fixed documentation and warnings on Windows
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@ -673,21 +673,21 @@ BackgroundSubtractorMOG2::setShadowValue
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---------------------------------------------
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Sets the shadow value
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.. ocv:function:: void BackgroundSubtractorMOG2::setShadowValue(int shadowValue)
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.. ocv:function:: void BackgroundSubtractorMOG2::setShadowValue(int value)
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BackgroundSubtractorMOG2::getShadowThreshold
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---------------------------------------------
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Returns the shadow threshold
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.. ocv:function:: int BackgroundSubtractorMOG2::getShadowThreshold() const
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.. ocv:function:: double BackgroundSubtractorMOG2::getShadowThreshold() const
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A shadow is detected if the pixel is a darker version of the background. The shadow threshold (``Tau`` in the paper) is a threshold defining how much darker the shadow can be. ``Tau= 0.5`` means that if a pixel is more than twice darker then it is not shadow. See Prati, Mikic, Trivedi and Cucchiarra, *Detecting Moving Shadows...*, IEEE PAMI,2003.
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A shadow is detected if pixel is a darker version of the background. The shadow threshold (``Tau`` in the paper) is a threshold defining how much darker the shadow can be. ``Tau= 0.5`` means that if a pixel is more than twice darker then it is not shadow. See Prati, Mikic, Trivedi and Cucchiarra, *Detecting Moving Shadows...*, IEEE PAMI,2003.
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BackgroundSubtractorMOG2::setShadowThreshold
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---------------------------------------------
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Sets the shadow threshold
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.. ocv:function:: void BackgroundSubtractorMOG2::setShadowThreshold(int shadowValue)
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.. ocv:function:: void BackgroundSubtractorMOG2::setShadowThreshold(double threshold)
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calcOpticalFlowSF
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@ -108,13 +108,13 @@ class BackgroundSubtractorMOG2 : public BackgroundSubtractor
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{
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public:
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virtual int getHistory() const = 0;
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virtual void setHistory(int nframes) = 0;
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virtual void setHistory(int history) = 0;
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virtual int getNMixtures() const = 0;
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virtual void setNMixtures(int nmix) = 0;
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virtual void setNMixtures(int nmixtures) = 0;
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virtual double getBackgroundRatio() const = 0;
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virtual void setBackgroundRatio(double backgroundRatio) = 0;
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virtual void setBackgroundRatio(double ratio) = 0;
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virtual double getVarThreshold() const = 0;
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virtual void setVarThreshold(double varThreshold) = 0;
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@ -135,13 +135,13 @@ public:
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virtual void setComplexityReductionThreshold(double ct) = 0;
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virtual bool getDetectShadows() const = 0;
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virtual void setDetectShadows(bool detectshadows) = 0;
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virtual void setDetectShadows(bool detectShadows) = 0;
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virtual int getShadowValue() const = 0;
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virtual void setShadowValue(int value) = 0;
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virtual double getShadowThreshold() const = 0;
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virtual void setShadowThreshold(double value) = 0;
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virtual void setShadowThreshold(double threshold) = 0;
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};
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CV_EXPORTS Ptr<BackgroundSubtractorMOG2>
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@ -245,7 +245,7 @@ public:
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<< "varMax" << fVarMax
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<< "complexityReductionThreshold" << fCT
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<< "detectShadows" << (int)bShadowDetection
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<< "shadowValue" << nShadowDetection
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<< "shadowValue" << (int)nShadowDetection
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<< "shadowThreshold" << fTau;
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}
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@ -262,7 +262,7 @@ public:
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fVarMax = (float)fn["varMax"];
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fCT = (float)fn["complexityReductionThreshold"];
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bShadowDetection = (int)fn["detectShadows"] != 0;
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nShadowDetection = (int)fn["shadowValue"];
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nShadowDetection = saturate_cast<uchar>((int)fn["shadowValue"]);
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fTau = (float)fn["shadowThreshold"];
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}
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