fixed surf.cu compilation on CC 2.0
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@ -81,20 +81,18 @@ namespace cv { namespace gpu { namespace surf
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////////////////////////////////////////////////////////////////////////
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// Integral image texture
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typedef texture<unsigned int, 2, cudaReadModeElementType> IntTex;
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texture<unsigned int, 2, cudaReadModeElementType> sumTex(0, cudaFilterModePoint, cudaAddressModeClamp);
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texture<unsigned int, 2, cudaReadModeElementType> maskSumTex(0, cudaFilterModePoint, cudaAddressModeClamp);
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IntTex sumTex(0, cudaFilterModePoint, cudaAddressModeClamp);
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template <int N>
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__device__ float icvCalcHaarPattern(const IntTex& tex, const float src[][5], int oldSize, int newSize, int y, int x)
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{
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#if defined (__CUDA_ARCH__) && __CUDA_ARCH__ >= 200
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template <int N> __device__ float icvCalcHaarPatternSum(const float src[][5], int oldSize, int newSize, int y, int x)
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{
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#if defined (__CUDA_ARCH__) && __CUDA_ARCH__ >= 200
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typedef double real_t;
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#else
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typedef float real_t;
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#endif
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float ratio = (float)newSize / oldSize;
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float ratio = (float)newSize / oldSize;
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real_t d = 0;
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@ -107,10 +105,10 @@ namespace cv { namespace gpu { namespace surf
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int dy2 = __float2int_rn(ratio * src[k][3]);
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real_t t = 0;
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t += tex2D(tex, x + dx1, y + dy1);
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t -= tex2D(tex, x + dx1, y + dy2);
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t -= tex2D(tex, x + dx2, y + dy1);
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t += tex2D(tex, x + dx2, y + dy2);
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t += tex2D(sumTex, x + dx1, y + dy1);
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t -= tex2D(sumTex, x + dx1, y + dy2);
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t -= tex2D(sumTex, x + dx2, y + dy1);
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t += tex2D(sumTex, x + dx2, y + dy2);
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d += t * src[k][4] / ((dx2 - dx1) * (dy2 - dy1));
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}
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@ -155,14 +153,14 @@ namespace cv { namespace gpu { namespace surf
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const int samples_i = 1 + ((c_img_rows - size) >> c_octave);
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const int samples_j = 1 + ((c_img_cols - size) >> c_octave);
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/* Ignore pixels where some of the kernel is outside the image */
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// Ignore pixels where some of the kernel is outside the image
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const int margin = (size >> 1) >> c_octave;
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if (size <= c_img_rows && size <= c_img_cols && i < samples_i && j < samples_j)
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{
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const float dx = icvCalcHaarPattern<3>(sumTex, c_DX , 9, size, i << c_octave, j << c_octave);
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const float dy = icvCalcHaarPattern<3>(sumTex, c_DY , 9, size, i << c_octave, j << c_octave);
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const float dxy = icvCalcHaarPattern<4>(sumTex, c_DXY, 9, size, i << c_octave, j << c_octave);
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const float dx = icvCalcHaarPatternSum<3>(c_DX , 9, size, i << c_octave, j << c_octave);
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const float dy = icvCalcHaarPatternSum<3>(c_DY , 9, size, i << c_octave, j << c_octave);
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const float dxy = icvCalcHaarPatternSum<4>(c_DXY, 9, size, i << c_octave, j << c_octave);
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det.ptr(layer * c_layer_rows + i + margin)[j + margin] = dx * dy - 0.81f * dxy * dxy;
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trace.ptr(layer * c_layer_rows + i + margin)[j + margin] = dx + dy;
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@ -190,8 +188,6 @@ namespace cv { namespace gpu { namespace surf
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////////////////////////////////////////////////////////////////////////
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// NONMAX
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IntTex maskSumTex(0, cudaFilterModePoint, cudaAddressModeClamp);
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struct WithOutMask
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{
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static __device__ bool check(int, int, int)
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@ -200,14 +196,36 @@ namespace cv { namespace gpu { namespace surf
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}
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};
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__constant__ float c_DM[1][5] = {{0, 0, 9, 9, 1}};
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__constant__ float c_DM[5] = {0, 0, 9, 9, 1};
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struct WithMask
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{
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static __device__ bool check(int sum_i, int sum_j, int size)
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{
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float mval = icvCalcHaarPattern<1>(maskSumTex, c_DM , 9, size, sum_i, sum_j);
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return (mval >= 0.5);
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#if defined (__CUDA_ARCH__) && __CUDA_ARCH__ >= 200
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typedef double real_t;
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#else
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typedef float real_t;
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#endif
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float ratio = (float)size / 9.0f;
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real_t d = 0;
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int dx1 = __float2int_rn(ratio * c_DM[0]);
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int dy1 = __float2int_rn(ratio * c_DM[1]);
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int dx2 = __float2int_rn(ratio * c_DM[2]);
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int dy2 = __float2int_rn(ratio * c_DM[3]);
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real_t t = 0;
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t += tex2D(sumTex, sum_j + dx1, sum_i + dy1);
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t -= tex2D(sumTex, sum_j + dx1, sum_i + dy2);
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t -= tex2D(sumTex, sum_j + dx2, sum_i + dy1);
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t += tex2D(sumTex, sum_j + dx2, sum_i + dy2);
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d += t * c_DM[4] / ((dx2 - dx1) * (dy2 - dy1));
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return (d >= 0.5);
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}
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};
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@ -227,7 +245,7 @@ namespace cv { namespace gpu { namespace surf
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const int size = calcSize(c_octave, layer);
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/* Ignore pixels without a 3x3x3 neighbourhood in the layer above */
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// Ignore pixels without a 3x3x3 neighbourhood in the layer above
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const int margin = ((calcSize(c_octave, layer + 1) >> 1) >> c_octave) + 1;
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const int j = threadIdx.x + blockIdx.x * (blockDim.x - 2) + margin - 1;
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@ -346,7 +364,7 @@ namespace cv { namespace gpu { namespace surf
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__shared__ float N9[3][3][3];
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__shared__ KeyPoint_GPU p;
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N9[threadIdx.z][threadIdx.y][threadIdx.x] = det.ptr(c_layer_rows * layer + i)[j];
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N9[threadIdx.z][threadIdx.y][threadIdx.x] = det.ptr(c_layer_rows * layer + i)[j];
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__syncthreads();
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if (threadIdx.x == 0 && threadIdx.y == 0 && threadIdx.z == 0)
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@ -518,8 +536,8 @@ namespace cv { namespace gpu { namespace surf
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if ((unsigned)y < (unsigned)((c_img_rows + 1) - grad_wav_size) && (unsigned)x < (unsigned)((c_img_cols + 1) - grad_wav_size))
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{
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X = c_aptW[tid] * icvCalcHaarPattern<2>(sumTex, c_NX, 4, grad_wav_size, y, x);
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Y = c_aptW[tid] * icvCalcHaarPattern<2>(sumTex, c_NY, 4, grad_wav_size, y, x);
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X = c_aptW[tid] * icvCalcHaarPatternSum<2>(c_NX, 4, grad_wav_size, y, x);
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Y = c_aptW[tid] * icvCalcHaarPatternSum<2>(c_NY, 4, grad_wav_size, y, x);
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angle = atan2f(Y, X);
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if (angle < 0)
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