Fixed MacOS GPU Compilation for i386
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@@ -314,7 +314,7 @@ bool main_nvidia(const std::string& test_data_path)
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printf("Initializing data source providers\n");
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NCVTestSourceProvider<Ncv32u> testSrcRandom_32u(2010, 0, 0xFFFFFFFF, 4096, 4096);
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NCVTestSourceProvider<Ncv8u> testSrcRandom_8u(2010, 0, 255, 4096, 4096);
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NCVTestSourceProvider<Ncv64u> testSrcRandom_64u(2010, 0, 0xFFFFFFFFFFFFFFFF, 4096, 4096);
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NCVTestSourceProvider<Ncv64u> testSrcRandom_64u(2010, 0, -1, 4096, 4096);
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NCVTestSourceProvider<Ncv8u> testSrcFacesVGA_8u(path + "group_1_640x480_VGA.pgm");
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NCVTestSourceProvider<Ncv32f> testSrcRandom_32f(2010, -1.0f, 1.0f, 4096, 4096);
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