added support of Hamming distance to BruteForceMatcher_GPU

This commit is contained in:
Vladislav Vinogradov
2011-05-16 08:38:27 +00:00
parent 79ed4e4c92
commit f11efdced3
3 changed files with 335 additions and 166 deletions

View File

@@ -83,14 +83,20 @@ namespace cv { namespace gpu { namespace bfmatcher
const DevMem2D& mask, const DevMem2Di& trainIdx, const DevMem2Di& imgIdx, const DevMem2Df& distance,
bool cc_12);
template <typename T>
void matchSingleHamming_gpu(const DevMem2D& queryDescs, const DevMem2D& trainDescs,
const DevMem2D& mask, const DevMem2Di& trainIdx, const DevMem2Di& imgIdx, const DevMem2Df& distance,
bool cc_12);
template <typename T>
void matchCollectionL1_gpu(const DevMem2D& queryDescs, const DevMem2D& trainCollection,
const DevMem2D_<PtrStep>& maskCollection, const DevMem2Di& trainIdx, const DevMem2Di& imgIdx,
const DevMem2Df& distance,
const DevMem2D_<PtrStep>& maskCollection, const DevMem2Di& trainIdx, const DevMem2Di& imgIdx, const DevMem2Df& distance,
bool cc_12);
template <typename T>
void matchCollectionL2_gpu(const DevMem2D& queryDescs, const DevMem2D& trainCollection,
const DevMem2D_<PtrStep>& maskCollection, const DevMem2Di& trainIdx, const DevMem2Di& imgIdx,
const DevMem2Df& distance,
const DevMem2D_<PtrStep>& maskCollection, const DevMem2Di& trainIdx, const DevMem2Di& imgIdx, const DevMem2Df& distance,
bool cc_12);
template <typename T>
void matchCollectionHamming_gpu(const DevMem2D& queryDescs, const DevMem2D& trainCollection,
const DevMem2D_<PtrStep>& maskCollection, const DevMem2Di& trainIdx, const DevMem2Di& imgIdx, const DevMem2Df& distance,
bool cc_12);
template <typename T>
@@ -99,6 +105,9 @@ namespace cv { namespace gpu { namespace bfmatcher
template <typename T>
void knnMatchL2_gpu(const DevMem2D& queryDescs, const DevMem2D& trainDescs, int knn,
const DevMem2D& mask, const DevMem2Di& trainIdx, const DevMem2Df& distance, const DevMem2Df& allDist);
template <typename T>
void knnMatchHamming_gpu(const DevMem2D& queryDescs, const DevMem2D& trainDescs, int knn,
const DevMem2D& mask, const DevMem2Di& trainIdx, const DevMem2Df& distance, const DevMem2Df& allDist);
template <typename T>
void radiusMatchL1_gpu(const DevMem2D& queryDescs, const DevMem2D& trainDescs, float maxDistance,
@@ -106,6 +115,9 @@ namespace cv { namespace gpu { namespace bfmatcher
template <typename T>
void radiusMatchL2_gpu(const DevMem2D& queryDescs, const DevMem2D& trainDescs, float maxDistance,
const DevMem2D& mask, const DevMem2Di& trainIdx, unsigned int* nMatches, const DevMem2Df& distance);
template <typename T>
void radiusMatchHamming_gpu(const DevMem2D& queryDescs, const DevMem2D& trainDescs, float maxDistance,
const DevMem2D& mask, const DevMem2Di& trainIdx, unsigned int* nMatches, const DevMem2Df& distance);
}}}
namespace
@@ -167,7 +179,7 @@ void cv::gpu::BruteForceMatcher_GPU_base::matchSingle(const GpuMat& queryDescs,
const DevMem2D& mask, const DevMem2Di& trainIdx, const DevMem2Di& imgIdx, const DevMem2Df& distance,
bool cc_12);
static const match_caller_t match_callers[2][8] =
static const match_caller_t match_callers[3][8] =
{
{
matchSingleL1_gpu<unsigned char>, matchSingleL1_gpu<signed char>,
@@ -178,6 +190,11 @@ void cv::gpu::BruteForceMatcher_GPU_base::matchSingle(const GpuMat& queryDescs,
matchSingleL2_gpu<unsigned char>, matchSingleL2_gpu<signed char>,
matchSingleL2_gpu<unsigned short>, matchSingleL2_gpu<short>,
matchSingleL2_gpu<int>, matchSingleL2_gpu<float>, 0, 0
},
{
matchSingleHamming_gpu<unsigned char>, matchSingleHamming_gpu<signed char>,
matchSingleHamming_gpu<unsigned short>, matchSingleHamming_gpu<short>,
matchSingleHamming_gpu<int>, 0, 0, 0
}
};
@@ -295,7 +312,7 @@ void cv::gpu::BruteForceMatcher_GPU_base::matchCollection(const GpuMat& queryDes
const DevMem2D_<PtrStep>& maskCollection, const DevMem2Di& trainIdx, const DevMem2Di& imgIdx,
const DevMem2Df& distance, bool cc_12);
static const match_caller_t match_callers[2][8] =
static const match_caller_t match_callers[3][8] =
{
{
matchCollectionL1_gpu<unsigned char>, matchCollectionL1_gpu<signed char>,
@@ -306,6 +323,11 @@ void cv::gpu::BruteForceMatcher_GPU_base::matchCollection(const GpuMat& queryDes
matchCollectionL2_gpu<unsigned char>, matchCollectionL2_gpu<signed char>,
matchCollectionL2_gpu<unsigned short>, matchCollectionL2_gpu<short>,
matchCollectionL2_gpu<int>, matchCollectionL2_gpu<float>, 0, 0
},
{
matchCollectionHamming_gpu<unsigned char>, matchCollectionHamming_gpu<signed char>,
matchCollectionHamming_gpu<unsigned short>, matchCollectionHamming_gpu<short>,
matchCollectionHamming_gpu<int>, 0, 0, 0
}
};
@@ -391,7 +413,7 @@ void cv::gpu::BruteForceMatcher_GPU_base::knnMatch(const GpuMat& queryDescs, con
typedef void (*match_caller_t)(const DevMem2D& queryDescs, const DevMem2D& trainDescs, int knn,
const DevMem2D& mask, const DevMem2Di& trainIdx, const DevMem2Df& distance, const DevMem2Df& allDist);
static const match_caller_t match_callers[2][8] =
static const match_caller_t match_callers[3][8] =
{
{
knnMatchL1_gpu<unsigned char>, knnMatchL1_gpu<signed char>, knnMatchL1_gpu<unsigned short>,
@@ -400,6 +422,10 @@ void cv::gpu::BruteForceMatcher_GPU_base::knnMatch(const GpuMat& queryDescs, con
{
knnMatchL2_gpu<unsigned char>, knnMatchL2_gpu<signed char>, knnMatchL2_gpu<unsigned short>,
knnMatchL2_gpu<short>, knnMatchL2_gpu<int>, knnMatchL2_gpu<float>, 0, 0
},
{
knnMatchHamming_gpu<unsigned char>, knnMatchHamming_gpu<signed char>, knnMatchHamming_gpu<unsigned short>,
knnMatchHamming_gpu<short>, knnMatchHamming_gpu<int>, 0, 0, 0
}
};
@@ -531,7 +557,7 @@ void cv::gpu::BruteForceMatcher_GPU_base::radiusMatch(const GpuMat& queryDescs,
typedef void (*radiusMatch_caller_t)(const DevMem2D& queryDescs, const DevMem2D& trainDescs, float maxDistance,
const DevMem2D& mask, const DevMem2Di& trainIdx, unsigned int* nMatches, const DevMem2Df& distance);
static const radiusMatch_caller_t radiusMatch_callers[2][8] =
static const radiusMatch_caller_t radiusMatch_callers[3][8] =
{
{
radiusMatchL1_gpu<unsigned char>, radiusMatchL1_gpu<signed char>, radiusMatchL1_gpu<unsigned short>,
@@ -540,6 +566,10 @@ void cv::gpu::BruteForceMatcher_GPU_base::radiusMatch(const GpuMat& queryDescs,
{
radiusMatchL2_gpu<unsigned char>, radiusMatchL2_gpu<signed char>, radiusMatchL2_gpu<unsigned short>,
radiusMatchL2_gpu<short>, radiusMatchL2_gpu<int>, radiusMatchL2_gpu<float>, 0, 0
},
{
radiusMatchHamming_gpu<unsigned char>, radiusMatchHamming_gpu<signed char>, radiusMatchHamming_gpu<unsigned short>,
radiusMatchHamming_gpu<short>, radiusMatchHamming_gpu<int>, 0, 0, 0
}
};