refactored WImage3D
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@@ -111,10 +111,14 @@ namespace cv
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public:
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Widget3D() {}
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//! widget position manipulation, i.e. place where it is rendered
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void setPose(const Affine3d &pose);
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void updatePose(const Affine3d &pose);
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Affine3d getPose() const;
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//! update internal widget data, i.e. points, normals, etc.
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void applyTransform(const Affine3d &transform);
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void setColor(const Color &color);
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};
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@@ -172,7 +176,8 @@ namespace cv
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class CV_EXPORTS WCube : public Widget3D
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{
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public:
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WCube(const Point3d& pt_min, const Point3d& pt_max, bool wire_frame = true, const Color &color = Color::white());
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WCube(const Point3d& min_point = Vec3d::all(-0.5), const Point3d& max_point = Vec3d::all(0.5),
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bool wire_frame = true, const Color &color = Color::white());
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};
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class CV_EXPORTS WPolyLine : public Widget3D
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@@ -213,10 +218,12 @@ namespace cv
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class CV_EXPORTS WImage3D : public Widget3D
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{
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public:
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//! Creates 3D image at the origin
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WImage3D(const Mat &image, const Size &size);
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//! Creates 3D image in a plane centered at the origin with normal orientaion along z-axis,
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//! image x- and y-axes are oriented along x- and y-axes of 3d world
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WImage3D(const Mat &image, const Size2d &size);
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//! Creates 3D image at a given position, pointing in the direction of the normal, and having the up_vector orientation
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WImage3D(const Vec3d &position, const Vec3d &normal, const Vec3d &up_vector, const Mat &image, const Size &size);
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WImage3D(const Mat &image, const Size2d &size, const Vec3d ¢er, const Vec3d &normal, const Vec3d &up_vector);
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void setImage(const Mat &image);
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};
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