gpu.hpp:filterSpeckles conflicts with calib3d.hpp -- should it be removed at all?
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@ -1885,11 +1885,6 @@ CV_EXPORTS void createOpticalFlowNeedleMap(const GpuMat& u, const GpuMat& v, Gpu
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} // namespace gpu
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//! Speckle filtering - filters small connected components on diparity image.
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//! It sets pixel (x,y) to newVal if it coresponds to small CC with size < maxSpeckleSize.
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//! Threshold for border between CC is diffThreshold;
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CV_EXPORTS void filterSpeckles(Mat& img, uchar newVal, int maxSpeckleSize, uchar diffThreshold, Mat& buf);
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} // namespace cv
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#endif /* __OPENCV_GPU_HPP__ */
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@ -44,6 +44,15 @@
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using namespace cv;
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namespace cv {
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// TODO: conflicts with calib3d.hpp : filterSpeckles, should be removed ?
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//! Speckle filtering - filters small connected components on diparity image.
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//! It sets pixel (x,y) to newVal if it coresponds to small CC with size < maxSpeckleSize.
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//! Threshold for border between CC is diffThreshold;
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CV_EXPORTS void filterSpeckles(Mat& img, uchar newVal, int maxSpeckleSize, uchar diffThreshold, Mat& buf);
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}
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typedef Point_<short> Point2s;
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void cv::filterSpeckles( Mat& img, uchar newVal, int maxSpeckleSize, uchar maxDiff, Mat& _buf)
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