updated OpenGL functionality:
* removed OpenGLFuncTab, now extensions are loaded internally * added support of GlBuffer and GlTexture2D to InputArray/OutputArray * added ELEMENT_ARRAY_BUFFER and PIXEL_PACK_BUFFER targets * added copyFrom/copyTo method for GlBuffer and GlTexture2D * removed GlFont * removed pointCloudShow * removed OpenGLCleanCallback * added Access parameter to GlBuffer::mapHost * added autoRelease parameter to all create methods
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@@ -4,7 +4,6 @@
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#include "cvconfig.h"
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#include "opencv2/core/core.hpp"
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#include "opencv2/core/opengl_interop.hpp"
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#include "opencv2/highgui/highgui.hpp"
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#include "opencv2/gpu/gpu.hpp"
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@@ -14,12 +13,6 @@ using namespace cv::gpu;
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void getFlowField(const Mat& u, const Mat& v, Mat& flowField);
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#ifdef HAVE_OPENGL
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void needleMapDraw(void* userdata);
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#endif
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int main(int argc, const char* argv[])
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{
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try
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@@ -80,12 +73,8 @@ int main(int argc, const char* argv[])
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namedWindow("Forward flow");
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namedWindow("Backward flow");
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namedWindow("Needle Map", WINDOW_OPENGL);
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namedWindow("Interpolated frame");
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setGlDevice();
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cout << "Press:" << endl;
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cout << "\tESC to quit" << endl;
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cout << "\t'a' to move to the previous frame" << endl;
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@@ -124,14 +113,6 @@ int main(int argc, const char* argv[])
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Mat flowFieldBackward;
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getFlowField(Mat(d_bu), Mat(d_bv), flowFieldBackward);
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#ifdef HAVE_OPENGL
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cout << "Create Optical Flow Needle Map..." << endl;
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GpuMat d_vertex, d_colors;
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createOpticalFlowNeedleMap(d_fu, d_fv, d_vertex, d_colors);
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#endif
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cout << "Interpolating..." << endl;
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// first frame color components
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@@ -196,14 +177,6 @@ int main(int argc, const char* argv[])
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imshow("Forward flow", flowFieldForward);
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imshow("Backward flow", flowFieldBackward);
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#ifdef HAVE_OPENGL
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GlArrays arr;
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arr.setVertexArray(d_vertex);
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arr.setColorArray(d_colors, false);
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setOpenGlDrawCallback("Needle Map", needleMapDraw, &arr);
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#endif
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int currentFrame = 0;
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imshow("Interpolated frame", frames[currentFrame]);
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@@ -292,22 +265,4 @@ void getFlowField(const Mat& u, const Mat& v, Mat& flowField)
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row[j][3] = 255;
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}
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}
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}
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#ifdef HAVE_OPENGL
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void needleMapDraw(void* userdata)
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{
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const GlArrays* arr = static_cast<const GlArrays*>(userdata);
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GlCamera camera;
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camera.setOrthoProjection(0.0, 1.0, 1.0, 0.0, 0.0, 1.0);
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camera.lookAt(Point3d(0.0, 0.0, 1.0), Point3d(0.0, 0.0, 0.0), Point3d(0.0, 1.0, 0.0));
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camera.setupProjectionMatrix();
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camera.setupModelViewMatrix();
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render(*arr, RenderMode::TRIANGLES);
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}
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#endif
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}
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