refactored StereoBM

This commit is contained in:
Vladislav Vinogradov
2013-05-08 14:27:56 +04:00
parent 71db862dc2
commit dd6d58f873
7 changed files with 139 additions and 116 deletions

View File

@@ -48,44 +48,25 @@
#endif
#include "opencv2/core/gpu.hpp"
#include "opencv2/calib3d.hpp"
namespace cv { namespace gpu {
class CV_EXPORTS StereoBM_GPU
/////////////////////////////////////////
// StereoBM
class CV_EXPORTS StereoBM : public cv::StereoBM
{
public:
enum { BASIC_PRESET = 0, PREFILTER_XSOBEL = 1 };
using cv::StereoBM::compute;
enum { DEFAULT_NDISP = 64, DEFAULT_WINSZ = 19 };
//! the default constructor
StereoBM_GPU();
//! the full constructor taking the camera-specific preset, number of disparities and the SAD window size. ndisparities must be multiple of 8.
StereoBM_GPU(int preset, int ndisparities = DEFAULT_NDISP, int winSize = DEFAULT_WINSZ);
//! the stereo correspondence operator. Finds the disparity for the specified rectified stereo pair
//! Output disparity has CV_8U type.
void operator()(const GpuMat& left, const GpuMat& right, GpuMat& disparity, Stream& stream = Stream::Null());
//! Some heuristics that tries to estmate
// if current GPU will be faster than CPU in this algorithm.
// It queries current active device.
static bool checkIfGpuCallReasonable();
int preset;
int ndisp;
int winSize;
// If avergeTexThreshold == 0 => post procesing is disabled
// If avergeTexThreshold != 0 then disparity is set 0 in each point (x,y) where for left image
// SumOfHorizontalGradiensInWindow(x, y, winSize) < (winSize * winSize) * avergeTexThreshold
// i.e. input left image is low textured.
float avergeTexThreshold;
private:
GpuMat minSSD, leBuf, riBuf;
virtual void compute(InputArray left, InputArray right, OutputArray disparity, Stream& stream) = 0;
};
CV_EXPORTS Ptr<gpu::StereoBM> createStereoBM(int numDisparities = 64, int blockSize = 19);
// "Efficient Belief Propagation for Early Vision"
// P.Felzenszwalb
class CV_EXPORTS StereoBeliefPropagation