implemented optimized version of bf_radius_match for train collection

This commit is contained in:
Vladislav Vinogradov
2011-09-27 06:45:17 +00:00
parent e99b090871
commit ea4f65b570
4 changed files with 527 additions and 207 deletions

View File

@@ -49,94 +49,210 @@ using namespace cv::gpu::device;
namespace cv { namespace gpu { namespace bf_radius_match
{
__device__ __forceinline__ void store(const int* sidx, const float* sdist, const unsigned int scount, int* trainIdx, float* distance, int& sglob_ind, const int tid)
template <typename T> struct SingleTrain
{
if (tid < scount)
enum {USE_IMG_IDX = 0};
explicit SingleTrain(const DevMem2D_<T>& train_) : train(train_)
{
trainIdx[sglob_ind + tid] = sidx[tid];
distance[sglob_ind + tid] = sdist[tid];
}
if (tid == 0)
sglob_ind += scount;
}
static __device__ __forceinline__ void store(const int* s_trainIdx, const int* s_imgIdx, const float* s_dist, unsigned int& s_count, int& s_globInd,
int* trainIdx, int* imgIdx, float* distance, int maxCount)
{
const int tid = threadIdx.y * blockDim.x + threadIdx.x;
template <int BLOCK_DIM_X, int BLOCK_DIM_Y, int BLOCK_STACK, typename VecDiff, typename Dist, typename T, typename Mask>
__global__ void radiusMatch(const PtrStep_<T> query, const DevMem2D_<T> train, const float maxDistance, const Mask mask,
DevMem2Di trainIdx_, PtrStepf distance, unsigned int* nMatches)
if (tid < s_count && s_globInd + tid < maxCount)
{
trainIdx[s_globInd + tid] = s_trainIdx[tid];
distance[s_globInd + tid] = s_dist[tid];
}
if (tid == 0)
{
s_globInd += s_count;
s_count = 0;
}
}
template <int BLOCK_STACK, typename Dist, typename VecDiff, typename Mask>
__device__ __forceinline__ void loop(float maxDistance, Mask& mask, const VecDiff& vecDiff,
int* s_trainIdx, int* s_imgIdx, float* s_dist, unsigned int& s_count, int& s_globInd,
int* trainIdxRow, int* imgIdxRow, float* distanceRow, int maxCount,
typename Dist::result_type* s_diffRow) const
{
#if __CUDA_ARCH__ >= 120
for (int i = 0; i < train.rows; i += blockDim.y)
{
int trainIdx = i + threadIdx.y;
if (trainIdx < train.rows && mask(blockIdx.x, trainIdx))
{
Dist dist;
vecDiff.calc(train.ptr(trainIdx), train.cols, dist, s_diffRow, threadIdx.x);
const typename Dist::result_type val = dist;
if (threadIdx.x == 0 && val < maxDistance)
{
unsigned int ind = atomicInc(&s_count, (unsigned int) -1);
s_trainIdx[ind] = trainIdx;
s_dist[ind] = val;
}
}
__syncthreads();
if (s_count >= BLOCK_STACK - blockDim.y)
store(s_trainIdx, s_imgIdx, s_dist, s_count, s_globInd, trainIdxRow, imgIdxRow, distanceRow, maxCount);
__syncthreads();
}
store(s_trainIdx, s_imgIdx, s_dist, s_count, s_globInd, trainIdxRow, imgIdxRow, distanceRow, maxCount);
#endif
}
__device__ __forceinline__ int descLen() const
{
return train.cols;
}
const DevMem2D_<T> train;
};
template <typename T> struct TrainCollection
{
#if __CUDA_ARCH__ >= 120
enum {USE_IMG_IDX = 1};
TrainCollection(const DevMem2D_<T>* trainCollection_, int nImg_, int desclen_) :
trainCollection(trainCollection_), nImg(nImg_), desclen(desclen_)
{
}
static __device__ __forceinline__ void store(const int* s_trainIdx, const int* s_imgIdx, const float* s_dist, unsigned int& s_count, int& s_globInd,
int* trainIdx, int* imgIdx, float* distance, int maxCount)
{
const int tid = threadIdx.y * blockDim.x + threadIdx.x;
if (tid < s_count && s_globInd + tid < maxCount)
{
trainIdx[s_globInd + tid] = s_trainIdx[tid];
imgIdx[s_globInd + tid] = s_imgIdx[tid];
distance[s_globInd + tid] = s_dist[tid];
}
if (tid == 0)
{
s_globInd += s_count;
s_count = 0;
}
}
template <int BLOCK_STACK, typename Dist, typename VecDiff, typename Mask>
__device__ void loop(float maxDistance, Mask& mask, const VecDiff& vecDiff,
int* s_trainIdx, int* s_imgIdx, float* s_dist, unsigned int& s_count, int& s_globInd,
int* trainIdxRow, int* imgIdxRow, float* distanceRow, int maxCount,
typename Dist::result_type* s_diffRow) const
{
#if __CUDA_ARCH__ >= 120
for (int imgIdx = 0; imgIdx < nImg; ++imgIdx)
{
const DevMem2D_<T> train = trainCollection[imgIdx];
mask.next();
for (int i = 0; i < train.rows; i += blockDim.y)
{
int trainIdx = i + threadIdx.y;
if (trainIdx < train.rows && mask(blockIdx.x, trainIdx))
{
Dist dist;
vecDiff.calc(train.ptr(trainIdx), desclen, dist, s_diffRow, threadIdx.x);
const typename Dist::result_type val = dist;
if (threadIdx.x == 0 && val < maxDistance)
{
unsigned int ind = atomicInc(&s_count, (unsigned int) -1);
s_trainIdx[ind] = trainIdx;
s_imgIdx[ind] = imgIdx;
s_dist[ind] = val;
}
}
__syncthreads();
if (s_count >= BLOCK_STACK - blockDim.y)
store(s_trainIdx, s_imgIdx, s_dist, s_count, s_globInd, trainIdxRow, imgIdxRow, distanceRow, maxCount);
__syncthreads();
}
}
store(s_trainIdx, s_imgIdx, s_dist, s_count, s_globInd, trainIdxRow, imgIdxRow, distanceRow, maxCount);
#endif
}
__device__ __forceinline__ int descLen() const
{
return desclen;
}
const DevMem2D_<T>* trainCollection;
const int nImg;
const int desclen;
};
template <int BLOCK_DIM_X, int BLOCK_DIM_Y, int BLOCK_STACK, typename VecDiff, typename Dist, typename T, typename Train, typename Mask>
__global__ void radiusMatch(const PtrStep_<T> query, const Train train, float maxDistance, const Mask mask,
PtrStepi trainIdx, PtrStepi imgIdx, PtrStepf distance, int* nMatches, int maxCount)
{
typedef typename Dist::result_type result_type;
typedef typename Dist::value_type value_type;
__shared__ result_type smem[BLOCK_DIM_X * BLOCK_DIM_Y];
__shared__ int sidx[BLOCK_STACK];
__shared__ float sdist[BLOCK_STACK];
__shared__ unsigned int scount;
__shared__ int sglob_ind;
__shared__ result_type s_mem[BLOCK_DIM_X * BLOCK_DIM_Y];
const int queryIdx = blockIdx.x;
const int tid = threadIdx.y * BLOCK_DIM_X + threadIdx.x;
__shared__ int s_trainIdx[BLOCK_STACK];
__shared__ int s_imgIdx[Train::USE_IMG_IDX ? BLOCK_STACK : 1];
__shared__ float s_dist[BLOCK_STACK];
__shared__ unsigned int s_count;
if (tid == 0)
__shared__ int s_globInd;
if (threadIdx.x == 0 && threadIdx.y == 0)
{
scount = 0;
sglob_ind = 0;
s_count = 0;
s_globInd = 0;
}
__syncthreads();
int* trainIdx_row = trainIdx_.ptr(queryIdx);
float* distance_row = distance.ptr(queryIdx);
const VecDiff vecDiff(query.ptr(blockIdx.x), train.descLen(), (typename Dist::value_type*)s_mem, threadIdx.y * BLOCK_DIM_X + threadIdx.x, threadIdx.x);
const VecDiff vecDiff(query.ptr(queryIdx), train.cols, (typename Dist::value_type*)smem, tid, threadIdx.x);
typename Dist::result_type* sdiffRow = smem + BLOCK_DIM_X * threadIdx.y;
Mask m = mask;
for (int trainIdx = threadIdx.y; trainIdx < train.rows; trainIdx += BLOCK_DIM_Y)
{
if (mask(queryIdx, trainIdx))
{
Dist dist;
train.template loop<BLOCK_STACK, Dist>(maxDistance, m, vecDiff,
s_trainIdx, s_imgIdx, s_dist, s_count, s_globInd,
trainIdx.ptr(blockIdx.x), imgIdx.ptr(blockIdx.x), distance.ptr(blockIdx.x), maxCount,
s_mem + BLOCK_DIM_X * threadIdx.y);
const T* trainRow = train.ptr(trainIdx);
vecDiff.calc(trainRow, train.cols, dist, sdiffRow, threadIdx.x);
const typename Dist::result_type val = dist;
if (threadIdx.x == 0 && val < maxDistance)
{
unsigned int i = atomicInc(&scount, (unsigned int) -1);
sidx[i] = trainIdx;
sdist[i] = val;
}
}
__syncthreads();
if (scount > BLOCK_STACK - BLOCK_DIM_Y)
{
store(sidx, sdist, scount, trainIdx_row, distance_row, sglob_ind, tid);
if (tid == 0)
scount = 0;
}
__syncthreads();
}
store(sidx, sdist, scount, trainIdx_row, distance_row, sglob_ind, tid);
if (tid == 0)
nMatches[queryIdx] = sglob_ind;
#endif
if (threadIdx.x == 0 && threadIdx.y == 0)
nMatches[blockIdx.x] = s_globInd;
}
///////////////////////////////////////////////////////////////////////////////
// Radius Match kernel caller
template <int BLOCK_DIM_X, int BLOCK_DIM_Y, int BLOCK_STACK, typename Dist, typename T, typename Mask>
void radiusMatchSimple_caller(const DevMem2D_<T>& query, const DevMem2D_<T>& train, float maxDistance, const Mask& mask,
const DevMem2Di& trainIdx, const DevMem2Df& distance, unsigned int* nMatches,
template <int BLOCK_DIM_X, int BLOCK_DIM_Y, int BLOCK_STACK, typename Dist, typename T, typename Train, typename Mask>
void radiusMatchSimple_caller(const DevMem2D_<T>& query, const Train& train, float maxDistance, const Mask& mask,
const DevMem2Di& trainIdx, const DevMem2Di& imgIdx, const DevMem2Df& distance, int* nMatches,
cudaStream_t stream)
{
StaticAssert<BLOCK_STACK >= BLOCK_DIM_Y>::check();
@@ -146,16 +262,16 @@ namespace cv { namespace gpu { namespace bf_radius_match
const dim3 threads(BLOCK_DIM_X, BLOCK_DIM_Y, 1);
radiusMatch<BLOCK_DIM_X, BLOCK_DIM_Y, BLOCK_STACK, VecDiffGlobal<BLOCK_DIM_X, T>, Dist, T>
<<<grid, threads, 0, stream>>>(query, train, maxDistance, mask, trainIdx, distance, nMatches);
<<<grid, threads, 0, stream>>>(query, train, maxDistance, mask, trainIdx, imgIdx, distance, nMatches, trainIdx.cols);
cudaSafeCall( cudaGetLastError() );
if (stream == 0)
cudaSafeCall( cudaDeviceSynchronize() );
}
template <int BLOCK_DIM_X, int BLOCK_DIM_Y, int BLOCK_STACK, int MAX_LEN, bool LEN_EQ_MAX_LEN, typename Dist, typename T, typename Mask>
void radiusMatchCached_caller(const DevMem2D_<T>& query, const DevMem2D_<T>& train, float maxDistance, const Mask& mask,
const DevMem2Di& trainIdx, const DevMem2Df& distance, unsigned int* nMatches,
template <int BLOCK_DIM_X, int BLOCK_DIM_Y, int BLOCK_STACK, int MAX_LEN, bool LEN_EQ_MAX_LEN, typename Dist, typename T, typename Train, typename Mask>
void radiusMatchCached_caller(const DevMem2D_<T>& query, const Train& train, float maxDistance, const Mask& mask,
const DevMem2Di& trainIdx, const DevMem2Di& imgIdx, const DevMem2Df& distance, int* nMatches,
cudaStream_t stream)
{
StaticAssert<BLOCK_STACK >= BLOCK_DIM_Y>::check();
@@ -167,7 +283,7 @@ namespace cv { namespace gpu { namespace bf_radius_match
const dim3 threads(BLOCK_DIM_X, BLOCK_DIM_Y, 1);
radiusMatch<BLOCK_DIM_X, BLOCK_DIM_Y, BLOCK_STACK, VecDiffCachedRegister<BLOCK_DIM_X, MAX_LEN, LEN_EQ_MAX_LEN, typename Dist::value_type>, Dist, T>
<<<grid, threads, 0, stream>>>(query, train, maxDistance, mask, trainIdx, distance, nMatches);
<<<grid, threads, 0, stream>>>(query, train, maxDistance, mask, trainIdx, imgIdx, distance, nMatches, trainIdx.cols);
cudaSafeCall( cudaGetLastError() );
if (stream == 0)
@@ -177,58 +293,58 @@ namespace cv { namespace gpu { namespace bf_radius_match
///////////////////////////////////////////////////////////////////////////////
// Radius Match Dispatcher
template <typename Dist, typename T, typename Mask>
void radiusMatchDispatcher(const DevMem2D_<T>& query, const DevMem2D_<T>& train, float maxDistance, const Mask& mask,
const DevMem2D& trainIdx, const DevMem2D& distance, const DevMem2D& nMatches,
template <typename Dist, typename T, typename Train, typename Mask>
void radiusMatchDispatcher(const DevMem2D_<T>& query, const Train& train, float maxDistance, const Mask& mask,
const DevMem2D& trainIdx, const DevMem2D& imgIdx, const DevMem2D& distance, const DevMem2D& nMatches,
cudaStream_t stream)
{
if (query.cols < 64)
{
radiusMatchCached_caller<16, 16, 64, 64, false, Dist>(
query, train, maxDistance, mask,
static_cast<DevMem2Di>(trainIdx), static_cast<DevMem2Df>(distance), (unsigned int*)nMatches.data,
static_cast<DevMem2Di>(trainIdx), static_cast<DevMem2Di>(imgIdx), static_cast<DevMem2Df>(distance), (int*)nMatches.data,
stream);
}
else if (query.cols == 64)
{
radiusMatchCached_caller<16, 16, 64, 64, true, Dist>(
query, train, maxDistance, mask,
static_cast<DevMem2Di>(trainIdx), static_cast<DevMem2Df>(distance), (unsigned int*)nMatches.data,
static_cast<DevMem2Di>(trainIdx), static_cast<DevMem2Di>(imgIdx), static_cast<DevMem2Df>(distance), (int*)nMatches.data,
stream);
}
else if (query.cols < 128)
{
radiusMatchCached_caller<16, 16, 64, 128, false, Dist>(
query, train, maxDistance, mask,
static_cast<DevMem2Di>(trainIdx), static_cast<DevMem2Df>(distance), (unsigned int*)nMatches.data,
static_cast<DevMem2Di>(trainIdx), static_cast<DevMem2Di>(imgIdx), static_cast<DevMem2Df>(distance), (int*)nMatches.data,
stream);
}
else if (query.cols == 128)
{
radiusMatchCached_caller<16, 16, 64, 128, true, Dist>(
query, train, maxDistance, mask,
static_cast<DevMem2Di>(trainIdx), static_cast<DevMem2Df>(distance), (unsigned int*)nMatches.data,
static_cast<DevMem2Di>(trainIdx), static_cast<DevMem2Di>(imgIdx), static_cast<DevMem2Df>(distance), (int*)nMatches.data,
stream);
}
else if (query.cols < 256)
{
radiusMatchCached_caller<16, 16, 64, 256, false, Dist>(
query, train, maxDistance, mask,
static_cast<DevMem2Di>(trainIdx), static_cast<DevMem2Df>(distance), (unsigned int*)nMatches.data,
static_cast<DevMem2Di>(trainIdx), static_cast<DevMem2Di>(imgIdx), static_cast<DevMem2Df>(distance), (int*)nMatches.data,
stream);
}
else if (query.cols == 256)
{
radiusMatchCached_caller<16, 16, 64, 256, true, Dist>(
query, train, maxDistance, mask,
static_cast<DevMem2Di>(trainIdx), static_cast<DevMem2Df>(distance), (unsigned int*)nMatches.data,
static_cast<DevMem2Di>(trainIdx), static_cast<DevMem2Di>(imgIdx), static_cast<DevMem2Df>(distance), (int*)nMatches.data,
stream);
}
else
{
radiusMatchSimple_caller<16, 16, 64, Dist>(
query, train, maxDistance, mask,
static_cast<DevMem2Di>(trainIdx), static_cast<DevMem2Df>(distance), (unsigned int*)nMatches.data,
static_cast<DevMem2Di>(trainIdx), static_cast<DevMem2Di>(imgIdx), static_cast<DevMem2Df>(distance), (int*)nMatches.data,
stream);
}
}
@@ -236,77 +352,163 @@ namespace cv { namespace gpu { namespace bf_radius_match
///////////////////////////////////////////////////////////////////////////////
// Radius Match caller
template <typename T> void radiusMatchL1_gpu(const DevMem2D& query, const DevMem2D& train, float maxDistance, const DevMem2D& mask,
const DevMem2D& trainIdx, const DevMem2D& nMatches, const DevMem2D& distance,
template <typename T> void radiusMatchSingleL1_gpu(const DevMem2D& query, const DevMem2D& train_, float maxDistance, const DevMem2D& mask,
const DevMem2D& trainIdx, const DevMem2D& distance, const DevMem2D& nMatches,
cudaStream_t stream)
{
SingleTrain<T> train(static_cast< DevMem2D_<T> >(train_));
if (mask.data)
{
radiusMatchDispatcher< L1Dist<T> >(static_cast< DevMem2D_<T> >(query), static_cast< DevMem2D_<T> >(train), maxDistance, SingleMask(mask),
trainIdx, distance, nMatches,
radiusMatchDispatcher< L1Dist<T> >(static_cast< DevMem2D_<T> >(query), train, maxDistance, SingleMask(mask),
trainIdx, DevMem2D(), distance, nMatches,
stream);
}
else
{
radiusMatchDispatcher< L1Dist<T> >(static_cast< DevMem2D_<T> >(query), static_cast< DevMem2D_<T> >(train), maxDistance, WithOutMask(),
trainIdx, distance, nMatches,
radiusMatchDispatcher< L1Dist<T> >(static_cast< DevMem2D_<T> >(query), train, maxDistance, WithOutMask(),
trainIdx, DevMem2D(), distance, nMatches,
stream);
}
}
template void radiusMatchL1_gpu<uchar >(const DevMem2D& queryDescs, const DevMem2D& trainDescs, float maxDistance, const DevMem2D& mask, const DevMem2D& trainIdx, const DevMem2D& nMatches, const DevMem2D& distance, cudaStream_t stream);
//template void radiusMatchL1_gpu<schar >(const DevMem2D& queryDescs, const DevMem2D& trainDescs, float maxDistance, const DevMem2D& mask, const DevMem2D& trainIdx, const DevMem2D& nMatches, const DevMem2D& distance, cudaStream_t stream);
template void radiusMatchL1_gpu<ushort>(const DevMem2D& queryDescs, const DevMem2D& trainDescs, float maxDistance, const DevMem2D& mask, const DevMem2D& trainIdx, const DevMem2D& nMatches, const DevMem2D& distance, cudaStream_t stream);
template void radiusMatchL1_gpu<short >(const DevMem2D& queryDescs, const DevMem2D& trainDescs, float maxDistance, const DevMem2D& mask, const DevMem2D& trainIdx, const DevMem2D& nMatches, const DevMem2D& distance, cudaStream_t stream);
template void radiusMatchL1_gpu<int >(const DevMem2D& queryDescs, const DevMem2D& trainDescs, float maxDistance, const DevMem2D& mask, const DevMem2D& trainIdx, const DevMem2D& nMatches, const DevMem2D& distance, cudaStream_t stream);
template void radiusMatchL1_gpu<float >(const DevMem2D& queryDescs, const DevMem2D& trainDescs, float maxDistance, const DevMem2D& mask, const DevMem2D& trainIdx, const DevMem2D& nMatches, const DevMem2D& distance, cudaStream_t stream);
template void radiusMatchSingleL1_gpu<uchar >(const DevMem2D& queryDescs, const DevMem2D& trainDescs, float maxDistance, const DevMem2D& mask, const DevMem2D& trainIdx, const DevMem2D& distance, const DevMem2D& nMatches, cudaStream_t stream);
//template void radiusMatchSingleL1_gpu<schar >(const DevMem2D& queryDescs, const DevMem2D& trainDescs, float maxDistance, const DevMem2D& mask, const DevMem2D& trainIdx, const DevMem2D& distance, const DevMem2D& nMatches, cudaStream_t stream);
template void radiusMatchSingleL1_gpu<ushort>(const DevMem2D& queryDescs, const DevMem2D& trainDescs, float maxDistance, const DevMem2D& mask, const DevMem2D& trainIdx, const DevMem2D& distance, const DevMem2D& nMatches, cudaStream_t stream);
template void radiusMatchSingleL1_gpu<short >(const DevMem2D& queryDescs, const DevMem2D& trainDescs, float maxDistance, const DevMem2D& mask, const DevMem2D& trainIdx, const DevMem2D& distance, const DevMem2D& nMatches, cudaStream_t stream);
template void radiusMatchSingleL1_gpu<int >(const DevMem2D& queryDescs, const DevMem2D& trainDescs, float maxDistance, const DevMem2D& mask, const DevMem2D& trainIdx, const DevMem2D& distance, const DevMem2D& nMatches, cudaStream_t stream);
template void radiusMatchSingleL1_gpu<float >(const DevMem2D& queryDescs, const DevMem2D& trainDescs, float maxDistance, const DevMem2D& mask, const DevMem2D& trainIdx, const DevMem2D& distance, const DevMem2D& nMatches, cudaStream_t stream);
template <typename T> void radiusMatchL2_gpu(const DevMem2D& query, const DevMem2D& train, float maxDistance, const DevMem2D& mask,
const DevMem2D& trainIdx, const DevMem2D& nMatches, const DevMem2D& distance,
template <typename T> void radiusMatchSingleL2_gpu(const DevMem2D& query, const DevMem2D& train_, float maxDistance, const DevMem2D& mask,
const DevMem2D& trainIdx, const DevMem2D& distance, const DevMem2D& nMatches,
cudaStream_t stream)
{
SingleTrain<T> train(static_cast< DevMem2D_<T> >(train_));
if (mask.data)
{
radiusMatchDispatcher<L2Dist>(static_cast< DevMem2D_<T> >(query), static_cast< DevMem2D_<T> >(train), maxDistance, SingleMask(mask),
trainIdx, distance, nMatches,
radiusMatchDispatcher<L2Dist>(static_cast< DevMem2D_<T> >(query), train, maxDistance, SingleMask(mask),
trainIdx, DevMem2D(), distance, nMatches,
stream);
}
else
{
radiusMatchDispatcher<L2Dist>(static_cast< DevMem2D_<T> >(query), static_cast< DevMem2D_<T> >(train), maxDistance, WithOutMask(),
trainIdx, distance, nMatches,
radiusMatchDispatcher<L2Dist>(static_cast< DevMem2D_<T> >(query), train, maxDistance, WithOutMask(),
trainIdx, DevMem2D(), distance, nMatches,
stream);
}
}
//template void radiusMatchL2_gpu<uchar >(const DevMem2D& queryDescs, const DevMem2D& trainDescs, float maxDistance, const DevMem2D& mask, const DevMem2D& trainIdx, const DevMem2D& nMatches, const DevMem2D& distance, cudaStream_t stream);
//template void radiusMatchL2_gpu<schar >(const DevMem2D& queryDescs, const DevMem2D& trainDescs, float maxDistance, const DevMem2D& mask, const DevMem2D& trainIdx, const DevMem2D& nMatches, const DevMem2D& distance, cudaStream_t stream);
//template void radiusMatchL2_gpu<ushort>(const DevMem2D& queryDescs, const DevMem2D& trainDescs, float maxDistance, const DevMem2D& mask, const DevMem2D& trainIdx, const DevMem2D& nMatches, const DevMem2D& distance, cudaStream_t stream);
//template void radiusMatchL2_gpu<short >(const DevMem2D& queryDescs, const DevMem2D& trainDescs, float maxDistance, const DevMem2D& mask, const DevMem2D& trainIdx, const DevMem2D& nMatches, const DevMem2D& distance, cudaStream_t stream);
//template void radiusMatchL2_gpu<int >(const DevMem2D& queryDescs, const DevMem2D& trainDescs, float maxDistance, const DevMem2D& mask, const DevMem2D& trainIdx, const DevMem2D& nMatches, const DevMem2D& distance, cudaStream_t stream);
template void radiusMatchL2_gpu<float >(const DevMem2D& queryDescs, const DevMem2D& trainDescs, float maxDistance, const DevMem2D& mask, const DevMem2D& trainIdx, const DevMem2D& nMatches, const DevMem2D& distance, cudaStream_t stream);
//template void radiusMatchSingleL2_gpu<uchar >(const DevMem2D& queryDescs, const DevMem2D& trainDescs, float maxDistance, const DevMem2D& mask, const DevMem2D& trainIdx, const DevMem2D& distance, const DevMem2D& nMatches, cudaStream_t stream);
//template void radiusMatchSingleL2_gpu<schar >(const DevMem2D& queryDescs, const DevMem2D& trainDescs, float maxDistance, const DevMem2D& mask, const DevMem2D& trainIdx, const DevMem2D& distance, const DevMem2D& nMatches, cudaStream_t stream);
//template void radiusMatchSingleL2_gpu<ushort>(const DevMem2D& queryDescs, const DevMem2D& trainDescs, float maxDistance, const DevMem2D& mask, const DevMem2D& trainIdx, const DevMem2D& distance, const DevMem2D& nMatches, cudaStream_t stream);
//template void radiusMatchSingleL2_gpu<short >(const DevMem2D& queryDescs, const DevMem2D& trainDescs, float maxDistance, const DevMem2D& mask, const DevMem2D& trainIdx, const DevMem2D& distance, const DevMem2D& nMatches, cudaStream_t stream);
//template void radiusMatchSingleL2_gpu<int >(const DevMem2D& queryDescs, const DevMem2D& trainDescs, float maxDistance, const DevMem2D& mask, const DevMem2D& trainIdx, const DevMem2D& distance, const DevMem2D& nMatches, cudaStream_t stream);
template void radiusMatchSingleL2_gpu<float >(const DevMem2D& queryDescs, const DevMem2D& trainDescs, float maxDistance, const DevMem2D& mask, const DevMem2D& trainIdx, const DevMem2D& distance, const DevMem2D& nMatches, cudaStream_t stream);
template <typename T> void radiusMatchHamming_gpu(const DevMem2D& query, const DevMem2D& train, float maxDistance, const DevMem2D& mask,
const DevMem2D& trainIdx, const DevMem2D& nMatches, const DevMem2D& distance,
template <typename T> void radiusMatchSingleHamming_gpu(const DevMem2D& query, const DevMem2D& train_, float maxDistance, const DevMem2D& mask,
const DevMem2D& trainIdx, const DevMem2D& distance, const DevMem2D& nMatches,
cudaStream_t stream)
{
SingleTrain<T> train(static_cast< DevMem2D_<T> >(train_));
if (mask.data)
{
radiusMatchDispatcher<HammingDist>(static_cast< DevMem2D_<T> >(query), static_cast< DevMem2D_<T> >(train), maxDistance, SingleMask(mask),
trainIdx, distance, nMatches,
radiusMatchDispatcher<HammingDist>(static_cast< DevMem2D_<T> >(query), train, maxDistance, SingleMask(mask),
trainIdx, DevMem2D(), distance, nMatches,
stream);
}
else
{
radiusMatchDispatcher<HammingDist>(static_cast< DevMem2D_<T> >(query), static_cast< DevMem2D_<T> >(train), maxDistance, WithOutMask(),
trainIdx, distance, nMatches,
radiusMatchDispatcher<HammingDist>(static_cast< DevMem2D_<T> >(query), train, maxDistance, WithOutMask(),
trainIdx, DevMem2D(), distance, nMatches,
stream);
}
}
template void radiusMatchHamming_gpu<uchar >(const DevMem2D& queryDescs, const DevMem2D& trainDescs, float maxDistance, const DevMem2D& mask, const DevMem2D& trainIdx, const DevMem2D& nMatches, const DevMem2D& distance, cudaStream_t stream);
//template void radiusMatchHamming_gpu<schar >(const DevMem2D& queryDescs, const DevMem2D& trainDescs, float maxDistance, const DevMem2D& mask, const DevMem2D& trainIdx, const DevMem2D& nMatches, const DevMem2D& distance, cudaStream_t stream);
template void radiusMatchHamming_gpu<ushort>(const DevMem2D& queryDescs, const DevMem2D& trainDescs, float maxDistance, const DevMem2D& mask, const DevMem2D& trainIdx, const DevMem2D& nMatches, const DevMem2D& distance, cudaStream_t stream);
//template void radiusMatchHamming_gpu<short >(const DevMem2D& queryDescs, const DevMem2D& trainDescs, float maxDistance, const DevMem2D& mask, const DevMem2D& trainIdx, const DevMem2D& nMatches, const DevMem2D& distance, cudaStream_t stream);
template void radiusMatchHamming_gpu<int >(const DevMem2D& queryDescs, const DevMem2D& trainDescs, float maxDistance, const DevMem2D& mask, const DevMem2D& trainIdx, const DevMem2D& nMatches, const DevMem2D& distance, cudaStream_t stream);
template void radiusMatchSingleHamming_gpu<uchar >(const DevMem2D& queryDescs, const DevMem2D& trainDescs, float maxDistance, const DevMem2D& mask, const DevMem2D& trainIdx, const DevMem2D& distance, const DevMem2D& nMatches, cudaStream_t stream);
//template void radiusMatchSingleHamming_gpu<schar >(const DevMem2D& queryDescs, const DevMem2D& trainDescs, float maxDistance, const DevMem2D& mask, const DevMem2D& trainIdx, const DevMem2D& distance, const DevMem2D& nMatches, cudaStream_t stream);
template void radiusMatchSingleHamming_gpu<ushort>(const DevMem2D& queryDescs, const DevMem2D& trainDescs, float maxDistance, const DevMem2D& mask, const DevMem2D& trainIdx, const DevMem2D& distance, const DevMem2D& nMatches, cudaStream_t stream);
//template void radiusMatchSingleHamming_gpu<short >(const DevMem2D& queryDescs, const DevMem2D& trainDescs, float maxDistance, const DevMem2D& mask, const DevMem2D& trainIdx, const DevMem2D& distance, const DevMem2D& nMatches, cudaStream_t stream);
template void radiusMatchSingleHamming_gpu<int >(const DevMem2D& queryDescs, const DevMem2D& trainDescs, float maxDistance, const DevMem2D& mask, const DevMem2D& trainIdx, const DevMem2D& distance, const DevMem2D& nMatches, cudaStream_t stream);
template <typename T> void radiusMatchCollectionL1_gpu(const DevMem2D& query, const DevMem2D& trainCollection, float maxDistance, const DevMem2D_<PtrStep>& maskCollection,
const DevMem2D& trainIdx, const DevMem2D& imgIdx, const DevMem2D& distance, const DevMem2D& nMatches,
cudaStream_t stream)
{
TrainCollection<T> train((DevMem2D_<T>*)trainCollection.ptr(), trainCollection.cols, query.cols);
if (maskCollection.data)
{
radiusMatchDispatcher< L1Dist<T> >(static_cast< DevMem2D_<T> >(query), train, maxDistance, MaskCollection(maskCollection.data),
trainIdx, imgIdx, distance, nMatches,
stream);
}
else
{
radiusMatchDispatcher< L1Dist<T> >(static_cast< DevMem2D_<T> >(query), train, maxDistance, WithOutMask(),
trainIdx, imgIdx, distance, nMatches,
stream);
}
}
template void radiusMatchCollectionL1_gpu<uchar >(const DevMem2D& query, const DevMem2D& trainCollection, float maxDistance, const DevMem2D_<PtrStep>& maskCollection, const DevMem2D& trainIdx, const DevMem2D& imgIdx, const DevMem2D& distance, const DevMem2D& nMatches, cudaStream_t stream);
//template void radiusMatchCollectionL1_gpu<schar >(const DevMem2D& query, const DevMem2D& trainCollection, float maxDistance, const DevMem2D_<PtrStep>& maskCollection, const DevMem2D& trainIdx, const DevMem2D& imgIdx, const DevMem2D& distance, const DevMem2D& nMatches, cudaStream_t stream);
template void radiusMatchCollectionL1_gpu<ushort>(const DevMem2D& query, const DevMem2D& trainCollection, float maxDistance, const DevMem2D_<PtrStep>& maskCollection, const DevMem2D& trainIdx, const DevMem2D& imgIdx, const DevMem2D& distance, const DevMem2D& nMatches, cudaStream_t stream);
template void radiusMatchCollectionL1_gpu<short >(const DevMem2D& query, const DevMem2D& trainCollection, float maxDistance, const DevMem2D_<PtrStep>& maskCollection, const DevMem2D& trainIdx, const DevMem2D& imgIdx, const DevMem2D& distance, const DevMem2D& nMatches, cudaStream_t stream);
template void radiusMatchCollectionL1_gpu<int >(const DevMem2D& query, const DevMem2D& trainCollection, float maxDistance, const DevMem2D_<PtrStep>& maskCollection, const DevMem2D& trainIdx, const DevMem2D& imgIdx, const DevMem2D& distance, const DevMem2D& nMatches, cudaStream_t stream);
template void radiusMatchCollectionL1_gpu<float >(const DevMem2D& query, const DevMem2D& trainCollection, float maxDistance, const DevMem2D_<PtrStep>& maskCollection, const DevMem2D& trainIdx, const DevMem2D& imgIdx, const DevMem2D& distance, const DevMem2D& nMatches, cudaStream_t stream);
template <typename T> void radiusMatchCollectionL2_gpu(const DevMem2D& query, const DevMem2D& trainCollection, float maxDistance, const DevMem2D_<PtrStep>& maskCollection,
const DevMem2D& trainIdx, const DevMem2D& imgIdx, const DevMem2D& distance, const DevMem2D& nMatches,
cudaStream_t stream)
{
TrainCollection<T> train((DevMem2D_<T>*)trainCollection.ptr(), trainCollection.cols, query.cols);
if (maskCollection.data)
{
radiusMatchDispatcher<L2Dist>(static_cast< DevMem2D_<T> >(query), train, maxDistance, MaskCollection(maskCollection.data),
trainIdx, imgIdx, distance, nMatches,
stream);
}
else
{
radiusMatchDispatcher<L2Dist>(static_cast< DevMem2D_<T> >(query), train, maxDistance, WithOutMask(),
trainIdx, imgIdx, distance, nMatches,
stream);
}
}
//template void radiusMatchCollectionL2_gpu<uchar >(const DevMem2D& query, const DevMem2D& trainCollection, float maxDistance, const DevMem2D_<PtrStep>& maskCollection, const DevMem2D& trainIdx, const DevMem2D& imgIdx, const DevMem2D& distance, const DevMem2D& nMatches, cudaStream_t stream);
//template void radiusMatchCollectionL2_gpu<schar >(const DevMem2D& query, const DevMem2D& trainCollection, float maxDistance, const DevMem2D_<PtrStep>& maskCollection, const DevMem2D& trainIdx, const DevMem2D& imgIdx, const DevMem2D& distance, const DevMem2D& nMatches, cudaStream_t stream);
//template void radiusMatchCollectionL2_gpu<ushort>(const DevMem2D& query, const DevMem2D& trainCollection, float maxDistance, const DevMem2D_<PtrStep>& maskCollection, const DevMem2D& trainIdx, const DevMem2D& imgIdx, const DevMem2D& distance, const DevMem2D& nMatches, cudaStream_t stream);
//template void radiusMatchCollectionL2_gpu<short >(const DevMem2D& query, const DevMem2D& trainCollection, float maxDistance, const DevMem2D_<PtrStep>& maskCollection, const DevMem2D& trainIdx, const DevMem2D& imgIdx, const DevMem2D& distance, const DevMem2D& nMatches, cudaStream_t stream);
//template void radiusMatchCollectionL2_gpu<int >(const DevMem2D& query, const DevMem2D& trainCollection, float maxDistance, const DevMem2D_<PtrStep>& maskCollection, const DevMem2D& trainIdx, const DevMem2D& imgIdx, const DevMem2D& distance, const DevMem2D& nMatches, cudaStream_t stream);
template void radiusMatchCollectionL2_gpu<float >(const DevMem2D& query, const DevMem2D& trainCollection, float maxDistance, const DevMem2D_<PtrStep>& maskCollection, const DevMem2D& trainIdx, const DevMem2D& imgIdx, const DevMem2D& distance, const DevMem2D& nMatches, cudaStream_t stream);
template <typename T> void radiusMatchCollectionHamming_gpu(const DevMem2D& query, const DevMem2D& trainCollection, float maxDistance, const DevMem2D_<PtrStep>& maskCollection,
const DevMem2D& trainIdx, const DevMem2D& imgIdx, const DevMem2D& distance, const DevMem2D& nMatches,
cudaStream_t stream)
{
TrainCollection<T> train((DevMem2D_<T>*)trainCollection.ptr(), trainCollection.cols, query.cols);
if (maskCollection.data)
{
radiusMatchDispatcher<HammingDist>(static_cast< DevMem2D_<T> >(query), train, maxDistance, MaskCollection(maskCollection.data),
trainIdx, imgIdx, distance, nMatches,
stream);
}
else
{
radiusMatchDispatcher<HammingDist>(static_cast< DevMem2D_<T> >(query), train, maxDistance, WithOutMask(),
trainIdx, imgIdx, distance, nMatches,
stream);
}
}
template void radiusMatchCollectionHamming_gpu<uchar >(const DevMem2D& query, const DevMem2D& trainCollection, float maxDistance, const DevMem2D_<PtrStep>& maskCollection, const DevMem2D& trainIdx, const DevMem2D& imgIdx, const DevMem2D& distance, const DevMem2D& nMatches, cudaStream_t stream);
//template void radiusMatchCollectionHamming_gpu<schar >(const DevMem2D& query, const DevMem2D& trainCollection, float maxDistance, const DevMem2D_<PtrStep>& maskCollection, const DevMem2D& trainIdx, const DevMem2D& imgIdx, const DevMem2D& distance, const DevMem2D& nMatches, cudaStream_t stream);
template void radiusMatchCollectionHamming_gpu<ushort>(const DevMem2D& query, const DevMem2D& trainCollection, float maxDistance, const DevMem2D_<PtrStep>& maskCollection, const DevMem2D& trainIdx, const DevMem2D& imgIdx, const DevMem2D& distance, const DevMem2D& nMatches, cudaStream_t stream);
//template void radiusMatchCollectionHamming_gpu<short >(const DevMem2D& query, const DevMem2D& trainCollection, float maxDistance, const DevMem2D_<PtrStep>& maskCollection, const DevMem2D& trainIdx, const DevMem2D& imgIdx, const DevMem2D& distance, const DevMem2D& nMatches, cudaStream_t stream);
template void radiusMatchCollectionHamming_gpu<int >(const DevMem2D& query, const DevMem2D& trainCollection, float maxDistance, const DevMem2D_<PtrStep>& maskCollection, const DevMem2D& trainIdx, const DevMem2D& imgIdx, const DevMem2D& distance, const DevMem2D& nMatches, cudaStream_t stream);
}}}