diff --git a/doc/tutorials/core/mat_the_basic_image_container/mat_the_basic_image_container.rst b/doc/tutorials/core/mat_the_basic_image_container/mat_the_basic_image_container.rst index ce65c0a42..de38a858d 100644 --- a/doc/tutorials/core/mat_the_basic_image_container/mat_the_basic_image_container.rst +++ b/doc/tutorials/core/mat_the_basic_image_container/mat_the_basic_image_container.rst @@ -86,7 +86,7 @@ Each of the building components has their own valid domains. This leads to the d Creating a *Mat* object explicitly ================================== -In the :ref:`Load_Save_Image` tutorial you have already learned how to write a matrix to an image file by using the :imwrite:`imwrite() <>` function. However, for debugging purposes it's much more convenient to see the actual values. You can do this using the << operator of *Mat*. Be aware that this only works for two dimensional matrices. +In the :ref:`Load_Save_Image` tutorial you have already learned how to write a matrix to an image file by using the :readwriteimagevideo:`imwrite() ` function. However, for debugging purposes it's much more convenient to see the actual values. You can do this using the << operator of *Mat*. Be aware that this only works for two dimensional matrices. Although *Mat* works really well as an image container, it is also a general matrix class. Therefore, it is possible to create and manipulate multidimensional matrices. You can create a Mat object in multiple ways: diff --git a/doc/tutorials/introduction/load_save_image/load_save_image.rst b/doc/tutorials/introduction/load_save_image/load_save_image.rst index 675387efb..e9fccce1c 100644 --- a/doc/tutorials/introduction/load_save_image/load_save_image.rst +++ b/doc/tutorials/introduction/load_save_image/load_save_image.rst @@ -5,7 +5,7 @@ Load, Modify, and Save an Image .. note:: - We assume that by now you know how to load an image using :imread:`imread <>` and to display it in a window (using :imshow:`imshow <>`). Read the :ref:`Display_Image` tutorial otherwise. + We assume that by now you know how to load an image using :readwriteimagevideo:`imread() ` and to display it in a window (using :imshow:`imshow <>`). Read the :ref:`Display_Image` tutorial otherwise. Goals ====== @@ -14,9 +14,9 @@ In this tutorial you will learn how to: .. container:: enumeratevisibleitemswithsquare - * Load an image using :imread:`imread <>` + * Load an image using :readwriteimagevideo:`imread() ` * Transform an image from BGR to Grayscale format by using :cvt_color:`cvtColor <>` - * Save your transformed image in a file on disk (using :imwrite:`imwrite <>`) + * Save your transformed image in a file on disk (using :readwriteimagevideo:`imwrite() `) Code ====== @@ -66,7 +66,7 @@ Explanation #. We begin by: * Creating a Mat object to store the image information - * Load an image using :imread:`imread <>`, located in the path given by *imageName*. Fort this example, assume you are loading a RGB image. + * Load an image using :readwriteimagevideo:`imread() `, located in the path given by *imageName*. Fort this example, assume you are loading a RGB image. #. Now we are going to convert our image from BGR to Grayscale format. OpenCV has a really nice function to do this kind of transformations: @@ -80,9 +80,9 @@ Explanation * a source image (*image*) * a destination image (*gray_image*), in which we will save the converted image. - * an additional parameter that indicates what kind of transformation will be performed. In this case we use **CV_BGR2GRAY** (because of :imread:`imread <>` has BGR default channel order in case of color images). + * an additional parameter that indicates what kind of transformation will be performed. In this case we use **CV_BGR2GRAY** (because of :readwriteimagevideo:`imread() ` has BGR default channel order in case of color images). -#. So now we have our new *gray_image* and want to save it on disk (otherwise it will get lost after the program ends). To save it, we will use a function analagous to :imread:`imread <>`: :imwrite:`imwrite <>` +#. So now we have our new *gray_image* and want to save it on disk (otherwise it will get lost after the program ends). To save it, we will use a function analagous to :readwriteimagevideo:`imread() `: :readwriteimagevideo:`imwrite() ` .. code-block:: cpp