Initial implementation of keyboard callback registration mechanism without boost

This commit is contained in:
ozantonkal 2013-05-29 20:58:57 +02:00
parent e75057956a
commit e10582ce4f
6 changed files with 95 additions and 32 deletions

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@ -10,6 +10,7 @@
#include <string>
#include <opencv2/viz/types.hpp>
#include <opencv2/viz/events.hpp>
namespace temp_viz
{
@ -57,6 +58,8 @@ namespace temp_viz
void spin ();
void spinOnce (int time = 1, bool force_redraw = false);
void registerKeyboardCallback(void (*callback)(const cv::KeyboardEvent&, void*), void* cookie = NULL);
private:
Viz3d(const Viz3d&);

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@ -35,6 +35,10 @@ void temp_viz::InteractorStyle::Initialize ()
init_ = true;
stereo_anaglyph_mask_default_ = true;
// Initialize the keyboard callback as none
keyboardCallback_ = NULL;
keyboard_callback_cookie_ = NULL;
}
//////////////////////////////////////////////////////////////////////////////////////////////
@ -144,9 +148,17 @@ boost::signals2::connection temp_viz::InteractorStyle::registerMouseCallback (bo
}
//////////////////////////////////////////////////////////////////////////////////////////////
boost::signals2::connection temp_viz::InteractorStyle::registerKeyboardCallback (boost::function<void (const cv::KeyboardEvent&)> callback)
// boost::signals2::connection temp_viz::InteractorStyle::registerKeyboardCallback (boost::function<void (const cv::KeyboardEvent&)> callback)
// {
// return (keyboard_signal_.connect (callback));
// }
//////////////////////////////////////////////////////////////////////////////////////////////
void temp_viz::InteractorStyle::registerKeyboardCallback(void (*callback)(const cv::KeyboardEvent&, void*), void *cookie)
{
return (keyboard_signal_.connect (callback));
/* Register the new callback function by assigning it to the internal callback function pointer */
keyboardCallback_ = callback;
keyboard_callback_cookie_ = NULL;
}
//////////////////////////////////////////////////////////////////////////////////////////////
@ -508,7 +520,10 @@ temp_viz::InteractorStyle::OnKeyDown ()
}
KeyboardEvent event (true, Interactor->GetKeySym (), Interactor->GetKeyCode (), Interactor->GetAltKey (), Interactor->GetControlKey (), Interactor->GetShiftKey ());
keyboard_signal_ (event);
// Check if there is a keyboard callback registered
if (keyboardCallback_ != NULL)
keyboardCallback_(event, keyboard_callback_cookie_);
//keyboard_signal_ (event);
renderer_->Render ();
Interactor->Render ();
@ -518,7 +533,10 @@ temp_viz::InteractorStyle::OnKeyDown ()
void temp_viz::InteractorStyle::OnKeyUp ()
{
KeyboardEvent event (false, Interactor->GetKeySym (), Interactor->GetKeyCode (), Interactor->GetAltKey (), Interactor->GetControlKey (), Interactor->GetShiftKey ());
keyboard_signal_ (event);
// Check if there is a keyboard callback registered
if (keyboardCallback_ != NULL)
keyboardCallback_(event, keyboard_callback_cookie_);
// keyboard_signal_ (event);
Superclass::OnKeyUp ();
}

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@ -68,13 +68,27 @@ namespace temp_viz
*/
boost::signals2::connection registerMouseCallback (boost::function<void (const cv::MouseEvent&)> cb);
/** \brief Register a callback boost::function for keyboard events
* \param[in] cb a boost function that will be registered as a callback for a keyboard event
* \return a connection object that allows to disconnect the callback function.
/** \brief Register a callback function for keyboard events
* \param[in] callback a function that will be registered as a callback for a keyboard event
* \param[in] cookie user data passed to the callback function
*/
boost::signals2::connection registerKeyboardCallback (boost::function<void (const cv::KeyboardEvent&)> cb);
void registerKeyboardCallback(void (*callback)(const cv::KeyboardEvent&, void*), void * cookie = NULL);
// TODO Implement callback function as a method of an instance
/** \brief Register a callback function for keyboard input
* \param[in] callback function that will be registered as a callback for a keyboard event
* \param[in] instance the instance that the callback function belongs to
* \param[in] cookie for passing user data to callback
*/
// template<typename T> inline void registerKeyboardCallback(void (T::*callback)(const cv::KeyboardEvent&, void*), T& instance, void* cookie = NULL)
// {
// registerKeyboardCallback(callback, cookie);
// // Set the instance for calling the callback
// keyboard_callback_instance_ = (void *) &instance;
//
// }
/** \brief Save the current rendered image to disk, as a PNG screenshot.
* \param[in] file the name of the PNG file
*/
@ -146,5 +160,10 @@ namespace temp_viz
/** \brief The keyboard modifier to use. Default: Alt. */
KeyboardModifier modifier_;
/** \brief Keyboard-Callback function */
void (*keyboardCallback_)(const cv::KeyboardEvent&, void*);
void *keyboard_callback_cookie_;
void *keyboard_callback_instance_;
};
}

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@ -22,23 +22,41 @@ public:
virtual ~VizImpl ();
void setFullScreen (bool mode);
void setWindowName (const std::string &name);
/** \brief Register a callback function for keyboard input
* \param[in] callback function that will be registered as a callback for a keyboard event
* \param[in] cookie for passing user data to callback
*/
void registerKeyboardCallback(void (*callback)(const cv::KeyboardEvent&, void*), void* cookie = NULL);
// TODO Implement callback function as a method of an instance
/** \brief Register a callback function for keyboard input
* \param[in] callback function that will be registered as a callback for a keyboard event
* \param[in] instance the instance that the callback function belongs to
* \param[in] cookie for passing user data to callback
*/
// template<typename T> inline void registerKeyboardCallback(void (T::*callback)(const cv::KeyboardEvent&, void*), T& instance, void* cookie = NULL)
// { }
/** \brief Register a callback boost::function for keyboard events
* \param[in] cb a boost function that will be registered as a callback for a keyboard event
* \return a connection object that allows to disconnect the callback function.
*/
boost::signals2::connection registerKeyboardCallback (boost::function<void (const cv::KeyboardEvent&)> cb);
inline boost::signals2::connection registerKeyboardCallback (void (*callback) (const cv::KeyboardEvent&, void*), void* cookie = NULL)
{ return (registerKeyboardCallback (boost::bind (callback, _1, cookie))); }
/** \brief Register a callback function for keyboard events
* \param[in] callback the member function that will be registered as a callback for a keyboard event
* \param[in] instance instance to the class that implements the callback function
* \param[in] cookie user data that is passed to the callback
* \return a connection object that allows to disconnect the callback function.
*/
template<typename T> inline boost::signals2::connection registerKeyboardCallback (void (T::*callback) (const cv::KeyboardEvent&, void*), T& instance, void* cookie = NULL)
{ return (registerKeyboardCallback (boost::bind (callback, boost::ref (instance), _1, cookie))); }
// /** \brief Register a callback boost::function for keyboard events
// * \param[in] cb a boost function that will be registered as a callback for a keyboard event
// * \return a connection object that allows to disconnect the callback function.
// */
// void registerKeyboardCallback (boost::function<void (const cv::KeyboardEvent&)> cb);
// inline boost::signals2::connection registerKeyboardCallback (void (*callback) (const cv::KeyboardEvent&, void*), void* cookie = NULL)
// { return (registerKeyboardCallback (boost::bind (callback, _1, cookie))); }
//
// /** \brief Register a callback function for keyboard events
// * \param[in] callback the member function that will be registered as a callback for a keyboard event
// * \param[in] instance instance to the class that implements the callback function
// * \param[in] cookie user data that is passed to the callback
// * \return a connection object that allows to disconnect the callback function.
// */
// template<typename T> inline boost::signals2::connection registerKeyboardCallback (void (T::*callback) (const cv::KeyboardEvent&, void*), T& instance, void* cookie = NULL)
// { return (registerKeyboardCallback (boost::bind (callback, boost::ref (instance), _1, cookie))); }
/** \brief Register a callback function for mouse events
* \param[in] cb a boost function that will be registered as a callback for a mouse event
@ -446,7 +464,6 @@ private:
void allocVtkPolyData (vtkSmartPointer<vtkAppendPolyData> &polydata);
void allocVtkPolyData (vtkSmartPointer<vtkPolyData> &polydata);
void allocVtkUnstructuredGrid (vtkSmartPointer<vtkUnstructuredGrid> &polydata);
};
//void getTransformationMatrix (const Eigen::Vector4f &origin, const Eigen::Quaternionf& orientation, Eigen::Matrix4f &transformation);

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@ -92,3 +92,8 @@ bool temp_viz::Viz3d::removeCoordinateSystem (const String &id)
{
return impl_->removeCoordinateSystem(id);
}
void temp_viz::Viz3d::registerKeyboardCallback(void (*callback)(const cv::KeyboardEvent&, void*), void* cookie)
{
impl_->registerKeyboardCallback(callback, cookie);
}

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@ -94,18 +94,19 @@ temp_viz::Viz3d::VizImpl::~VizImpl ()
/////////////////////////////////////////////////////////////////////////////////////////////
void temp_viz::Viz3d::VizImpl::saveScreenshot (const std::string &file) { style_->saveScreenshot (file); }
/////////////////////////////////////////////////////////////////////////////////////////////
boost::signals2::connection temp_viz::Viz3d::VizImpl::registerKeyboardCallback (boost::function<void (const cv::KeyboardEvent&)> callback)
{
return (style_->registerKeyboardCallback (callback));
}
/////////////////////////////////////////////////////////////////////////////////////////////
boost::signals2::connection temp_viz::Viz3d::VizImpl::registerMouseCallback (boost::function<void (const cv::MouseEvent&)> callback)
{
return (style_->registerMouseCallback (callback));
}
/////////////////////////////////////////////////////////////////////////////////////////////
void temp_viz::Viz3d::VizImpl::registerKeyboardCallback(void (*callback)(const cv::KeyboardEvent&, void*), void* cookie)
{
// Register the callback function in the interactor style
style_->registerKeyboardCallback(callback, cookie);
}
/////////////////////////////////////////////////////////////////////////////////////////////
void temp_viz::Viz3d::VizImpl::spin ()
{