compute fps changed (now only interop counts). fixed d3d10 and d3d11 print info method (there were issues with texture mapping)
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38723b0339
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dee05f982b
@ -68,6 +68,13 @@ namespace ocl {
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using namespace cv::ocl;
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//! @addtogroup core_directx
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// This section describes OpenCL and DirectX interoperability.
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//
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// To enable DirectX support, configure OpenCV using CMake with WITH_DIRECTX=ON . Note, DirectX is
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// supported only on Windows.
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//
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// To use OpenCL functionality you should first initialize OpenCL context from DirectX resource.
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//
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//! @{
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// TODO static functions in the Context class
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@ -175,6 +175,8 @@ public:
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return -1;
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}
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m_timer.start();
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switch (m_mode)
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{
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case MODE_CPU:
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@ -183,7 +185,7 @@ public:
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UINT subResource = ::D3D10CalcSubresource(0, 0, 1);
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D3D10_MAPPED_TEXTURE2D mappedTex;
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r = m_pSurface->Map(subResource, D3D10_MAP_WRITE_DISCARD, 0, &mappedTex);
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r = pSurface->Map(subResource, D3D10_MAP_WRITE_DISCARD, 0, &mappedTex);
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if (FAILED(r))
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{
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return r;
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@ -197,7 +199,17 @@ public:
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cv::blur(m, m, cv::Size(15, 15), cv::Point(-7, -7));
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}
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m_pSurface->Unmap(subResource);
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cv::String strMode = cv::format("%s", m_modeStr[MODE_CPU].c_str());
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cv::String strProcessing = m_demo_processing ? "blur frame" : "copy frame";
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cv::String strFPS = cv::format("%2.1f", m_timer.fps());
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cv::String strDevName = cv::format("%s", m_oclDevName.c_str());
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cv::putText(m, strMode, cv::Point(0, 16), 1, 0.8, cv::Scalar(0, 0, 0));
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cv::putText(m, strProcessing, cv::Point(0, 32), 1, 0.8, cv::Scalar(0, 0, 0));
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cv::putText(m, strFPS, cv::Point(0, 48), 1, 0.8, cv::Scalar(0, 0, 0));
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cv::putText(m, strDevName, cv::Point(0, 64), 1, 0.8, cv::Scalar(0, 0, 0));
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pSurface->Unmap(subResource);
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break;
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}
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@ -215,6 +227,16 @@ public:
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cv::blur(u, u, cv::Size(15, 15), cv::Point(-7, -7));
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}
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cv::String strMode = cv::format("%s", m_modeStr[MODE_GPU].c_str());
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cv::String strProcessing = m_demo_processing ? "blur frame" : "copy frame";
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cv::String strFPS = cv::format("%2.1f", m_timer.fps());
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cv::String strDevName = cv::format("%s", m_oclDevName.c_str());
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cv::putText(u, strMode, cv::Point(0, 16), 1, 0.8, cv::Scalar(0, 0, 0));
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cv::putText(u, strProcessing, cv::Point(0, 32), 1, 0.8, cv::Scalar(0, 0, 0));
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cv::putText(u, strFPS, cv::Point(0, 48), 1, 0.8, cv::Scalar(0, 0, 0));
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cv::putText(u, strDevName, cv::Point(0, 64), 1, 0.8, cv::Scalar(0, 0, 0));
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cv::directx::convertToD3D10Texture2D(u, pSurface);
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break;
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@ -222,7 +244,7 @@ public:
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} // switch
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print_info(pSurface, m_mode, getFps(), m_oclDevName);
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m_timer.stop();
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// traditional DX render pipeline:
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// BitBlt surface to backBuffer and flip backBuffer to frontBuffer
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@ -247,37 +269,6 @@ public:
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} // render()
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void print_info(ID3D10Texture2D* pSurface, int mode, float fps, cv::String oclDevName)
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{
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HRESULT r;
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UINT subResource = ::D3D10CalcSubresource(0, 0, 1);
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D3D10_MAPPED_TEXTURE2D mappedTex;
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r = pSurface->Map(subResource, D3D10_MAP_WRITE_DISCARD, 0, &mappedTex);
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if (FAILED(r))
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{
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return;
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}
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cv::Mat m(m_height, m_width, CV_8UC4, mappedTex.pData, (int)mappedTex.RowPitch);
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cv::String strMode = cv::format("%s", m_modeStr[mode].c_str());
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cv::String strProcessing = m_demo_processing ? "blur frame" : "copy frame";
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cv::String strFPS = cv::format("%2.1f", fps);
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cv::String strDevName = cv::format("%s", oclDevName.c_str());
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cv::putText(m, strMode, cv::Point(0, 16), 1, 0.8, cv::Scalar(0, 0, 0));
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cv::putText(m, strProcessing, cv::Point(0, 32), 1, 0.8, cv::Scalar(0, 0, 0));
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cv::putText(m, strFPS, cv::Point(0, 48), 1, 0.8, cv::Scalar(0, 0, 0));
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cv::putText(m, strDevName, cv::Point(0, 64), 1, 0.8, cv::Scalar(0, 0, 0));
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m_pSurface->Unmap(subResource);
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return;
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} // print_info()
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int cleanup(void)
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{
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SAFE_RELEASE(m_pSurface);
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@ -98,7 +98,7 @@ public:
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m_pD3D11Ctx->RSSetViewports(1, &viewport);
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D3D11_TEXTURE2D_DESC desc = { 0 };
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D3D11_TEXTURE2D_DESC desc;
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desc.Width = m_width;
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desc.Height = m_height;
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@ -106,9 +106,11 @@ public:
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desc.ArraySize = 1;
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desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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desc.SampleDesc.Count = 1;
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desc.SampleDesc.Quality = 0;
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desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
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desc.Usage = D3D11_USAGE_DYNAMIC;
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desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
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desc.MiscFlags = 0;
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r = m_pD3D11Dev->CreateTexture2D(&desc, NULL, &m_pSurface);
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if (FAILED(r))
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@ -170,7 +172,7 @@ public:
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return 0;
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HRESULT r;
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ID3D11Texture2D* pSurface;
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ID3D11Texture2D* pSurface = 0;
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r = get_surface(&pSurface);
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if (FAILED(r))
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@ -178,6 +180,8 @@ public:
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throw std::runtime_error("get_surface() failed!");
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}
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m_timer.start();
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switch (m_mode)
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{
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case MODE_CPU:
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@ -186,7 +190,7 @@ public:
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UINT subResource = ::D3D11CalcSubresource(0, 0, 1);
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D3D11_MAPPED_SUBRESOURCE mappedTex;
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r = m_pD3D11Ctx->Map(m_pSurface, subResource, D3D11_MAP_WRITE_DISCARD, 0, &mappedTex);
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r = m_pD3D11Ctx->Map(pSurface, subResource, D3D11_MAP_WRITE_DISCARD, 0, &mappedTex);
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if (FAILED(r))
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{
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throw std::runtime_error("surface mapping failed!");
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@ -200,7 +204,17 @@ public:
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cv::blur(m, m, cv::Size(15, 15), cv::Point(-7, -7));
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}
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m_pD3D11Ctx->Unmap(m_pSurface, subResource);
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cv::String strMode = cv::format("%s", m_modeStr[MODE_CPU].c_str());
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cv::String strProcessing = m_demo_processing ? "blur frame" : "copy frame";
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cv::String strFPS = cv::format("%2.1f", m_timer.fps());
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cv::String strDevName = cv::format("%s", m_oclDevName.c_str());
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cv::putText(m, strMode, cv::Point(0, 16), 1, 0.8, cv::Scalar(0, 0, 0));
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cv::putText(m, strProcessing, cv::Point(0, 32), 1, 0.8, cv::Scalar(0, 0, 0));
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cv::putText(m, strFPS, cv::Point(0, 48), 1, 0.8, cv::Scalar(0, 0, 0));
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cv::putText(m, strDevName, cv::Point(0, 64), 1, 0.8, cv::Scalar(0, 0, 0));
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m_pD3D11Ctx->Unmap(pSurface, subResource);
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break;
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}
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@ -218,6 +232,16 @@ public:
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cv::blur(u, u, cv::Size(15, 15), cv::Point(-7, -7));
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}
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cv::String strMode = cv::format("%s", m_modeStr[MODE_GPU].c_str());
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cv::String strProcessing = m_demo_processing ? "blur frame" : "copy frame";
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cv::String strFPS = cv::format("%2.1f", m_timer.fps());
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cv::String strDevName = cv::format("%s", m_oclDevName.c_str());
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cv::putText(u, strMode, cv::Point(0, 16), 1, 0.8, cv::Scalar(0, 0, 0));
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cv::putText(u, strProcessing, cv::Point(0, 32), 1, 0.8, cv::Scalar(0, 0, 0));
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cv::putText(u, strFPS, cv::Point(0, 48), 1, 0.8, cv::Scalar(0, 0, 0));
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cv::putText(u, strDevName, cv::Point(0, 64), 1, 0.8, cv::Scalar(0, 0, 0));
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cv::directx::convertToD3D11Texture2D(u, pSurface);
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break;
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@ -225,7 +249,7 @@ public:
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} // switch
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print_info(pSurface, m_mode, getFps(), m_oclDevName);
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m_timer.stop();
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// traditional DX render pipeline:
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// BitBlt surface to backBuffer and flip backBuffer to frontBuffer
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@ -256,37 +280,6 @@ public:
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} // render()
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void print_info(ID3D11Texture2D* pSurface, int mode, float fps, cv::String oclDevName)
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{
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HRESULT r;
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UINT subResource = ::D3D11CalcSubresource(0, 0, 1);
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D3D11_MAPPED_SUBRESOURCE mappedTex;
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r = m_pD3D11Ctx->Map(pSurface, subResource, D3D11_MAP_WRITE_DISCARD, 0, &mappedTex);
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if (FAILED(r))
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{
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throw std::runtime_error("surface mapping failed!");
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}
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cv::Mat m(m_height, m_width, CV_8UC4, mappedTex.pData, (int)mappedTex.RowPitch);
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cv::String strMode = cv::format("%s", m_modeStr[mode].c_str());
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cv::String strProcessing = m_demo_processing ? "blur frame" : "copy frame";
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cv::String strFPS = cv::format("%2.1f", fps);
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cv::String strDevName = cv::format("%s", oclDevName.c_str());
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cv::putText(m, strMode, cv::Point(0, 16), 1, 0.8, cv::Scalar(0, 0, 0));
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cv::putText(m, strProcessing, cv::Point(0, 32), 1, 0.8, cv::Scalar(0, 0, 0));
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cv::putText(m, strFPS, cv::Point(0, 48), 1, 0.8, cv::Scalar(0, 0, 0));
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cv::putText(m, strDevName, cv::Point(0, 64), 1, 0.8, cv::Scalar(0, 0, 0));
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m_pD3D11Ctx->Unmap(pSurface, subResource);
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return;
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} // printf_info()
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int cleanup(void)
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{
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SAFE_RELEASE(m_pSurface);
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@ -152,6 +152,8 @@ public:
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return -1;
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}
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m_timer.start();
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switch (m_mode)
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{
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case MODE_CPU:
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@ -203,7 +205,9 @@ public:
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} // switch
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print_info(pSurface, m_mode, getFps(), m_oclDevName);
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m_timer.stop();
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print_info(pSurface, m_mode, m_timer.fps(), m_oclDevName);
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// traditional DX render pipeline:
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// BitBlt surface to backBuffer and flip backBuffer to frontBuffer
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@ -152,6 +152,8 @@ public:
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return -1;
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}
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m_timer.start();
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switch (m_mode)
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{
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case MODE_CPU:
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@ -203,7 +205,9 @@ public:
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} // switch
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print_info(pSurface, m_mode, getFps(), m_oclDevName);
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m_timer.stop();
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print_info(pSurface, m_mode, m_timer.fps(), m_oclDevName);
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// traditional DX render pipeline:
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// BitBlt surface to backBuffer and flip backBuffer to frontBuffer
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@ -17,6 +17,46 @@
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#define SAFE_RELEASE(p) if (p) { p->Release(); p = NULL; }
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class Timer
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{
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public:
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Timer() : m_t0(0), m_t1(0)
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{
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m_tick_frequency = (float)cv::getTickFrequency();
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}
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void start()
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{
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m_t0 = cv::getTickCount();
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time_queue.push(m_t0);
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}
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void stop()
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{
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if (time_queue.size() > 1)
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m_t1 = time_queue.front();
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if (time_queue.size() >= 25)
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time_queue.pop();
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}
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float fps()
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{
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size_t sz = time_queue.size();
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float fps = sz * m_tick_frequency / (m_t0 - m_t1);
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return fps;
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}
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public:
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float m_tick_frequency;
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int64 m_t0;
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int64 m_t1;
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std::queue<int64> time_queue;
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};
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class D3DSample : public WinApp
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{
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public:
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return WinApp::cleanup();
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}
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static float getFps()
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{
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static std::queue<int64> time_queue;
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int64 now = cv::getTickCount();
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int64 then = 0;
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time_queue.push(now);
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if (time_queue.size() >= 2)
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then = time_queue.front();
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if (time_queue.size() >= 25)
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time_queue.pop();
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size_t sz = time_queue.size();
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float fps = sz * (float)cv::getTickFrequency() / (now - then);
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return fps;
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}
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protected:
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virtual LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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{
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@ -117,6 +136,7 @@ protected:
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cv::VideoCapture m_cap;
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cv::Mat m_frame_bgr;
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cv::Mat m_frame_rgba;
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Timer m_timer;
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};
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