updated OpenGL functionality:

* removed OpenGLFuncTab, now extensions are loaded internally
* added support of GlBuffer and GlTexture2D to InputArray/OutputArray
* added ELEMENT_ARRAY_BUFFER and PIXEL_PACK_BUFFER targets
* added copyFrom/copyTo method for GlBuffer and GlTexture2D
* removed GlFont
* removed pointCloudShow
* removed OpenGLCleanCallback
* added Access parameter to GlBuffer::mapHost
* added autoRelease parameter to all create methods
This commit is contained in:
Vladislav Vinogradov
2013-02-19 14:13:11 +04:00
parent 39baa2237e
commit e06c3ec7c5
21 changed files with 5875 additions and 2960 deletions

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@@ -1387,6 +1387,8 @@ public:
template<typename _Tp, int m, int n> _OutputArray(Matx<_Tp, m, n>& matx);
template<typename _Tp> _OutputArray(_Tp* vec, int n);
_OutputArray(gpu::GpuMat& d_mat);
_OutputArray(GlBuffer& buf);
_OutputArray(GlTexture& tex);
_OutputArray(const Mat& m);
template<typename _Tp> _OutputArray(const vector<_Tp>& vec);
@@ -1397,12 +1399,16 @@ public:
template<typename _Tp, int m, int n> _OutputArray(const Matx<_Tp, m, n>& matx);
template<typename _Tp> _OutputArray(const _Tp* vec, int n);
_OutputArray(const gpu::GpuMat& d_mat);
_OutputArray(const GlBuffer& buf);
_OutputArray(const GlTexture& tex);
virtual bool fixedSize() const;
virtual bool fixedType() const;
virtual bool needed() const;
virtual Mat& getMatRef(int i=-1) const;
/*virtual*/ gpu::GpuMat& getGpuMatRef() const;
/*virtual*/ GlBuffer& getGlBufferRef() const;
/*virtual*/ GlTexture& getGlTextureRef() const;
virtual void create(Size sz, int type, int i=-1, bool allowTransposed=false, int fixedDepthMask=0) const;
virtual void create(int rows, int cols, int type, int i=-1, bool allowTransposed=false, int fixedDepthMask=0) const;
virtual void create(int dims, const int* size, int type, int i=-1, bool allowTransposed=false, int fixedDepthMask=0) const;

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@@ -750,39 +750,4 @@ typedef struct CvBigFuncTable
(tab).fn_2d[CV_32F] = (void*)FUNCNAME##_32f##FLAG; \
(tab).fn_2d[CV_64F] = (void*)FUNCNAME##_64f##FLAG
#ifdef __cplusplus
//! OpenGL extension table
class CV_EXPORTS CvOpenGlFuncTab
{
public:
virtual ~CvOpenGlFuncTab();
virtual void genBuffers(int n, unsigned int* buffers) const = 0;
virtual void deleteBuffers(int n, const unsigned int* buffers) const = 0;
virtual void bufferData(unsigned int target, ptrdiff_t size, const void* data, unsigned int usage) const = 0;
virtual void bufferSubData(unsigned int target, ptrdiff_t offset, ptrdiff_t size, const void* data) const = 0;
virtual void bindBuffer(unsigned int target, unsigned int buffer) const = 0;
virtual void* mapBuffer(unsigned int target, unsigned int access) const = 0;
virtual void unmapBuffer(unsigned int target) const = 0;
virtual void generateBitmapFont(const std::string& family, int height, int weight, bool italic, bool underline, int start, int count, int base) const = 0;
virtual bool isGlContextInitialized() const = 0;
};
CV_EXPORTS void icvSetOpenGlFuncTab(const CvOpenGlFuncTab* tab);
CV_EXPORTS bool icvCheckGlError(const char* file, const int line, const char* func = "");
#if defined(__GNUC__)
#define CV_CheckGlError() CV_DbgAssert( (::icvCheckGlError(__FILE__, __LINE__, __func__)) )
#else
#define CV_CheckGlError() CV_DbgAssert( (::icvCheckGlError(__FILE__, __LINE__)) )
#endif
#endif //__cplusplus
#endif // __OPENCV_CORE_INTERNAL_HPP__

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@@ -47,117 +47,169 @@
#include "opencv2/core/core.hpp"
namespace cv
{
namespace cv {
CV_EXPORTS bool checkGlError(const char* file, const int line, const char* func = "");
#if defined(__GNUC__)
#define CV_CheckGlError() CV_DbgAssert( (cv::checkGlError(__FILE__, __LINE__, __func__)) )
#else
#define CV_CheckGlError() CV_DbgAssert( (cv::checkGlError(__FILE__, __LINE__)) )
#endif
/////////////////// OpenGL Objects ///////////////////
//! Smart pointer for OpenGL buffer memory with reference counting.
class CV_EXPORTS GlBuffer
{
public:
enum Usage
enum Target
{
ARRAY_BUFFER = 0x8892, // buffer will use for OpenGL arrays (vertices, colors, normals, etc)
TEXTURE_BUFFER = 0x88EC // buffer will ise for OpenGL textures
ARRAY_BUFFER = 0x8892, //!< The buffer will be used as a source for vertex data
ELEMENT_ARRAY_BUFFER = 0x8893, //!< The buffer will be used for indices (in glDrawElements, for example)
PIXEL_PACK_BUFFER = 0x88EB, //!< The buffer will be used for reading from OpenGL textures
PIXEL_UNPACK_BUFFER = 0x88EC //!< The buffer will be used for writing to OpenGL textures
};
enum Access
{
READ_ONLY = 0x88B8,
WRITE_ONLY = 0x88B9,
READ_WRITE = 0x88BA
};
//! create empty buffer
explicit GlBuffer(Usage usage);
GlBuffer();
//! create buffer from existed buffer id
GlBuffer(int arows, int acols, int atype, unsigned int abufId, bool autoRelease = false);
GlBuffer(Size asize, int atype, unsigned int abufId, bool autoRelease = false);
//! create buffer
GlBuffer(int rows, int cols, int type, Usage usage);
GlBuffer(Size size, int type, Usage usage);
GlBuffer(int arows, int acols, int atype, Target target = ARRAY_BUFFER, bool autoRelease = false);
GlBuffer(Size asize, int atype, Target target = ARRAY_BUFFER, bool autoRelease = false);
//! copy from host/device memory
GlBuffer(InputArray mat, Usage usage);
explicit GlBuffer(InputArray arr, Target target = ARRAY_BUFFER, bool autoRelease = false);
void create(int rows, int cols, int type, Usage usage);
void create(Size size, int type, Usage usage);
void create(int rows, int cols, int type);
void create(Size size, int type);
//! create buffer
void create(int arows, int acols, int atype, Target target = ARRAY_BUFFER, bool autoRelease = false);
void create(Size asize, int atype, Target target = ARRAY_BUFFER, bool autoRelease = false) { create(asize.height, asize.width, atype, target, autoRelease); }
//! release memory and delete buffer object
void release();
//! copy from host/device memory
void copyFrom(InputArray mat);
//! set auto release mode (if true, release will be called in object's destructor)
void setAutoRelease(bool flag);
void bind() const;
void unbind() const;
//! copy from host/device memory
void copyFrom(InputArray arr, Target target = ARRAY_BUFFER, bool autoRelease = false);
//! copy to host/device memory
void copyTo(OutputArray arr, Target target = ARRAY_BUFFER, bool autoRelease = false) const;
//! create copy of current buffer
GlBuffer clone(Target target = ARRAY_BUFFER, bool autoRelease = false) const;
//! bind buffer for specified target
void bind(Target target) const;
//! unbind any buffers from specified target
static void unbind(Target target);
//! map to host memory
Mat mapHost();
Mat mapHost(Access access);
void unmapHost();
//! map to device memory
gpu::GpuMat mapDevice();
void unmapDevice();
inline int rows() const { return rows_; }
inline int cols() const { return cols_; }
inline Size size() const { return Size(cols_, rows_); }
inline bool empty() const { return rows_ == 0 || cols_ == 0; }
int rows() const { return rows_; }
int cols() const { return cols_; }
Size size() const { return Size(cols_, rows_); }
bool empty() const { return rows_ == 0 || cols_ == 0; }
inline int type() const { return type_; }
inline int depth() const { return CV_MAT_DEPTH(type_); }
inline int channels() const { return CV_MAT_CN(type_); }
inline int elemSize() const { return CV_ELEM_SIZE(type_); }
inline int elemSize1() const { return CV_ELEM_SIZE1(type_); }
int type() const { return type_; }
int depth() const { return CV_MAT_DEPTH(type_); }
int channels() const { return CV_MAT_CN(type_); }
int elemSize() const { return CV_ELEM_SIZE(type_); }
int elemSize1() const { return CV_ELEM_SIZE1(type_); }
inline Usage usage() const { return usage_; }
unsigned int bufId() const;
class Impl;
private:
Ptr<Impl> impl_;
int rows_;
int cols_;
int type_;
Usage usage_;
Ptr<Impl> impl_;
};
template <> CV_EXPORTS void Ptr<GlBuffer::Impl>::delete_obj();
//! Smart pointer for OpenGL 2d texture memory with reference counting.
//! Smart pointer for OpenGL 2D texture memory with reference counting.
class CV_EXPORTS GlTexture
{
public:
enum Format
{
NONE = 0,
DEPTH_COMPONENT = 0x1902, //!< Depth
RGB = 0x1907, //!< Red, Green, Blue
RGBA = 0x1908 //!< Red, Green, Blue, Alpha
};
//! create empty texture
GlTexture();
//! create texture from existed texture id
GlTexture(int arows, int acols, Format aformat, unsigned int atexId, bool autoRelease = false);
GlTexture(Size asize, Format aformat, unsigned int atexId, bool autoRelease = false);
//! create texture
GlTexture(int rows, int cols, int type);
GlTexture(Size size, int type);
GlTexture(int arows, int acols, Format aformat, bool autoRelease = false);
GlTexture(Size asize, Format aformat, bool autoRelease = false);
//! copy from host/device memory
explicit GlTexture(InputArray mat, bool bgra = true);
explicit GlTexture(InputArray arr, bool autoRelease = false);
void create(int rows, int cols, int type);
void create(Size size, int type);
//! create texture
void create(int arows, int acols, Format aformat, bool autoRelease = false);
void create(Size asize, Format aformat, bool autoRelease = false) { create(asize.height, asize.width, aformat, autoRelease); }
//! release memory and delete texture object
void release();
//! set auto release mode (if true, release will be called in object's destructor)
void setAutoRelease(bool flag);
//! copy from host/device memory
void copyFrom(InputArray mat, bool bgra = true);
void copyFrom(InputArray arr, bool autoRelease = false);
//! copy to host/device memory
void copyTo(OutputArray arr, int ddepth = CV_32F, bool autoRelease = false) const;
//! bind texture to current active texture unit for GL_TEXTURE_2D target
void bind() const;
void unbind() const;
inline int rows() const { return rows_; }
inline int cols() const { return cols_; }
inline Size size() const { return Size(cols_, rows_); }
inline bool empty() const { return rows_ == 0 || cols_ == 0; }
int rows() const { return rows_; }
int cols() const { return cols_; }
Size size() const { return Size(cols_, rows_); }
bool empty() const { return rows_ == 0 || cols_ == 0; }
inline int type() const { return type_; }
inline int depth() const { return CV_MAT_DEPTH(type_); }
inline int channels() const { return CV_MAT_CN(type_); }
inline int elemSize() const { return CV_ELEM_SIZE(type_); }
inline int elemSize1() const { return CV_ELEM_SIZE1(type_); }
Format format() const { return format_; }
unsigned int texId() const;
class Impl;
private:
Ptr<Impl> impl_;
int rows_;
int cols_;
int type_;
Ptr<Impl> impl_;
GlBuffer buf_;
Format format_;
};
template <> CV_EXPORTS void Ptr<GlTexture::Impl>::delete_obj();
@@ -166,83 +218,38 @@ template <> CV_EXPORTS void Ptr<GlTexture::Impl>::delete_obj();
class CV_EXPORTS GlArrays
{
public:
inline GlArrays()
: vertex_(GlBuffer::ARRAY_BUFFER), color_(GlBuffer::ARRAY_BUFFER), bgra_(true), normal_(GlBuffer::ARRAY_BUFFER), texCoord_(GlBuffer::ARRAY_BUFFER)
{
}
GlArrays();
void setVertexArray(InputArray vertex);
inline void resetVertexArray() { vertex_.release(); }
void resetVertexArray();
void setColorArray(InputArray color, bool bgra = true);
inline void resetColorArray() { color_.release(); }
void setColorArray(InputArray color);
void resetColorArray();
void setNormalArray(InputArray normal);
inline void resetNormalArray() { normal_.release(); }
void resetNormalArray();
void setTexCoordArray(InputArray texCoord);
inline void resetTexCoordArray() { texCoord_.release(); }
void resetTexCoordArray();
void release();
void setAutoRelease(bool flag);
void bind() const;
void unbind() const;
inline int rows() const { return vertex_.rows(); }
inline int cols() const { return vertex_.cols(); }
inline Size size() const { return vertex_.size(); }
inline bool empty() const { return vertex_.empty(); }
int size() const { return size_; }
bool empty() const { return size_ == 0; }
private:
int size_;
GlBuffer vertex_;
GlBuffer color_;
bool bgra_;
GlBuffer normal_;
GlBuffer texCoord_;
};
//! OpenGL Font
class CV_EXPORTS GlFont
{
public:
enum Weight
{
WEIGHT_LIGHT = 300,
WEIGHT_NORMAL = 400,
WEIGHT_SEMIBOLD = 600,
WEIGHT_BOLD = 700,
WEIGHT_BLACK = 900
};
enum Style
{
STYLE_NORMAL = 0,
STYLE_ITALIC = 1,
STYLE_UNDERLINE = 2
};
static Ptr<GlFont> get(const std::string& family, int height = 12, Weight weight = WEIGHT_NORMAL, Style style = STYLE_NORMAL);
void draw(const char* str, int len) const;
inline const std::string& family() const { return family_; }
inline int height() const { return height_; }
inline Weight weight() const { return weight_; }
inline Style style() const { return style_; }
private:
GlFont(const std::string& family, int height, Weight weight, Style style);
std::string family_;
int height_;
Weight weight_;
Style style_;
unsigned int base_;
GlFont(const GlFont&);
GlFont& operator =(const GlFont&);
};
//! render functions
/////////////////// Render Functions ///////////////////
//! render texture rectangle in window
CV_EXPORTS void render(const GlTexture& tex,
@@ -267,67 +274,13 @@ namespace RenderMode {
//! render OpenGL arrays
CV_EXPORTS void render(const GlArrays& arr, int mode = RenderMode::POINTS, Scalar color = Scalar::all(255));
CV_EXPORTS void render(const GlArrays& arr, InputArray indices, int mode = RenderMode::POINTS, Scalar color = Scalar::all(255));
CV_EXPORTS void render(const std::string& str, const Ptr<GlFont>& font, Scalar color, Point2d pos);
//! OpenGL camera
class CV_EXPORTS GlCamera
{
public:
GlCamera();
void lookAt(Point3d eye, Point3d center, Point3d up);
void setCameraPos(Point3d pos, double yaw, double pitch, double roll);
void setScale(Point3d scale);
void setProjectionMatrix(const Mat& projectionMatrix, bool transpose = true);
void setPerspectiveProjection(double fov, double aspect, double zNear, double zFar);
void setOrthoProjection(double left, double right, double bottom, double top, double zNear, double zFar);
void setupProjectionMatrix() const;
void setupModelViewMatrix() const;
private:
Point3d eye_;
Point3d center_;
Point3d up_;
Point3d pos_;
double yaw_;
double pitch_;
double roll_;
bool useLookAtParams_;
Point3d scale_;
Mat projectionMatrix_;
double fov_;
double aspect_;
double left_;
double right_;
double bottom_;
double top_;
double zNear_;
double zFar_;
bool perspectiveProjection_;
};
inline void GlBuffer::create(Size _size, int _type, Usage _usage) { create(_size.height, _size.width, _type, _usage); }
inline void GlBuffer::create(int _rows, int _cols, int _type) { create(_rows, _cols, _type, usage()); }
inline void GlBuffer::create(Size _size, int _type) { create(_size.height, _size.width, _type, usage()); }
inline void GlTexture::create(Size _size, int _type) { create(_size.height, _size.width, _type); }
namespace gpu
{
namespace gpu {
//! set a CUDA device to use OpenGL interoperability
CV_EXPORTS void setGlDevice(int device = 0);
}
} // namespace cv
#endif // __cplusplus

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@@ -925,8 +925,8 @@ _InputArray::_InputArray(const Mat& m) : flags(MAT), obj((void*)&m) {}
_InputArray::_InputArray(const vector<Mat>& vec) : flags(STD_VECTOR_MAT), obj((void*)&vec) {}
_InputArray::_InputArray(const double& val) : flags(FIXED_TYPE + FIXED_SIZE + MATX + CV_64F), obj((void*)&val), sz(Size(1,1)) {}
_InputArray::_InputArray(const MatExpr& expr) : flags(FIXED_TYPE + FIXED_SIZE + EXPR), obj((void*)&expr) {}
_InputArray::_InputArray(const GlBuffer& buf) : flags(FIXED_TYPE + FIXED_SIZE + OPENGL_BUFFER), obj((void*)&buf) {}
_InputArray::_InputArray(const GlTexture& tex) : flags(FIXED_TYPE + FIXED_SIZE + OPENGL_TEXTURE), obj((void*)&tex) {}
_InputArray::_InputArray(const GlBuffer& buf) : flags(OPENGL_BUFFER), obj((void*)&buf) {}
_InputArray::_InputArray(const GlTexture& tex) : flags(OPENGL_TEXTURE), obj((void*)&tex) {}
_InputArray::_InputArray(const gpu::GpuMat& d_mat) : flags(GPU_MAT), obj((void*)&d_mat) {}
Mat _InputArray::getMat(int i) const
@@ -1237,9 +1237,6 @@ int _InputArray::type(int i) const
if( k == OPENGL_BUFFER )
return ((const GlBuffer*)obj)->type();
if( k == OPENGL_TEXTURE )
return ((const GlTexture*)obj)->type();
CV_Assert( k == GPU_MAT );
//if( k == GPU_MAT )
return ((const gpu::GpuMat*)obj)->type();
@@ -1308,10 +1305,14 @@ _OutputArray::~_OutputArray() {}
_OutputArray::_OutputArray(Mat& m) : _InputArray(m) {}
_OutputArray::_OutputArray(vector<Mat>& vec) : _InputArray(vec) {}
_OutputArray::_OutputArray(gpu::GpuMat& d_mat) : _InputArray(d_mat) {}
_OutputArray::_OutputArray(GlBuffer& buf) : _InputArray(buf) {}
_OutputArray::_OutputArray(GlTexture& tex) : _InputArray(tex) {}
_OutputArray::_OutputArray(const Mat& m) : _InputArray(m) {flags |= FIXED_SIZE|FIXED_TYPE;}
_OutputArray::_OutputArray(const vector<Mat>& vec) : _InputArray(vec) {flags |= FIXED_SIZE;}
_OutputArray::_OutputArray(const gpu::GpuMat& d_mat) : _InputArray(d_mat) {flags |= FIXED_SIZE|FIXED_TYPE;}
_OutputArray::_OutputArray(const GlBuffer& buf) : _InputArray(buf) {flags |= FIXED_SIZE|FIXED_TYPE;}
_OutputArray::_OutputArray(const GlTexture& tex) : _InputArray(tex) {flags |= FIXED_SIZE|FIXED_TYPE;}
bool _OutputArray::fixedSize() const
@@ -1341,6 +1342,13 @@ void _OutputArray::create(Size _sz, int mtype, int i, bool allowTransposed, int
((gpu::GpuMat*)obj)->create(_sz, mtype);
return;
}
if( k == OPENGL_BUFFER && i < 0 && !allowTransposed && fixedDepthMask == 0 )
{
CV_Assert(!fixedSize() || ((GlBuffer*)obj)->size() == _sz);
CV_Assert(!fixedType() || ((GlBuffer*)obj)->type() == mtype);
((GlBuffer*)obj)->create(_sz, mtype);
return;
}
int sizes[] = {_sz.height, _sz.width};
create(2, sizes, mtype, i, allowTransposed, fixedDepthMask);
}
@@ -1362,6 +1370,13 @@ void _OutputArray::create(int rows, int cols, int mtype, int i, bool allowTransp
((gpu::GpuMat*)obj)->create(rows, cols, mtype);
return;
}
if( k == OPENGL_BUFFER && i < 0 && !allowTransposed && fixedDepthMask == 0 )
{
CV_Assert(!fixedSize() || ((GlBuffer*)obj)->size() == Size(cols, rows));
CV_Assert(!fixedType() || ((GlBuffer*)obj)->type() == mtype);
((GlBuffer*)obj)->create(rows, cols, mtype);
return;
}
int sizes[] = {rows, cols};
create(2, sizes, mtype, i, allowTransposed, fixedDepthMask);
}
@@ -1581,6 +1596,18 @@ void _OutputArray::release() const
return;
}
if( k == OPENGL_BUFFER )
{
((GlBuffer*)obj)->release();
return;
}
if( k == OPENGL_TEXTURE )
{
((GlTexture*)obj)->release();
return;
}
if( k == NONE )
return;
@@ -1646,6 +1673,20 @@ gpu::GpuMat& _OutputArray::getGpuMatRef() const
return *(gpu::GpuMat*)obj;
}
GlBuffer& _OutputArray::getGlBufferRef() const
{
int k = kind();
CV_Assert( k == OPENGL_BUFFER );
return *(GlBuffer*)obj;
}
GlTexture& _OutputArray::getGlTextureRef() const
{
int k = kind();
CV_Assert( k == OPENGL_TEXTURE );
return *(GlTexture*)obj;
}
static _OutputArray _none;
OutputArray noArray() { return _none; }

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