clean unnecessary methods, make text3d face camera
This commit is contained in:
parent
5813a3a99d
commit
eef8195569
@ -26,16 +26,11 @@ namespace temp_viz
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void setBackgroundColor(const Color& color = Color::black());
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void setBackgroundColor(const Color& color = Color::black());
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void showPointCloud(const String& id, InputArray cloud, InputArray colors, const Affine3f& pose = Affine3f::Identity());
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void showPointCloud(const String& id, InputArray cloud, const Color& color, const Affine3f& pose = Affine3f::Identity());
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bool addPointCloudNormals (const Mat &cloud, const Mat& normals, int level = 100, float scale = 0.02f, const String& id = "cloud");
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bool addPolygonMesh (const Mesh3d& mesh, const String& id = "polygon");
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bool addPolygonMesh (const Mesh3d& mesh, const String& id = "polygon");
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bool updatePolygonMesh (const Mesh3d& mesh, const String& id = "polygon");
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bool updatePolygonMesh (const Mesh3d& mesh, const String& id = "polygon");
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bool addPolylineFromPolygonMesh (const Mesh3d& mesh, const String& id = "polyline");
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bool addPolylineFromPolygonMesh (const Mesh3d& mesh, const String& id = "polyline");
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bool addText (const String &text, int xpos, int ypos, const Color& color, int fontsize = 10, const String& id = "");
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bool addPolygon(const Mat& cloud, const Color& color, const String& id = "polygon");
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bool addPolygon(const Mat& cloud, const Color& color, const String& id = "polygon");
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void spin ();
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void spin ();
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@ -52,36 +52,15 @@ public:
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void setBackgroundColor (const Color& color);
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void setBackgroundColor (const Color& color);
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bool addText (const String &text, int xpos, int ypos, const Color& color, int fontsize = 10, const String& id = "");
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bool updateText (const String &text, int xpos, int ypos, const Color& color, int fontsize = 10, const String& id = "");
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/** \brief Set the pose of an existing shape. Returns false if the shape doesn't exist, true if the pose was succesfully updated. */
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bool updateShapePose (const String& id, const Affine3f& pose);
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bool addText3D (const String &text, const Point3f &position, const Color& color, double textScale = 1.0, const String& id = "");
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bool addPointCloudNormals (const cv::Mat &cloud, const cv::Mat& normals, int level = 100, float scale = 0.02f, const String& id = "cloud");
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/** \brief If the id exists, updates the point cloud; otherwise, adds a new point cloud to the scene
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* \param[in] id a variable to identify the point cloud
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* \param[in] cloud cloud input in x,y,z coordinates
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* \param[in] colors color input in the same order of the points or single uniform color
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* \param[in] pose transform to be applied on the point cloud
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*/
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void showPointCloud(const String& id, InputArray cloud, InputArray colors, const Affine3f& pose = Affine3f::Identity());
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void showPointCloud(const String& id, InputArray cloud, const Color& color, const Affine3f& pose = Affine3f::Identity());
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bool addPolygonMesh (const Mesh3d& mesh, const cv::Mat& mask, const String& id = "polygon");
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bool addPolygonMesh (const Mesh3d& mesh, const cv::Mat& mask, const String& id = "polygon");
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bool updatePolygonMesh (const Mesh3d& mesh, const cv::Mat& mask, const String& id = "polygon");
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bool updatePolygonMesh (const Mesh3d& mesh, const cv::Mat& mask, const String& id = "polygon");
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bool addPolylineFromPolygonMesh (const Mesh3d& mesh, const String& id = "polyline");
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bool addPolylineFromPolygonMesh (const Mesh3d& mesh, const String& id = "polyline");
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void setPointCloudColor (const Color& color, const String& id = "cloud");
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bool setPointCloudRenderingProperties (int property, double value, const String& id = "cloud");
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bool setPointCloudRenderingProperties (int property, double value, const String& id = "cloud");
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bool getPointCloudRenderingProperties (int property, double &value, const String& id = "cloud");
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bool getPointCloudRenderingProperties (int property, double &value, const String& id = "cloud");
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bool setShapeRenderingProperties (int property, double value, const String& id);
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bool setShapeRenderingProperties (int property, double value, const String& id);
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void setShapeColor (const Color& color, const String& id);
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/** \brief Set whether the point cloud is selected or not
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/** \brief Set whether the point cloud is selected or not
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* \param[in] selected whether the cloud is selected or not (true = selected)
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* \param[in] selected whether the cloud is selected or not (true = selected)
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@ -17,21 +17,6 @@ void temp_viz::Viz3d::setBackgroundColor(const Color& color)
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impl_->setBackgroundColor(color);
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impl_->setBackgroundColor(color);
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}
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}
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void temp_viz::Viz3d::showPointCloud(const String& id, InputArray cloud, InputArray colors, const Affine3f& pose)
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{
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impl_->showPointCloud(id, cloud, colors, pose);
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}
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void temp_viz::Viz3d::showPointCloud(const String& id, InputArray cloud, const Color& color, const Affine3f& pose)
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{
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impl_->showPointCloud(id, cloud, color, pose);
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}
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bool temp_viz::Viz3d::addPointCloudNormals (const Mat &cloud, const Mat& normals, int level, float scale, const String& id)
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{
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return impl_->addPointCloudNormals(cloud, normals, level, scale, id);
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}
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bool temp_viz::Viz3d::addPolygonMesh (const Mesh3d& mesh, const String& id)
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bool temp_viz::Viz3d::addPolygonMesh (const Mesh3d& mesh, const String& id)
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{
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{
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return impl_->addPolygonMesh(mesh, Mat(), id);
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return impl_->addPolygonMesh(mesh, Mat(), id);
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@ -47,11 +32,6 @@ bool temp_viz::Viz3d::addPolylineFromPolygonMesh (const Mesh3d& mesh, const Stri
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return impl_->addPolylineFromPolygonMesh(mesh, id);
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return impl_->addPolylineFromPolygonMesh(mesh, id);
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}
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}
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bool temp_viz::Viz3d::addText (const String &text, int xpos, int ypos, const Color& color, int fontsize, const String& id)
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{
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return impl_->addText(text, xpos, ypos, color, fontsize, id);
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}
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bool temp_viz::Viz3d::addPolygon(const Mat& cloud, const Color& color, const String& id)
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bool temp_viz::Viz3d::addPolygon(const Mat& cloud, const Color& color, const String& id)
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{
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{
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return impl_->addPolygon(cloud, color, id);
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return impl_->addPolygon(cloud, color, id);
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@ -36,347 +36,6 @@ void temp_viz::Viz3d::VizImpl::setWindowName (const std::string &name)
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void temp_viz::Viz3d::VizImpl::setPosition (int x, int y) { window_->SetPosition (x, y); }
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void temp_viz::Viz3d::VizImpl::setPosition (int x, int y) { window_->SetPosition (x, y); }
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void temp_viz::Viz3d::VizImpl::setSize (int xw, int yw) { window_->SetSize (xw, yw); }
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void temp_viz::Viz3d::VizImpl::setSize (int xw, int yw) { window_->SetSize (xw, yw); }
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void temp_viz::Viz3d::VizImpl::showPointCloud(const String& id, InputArray _cloud, InputArray _colors, const Affine3f& pose)
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{
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Mat cloud = _cloud.getMat();
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Mat colors = _colors.getMat();
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CV_Assert(cloud.type() == CV_32FC3 || cloud.type() == CV_64FC3 || cloud.type() == CV_32FC4 || cloud.type() == CV_64FC4);
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CV_Assert(colors.type() == CV_8UC3 && cloud.size() == colors.size());
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vtkSmartPointer<vtkPolyData> polydata;
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vtkSmartPointer<vtkCellArray> vertices;
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vtkSmartPointer<vtkPoints> points;
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vtkSmartPointer<vtkIdTypeArray> initcells;
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vtkIdType nr_points = cloud.total();
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// If the cloud already exists, update otherwise create new one
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CloudActorMap::iterator am_it = cloud_actor_map_->find (id);
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bool exist = am_it == cloud_actor_map_->end();
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if (exist)
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{
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// Add as new cloud
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allocVtkPolyData(polydata);
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//polydata = vtkSmartPointer<vtkPolyData>::New ();
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vertices = vtkSmartPointer<vtkCellArray>::New ();
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polydata->SetVerts (vertices);
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points = polydata->GetPoints ();
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if (!points)
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{
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points = vtkSmartPointer<vtkPoints>::New ();
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if (cloud.depth() == CV_32F)
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points->SetDataTypeToFloat();
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else if (cloud.depth() == CV_64F)
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points->SetDataTypeToDouble();
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polydata->SetPoints (points);
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}
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points->SetNumberOfPoints (nr_points);
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}
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else
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{
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// Update the cloud
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// Get the current poly data
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polydata = reinterpret_cast<vtkPolyDataMapper*>(am_it->second.actor->GetMapper ())->GetInput ();
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vertices = polydata->GetVerts ();
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points = polydata->GetPoints ();
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// Update the point data type based on the cloud
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if (cloud.depth() == CV_32F)
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points->SetDataTypeToFloat ();
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else if (cloud.depth() == CV_64F)
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points->SetDataTypeToDouble ();
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points->SetNumberOfPoints (nr_points);
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}
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if (cloud.depth() == CV_32F)
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{
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// Get a pointer to the beginning of the data array
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Vec3f *data_beg = vtkpoints_data<float>(points);
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Vec3f *data_end = NanFilter::copy(cloud, data_beg, cloud);
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std::transform(data_beg, data_end, data_beg, ApplyAffine(pose));
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nr_points = data_end - data_beg;
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}
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else if (cloud.depth() == CV_64F)
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{
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// Get a pointer to the beginning of the data array
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Vec3d *data_beg = vtkpoints_data<double>(points);
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Vec3d *data_end = NanFilter::copy(cloud, data_beg, cloud);
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std::transform(data_beg, data_end, data_beg, ApplyAffine(pose));
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nr_points = data_end - data_beg;
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}
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points->SetNumberOfPoints (nr_points);
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vtkSmartPointer<vtkIdTypeArray> cells = vertices->GetData ();
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if (exist)
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updateCells (cells, initcells, nr_points);
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else
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updateCells (cells, am_it->second.cells, nr_points);
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// Set the cells and the vertices
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vertices->SetCells (nr_points, cells);
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// Get a random color
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Vec3b* colors_data = new Vec3b[nr_points];
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NanFilter::copy(colors, colors_data, cloud);
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vtkSmartPointer<vtkUnsignedCharArray> scalars = vtkSmartPointer<vtkUnsignedCharArray>::New ();
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scalars->SetNumberOfComponents (3);
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scalars->SetNumberOfTuples (nr_points);
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scalars->SetArray (colors_data->val, 3 * nr_points, 0);
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// Assign the colors
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Vec2d minmax;
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polydata->GetPointData ()->SetScalars (scalars);
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scalars->GetRange (minmax.val);
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// If this is the new point cloud, a new actor is created
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if (exist)
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{
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vtkSmartPointer<vtkLODActor> actor;
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createActorFromVTKDataSet (polydata, actor);
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actor->GetMapper ()->SetScalarRange (minmax.val);
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// Add it to all renderers
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renderer_->AddActor (actor);
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// Save the pointer/ID pair to the global actor map
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(*cloud_actor_map_)[id].actor = actor;
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(*cloud_actor_map_)[id].cells = initcells;
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const Eigen::Vector4f sensor_origin = Eigen::Vector4f::Zero ();
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const Eigen::Quaternionf sensor_orientation = Eigen::Quaternionf::Identity ();
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// Save the viewpoint transformation matrix to the global actor map
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vtkSmartPointer<vtkMatrix4x4> transformation = vtkSmartPointer<vtkMatrix4x4>::New();
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convertToVtkMatrix (sensor_origin, sensor_orientation, transformation);
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(*cloud_actor_map_)[id].viewpoint_transformation_ = transformation;
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}
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else
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{
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// Update the mapper
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reinterpret_cast<vtkPolyDataMapper*>(am_it->second.actor->GetMapper ())->SetInput (polydata);
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am_it->second.actor->GetMapper ()->ScalarVisibilityOn();
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am_it->second.actor->Modified ();
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}
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}
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void temp_viz::Viz3d::VizImpl::showPointCloud(const String& id, InputArray _cloud, const Color& color, const Affine3f& pose)
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{
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Mat cloud = _cloud.getMat();
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CV_Assert(cloud.type() == CV_32FC3 || cloud.type() == CV_64FC3 || cloud.type() == CV_32FC4 || cloud.type() == CV_64FC4);
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vtkSmartPointer<vtkPolyData> polydata;
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vtkSmartPointer<vtkCellArray> vertices;
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vtkSmartPointer<vtkPoints> points;
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vtkSmartPointer<vtkIdTypeArray> initcells;
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vtkIdType nr_points = cloud.total();
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// If the cloud already exists, update otherwise create new one
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CloudActorMap::iterator am_it = cloud_actor_map_->find (id);
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bool exist = am_it == cloud_actor_map_->end();
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if (exist)
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{
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// Add as new cloud
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allocVtkPolyData(polydata);
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//polydata = vtkSmartPointer<vtkPolyData>::New ();
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vertices = vtkSmartPointer<vtkCellArray>::New ();
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polydata->SetVerts (vertices);
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points = polydata->GetPoints ();
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if (!points)
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{
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points = vtkSmartPointer<vtkPoints>::New ();
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if (cloud.depth() == CV_32F)
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points->SetDataTypeToFloat();
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else if (cloud.depth() == CV_64F)
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points->SetDataTypeToDouble();
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polydata->SetPoints (points);
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}
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points->SetNumberOfPoints (nr_points);
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}
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else
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{
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// Update the cloud
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// Get the current poly data
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polydata = reinterpret_cast<vtkPolyDataMapper*>(am_it->second.actor->GetMapper ())->GetInput ();
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vertices = polydata->GetVerts ();
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points = polydata->GetPoints ();
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// Update the point data type based on the cloud
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if (cloud.depth() == CV_32F)
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points->SetDataTypeToFloat ();
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else if (cloud.depth() == CV_64F)
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points->SetDataTypeToDouble ();
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points->SetNumberOfPoints (nr_points);
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}
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if (cloud.depth() == CV_32F)
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{
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// Get a pointer to the beginning of the data array
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Vec3f *data_beg = vtkpoints_data<float>(points);
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Vec3f *data_end = NanFilter::copy(cloud, data_beg, cloud);
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std::transform(data_beg, data_end, data_beg, ApplyAffine(pose));
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nr_points = data_end - data_beg;
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}
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else if (cloud.depth() == CV_64F)
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{
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// Get a pointer to the beginning of the data array
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Vec3d *data_beg = vtkpoints_data<double>(points);
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Vec3d *data_end = NanFilter::copy(cloud, data_beg, cloud);
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std::transform(data_beg, data_end, data_beg, ApplyAffine(pose));
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nr_points = data_end - data_beg;
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}
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points->SetNumberOfPoints (nr_points);
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vtkSmartPointer<vtkIdTypeArray> cells = vertices->GetData ();
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if (exist)
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updateCells (cells, initcells, nr_points);
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else
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updateCells (cells, am_it->second.cells, nr_points);
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// Set the cells and the vertices
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vertices->SetCells (nr_points, cells);
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// Get a random color
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Color c = vtkcolor(color);
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polydata->GetPointData ()->SetScalars (0);
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// If this is the new point cloud, a new actor is created
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if (exist)
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{
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vtkSmartPointer<vtkLODActor> actor;
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createActorFromVTKDataSet (polydata, actor, false);
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actor->GetProperty ()->SetColor(c.val);
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// Add it to all renderers
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renderer_->AddActor (actor);
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// Save the pointer/ID pair to the global actor map
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(*cloud_actor_map_)[id].actor = actor;
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(*cloud_actor_map_)[id].cells = initcells;
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const Eigen::Vector4f sensor_origin = Eigen::Vector4f::Zero ();
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|
||||||
const Eigen::Quaternionf sensor_orientation = Eigen::Quaternionf::Identity ();
|
|
||||||
|
|
||||||
// Save the viewpoint transformation matrix to the global actor map
|
|
||||||
vtkSmartPointer<vtkMatrix4x4> transformation = vtkSmartPointer<vtkMatrix4x4>::New();
|
|
||||||
convertToVtkMatrix (sensor_origin, sensor_orientation, transformation);
|
|
||||||
|
|
||||||
(*cloud_actor_map_)[id].viewpoint_transformation_ = transformation;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// Update the mapper
|
|
||||||
reinterpret_cast<vtkPolyDataMapper*>(am_it->second.actor->GetMapper ())->SetInput (polydata);
|
|
||||||
am_it->second.actor->GetProperty ()->SetColor(c.val);
|
|
||||||
am_it->second.actor->GetMapper ()->ScalarVisibilityOff();
|
|
||||||
am_it->second.actor->Modified ();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
bool temp_viz::Viz3d::VizImpl::addPointCloudNormals (const cv::Mat &cloud, const cv::Mat& normals, int level, float scale, const std::string &id)
|
|
||||||
{
|
|
||||||
CV_Assert(cloud.size() == normals.size() && cloud.type() == CV_32FC3 && normals.type() == CV_32FC3);
|
|
||||||
|
|
||||||
if (cloud_actor_map_->find (id) != cloud_actor_map_->end ())
|
|
||||||
return false;
|
|
||||||
|
|
||||||
vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New();
|
|
||||||
vtkSmartPointer<vtkCellArray> lines = vtkSmartPointer<vtkCellArray>::New();
|
|
||||||
|
|
||||||
points->SetDataTypeToFloat ();
|
|
||||||
vtkSmartPointer<vtkFloatArray> data = vtkSmartPointer<vtkFloatArray>::New ();
|
|
||||||
data->SetNumberOfComponents (3);
|
|
||||||
|
|
||||||
vtkIdType nr_normals = 0;
|
|
||||||
float* pts = 0;
|
|
||||||
|
|
||||||
// If the cloud is organized, then distribute the normal step in both directions
|
|
||||||
if (cloud.cols > 1 && cloud.rows > 1)
|
|
||||||
{
|
|
||||||
vtkIdType point_step = static_cast<vtkIdType> (sqrt (double (level)));
|
|
||||||
nr_normals = (static_cast<vtkIdType> ((cloud.cols - 1)/ point_step) + 1) *
|
|
||||||
(static_cast<vtkIdType> ((cloud.rows - 1) / point_step) + 1);
|
|
||||||
pts = new float[2 * nr_normals * 3];
|
|
||||||
|
|
||||||
vtkIdType cell_count = 0;
|
|
||||||
for (vtkIdType y = 0; y < cloud.rows; y += point_step)
|
|
||||||
for (vtkIdType x = 0; x < cloud.cols; x += point_step)
|
|
||||||
{
|
|
||||||
cv::Point3f p = cloud.at<cv::Point3f>(y, x);
|
|
||||||
cv::Point3f n = normals.at<cv::Point3f>(y, x) * scale;
|
|
||||||
|
|
||||||
pts[2 * cell_count * 3 + 0] = p.x;
|
|
||||||
pts[2 * cell_count * 3 + 1] = p.y;
|
|
||||||
pts[2 * cell_count * 3 + 2] = p.z;
|
|
||||||
pts[2 * cell_count * 3 + 3] = p.x + n.x;
|
|
||||||
pts[2 * cell_count * 3 + 4] = p.y + n.y;
|
|
||||||
pts[2 * cell_count * 3 + 5] = p.z + n.z;
|
|
||||||
|
|
||||||
lines->InsertNextCell (2);
|
|
||||||
lines->InsertCellPoint (2 * cell_count);
|
|
||||||
lines->InsertCellPoint (2 * cell_count + 1);
|
|
||||||
cell_count++;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
nr_normals = (cloud.size().area() - 1) / level + 1 ;
|
|
||||||
pts = new float[2 * nr_normals * 3];
|
|
||||||
|
|
||||||
for (vtkIdType i = 0, j = 0; j < nr_normals; j++, i = j * level)
|
|
||||||
{
|
|
||||||
cv::Point3f p = cloud.ptr<cv::Point3f>()[i];
|
|
||||||
cv::Point3f n = normals.ptr<cv::Point3f>()[i] * scale;
|
|
||||||
|
|
||||||
pts[2 * j * 3 + 0] = p.x;
|
|
||||||
pts[2 * j * 3 + 1] = p.y;
|
|
||||||
pts[2 * j * 3 + 2] = p.z;
|
|
||||||
pts[2 * j * 3 + 3] = p.x + n.x;
|
|
||||||
pts[2 * j * 3 + 4] = p.y + n.y;
|
|
||||||
pts[2 * j * 3 + 5] = p.z + n.z;
|
|
||||||
|
|
||||||
lines->InsertNextCell (2);
|
|
||||||
lines->InsertCellPoint (2 * j);
|
|
||||||
lines->InsertCellPoint (2 * j + 1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
data->SetArray (&pts[0], 2 * nr_normals * 3, 0);
|
|
||||||
points->SetData (data);
|
|
||||||
|
|
||||||
vtkSmartPointer<vtkPolyData> polyData = vtkSmartPointer<vtkPolyData>::New();
|
|
||||||
polyData->SetPoints (points);
|
|
||||||
polyData->SetLines (lines);
|
|
||||||
|
|
||||||
vtkSmartPointer<vtkDataSetMapper> mapper = vtkSmartPointer<vtkDataSetMapper>::New ();
|
|
||||||
mapper->SetInput (polyData);
|
|
||||||
mapper->SetColorModeToMapScalars();
|
|
||||||
mapper->SetScalarModeToUsePointData();
|
|
||||||
|
|
||||||
// create actor
|
|
||||||
vtkSmartPointer<vtkLODActor> actor = vtkSmartPointer<vtkLODActor>::New ();
|
|
||||||
actor->SetMapper (mapper);
|
|
||||||
|
|
||||||
// Add it to all renderers
|
|
||||||
renderer_->AddActor (actor);
|
|
||||||
|
|
||||||
// Save the pointer/ID pair to the global actor map
|
|
||||||
(*cloud_actor_map_)[id].actor = actor;
|
|
||||||
return (true);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool temp_viz::Viz3d::VizImpl::addPolygonMesh (const Mesh3d& mesh, const Mat& mask, const std::string &id)
|
bool temp_viz::Viz3d::VizImpl::addPolygonMesh (const Mesh3d& mesh, const Mat& mask, const std::string &id)
|
||||||
{
|
{
|
||||||
CV_Assert(mesh.cloud.type() == CV_32FC3 && mesh.cloud.rows == 1 && !mesh.polygons.empty ());
|
CV_Assert(mesh.cloud.type() == CV_32FC3 && mesh.cloud.rows == 1 && !mesh.polygons.empty ());
|
||||||
@ -742,50 +401,6 @@ bool temp_viz::Viz3d::VizImpl::addArrow (const cv::Point3f &p1, const cv::Point3
|
|||||||
return (true);
|
return (true);
|
||||||
}
|
}
|
||||||
|
|
||||||
//////////////////////////////////////////////////
|
|
||||||
bool temp_viz::Viz3d::VizImpl::addText3D (const std::string &text, const cv::Point3f& position, const Color& color, double textScale, const std::string &id)
|
|
||||||
{
|
|
||||||
std::string tid;
|
|
||||||
if (id.empty ())
|
|
||||||
tid = text;
|
|
||||||
else
|
|
||||||
tid = id;
|
|
||||||
|
|
||||||
// Check to see if this ID entry already exists (has it been already added to the visualizer?)
|
|
||||||
ShapeActorMap::iterator am_it = shape_actor_map_->find (tid);
|
|
||||||
if (am_it != shape_actor_map_->end ())
|
|
||||||
return std::cout << "[addText3d] A text with id <" << tid << "> already exists! Please choose a different id and retry." << std::endl, false;
|
|
||||||
|
|
||||||
vtkSmartPointer<vtkVectorText> textSource = vtkSmartPointer<vtkVectorText>::New ();
|
|
||||||
textSource->SetText (text.c_str());
|
|
||||||
textSource->Update ();
|
|
||||||
|
|
||||||
vtkSmartPointer<vtkPolyDataMapper> textMapper = vtkSmartPointer<vtkPolyDataMapper>::New ();
|
|
||||||
textMapper->SetInputConnection (textSource->GetOutputPort ());
|
|
||||||
|
|
||||||
// Since each follower may follow a different camera, we need different followers
|
|
||||||
vtkRenderer* renderer = renderer_;
|
|
||||||
|
|
||||||
vtkSmartPointer<vtkFollower> textActor = vtkSmartPointer<vtkFollower>::New ();
|
|
||||||
textActor->SetMapper (textMapper);
|
|
||||||
textActor->SetPosition (position.x, position.y, position.z);
|
|
||||||
textActor->SetScale (textScale);
|
|
||||||
|
|
||||||
Color c = vtkcolor(color);
|
|
||||||
textActor->GetProperty ()->SetColor (c.val);
|
|
||||||
textActor->SetCamera (renderer->GetActiveCamera ());
|
|
||||||
|
|
||||||
renderer->AddActor (textActor);
|
|
||||||
renderer->Render ();
|
|
||||||
|
|
||||||
// Save the pointer/ID pair to the global actor map. If we are saving multiple vtkFollowers
|
|
||||||
// for multiple viewport
|
|
||||||
(*shape_actor_map_)[tid] = textActor;
|
|
||||||
|
|
||||||
|
|
||||||
return (true);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool temp_viz::Viz3d::VizImpl::addPolygon (const cv::Mat& cloud, const Color& color, const std::string &id)
|
bool temp_viz::Viz3d::VizImpl::addPolygon (const cv::Mat& cloud, const Color& color, const std::string &id)
|
||||||
{
|
{
|
||||||
CV_Assert(cloud.type() == CV_32FC3 && cloud.rows == 1);
|
CV_Assert(cloud.type() == CV_32FC3 && cloud.rows == 1);
|
||||||
@ -882,6 +497,13 @@ void temp_viz::Viz3d::VizImpl::showWidget(const String &id, const Widget &widget
|
|||||||
actor->SetUserMatrix (matrix);
|
actor->SetUserMatrix (matrix);
|
||||||
actor->Modified();
|
actor->Modified();
|
||||||
}
|
}
|
||||||
|
// If the actor is a vtkFollower, then it should always face the camera
|
||||||
|
vtkFollower *follower = vtkFollower::SafeDownCast(actor);
|
||||||
|
if (follower)
|
||||||
|
{
|
||||||
|
follower->SetCamera(renderer_->GetActiveCamera());
|
||||||
|
}
|
||||||
|
|
||||||
renderer_->AddActor(WidgetAccessor::getProp(widget));
|
renderer_->AddActor(WidgetAccessor::getProp(widget));
|
||||||
(*widget_actor_map_)[id].actor = WidgetAccessor::getProp(widget);
|
(*widget_actor_map_)[id].actor = WidgetAccessor::getProp(widget);
|
||||||
}
|
}
|
||||||
|
@ -350,21 +350,6 @@ void temp_viz::Viz3d::VizImpl::setBackgroundColor (const Color& color)
|
|||||||
renderer_->SetBackground (c.val);
|
renderer_->SetBackground (c.val);
|
||||||
}
|
}
|
||||||
|
|
||||||
/////////////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
void temp_viz::Viz3d::VizImpl::setPointCloudColor (const Color& color, const std::string &id)
|
|
||||||
{
|
|
||||||
CloudActorMap::iterator am_it = cloud_actor_map_->find (id);
|
|
||||||
if (am_it != cloud_actor_map_->end ())
|
|
||||||
{
|
|
||||||
vtkLODActor* actor = vtkLODActor::SafeDownCast (am_it->second.actor);
|
|
||||||
|
|
||||||
Color c = vtkcolor(color);
|
|
||||||
actor->GetProperty ()->SetColor (c.val);
|
|
||||||
actor->GetMapper ()->ScalarVisibilityOff ();
|
|
||||||
actor->Modified ();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/////////////////////////////////////////////////////////////////////////////////////////////
|
/////////////////////////////////////////////////////////////////////////////////////////////
|
||||||
bool temp_viz::Viz3d::VizImpl::getPointCloudRenderingProperties (int property, double &value, const std::string &id)
|
bool temp_viz::Viz3d::VizImpl::getPointCloudRenderingProperties (int property, double &value, const std::string &id)
|
||||||
{
|
{
|
||||||
@ -470,26 +455,6 @@ bool temp_viz::Viz3d::VizImpl::setPointCloudSelected (const bool selected, const
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
/////////////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
void temp_viz::Viz3d::VizImpl::setShapeColor (const Color& color, const std::string &id)
|
|
||||||
{
|
|
||||||
ShapeActorMap::iterator am_it = shape_actor_map_->find (id);
|
|
||||||
if (am_it != shape_actor_map_->end ())
|
|
||||||
{
|
|
||||||
vtkActor* actor = vtkActor::SafeDownCast (am_it->second);
|
|
||||||
|
|
||||||
Color c = vtkcolor(color);
|
|
||||||
actor->GetMapper ()->ScalarVisibilityOff ();
|
|
||||||
actor->GetProperty ()->SetColor (c.val);
|
|
||||||
actor->GetProperty ()->SetEdgeColor (c.val);
|
|
||||||
actor->GetProperty ()->SetAmbient (0.8);
|
|
||||||
actor->GetProperty ()->SetDiffuse (0.8);
|
|
||||||
actor->GetProperty ()->SetSpecular (0.8);
|
|
||||||
actor->GetProperty ()->SetLighting (0);
|
|
||||||
actor->Modified ();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/////////////////////////////////////////////////////////////////////////////////////////////
|
/////////////////////////////////////////////////////////////////////////////////////////////
|
||||||
bool temp_viz::Viz3d::VizImpl::setShapeRenderingProperties (int property, double value, const std::string &id)
|
bool temp_viz::Viz3d::VizImpl::setShapeRenderingProperties (int property, double value, const std::string &id)
|
||||||
{
|
{
|
||||||
@ -618,28 +583,6 @@ void temp_viz::Viz3d::VizImpl::updateCamera ()
|
|||||||
renderer_->Render ();
|
renderer_->Render ();
|
||||||
}
|
}
|
||||||
|
|
||||||
/////////////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
bool temp_viz::Viz3d::VizImpl::updateShapePose (const std::string &id, const cv::Affine3f& pose)
|
|
||||||
{
|
|
||||||
ShapeActorMap::iterator am_it = shape_actor_map_->find (id);
|
|
||||||
|
|
||||||
vtkLODActor* actor;
|
|
||||||
|
|
||||||
if (am_it == shape_actor_map_->end ())
|
|
||||||
return (false);
|
|
||||||
else
|
|
||||||
actor = vtkLODActor::SafeDownCast (am_it->second);
|
|
||||||
|
|
||||||
vtkSmartPointer<vtkMatrix4x4> matrix = vtkSmartPointer<vtkMatrix4x4>::New ();
|
|
||||||
|
|
||||||
convertToVtkMatrix (pose.matrix, matrix);
|
|
||||||
|
|
||||||
actor->SetUserMatrix (matrix);
|
|
||||||
actor->Modified ();
|
|
||||||
|
|
||||||
return (true);
|
|
||||||
}
|
|
||||||
|
|
||||||
/////////////////////////////////////////////////////////////////////////////////////////////
|
/////////////////////////////////////////////////////////////////////////////////////////////
|
||||||
void temp_viz::Viz3d::VizImpl::getCameras (temp_viz::Camera& camera)
|
void temp_viz::Viz3d::VizImpl::getCameras (temp_viz::Camera& camera)
|
||||||
{
|
{
|
||||||
@ -916,62 +859,6 @@ bool temp_viz::Viz3d::VizImpl::addModelFromPLYFile (const std::string &filename,
|
|||||||
return (true);
|
return (true);
|
||||||
}
|
}
|
||||||
|
|
||||||
/////////////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
bool temp_viz::Viz3d::VizImpl::addText (const std::string &text, int xpos, int ypos, const Color& color, int fontsize, const std::string &id)
|
|
||||||
{
|
|
||||||
std::string tid = id.empty() ? text : id;
|
|
||||||
|
|
||||||
// Check to see if this ID entry already exists (has it been already added to the visualizer?)
|
|
||||||
ShapeActorMap::iterator am_it = shape_actor_map_->find (tid);
|
|
||||||
if (am_it != shape_actor_map_->end ())
|
|
||||||
return std::cout << "[addText] A text with id <"<<id <<"> already exists! Please choose a different id and retry.\n" << std::endl, false;
|
|
||||||
|
|
||||||
// Create an Actor
|
|
||||||
vtkSmartPointer<vtkTextActor> actor = vtkSmartPointer<vtkTextActor>::New ();
|
|
||||||
actor->SetPosition (xpos, ypos);
|
|
||||||
actor->SetInput (text.c_str ());
|
|
||||||
|
|
||||||
vtkSmartPointer<vtkTextProperty> tprop = actor->GetTextProperty ();
|
|
||||||
tprop->SetFontSize (fontsize);
|
|
||||||
tprop->SetFontFamilyToArial ();
|
|
||||||
tprop->SetJustificationToLeft ();
|
|
||||||
tprop->BoldOn ();
|
|
||||||
|
|
||||||
Color c = vtkcolor(color);
|
|
||||||
tprop->SetColor (c.val);
|
|
||||||
renderer_->AddActor(actor);
|
|
||||||
|
|
||||||
// Save the pointer/ID pair to the global actor map
|
|
||||||
(*shape_actor_map_)[tid] = actor;
|
|
||||||
return (true);
|
|
||||||
}
|
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
bool temp_viz::Viz3d::VizImpl::updateText (const std::string &text, int xpos, int ypos, const Color& color, int fontsize, const std::string &id)
|
|
||||||
{
|
|
||||||
std::string tid = id.empty() ? text : id;
|
|
||||||
|
|
||||||
ShapeActorMap::iterator am_it = shape_actor_map_->find (tid);
|
|
||||||
if (am_it == shape_actor_map_->end ())
|
|
||||||
return false;
|
|
||||||
|
|
||||||
// Retrieve the Actor
|
|
||||||
vtkTextActor *actor = vtkTextActor::SafeDownCast (am_it->second);
|
|
||||||
|
|
||||||
actor->SetPosition (xpos, ypos);
|
|
||||||
actor->SetInput (text.c_str ());
|
|
||||||
|
|
||||||
vtkTextProperty* tprop = actor->GetTextProperty ();
|
|
||||||
tprop->SetFontSize (fontsize);
|
|
||||||
|
|
||||||
Color c = vtkcolor(color);
|
|
||||||
tprop->SetColor (c.val);
|
|
||||||
|
|
||||||
actor->Modified ();
|
|
||||||
|
|
||||||
return (true);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool temp_viz::Viz3d::VizImpl::addPolylineFromPolygonMesh (const Mesh3d& mesh, const std::string &id)
|
bool temp_viz::Viz3d::VizImpl::addPolylineFromPolygonMesh (const Mesh3d& mesh, const std::string &id)
|
||||||
{
|
{
|
||||||
CV_Assert(mesh.cloud.rows == 1 && mesh.cloud.type() == CV_32FC3);
|
CV_Assert(mesh.cloud.rows == 1 && mesh.cloud.type() == CV_32FC3);
|
||||||
|
Loading…
x
Reference in New Issue
Block a user