added GlArrays class and pointCloudShow function
This commit is contained in:
@@ -241,11 +241,15 @@ namespace cv { namespace gpu
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GlBuffer(Size size, int type, Usage usage);
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//! copy from host/device memory
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GlBuffer(const Mat& mat, Usage usage);
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GlBuffer(InputArray mat, Usage usage);
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GlBuffer(const GpuMat& d_mat, Usage usage);
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GlBuffer(const GlBuffer& other);
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~GlBuffer();
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GlBuffer& operator =(const GlBuffer& other);
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void create(int rows, int cols, int type, Usage usage);
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inline void create(Size size, int type, Usage usage) { create(size.height, size.width, type, usage); }
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inline void create(int rows, int cols, int type) { create(rows, cols, type, usage()); }
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@@ -254,7 +258,7 @@ namespace cv { namespace gpu
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void release();
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//! copy from host/device memory
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void copyFrom(const Mat& mat);
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void copyFrom(InputArray mat);
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void copyFrom(const GpuMat& d_mat);
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void bind() const;
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@@ -267,11 +271,12 @@ namespace cv { namespace gpu
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//! map to device memory
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GpuMat mapDevice();
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void unmapDevice();
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int rows;
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int cols;
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inline int rows() const { return rows_; }
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inline int cols() const { return cols_; }
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inline Size size() const { return Size(cols_, rows_); }
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inline bool empty() const { return rows_ == 0 || cols_ == 0; }
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inline Size size() const { return Size(cols, rows); }
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inline bool empty() const { return rows == 0 || cols == 0; }
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inline int type() const { return type_; }
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inline int depth() const { return CV_MAT_DEPTH(type_); }
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@@ -282,8 +287,6 @@ namespace cv { namespace gpu
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inline Usage usage() const { return usage_; }
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private:
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int rows_;
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int cols_;
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int type_;
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Usage usage_;
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@@ -303,26 +306,31 @@ namespace cv { namespace gpu
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GlTexture(Size size, int type);
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//! copy from host/device memory
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explicit GlTexture(const Mat& mat, bool bgra = true);
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explicit GlTexture(InputArray mat, bool bgra = true);
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explicit GlTexture(const GlBuffer& buf, bool bgra = true);
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GlTexture(const GlTexture& other);
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~GlTexture();
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GlTexture& operator =(const GlTexture& other);
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void create(int rows, int cols, int type);
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inline void create(Size size, int type) { create(size.height, size.width, type); }
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void release();
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//! copy from host/device memory
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void copyFrom(const Mat& mat, bool bgra = true);
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void copyFrom(InputArray mat, bool bgra = true);
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void copyFrom(const GlBuffer& buf, bool bgra = true);
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void bind() const;
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void unbind() const;
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inline int rows() const { return rows_; }
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inline int cols() const { return cols_; }
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inline Size size() const { return Size(cols_, rows_); }
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inline bool empty() const { return rows_ == 0 || cols_ == 0; }
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int rows;
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int cols;
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inline Size size() const { return Size(cols, rows); }
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inline bool empty() const { return rows == 0 || cols == 0; }
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inline int type() const { return type_; }
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inline int depth() const { return CV_MAT_DEPTH(type_); }
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@@ -331,22 +339,136 @@ namespace cv { namespace gpu
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inline int elemSize1() const { return CV_ELEM_SIZE1(type_); }
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private:
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int rows_;
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int cols_;
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int type_;
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class Impl;
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Ptr<Impl> impl_;
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};
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//! OpenGL Arrays
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class CV_EXPORTS GlArrays
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{
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public:
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inline GlArrays()
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: vertex_(GlBuffer::ARRAY_BUFFER), color_(GlBuffer::ARRAY_BUFFER), bgra_(true), normal_(GlBuffer::ARRAY_BUFFER), texCoord_(GlBuffer::ARRAY_BUFFER)
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{
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}
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void setVertexArray(const GlBuffer& vertex);
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void setVertexArray(const GpuMat& vertex);
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void setVertexArray(InputArray vertex);
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inline void resetVertexArray() { vertex_.release(); }
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void setColorArray(const GlBuffer& color, bool bgra = true);
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void setColorArray(const GpuMat& color, bool bgra = true);
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void setColorArray(InputArray color, bool bgra = true);
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inline void resetColorArray() { color_.release(); }
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void setNormalArray(const GlBuffer& normal);
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void setNormalArray(const GpuMat& normal);
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void setNormalArray(InputArray normal);
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inline void resetNormalArray() { normal_.release(); }
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void setTexCoordArray(const GlBuffer& texCoord);
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void setTexCoordArray(const GpuMat& texCoord);
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void setTexCoordArray(InputArray texCoord);
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inline void resetTexCoordArray() { texCoord_.release(); }
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void bind() const;
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void unbind() const;
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inline int rows() const { return vertex_.rows; }
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inline int cols() const { return vertex_.cols; }
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inline Size size() const { return vertex_.size(); }
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inline bool empty() const { return vertex_.empty(); }
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private:
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GlBuffer vertex_;
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GlBuffer color_;
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bool bgra_;
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GlBuffer normal_;
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GlBuffer texCoord_;
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};
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//! render functions
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CV_EXPORTS void render(const GlTexture& tex);
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//! render texture rectangle in window
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CV_EXPORTS void render(const GlTexture& tex,
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Rect_<double> wndRect = Rect_<double>(0.0, 0.0, 1.0, 1.0),
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Rect_<double> texRect = Rect_<double>(0.0, 0.0, 1.0, 1.0));
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//! render mode
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namespace RenderMode {
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enum {
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POINTS = 0x0000,
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LINES = 0x0001,
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LINE_LOOP = 0x0002,
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LINE_STRIP = 0x0003,
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TRIANGLES = 0x0004,
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TRIANGLE_STRIP = 0x0005,
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TRIANGLE_FAN = 0x0006,
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QUADS = 0x0007,
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QUAD_STRIP = 0x0008,
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POLYGON = 0x0009
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};
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}
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//! render OpenGL arrays
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CV_EXPORTS void render(const GlArrays& arr, int mode = RenderMode::POINTS);
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//! OpenGL camera
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class CV_EXPORTS GlCamera
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{
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public:
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GlCamera();
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void lookAt(Point3d eye, Point3d center, Point3d up);
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void setCameraPos(Point3d pos, double yaw, double pitch, double roll);
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void setScale(Point3d scale);
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void setProjectionMatrix(const Mat& projectionMatrix, bool transpose = true);
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void setPerspectiveProjection(double fov, double aspect, double zNear, double zFar);
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void setOrthoProjection(double left, double right, double bottom, double top, double zNear, double zFar);
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void setupProjectionMatrix() const;
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void setupModelViewMatrix() const;
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private:
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Point3d eye_;
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Point3d center_;
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Point3d up_;
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Point3d pos_;
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double yaw_;
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double pitch_;
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double roll_;
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bool useLookAtParams_;
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Point3d scale_;
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Mat projectionMatrix_;
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double fov_;
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double aspect_;
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double left_;
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double right_;
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double bottom_;
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double top_;
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double zNear_;
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double zFar_;
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bool perspectiveProjection_;
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};
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//! OpenGL extension table
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class CV_EXPORTS GlFuncTab
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{
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public:
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virtual ~GlFuncTab() {}
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virtual ~GlFuncTab();
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virtual void genBuffers(int n, unsigned int* buffers) const = 0;
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virtual void deleteBuffers(int n, const unsigned int* buffers) const = 0;
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@@ -52,6 +52,7 @@
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#ifdef HAVE_OPENGL
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#include <GL/gl.h>
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#include <Gl/glu.h>
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#ifdef HAVE_CUDA
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#include <cuda_gl_interop.h>
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@@ -982,6 +983,12 @@ namespace
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}
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}
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cv::gpu::GlFuncTab::~GlFuncTab()
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{
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if (g_glFuncTab == this)
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g_glFuncTab = 0;
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}
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void cv::gpu::setGlFuncTab(const GlFuncTab* tab)
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{
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g_glFuncTab = tab;
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@@ -1327,7 +1334,7 @@ inline void cv::gpu::GlBuffer::Impl::unmapDevice(cudaStream_t stream)
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#endif // HAVE_OPENGL
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cv::gpu::GlBuffer::GlBuffer(Usage usage) : rows_(0), cols_(0), type_(0), usage_(usage)
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cv::gpu::GlBuffer::GlBuffer(Usage usage) : rows(0), cols(0), type_(0), usage_(usage)
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{
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#ifndef HAVE_OPENGL
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throw_nogl();
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@@ -1336,43 +1343,44 @@ cv::gpu::GlBuffer::GlBuffer(Usage usage) : rows_(0), cols_(0), type_(0), usage_(
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#endif
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}
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cv::gpu::GlBuffer::GlBuffer(int rows, int cols, int type, Usage usage) : rows_(0), cols_(0), type_(0), usage_(usage)
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cv::gpu::GlBuffer::GlBuffer(int rows_, int cols_, int type, Usage usage) : rows(0), cols(0), type_(0), usage_(usage)
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{
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#ifndef HAVE_OPENGL
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throw_nogl();
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#else
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impl_ = new Impl(rows, cols, type, usage);
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rows_ = rows;
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cols_ = cols;
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impl_ = new Impl(rows_, cols_, type, usage);
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rows = rows_;
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cols = cols_;
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type_ = type;
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#endif
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}
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cv::gpu::GlBuffer::GlBuffer(Size size, int type, Usage usage) : rows_(0), cols_(0), type_(0), usage_(usage)
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cv::gpu::GlBuffer::GlBuffer(Size size, int type, Usage usage) : rows(0), cols(0), type_(0), usage_(usage)
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{
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#ifndef HAVE_OPENGL
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throw_nogl();
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#else
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impl_ = new Impl(size.height, size.width, type, usage);
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rows_ = size.height;
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cols_ = size.width;
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rows = size.height;
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cols = size.width;
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type_ = type;
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#endif
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}
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cv::gpu::GlBuffer::GlBuffer(const Mat& mat, Usage usage) : rows_(0), cols_(0), type_(0), usage_(usage)
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cv::gpu::GlBuffer::GlBuffer(InputArray mat_, Usage usage) : rows(0), cols(0), type_(0), usage_(usage)
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{
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#ifndef HAVE_OPENGL
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throw_nogl();
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#else
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Mat mat = mat_.getMat();
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impl_ = new Impl(mat, usage);
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rows_ = mat.rows;
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cols_ = mat.cols;
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rows = mat.rows;
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cols = mat.cols;
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type_ = mat.type();
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#endif
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}
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cv::gpu::GlBuffer::GlBuffer(const GpuMat& d_mat, Usage usage) : rows_(0), cols_(0), type_(0), usage_(usage)
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cv::gpu::GlBuffer::GlBuffer(const GpuMat& d_mat, Usage usage) : rows(0), cols(0), type_(0), usage_(usage)
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{
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#ifndef HAVE_OPENGL
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throw_nogl();
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@@ -1382,27 +1390,42 @@ cv::gpu::GlBuffer::GlBuffer(const GpuMat& d_mat, Usage usage) : rows_(0), cols_(
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#else
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impl_ = new Impl(d_mat.rows, d_mat.cols, d_mat.type(), usage);
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impl_->copyFrom(d_mat);
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rows_ = d_mat.rows;
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cols_ = d_mat.cols;
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rows = d_mat.rows;
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cols = d_mat.cols;
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type_ = d_mat.type();
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#endif
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#endif
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}
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cv::gpu::GlBuffer::GlBuffer(const GlBuffer& other)
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: rows(other.rows), cols(other.cols), type_(other.type_), usage_(other.usage_), impl_(other.impl_)
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{
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}
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cv::gpu::GlBuffer::~GlBuffer()
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{
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}
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void cv::gpu::GlBuffer::create(int rows, int cols, int type, Usage usage)
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GlBuffer& cv::gpu::GlBuffer::operator =(const GlBuffer& other)
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{
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rows = other.rows;
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cols = other.cols;
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type_ = other.type_;
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usage_ = other.usage_;
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impl_ = other.impl_;
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return *this;
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}
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void cv::gpu::GlBuffer::create(int rows_, int cols_, int type, Usage usage)
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{
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#ifndef HAVE_OPENGL
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throw_nogl();
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#else
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if (rows_ != rows || cols_ != cols || type_ != type || usage_ != usage)
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{
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impl_ = new Impl(rows, cols, type, usage);
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rows_ = rows;
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cols_ = cols;
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impl_ = new Impl(rows_, cols_, type, usage);
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rows = rows_;
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cols = cols_;
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type_ = type;
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usage_ = usage;
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}
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@@ -1418,11 +1441,12 @@ void cv::gpu::GlBuffer::release()
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#endif
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}
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void cv::gpu::GlBuffer::copyFrom(const Mat& mat)
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void cv::gpu::GlBuffer::copyFrom(InputArray mat_)
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{
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#ifndef HAVE_OPENGL
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throw_nogl();
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#else
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Mat mat = mat_.getMat();
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create(mat.rows, mat.cols, mat.type());
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impl_->copyFrom(mat, usage_);
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#endif
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@@ -1466,7 +1490,7 @@ Mat cv::gpu::GlBuffer::mapHost()
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throw_nogl();
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return Mat();
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#else
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return impl_->mapHost(rows_, cols_, type_, usage_);
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return impl_->mapHost(rows, cols, type_, usage_);
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#endif
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}
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@@ -1489,7 +1513,7 @@ GpuMat cv::gpu::GlBuffer::mapDevice()
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throw_nogpu();
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return GpuMat();
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#else
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return impl_->mapDevice(rows_, cols_, type_);
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return impl_->mapDevice(rows, cols, type_);
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#endif
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#endif
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}
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@@ -1643,7 +1667,7 @@ cv::gpu::GlTexture::Impl::Impl(const GlBuffer& buf, bool bgra) : tex_(0)
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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CV_CheckGlError();
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glTexImage2D(GL_TEXTURE_2D, 0, cn, buf.cols(), buf.rows(), 0, format, gl_types[depth], 0);
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glTexImage2D(GL_TEXTURE_2D, 0, cn, buf.cols, buf.rows, 0, format, gl_types[depth], 0);
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CV_CheckGlError();
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buf.unbind();
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@@ -1682,7 +1706,7 @@ void cv::gpu::GlTexture::Impl::copyFrom(const GlBuffer& buf, bool bgra)
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int cn = buf.channels();
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GLenum format = cn == 1 ? GL_LUMINANCE : (cn == 3 ? (bgra ? GL_BGR : GL_RGB) : (bgra ? GL_BGRA : GL_RGBA));
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, buf.cols(), buf.rows(), format, gl_types[buf.depth()], 0);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, buf.cols, buf.rows, format, gl_types[buf.depth()], 0);
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CV_CheckGlError();
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buf.unbind();
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@@ -1708,7 +1732,7 @@ inline void cv::gpu::GlTexture::Impl::unbind() const
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#endif // HAVE_OPENGL
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cv::gpu::GlTexture::GlTexture() : rows_(0), cols_(0), type_(0)
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cv::gpu::GlTexture::GlTexture() : rows(0), cols(0), type_(0)
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{
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#ifndef HAVE_OPENGL
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throw_nogl();
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@@ -1717,68 +1741,83 @@ cv::gpu::GlTexture::GlTexture() : rows_(0), cols_(0), type_(0)
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#endif
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}
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cv::gpu::GlTexture::GlTexture(int rows, int cols, int type) : rows_(0), cols_(0), type_(0)
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cv::gpu::GlTexture::GlTexture(int rows_, int cols_, int type) : rows(0), cols(0), type_(0)
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{
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#ifndef HAVE_OPENGL
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throw_nogl();
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#else
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impl_ = new Impl(rows, cols, type);
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rows_ = rows;
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cols_ = cols;
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impl_ = new Impl(rows_, cols_, type);
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rows = rows_;
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cols = cols_;
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type_ = type;
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#endif
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}
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cv::gpu::GlTexture::GlTexture(Size size, int type) : rows_(0), cols_(0), type_(0)
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cv::gpu::GlTexture::GlTexture(Size size, int type) : rows(0), cols(0), type_(0)
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{
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#ifndef HAVE_OPENGL
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throw_nogl();
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#else
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impl_ = new Impl(size.height, size.width, type);
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rows_ = size.height;
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cols_ = size.width;
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rows = size.height;
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cols = size.width;
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type_ = type;
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#endif
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}
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cv::gpu::GlTexture::GlTexture(const Mat& mat, bool bgra) : rows_(0), cols_(0), type_(0)
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cv::gpu::GlTexture::GlTexture(InputArray mat_, bool bgra) : rows(0), cols(0), type_(0)
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{
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#ifndef HAVE_OPENGL
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throw_nogl();
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#else
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Mat mat = mat_.getMat();
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impl_ = new Impl(mat, bgra);
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rows_ = mat.rows;
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cols_ = mat.cols;
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rows = mat.rows;
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cols = mat.cols;
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type_ = mat.type();
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#endif
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}
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|
||||
cv::gpu::GlTexture::GlTexture(const GlBuffer& buf, bool bgra) : rows_(0), cols_(0), type_(0)
|
||||
cv::gpu::GlTexture::GlTexture(const GlBuffer& buf, bool bgra) : rows(0), cols(0), type_(0)
|
||||
{
|
||||
#ifndef HAVE_OPENGL
|
||||
throw_nogl();
|
||||
#else
|
||||
impl_ = new Impl(buf, bgra);
|
||||
rows_ = buf.rows();
|
||||
cols_ = buf.cols();
|
||||
rows = buf.rows;
|
||||
cols = buf.cols;
|
||||
type_ = buf.type();
|
||||
#endif
|
||||
}
|
||||
|
||||
cv::gpu::GlTexture::GlTexture(const GlTexture& other)
|
||||
: rows(other.rows), cols(other.cols), type_(other.type_), impl_(other.impl_)
|
||||
{
|
||||
}
|
||||
|
||||
cv::gpu::GlTexture::~GlTexture()
|
||||
{
|
||||
}
|
||||
|
||||
void cv::gpu::GlTexture::create(int rows, int cols, int type)
|
||||
GlTexture& cv::gpu::GlTexture::operator =(const GlTexture& other)
|
||||
{
|
||||
rows = other.rows;
|
||||
cols = other.cols;
|
||||
type_ = other.type_;
|
||||
impl_ = other.impl_;
|
||||
return *this;
|
||||
}
|
||||
|
||||
void cv::gpu::GlTexture::create(int rows_, int cols_, int type)
|
||||
{
|
||||
#ifndef HAVE_OPENGL
|
||||
throw_nogl();
|
||||
#else
|
||||
if (rows_ != rows || cols_ != cols || type_ != type)
|
||||
{
|
||||
impl_ = new Impl(rows, cols, type);
|
||||
rows_ = rows;
|
||||
cols_ = cols;
|
||||
impl_ = new Impl(rows_, cols_, type);
|
||||
rows = rows_;
|
||||
cols = cols_;
|
||||
type_ = type;
|
||||
}
|
||||
#endif
|
||||
@@ -1793,11 +1832,12 @@ void cv::gpu::GlTexture::release()
|
||||
#endif
|
||||
}
|
||||
|
||||
void cv::gpu::GlTexture::copyFrom(const Mat& mat, bool bgra)
|
||||
void cv::gpu::GlTexture::copyFrom(InputArray mat_, bool bgra)
|
||||
{
|
||||
#ifndef HAVE_OPENGL
|
||||
throw_nogl();
|
||||
#else
|
||||
Mat mat = mat_.getMat();
|
||||
create(mat.rows, mat.cols, mat.type());
|
||||
impl_->copyFrom(mat, bgra);
|
||||
#endif
|
||||
@@ -1808,7 +1848,7 @@ void cv::gpu::GlTexture::copyFrom(const GlBuffer& buf, bool bgra)
|
||||
#ifndef HAVE_OPENGL
|
||||
throw_nogl();
|
||||
#else
|
||||
create(buf.rows(), buf.cols(), buf.type());
|
||||
create(buf.rows, buf.cols, buf.type());
|
||||
impl_->copyFrom(buf, bgra);
|
||||
#endif
|
||||
}
|
||||
@@ -1831,10 +1871,247 @@ void cv::gpu::GlTexture::unbind() const
|
||||
#endif
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// GlArrays
|
||||
|
||||
void cv::gpu::GlArrays::setVertexArray(const GlBuffer& vertex)
|
||||
{
|
||||
CV_Assert(vertex.usage() == GlBuffer::ARRAY_BUFFER);
|
||||
|
||||
int cn = vertex.channels();
|
||||
int depth = vertex.depth();
|
||||
|
||||
CV_Assert(cn == 2 || cn == 3 || cn == 4);
|
||||
CV_Assert(depth == CV_16S || depth == CV_32S || depth == CV_32F || depth == CV_64F);
|
||||
|
||||
vertex_ = vertex;
|
||||
}
|
||||
|
||||
void cv::gpu::GlArrays::setVertexArray(const GpuMat& vertex)
|
||||
{
|
||||
int cn = vertex.channels();
|
||||
int depth = vertex.depth();
|
||||
|
||||
CV_Assert(cn == 2 || cn == 3 || cn == 4);
|
||||
CV_Assert(depth == CV_16S || depth == CV_32S || depth == CV_32F || depth == CV_64F);
|
||||
|
||||
vertex_.copyFrom(vertex);
|
||||
}
|
||||
|
||||
void cv::gpu::GlArrays::setVertexArray(InputArray vertex)
|
||||
{
|
||||
int cn = vertex.channels();
|
||||
int depth = vertex.depth();
|
||||
|
||||
CV_Assert(cn == 2 || cn == 3 || cn == 4);
|
||||
CV_Assert(depth == CV_16S || depth == CV_32S || depth == CV_32F || depth == CV_64F);
|
||||
|
||||
vertex_.copyFrom(vertex);
|
||||
}
|
||||
|
||||
void cv::gpu::GlArrays::setColorArray(const GlBuffer& color, bool bgra)
|
||||
{
|
||||
CV_Assert(color.usage() == GlBuffer::ARRAY_BUFFER);
|
||||
|
||||
int cn = color.channels();
|
||||
|
||||
CV_Assert((cn == 3 && !bgra) || cn == 4);
|
||||
|
||||
color_ = color;
|
||||
bgra_ = bgra;
|
||||
}
|
||||
|
||||
void cv::gpu::GlArrays::setColorArray(const GpuMat& color, bool bgra)
|
||||
{
|
||||
int cn = color.channels();
|
||||
|
||||
CV_Assert((cn == 3 && !bgra) || cn == 4);
|
||||
|
||||
color_.copyFrom(color);
|
||||
bgra_ = bgra;
|
||||
}
|
||||
|
||||
void cv::gpu::GlArrays::setColorArray(InputArray color, bool bgra)
|
||||
{
|
||||
int cn = color.channels();
|
||||
|
||||
CV_Assert((cn == 3 && !bgra) || cn == 4);
|
||||
|
||||
color_.copyFrom(color);
|
||||
bgra_ = bgra;
|
||||
}
|
||||
|
||||
void cv::gpu::GlArrays::setNormalArray(const GlBuffer& normal)
|
||||
{
|
||||
CV_Assert(normal.usage() == GlBuffer::ARRAY_BUFFER);
|
||||
|
||||
int cn = normal.channels();
|
||||
int depth = normal.depth();
|
||||
|
||||
CV_Assert(cn == 3);
|
||||
CV_Assert(depth == CV_8S || depth == CV_16S || depth == CV_32S || depth == CV_32F || depth == CV_64F);
|
||||
|
||||
normal_ = normal;
|
||||
}
|
||||
|
||||
void cv::gpu::GlArrays::setNormalArray(const GpuMat& normal)
|
||||
{
|
||||
int cn = normal.channels();
|
||||
int depth = normal.depth();
|
||||
|
||||
CV_Assert(cn == 3);
|
||||
CV_Assert(depth == CV_8S || depth == CV_16S || depth == CV_32S || depth == CV_32F || depth == CV_64F);
|
||||
|
||||
normal_.copyFrom(normal);
|
||||
}
|
||||
|
||||
void cv::gpu::GlArrays::setNormalArray(InputArray normal)
|
||||
{
|
||||
int cn = normal.channels();
|
||||
int depth = normal.depth();
|
||||
|
||||
CV_Assert(cn == 3);
|
||||
CV_Assert(depth == CV_8S || depth == CV_16S || depth == CV_32S || depth == CV_32F || depth == CV_64F);
|
||||
|
||||
normal_.copyFrom(normal);
|
||||
}
|
||||
|
||||
void cv::gpu::GlArrays::setTexCoordArray(const GlBuffer& texCoord)
|
||||
{
|
||||
CV_Assert(texCoord.usage() == GlBuffer::ARRAY_BUFFER);
|
||||
|
||||
int cn = texCoord.channels();
|
||||
int depth = texCoord.depth();
|
||||
|
||||
CV_Assert(cn >= 1 && cn <= 4);
|
||||
CV_Assert(depth == CV_16S || depth == CV_32S || depth == CV_32F || depth == CV_64F);
|
||||
|
||||
texCoord_ = texCoord;
|
||||
}
|
||||
|
||||
void cv::gpu::GlArrays::setTexCoordArray(const GpuMat& texCoord)
|
||||
{
|
||||
int cn = texCoord.channels();
|
||||
int depth = texCoord.depth();
|
||||
|
||||
CV_Assert(cn >= 1 && cn <= 4);
|
||||
CV_Assert(depth == CV_16S || depth == CV_32S || depth == CV_32F || depth == CV_64F);
|
||||
|
||||
texCoord_.copyFrom(texCoord);
|
||||
}
|
||||
|
||||
void cv::gpu::GlArrays::setTexCoordArray(InputArray texCoord)
|
||||
{
|
||||
int cn = texCoord.channels();
|
||||
int depth = texCoord.depth();
|
||||
|
||||
CV_Assert(cn >= 1 && cn <= 4);
|
||||
CV_Assert(depth == CV_16S || depth == CV_32S || depth == CV_32F || depth == CV_64F);
|
||||
|
||||
texCoord_.copyFrom(texCoord);
|
||||
}
|
||||
|
||||
void cv::gpu::GlArrays::bind() const
|
||||
{
|
||||
#ifndef HAVE_OPENGL
|
||||
throw_nogl();
|
||||
#else
|
||||
CV_DbgAssert(texCoord_.empty() || texCoord_.size().area() == vertex_.size().area());
|
||||
CV_DbgAssert(normal_.empty() || normal_.size().area() == vertex_.size().area());
|
||||
CV_DbgAssert(color_.empty() || color_.size().area() == vertex_.size().area());
|
||||
|
||||
if (!texCoord_.empty())
|
||||
{
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
CV_CheckGlError();
|
||||
|
||||
texCoord_.bind();
|
||||
|
||||
glTexCoordPointer(texCoord_.channels(), gl_types[texCoord_.depth()], 0, 0);
|
||||
CV_CheckGlError();
|
||||
|
||||
texCoord_.unbind();
|
||||
}
|
||||
|
||||
if (!normal_.empty())
|
||||
{
|
||||
glEnableClientState(GL_NORMAL_ARRAY);
|
||||
CV_CheckGlError();
|
||||
|
||||
normal_.bind();
|
||||
|
||||
glNormalPointer(gl_types[normal_.depth()], 0, 0);
|
||||
CV_CheckGlError();
|
||||
|
||||
normal_.unbind();
|
||||
}
|
||||
|
||||
if (!color_.empty())
|
||||
{
|
||||
glEnableClientState(GL_COLOR_ARRAY);
|
||||
CV_CheckGlError();
|
||||
|
||||
color_.bind();
|
||||
|
||||
int cn = color_.channels();
|
||||
int format = cn == 3 ? cn : (bgra_ ? GL_BGRA : 4);
|
||||
|
||||
glColorPointer(format, gl_types[color_.depth()], 0, 0);
|
||||
CV_CheckGlError();
|
||||
|
||||
color_.unbind();
|
||||
}
|
||||
|
||||
if (!vertex_.empty())
|
||||
{
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
CV_CheckGlError();
|
||||
|
||||
vertex_.bind();
|
||||
|
||||
glVertexPointer(vertex_.channels(), gl_types[vertex_.depth()], 0, 0);
|
||||
CV_CheckGlError();
|
||||
|
||||
vertex_.unbind();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void cv::gpu::GlArrays::unbind() const
|
||||
{
|
||||
#ifndef HAVE_OPENGL
|
||||
throw_nogl();
|
||||
#else
|
||||
if (!texCoord_.empty())
|
||||
{
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
CV_CheckGlError();
|
||||
}
|
||||
|
||||
if (!normal_.empty())
|
||||
{
|
||||
glDisableClientState(GL_NORMAL_ARRAY);
|
||||
CV_CheckGlError();
|
||||
}
|
||||
|
||||
if (!color_.empty())
|
||||
{
|
||||
glDisableClientState(GL_COLOR_ARRAY);
|
||||
CV_CheckGlError();
|
||||
}
|
||||
|
||||
if (!vertex_.empty())
|
||||
{
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
CV_CheckGlError();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// Rendering
|
||||
|
||||
void cv::gpu::render(const GlTexture& tex)
|
||||
void cv::gpu::render(const GlTexture& tex, Rect_<double> wndRect, Rect_<double> texRect)
|
||||
{
|
||||
#ifndef HAVE_OPENGL
|
||||
throw_nogl();
|
||||
@@ -1843,29 +2120,20 @@ void cv::gpu::render(const GlTexture& tex)
|
||||
{
|
||||
tex.bind();
|
||||
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glOrtho(0, 1, 1, 0, -1, 1);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
glVertex2d(0.0, 0.0);
|
||||
glTexCoord2d(1.0, 0.0);
|
||||
|
||||
glVertex2d(1.0, 0.0);
|
||||
glTexCoord2d(1.0, 1.0);
|
||||
|
||||
glVertex2d(1.0, 1.0);
|
||||
glTexCoord2d(0.0, 1.0);
|
||||
|
||||
glVertex2d(0.0, 1.0);
|
||||
glTexCoord2d(0.0, 0.0);
|
||||
glTexCoord2d(texRect.x, texRect.y);
|
||||
glVertex2d(wndRect.x, wndRect.y);
|
||||
|
||||
glTexCoord2d(texRect.x, texRect.y + texRect.height);
|
||||
glVertex2d(wndRect.x, (wndRect.y + wndRect.height));
|
||||
|
||||
glTexCoord2d(texRect.x + texRect.width, texRect.y + texRect.height);
|
||||
glVertex2d(wndRect.x + wndRect.width, (wndRect.y + wndRect.height));
|
||||
|
||||
glTexCoord2d(texRect.x + texRect.width, texRect.y);
|
||||
glVertex2d(wndRect.x + wndRect.width, wndRect.y);
|
||||
glEnd();
|
||||
|
||||
CV_CheckGlError();
|
||||
@@ -1875,6 +2143,142 @@ void cv::gpu::render(const GlTexture& tex)
|
||||
#endif
|
||||
}
|
||||
|
||||
void cv::gpu::render(const GlArrays& arr, int mode)
|
||||
{
|
||||
#ifndef HAVE_OPENGL
|
||||
throw_nogl();
|
||||
#else
|
||||
arr.bind();
|
||||
|
||||
glDrawArrays(mode, 0, arr.size().area());
|
||||
|
||||
arr.unbind();
|
||||
#endif
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// GlCamera
|
||||
|
||||
cv::gpu::GlCamera::GlCamera() :
|
||||
eye_(0.0, 0.0, -5.0), center_(0.0, 0.0, 0.0), up_(0.0, 1.0, 0.0),
|
||||
pos_(0.0, 0.0, -5.0), yaw_(0.0), pitch_(0.0), roll_(0.0),
|
||||
useLookAtParams_(false),
|
||||
|
||||
scale_(1.0, 1.0, 1.0),
|
||||
|
||||
projectionMatrix_(),
|
||||
fov_(45.0), aspect_(0.0),
|
||||
left_(0.0), right_(1.0), bottom_(1.0), top_(0.0),
|
||||
zNear_(-1.0), zFar_(1.0),
|
||||
perspectiveProjection_(false)
|
||||
{
|
||||
}
|
||||
|
||||
void cv::gpu::GlCamera::lookAt(Point3d eye, Point3d center, Point3d up)
|
||||
{
|
||||
eye_ = eye;
|
||||
center_ = center;
|
||||
up_ = up;
|
||||
useLookAtParams_ = true;
|
||||
}
|
||||
|
||||
void cv::gpu::GlCamera::setCameraPos(Point3d pos, double yaw, double pitch, double roll)
|
||||
{
|
||||
pos_ = pos;
|
||||
yaw_ = yaw;
|
||||
pitch_ = pitch;
|
||||
roll_ = roll;
|
||||
useLookAtParams_ = false;
|
||||
}
|
||||
|
||||
void cv::gpu::GlCamera::setScale(Point3d scale)
|
||||
{
|
||||
scale_ = scale;
|
||||
}
|
||||
|
||||
void cv::gpu::GlCamera::setProjectionMatrix(const Mat& projectionMatrix, bool transpose)
|
||||
{
|
||||
CV_Assert(projectionMatrix.type() == CV_32F || projectionMatrix.type() == CV_64F);
|
||||
CV_Assert(projectionMatrix.cols == 4 && projectionMatrix.rows == 4);
|
||||
|
||||
projectionMatrix_ = transpose ? projectionMatrix.t() : projectionMatrix;
|
||||
}
|
||||
|
||||
void cv::gpu::GlCamera::setPerspectiveProjection(double fov, double aspect, double zNear, double zFar)
|
||||
{
|
||||
fov_ = fov;
|
||||
aspect_ = aspect;
|
||||
zNear_ = zNear;
|
||||
zFar_ = zFar;
|
||||
|
||||
projectionMatrix_.release();
|
||||
perspectiveProjection_ = true;
|
||||
}
|
||||
|
||||
void cv::gpu::GlCamera::setOrthoProjection(double left, double right, double bottom, double top, double zNear, double zFar)
|
||||
{
|
||||
left_ = left;
|
||||
right_ = right;
|
||||
bottom_ = bottom;
|
||||
top_ = top;
|
||||
zNear_ = zNear;
|
||||
zFar_ = zFar;
|
||||
|
||||
projectionMatrix_.release();
|
||||
perspectiveProjection_ = false;
|
||||
}
|
||||
|
||||
void cv::gpu::GlCamera::setupProjectionMatrix() const
|
||||
{
|
||||
#ifndef HAVE_OPENGL
|
||||
throw_nogl();
|
||||
#else
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
|
||||
if (projectionMatrix_.empty())
|
||||
{
|
||||
if (perspectiveProjection_)
|
||||
gluPerspective(fov_, aspect_, zNear_, zFar_);
|
||||
else
|
||||
glOrtho(left_, right_, bottom_, top_, zNear_, zFar_);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (projectionMatrix_.type() == CV_32F)
|
||||
glLoadMatrixf(projectionMatrix_.ptr<float>());
|
||||
else
|
||||
glLoadMatrixd(projectionMatrix_.ptr<double>());
|
||||
}
|
||||
|
||||
CV_CheckGlError();
|
||||
#endif
|
||||
}
|
||||
|
||||
void cv::gpu::GlCamera::setupModelViewMatrix() const
|
||||
{
|
||||
#ifndef HAVE_OPENGL
|
||||
throw_nogl();
|
||||
#else
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
if (useLookAtParams_)
|
||||
gluLookAt(eye_.x, eye_.y, eye_.z, center_.x, center_.y, center_.z, up_.x, up_.y, up_.z);
|
||||
else
|
||||
{
|
||||
glRotated(-yaw_, 0.0, 1.0, 0.0);
|
||||
glRotated(-pitch_, 1.0, 0.0, 0.0);
|
||||
glRotated(-roll_, 0.0, 0.0, 1.0);
|
||||
glTranslated(-pos_.x, -pos_.y, -pos_.z);
|
||||
}
|
||||
|
||||
glScaled(scale_.x, scale_.y, scale_.z);
|
||||
|
||||
CV_CheckGlError();
|
||||
#endif
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// Error handling
|
||||
|
||||
|
Reference in New Issue
Block a user