factored camera postions with image
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@@ -256,9 +256,9 @@ namespace cv
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//! Creates frustum based on the field of view at the origin
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WCameraPosition(const Vec2d &fov, double scale = 1.0, const Color &color = Color::white());
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//! Creates frustum and display given image at the far plane
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WCameraPosition(const Matx33d &K, const Mat &img, double scale = 1.0, const Color &color = Color::white());
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WCameraPosition(const Matx33d &K, InputArray image, double scale = 1.0, const Color &color = Color::white());
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//! Creates frustum and display given image at the far plane
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WCameraPosition(const Vec2d &fov, const Mat &img, double scale = 1.0, const Color &color = Color::white());
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WCameraPosition(const Vec2d &fov, InputArray image, double scale = 1.0, const Color &color = Color::white());
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};
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/////////////////////////////////////////////////////////////////////////////
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