slight refactoring of widget system code
This commit is contained in:
@@ -154,3 +154,5 @@
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#include <q/shapes.h>
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#include "opencv2/viz/widget_accessor.hpp"
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#include <opencv2/viz/widgets.hpp>
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18
modules/viz/src/simple_widgets.cpp
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18
modules/viz/src/simple_widgets.cpp
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@@ -0,0 +1,18 @@
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#include "precomp.hpp"
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temp_viz::LineWidget::LineWidget(const Point3f &pt1, const Point3f &pt2, const Color &color)
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{
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vtkSmartPointer<vtkLineSource> line = vtkSmartPointer<vtkLineSource>::New();
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line->SetPoint1 (pt1.x, pt1.y, pt1.z);
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line->SetPoint2 (pt2.x, pt2.y, pt2.z);
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line->Update ();
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vtkSmartPointer<vtkDataSetMapper> mapper = vtkSmartPointer<vtkDataSetMapper>::New ();
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mapper->SetInput(line->GetOutput ());
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vtkSmartPointer<vtkLODActor> actor = WidgetAccessor::getActor(*this);
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actor->SetMapper(mapper);
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setColor(color);
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}
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@@ -20,134 +20,3 @@ temp_viz::Color temp_viz::Color::white() { return Color(255, 255, 255); }
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temp_viz::Color temp_viz::Color::gray() { return Color(128, 128, 128); }
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class temp_viz::Widget::Impl
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{
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public:
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String id;
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vtkSmartPointer<vtkLODActor> actor;
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Impl()
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{
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actor = vtkSmartPointer<vtkLODActor>::New ();
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}
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vtkSmartPointer<vtkLODActor> getActor()
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{
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return actor;
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}
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void setColor(const Color & color)
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{
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Color c = vtkcolor(color);
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actor->GetMapper ()->ScalarVisibilityOff ();
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actor->GetProperty ()->SetColor (c.val);
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actor->GetProperty ()->SetEdgeColor (c.val);
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actor->GetProperty ()->SetAmbient (0.8);
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actor->GetProperty ()->SetDiffuse (0.8);
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actor->GetProperty ()->SetSpecular (0.8);
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actor->GetProperty ()->SetLighting (0);
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actor->Modified ();
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}
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void setPose(const Affine3f &pose)
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{
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vtkSmartPointer<vtkMatrix4x4> matrix = convertToVtkMatrix(pose.matrix);
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actor->SetUserMatrix (matrix);
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actor->Modified ();
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}
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void updatePose(const Affine3f &pose)
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{
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vtkSmartPointer<vtkMatrix4x4> matrix = actor->GetUserMatrix();
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Matx44f matrix_cv;
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convertToCvMatrix(matrix, matrix_cv);
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matrix = convertToVtkMatrix ((pose * Affine3f(matrix_cv)).matrix);
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actor->SetUserMatrix (matrix);
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actor->Modified ();
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}
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Affine3f getPose() const
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{
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vtkSmartPointer<vtkMatrix4x4> matrix = actor->GetUserMatrix();
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Matx44f matrix_cv;
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convertToCvMatrix(matrix, matrix_cv);
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return Affine3f(matrix_cv);
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}
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protected:
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vtkSmartPointer<vtkMatrix4x4> convertToVtkMatrix (const cv::Matx44f &m) const
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{
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vtkSmartPointer<vtkMatrix4x4> vtk_matrix = vtkSmartPointer<vtkMatrix4x4>::New ();
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for (int i = 0; i < 4; i++)
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for (int k = 0; k < 4; k++)
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vtk_matrix->SetElement(i, k, m(i, k));
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return vtk_matrix;
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}
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void convertToCvMatrix (const vtkSmartPointer<vtkMatrix4x4> &vtk_matrix, cv::Matx44f &m) const
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{
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for (int i = 0; i < 4; i++)
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for (int k = 0; k < 4; k++)
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m(i,k) = vtk_matrix->GetElement (i, k);
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}
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};
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temp_viz::Widget::Widget()
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{
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impl_ = new Impl();
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}
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temp_viz::Widget::Widget(const Widget &other)
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{
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impl_ = other.impl_;
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}
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temp_viz::Widget& temp_viz::Widget::operator =(const Widget &other)
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{
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if (this != &other)
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impl_ = other.impl_;
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return *this;
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}
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void temp_viz::Widget::copyTo(Widget &dst)
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{
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// TODO Deep copy the data if there is any
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}
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void temp_viz::Widget::setColor(const Color &color)
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{
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impl_->setColor(color);
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}
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void temp_viz::Widget::setPose(const Affine3f &pose)
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{
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impl_->setPose(pose);
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}
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void temp_viz::Widget::updatePose(const Affine3f &pose)
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{
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impl_->updatePose(pose);
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}
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temp_viz::Affine3f temp_viz::Widget::getPose() const
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{
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return impl_->getPose();
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}
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#include "opencv2/viz/widget_accessor.hpp"
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vtkSmartPointer<vtkLODActor> temp_viz::WidgetAccessor::getActor(const temp_viz::Widget &widget)
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{
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return widget.impl_->actor;
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}
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temp_viz::LineWidget::LineWidget(const Point3f &pt1, const Point3f &pt2, const Color &color) : Widget()
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{
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// Create the line and set actor's data
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vtkSmartPointer<vtkDataSetMapper> mapper = vtkSmartPointer<vtkDataSetMapper>::New ();
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mapper->SetInput(createLine(pt1,pt2));
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temp_viz::WidgetAccessor::getActor(*this)->SetMapper(mapper);
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setColor(color);
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}
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@@ -77,14 +77,14 @@ void temp_viz::Viz3d::showLine(const String& id, const Point3f& pt1, const Point
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impl_->showLine(id, pt1, pt2, color);
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}
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void temp_viz::Viz3d::showPlane(const String& id, const Vec4f &coefs, const Color& color)
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void temp_viz::Viz3d::showPlane(const String& id, const Vec4f &coeffs, const Color& color)
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{
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impl_->showPlane(id, coefs, color);
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impl_->showPlane(id, coeffs, color);
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}
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void temp_viz::Viz3d::showPlane(const String& id, const Vec4f &coefs, const Point3f& pt, const Color& color)
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void temp_viz::Viz3d::showPlane(const String& id, const Vec4f &coeffs, const Point3f& pt, const Color& color)
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{
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impl_->showPlane(id, coefs, pt, color);
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impl_->showPlane(id, coeffs, pt, color);
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}
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void temp_viz::Viz3d::showCube(const String& id, const Point3f& pt1, const Point3f& pt2, const Color& color)
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@@ -416,7 +416,7 @@ void temp_viz::Viz3d::VizImpl::showLine (const String& id, const Point3f& pt1, c
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}
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}
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void temp_viz::Viz3d::VizImpl::showPlane (const String& id, const cv::Vec4f &coefs, const Color& color)
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void temp_viz::Viz3d::VizImpl::showPlane (const String& id, const cv::Vec4f &coeffs, const Color& color)
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{
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// Check if this Id already exists
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ShapeActorMap::iterator am_it = shape_actor_map_->find (id);
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@@ -426,7 +426,7 @@ void temp_viz::Viz3d::VizImpl::showPlane (const String& id, const cv::Vec4f &coe
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if (exists)
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{
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vtkSmartPointer<vtkLODActor> actor = vtkLODActor::SafeDownCast (am_it->second);
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reinterpret_cast<vtkDataSetMapper*>(actor->GetMapper ())->SetInput(createPlane(coefs));
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reinterpret_cast<vtkDataSetMapper*>(actor->GetMapper ())->SetInput(createPlane(coeffs));
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actor->GetProperty ()->SetColor (c.val);
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actor->GetMapper ()->ScalarVisibilityOff ();
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actor->Modified ();
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@@ -434,7 +434,7 @@ void temp_viz::Viz3d::VizImpl::showPlane (const String& id, const cv::Vec4f &coe
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else
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{
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// Create a plane
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vtkSmartPointer<vtkDataSet> data = createPlane (coefs);
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vtkSmartPointer<vtkDataSet> data = createPlane (coeffs);
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// Create an Actor
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vtkSmartPointer<vtkLODActor> actor;
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@@ -451,7 +451,7 @@ void temp_viz::Viz3d::VizImpl::showPlane (const String& id, const cv::Vec4f &coe
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}
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}
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void temp_viz::Viz3d::VizImpl::showPlane (const String& id ,const cv::Vec4f &coefs, const Point3f& pt, const Color& color)
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void temp_viz::Viz3d::VizImpl::showPlane (const String& id ,const cv::Vec4f &coeffs, const Point3f& pt, const Color& color)
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{
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// Check if this Id already exists
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ShapeActorMap::iterator am_it = shape_actor_map_->find (id);
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@@ -461,7 +461,7 @@ void temp_viz::Viz3d::VizImpl::showPlane (const String& id ,const cv::Vec4f &coe
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if (exists)
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{
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vtkSmartPointer<vtkLODActor> actor = vtkLODActor::SafeDownCast (am_it->second);
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reinterpret_cast<vtkDataSetMapper*>(actor->GetMapper ())->SetInput(createPlane(coefs, pt));
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reinterpret_cast<vtkDataSetMapper*>(actor->GetMapper ())->SetInput(createPlane(coeffs, pt));
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actor->GetProperty ()->SetColor (c.val);
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actor->GetMapper ()->ScalarVisibilityOff ();
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actor->Modified ();
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@@ -469,7 +469,7 @@ void temp_viz::Viz3d::VizImpl::showPlane (const String& id ,const cv::Vec4f &coe
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else
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{
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// Create a plane
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vtkSmartPointer<vtkDataSet> data = createPlane (coefs, pt);
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vtkSmartPointer<vtkDataSet> data = createPlane (coeffs, pt);
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// Create an Actor
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vtkSmartPointer<vtkLODActor> actor;
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110
modules/viz/src/widget.cpp
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110
modules/viz/src/widget.cpp
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@@ -0,0 +1,110 @@
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#include "precomp.hpp"
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class temp_viz::Widget::Impl
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{
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public:
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vtkSmartPointer<vtkLODActor> actor;
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Impl() : actor(vtkSmartPointer<vtkLODActor>::New()) {}
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void setColor(const Color& color)
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{
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Color c = vtkcolor(color);
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actor->GetMapper ()->ScalarVisibilityOff ();
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actor->GetProperty ()->SetColor (c.val);
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actor->GetProperty ()->SetEdgeColor (c.val);
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actor->GetProperty ()->SetAmbient (0.8);
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actor->GetProperty ()->SetDiffuse (0.8);
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actor->GetProperty ()->SetSpecular (0.8);
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actor->GetProperty ()->SetLighting (0);
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actor->Modified ();
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}
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void setPose(const Affine3f& pose)
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{
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vtkSmartPointer<vtkMatrix4x4> matrix = convertToVtkMatrix(pose.matrix);
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actor->SetUserMatrix (matrix);
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actor->Modified ();
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}
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void updatePose(const Affine3f& pose)
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{
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vtkSmartPointer<vtkMatrix4x4> matrix = actor->GetUserMatrix();
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Matx44f matrix_cv = convertToMatx(matrix);
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Affine3f updated_pose = pose * Affine3f(matrix_cv);
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matrix = convertToVtkMatrix(updated_pose.matrix);
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actor->SetUserMatrix (matrix);
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actor->Modified ();
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}
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Affine3f getPose() const
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{
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vtkSmartPointer<vtkMatrix4x4> matrix = actor->GetUserMatrix();
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Matx44f matrix_cv = convertToMatx(matrix);
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return Affine3f(matrix_cv);
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}
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protected:
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static vtkSmartPointer<vtkMatrix4x4> convertToVtkMatrix (const cv::Matx44f& m)
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{
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vtkSmartPointer<vtkMatrix4x4> vtk_matrix = vtkSmartPointer<vtkMatrix4x4>::New ();
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for (int i = 0; i < 4; i++)
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for (int k = 0; k < 4; k++)
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vtk_matrix->SetElement(i, k, m(i, k));
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return vtk_matrix;
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}
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static cv::Matx44f convertToMatx(const vtkSmartPointer<vtkMatrix4x4>& vtk_matrix)
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{
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cv::Matx44f m;
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for (int i = 0; i < 4; i++)
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for (int k = 0; k < 4; k++)
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m(i, k) = vtk_matrix->GetElement (i, k);
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return m;
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}
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};
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///////////////////////////////////////////////////////////////////////////////////////////////
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/// stream accessor implementaion
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vtkSmartPointer<vtkLODActor> temp_viz::WidgetAccessor::getActor(const Widget& widget)
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{
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return widget.impl_->actor;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////
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/// widget implementaion
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temp_viz::Widget::Widget()
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{
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impl_ = new Impl();
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}
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temp_viz::Widget::Widget(const Widget& other)
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{
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impl_ = other.impl_;
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}
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temp_viz::Widget& temp_viz::Widget::operator =(const Widget &other)
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{
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if (this != &other)
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impl_ = other.impl_;
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return *this;
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}
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void temp_viz::Widget::copyTo(Widget& /*dst*/)
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{
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// TODO Deep copy the data if there is any
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}
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void temp_viz::Widget::setColor(const Color& color) { impl_->setColor(color); }
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void temp_viz::Widget::setPose(const Affine3f& pose) { impl_->setPose(pose); }
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void temp_viz::Widget::updatePose(const Affine3f& pose) { impl_->updatePose(pose); }
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temp_viz::Affine3f temp_viz::Widget::getPose() const { return impl_->getPose(); }
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