removed duplicated output, added the print of first and last points always
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@ -155,12 +155,24 @@ void doIteration( const Mat& img1, Mat& img2, bool isWarpPerspective,
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Ptr<GenericDescriptorMatcher> gdm = new VectorDescriptorMatcher( descriptorExtractor, descriptorMatcher );
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Ptr<GenericDescriptorMatcher> gdm = new VectorDescriptorMatcher( descriptorExtractor, descriptorMatcher );
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evaluateGenericDescriptorMatcher( img1, img2, H12, keypoints1, keypoints2, 0, 0, curve, gdm );
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evaluateGenericDescriptorMatcher( img1, img2, H12, keypoints1, keypoints2, 0, 0, curve, gdm );
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Point2f firstPoint = *curve.begin();
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Point2f lastPoint = *curve.rbegin();
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int prevPointIndex = -1;
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cout << "1-precision = " << firstPoint.x << "; recall = " << firstPoint.y << endl;
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for( float l_p = 0; l_p <= 1 + FLT_EPSILON; l_p+=0.05f )
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for( float l_p = 0; l_p <= 1 + FLT_EPSILON; l_p+=0.05f )
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{
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{
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int nearest = getNearestPoint( curve, l_p );
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int nearest = getNearestPoint( curve, l_p );
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if( nearest >= 0 )
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if( nearest >= 0 )
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cout << "1-precision = " << curve[nearest].x << "; recall = " << curve[nearest].y << endl;
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{
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Point2f curPoint = curve[nearest];
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if( curPoint.x > firstPoint.x && curPoint.x < lastPoint.x && nearest != prevPointIndex )
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{
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cout << "1-precision = " << curPoint.x << "; recall = " << curPoint.y << endl;
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prevPointIndex = nearest;
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}
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}
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}
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}
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cout << "1-precision = " << lastPoint.x << "; recall = " << lastPoint.y << endl;
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cout << ">" << endl;
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cout << ">" << endl;
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}
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}
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