replaced global memory reads with texture memory reads in GPU's corner detectors
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@@ -495,10 +495,12 @@ namespace cv { namespace gpu { namespace imgproc
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/////////////////////////////////////////// Corner Harris /////////////////////////////////////////////////
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texture<float, 2> harrisDxTex;
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texture<float, 2> harrisDyTex;
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template <typename B>
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__global__ void cornerHarris_kernel(const int cols, const int rows, const int block_size, const float k,
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const PtrStep Dx, const PtrStep Dy, PtrStep dst, B border_row,
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B border_col)
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PtrStep dst, B border_row, B border_col)
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{
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const unsigned int x = blockIdx.x * blockDim.x + threadIdx.x;
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const unsigned int y = blockIdx.y * blockDim.y + threadIdx.y;
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@@ -517,13 +519,11 @@ namespace cv { namespace gpu { namespace imgproc
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for (int i = ibegin; i < iend; ++i)
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{
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int y = border_col.idx(i);
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const float* dx_row = (const float*)Dx.ptr(y);
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const float* dy_row = (const float*)Dy.ptr(y);
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for (int j = jbegin; j < jend; ++j)
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{
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int x = border_row.idx(j);
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float dx = dx_row[x];
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float dy = dy_row[x];
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float dx = tex2D(harrisDxTex, x, y);
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float dy = tex2D(harrisDyTex, x, y);
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a += dx * dx;
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b += dx * dy;
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c += dy * dy;
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@@ -543,22 +543,33 @@ namespace cv { namespace gpu { namespace imgproc
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dim3 threads(32, 8);
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dim3 grid(divUp(cols, threads.x), divUp(rows, threads.y));
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cudaChannelFormatDesc desc = cudaCreateChannelDesc<float>();
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cudaBindTexture2D(0, harrisDxTex, Dx.data, desc, Dx.cols, Dx.rows, Dx.step);
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cudaBindTexture2D(0, harrisDyTex, Dy.data, desc, Dy.cols, Dy.rows, Dy.step);
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harrisDxTex.filterMode = cudaFilterModePoint;
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harrisDyTex.filterMode = cudaFilterModePoint;
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switch (border_type)
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{
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case BORDER_REFLECT101:
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cornerHarris_kernel<<<grid, threads>>>(
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cols, rows, block_size, k, Dx, Dy, dst,
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BrdReflect101(cols), BrdReflect101(rows));
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cols, rows, block_size, k, dst, BrdReflect101(cols), BrdReflect101(rows));
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break;
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}
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cudaSafeCall(cudaThreadSynchronize());
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cudaSafeCall(cudaUnbindTexture(harrisDxTex));
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cudaSafeCall(cudaUnbindTexture(harrisDyTex));
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}
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/////////////////////////////////////////// Corner Min Eigen Val /////////////////////////////////////////////////
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texture<float, 2> minEigenValDxTex;
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texture<float, 2> minEigenValDyTex;
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template <typename B>
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__global__ void cornerMinEigenVal_kernel(const int cols, const int rows, const int block_size, const PtrStep Dx,
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const PtrStep Dy, PtrStep dst, B border_row, B border_col)
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__global__ void cornerMinEigenVal_kernel(const int cols, const int rows, const int block_size,
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PtrStep dst, B border_row, B border_col)
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{
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const unsigned int x = blockIdx.x * blockDim.x + threadIdx.x;
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const unsigned int y = blockIdx.y * blockDim.y + threadIdx.y;
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@@ -577,13 +588,11 @@ namespace cv { namespace gpu { namespace imgproc
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for (int i = ibegin; i < iend; ++i)
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{
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int y = border_col.idx(i);
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const float* dx_row = (const float*)Dx.ptr(y);
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const float* dy_row = (const float*)Dy.ptr(y);
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for (int j = jbegin; j < jend; ++j)
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{
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int x = border_row.idx(j);
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float dx = dx_row[x];
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float dy = dy_row[x];
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float dx = tex2D(minEigenValDxTex, x, y);
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float dy = tex2D(minEigenValDyTex, x, y);
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a += dx * dx;
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b += dx * dy;
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c += dy * dy;
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@@ -605,14 +614,24 @@ namespace cv { namespace gpu { namespace imgproc
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dim3 threads(32, 8);
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dim3 grid(divUp(cols, threads.x), divUp(rows, threads.y));
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cudaChannelFormatDesc desc = cudaCreateChannelDesc<float>();
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cudaBindTexture2D(0, minEigenValDxTex, Dx.data, desc, Dx.cols, Dx.rows, Dx.step);
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cudaBindTexture2D(0, minEigenValDyTex, Dy.data, desc, Dy.cols, Dy.rows, Dy.step);
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minEigenValDxTex.filterMode = cudaFilterModePoint;
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minEigenValDyTex.filterMode = cudaFilterModePoint;
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switch (border_type)
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{
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case BORDER_REFLECT101:
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cornerMinEigenVal_kernel<<<grid, threads>>>(
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cols, rows, block_size, Dx, Dy, dst,
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cols, rows, block_size, dst,
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BrdReflect101(cols), BrdReflect101(rows));
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break;
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}
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cudaSafeCall(cudaThreadSynchronize());
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cudaSafeCall(cudaUnbindTexture(minEigenValDxTex));
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cudaSafeCall(cudaUnbindTexture(minEigenValDyTex));
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}
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}}}
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