added stereo_multi_gpu sample, cosmetic changes in multi_gpu sample
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@@ -1,3 +1,6 @@
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/* This sample demonstrates the way you can perform independed tasks
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on the different GPUs */
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// Disable some warnings which are caused with CUDA headers
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#pragma warning(disable: 4201 4408 4100)
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@@ -34,41 +37,50 @@ using namespace cv::gpu;
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struct Worker { void operator()(int device_id) const; };
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void destroyContexts();
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#define cuSafeCall(code) if (code != CUDA_SUCCESS) { \
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#define safeCall(code) if (code != CUDA_SUCCESS) { \
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cout << "CUDA driver API error: code " << code \
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<< ", file " << __FILE__ << ", line " << __LINE__ << endl; \
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destroyContexts(); \
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exit(-1); \
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}
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// Each GPU is associated with its own context
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CUcontext contexts[2];
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int main()
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{
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if (getCudaEnabledDeviceCount() < 2)
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int num_devices = getCudaEnabledDeviceCount();
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if (num_devices < 2)
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{
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cout << "Two or more GPUs are required\n";
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return -1;
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}
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cuSafeCall(cuInit(0));
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for (int i = 0; i < num_devices; ++i)
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{
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if (!DeviceInfo(i).isCompatible())
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{
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cout << "GPU module isn't built for GPU #" << i << " (" << DeviceInfo(i).name() << ")";
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return -1;
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}
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}
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// Create context for the first GPU
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safeCall(cuInit(0));
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// Create context for GPU #0
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CUdevice device;
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cuSafeCall(cuDeviceGet(&device, 0));
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cuSafeCall(cuCtxCreate(&contexts[0], 0, device));
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safeCall(cuDeviceGet(&device, 0));
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safeCall(cuCtxCreate(&contexts[0], 0, device));
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CUcontext prev_context;
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cuSafeCall(cuCtxPopCurrent(&prev_context));
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safeCall(cuCtxPopCurrent(&prev_context));
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// Create context for the second GPU
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cuSafeCall(cuDeviceGet(&device, 1));
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cuSafeCall(cuCtxCreate(&contexts[1], 0, device));
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// Create context for GPU #1
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safeCall(cuDeviceGet(&device, 1));
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safeCall(cuCtxCreate(&contexts[1], 0, device));
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cuSafeCall(cuCtxPopCurrent(&prev_context));
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safeCall(cuCtxPopCurrent(&prev_context));
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// Execute calculation in two threads using two GPUs
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int devices[] = {0, 1};
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@@ -81,8 +93,8 @@ int main()
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void Worker::operator()(int device_id) const
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{
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// Set proper context
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cuSafeCall(cuCtxPushCurrent(contexts[device_id]));
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// Set the proper context
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safeCall(cuCtxPushCurrent(contexts[device_id]));
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Mat src(1000, 1000, CV_32F);
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Mat dst;
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@@ -93,15 +105,15 @@ void Worker::operator()(int device_id) const
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// CPU works
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transpose(src, dst);
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// GPU works
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GpuMat d_src(src);
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GpuMat d_dst;
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// GPU works
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transpose(d_src, d_dst);
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// Check results
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bool passed = norm(dst - Mat(d_dst), NORM_INF) < 1e-3;
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cout << "GPU #" << device_id << ": "<< (passed ? "passed" : "FAILED") << endl;
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cout << "GPU #" << device_id << " (" << DeviceInfo().name() << "): "
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<< (passed ? "passed" : "FAILED") << endl;
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// Deallocate data here, otherwise deallocation will be performed
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// after context is extracted from the stack
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@@ -109,14 +121,14 @@ void Worker::operator()(int device_id) const
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d_dst.release();
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CUcontext prev_context;
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cuSafeCall(cuCtxPopCurrent(&prev_context));
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safeCall(cuCtxPopCurrent(&prev_context));
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}
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void destroyContexts()
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{
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cuSafeCall(cuCtxDestroy(contexts[0]));
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cuSafeCall(cuCtxDestroy(contexts[1]));
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safeCall(cuCtxDestroy(contexts[0]));
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safeCall(cuCtxDestroy(contexts[1]));
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}
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#endif
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