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Maksim Shabunin
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.. _cameraCalibrationOpenCV:
Camera calibration With OpenCV
******************************
Cameras have been around for a long-long time. However, with the introduction of the cheap *pinhole* cameras in the late 20th century, they became a common occurrence in our everyday life. Unfortunately, this cheapness comes with its price: significant distortion. Luckily, these are constants and with a calibration and some remapping we can correct this. Furthermore, with calibration you may also determine the relation between the camera's natural units (pixels) and the real world units (for example millimeters).
Theory
======
For the distortion OpenCV takes into account the radial and tangential factors. For the radial factor one uses the following formula:
.. math::
x_{corrected} = x( 1 + k_1 r^2 + k_2 r^4 + k_3 r^6) \\
y_{corrected} = y( 1 + k_1 r^2 + k_2 r^4 + k_3 r^6)
So for an old pixel point at :math:`(x,y)` coordinates in the input image, its position on the corrected output image will be :math:`(x_{corrected} y_{corrected})`. The presence of the radial distortion manifests in form of the "barrel" or "fish-eye" effect.
Tangential distortion occurs because the image taking lenses are not perfectly parallel to the imaging plane. It can be corrected via the formulas:
.. math::
x_{corrected} = x + [ 2p_1xy + p_2(r^2+2x^2)] \\
y_{corrected} = y + [ p_1(r^2+ 2y^2)+ 2p_2xy]
So we have five distortion parameters which in OpenCV are presented as one row matrix with 5 columns:
.. math::
Distortion_{coefficients}=(k_1 \hspace{10pt} k_2 \hspace{10pt} p_1 \hspace{10pt} p_2 \hspace{10pt} k_3)
Now for the unit conversion we use the following formula:
.. math::
\left [ \begin{matrix} x \\ y \\ w \end{matrix} \right ] = \left [ \begin{matrix} f_x & 0 & c_x \\ 0 & f_y & c_y \\ 0 & 0 & 1 \end{matrix} \right ] \left [ \begin{matrix} X \\ Y \\ Z \end{matrix} \right ]
Here the presence of :math:`w` is explained by the use of homography coordinate system (and :math:`w=Z`). The unknown parameters are :math:`f_x` and :math:`f_y` (camera focal lengths) and :math:`(c_x, c_y)` which are the optical centers expressed in pixels coordinates. If for both axes a common focal length is used with a given :math:`a` aspect ratio (usually 1), then :math:`f_y=f_x*a` and in the upper formula we will have a single focal length :math:`f`. The matrix containing these four parameters is referred to as the *camera matrix*. While the distortion coefficients are the same regardless of the camera resolutions used, these should be scaled along with the current resolution from the calibrated resolution.
The process of determining these two matrices is the calibration. Calculation of these parameters is done through basic geometrical equations. The equations used depend on the chosen calibrating objects. Currently OpenCV supports three types of objects for calibration:
.. container:: enumeratevisibleitemswithsquare
+ Classical black-white chessboard
+ Symmetrical circle pattern
+ Asymmetrical circle pattern
Basically, you need to take snapshots of these patterns with your camera and let OpenCV find them. Each found pattern results in a new equation. To solve the equation you need at least a predetermined number of pattern snapshots to form a well-posed equation system. This number is higher for the chessboard pattern and less for the circle ones. For example, in theory the chessboard pattern requires at least two snapshots. However, in practice we have a good amount of noise present in our input images, so for good results you will probably need at least 10 good snapshots of the input pattern in different positions.
Goal
====
The sample application will:
.. container:: enumeratevisibleitemswithsquare
+ Determine the distortion matrix
+ Determine the camera matrix
+ Take input from Camera, Video and Image file list
+ Read configuration from XML/YAML file
+ Save the results into XML/YAML file
+ Calculate re-projection error
Source code
===========
You may also find the source code in the :file:`samples/cpp/tutorial_code/calib3d/camera_calibration/` folder of the OpenCV source library or :download:`download it from here <../../../../samples/cpp/tutorial_code/calib3d/camera_calibration/camera_calibration.cpp>`. The program has a single argument: the name of its configuration file. If none is given then it will try to open the one named "default.xml". :download:`Here's a sample configuration file <../../../../samples/cpp/tutorial_code/calib3d/camera_calibration/in_VID5.xml>` in XML format. In the configuration file you may choose to use camera as an input, a video file or an image list. If you opt for the last one, you will need to create a configuration file where you enumerate the images to use. Here's :download:`an example of this <../../../../samples/cpp/tutorial_code/calib3d/camera_calibration/VID5.xml>`. The important part to remember is that the images need to be specified using the absolute path or the relative one from your application's working directory. You may find all this in the samples directory mentioned above.
The application starts up with reading the settings from the configuration file. Although, this is an important part of it, it has nothing to do with the subject of this tutorial: *camera calibration*. Therefore, I've chosen not to post the code for that part here. Technical background on how to do this you can find in the :ref:`fileInputOutputXMLYAML` tutorial.
Explanation
===========
1. **Read the settings.**
.. code-block:: cpp
Settings s;
const string inputSettingsFile = argc > 1 ? argv[1] : "default.xml";
FileStorage fs(inputSettingsFile, FileStorage::READ); // Read the settings
if (!fs.isOpened())
{
cout << "Could not open the configuration file: \"" << inputSettingsFile << "\"" << endl;
return -1;
}
fs["Settings"] >> s;
fs.release(); // close Settings file
if (!s.goodInput)
{
cout << "Invalid input detected. Application stopping. " << endl;
return -1;
}
For this I've used simple OpenCV class input operation. After reading the file I've an additional post-processing function that checks validity of the input. Only if all inputs are good then *goodInput* variable will be true.
#. **Get next input, if it fails or we have enough of them - calibrate**. After this we have a big loop where we do the following operations: get the next image from the image list, camera or video file. If this fails or we have enough images then we run the calibration process. In case of image we step out of the loop and otherwise the remaining frames will be undistorted (if the option is set) via changing from *DETECTION* mode to the *CALIBRATED* one.
.. code-block:: cpp
for(int i = 0;;++i)
{
Mat view;
bool blinkOutput = false;
view = s.nextImage();
//----- If no more image, or got enough, then stop calibration and show result -------------
if( mode == CAPTURING && imagePoints.size() >= (unsigned)s.nrFrames )
{
if( runCalibrationAndSave(s, imageSize, cameraMatrix, distCoeffs, imagePoints))
mode = CALIBRATED;
else
mode = DETECTION;
}
if(view.empty()) // If no more images then run calibration, save and stop loop.
{
if( imagePoints.size() > 0 )
runCalibrationAndSave(s, imageSize, cameraMatrix, distCoeffs, imagePoints);
break;
imageSize = view.size(); // Format input image.
if( s.flipVertical ) flip( view, view, 0 );
}
For some cameras we may need to flip the input image. Here we do this too.
#. **Find the pattern in the current input**. The formation of the equations I mentioned above aims to finding major patterns in the input: in case of the chessboard this are corners of the squares and for the circles, well, the circles themselves. The position of these will form the result which will be written into the *pointBuf* vector.
.. code-block:: cpp
vector<Point2f> pointBuf;
bool found;
switch( s.calibrationPattern ) // Find feature points on the input format
{
case Settings::CHESSBOARD:
found = findChessboardCorners( view, s.boardSize, pointBuf,
CALIB_CB_ADAPTIVE_THRESH | CALIB_CB_FAST_CHECK | CALIB_CB_NORMALIZE_IMAGE);
break;
case Settings::CIRCLES_GRID:
found = findCirclesGrid( view, s.boardSize, pointBuf );
break;
case Settings::ASYMMETRIC_CIRCLES_GRID:
found = findCirclesGrid( view, s.boardSize, pointBuf, CALIB_CB_ASYMMETRIC_GRID );
break;
}
Depending on the type of the input pattern you use either the :calib3d:`findChessboardCorners <findchessboardcorners>` or the :calib3d:`findCirclesGrid <findcirclesgrid>` function. For both of them you pass the current image and the size of the board and you'll get the positions of the patterns. Furthermore, they return a boolean variable which states if the pattern was found in the input (we only need to take into account those images where this is true!).
Then again in case of cameras we only take camera images when an input delay time is passed. This is done in order to allow user moving the chessboard around and getting different images. Similar images result in similar equations, and similar equations at the calibration step will form an ill-posed problem, so the calibration will fail. For square images the positions of the corners are only approximate. We may improve this by calling the :feature2d:`cornerSubPix <cornersubpix>` function. It will produce better calibration result. After this we add a valid inputs result to the *imagePoints* vector to collect all of the equations into a single container. Finally, for visualization feedback purposes we will draw the found points on the input image using :calib3d:`findChessboardCorners <drawchessboardcorners>` function.
.. code-block:: cpp
if ( found) // If done with success,
{
// improve the found corners' coordinate accuracy for chessboard
if( s.calibrationPattern == Settings::CHESSBOARD)
{
Mat viewGray;
cvtColor(view, viewGray, COLOR_BGR2GRAY);
cornerSubPix( viewGray, pointBuf, Size(11,11),
Size(-1,-1), TermCriteria( TermCriteria::EPS+TermCriteria::MAX_ITER, 30, 0.1 ));
}
if( mode == CAPTURING && // For camera only take new samples after delay time
(!s.inputCapture.isOpened() || clock() - prevTimestamp > s.delay*1e-3*CLOCKS_PER_SEC) )
{
imagePoints.push_back(pointBuf);
prevTimestamp = clock();
blinkOutput = s.inputCapture.isOpened();
}
// Draw the corners.
drawChessboardCorners( view, s.boardSize, Mat(pointBuf), found );
}
#. **Show state and result to the user, plus command line control of the application**. This part shows text output on the image.
.. code-block:: cpp
//----------------------------- Output Text ------------------------------------------------
string msg = (mode == CAPTURING) ? "100/100" :
mode == CALIBRATED ? "Calibrated" : "Press 'g' to start";
int baseLine = 0;
Size textSize = getTextSize(msg, 1, 1, 1, &baseLine);
Point textOrigin(view.cols - 2*textSize.width - 10, view.rows - 2*baseLine - 10);
if( mode == CAPTURING )
{
if(s.showUndistorsed)
msg = format( "%d/%d Undist", (int)imagePoints.size(), s.nrFrames );
else
msg = format( "%d/%d", (int)imagePoints.size(), s.nrFrames );
}
putText( view, msg, textOrigin, 1, 1, mode == CALIBRATED ? GREEN : RED);
if( blinkOutput )
bitwise_not(view, view);
If we ran calibration and got camera's matrix with the distortion coefficients we may want to correct the image using :imgproc_geometric:`undistort <undistort>` function:
.. code-block:: cpp
//------------------------- Video capture output undistorted ------------------------------
if( mode == CALIBRATED && s.showUndistorsed )
{
Mat temp = view.clone();
undistort(temp, view, cameraMatrix, distCoeffs);
}
//------------------------------ Show image and check for input commands -------------------
imshow("Image View", view);
Then we wait for an input key and if this is *u* we toggle the distortion removal, if it is *g* we start again the detection process, and finally for the *ESC* key we quit the application:
.. code-block:: cpp
char key = waitKey(s.inputCapture.isOpened() ? 50 : s.delay);
if( key == ESC_KEY )
break;
if( key == 'u' && mode == CALIBRATED )
s.showUndistorsed = !s.showUndistorsed;
if( s.inputCapture.isOpened() && key == 'g' )
{
mode = CAPTURING;
imagePoints.clear();
}
#. **Show the distortion removal for the images too**. When you work with an image list it is not possible to remove the distortion inside the loop. Therefore, you must do this after the loop. Taking advantage of this now I'll expand the :imgproc_geometric:`undistort <undistort>` function, which is in fact first calls :imgproc_geometric:`initUndistortRectifyMap <initundistortrectifymap>` to find transformation matrices and then performs transformation using :imgproc_geometric:`remap <remap>` function. Because, after successful calibration map calculation needs to be done only once, by using this expanded form you may speed up your application:
.. code-block:: cpp
if( s.inputType == Settings::IMAGE_LIST && s.showUndistorsed )
{
Mat view, rview, map1, map2;
initUndistortRectifyMap(cameraMatrix, distCoeffs, Mat(),
getOptimalNewCameraMatrix(cameraMatrix, distCoeffs, imageSize, 1, imageSize, 0),
imageSize, CV_16SC2, map1, map2);
for(int i = 0; i < (int)s.imageList.size(); i++ )
{
view = imread(s.imageList[i], 1);
if(view.empty())
continue;
remap(view, rview, map1, map2, INTER_LINEAR);
imshow("Image View", rview);
char c = waitKey();
if( c == ESC_KEY || c == 'q' || c == 'Q' )
break;
}
}
The calibration and save
========================
Because the calibration needs to be done only once per camera, it makes sense to save it after a successful calibration. This way later on you can just load these values into your program. Due to this we first make the calibration, and if it succeeds we save the result into an OpenCV style XML or YAML file, depending on the extension you give in the configuration file.
Therefore in the first function we just split up these two processes. Because we want to save many of the calibration variables we'll create these variables here and pass on both of them to the calibration and saving function. Again, I'll not show the saving part as that has little in common with the calibration. Explore the source file in order to find out how and what:
.. code-block:: cpp
bool runCalibrationAndSave(Settings& s, Size imageSize, Mat& cameraMatrix, Mat& distCoeffs,vector<vector<Point2f> > imagePoints )
{
vector<Mat> rvecs, tvecs;
vector<float> reprojErrs;
double totalAvgErr = 0;
bool ok = runCalibration(s,imageSize, cameraMatrix, distCoeffs, imagePoints, rvecs, tvecs,
reprojErrs, totalAvgErr);
cout << (ok ? "Calibration succeeded" : "Calibration failed")
<< ". avg re projection error = " << totalAvgErr ;
if( ok ) // save only if the calibration was done with success
saveCameraParams( s, imageSize, cameraMatrix, distCoeffs, rvecs ,tvecs, reprojErrs,
imagePoints, totalAvgErr);
return ok;
}
We do the calibration with the help of the :calib3d:`calibrateCamera <calibratecamera>` function. It has the following parameters:
.. container:: enumeratevisibleitemswithsquare
+ The object points. This is a vector of *Point3f* vector that for each input image describes how should the pattern look. If we have a planar pattern (like a chessboard) then we can simply set all Z coordinates to zero. This is a collection of the points where these important points are present. Because, we use a single pattern for all the input images we can calculate this just once and multiply it for all the other input views. We calculate the corner points with the *calcBoardCornerPositions* function as:
.. code-block:: cpp
void calcBoardCornerPositions(Size boardSize, float squareSize, vector<Point3f>& corners,
Settings::Pattern patternType /*= Settings::CHESSBOARD*/)
{
corners.clear();
switch(patternType)
{
case Settings::CHESSBOARD:
case Settings::CIRCLES_GRID:
for( int i = 0; i < boardSize.height; ++i )
for( int j = 0; j < boardSize.width; ++j )
corners.push_back(Point3f(float( j*squareSize ), float( i*squareSize ), 0));
break;
case Settings::ASYMMETRIC_CIRCLES_GRID:
for( int i = 0; i < boardSize.height; i++ )
for( int j = 0; j < boardSize.width; j++ )
corners.push_back(Point3f(float((2*j + i % 2)*squareSize), float(i*squareSize), 0));
break;
}
}
And then multiply it as:
.. code-block:: cpp
vector<vector<Point3f> > objectPoints(1);
calcBoardCornerPositions(s.boardSize, s.squareSize, objectPoints[0], s.calibrationPattern);
objectPoints.resize(imagePoints.size(),objectPoints[0]);
+ The image points. This is a vector of *Point2f* vector which for each input image contains coordinates of the important points (corners for chessboard and centers of the circles for the circle pattern). We have already collected this from :calib3d:`findChessboardCorners <findchessboardcorners>` or :calib3d:`findCirclesGrid <findcirclesgrid>` function. We just need to pass it on.
+ The size of the image acquired from the camera, video file or the images.
+ The camera matrix. If we used the fixed aspect ratio option we need to set the :math:`f_x` to zero:
.. code-block:: cpp
cameraMatrix = Mat::eye(3, 3, CV_64F);
if( s.flag & CALIB_FIX_ASPECT_RATIO )
cameraMatrix.at<double>(0,0) = 1.0;
+ The distortion coefficient matrix. Initialize with zero.
.. code-block:: cpp
distCoeffs = Mat::zeros(8, 1, CV_64F);
+ For all the views the function will calculate rotation and translation vectors which transform the object points (given in the model coordinate space) to the image points (given in the world coordinate space). The 7-th and 8-th parameters are the output vector of matrices containing in the i-th position the rotation and translation vector for the i-th object point to the i-th image point.
+ The final argument is the flag. You need to specify here options like fix the aspect ratio for the focal length, assume zero tangential distortion or to fix the principal point.
.. code-block:: cpp
double rms = calibrateCamera(objectPoints, imagePoints, imageSize, cameraMatrix,
distCoeffs, rvecs, tvecs, s.flag|CV_CALIB_FIX_K4|CV_CALIB_FIX_K5);
+ The function returns the average re-projection error. This number gives a good estimation of precision of the found parameters. This should be as close to zero as possible. Given the intrinsic, distortion, rotation and translation matrices we may calculate the error for one view by using the :calib3d:`projectPoints <projectpoints>` to first transform the object point to image point. Then we calculate the absolute norm between what we got with our transformation and the corner/circle finding algorithm. To find the average error we calculate the arithmetical mean of the errors calculated for all the calibration images.
.. code-block:: cpp
double computeReprojectionErrors( const vector<vector<Point3f> >& objectPoints,
const vector<vector<Point2f> >& imagePoints,
const vector<Mat>& rvecs, const vector<Mat>& tvecs,
const Mat& cameraMatrix , const Mat& distCoeffs,
vector<float>& perViewErrors)
{
vector<Point2f> imagePoints2;
int i, totalPoints = 0;
double totalErr = 0, err;
perViewErrors.resize(objectPoints.size());
for( i = 0; i < (int)objectPoints.size(); ++i )
{
projectPoints( Mat(objectPoints[i]), rvecs[i], tvecs[i], cameraMatrix, // project
distCoeffs, imagePoints2);
err = norm(Mat(imagePoints[i]), Mat(imagePoints2), NORM_L2); // difference
int n = (int)objectPoints[i].size();
perViewErrors[i] = (float) std::sqrt(err*err/n); // save for this view
totalErr += err*err; // sum it up
totalPoints += n;
}
return std::sqrt(totalErr/totalPoints); // calculate the arithmetical mean
}
Results
=======
Let there be :download:`this input chessboard pattern <../../../pattern.png>` which has a size of 9 X 6. I've used an AXIS IP camera to create a couple of snapshots of the board and saved it into VID5 directory. I've put this inside the :file:`images/CameraCalibration` folder of my working directory and created the following :file:`VID5.XML` file that describes which images to use:
.. code-block:: xml
<?xml version="1.0"?>
<opencv_storage>
<images>
images/CameraCalibration/VID5/xx1.jpg
images/CameraCalibration/VID5/xx2.jpg
images/CameraCalibration/VID5/xx3.jpg
images/CameraCalibration/VID5/xx4.jpg
images/CameraCalibration/VID5/xx5.jpg
images/CameraCalibration/VID5/xx6.jpg
images/CameraCalibration/VID5/xx7.jpg
images/CameraCalibration/VID5/xx8.jpg
</images>
</opencv_storage>
Then passed :file:`images/CameraCalibration/VID5/VID5.XML` as an input in the configuration file. Here's a chessboard pattern found during the runtime of the application:
.. image:: images/fileListImage.jpg
:alt: A found chessboard
:align: center
After applying the distortion removal we get:
.. image:: images/fileListImageUnDist.jpg
:alt: Distortion removal for File List
:align: center
The same works for :download:`this asymmetrical circle pattern <../../../acircles_pattern.png>` by setting the input width to 4 and height to 11. This time I've used a live camera feed by specifying its ID ("1") for the input. Here's, how a detected pattern should look:
.. image:: images/asymetricalPattern.jpg
:alt: Asymmetrical circle detection
:align: center
In both cases in the specified output XML/YAML file you'll find the camera and distortion coefficients matrices:
.. code-block:: cpp
<Camera_Matrix type_id="opencv-matrix">
<rows>3</rows>
<cols>3</cols>
<dt>d</dt>
<data>
6.5746697944293521e+002 0. 3.1950000000000000e+002 0.
6.5746697944293521e+002 2.3950000000000000e+002 0. 0. 1.</data></Camera_Matrix>
<Distortion_Coefficients type_id="opencv-matrix">
<rows>5</rows>
<cols>1</cols>
<dt>d</dt>
<data>
-4.1802327176423804e-001 5.0715244063187526e-001 0. 0.
-5.7843597214487474e-001</data></Distortion_Coefficients>
Add these values as constants to your program, call the :imgproc_geometric:`initUndistortRectifyMap <initundistortrectifymap>` and the :imgproc_geometric:`remap <remap>` function to remove distortion and enjoy distortion free inputs for cheap and low quality cameras.
You may observe a runtime instance of this on the `YouTube here <https://www.youtube.com/watch?v=ViPN810E0SU>`_.
.. raw:: html
<div align="center">
<iframe title=" Camera calibration With OpenCV - Chessboard or asymmetrical circle pattern." width="560" height="349" src="http://www.youtube.com/embed/ViPN810E0SU?rel=0&loop=1" frameborder="0" allowfullscreen align="middle"></iframe>
</div>

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.. _CameraCalibrationSquareChessBoardTutorial:
Camera calibration with square chessboard
*****************************************
.. highlight:: cpp
The goal of this tutorial is to learn how to calibrate a camera given a set of chessboard images.
*Test data*: use images in your data/chess folder.
#.
Compile opencv with samples by setting ``BUILD_EXAMPLES`` to ``ON`` in cmake configuration.
#.
Go to ``bin`` folder and use ``imagelist_creator`` to create an ``XML/YAML`` list of your images.
#.
Then, run ``calibration`` sample to get camera parameters. Use square size equal to 3cm.
Pose estimation
===============
Now, let us write a code that detects a chessboard in a new image and finds its distance from the camera. You can apply the same method to any object with known 3D geometry that you can detect in an image.
*Test data*: use chess_test*.jpg images from your data folder.
#.
Create an empty console project. Load a test image: ::
Mat img = imread(argv[1], IMREAD_GRAYSCALE);
#.
Detect a chessboard in this image using findChessboard function. ::
bool found = findChessboardCorners( img, boardSize, ptvec, CALIB_CB_ADAPTIVE_THRESH );
#.
Now, write a function that generates a ``vector<Point3f>`` array of 3d coordinates of a chessboard in any coordinate system. For simplicity, let us choose a system such that one of the chessboard corners is in the origin and the board is in the plane *z = 0*.
#.
Read camera parameters from XML/YAML file: ::
FileStorage fs(filename, FileStorage::READ);
Mat intrinsics, distortion;
fs["camera_matrix"] >> intrinsics;
fs["distortion_coefficients"] >> distortion;
#.
Now we are ready to find chessboard pose by running ``solvePnP``: ::
vector<Point3f> boardPoints;
// fill the array
...
solvePnP(Mat(boardPoints), Mat(foundBoardCorners), cameraMatrix,
distCoeffs, rvec, tvec, false);
#.
Calculate reprojection error like it is done in ``calibration`` sample (see ``opencv/samples/cpp/calibration.cpp``, function ``computeReprojectionErrors``).
Question: how to calculate the distance from the camera origin to any of the corners?

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.. _realTimePoseEstimation:
Real Time pose estimation of a textured object
**********************************************
Nowadays, augmented reality is one of the top research topic in computer vision and robotics fields. The most elemental problem in augmented reality is the estimation of the camera pose respect of an object in the case of computer vision area to do later some 3D rendering or in the case of robotics obtain an object pose in order to grasp it and do some manipulation. However, this is not a trivial problem to solve due to the fact that the most common issue in image processing is the computational cost of applying a lot of algorithms or mathematical operations for solving a problem which is basic and immediateley for humans.
Goal
====
In this tutorial is explained how to build a real time application to estimate the camera pose in order to track a textured object with six degrees of freedom given a 2D image and its 3D textured model.
The application will have the followings parts:
.. container:: enumeratevisibleitemswithsquare
+ Read 3D textured object model and object mesh.
+ Take input from Camera or Video.
+ Extract ORB features and descriptors from the scene.
+ Match scene descriptors with model descriptors using Flann matcher.
+ Pose estimation using PnP + Ransac.
+ Linear Kalman Filter for bad poses rejection.
Theory
======
In computer vision estimate the camera pose from *n* 3D-to-2D point correspondences is a fundamental and well understood problem. The most general version of the problem requires estimating the six degrees of freedom of the pose and five calibration parameters: focal length, principal point, aspect ratio and skew. It could be established with a minimum of 6 correspondences, using the well known Direct Linear Transform (DLT) algorithm. There are, though, several simplifications to the problem which turn into an extensive list of different algorithms that improve the accuracy of the DLT.
The most common simplification is to assume known calibration parameters which is the so-called Perspective-*n*-Point problem:
.. image:: images/pnp.jpg
:alt: Perspective-n-Point problem scheme
:align: center
**Problem Formulation:** Given a set of correspondences between 3D points :math:`p_i` expressed in a world reference frame, and their 2D projections :math:`u_i` onto the image, we seek to retrieve the pose (:math:`R` and :math:`t`) of the camera w.r.t. the world and the focal length :math:`f`.
OpenCV provides four different approaches to solve the Perspective-*n*-Point problem which return :math:`R` and :math:`t`. Then, using the following formula it's possible to project 3D points into the image plane:
.. math::
s\ \left [ \begin{matrix} u \\ v \\ 1 \end{matrix} \right ] = \left [ \begin{matrix} f_x & 0 & c_x \\ 0 & f_y & c_y \\ 0 & 0 & 1 \end{matrix} \right ] \left [ \begin{matrix} r_{11} & r_{12} & r_{13} & t_1 \\ r_{21} & r_{22} & r_{23} & t_2 \\ r_{31} & r_{32} & r_{33} & t_3 \end{matrix} \right ] \left [ \begin{matrix} X \\ Y \\ Z\\ 1 \end{matrix} \right ]
The complete documentation of how to manage with this equations is in :calib3d:`Camera Calibration and 3D Reconstruction <>`.
Source code
===========
You can find the source code of this tutorial in the :file:`samples/cpp/tutorial_code/calib3d/real_time_pose_estimation/` folder of the OpenCV source library.
The tutorial consists of two main programs:
1. **Model registration**
This applicaton is exclusive to whom don't have a 3D textured model of the object to be detected. You can use this program to create your own textured 3D model. This program only works for planar objects, then if you want to model an object with complex shape you should use a sophisticated software to create it.
The application needs an input image of the object to be registered and its 3D mesh. We have also to provide the intrinsic parameters of the camera with which the input image was taken. All the files need to be specified using the absolute path or the relative one from your applications working directory. If none files are specified the program will try to open the provided default parameters.
The application starts up extracting the ORB features and descriptors from the input image and then uses the mesh along with the `MöllerTrumbore intersection algorithm <http://http://en.wikipedia.org/wiki/M%C3%B6ller%E2%80%93Trumbore_intersection_algorithm/>`_ to compute the 3D coordinates of the found features. Finally, the 3D points and the descriptors are stored in different lists in a file with YAML format which each row is a different point. The technical background on how to store the files can be found in the :ref:`fileInputOutputXMLYAML` tutorial.
.. image:: images/registration.png
:alt: Model registration
:align: center
2. **Model detection**
The aim of this application is estimate in real time the object pose given its 3D textured model.
The application starts up loading the 3D textured model in YAML file format with the same structure explained in the model registration program. From the scene, the ORB features and descriptors are detected and extracted. Then, is used :flann_based_matcher:`FlannBasedMatcher<>` with :flann:`LshIndexParams <flann-index-t-index>` to do the matching between the scene descriptors and the model descriptors. Using the found matches along with :calib3d:`solvePnPRansac <solvepnpransac>` function the :math:`R` and :math:`t` of the camera are computed. Finally, a :video:`KalmanFilter<kalmanfilter>` is applied in order to reject bad poses.
In the case that you compiled OpenCV with the samples, you can find it in :file:`opencv/build/bin/cpp-tutorial-pnp_detection`. Then you can run the application and change some parameters:
.. code-block:: cpp
This program shows how to detect an object given its 3D textured model. You can choose to use a recorded video or the webcam.
Usage:
./cpp-tutorial-pnp_detection -help
Keys:
'esc' - to quit.
--------------------------------------------------------------------------
Usage: cpp-tutorial-pnp_detection [params]
-c, --confidence (value:0.95)
RANSAC confidence
-e, --error (value:2.0)
RANSAC reprojection errror
-f, --fast (value:true)
use of robust fast match
-h, --help (value:true)
print this message
--in, --inliers (value:30)
minimum inliers for Kalman update
--it, --iterations (value:500)
RANSAC maximum iterations count
-k, --keypoints (value:2000)
number of keypoints to detect
--mesh
path to ply mesh
--method, --pnp (value:0)
PnP method: (0) ITERATIVE - (1) EPNP - (2) P3P - (3) DLS
--model
path to yml model
-r, --ratio (value:0.7)
threshold for ratio test
-v, --video
path to recorded video
For example, you can run the application changing the pnp method:
.. code-block:: cpp
./cpp-tutorial-pnp_detection --method=2
Explanation
===========
Here is explained in detail the code for the real time application:
1. **Read 3D textured object model and object mesh.**
In order to load the textured model I implemented the *class* **Model** which has the function *load()* that opens a YAML file and take the stored 3D points with its corresponding descriptors. You can find an example of a 3D textured model in :file:`samples/cpp/tutorial_code/calib3d/real_time_pose_estimation/Data/cookies_ORB.yml`.
.. code-block:: cpp
/* Load a YAML file using OpenCV */
void Model::load(const std::string path)
{
cv::Mat points3d_mat;
cv::FileStorage storage(path, cv::FileStorage::READ);
storage["points_3d"] >> points3d_mat;
storage["descriptors"] >> descriptors_;
points3d_mat.copyTo(list_points3d_in_);
storage.release();
}
In the main program the model is loaded as follows:
.. code-block:: cpp
Model model; // instantiate Model object
model.load(yml_read_path); // load a 3D textured object model
In order to read the model mesh I implemented a *class* **Mesh** which has a function *load()* that opens a :math:`*`.ply file and store the 3D points of the object and also the composed triangles. You can find an example of a model mesh in :file:`samples/cpp/tutorial_code/calib3d/real_time_pose_estimation/Data/box.ply`.
.. code-block:: cpp
/* Load a CSV with *.ply format */
void Mesh::load(const std::string path)
{
// Create the reader
CsvReader csvReader(path);
// Clear previous data
list_vertex_.clear();
list_triangles_.clear();
// Read from .ply file
csvReader.readPLY(list_vertex_, list_triangles_);
// Update mesh attributes
num_vertexs_ = list_vertex_.size();
num_triangles_ = list_triangles_.size();
}
In the main program the mesh is loaded as follows:
.. code-block:: cpp
Mesh mesh; // instantiate Mesh object
mesh.load(ply_read_path); // load an object mesh
You can also load different model and mesh:
.. code-block:: cpp
./cpp-tutorial-pnp_detection --mesh=/absolute_path_to_your_mesh.ply --model=/absolute_path_to_your_model.yml
2. **Take input from Camera or Video**
To detect is necessary capture video. It's done loading a recorded video by passing the absolute path where it is located in your machine. In order to test the application you can find a recorded video in :file:`samples/cpp/tutorial_code/calib3d/real_time_pose_estimation/Data/box.mp4`.
.. code-block:: cpp
cv::VideoCapture cap; // instantiate VideoCapture
cap.open(video_read_path); // open a recorded video
if(!cap.isOpened()) // check if we succeeded
{
std::cout << "Could not open the camera device" << std::endl;
return -1;
}
Then the algorithm is computed frame per frame:
.. code-block:: cpp
cv::Mat frame, frame_vis;
while(cap.read(frame) && cv::waitKey(30) != 27) // capture frame until ESC is pressed
{
frame_vis = frame.clone(); // refresh visualisation frame
// MAIN ALGORITHM
}
You can also load different recorded video:
.. code-block:: cpp
./cpp-tutorial-pnp_detection --video=/absolute_path_to_your_video.mp4
3. **Extract ORB features and descriptors from the scene**
The next step is to detect the scene features and extract it descriptors. For this task I implemented a *class* **RobustMatcher** which has a function for keypoints detection and features extraction. You can find it in :file:`samples/cpp/tutorial_code/calib3d/real_time_pose_estimation/src/RobusMatcher.cpp`. In your *RobusMatch* object you can use any of the 2D features detectors of OpenCV. In this case I used :feature_detection_and_description:`ORB<orb>` features because is based on :feature_detection_and_description:`FAST<fast>` to detect the keypoints and :descriptor_extractor:`BRIEF<briefdescriptorextractor>` to extract the descriptors which means that is fast and robust to rotations. You can find more detailed information about *ORB* in the documentation.
The following code is how to instantiate and set the features detector and the descriptors extractor:
.. code-block:: cpp
RobustMatcher rmatcher; // instantiate RobustMatcher
cv::FeatureDetector * detector = new cv::OrbFeatureDetector(numKeyPoints); // instatiate ORB feature detector
cv::DescriptorExtractor * extractor = new cv::OrbDescriptorExtractor(); // instatiate ORB descriptor extractor
rmatcher.setFeatureDetector(detector); // set feature detector
rmatcher.setDescriptorExtractor(extractor); // set descriptor extractor
The features and descriptors will be computed by the *RobustMatcher* inside the matching function.
4. **Match scene descriptors with model descriptors using Flann matcher**
It is the first step in our detection algorithm. The main idea is to match the scene descriptors with our model descriptors in order to know the 3D coordinates of the found features into the current scene.
Firstly, we have to set which matcher we want to use. In this case is used :flann_based_matcher:`FlannBasedMatcher<>` matcher which in terms of computational cost is faster than the :brute_force_matcher:`BruteForceMatcher<bfmatcher>` matcher as we increase the trained collectction of features. Then, for FlannBased matcher the index created is *Multi-Probe LSH: Efficient Indexing for High-Dimensional Similarity Search* due to *ORB* descriptors are binary.
You can tune the *LSH* and search parameters to improve the matching efficiency:
.. code-block:: cpp
cv::Ptr<cv::flann::IndexParams> indexParams = cv::makePtr<cv::flann::LshIndexParams>(6, 12, 1); // instantiate LSH index parameters
cv::Ptr<cv::flann::SearchParams> searchParams = cv::makePtr<cv::flann::SearchParams>(50); // instantiate flann search parameters
cv::DescriptorMatcher * matcher = new cv::FlannBasedMatcher(indexParams, searchParams); // instantiate FlannBased matcher
rmatcher.setDescriptorMatcher(matcher); // set matcher
Secondly, we have to call the matcher by using *robustMatch()* or *fastRobustMatch()* function. The difference of using this two functions is its computational cost. The first method is slower but more robust at filtering good matches because uses two ratio test and a symmetry test. In contrast, the second method is faster but less robust because only applies a single ratio test to the matches.
The following code is to get the model 3D points and its descriptors and then call the matcher in the main program:
.. code-block:: cpp
// Get the MODEL INFO
std::vector<cv::Point3f> list_points3d_model = model.get_points3d(); // list with model 3D coordinates
cv::Mat descriptors_model = model.get_descriptors(); // list with descriptors of each 3D coordinate
.. code-block:: cpp
// -- Step 1: Robust matching between model descriptors and scene descriptors
std::vector<cv::DMatch> good_matches; // to obtain the model 3D points in the scene
std::vector<cv::KeyPoint> keypoints_scene; // to obtain the 2D points of the scene
if(fast_match)
{
rmatcher.fastRobustMatch(frame, good_matches, keypoints_scene, descriptors_model);
}
else
{
rmatcher.robustMatch(frame, good_matches, keypoints_scene, descriptors_model);
}
The following code corresponds to the *robustMatch()* function which belongs to the *RobustMatcher* class. This function uses the given image to detect the keypoints and extract the descriptors, match using *two Nearest Neighbour* the extracted descriptors with the given model descriptors and vice versa. Then, a ratio test is applied to the two direction matches in order to remove these matches which its distance ratio between the first and second best match is larger than a given threshold. Finally, a symmetry test is applied in order the remove non symmetrical matches.
.. code-block:: cpp
void RobustMatcher::robustMatch( const cv::Mat& frame, std::vector<cv::DMatch>& good_matches,
std::vector<cv::KeyPoint>& keypoints_frame,
const std::vector<cv::KeyPoint>& keypoints_model, const cv::Mat& descriptors_model )
{
// 1a. Detection of the ORB features
this->computeKeyPoints(frame, keypoints_frame);
// 1b. Extraction of the ORB descriptors
cv::Mat descriptors_frame;
this->computeDescriptors(frame, keypoints_frame, descriptors_frame);
// 2. Match the two image descriptors
std::vector<std::vector<cv::DMatch> > matches12, matches21;
// 2a. From image 1 to image 2
matcher_->knnMatch(descriptors_frame, descriptors_model, matches12, 2); // return 2 nearest neighbours
// 2b. From image 2 to image 1
matcher_->knnMatch(descriptors_model, descriptors_frame, matches21, 2); // return 2 nearest neighbours
// 3. Remove matches for which NN ratio is > than threshold
// clean image 1 -> image 2 matches
int removed1 = ratioTest(matches12);
// clean image 2 -> image 1 matches
int removed2 = ratioTest(matches21);
// 4. Remove non-symmetrical matches
symmetryTest(matches12, matches21, good_matches);
}
After the matches filtering we have to subtract the 2D and 3D correspondences from the found scene keypoints and our 3D model using the obtained *DMatches* vector. For more information about :basicstructures:`DMatch <dmatch>` check the documentation.
.. code-block:: cpp
// -- Step 2: Find out the 2D/3D correspondences
std::vector<cv::Point3f> list_points3d_model_match; // container for the model 3D coordinates found in the scene
std::vector<cv::Point2f> list_points2d_scene_match; // container for the model 2D coordinates found in the scene
for(unsigned int match_index = 0; match_index < good_matches.size(); ++match_index)
{
cv::Point3f point3d_model = list_points3d_model[ good_matches[match_index].trainIdx ]; // 3D point from model
cv::Point2f point2d_scene = keypoints_scene[ good_matches[match_index].queryIdx ].pt; // 2D point from the scene
list_points3d_model_match.push_back(point3d_model); // add 3D point
list_points2d_scene_match.push_back(point2d_scene); // add 2D point
}
You can also change the ratio test threshold, the number of keypoints to detect as well as use or not the robust matcher:
.. code-block:: cpp
./cpp-tutorial-pnp_detection --ratio=0.8 --keypoints=1000 --fast=false
5. **Pose estimation using PnP + Ransac**
Once with the 2D and 3D correspondences we have to apply a PnP algorithm in order to estimate the camera pose. The reason why we have to use :calib3d:`solvePnPRansac <solvepnpransac>` instead of :calib3d:`solvePnP <solvepnp>` is due to the fact that after the matching not all the found correspondences are correct and, as like as not, there are false correspondences or also called *outliers*. The `Random Sample Consensus <http://en.wikipedia.org/wiki/RANSAC>`_ or *Ransac* is a non-deterministic iterative method which estimate parameters of a mathematical model from observed data producing an aproximate result as the number of iterations increase. After appyling *Ransac* all the *outliers* will be eliminated to then estimate the camera pose with a certain probability to obtain a good solution.
For the camera pose estimation I have implemented a *class* **PnPProblem**. This *class* has 4 atributes: a given calibration matrix, the rotation matrix, the translation matrix and the rotation-translation matrix. The intrinsic calibration parameters of the camera which you are using to estimate the pose are necessary. In order to obtain the parameters you can check :ref:`CameraCalibrationSquareChessBoardTutorial` and :ref:`cameraCalibrationOpenCV` tutorials.
The following code is how to declare the *PnPProblem class* in the main program:
.. code-block:: cpp
// Intrinsic camera parameters: UVC WEBCAM
double f = 55; // focal length in mm
double sx = 22.3, sy = 14.9; // sensor size
double width = 640, height = 480; // image size
double params_WEBCAM[] = { width*f/sx, // fx
height*f/sy, // fy
width/2, // cx
height/2}; // cy
PnPProblem pnp_detection(params_WEBCAM); // instantiate PnPProblem class
The following code is how the *PnPProblem class* initialises its atributes:
.. code-block:: cpp
// Custom constructor given the intrinsic camera parameters
PnPProblem::PnPProblem(const double params[])
{
_A_matrix = cv::Mat::zeros(3, 3, CV_64FC1); // intrinsic camera parameters
_A_matrix.at<double>(0, 0) = params[0]; // [ fx 0 cx ]
_A_matrix.at<double>(1, 1) = params[1]; // [ 0 fy cy ]
_A_matrix.at<double>(0, 2) = params[2]; // [ 0 0 1 ]
_A_matrix.at<double>(1, 2) = params[3];
_A_matrix.at<double>(2, 2) = 1;
_R_matrix = cv::Mat::zeros(3, 3, CV_64FC1); // rotation matrix
_t_matrix = cv::Mat::zeros(3, 1, CV_64FC1); // translation matrix
_P_matrix = cv::Mat::zeros(3, 4, CV_64FC1); // rotation-translation matrix
}
OpenCV provides four PnP methods: ITERATIVE, EPNP, P3P and DLS. Depending on the application type, the estimation method will be different. In the case that we want to make a real time application, the more suitable methods are EPNP and P3P due to that are faster than ITERATIVE and DLS at finding an optimal solution. However, EPNP and P3P are not especially robust in front of planar surfaces and sometimes the pose estimation seems to have a mirror effect. Therefore, in this this tutorial is used ITERATIVE method due to the object to be detected has planar surfaces.
The OpenCV Ransac implementation wants you to provide three parameters: the maximum number of iterations until stop the algorithm, the maximum allowed distance between the observed and computed point projections to consider it an inlier and the confidence to obtain a good result. You can tune these paramaters in order to improve your algorithm performance. Increasing the number of iterations you will have a more accurate solution, but will take more time to find a solution. Increasing the reprojection error will reduce the computation time, but your solution will be unaccurate. Decreasing the confidence your arlgorithm will be faster, but the obtained solution will be unaccurate.
The following parameters work for this application:
.. code-block:: cpp
// RANSAC parameters
int iterationsCount = 500; // number of Ransac iterations.
float reprojectionError = 2.0; // maximum allowed distance to consider it an inlier.
float confidence = 0.95; // ransac successful confidence.
The following code corresponds to the *estimatePoseRANSAC()* function which belongs to the *PnPProblem class*. This function estimates the rotation and translation matrix given a set of 2D/3D correspondences, the desired PnP method to use, the output inliers container and the Ransac parameters:
.. code-block:: cpp
// Estimate the pose given a list of 2D/3D correspondences with RANSAC and the method to use
void PnPProblem::estimatePoseRANSAC( const std::vector<cv::Point3f> &list_points3d, // list with model 3D coordinates
const std::vector<cv::Point2f> &list_points2d, // list with scene 2D coordinates
int flags, cv::Mat &inliers, int iterationsCount, // PnP method; inliers container
float reprojectionError, float confidence ) // Ransac parameters
{
cv::Mat distCoeffs = cv::Mat::zeros(4, 1, CV_64FC1); // vector of distortion coefficients
cv::Mat rvec = cv::Mat::zeros(3, 1, CV_64FC1); // output rotation vector
cv::Mat tvec = cv::Mat::zeros(3, 1, CV_64FC1); // output translation vector
bool useExtrinsicGuess = false; // if true the function uses the provided rvec and tvec values as
// initial approximations of the rotation and translation vectors
cv::solvePnPRansac( list_points3d, list_points2d, _A_matrix, distCoeffs, rvec, tvec,
useExtrinsicGuess, iterationsCount, reprojectionError, confidence,
inliers, flags );
Rodrigues(rvec,_R_matrix); // converts Rotation Vector to Matrix
_t_matrix = tvec; // set translation matrix
this->set_P_matrix(_R_matrix, _t_matrix); // set rotation-translation matrix
}
In the following code are the 3th and 4th steps of the main algorithm. The first, calling the above function and the second taking the output inliers vector from Ransac to get the 2D scene points for drawing purpose. As seen in the code we must be sure to apply Ransac if we have matches, in the other case, the function :calib3d:`solvePnPRansac <solvepnpransac>` crashes due to any OpenCV *bug*.
.. code-block:: cpp
if(good_matches.size() > 0) // None matches, then RANSAC crashes
{
// -- Step 3: Estimate the pose using RANSAC approach
pnp_detection.estimatePoseRANSAC( list_points3d_model_match, list_points2d_scene_match,
pnpMethod, inliers_idx, iterationsCount, reprojectionError, confidence );
// -- Step 4: Catch the inliers keypoints to draw
for(int inliers_index = 0; inliers_index < inliers_idx.rows; ++inliers_index)
{
int n = inliers_idx.at<int>(inliers_index); // i-inlier
cv::Point2f point2d = list_points2d_scene_match[n]; // i-inlier point 2D
list_points2d_inliers.push_back(point2d); // add i-inlier to list
}
Finally, once the camera pose has been estimated we can use the :math:`R` and :math:`t` in order to compute the 2D projection onto the image of a given 3D point expressed in a world reference frame using the showed formula on *Theory*.
The following code corresponds to the *backproject3DPoint()* function which belongs to the *PnPProblem class*. The function backproject a given 3D point expressed in a world reference frame onto a 2D image:
.. code-block:: cpp
// Backproject a 3D point to 2D using the estimated pose parameters
cv::Point2f PnPProblem::backproject3DPoint(const cv::Point3f &point3d)
{
// 3D point vector [x y z 1]'
cv::Mat point3d_vec = cv::Mat(4, 1, CV_64FC1);
point3d_vec.at<double>(0) = point3d.x;
point3d_vec.at<double>(1) = point3d.y;
point3d_vec.at<double>(2) = point3d.z;
point3d_vec.at<double>(3) = 1;
// 2D point vector [u v 1]'
cv::Mat point2d_vec = cv::Mat(4, 1, CV_64FC1);
point2d_vec = _A_matrix * _P_matrix * point3d_vec;
// Normalization of [u v]'
cv::Point2f point2d;
point2d.x = point2d_vec.at<double>(0) / point2d_vec.at<double>(2);
point2d.y = point2d_vec.at<double>(1) / point2d_vec.at<double>(2);
return point2d;
}
The above function is used to compute all the 3D points of the object *Mesh* to show the pose of the object.
You can also change RANSAC parameters and PnP method:
.. code-block:: cpp
./cpp-tutorial-pnp_detection --error=0.25 --confidence=0.90 --iterations=250 --method=3
6. **Linear Kalman Filter for bad poses rejection**
Is it common in computer vision or robotics fields that after applying detection or tracking techniques, bad results are obtained due to some sensor errors. In order to avoid these bad detections in this tutorial is explained how to implement a Linear Kalman Filter. The Kalman Filter will be applied after detected a given number of inliers.
You can find more information about what `Kalman Filter <http://en.wikipedia.org/wiki/Kalman_filter>`_ is. In this tutorial it's used the OpenCV implementation of the :video:`Kalman Filter <kalmanfilter>` based on `Linear Kalman Filter for position and orientation tracking <http://campar.in.tum.de/Chair/KalmanFilter>`_ to set the dynamics and measurement models.
Firstly, we have to define our state vector which will have 18 states: the positional data (x,y,z) with its first and second derivatives (velocity and acceleration), then rotation is added in form of three euler angles (roll, pitch, jaw) together with their first and second derivatives (angular velocity and acceleration)
.. math::
X = (x,y,z,\dot x,\dot y,\dot z,\ddot x,\ddot y,\ddot z,\psi,\theta,\phi,\dot \psi,\dot \theta,\dot \phi,\ddot \psi,\ddot \theta,\ddot \phi)^T
Secondly, we have to define the number of measuremnts which will be 6: from :math:`R` and :math:`t` we can extract :math:`(x,y,z)` and :math:`(\psi,\theta,\phi)`. In addition, we have to define the number of control actions to apply to the system which in this case will be *zero*. Finally, we have to define the differential time between measurements which in this case is :math:`1/T`, where *T* is the frame rate of the video.
.. code-block:: cpp
cv::KalmanFilter KF; // instantiate Kalman Filter
int nStates = 18; // the number of states
int nMeasurements = 6; // the number of measured states
int nInputs = 0; // the number of action control
double dt = 0.125; // time between measurements (1/FPS)
initKalmanFilter(KF, nStates, nMeasurements, nInputs, dt); // init function
The following code corresponds to the *Kalman Filter* initialisation. Firstly, is set the process noise, the measurement noise and the error covariance matrix. Secondly, are set the transition matrix which is the dynamic model and finally the measurement matrix, which is the measurement model.
You can tune the process and measurement noise to improve the *Kalman Filter* performance. As the measurement noise is reduced the faster will converge doing the algorithm sensitive in front of bad measurements.
.. code-block:: cpp
void initKalmanFilter(cv::KalmanFilter &KF, int nStates, int nMeasurements, int nInputs, double dt)
{
KF.init(nStates, nMeasurements, nInputs, CV_64F); // init Kalman Filter
cv::setIdentity(KF.processNoiseCov, cv::Scalar::all(1e-5)); // set process noise
cv::setIdentity(KF.measurementNoiseCov, cv::Scalar::all(1e-4)); // set measurement noise
cv::setIdentity(KF.errorCovPost, cv::Scalar::all(1)); // error covariance
/* DYNAMIC MODEL */
// [1 0 0 dt 0 0 dt2 0 0 0 0 0 0 0 0 0 0 0]
// [0 1 0 0 dt 0 0 dt2 0 0 0 0 0 0 0 0 0 0]
// [0 0 1 0 0 dt 0 0 dt2 0 0 0 0 0 0 0 0 0]
// [0 0 0 1 0 0 dt 0 0 0 0 0 0 0 0 0 0 0]
// [0 0 0 0 1 0 0 dt 0 0 0 0 0 0 0 0 0 0]
// [0 0 0 0 0 1 0 0 dt 0 0 0 0 0 0 0 0 0]
// [0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0]
// [0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0]
// [0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0]
// [0 0 0 0 0 0 0 0 0 1 0 0 dt 0 0 dt2 0 0]
// [0 0 0 0 0 0 0 0 0 0 1 0 0 dt 0 0 dt2 0]
// [0 0 0 0 0 0 0 0 0 0 0 1 0 0 dt 0 0 dt2]
// [0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 dt 0 0]
// [0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 dt 0]
// [0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 dt]
// [0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0]
// [0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0]
// [0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1]
// position
KF.transitionMatrix.at<double>(0,3) = dt;
KF.transitionMatrix.at<double>(1,4) = dt;
KF.transitionMatrix.at<double>(2,5) = dt;
KF.transitionMatrix.at<double>(3,6) = dt;
KF.transitionMatrix.at<double>(4,7) = dt;
KF.transitionMatrix.at<double>(5,8) = dt;
KF.transitionMatrix.at<double>(0,6) = 0.5*pow(dt,2);
KF.transitionMatrix.at<double>(1,7) = 0.5*pow(dt,2);
KF.transitionMatrix.at<double>(2,8) = 0.5*pow(dt,2);
// orientation
KF.transitionMatrix.at<double>(9,12) = dt;
KF.transitionMatrix.at<double>(10,13) = dt;
KF.transitionMatrix.at<double>(11,14) = dt;
KF.transitionMatrix.at<double>(12,15) = dt;
KF.transitionMatrix.at<double>(13,16) = dt;
KF.transitionMatrix.at<double>(14,17) = dt;
KF.transitionMatrix.at<double>(9,15) = 0.5*pow(dt,2);
KF.transitionMatrix.at<double>(10,16) = 0.5*pow(dt,2);
KF.transitionMatrix.at<double>(11,17) = 0.5*pow(dt,2);
/* MEASUREMENT MODEL */
// [1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0]
// [0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0]
// [0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0]
// [0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0]
// [0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0]
// [0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0]
KF.measurementMatrix.at<double>(0,0) = 1; // x
KF.measurementMatrix.at<double>(1,1) = 1; // y
KF.measurementMatrix.at<double>(2,2) = 1; // z
KF.measurementMatrix.at<double>(3,9) = 1; // roll
KF.measurementMatrix.at<double>(4,10) = 1; // pitch
KF.measurementMatrix.at<double>(5,11) = 1; // yaw
}
In the following code is the 5th step of the main algorithm. When the obtained number of inliers after *Ransac* is over the threshold, the measurements matrix is filled and then the *Kalman Filter* is updated:
.. code-block:: cpp
// -- Step 5: Kalman Filter
// GOOD MEASUREMENT
if( inliers_idx.rows >= minInliersKalman )
{
// Get the measured translation
cv::Mat translation_measured(3, 1, CV_64F);
translation_measured = pnp_detection.get_t_matrix();
// Get the measured rotation
cv::Mat rotation_measured(3, 3, CV_64F);
rotation_measured = pnp_detection.get_R_matrix();
// fill the measurements vector
fillMeasurements(measurements, translation_measured, rotation_measured);
}
// Instantiate estimated translation and rotation
cv::Mat translation_estimated(3, 1, CV_64F);
cv::Mat rotation_estimated(3, 3, CV_64F);
// update the Kalman filter with good measurements
updateKalmanFilter( KF, measurements,
translation_estimated, rotation_estimated);
The following code corresponds to the *fillMeasurements()* function which converts the measured `Rotation Matrix to Eulers angles <http://euclideanspace.com/maths/geometry/rotations/conversions/matrixToEuler/index.htm>`_ and fill the measurements matrix along with the measured translation vector:
.. code-block:: cpp
void fillMeasurements( cv::Mat &measurements,
const cv::Mat &translation_measured, const cv::Mat &rotation_measured)
{
// Convert rotation matrix to euler angles
cv::Mat measured_eulers(3, 1, CV_64F);
measured_eulers = rot2euler(rotation_measured);
// Set measurement to predict
measurements.at<double>(0) = translation_measured.at<double>(0); // x
measurements.at<double>(1) = translation_measured.at<double>(1); // y
measurements.at<double>(2) = translation_measured.at<double>(2); // z
measurements.at<double>(3) = measured_eulers.at<double>(0); // roll
measurements.at<double>(4) = measured_eulers.at<double>(1); // pitch
measurements.at<double>(5) = measured_eulers.at<double>(2); // yaw
}
The following code corresponds to the *updateKalmanFilter()* function which update the Kalman Filter and set the estimated Rotation Matrix and translation vector. The estimated Rotation Matrix comes from the estimated `Euler angles to Rotation Matrix <http://euclideanspace.com/maths/geometry/rotations/conversions/eulerToMatrix/index.htm>`_.
.. code-block:: cpp
void updateKalmanFilter( cv::KalmanFilter &KF, cv::Mat &measurement,
cv::Mat &translation_estimated, cv::Mat &rotation_estimated )
{
// First predict, to update the internal statePre variable
cv::Mat prediction = KF.predict();
// The "correct" phase that is going to use the predicted value and our measurement
cv::Mat estimated = KF.correct(measurement);
// Estimated translation
translation_estimated.at<double>(0) = estimated.at<double>(0);
translation_estimated.at<double>(1) = estimated.at<double>(1);
translation_estimated.at<double>(2) = estimated.at<double>(2);
// Estimated euler angles
cv::Mat eulers_estimated(3, 1, CV_64F);
eulers_estimated.at<double>(0) = estimated.at<double>(9);
eulers_estimated.at<double>(1) = estimated.at<double>(10);
eulers_estimated.at<double>(2) = estimated.at<double>(11);
// Convert estimated quaternion to rotation matrix
rotation_estimated = euler2rot(eulers_estimated);
}
The 6th step is set the estimated rotation-translation matrix:
.. code-block:: cpp
// -- Step 6: Set estimated projection matrix
pnp_detection_est.set_P_matrix(rotation_estimated, translation_estimated);
The last and optional step is draw the found pose. To do it I implemented a function to draw all the mesh 3D points and an extra reference axis:
.. code-block:: cpp
// -- Step X: Draw pose
drawObjectMesh(frame_vis, &mesh, &pnp_detection, green); // draw current pose
drawObjectMesh(frame_vis, &mesh, &pnp_detection_est, yellow); // draw estimated pose
double l = 5;
std::vector<cv::Point2f> pose_points2d;
pose_points2d.push_back(pnp_detection_est.backproject3DPoint(cv::Point3f(0,0,0))); // axis center
pose_points2d.push_back(pnp_detection_est.backproject3DPoint(cv::Point3f(l,0,0))); // axis x
pose_points2d.push_back(pnp_detection_est.backproject3DPoint(cv::Point3f(0,l,0))); // axis y
pose_points2d.push_back(pnp_detection_est.backproject3DPoint(cv::Point3f(0,0,l))); // axis z
draw3DCoordinateAxes(frame_vis, pose_points2d); // draw axes
You can also modify the minimum inliers to update Kalman Filter:
.. code-block:: cpp
./cpp-tutorial-pnp_detection --inliers=20
Results
=======
The following videos are the results of pose estimation in real time using the explained detection algorithm using the following parameters:
.. code-block:: cpp
// Robust Matcher parameters
int numKeyPoints = 2000; // number of detected keypoints
float ratio = 0.70f; // ratio test
bool fast_match = true; // fastRobustMatch() or robustMatch()
// RANSAC parameters
int iterationsCount = 500; // number of Ransac iterations.
int reprojectionError = 2.0; // maximum allowed distance to consider it an inlier.
float confidence = 0.95; // ransac successful confidence.
// Kalman Filter parameters
int minInliersKalman = 30; // Kalman threshold updating
You can watch the real time pose estimation on the `YouTube here <http://www.youtube.com/user/opencvdev/videos>`_.
.. raw:: html
<div align="center">
<iframe title="Pose estimation of textured object using OpenCV" width="560" height="349" src="http://www.youtube.com/embed/XNATklaJlSQ?rel=0&loop=1" frameborder="0" allowfullscreen align="middle"></iframe>
</div>
<div align="center">
<iframe title="Pose estimation of textured object using OpenCV in cluttered background" width="560" height="349" src="http://www.youtube.com/embed/YLS9bWek78k?rel=0&loop=1" frameborder="0" allowfullscreen align="middle"></iframe>
</div>

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@@ -1,76 +0,0 @@
.. _Table-Of-Content-Calib3D:
*calib3d* module. Camera calibration and 3D reconstruction
-----------------------------------------------------------
Although we got most of our images in a 2D format they do come from a 3D world. Here you will learn how to find out from the 2D images information about the 3D world.
.. include:: ../../definitions/tocDefinitions.rst
+
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
===================== ==============================================
|CameraCalSqChess| **Title:** :ref:`CameraCalibrationSquareChessBoardTutorial`
*Compatibility:* > OpenCV 2.0
*Author:* |Author_VictorE|
You will use some chessboard images to calibrate your camera.
===================== ==============================================
.. |CameraCalSqChess| image:: images/camera_calibration_square_chess.jpg
:height: 90pt
:width: 90pt
+
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
===================== ==============================================
|CameraCalibration| **Title:** :ref:`cameraCalibrationOpenCV`
*Compatibility:* > OpenCV 2.0
*Author:* |Author_BernatG|
Camera calibration by using either the chessboard, circle or the asymmetrical circle pattern. Get the images either from a camera attached, a video file or from an image collection.
===================== ==============================================
.. |CameraCalibration| image:: images/camera_calibration.png
:height: 90pt
:width: 90pt
+
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
===================== ==============================================
|PoseEstimation| **Title:** :ref:`realTimePoseEstimation`
*Compatibility:* > OpenCV 2.0
*Author:* Edgar Riba
Real time pose estimation of a textured object using ORB features, FlannBased matcher, PnP approach plus Ransac and Linear Kalman Filter to reject possible bad poses.
===================== ==============================================
.. |PoseEstimation| image:: images/real_time_pose_estimation.jpg
:height: 90pt
:width: 90pt
.. raw:: latex
\pagebreak
.. toctree::
:hidden:
../camera_calibration_square_chess/camera_calibration_square_chess
../camera_calibration/camera_calibration
../real_time_pose/real_time_pose

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@@ -1,120 +0,0 @@
.. _Adding_Images:
Adding (blending) two images using OpenCV
*******************************************
Goal
=====
In this tutorial you will learn:
.. container:: enumeratevisibleitemswithsquare
* what is *linear blending* and why it is useful;
* how to add two images using :add_weighted:`addWeighted <>`
Theory
=======
.. note::
The explanation below belongs to the book `Computer Vision: Algorithms and Applications <http://szeliski.org/Book/>`_ by Richard Szeliski
From our previous tutorial, we know already a bit of *Pixel operators*. An interesting dyadic (two-input) operator is the *linear blend operator*:
.. math::
g(x) = (1 - \alpha)f_{0}(x) + \alpha f_{1}(x)
By varying :math:`\alpha` from :math:`0 \rightarrow 1` this operator can be used to perform a temporal *cross-disolve* between two images or videos, as seen in slide shows and film productions (cool, eh?)
Code
=====
As usual, after the not-so-lengthy explanation, let's go to the code:
.. code-block:: cpp
#include <opencv2/opencv.hpp>
#include <iostream>
using namespace cv;
int main( int argc, char** argv )
{
double alpha = 0.5; double beta; double input;
Mat src1, src2, dst;
/// Ask the user enter alpha
std::cout<<" Simple Linear Blender "<<std::endl;
std::cout<<"-----------------------"<<std::endl;
std::cout<<"* Enter alpha [0-1]: ";
std::cin>>input;
/// We use the alpha provided by the user if it is between 0 and 1
if( input >= 0.0 && input <= 1.0 )
{ alpha = input; }
/// Read image ( same size, same type )
src1 = imread("../../images/LinuxLogo.jpg");
src2 = imread("../../images/WindowsLogo.jpg");
if( !src1.data ) { printf("Error loading src1 \n"); return -1; }
if( !src2.data ) { printf("Error loading src2 \n"); return -1; }
/// Create Windows
namedWindow("Linear Blend", 1);
beta = ( 1.0 - alpha );
addWeighted( src1, alpha, src2, beta, 0.0, dst);
imshow( "Linear Blend", dst );
waitKey(0);
return 0;
}
Explanation
============
#. Since we are going to perform:
.. math::
g(x) = (1 - \alpha)f_{0}(x) + \alpha f_{1}(x)
We need two source images (:math:`f_{0}(x)` and :math:`f_{1}(x)`). So, we load them in the usual way:
.. code-block:: cpp
src1 = imread("../../images/LinuxLogo.jpg");
src2 = imread("../../images/WindowsLogo.jpg");
.. warning::
Since we are *adding* *src1* and *src2*, they both have to be of the same size (width and height) and type.
#. Now we need to generate the :math:`g(x)` image. For this, the function :add_weighted:`addWeighted <>` comes quite handy:
.. code-block:: cpp
beta = ( 1.0 - alpha );
addWeighted( src1, alpha, src2, beta, 0.0, dst);
since :add_weighted:`addWeighted <>` produces:
.. math::
dst = \alpha \cdot src1 + \beta \cdot src2 + \gamma
In this case, :math:`\gamma` is the argument :math:`0.0` in the code above.
#. Create windows, show the images and wait for the user to end the program.
Result
=======
.. image:: images/Adding_Images_Tutorial_Result_Big.jpg
:alt: Blending Images Tutorial - Final Result
:align: center

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@@ -1,277 +0,0 @@
.. _Drawing_1:
Basic Drawing
****************
Goals
======
In this tutorial you will learn how to:
.. container:: enumeratevisibleitemswithsquare
* Use :point:`Point <>` to define 2D points in an image.
* Use :scalar:`Scalar <>` and why it is useful
* Draw a **line** by using the OpenCV function :line:`line <>`
* Draw an **ellipse** by using the OpenCV function :ellipse:`ellipse <>`
* Draw a **rectangle** by using the OpenCV function :rectangle:`rectangle <>`
* Draw a **circle** by using the OpenCV function :circle:`circle <>`
* Draw a **filled polygon** by using the OpenCV function :fill_poly:`fillPoly <>`
OpenCV Theory
===============
For this tutorial, we will heavily use two structures: :point:`Point <>` and :scalar:`Scalar <>`:
Point
-------
.. container:: enumeratevisibleitemswithsquare
It represents a 2D point, specified by its image coordinates :math:`x` and :math:`y`. We can define it as:
.. code-block:: cpp
Point pt;
pt.x = 10;
pt.y = 8;
or
.. code-block:: cpp
Point pt = Point(10, 8);
Scalar
-------
* Represents a 4-element vector. The type Scalar is widely used in OpenCV for passing pixel values.
* In this tutorial, we will use it extensively to represent RGB color values (3 parameters). It is not necessary to define the last argument if it is not going to be used.
* Let's see an example, if we are asked for a color argument and we give:
.. code-block:: cpp
Scalar( a, b, c )
We would be defining a RGB color such as: *Red = c*, *Green = b* and *Blue = a*
Code
=====
* This code is in your OpenCV sample folder. Otherwise you can grab it from `here <https://github.com/Itseez/opencv/tree/master/samples/cpp/tutorial_code/core/Matrix/Drawing_1.cpp>`_
Explanation
=============
#. Since we plan to draw two examples (an atom and a rook), we have to create 02 images and two windows to display them.
.. code-block:: cpp
/// Windows names
char atom_window[] = "Drawing 1: Atom";
char rook_window[] = "Drawing 2: Rook";
/// Create black empty images
Mat atom_image = Mat::zeros( w, w, CV_8UC3 );
Mat rook_image = Mat::zeros( w, w, CV_8UC3 );
#. We created functions to draw different geometric shapes. For instance, to draw the atom we used *MyEllipse* and *MyFilledCircle*:
.. code-block:: cpp
/// 1. Draw a simple atom:
/// 1.a. Creating ellipses
MyEllipse( atom_image, 90 );
MyEllipse( atom_image, 0 );
MyEllipse( atom_image, 45 );
MyEllipse( atom_image, -45 );
/// 1.b. Creating circles
MyFilledCircle( atom_image, Point( w/2.0, w/2.0) );
#. And to draw the rook we employed *MyLine*, *rectangle* and a *MyPolygon*:
.. code-block:: cpp
/// 2. Draw a rook
/// 2.a. Create a convex polygon
MyPolygon( rook_image );
/// 2.b. Creating rectangles
rectangle( rook_image,
Point( 0, 7*w/8.0 ),
Point( w, w),
Scalar( 0, 255, 255 ),
-1,
8 );
/// 2.c. Create a few lines
MyLine( rook_image, Point( 0, 15*w/16 ), Point( w, 15*w/16 ) );
MyLine( rook_image, Point( w/4, 7*w/8 ), Point( w/4, w ) );
MyLine( rook_image, Point( w/2, 7*w/8 ), Point( w/2, w ) );
MyLine( rook_image, Point( 3*w/4, 7*w/8 ), Point( 3*w/4, w ) );
#. Let's check what is inside each of these functions:
* *MyLine*
.. code-block:: cpp
void MyLine( Mat img, Point start, Point end )
{
int thickness = 2;
int lineType = 8;
line( img, start, end,
Scalar( 0, 0, 0 ),
thickness,
lineType );
}
As we can see, *MyLine* just call the function :line:`line <>`, which does the following:
.. container:: enumeratevisibleitemswithsquare
* Draw a line from Point **start** to Point **end**
* The line is displayed in the image **img**
* The line color is defined by **Scalar( 0, 0, 0)** which is the RGB value correspondent to **Black**
* The line thickness is set to **thickness** (in this case 2)
* The line is a 8-connected one (**lineType** = 8)
* *MyEllipse*
.. code-block:: cpp
void MyEllipse( Mat img, double angle )
{
int thickness = 2;
int lineType = 8;
ellipse( img,
Point( w/2.0, w/2.0 ),
Size( w/4.0, w/16.0 ),
angle,
0,
360,
Scalar( 255, 0, 0 ),
thickness,
lineType );
}
From the code above, we can observe that the function :ellipse:`ellipse <>` draws an ellipse such that:
.. container:: enumeratevisibleitemswithsquare
* The ellipse is displayed in the image **img**
* The ellipse center is located in the point **(w/2.0, w/2.0)** and is enclosed in a box of size **(w/4.0, w/16.0)**
* The ellipse is rotated **angle** degrees
* The ellipse extends an arc between **0** and **360** degrees
* The color of the figure will be **Scalar( 255, 255, 0)** which means blue in RGB value.
* The ellipse's **thickness** is 2.
* *MyFilledCircle*
.. code-block:: cpp
void MyFilledCircle( Mat img, Point center )
{
int thickness = -1;
int lineType = 8;
circle( img,
center,
w/32.0,
Scalar( 0, 0, 255 ),
thickness,
lineType );
}
Similar to the ellipse function, we can observe that *circle* receives as arguments:
.. container:: enumeratevisibleitemswithsquare
* The image where the circle will be displayed (**img**)
* The center of the circle denoted as the Point **center**
* The radius of the circle: **w/32.0**
* The color of the circle: **Scalar(0, 0, 255)** which means *Red* in BGR
* Since **thickness** = -1, the circle will be drawn filled.
* *MyPolygon*
.. code-block:: cpp
void MyPolygon( Mat img )
{
int lineType = 8;
/* Create some points */
Point rook_points[1][20];
rook_points[0][0] = Point( w/4.0, 7*w/8.0 );
rook_points[0][1] = Point( 3*w/4.0, 7*w/8.0 );
rook_points[0][2] = Point( 3*w/4.0, 13*w/16.0 );
rook_points[0][3] = Point( 11*w/16.0, 13*w/16.0 );
rook_points[0][4] = Point( 19*w/32.0, 3*w/8.0 );
rook_points[0][5] = Point( 3*w/4.0, 3*w/8.0 );
rook_points[0][6] = Point( 3*w/4.0, w/8.0 );
rook_points[0][7] = Point( 26*w/40.0, w/8.0 );
rook_points[0][8] = Point( 26*w/40.0, w/4.0 );
rook_points[0][9] = Point( 22*w/40.0, w/4.0 );
rook_points[0][10] = Point( 22*w/40.0, w/8.0 );
rook_points[0][11] = Point( 18*w/40.0, w/8.0 );
rook_points[0][12] = Point( 18*w/40.0, w/4.0 );
rook_points[0][13] = Point( 14*w/40.0, w/4.0 );
rook_points[0][14] = Point( 14*w/40.0, w/8.0 );
rook_points[0][15] = Point( w/4.0, w/8.0 );
rook_points[0][16] = Point( w/4.0, 3*w/8.0 );
rook_points[0][17] = Point( 13*w/32.0, 3*w/8.0 );
rook_points[0][18] = Point( 5*w/16.0, 13*w/16.0 );
rook_points[0][19] = Point( w/4.0, 13*w/16.0) ;
const Point* ppt[1] = { rook_points[0] };
int npt[] = { 20 };
fillPoly( img,
ppt,
npt,
1,
Scalar( 255, 255, 255 ),
lineType );
}
To draw a filled polygon we use the function :fill_poly:`fillPoly <>`. We note that:
.. container:: enumeratevisibleitemswithsquare
* The polygon will be drawn on **img**
* The vertices of the polygon are the set of points in **ppt**
* The total number of vertices to be drawn are **npt**
* The number of polygons to be drawn is only **1**
* The color of the polygon is defined by **Scalar( 255, 255, 255)**, which is the BGR value for *white*
* *rectangle*
.. code-block:: cpp
rectangle( rook_image,
Point( 0, 7*w/8.0 ),
Point( w, w),
Scalar( 0, 255, 255 ),
-1, 8 );
Finally we have the :rectangle:`rectangle <>` function (we did not create a special function for this guy). We note that:
.. container:: enumeratevisibleitemswithsquare
* The rectangle will be drawn on **rook_image**
* Two opposite vertices of the rectangle are defined by ** Point( 0, 7*w/8.0 )** and **Point( w, w)**
* The color of the rectangle is given by **Scalar(0, 255, 255)** which is the BGR value for *yellow*
* Since the thickness value is given by **-1**, the rectangle will be filled.
Result
=======
Compiling and running your program should give you a result like this:
.. image:: images/Drawing_1_Tutorial_Result_0.png
:alt: Drawing Tutorial 1 - Final Result
:align: center

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@@ -1,209 +0,0 @@
.. _Basic_Linear_Transform:
Changing the contrast and brightness of an image!
***************************************************
Goal
=====
In this tutorial you will learn how to:
.. container:: enumeratevisibleitemswithsquare
+ Access pixel values
+ Initialize a matrix with zeros
+ Learn what :saturate_cast:`saturate_cast <>` does and why it is useful
+ Get some cool info about pixel transformations
Theory
=======
.. note::
The explanation below belongs to the book `Computer Vision: Algorithms and Applications <http://szeliski.org/Book/>`_ by Richard Szeliski
Image Processing
--------------------
.. container:: enumeratevisibleitemswithsquare
* A general image processing operator is a function that takes one or more input images and produces an output image.
* Image transforms can be seen as:
+ Point operators (pixel transforms)
+ Neighborhood (area-based) operators
Pixel Transforms
-----------------
.. container:: enumeratevisibleitemswithsquare
* In this kind of image processing transform, each output pixel's value depends on only the corresponding input pixel value (plus, potentially, some globally collected information or parameters).
* Examples of such operators include *brightness and contrast adjustments* as well as color correction and transformations.
Brightness and contrast adjustments
------------------------------------
.. container:: enumeratevisibleitemswithsquare
* Two commonly used point processes are *multiplication* and *addition* with a constant:
.. math::
g(x) = \alpha f(x) + \beta
* The parameters :math:`\alpha > 0` and :math:`\beta` are often called the *gain* and *bias* parameters; sometimes these parameters are said to control *contrast* and *brightness* respectively.
* You can think of :math:`f(x)` as the source image pixels and :math:`g(x)` as the output image pixels. Then, more conveniently we can write the expression as:
.. math::
g(i,j) = \alpha \cdot f(i,j) + \beta
where :math:`i` and :math:`j` indicates that the pixel is located in the *i-th* row and *j-th* column.
Code
=====
* The following code performs the operation :math:`g(i,j) = \alpha \cdot f(i,j) + \beta` :
.. code-block:: cpp
#include <opencv2/opencv.hpp>
#include <iostream>
using namespace cv;
double alpha; /*< Simple contrast control */
int beta; /*< Simple brightness control */
int main( int argc, char** argv )
{
/// Read image given by user
Mat image = imread( argv[1] );
Mat new_image = Mat::zeros( image.size(), image.type() );
/// Initialize values
std::cout<<" Basic Linear Transforms "<<std::endl;
std::cout<<"-------------------------"<<std::endl;
std::cout<<"* Enter the alpha value [1.0-3.0]: ";std::cin>>alpha;
std::cout<<"* Enter the beta value [0-100]: "; std::cin>>beta;
/// Do the operation new_image(i,j) = alpha*image(i,j) + beta
for( int y = 0; y < image.rows; y++ ) {
for( int x = 0; x < image.cols; x++ ) {
for( int c = 0; c < 3; c++ ) {
new_image.at<Vec3b>(y,x)[c] =
saturate_cast<uchar>( alpha*( image.at<Vec3b>(y,x)[c] ) + beta );
}
}
}
/// Create Windows
namedWindow("Original Image", 1);
namedWindow("New Image", 1);
/// Show stuff
imshow("Original Image", image);
imshow("New Image", new_image);
/// Wait until user press some key
waitKey();
return 0;
}
Explanation
============
#. We begin by creating parameters to save :math:`\alpha` and :math:`\beta` to be entered by the user:
.. code-block:: cpp
double alpha;
int beta;
#. We load an image using :imread:`imread <>` and save it in a Mat object:
.. code-block:: cpp
Mat image = imread( argv[1] );
#. Now, since we will make some transformations to this image, we need a new Mat object to store it. Also, we want this to have the following features:
.. container:: enumeratevisibleitemswithsquare
* Initial pixel values equal to zero
* Same size and type as the original image
.. code-block:: cpp
Mat new_image = Mat::zeros( image.size(), image.type() );
We observe that :mat_zeros:`Mat::zeros <>` returns a Matlab-style zero initializer based on *image.size()* and *image.type()*
#. Now, to perform the operation :math:`g(i,j) = \alpha \cdot f(i,j) + \beta` we will access to each pixel in image. Since we are operating with RGB images, we will have three values per pixel (R, G and B), so we will also access them separately. Here is the piece of code:
.. code-block:: cpp
for( int y = 0; y < image.rows; y++ ) {
for( int x = 0; x < image.cols; x++ ) {
for( int c = 0; c < 3; c++ ) {
new_image.at<Vec3b>(y,x)[c] =
saturate_cast<uchar>( alpha*( image.at<Vec3b>(y,x)[c] ) + beta );
}
}
}
Notice the following:
.. container:: enumeratevisibleitemswithsquare
* To access each pixel in the images we are using this syntax: *image.at<Vec3b>(y,x)[c]* where *y* is the row, *x* is the column and *c* is R, G or B (0, 1 or 2).
* Since the operation :math:`\alpha \cdot p(i,j) + \beta` can give values out of range or not integers (if :math:`\alpha` is float), we use :saturate_cast:`saturate_cast <>` to make sure the values are valid.
#. Finally, we create windows and show the images, the usual way.
.. code-block:: cpp
namedWindow("Original Image", 1);
namedWindow("New Image", 1);
imshow("Original Image", image);
imshow("New Image", new_image);
waitKey(0);
.. note::
Instead of using the **for** loops to access each pixel, we could have simply used this command:
.. code-block:: cpp
image.convertTo(new_image, -1, alpha, beta);
where :convert_to:`convertTo <>` would effectively perform *new_image = a*image + beta*. However, we wanted to show you how to access each pixel. In any case, both methods give the same result but convertTo is more optimized and works a lot faster.
Result
=======
* Running our code and using :math:`\alpha = 2.2` and :math:`\beta = 50`
.. code-block:: bash
$ ./BasicLinearTransforms lena.jpg
Basic Linear Transforms
-------------------------
* Enter the alpha value [1.0-3.0]: 2.2
* Enter the beta value [0-100]: 50
* We get this:
.. image:: images/Basic_Linear_Transform_Tutorial_Result_big.jpg
:alt: Basic Linear Transform - Final Result
:align: center

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@@ -1,143 +0,0 @@
.. _discretFourierTransform:
Discrete Fourier Transform
**************************
Goal
====
We'll seek answers for the following questions:
.. container:: enumeratevisibleitemswithsquare
+ What is a Fourier transform and why use it?
+ How to do it in OpenCV?
+ Usage of functions such as: :imgprocfilter:`copyMakeBorder() <copymakeborder>`, :operationsonarrays:`merge() <merge>`, :operationsonarrays:`dft() <dft>`, :operationsonarrays:`getOptimalDFTSize() <getoptimaldftsize>`, :operationsonarrays:`log() <log>` and :operationsonarrays:`normalize() <normalize>` .
Source code
===========
You can :download:`download this from here <../../../../samples/cpp/tutorial_code/core/discrete_fourier_transform/discrete_fourier_transform.cpp>` or find it in the :file:`samples/cpp/tutorial_code/core/discrete_fourier_transform/discrete_fourier_transform.cpp` of the OpenCV source code library.
Here's a sample usage of :operationsonarrays:`dft() <dft>` :
.. literalinclude:: ../../../../samples/cpp/tutorial_code/core/discrete_fourier_transform/discrete_fourier_transform.cpp
:language: cpp
:linenos:
:tab-width: 4
:lines: 1-4, 6, 20-21, 24-79
Explanation
===========
The Fourier Transform will decompose an image into its sinus and cosines components. In other words, it will transform an image from its spatial domain to its frequency domain. The idea is that any function may be approximated exactly with the sum of infinite sinus and cosines functions. The Fourier Transform is a way how to do this. Mathematically a two dimensional images Fourier transform is:
.. math::
F(k,l) = \displaystyle\sum\limits_{i=0}^{N-1}\sum\limits_{j=0}^{N-1} f(i,j)e^{-i2\pi(\frac{ki}{N}+\frac{lj}{N})}
e^{ix} = \cos{x} + i\sin {x}
Here f is the image value in its spatial domain and F in its frequency domain. The result of the transformation is complex numbers. Displaying this is possible either via a *real* image and a *complex* image or via a *magnitude* and a *phase* image. However, throughout the image processing algorithms only the *magnitude* image is interesting as this contains all the information we need about the images geometric structure. Nevertheless, if you intend to make some modifications of the image in these forms and then you need to retransform it you'll need to preserve both of these.
In this sample I'll show how to calculate and show the *magnitude* image of a Fourier Transform. In case of digital images are discrete. This means they may take up a value from a given domain value. For example in a basic gray scale image values usually are between zero and 255. Therefore the Fourier Transform too needs to be of a discrete type resulting in a Discrete Fourier Transform (*DFT*). You'll want to use this whenever you need to determine the structure of an image from a geometrical point of view. Here are the steps to follow (in case of a gray scale input image *I*):
1. **Expand the image to an optimal size**. The performance of a DFT is dependent of the image size. It tends to be the fastest for image sizes that are multiple of the numbers two, three and five. Therefore, to achieve maximal performance it is generally a good idea to pad border values to the image to get a size with such traits. The :operationsonarrays:`getOptimalDFTSize() <getoptimaldftsize>` returns this optimal size and we can use the :imgprocfilter:`copyMakeBorder() <copymakeborder>` function to expand the borders of an image:
.. code-block:: cpp
Mat padded; //expand input image to optimal size
int m = getOptimalDFTSize( I.rows );
int n = getOptimalDFTSize( I.cols ); // on the border add zero pixels
copyMakeBorder(I, padded, 0, m - I.rows, 0, n - I.cols, BORDER_CONSTANT, Scalar::all(0));
The appended pixels are initialized with zero.
2. **Make place for both the complex and the real values**. The result of a Fourier Transform is complex. This implies that for each image value the result is two image values (one per component). Moreover, the frequency domains range is much larger than its spatial counterpart. Therefore, we store these usually at least in a *float* format. Therefore we'll convert our input image to this type and expand it with another channel to hold the complex values:
.. code-block:: cpp
Mat planes[] = {Mat_<float>(padded), Mat::zeros(padded.size(), CV_32F)};
Mat complexI;
merge(planes, 2, complexI); // Add to the expanded another plane with zeros
3. **Make the Discrete Fourier Transform**. It's possible an in-place calculation (same input as output):
.. code-block:: cpp
dft(complexI, complexI); // this way the result may fit in the source matrix
4. **Transform the real and complex values to magnitude**. A complex number has a real (*Re*) and a complex (imaginary - *Im*) part. The results of a DFT are complex numbers. The magnitude of a DFT is:
.. math::
M = \sqrt[2]{ {Re(DFT(I))}^2 + {Im(DFT(I))}^2}
Translated to OpenCV code:
.. code-block:: cpp
split(complexI, planes); // planes[0] = Re(DFT(I), planes[1] = Im(DFT(I))
magnitude(planes[0], planes[1], planes[0]);// planes[0] = magnitude
Mat magI = planes[0];
5. **Switch to a logarithmic scale**. It turns out that the dynamic range of the Fourier coefficients is too large to be displayed on the screen. We have some small and some high changing values that we can't observe like this. Therefore the high values will all turn out as white points, while the small ones as black. To use the gray scale values to for visualization we can transform our linear scale to a logarithmic one:
.. math::
M_1 = \log{(1 + M)}
Translated to OpenCV code:
.. code-block:: cpp
magI += Scalar::all(1); // switch to logarithmic scale
log(magI, magI);
6. **Crop and rearrange**. Remember, that at the first step, we expanded the image? Well, it's time to throw away the newly introduced values. For visualization purposes we may also rearrange the quadrants of the result, so that the origin (zero, zero) corresponds with the image center.
.. code-block:: cpp
magI = magI(Rect(0, 0, magI.cols & -2, magI.rows & -2));
int cx = magI.cols/2;
int cy = magI.rows/2;
Mat q0(magI, Rect(0, 0, cx, cy)); // Top-Left - Create a ROI per quadrant
Mat q1(magI, Rect(cx, 0, cx, cy)); // Top-Right
Mat q2(magI, Rect(0, cy, cx, cy)); // Bottom-Left
Mat q3(magI, Rect(cx, cy, cx, cy)); // Bottom-Right
Mat tmp; // swap quadrants (Top-Left with Bottom-Right)
q0.copyTo(tmp);
q3.copyTo(q0);
tmp.copyTo(q3);
q1.copyTo(tmp); // swap quadrant (Top-Right with Bottom-Left)
q2.copyTo(q1);
tmp.copyTo(q2);
7. **Normalize**. This is done again for visualization purposes. We now have the magnitudes, however this are still out of our image display range of zero to one. We normalize our values to this range using the :operationsonarrays:`normalize() <normalize>` function.
.. code-block:: cpp
normalize(magI, magI, 0, 1, NORM_MINMAX); // Transform the matrix with float values into a
// viewable image form (float between values 0 and 1).
Result
======
An application idea would be to determine the geometrical orientation present in the image. For example, let us find out if a text is horizontal or not? Looking at some text you'll notice that the text lines sort of form also horizontal lines and the letters form sort of vertical lines. These two main components of a text snippet may be also seen in case of the Fourier transform. Let us use :download:`this horizontal <../../../../samples/data/imageTextN.png>` and :download:`this rotated<../../../../samples/data/imageTextR.png>` image about a text.
In case of the horizontal text:
.. image:: images/result_normal.jpg
:alt: In case of normal text
:align: center
In case of a rotated text:
.. image:: images/result_rotated.jpg
:alt: In case of rotated text
:align: center
You can see that the most influential components of the frequency domain (brightest dots on the magnitude image) follow the geometric rotation of objects on the image. From this we may calculate the offset and perform an image rotation to correct eventual miss alignments.

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@@ -1,279 +0,0 @@
.. _fileInputOutputXMLYAML:
File Input and Output using XML and YAML files
**********************************************
Goal
====
You'll find answers for the following questions:
.. container:: enumeratevisibleitemswithsquare
+ How to print and read text entries to a file and OpenCV using YAML or XML files?
+ How to do the same for OpenCV data structures?
+ How to do this for your data structures?
+ Usage of OpenCV data structures such as :xmlymlpers:`FileStorage <filestorage>`, :xmlymlpers:`FileNode <filenode>` or :xmlymlpers:`FileNodeIterator <filenodeiterator>`.
Source code
===========
You can :download:`download this from here <../../../../samples/cpp/tutorial_code/core/file_input_output/file_input_output.cpp>` or find it in the :file:`samples/cpp/tutorial_code/core/file_input_output/file_input_output.cpp` of the OpenCV source code library.
Here's a sample code of how to achieve all the stuff enumerated at the goal list.
.. literalinclude:: ../../../../samples/cpp/tutorial_code/core/file_input_output/file_input_output.cpp
:language: cpp
:linenos:
:tab-width: 4
:lines: 1-7, 21-154
Explanation
===========
Here we talk only about XML and YAML file inputs. Your output (and its respective input) file may have only one of these extensions and the structure coming from this. They are two kinds of data structures you may serialize: *mappings* (like the STL map) and *element sequence* (like the STL vector). The difference between these is that in a map every element has a unique name through what you may access it. For sequences you need to go through them to query a specific item.
1. **XML/YAML File Open and Close.** Before you write any content to such file you need to open it and at the end to close it. The XML/YAML data structure in OpenCV is :xmlymlpers:`FileStorage <filestorage>`. To specify that this structure to which file binds on your hard drive you can use either its constructor or the *open()* function of this:
.. code-block:: cpp
string filename = "I.xml";
FileStorage fs(filename, FileStorage::WRITE);
//...
fs.open(filename, FileStorage::READ);
Either one of this you use the second argument is a constant specifying the type of operations you'll be able to on them: WRITE, READ or APPEND. The extension specified in the file name also determinates the output format that will be used. The output may be even compressed if you specify an extension such as *.xml.gz*.
The file automatically closes when the :xmlymlpers:`FileStorage <filestorage>` objects is destroyed. However, you may explicitly call for this by using the *release* function:
.. code-block:: cpp
fs.release(); // explicit close
#. **Input and Output of text and numbers.** The data structure uses the same << output operator that the STL library. For outputting any type of data structure we need first to specify its name. We do this by just simply printing out the name of this. For basic types you may follow this with the print of the value :
.. code-block:: cpp
fs << "iterationNr" << 100;
Reading in is a simple addressing (via the [] operator) and casting operation or a read via the >> operator :
.. code-block:: cpp
int itNr;
fs["iterationNr"] >> itNr;
itNr = (int) fs["iterationNr"];
#. **Input/Output of OpenCV Data structures.** Well these behave exactly just as the basic C++ types:
.. code-block:: cpp
Mat R = Mat_<uchar >::eye (3, 3),
T = Mat_<double>::zeros(3, 1);
fs << "R" << R; // Write cv::Mat
fs << "T" << T;
fs["R"] >> R; // Read cv::Mat
fs["T"] >> T;
#. **Input/Output of vectors (arrays) and associative maps.** As I mentioned beforehand, we can output maps and sequences (array, vector) too. Again we first print the name of the variable and then we have to specify if our output is either a sequence or map.
For sequence before the first element print the "[" character and after the last one the "]" character:
.. code-block:: cpp
fs << "strings" << "["; // text - string sequence
fs << "image1.jpg" << "Awesomeness" << "baboon.jpg";
fs << "]"; // close sequence
For maps the drill is the same however now we use the "{" and "}" delimiter characters:
.. code-block:: cpp
fs << "Mapping"; // text - mapping
fs << "{" << "One" << 1;
fs << "Two" << 2 << "}";
To read from these we use the :xmlymlpers:`FileNode <filenode>` and the :xmlymlpers:`FileNodeIterator <filenodeiterator>` data structures. The [] operator of the :xmlymlpers:`FileStorage <filestorage>` class returns a :xmlymlpers:`FileNode <filenode>` data type. If the node is sequential we can use the :xmlymlpers:`FileNodeIterator <filenodeiterator>` to iterate through the items:
.. code-block:: cpp
FileNode n = fs["strings"]; // Read string sequence - Get node
if (n.type() != FileNode::SEQ)
{
cerr << "strings is not a sequence! FAIL" << endl;
return 1;
}
FileNodeIterator it = n.begin(), it_end = n.end(); // Go through the node
for (; it != it_end; ++it)
cout << (string)*it << endl;
For maps you can use the [] operator again to acces the given item (or the >> operator too):
.. code-block:: cpp
n = fs["Mapping"]; // Read mappings from a sequence
cout << "Two " << (int)(n["Two"]) << "; ";
cout << "One " << (int)(n["One"]) << endl << endl;
#. **Read and write your own data structures.** Suppose you have a data structure such as:
.. code-block:: cpp
class MyData
{
public:
MyData() : A(0), X(0), id() {}
public: // Data Members
int A;
double X;
string id;
};
It's possible to serialize this through the OpenCV I/O XML/YAML interface (just as in case of the OpenCV data structures) by adding a read and a write function inside and outside of your class. For the inside part:
.. code-block:: cpp
void write(FileStorage& fs) const //Write serialization for this class
{
fs << "{" << "A" << A << "X" << X << "id" << id << "}";
}
void read(const FileNode& node) //Read serialization for this class
{
A = (int)node["A"];
X = (double)node["X"];
id = (string)node["id"];
}
Then you need to add the following functions definitions outside the class:
.. code-block:: cpp
void write(FileStorage& fs, const std::string&, const MyData& x)
{
x.write(fs);
}
void read(const FileNode& node, MyData& x, const MyData& default_value = MyData())
{
if(node.empty())
x = default_value;
else
x.read(node);
}
Here you can observe that in the read section we defined what happens if the user tries to read a non-existing node. In this case we just return the default initialization value, however a more verbose solution would be to return for instance a minus one value for an object ID.
Once you added these four functions use the >> operator for write and the << operator for read:
.. code-block:: cpp
MyData m(1);
fs << "MyData" << m; // your own data structures
fs["MyData"] >> m; // Read your own structure_
Or to try out reading a non-existing read:
.. code-block:: cpp
fs["NonExisting"] >> m; // Do not add a fs << "NonExisting" << m command for this to work
cout << endl << "NonExisting = " << endl << m << endl;
Result
======
Well mostly we just print out the defined numbers. On the screen of your console you could see:
.. code-block:: bash
Write Done.
Reading:
100image1.jpg
Awesomeness
baboon.jpg
Two 2; One 1
R = [1, 0, 0;
0, 1, 0;
0, 0, 1]
T = [0; 0; 0]
MyData =
{ id = mydata1234, X = 3.14159, A = 97}
Attempt to read NonExisting (should initialize the data structure with its default).
NonExisting =
{ id = , X = 0, A = 0}
Tip: Open up output.xml with a text editor to see the serialized data.
Nevertheless, it's much more interesting what you may see in the output xml file:
.. code-block:: xml
<?xml version="1.0"?>
<opencv_storage>
<iterationNr>100</iterationNr>
<strings>
image1.jpg Awesomeness baboon.jpg</strings>
<Mapping>
<One>1</One>
<Two>2</Two></Mapping>
<R type_id="opencv-matrix">
<rows>3</rows>
<cols>3</cols>
<dt>u</dt>
<data>
1 0 0 0 1 0 0 0 1</data></R>
<T type_id="opencv-matrix">
<rows>3</rows>
<cols>1</cols>
<dt>d</dt>
<data>
0. 0. 0.</data></T>
<MyData>
<A>97</A>
<X>3.1415926535897931e+000</X>
<id>mydata1234</id></MyData>
</opencv_storage>
Or the YAML file:
.. code-block:: yaml
%YAML:1.0
iterationNr: 100
strings:
- "image1.jpg"
- Awesomeness
- "baboon.jpg"
Mapping:
One: 1
Two: 2
R: !!opencv-matrix
rows: 3
cols: 3
dt: u
data: [ 1, 0, 0, 0, 1, 0, 0, 0, 1 ]
T: !!opencv-matrix
rows: 3
cols: 1
dt: d
data: [ 0., 0., 0. ]
MyData:
A: 97
X: 3.1415926535897931e+000
id: mydata1234
You may observe a runtime instance of this on the `YouTube here <https://www.youtube.com/watch?v=A4yqVnByMMM>`_ .
.. raw:: html
<div align="center">
<iframe title="File Input and Output using XML and YAML files in OpenCV" width="560" height="349" src="http://www.youtube.com/embed/A4yqVnByMMM?rel=0&loop=1" frameborder="0" allowfullscreen align="middle"></iframe>
</div>

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@@ -1,183 +0,0 @@
.. _howToScanImagesOpenCV:
How to scan images, lookup tables and time measurement with OpenCV
*******************************************************************
Goal
====
We'll seek answers for the following questions:
.. container:: enumeratevisibleitemswithsquare
+ How to go through each and every pixel of an image?
+ How is OpenCV matrix values stored?
+ How to measure the performance of our algorithm?
+ What are lookup tables and why use them?
Our test case
=============
Let us consider a simple color reduction method. By using the unsigned char C and C++ type for matrix item storing, a channel of pixel may have up to 256 different values. For a three channel image this can allow the formation of way too many colors (16 million to be exact). Working with so many color shades may give a heavy blow to our algorithm performance. However, sometimes it is enough to work with a lot less of them to get the same final result.
In this cases it's common that we make a *color space reduction*. This means that we divide the color space current value with a new input value to end up with fewer colors. For instance every value between zero and nine takes the new value zero, every value between ten and nineteen the value ten and so on.
When you divide an *uchar* (unsigned char - aka values between zero and 255) value with an *int* value the result will be also *char*. These values may only be char values. Therefore, any fraction will be rounded down. Taking advantage of this fact the upper operation in the *uchar* domain may be expressed as:
.. math::
I_{new} = (\frac{I_{old}}{10}) * 10
A simple color space reduction algorithm would consist of just passing through every pixel of an image matrix and applying this formula. It's worth noting that we do a divide and a multiplication operation. These operations are bloody expensive for a system. If possible it's worth avoiding them by using cheaper operations such as a few subtractions, addition or in best case a simple assignment. Furthermore, note that we only have a limited number of input values for the upper operation. In case of the *uchar* system this is 256 to be exact.
Therefore, for larger images it would be wise to calculate all possible values beforehand and during the assignment just make the assignment, by using a lookup table. Lookup tables are simple arrays (having one or more dimensions) that for a given input value variation holds the final output value. Its strength lies that we do not need to make the calculation, we just need to read the result.
Our test case program (and the sample presented here) will do the following: read in a console line argument image (that may be either color or gray scale - console line argument too) and apply the reduction with the given console line argument integer value. In OpenCV, at the moment they are three major ways of going through an image pixel by pixel. To make things a little more interesting will make the scanning for each image using all of these methods, and print out how long it took.
You can download the full source code :download:`here <../../../../samples/cpp/tutorial_code/core/how_to_scan_images/how_to_scan_images.cpp>` or look it up in the samples directory of OpenCV at the cpp tutorial code for the core section. Its basic usage is:
.. code-block:: bash
how_to_scan_images imageName.jpg intValueToReduce [G]
The final argument is optional. If given the image will be loaded in gray scale format, otherwise the RGB color way is used. The first thing is to calculate the lookup table.
.. literalinclude:: ../../../../samples/cpp/tutorial_code/core/how_to_scan_images/how_to_scan_images.cpp
:language: cpp
:tab-width: 4
:lines: 49-61
Here we first use the C++ *stringstream* class to convert the third command line argument from text to an integer format. Then we use a simple look and the upper formula to calculate the lookup table. No OpenCV specific stuff here.
Another issue is how do we measure time? Well OpenCV offers two simple functions to achieve this :UtilitySystemFunctions:`getTickCount() <gettickcount>` and :UtilitySystemFunctions:`getTickFrequency() <gettickfrequency>`. The first returns the number of ticks of your systems CPU from a certain event (like since you booted your system). The second returns how many times your CPU emits a tick during a second. So to measure in seconds the number of time elapsed between two operations is easy as:
.. code-block:: cpp
double t = (double)getTickCount();
// do something ...
t = ((double)getTickCount() - t)/getTickFrequency();
cout << "Times passed in seconds: " << t << endl;
.. _How_Image_Stored_Memory:
How the image matrix is stored in the memory?
=============================================
As you could already read in my :ref:`matTheBasicImageContainer` tutorial the size of the matrix depends of the color system used. More accurately, it depends from the number of channels used. In case of a gray scale image we have something like:
.. math::
\newcommand{\tabItG}[1] { \textcolor{black}{#1} \cellcolor[gray]{0.8}}
\begin{tabular} {ccccc}
~ & \multicolumn{1}{c}{Column 0} & \multicolumn{1}{c}{Column 1} & \multicolumn{1}{c}{Column ...} & \multicolumn{1}{c}{Column m}\\
Row 0 & \tabItG{0,0} & \tabItG{0,1} & \tabItG{...} & \tabItG{0, m} \\
Row 1 & \tabItG{1,0} & \tabItG{1,1} & \tabItG{...} & \tabItG{1, m} \\
Row ... & \tabItG{...,0} & \tabItG{...,1} & \tabItG{...} & \tabItG{..., m} \\
Row n & \tabItG{n,0} & \tabItG{n,1} & \tabItG{n,...} & \tabItG{n, m} \\
\end{tabular}
For multichannel images the columns contain as many sub columns as the number of channels. For example in case of an RGB color system:
.. math::
\newcommand{\tabIt}[1] { \textcolor{yellow}{#1} \cellcolor{blue} & \textcolor{black}{#1} \cellcolor{green} & \textcolor{black}{#1} \cellcolor{red}}
\begin{tabular} {ccccccccccccc}
~ & \multicolumn{3}{c}{Column 0} & \multicolumn{3}{c}{Column 1} & \multicolumn{3}{c}{Column ...} & \multicolumn{3}{c}{Column m}\\
Row 0 & \tabIt{0,0} & \tabIt{0,1} & \tabIt{...} & \tabIt{0, m} \\
Row 1 & \tabIt{1,0} & \tabIt{1,1} & \tabIt{...} & \tabIt{1, m} \\
Row ... & \tabIt{...,0} & \tabIt{...,1} & \tabIt{...} & \tabIt{..., m} \\
Row n & \tabIt{n,0} & \tabIt{n,1} & \tabIt{n,...} & \tabIt{n, m} \\
\end{tabular}
Note that the order of the channels is inverse: BGR instead of RGB. Because in many cases the memory is large enough to store the rows in a successive fashion the rows may follow one after another, creating a single long row. Because everything is in a single place following one after another this may help to speed up the scanning process. We can use the :basicstructures:`isContinuous() <mat-iscontinuous>` function to *ask* the matrix if this is the case. Continue on to the next section to find an example.
The efficient way
=================
When it comes to performance you cannot beat the classic C style operator[] (pointer) access. Therefore, the most efficient method we can recommend for making the assignment is:
.. literalinclude:: ../../../../samples/cpp/tutorial_code/core/how_to_scan_images/how_to_scan_images.cpp
:language: cpp
:tab-width: 4
:lines: 126-153
Here we basically just acquire a pointer to the start of each row and go through it until it ends. In the special case that the matrix is stored in a continues manner we only need to request the pointer a single time and go all the way to the end. We need to look out for color images: we have three channels so we need to pass through three times more items in each row.
There's another way of this. The *data* data member of a *Mat* object returns the pointer to the first row, first column. If this pointer is null you have no valid input in that object. Checking this is the simplest method to check if your image loading was a success. In case the storage is continues we can use this to go through the whole data pointer. In case of a gray scale image this would look like:
.. code-block:: cpp
uchar* p = I.data;
for( unsigned int i =0; i < ncol*nrows; ++i)
*p++ = table[*p];
You would get the same result. However, this code is a lot harder to read later on. It gets even harder if you have some more advanced technique there. Moreover, in practice I've observed you'll get the same performance result (as most of the modern compilers will probably make this small optimization trick automatically for you).
The iterator (safe) method
==========================
In case of the efficient way making sure that you pass through the right amount of *uchar* fields and to skip the gaps that may occur between the rows was your responsibility. The iterator method is considered a safer way as it takes over these tasks from the user. All you need to do is ask the begin and the end of the image matrix and then just increase the begin iterator until you reach the end. To acquire the value *pointed* by the iterator use the * operator (add it before it).
.. literalinclude:: ../../../../samples/cpp/tutorial_code/core/how_to_scan_images/how_to_scan_images.cpp
:language: cpp
:tab-width: 4
:lines: 155-183
In case of color images we have three uchar items per column. This may be considered a short vector of uchar items, that has been baptized in OpenCV with the *Vec3b* name. To access the n-th sub column we use simple operator[] access. It's important to remember that OpenCV iterators go through the columns and automatically skip to the next row. Therefore in case of color images if you use a simple *uchar* iterator you'll be able to access only the blue channel values.
On-the-fly address calculation with reference returning
=======================================================
The final method isn't recommended for scanning. It was made to acquire or modify somehow random elements in the image. Its basic usage is to specify the row and column number of the item you want to access. During our earlier scanning methods you could already observe that is important through what type we are looking at the image. It's no different here as you need manually to specify what type to use at the automatic lookup. You can observe this in case of the gray scale images for the following source code (the usage of the + :basicstructures:`at() <mat-at>` function):
.. literalinclude:: ../../../../samples/cpp/tutorial_code/core/how_to_scan_images/how_to_scan_images.cpp
:language: cpp
:tab-width: 4
:lines: 185-217
The functions takes your input type and coordinates and calculates on the fly the address of the queried item. Then returns a reference to that. This may be a constant when you *get* the value and non-constant when you *set* the value. As a safety step in **debug mode only*** there is performed a check that your input coordinates are valid and does exist. If this isn't the case you'll get a nice output message of this on the standard error output stream. Compared to the efficient way in release mode the only difference in using this is that for every element of the image you'll get a new row pointer for what we use the C operator[] to acquire the column element.
If you need to multiple lookups using this method for an image it may be troublesome and time consuming to enter the type and the at keyword for each of the accesses. To solve this problem OpenCV has a :basicstructures:`Mat_ <id3>` data type. It's the same as Mat with the extra need that at definition you need to specify the data type through what to look at the data matrix, however in return you can use the operator() for fast access of items. To make things even better this is easily convertible from and to the usual :basicstructures:`Mat <id3>` data type. A sample usage of this you can see in case of the color images of the upper function. Nevertheless, it's important to note that the same operation (with the same runtime speed) could have been done with the :basicstructures:`at() <mat-at>` function. It's just a less to write for the lazy programmer trick.
The Core Function
=================
This is a bonus method of achieving lookup table modification in an image. Because in image processing it's quite common that you want to replace all of a given image value to some other value OpenCV has a function that makes the modification without the need from you to write the scanning of the image. We use the :operationsOnArrays:`LUT() <lut>` function of the core module. First we build a Mat type of the lookup table:
.. literalinclude:: ../../../../samples/cpp/tutorial_code/core/how_to_scan_images/how_to_scan_images.cpp
:language: cpp
:tab-width: 4
:lines: 108-111
Finally call the function (I is our input image and J the output one):
.. literalinclude:: ../../../../samples/cpp/tutorial_code/core/how_to_scan_images/how_to_scan_images.cpp
:language: cpp
:tab-width: 4
:lines: 116
Performance Difference
======================
For the best result compile the program and run it on your own speed. For showing off better the differences I've used a quite large (2560 X 1600) image. The performance presented here are for color images. For a more accurate value I've averaged the value I got from the call of the function for hundred times.
============= ====================
Efficient Way 79.4717 milliseconds
Iterator 83.7201 milliseconds
On-The-Fly RA 93.7878 milliseconds
LUT function 32.5759 milliseconds
============= ====================
We can conclude a couple of things. If possible, use the already made functions of OpenCV (instead reinventing these). The fastest method turns out to be the LUT function. This is because the OpenCV library is multi-thread enabled via Intel Threaded Building Blocks. However, if you need to write a simple image scan prefer the pointer method. The iterator is a safer bet, however quite slower. Using the on-the-fly reference access method for full image scan is the most costly in debug mode. In the release mode it may beat the iterator approach or not, however it surely sacrifices for this the safety trait of iterators.
Finally, you may watch a sample run of the program on the `video posted <https://www.youtube.com/watch?v=fB3AN5fjgwc>`_ on our YouTube channel.
.. raw:: html
<div align="center">
<iframe title="How to scan images in OpenCV?" width="560" height="349" src="http://www.youtube.com/embed/fB3AN5fjgwc?rel=0&loop=1" frameborder="0" allowfullscreen align="middle"></iframe>
</div>

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@@ -1,164 +0,0 @@
.. _howToUseIPPAconversion:
Intel® IPP Asynchronous C/C++ library in OpenCV
***********************************************
Goal
====
.. _hppiSobel: http://software.intel.com/en-us/node/474701
.. _hppiMatrix: http://software.intel.com/en-us/node/501660
The tutorial demonstrates the `Intel® IPP Asynchronous C/C++ <http://software.intel.com/en-us/intel-ipp-preview>`_ library usage with OpenCV.
The code example below illustrates implementation of the Sobel operation, accelerated with Intel® IPP Asynchronous C/C++ functions.
In this code example, :ippa_convert:`hpp::getMat <>` and :ippa_convert:`hpp::getHpp <>` functions are used for data conversion between hppiMatrix_ and ``Mat`` matrices.
Code
====
You may also find the source code in the :file:`samples/cpp/tutorial_code/core/ippasync/ippasync_sample.cpp`
file of the OpenCV source library or :download:`download it from here
<../../../../samples/cpp/tutorial_code/core/ippasync/ippasync_sample.cpp>`.
.. literalinclude:: ../../../../samples/cpp/tutorial_code/core/ippasync/ippasync_sample.cpp
:language: cpp
:linenos:
:tab-width: 4
Explanation
===========
#. Create parameters for OpenCV:
.. code-block:: cpp
VideoCapture cap;
Mat image, gray, result;
and IPP Async:
.. code-block:: cpp
hppiMatrix* src,* dst;
hppAccel accel = 0;
hppAccelType accelType;
hppStatus sts;
hppiVirtualMatrix * virtMatrix;
#. Load input image or video. How to open and read video stream you can see in the :ref:`videoInputPSNRMSSIM` tutorial.
.. code-block:: cpp
if( useCamera )
{
printf("used camera\n");
cap.open(0);
}
else
{
printf("used image %s\n", file.c_str());
cap.open(file.c_str());
}
if( !cap.isOpened() )
{
printf("can not open camera or video file\n");
return -1;
}
#. Create accelerator instance using `hppCreateInstance <http://software.intel.com/en-us/node/501686>`_:
.. code-block:: cpp
accelType = sAccel == "cpu" ? HPP_ACCEL_TYPE_CPU:
sAccel == "gpu" ? HPP_ACCEL_TYPE_GPU:
HPP_ACCEL_TYPE_ANY;
//Create accelerator instance
sts = hppCreateInstance(accelType, 0, &accel);
CHECK_STATUS(sts, "hppCreateInstance");
#. Create an array of virtual matrices using `hppiCreateVirtualMatrices <http://software.intel.com/en-us/node/501700>`_ function.
.. code-block:: cpp
virtMatrix = hppiCreateVirtualMatrices(accel, 1);
#. Prepare a matrix for input and output data:
.. code-block:: cpp
cap >> image;
if(image.empty())
break;
cvtColor( image, gray, COLOR_BGR2GRAY );
result.create( image.rows, image.cols, CV_8U);
#. Convert ``Mat`` to hppiMatrix_ using :ippa_convert:`getHpp <>` and call hppiSobel_ function.
.. code-block:: cpp
//convert Mat to hppiMatrix
src = getHpp(gray, accel);
dst = getHpp(result, accel);
sts = hppiSobel(accel,src, HPP_MASK_SIZE_3X3,HPP_NORM_L1,virtMatrix[0]);
CHECK_STATUS(sts,"hppiSobel");
sts = hppiConvert(accel, virtMatrix[0], 0, HPP_RND_MODE_NEAR, dst, HPP_DATA_TYPE_8U);
CHECK_STATUS(sts,"hppiConvert");
// Wait for tasks to complete
sts = hppWait(accel, HPP_TIME_OUT_INFINITE);
CHECK_STATUS(sts, "hppWait");
We use `hppiConvert <http://software.intel.com/en-us/node/501746>`_ because hppiSobel_ returns destination
matrix with ``HPP_DATA_TYPE_16S`` data type for source matrix with ``HPP_DATA_TYPE_8U`` type.
You should check ``hppStatus`` after each call IPP Async function.
#. Create windows and show the images, the usual way.
.. code-block:: cpp
imshow("image", image);
imshow("rez", result);
waitKey(15);
#. Delete hpp matrices.
.. code-block:: cpp
sts = hppiFreeMatrix(src);
CHECK_DEL_STATUS(sts,"hppiFreeMatrix");
sts = hppiFreeMatrix(dst);
CHECK_DEL_STATUS(sts,"hppiFreeMatrix");
#. Delete virtual matrices and accelerator instance.
.. code-block:: cpp
if (virtMatrix)
{
sts = hppiDeleteVirtualMatrices(accel, virtMatrix);
CHECK_DEL_STATUS(sts,"hppiDeleteVirtualMatrices");
}
if (accel)
{
sts = hppDeleteInstance(accel);
CHECK_DEL_STATUS(sts, "hppDeleteInstance");
}
Result
=======
After compiling the code above we can execute it giving an image or video path and accelerator type as an argument.
For this tutorial we use baboon.png image as input. The result is below.
.. image:: images/How_To_Use_IPPA_Result.jpg
:alt: Final Result
:align: center

View File

@@ -1,129 +0,0 @@
.. _InteroperabilityWithOpenCV1:
Interoperability with OpenCV 1
******************************
Goal
====
For the OpenCV developer team it's important to constantly improve the library. We are constantly thinking about methods that will ease your work process, while still maintain the libraries flexibility. The new C++ interface is a development of us that serves this goal. Nevertheless, backward compatibility remains important. We do not want to break your code written for earlier version of the OpenCV library. Therefore, we made sure that we add some functions that deal with this. In the following you'll learn:
.. container:: enumeratevisibleitemswithsquare
+ What changed with the version 2 of OpenCV in the way you use the library compared to its first version
+ How to add some Gaussian noise to an image
+ What are lookup tables and why use them?
General
=======
When making the switch you first need to learn some about the new data structure for images: :ref:`matTheBasicImageContainer`, this replaces the old *CvMat* and *IplImage* ones. Switching to the new functions is easier. You just need to remember a couple of new things.
OpenCV 2 received reorganization. No longer are all the functions crammed into a single library. We have many modules, each of them containing data structures and functions relevant to certain tasks. This way you do not need to ship a large library if you use just a subset of OpenCV. This means that you should also include only those headers you will use. For example:
.. code-block:: cpp
#include <opencv2/core.hpp>
#include <opencv2/imgproc.hpp>
#include <opencv2/highgui.hpp>
All the OpenCV related stuff is put into the *cv* namespace to avoid name conflicts with other libraries data structures and functions. Therefore, either you need to prepend the *cv::* keyword before everything that comes from OpenCV or after the includes, you just add a directive to use this:
.. code-block:: cpp
using namespace cv; // The new C++ interface API is inside this namespace. Import it.
Because the functions are already in a namespace there is no need for them to contain the *cv* prefix in their name. As such all the new C++ compatible functions don't have this and they follow the camel case naming rule. This means the first letter is small (unless it's a name, like Canny) and the subsequent words start with a capital letter (like *copyMakeBorder*).
Now, remember that you need to link to your application all the modules you use, and in case you are on Windows using the *DLL* system you will need to add, again, to the path all the binaries. For more in-depth information if you're on Windows read :ref:`Windows_Visual_Studio_How_To` and for Linux an example usage is explained in :ref:`Linux_Eclipse_Usage`.
Now for converting the *Mat* object you can use either the *IplImage* or the *CvMat* operators. While in the C interface you used to work with pointers here it's no longer the case. In the C++ interface we have mostly *Mat* objects. These objects may be freely converted to both *IplImage* and *CvMat* with simple assignment. For example:
.. code-block:: cpp
Mat I;
IplImage pI = I;
CvMat mI = I;
Now if you want pointers the conversion gets just a little more complicated. The compilers can no longer automatically determinate what you want and as you need to explicitly specify your goal. This is to call the *IplImage* and *CvMat* operators and then get their pointers. For getting the pointer we use the & sign:
.. code-block:: cpp
Mat I;
IplImage* pI = &I.operator IplImage();
CvMat* mI = &I.operator CvMat();
One of the biggest complaints of the C interface is that it leaves all the memory management to you. You need to figure out when it is safe to release your unused objects and make sure you do so before the program finishes or you could have troublesome memory leeks. To work around this issue in OpenCV there is introduced a sort of smart pointer. This will automatically release the object when it's no longer in use. To use this declare the pointers as a specialization of the *Ptr* :
.. code-block:: cpp
Ptr<IplImage> piI = &I.operator IplImage();
Converting from the C data structures to the *Mat* is done by passing these inside its constructor. For example:
.. code-block:: cpp
Mat K(piL), L;
L = Mat(pI);
A case study
============
Now that you have the basics done :download:`here's <../../../../samples/cpp/tutorial_code/core/interoperability_with_OpenCV_1/interoperability_with_OpenCV_1.cpp>` an example that mixes the usage of the C interface with the C++ one. You will also find it in the sample directory of the OpenCV source code library at the :file:`samples/cpp/tutorial_code/core/interoperability_with_OpenCV_1/interoperability_with_OpenCV_1.cpp` . To further help on seeing the difference the programs supports two modes: one mixed C and C++ and one pure C++. If you define the *DEMO_MIXED_API_USE* you'll end up using the first. The program separates the color planes, does some modifications on them and in the end merge them back together.
.. literalinclude:: ../../../../samples/cpp/tutorial_code/core/interoperability_with_OpenCV_1/interoperability_with_OpenCV_1.cpp
:language: cpp
:linenos:
:tab-width: 4
:lines: 1-10, 23-26, 29-46
Here you can observe that with the new structure we have no pointer problems, although it is possible to use the old functions and in the end just transform the result to a *Mat* object.
.. literalinclude:: ../../../../samples/cpp/tutorial_code/core/interoperability_with_OpenCV_1/interoperability_with_OpenCV_1.cpp
:language: cpp
:linenos:
:tab-width: 4
:lines: 48-53
Because, we want to mess around with the images luma component we first convert from the default RGB to the YUV color space and then split the result up into separate planes. Here the program splits: in the first example it processes each plane using one of the three major image scanning algorithms in OpenCV (C [] operator, iterator, individual element access). In a second variant we add to the image some Gaussian noise and then mix together the channels according to some formula.
The scanning version looks like:
.. literalinclude:: ../../../../samples/cpp/tutorial_code/core/interoperability_with_OpenCV_1/interoperability_with_OpenCV_1.cpp
:language: cpp
:linenos:
:tab-width: 4
:lines: 57-77
Here you can observe that we may go through all the pixels of an image in three fashions: an iterator, a C pointer and an individual element access style. You can read a more in-depth description of these in the :ref:`howToScanImagesOpenCV` tutorial. Converting from the old function names is easy. Just remove the cv prefix and use the new *Mat* data structure. Here's an example of this by using the weighted addition function:
.. literalinclude:: ../../../../samples/cpp/tutorial_code/core/interoperability_with_OpenCV_1/interoperability_with_OpenCV_1.cpp
:language: cpp
:linenos:
:tab-width: 4
:lines: 81-113
As you may observe the *planes* variable is of type *Mat*. However, converting from *Mat* to *IplImage* is easy and made automatically with a simple assignment operator.
.. literalinclude:: ../../../../samples/cpp/tutorial_code/core/interoperability_with_OpenCV_1/interoperability_with_OpenCV_1.cpp
:language: cpp
:linenos:
:tab-width: 4
:lines: 117-129
The new *imshow* highgui function accepts both the *Mat* and *IplImage* data structures. Compile and run the program and if the first image below is your input you may get either the first or second as output:
.. image:: images/outputInteropOpenCV1.jpg
:alt: The output of the sample
:align: center
You may observe a runtime instance of this on the `YouTube here <https://www.youtube.com/watch?v=qckm-zvo31w>`_ and you can :download:`download the source code from here <../../../../samples/cpp/tutorial_code/core/interoperability_with_OpenCV_1/interoperability_with_OpenCV_1.cpp>` or find it in the :file:`samples/cpp/tutorial_code/core/interoperability_with_OpenCV_1/interoperability_with_OpenCV_1.cpp` of the OpenCV source code library.
.. raw:: html
<div align="center">
<iframe title="Interoperability with OpenCV 1" width="560" height="349" src="http://www.youtube.com/embed/qckm-zvo31w?rel=0&loop=1" frameborder="0" allowfullscreen align="middle"></iframe>
</div>

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@@ -1,137 +0,0 @@
.. _maskOperationsFilter:
Mask operations on matrices
***************************
Mask operations on matrices are quite simple. The idea is that we recalculate each pixels value in an image according to a mask matrix (also known as kernel). This mask holds values that will adjust how much influence neighboring pixels (and the current pixel) have on the new pixel value. From a mathematical point of view we make a weighted average, with our specified values.
Our test case
=============
Let us consider the issue of an image contrast enhancement method. Basically we want to apply for every pixel of the image the following formula:
.. math::
I(i,j) = 5*I(i,j) - [ I(i-1,j) + I(i+1,j) + I(i,j-1) + I(i,j+1)]
\iff I(i,j)*M, \text{where }
M = \bordermatrix{ _i\backslash ^j & -1 & 0 & +1 \cr
-1 & 0 & -1 & 0 \cr
0 & -1 & 5 & -1 \cr
+1 & 0 & -1 & 0 \cr
}
The first notation is by using a formula, while the second is a compacted version of the first by using a mask. You use the mask by putting the center of the mask matrix (in the upper case noted by the zero-zero index) on the pixel you want to calculate and sum up the pixel values multiplied with the overlapped matrix values. It's the same thing, however in case of large matrices the latter notation is a lot easier to look over.
Now let us see how we can make this happen by using the basic pixel access method or by using the :filtering:`filter2D <filter2d>` function.
The Basic Method
================
Here's a function that will do this:
.. code-block:: cpp
void Sharpen(const Mat& myImage, Mat& Result)
{
CV_Assert(myImage.depth() == CV_8U); // accept only uchar images
Result.create(myImage.size(), myImage.type());
const int nChannels = myImage.channels();
for(int j = 1; j < myImage.rows - 1; ++j)
{
const uchar* previous = myImage.ptr<uchar>(j - 1);
const uchar* current = myImage.ptr<uchar>(j );
const uchar* next = myImage.ptr<uchar>(j + 1);
uchar* output = Result.ptr<uchar>(j);
for(int i = nChannels; i < nChannels * (myImage.cols - 1); ++i)
{
*output++ = saturate_cast<uchar>(5 * current[i]
-current[i - nChannels] - current[i + nChannels] - previous[i] - next[i]);
}
}
Result.row(0).setTo(Scalar(0));
Result.row(Result.rows - 1).setTo(Scalar(0));
Result.col(0).setTo(Scalar(0));
Result.col(Result.cols - 1).setTo(Scalar(0));
}
At first we make sure that the input images data is in unsigned char format. For this we use the :utilitysystemfunctions:`CV_Assert <cv-assert>` function that throws an error when the expression inside it is false.
.. code-block:: cpp
CV_Assert(myImage.depth() == CV_8U); // accept only uchar images
We create an output image with the same size and the same type as our input. As you can see in the :ref:`How_Image_Stored_Memory` section, depending on the number of channels we may have one or more subcolumns. We will iterate through them via pointers so the total number of elements depends from this number.
.. code-block:: cpp
Result.create(myImage.size(), myImage.type());
const int nChannels = myImage.channels();
We'll use the plain C [] operator to access pixels. Because we need to access multiple rows at the same time we'll acquire the pointers for each of them (a previous, a current and a next line). We need another pointer to where we're going to save the calculation. Then simply access the right items with the [] operator. For moving the output pointer ahead we simply increase this (with one byte) after each operation:
.. code-block:: cpp
for(int j = 1; j < myImage.rows - 1; ++j)
{
const uchar* previous = myImage.ptr<uchar>(j - 1);
const uchar* current = myImage.ptr<uchar>(j );
const uchar* next = myImage.ptr<uchar>(j + 1);
uchar* output = Result.ptr<uchar>(j);
for(int i = nChannels; i < nChannels * (myImage.cols - 1); ++i)
{
*output++ = saturate_cast<uchar>(5 * current[i]
-current[i - nChannels] - current[i + nChannels] - previous[i] - next[i]);
}
}
On the borders of the image the upper notation results inexistent pixel locations (like minus one - minus one). In these points our formula is undefined. A simple solution is to not apply the kernel in these points and, for example, set the pixels on the borders to zeros:
.. code-block:: cpp
Result.row(0).setTo(Scalar(0)); // The top row
Result.row(Result.rows - 1).setTo(Scalar(0)); // The bottom row
Result.col(0).setTo(Scalar(0)); // The left column
Result.col(Result.cols - 1).setTo(Scalar(0)); // The right column
The filter2D function
=====================
Applying such filters are so common in image processing that in OpenCV there exist a function that will take care of applying the mask (also called a kernel in some places). For this you first need to define a *Mat* object that holds the mask:
.. code-block:: cpp
Mat kern = (Mat_<char>(3,3) << 0, -1, 0,
-1, 5, -1,
0, -1, 0);
Then call the :filtering:`filter2D <filter2d>` function specifying the input, the output image and the kernell to use:
.. code-block:: cpp
filter2D(I, K, I.depth(), kern);
The function even has a fifth optional argument to specify the center of the kernel, and a sixth one for determining what to do in the regions where the operation is undefined (borders). Using this function has the advantage that it's shorter, less verbose and because there are some optimization techniques implemented it is usually faster than the *hand-coded method*. For example in my test while the second one took only 13 milliseconds the first took around 31 milliseconds. Quite some difference.
For example:
.. image:: images/resultMatMaskFilter2D.png
:alt: A sample output of the program
:align: center
You can download this source code from :download:`here <../../../../samples/cpp/tutorial_code/core/mat_mask_operations/mat_mask_operations.cpp>` or look in the OpenCV source code libraries sample directory at :file:`samples/cpp/tutorial_code/core/mat_mask_operations/mat_mask_operations.cpp`.
Check out an instance of running the program on our `YouTube channel <http://www.youtube.com/watch?v=7PF1tAU9se4>`_ .
.. raw:: html
<div align="center">
<iframe width="560" height="349" src="https://www.youtube.com/embed/7PF1tAU9se4?hd=1" frameborder="0" allowfullscreen></iframe>
</div>

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@@ -1,311 +0,0 @@
.. _matTheBasicImageContainer:
Mat - The Basic Image Container
*******************************
Goal
====
We have multiple ways to acquire digital images from the real world: digital cameras, scanners, computed tomography, and magnetic resonance imaging to name a few. In every case what we (humans) see are images. However, when transforming this to our digital devices what we record are numerical values for each of the points of the image.
.. image:: images/MatBasicImageForComputer.jpg
:alt: A matrix of the mirror of a car
:align: center
For example in the above image you can see that the mirror of the car is nothing more than a matrix containing all the intensity values of the pixel points. How we get and store the pixels values may vary according to our needs, but in the end all images inside a computer world may be reduced to numerical matrices and other information describing the matrix itself. *OpenCV* is a computer vision library whose main focus is to process and manipulate this information. Therefore, the first thing you need to be familiar with is how OpenCV stores and handles images.
*Mat*
=====
OpenCV has been around since 2001. In those days the library was built around a *C* interface and to store the image in the memory they used a C structure called *IplImage*. This is the one you'll see in most of the older tutorials and educational materials. The problem with this is that it brings to the table all the minuses of the C language. The biggest issue is the manual memory management. It builds on the assumption that the user is responsible for taking care of memory allocation and deallocation. While this is not a problem with smaller programs, once your code base grows it will be more of a struggle to handle all this rather than focusing on solving your development goal.
Luckily C++ came around and introduced the concept of classes making easier for the user through automatic memory management (more or less). The good news is that C++ is fully compatible with C so no compatibility issues can arise from making the change. Therefore, OpenCV 2.0 introduced a new C++ interface which offered a new way of doing things which means you do not need to fiddle with memory management, making your code concise (less to write, to achieve more). The main downside of the C++ interface is that many embedded development systems at the moment support only C. Therefore, unless you are targeting embedded platforms, there's no point to using the *old* methods (unless you're a masochist programmer and you're asking for trouble).
The first thing you need to know about *Mat* is that you no longer need to manually allocate its memory and release it as soon as you do not need it. While doing this is still a possibility, most of the OpenCV functions will allocate its output data automatically. As a nice bonus if you pass on an already existing *Mat* object, which has already allocated the required space for the matrix, this will be reused. In other words we use at all times only as much memory as we need to perform the task.
*Mat* is basically a class with two data parts: the matrix header (containing information such as the size of the matrix, the method used for storing, at which address is the matrix stored, and so on) and a pointer to the matrix containing the pixel values (taking any dimensionality depending on the method chosen for storing) . The matrix header size is constant, however the size of the matrix itself may vary from image to image and usually is larger by orders of magnitude.
OpenCV is an image processing library. It contains a large collection of image processing functions. To solve a computational challenge, most of the time you will end up using multiple functions of the library. Because of this, passing images to functions is a common practice. We should not forget that we are talking about image processing algorithms, which tend to be quite computational heavy. The last thing we want to do is further decrease the speed of your program by making unnecessary copies of potentially *large* images.
To tackle this issue OpenCV uses a reference counting system. The idea is that each *Mat* object has its own header, however the matrix may be shared between two instance of them by having their matrix pointers point to the same address. Moreover, the copy operators **will only copy the headers** and the pointer to the large matrix, not the data itself.
.. code-block:: cpp
:linenos:
Mat A, C; // creates just the header parts
A = imread(argv[1], IMREAD_COLOR); // here we'll know the method used (allocate matrix)
Mat B(A); // Use the copy constructor
C = A; // Assignment operator
All the above objects, in the end, point to the same single data matrix. Their headers are different, however, and making a modification using any of them will affect all the other ones as well. In practice the different objects just provide different access method to the same underlying data. Nevertheless, their header parts are different. The real interesting part is that you can create headers which refer to only a subsection of the full data. For example, to create a region of interest (*ROI*) in an image you just create a new header with the new boundaries:
.. code-block:: cpp
:linenos:
Mat D (A, Rect(10, 10, 100, 100) ); // using a rectangle
Mat E = A(Range::all(), Range(1,3)); // using row and column boundaries
Now you may ask if the matrix itself may belong to multiple *Mat* objects who takes responsibility for cleaning it up when it's no longer needed. The short answer is: the last object that used it. This is handled by using a reference counting mechanism. Whenever somebody copies a header of a *Mat* object, a counter is increased for the matrix. Whenever a header is cleaned this counter is decreased. When the counter reaches zero the matrix too is freed. Sometimes you will want to copy the matrix itself too, so OpenCV provides the :basicstructures:`clone() <mat-clone>` and :basicstructures:`copyTo() <mat-copyto>` functions.
.. code-block:: cpp
:linenos:
Mat F = A.clone();
Mat G;
A.copyTo(G);
Now modifying *F* or *G* will not affect the matrix pointed by the *Mat* header. What you need to remember from all this is that:
.. container:: enumeratevisibleitemswithsquare
* Output image allocation for OpenCV functions is automatic (unless specified otherwise).
* You do not need to think about memory management with OpenCVs C++ interface.
* The assignment operator and the copy constructor only copies the header.
* The underlying matrix of an image may be copied using the :basicstructures:`clone()<mat-clone>` and :basicstructures:`copyTo() <mat-copyto>` functions.
*Storing* methods
=================
This is about how you store the pixel values. You can select the color space and the data type used. The color space refers to how we combine color components in order to code a given color. The simplest one is the gray scale where the colors at our disposal are black and white. The combination of these allows us to create many shades of gray.
For *colorful* ways we have a lot more methods to choose from. Each of them breaks it down to three or four basic components and we can use the combination of these to create the others. The most popular one is RGB, mainly because this is also how our eye builds up colors. Its base colors are red, green and blue. To code the transparency of a color sometimes a fourth element: alpha (A) is added.
There are, however, many other color systems each with their own advantages:
.. container:: enumeratevisibleitemswithsquare
* RGB is the most common as our eyes use something similar, our display systems also compose colors using these.
* The HSV and HLS decompose colors into their hue, saturation and value/luminance components, which is a more natural way for us to describe colors. You might, for example, dismiss the last component, making your algorithm less sensible to the light conditions of the input image.
* YCrCb is used by the popular JPEG image format.
* CIE L*a*b* is a perceptually uniform color space, which comes handy if you need to measure the *distance* of a given color to another color.
Each of the building components has their own valid domains. This leads to the data type used. How we store a component defines the control we have over its domain. The smallest data type possible is *char*, which means one byte or 8 bits. This may be unsigned (so can store values from 0 to 255) or signed (values from -127 to +127). Although in case of three components this already gives 16 million possible colors to represent (like in case of RGB) we may acquire an even finer control by using the float (4 byte = 32 bit) or double (8 byte = 64 bit) data types for each component. Nevertheless, remember that increasing the size of a component also increases the size of the whole picture in the memory.
Creating a *Mat* object explicitly
==================================
In the :ref:`Load_Save_Image` tutorial you have already learned how to write a matrix to an image file by using the :readwriteimage:`imwrite() <imwrite>` function. However, for debugging purposes it's much more convenient to see the actual values. You can do this using the << operator of *Mat*. Be aware that this only works for two dimensional matrices.
Although *Mat* works really well as an image container, it is also a general matrix class. Therefore, it is possible to create and manipulate multidimensional matrices. You can create a Mat object in multiple ways:
.. container:: enumeratevisibleitemswithsquare
+ :basicstructures:`Mat() <mat-mat>` Constructor
.. literalinclude:: ../../../../samples/cpp/tutorial_code/core/mat_the_basic_image_container/mat_the_basic_image_container.cpp
:language: cpp
:tab-width: 4
:lines: 27-28
.. image:: images/MatBasicContainerOut1.png
:alt: Demo image of the matrix output
:align: center
For two dimensional and multichannel images we first define their size: row and column count wise.
Then we need to specify the data type to use for storing the elements and the number of channels per matrix point. To do this we have multiple definitions constructed according to the following convention:
.. code-block:: cpp
CV_[The number of bits per item][Signed or Unsigned][Type Prefix]C[The channel number]
For instance, *CV_8UC3* means we use unsigned char types that are 8 bit long and each pixel has three of these to form the three channels. This are predefined for up to four channel numbers. The :basicstructures:`Scalar <scalar>` is four element short vector. Specify this and you can initialize all matrix points with a custom value. If you need more you can create the type with the upper macro, setting the channel number in parenthesis as you can see below.
+ Use C/C++ arrays and initialize via constructor
.. literalinclude:: ../../../../samples/cpp/tutorial_code/core/mat_the_basic_image_container/mat_the_basic_image_container.cpp
:language: cpp
:tab-width: 4
:lines: 35-36
The upper example shows how to create a matrix with more than two dimensions. Specify its dimension, then pass a pointer containing the size for each dimension and the rest remains the same.
+ Create a header for an already existing IplImage pointer:
.. code-block:: cpp
IplImage* img = cvLoadImage("greatwave.png", 1);
Mat mtx(img); // convert IplImage* -> Mat
+ :basicstructures:`Create() <mat-create>` function:
.. literalinclude:: ../../../../samples/cpp/tutorial_code/core/mat_the_basic_image_container/mat_the_basic_image_container.cpp
:language: cpp
:tab-width: 4
:lines: 31-32
.. image:: images/MatBasicContainerOut2.png
:alt: Demo image of the matrix output
:align: center
You cannot initialize the matrix values with this construction. It will only reallocate its matrix data memory if the new size will not fit into the old one.
+ MATLAB style initializer: :basicstructures:`zeros() <mat-zeros>`, :basicstructures:`ones() <mat-ones>`, :basicstructures:`eye() <mat-eye>`. Specify size and data type to use:
.. literalinclude:: ../../../../samples/cpp/tutorial_code/core/mat_the_basic_image_container/mat_the_basic_image_container.cpp
:language: cpp
:tab-width: 4
:lines: 40-47
.. image:: images/MatBasicContainerOut3.png
:alt: Demo image of the matrix output
:align: center
+ For small matrices you may use comma separated initializers:
.. literalinclude:: ../../../../samples/cpp/tutorial_code/core/mat_the_basic_image_container/mat_the_basic_image_container.cpp
:language: cpp
:tab-width: 4
:lines: 50-51
.. image:: images/MatBasicContainerOut6.png
:alt: Demo image of the matrix output
:align: center
+ Create a new header for an existing *Mat* object and :basicstructures:`clone() <mat-clone>` or :basicstructures:`copyTo() <mat-copyto>` it.
.. literalinclude:: ../../../../samples/cpp/tutorial_code/core/mat_the_basic_image_container/mat_the_basic_image_container.cpp
:language: cpp
:tab-width: 4
:lines: 53-54
.. image:: images/MatBasicContainerOut7.png
:alt: Demo image of the matrix output
:align: center
.. note::
You can fill out a matrix with random values using the :operationsOnArrays:`randu() <randu>` function. You need to give the lower and upper value for the random values:
.. literalinclude:: ../../../../samples/cpp/tutorial_code/core/mat_the_basic_image_container/mat_the_basic_image_container.cpp
:language: cpp
:tab-width: 4
:lines: 57-58
Output formatting
=================
In the above examples you could see the default formatting option. OpenCV, however, allows you to format your matrix output:
.. container:: enumeratevisibleitemswithsquare
+ Default
.. literalinclude:: ../../../../samples/cpp/tutorial_code/core/mat_the_basic_image_container/mat_the_basic_image_container.cpp
:language: cpp
:tab-width: 4
:lines: 61
.. image:: images/MatBasicContainerOut8.png
:alt: Default Output
:align: center
+ Python
.. literalinclude:: ../../../../samples/cpp/tutorial_code/core/mat_the_basic_image_container/mat_the_basic_image_container.cpp
:language: cpp
:tab-width: 4
:lines: 62
.. image:: images/MatBasicContainerOut16.png
:alt: Default Output
:align: center
+ Comma separated values (CSV)
.. literalinclude:: ../../../../samples/cpp/tutorial_code/core/mat_the_basic_image_container/mat_the_basic_image_container.cpp
:language: cpp
:tab-width: 4
:lines: 64
.. image:: images/MatBasicContainerOut10.png
:alt: Default Output
:align: center
+ Numpy
.. literalinclude:: ../../../../samples/cpp/tutorial_code/core/mat_the_basic_image_container/mat_the_basic_image_container.cpp
:language: cpp
:tab-width: 4
:lines: 63
.. image:: images/MatBasicContainerOut9.png
:alt: Default Output
:align: center
+ C
.. literalinclude:: ../../../../samples/cpp/tutorial_code/core/mat_the_basic_image_container/mat_the_basic_image_container.cpp
:language: cpp
:tab-width: 4
:lines: 65
.. image:: images/MatBasicContainerOut11.png
:alt: Default Output
:align: center
Output of other common items
============================
OpenCV offers support for output of other common OpenCV data structures too via the << operator:
.. container:: enumeratevisibleitemswithsquare
+ 2D Point
.. literalinclude:: ../../../../samples/cpp/tutorial_code/core/mat_the_basic_image_container/mat_the_basic_image_container.cpp
:language: cpp
:tab-width: 4
:lines: 67-68
.. image:: images/MatBasicContainerOut12.png
:alt: Default Output
:align: center
+ 3D Point
.. literalinclude:: ../../../../samples/cpp/tutorial_code/core/mat_the_basic_image_container/mat_the_basic_image_container.cpp
:language: cpp
:tab-width: 4
:lines: 70-71
.. image:: images/MatBasicContainerOut13.png
:alt: Default Output
:align: center
+ std::vector via cv::Mat
.. literalinclude:: ../../../../samples/cpp/tutorial_code/core/mat_the_basic_image_container/mat_the_basic_image_container.cpp
:language: cpp
:tab-width: 4
:lines: 74-77
.. image:: images/MatBasicContainerOut14.png
:alt: Default Output
:align: center
+ std::vector of points
.. literalinclude:: ../../../../samples/cpp/tutorial_code/core/mat_the_basic_image_container/mat_the_basic_image_container.cpp
:language: cpp
:tab-width: 4
:lines: 79-83
.. image:: images/MatBasicContainerOut15.png
:alt: Default Output
:align: center
Most of the samples here have been included in a small console application. You can download it from :download:`here <../../../../samples/cpp/tutorial_code/core/mat_the_basic_image_container/mat_the_basic_image_container.cpp>` or in the core section of the cpp samples.
You can also find a quick video demonstration of this on `YouTube <https://www.youtube.com/watch?v=1tibU7vGWpk>`_.
.. raw:: html
<div align="center">
<iframe title="Install OpenCV by using its source files - Part 1" width="560" height="349" src="http://www.youtube.com/embed/1tibU7vGWpk?rel=0&loop=1" frameborder="0" allowfullscreen align="middle"></iframe>
</div>

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@@ -1,267 +0,0 @@
.. _Drawing_2:
Random generator and text with OpenCV
*************************************
Goals
======
In this tutorial you will learn how to:
.. container:: enumeratevisibleitemswithsquare
* Use the *Random Number generator class* (:rng:`RNG <>`) and how to get a random number from a uniform distribution.
* Display text on an OpenCV window by using the function :put_text:`putText <>`
Code
=====
.. container:: enumeratevisibleitemswithsquare
* In the previous tutorial (:ref:`Drawing_1`) we drew diverse geometric figures, giving as input parameters such as coordinates (in the form of :point:`Points <>`), color, thickness, etc. You might have noticed that we gave specific values for these arguments.
* In this tutorial, we intend to use *random* values for the drawing parameters. Also, we intend to populate our image with a big number of geometric figures. Since we will be initializing them in a random fashion, this process will be automatic and made by using *loops* .
* This code is in your OpenCV sample folder. Otherwise you can grab it from `here <http://code.opencv.org/projects/opencv/repository/revisions/master/raw/samples/cpp/tutorial_code/core/Matrix/Drawing_2.cpp>`_ .
Explanation
============
#. Let's start by checking out the *main* function. We observe that first thing we do is creating a *Random Number Generator* object (RNG):
.. code-block:: cpp
RNG rng( 0xFFFFFFFF );
RNG implements a random number generator. In this example, *rng* is a RNG element initialized with the value *0xFFFFFFFF*
#. Then we create a matrix initialized to *zeros* (which means that it will appear as black), specifying its height, width and its type:
.. code-block:: cpp
/// Initialize a matrix filled with zeros
Mat image = Mat::zeros( window_height, window_width, CV_8UC3 );
/// Show it in a window during DELAY ms
imshow( window_name, image );
#. Then we proceed to draw crazy stuff. After taking a look at the code, you can see that it is mainly divided in 8 sections, defined as functions:
.. code-block:: cpp
/// Now, let's draw some lines
c = Drawing_Random_Lines(image, window_name, rng);
if( c != 0 ) return 0;
/// Go on drawing, this time nice rectangles
c = Drawing_Random_Rectangles(image, window_name, rng);
if( c != 0 ) return 0;
/// Draw some ellipses
c = Drawing_Random_Ellipses( image, window_name, rng );
if( c != 0 ) return 0;
/// Now some polylines
c = Drawing_Random_Polylines( image, window_name, rng );
if( c != 0 ) return 0;
/// Draw filled polygons
c = Drawing_Random_Filled_Polygons( image, window_name, rng );
if( c != 0 ) return 0;
/// Draw circles
c = Drawing_Random_Circles( image, window_name, rng );
if( c != 0 ) return 0;
/// Display text in random positions
c = Displaying_Random_Text( image, window_name, rng );
if( c != 0 ) return 0;
/// Displaying the big end!
c = Displaying_Big_End( image, window_name, rng );
All of these functions follow the same pattern, so we will analyze only a couple of them, since the same explanation applies for all.
#. Checking out the function **Drawing_Random_Lines**:
.. code-block:: cpp
int Drawing_Random_Lines( Mat image, char* window_name, RNG rng )
{
int lineType = 8;
Point pt1, pt2;
for( int i = 0; i < NUMBER; i++ )
{
pt1.x = rng.uniform( x_1, x_2 );
pt1.y = rng.uniform( y_1, y_2 );
pt2.x = rng.uniform( x_1, x_2 );
pt2.y = rng.uniform( y_1, y_2 );
line( image, pt1, pt2, randomColor(rng), rng.uniform(1, 10), 8 );
imshow( window_name, image );
if( waitKey( DELAY ) >= 0 )
{ return -1; }
}
return 0;
}
We can observe the following:
* The *for* loop will repeat **NUMBER** times. Since the function :line:`line <>` is inside this loop, that means that **NUMBER** lines will be generated.
* The line extremes are given by *pt1* and *pt2*. For *pt1* we can see that:
.. code-block:: cpp
pt1.x = rng.uniform( x_1, x_2 );
pt1.y = rng.uniform( y_1, y_2 );
* We know that **rng** is a *Random number generator* object. In the code above we are calling **rng.uniform(a,b)**. This generates a radombly uniformed distribution between the values **a** and **b** (inclusive in **a**, exclusive in **b**).
* From the explanation above, we deduce that the extremes *pt1* and *pt2* will be random values, so the lines positions will be quite impredictable, giving a nice visual effect (check out the Result section below).
* As another observation, we notice that in the :line:`line <>` arguments, for the *color* input we enter:
.. code-block:: cpp
randomColor(rng)
Let's check the function implementation:
.. code-block:: cpp
static Scalar randomColor( RNG& rng )
{
int icolor = (unsigned) rng;
return Scalar( icolor&255, (icolor>>8)&255, (icolor>>16)&255 );
}
As we can see, the return value is an *Scalar* with 3 randomly initialized values, which are used as the *R*, *G* and *B* parameters for the line color. Hence, the color of the lines will be random too!
#. The explanation above applies for the other functions generating circles, ellipses, polygones, etc. The parameters such as *center* and *vertices* are also generated randomly.
#. Before finishing, we also should take a look at the functions *Display_Random_Text* and *Displaying_Big_End*, since they both have a few interesting features:
#. **Display_Random_Text:**
.. code-block:: cpp
int Displaying_Random_Text( Mat image, char* window_name, RNG rng )
{
int lineType = 8;
for ( int i = 1; i < NUMBER; i++ )
{
Point org;
org.x = rng.uniform(x_1, x_2);
org.y = rng.uniform(y_1, y_2);
putText( image, "Testing text rendering", org, rng.uniform(0,8),
rng.uniform(0,100)*0.05+0.1, randomColor(rng), rng.uniform(1, 10), lineType);
imshow( window_name, image );
if( waitKey(DELAY) >= 0 )
{ return -1; }
}
return 0;
}
Everything looks familiar but the expression:
.. code-block:: cpp
putText( image, "Testing text rendering", org, rng.uniform(0,8),
rng.uniform(0,100)*0.05+0.1, randomColor(rng), rng.uniform(1, 10), lineType);
So, what does the function :put_text:`putText <>` do? In our example:
.. container:: enumeratevisibleitemswithsquare
* Draws the text **"Testing text rendering"** in **image**
* The bottom-left corner of the text will be located in the Point **org**
* The font type is a random integer value in the range: :math:`[0, 8>`.
* The scale of the font is denoted by the expression **rng.uniform(0, 100)x0.05 + 0.1** (meaning its range is: :math:`[0.1, 5.1>`)
* The text color is random (denoted by **randomColor(rng)**)
* The text thickness ranges between 1 and 10, as specified by **rng.uniform(1,10)**
As a result, we will get (analagously to the other drawing functions) **NUMBER** texts over our image, in random locations.
#. **Displaying_Big_End**
.. code-block:: cpp
int Displaying_Big_End( Mat image, char* window_name, RNG rng )
{
Size textsize = getTextSize("OpenCV forever!", FONT_HERSHEY_COMPLEX, 3, 5, 0);
Point org((window_width - textsize.width)/2, (window_height - textsize.height)/2);
int lineType = 8;
Mat image2;
for( int i = 0; i < 255; i += 2 )
{
image2 = image - Scalar::all(i);
putText( image2, "OpenCV forever!", org, FONT_HERSHEY_COMPLEX, 3,
Scalar(i, i, 255), 5, lineType );
imshow( window_name, image2 );
if( waitKey(DELAY) >= 0 )
{ return -1; }
}
return 0;
}
Besides the function **getTextSize** (which gets the size of the argument text), the new operation we can observe is inside the *foor* loop:
.. code-block:: cpp
image2 = image - Scalar::all(i)
So, **image2** is the substraction of **image** and **Scalar::all(i)**. In fact, what happens here is that every pixel of **image2** will be the result of substracting every pixel of **image** minus the value of **i** (remember that for each pixel we are considering three values such as R, G and B, so each of them will be affected)
Also remember that the substraction operation *always* performs internally a **saturate** operation, which means that the result obtained will always be inside the allowed range (no negative and between 0 and 255 for our example).
Result
========
As you just saw in the Code section, the program will sequentially execute diverse drawing functions, which will produce:
#. First a random set of *NUMBER* lines will appear on screen such as it can be seen in this screenshot:
.. image:: images/Drawing_2_Tutorial_Result_0.jpg
:alt: Drawing Tutorial 2 - Final Result 0
:align: center
#. Then, a new set of figures, these time *rectangles* will follow.
#. Now some ellipses will appear, each of them with random position, size, thickness and arc length:
.. image:: images/Drawing_2_Tutorial_Result_2.jpg
:alt: Drawing Tutorial 2 - Final Result 2
:align: center
#. Now, *polylines* with 03 segments will appear on screen, again in random configurations.
.. image:: images/Drawing_2_Tutorial_Result_3.jpg
:alt: Drawing Tutorial 2 - Final Result 3
:align: center
#. Filled polygons (in this example triangles) will follow.
#. The last geometric figure to appear: circles!
.. image:: images/Drawing_2_Tutorial_Result_5.jpg
:alt: Drawing Tutorial 2 - Final Result 5
:align: center
#. Near the end, the text *"Testing Text Rendering"* will appear in a variety of fonts, sizes, colors and positions.
#. And the big end (which by the way expresses a big truth too):
.. image:: images/Drawing_2_Tutorial_Result_big.jpg
:alt: Drawing Tutorial 2 - Final Result 7
:align: center

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@@ -1,240 +0,0 @@
.. _Table-Of-Content-Core:
*core* module. The Core Functionality
-----------------------------------------------------------
Here you will learn the about the basic building blocks of the library. A must read and know for understanding how to manipulate the images on a pixel level.
.. include:: ../../definitions/tocDefinitions.rst
+
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
=============== ======================================================
|MatBasicIma| **Title:** :ref:`matTheBasicImageContainer`
*Compatibility:* > OpenCV 2.0
*Author:* |Author_BernatG|
You will learn how to store images in the memory and how to print out their content to the console.
=============== ======================================================
.. |MatBasicIma| image:: images/matTheBasicImageStructure.jpg
:height: 90pt
:width: 90pt
+
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
=============== ======================================================
|HowScanImag| **Title:** :ref:`howToScanImagesOpenCV`
*Compatibility:* > OpenCV 2.0
*Author:* |Author_BernatG|
You'll find out how to scan images (go through each of the image pixels) with OpenCV. Bonus: time measurement with OpenCV.
=============== ======================================================
.. |HowScanImag| image:: images/howToScanImages.jpg
:height: 90pt
:width: 90pt
+
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
=============== ======================================================
|HowFilterIm| **Title:** :ref:`maskOperationsFilter`
*Compatibility:* > OpenCV 2.0
*Author:* |Author_BernatG|
You'll find out how to scan images with neighbor access and use the :filtering:`filter2D <filter2d>` function to apply kernel filters on images.
=============== ======================================================
.. |HowFilterIm| image:: images/matMaskFilter2DOp.png
:height: 90pt
:width: 90pt
+
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
=============== ======================================================
|Beginners_4| **Title:** :ref:`Adding_Images`
*Compatibility:* > OpenCV 2.0
*Author:* |Author_AnaH|
We will learn how to blend two images!
=============== ======================================================
.. |Beginners_4| image:: images/Adding_Images_Tutorial_Result_0.jpg
:height: 90pt
:width: 90pt
+
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
=============== ====================================================
|Bas_Lin_Tran| **Title:** :ref:`Basic_Linear_Transform`
*Compatibility:* > OpenCV 2.0
*Author:* |Author_AnaH|
We will learn how to change our image appearance!
=============== ====================================================
.. |Bas_Lin_Tran| image:: images/Basic_Linear_Transform_Tutorial_Result_0.jpg
:height: 90pt
:width: 90pt
+
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
=============== ======================================================
|Beginners_6| **Title:** :ref:`Drawing_1`
*Compatibility:* > OpenCV 2.0
*Author:* |Author_AnaH|
We will learn how to draw simple geometry with OpenCV!
=============== ======================================================
.. |Beginners_6| image:: images/Drawing_1_Tutorial_Result_0.jpg
:height: 90pt
:width: 90pt
+
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
=============== ======================================================
|Beginners_7| **Title:** :ref:`Drawing_2`
*Compatibility:* > OpenCV 2.0
*Author:* |Author_AnaH|
We will draw some *fancy-looking* stuff using OpenCV!
=============== ======================================================
.. |Beginners_7| image:: images/Drawing_2_Tutorial_Result_7.jpg
:height: 90pt
:width: 90pt
+
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
=============== ======================================================
|DiscFourTr| **Title:** :ref:`discretFourierTransform`
*Compatibility:* > OpenCV 2.0
*Author:* |Author_BernatG|
You will see how and why use the Discrete Fourier transformation with OpenCV.
=============== ======================================================
.. |DiscFourTr| image:: images/discrete_fourier_transform.png
:height: 90pt
:width: 90pt
+
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
=============== ======================================================
|FileIOXMLYAML| **Title:** :ref:`fileInputOutputXMLYAML`
*Compatibility:* > OpenCV 2.0
*Author:* |Author_BernatG|
You will see how to use the :xmlymlpers:`FileStorage <filestorage>` data structure of OpenCV to write and read data to XML or YAML file format.
=============== ======================================================
.. |FileIOXMLYAML| image:: images/file_input_output_with_xml_yml.png
:height: 90pt
:width: 90pt
+
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
=============== ======================================================
|InterOOpenCV1| **Title:** :ref:`InteroperabilityWithOpenCV1`
*Compatibility:* > OpenCV 2.0
*Author:* |Author_BernatG|
Did you used OpenCV before its 2.0 version? Do you wanna know what happened with your library with 2.0? Don't you know how to convert your old OpenCV programs to the new C++ interface? Look here to shed light on all this questions.
=============== ======================================================
.. |InterOOpenCV1| image:: images/interopOpenCV1.png
:height: 90pt
:width: 90pt
+
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
=============== ======================================================
|IPPIma| **Title:** :ref:`howToUseIPPAconversion`
*Compatibility:* > OpenCV 2.0
*Author:* |Author_ElenaG|
You will see how to use the IPP Async with OpenCV.
=============== ======================================================
.. |IPPIma| image:: images/How_To_Use_IPPA.jpg
:height: 90pt
:width: 90pt
.. |Author_ElenaG| unicode:: Elena U+0020 Gvozdeva
.. raw:: latex
\pagebreak
.. toctree::
:hidden:
../mat_the_basic_image_container/mat_the_basic_image_container
../how_to_scan_images/how_to_scan_images
../mat-mask-operations/mat-mask-operations
../adding_images/adding_images
../basic_linear_transform/basic_linear_transform
../basic_geometric_drawing/basic_geometric_drawing
../random_generator_and_text/random_generator_and_text
../discrete_fourier_transform/discrete_fourier_transform
../file_input_output_with_xml_yml/file_input_output_with_xml_yml
../interoperability_with_OpenCV_1/interoperability_with_OpenCV_1
../how_to_use_ippa_conversion/how_to_use_ippa_conversion

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@@ -1,3 +0,0 @@
.. note::
Unfortunetly we have no tutorials into this section. And you can help us with that, since OpenCV is a community effort. If you have a tutorial suggestion or you have written a tutorial yourself (or coded a sample code) that you would like to see here, please contact follow these instructions: :how_to_contribute:`How to contribute <>`.

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@@ -1,17 +0,0 @@
.. |Author_AnaH| unicode:: Ana U+0020 Huam U+00E1 n
.. |Author_BernatG| unicode:: Bern U+00E1 t U+0020 G U+00E1 bor
.. |Author_AndreyK| unicode:: Andrey U+0020 Kamaev
.. |Author_LeonidBLB| unicode:: Leonid U+0020 Beynenson
.. |Author_VsevolodG| unicode:: Vsevolod U+0020 Glumov
.. |Author_VictorE| unicode:: Victor U+0020 Eruhimov
.. |Author_ArtemM| unicode:: Artem U+0020 Myagkov
.. |Author_FernandoI| unicode:: Fernando U+0020 Iglesias U+0020 Garc U+00ED a
.. |Author_EduardF| unicode:: Eduard U+0020 Feicho
.. |Author_AlexB| unicode:: Alexandre U+0020 Benoit
.. |Author_EricCh| unicode:: Eric U+0020 Christiansen
.. |Author_AndreyP| unicode:: Andrey U+0020 Pavlenko
.. |Author_AlexS| unicode:: Alexander U+0020 Smorkalov
.. |Author_MimmoC| unicode:: Mimmo U+0020 Cosenza
.. |Author_BarisD| unicode:: Bar U+0131 U+015F U+0020 Evrim U+0020 Demir U+00F6 z
.. |Author_DomenicoB| unicode:: Domenico U+0020 Daniele U+0020 Bloisi
.. |Author_MarvinS| unicode:: Marvin U+0020 Smith

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@@ -1,160 +0,0 @@
.. _akazeMatching:
AKAZE local features matching
******************************
Introduction
------------------
In this tutorial we will learn how to use [AKAZE]_ local features to detect and match keypoints on two images.
We will find keypoints on a pair of images with given homography matrix,
match them and count the number of inliers (i. e. matches that fit in the given homography).
You can find expanded version of this example here: https://github.com/pablofdezalc/test_kaze_akaze_opencv
.. [AKAZE] Fast Explicit Diffusion for Accelerated Features in Nonlinear Scale Spaces. Pablo F. Alcantarilla, Jesús Nuevo and Adrien Bartoli. In British Machine Vision Conference (BMVC), Bristol, UK, September 2013.
Data
------------------
We are going to use images 1 and 3 from *Graffity* sequence of Oxford dataset.
.. image:: images/graf.png
:height: 200pt
:width: 320pt
:alt: Graffity
:align: center
Homography is given by a 3 by 3 matrix:
.. code-block:: none
7.6285898e-01 -2.9922929e-01 2.2567123e+02
3.3443473e-01 1.0143901e+00 -7.6999973e+01
3.4663091e-04 -1.4364524e-05 1.0000000e+00
You can find the images (*graf1.png*, *graf3.png*) and homography (*H1to3p.xml*) in *opencv/samples/cpp*.
Source Code
===========
.. literalinclude:: ../../../../samples/cpp/tutorial_code/features2D/AKAZE_match.cpp
:language: cpp
:linenos:
:tab-width: 4
Explanation
===========
#. **Load images and homography**
.. code-block:: cpp
Mat img1 = imread("graf1.png", IMREAD_GRAYSCALE);
Mat img2 = imread("graf3.png", IMREAD_GRAYSCALE);
Mat homography;
FileStorage fs("H1to3p.xml", FileStorage::READ);
fs.getFirstTopLevelNode() >> homography;
We are loading grayscale images here. Homography is stored in the xml created with FileStorage.
#. **Detect keypoints and compute descriptors using AKAZE**
.. code-block:: cpp
vector<KeyPoint> kpts1, kpts2;
Mat desc1, desc2;
AKAZE akaze;
akaze(img1, noArray(), kpts1, desc1);
akaze(img2, noArray(), kpts2, desc2);
We create AKAZE object and use it's *operator()* functionality. Since we don't need the *mask* parameter, *noArray()* is used.
#. **Use brute-force matcher to find 2-nn matches**
.. code-block:: cpp
BFMatcher matcher(NORM_HAMMING);
vector< vector<DMatch> > nn_matches;
matcher.knnMatch(desc1, desc2, nn_matches, 2);
We use Hamming distance, because AKAZE uses binary descriptor by default.
#. **Use 2-nn matches to find correct keypoint matches**
.. code-block:: cpp
for(size_t i = 0; i < nn_matches.size(); i++) {
DMatch first = nn_matches[i][0];
float dist1 = nn_matches[i][0].distance;
float dist2 = nn_matches[i][1].distance;
if(dist1 < nn_match_ratio * dist2) {
matched1.push_back(kpts1[first.queryIdx]);
matched2.push_back(kpts2[first.trainIdx]);
}
}
If the closest match is *ratio* closer than the second closest one, then the match is correct.
#. **Check if our matches fit in the homography model**
.. code-block:: cpp
for(int i = 0; i < matched1.size(); i++) {
Mat col = Mat::ones(3, 1, CV_64F);
col.at<double>(0) = matched1[i].pt.x;
col.at<double>(1) = matched1[i].pt.y;
col = homography * col;
col /= col.at<double>(2);
float dist = sqrt( pow(col.at<double>(0) - matched2[i].pt.x, 2) +
pow(col.at<double>(1) - matched2[i].pt.y, 2));
if(dist < inlier_threshold) {
int new_i = inliers1.size();
inliers1.push_back(matched1[i]);
inliers2.push_back(matched2[i]);
good_matches.push_back(DMatch(new_i, new_i, 0));
}
}
If the distance from first keypoint's projection to the second keypoint is less than threshold, then it it fits in the homography.
We create a new set of matches for the inliers, because it is required by the drawing function.
#. **Output results**
.. code-block:: cpp
Mat res;
drawMatches(img1, inliers1, img2, inliers2, good_matches, res);
imwrite("res.png", res);
...
Here we save the resulting image and print some statistics.
Results
=======
Found matches
--------------
.. image:: images/res.png
:height: 200pt
:width: 320pt
:alt: Matches
:align: center
A-KAZE Matching Results
--------------------------
.. code-block:: none
Keypoints 1 2943
Keypoints 2 3511
Matches 447
Inliers 308
Inlier Ratio 0.689038

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@@ -1,155 +0,0 @@
.. _akazeTracking:
AKAZE and ORB planar tracking
******************************
Introduction
------------------
In this tutorial we will compare *AKAZE* and *ORB* local features
using them to find matches between video frames and track object movements.
The algorithm is as follows:
* Detect and describe keypoints on the first frame, manually set object boundaries
* For every next frame:
#. Detect and describe keypoints
#. Match them using bruteforce matcher
#. Estimate homography transformation using RANSAC
#. Filter inliers from all the matches
#. Apply homography transformation to the bounding box to find the object
#. Draw bounding box and inliers, compute inlier ratio as evaluation metric
.. image:: images/frame.png
:height: 480pt
:width: 640pt
:alt: Result frame example
:align: center
Data
===========
To do the tracking we need a video and object position on the first frame.
You can download our example video and data from `here <https://docs.google.com/file/d/0B72G7D4snftJandBb0taLVJHMFk>`_.
To run the code you have to specify input and output video path and object bounding box.
.. code-block:: none
./planar_tracking blais.mp4 result.avi blais_bb.xml.gz
Source Code
===========
.. literalinclude:: ../../../../samples/cpp/tutorial_code/features2D/AKAZE_tracking/planar_tracking.cpp
:language: cpp
:linenos:
:tab-width: 4
Explanation
===========
Tracker class
--------------
This class implements algorithm described abobve
using given feature detector and descriptor matcher.
* **Setting up the first frame**
.. code-block:: cpp
void Tracker::setFirstFrame(const Mat frame, vector<Point2f> bb, string title, Stats& stats)
{
first_frame = frame.clone();
(*detector)(first_frame, noArray(), first_kp, first_desc);
stats.keypoints = (int)first_kp.size();
drawBoundingBox(first_frame, bb);
putText(first_frame, title, Point(0, 60), FONT_HERSHEY_PLAIN, 5, Scalar::all(0), 4);
object_bb = bb;
}
We compute and store keypoints and descriptors from the first frame and prepare it for the output.
We need to save number of detected keypoints to make sure both detectors locate roughly the same number of those.
* **Processing frames**
#. Locate keypoints and compute descriptors
.. code-block:: cpp
(*detector)(frame, noArray(), kp, desc);
To find matches between frames we have to locate the keypoints first.
In this tutorial detectors are set up to find about 1000 keypoints on each frame.
#. Use 2-nn matcher to find correspondences
.. code-block:: cpp
matcher->knnMatch(first_desc, desc, matches, 2);
for(unsigned i = 0; i < matches.size(); i++) {
if(matches[i][0].distance < nn_match_ratio * matches[i][1].distance) {
matched1.push_back(first_kp[matches[i][0].queryIdx]);
matched2.push_back( kp[matches[i][0].trainIdx]);
}
}
If the closest match is *nn_match_ratio* closer than the second closest one, then it's a match.
2. Use *RANSAC* to estimate homography transformation
.. code-block:: cpp
homography = findHomography(Points(matched1), Points(matched2),
RANSAC, ransac_thresh, inlier_mask);
If there are at least 4 matches we can use random sample consensus to estimate image transformation.
3. Save the inliers
.. code-block:: cpp
for(unsigned i = 0; i < matched1.size(); i++) {
if(inlier_mask.at<uchar>(i)) {
int new_i = static_cast<int>(inliers1.size());
inliers1.push_back(matched1[i]);
inliers2.push_back(matched2[i]);
inlier_matches.push_back(DMatch(new_i, new_i, 0));
}
}
Since *findHomography* computes the inliers we only have to save the chosen points and matches.
4. Project object bounding box
.. code-block:: cpp
perspectiveTransform(object_bb, new_bb, homography);
If there is a reasonable number of inliers we can use estimated transformation to locate the object.
Results
=======
You can watch the resulting `video on youtube <http://www.youtube.com/watch?v=LWY-w8AGGhE>`_.
*AKAZE* statistics:
.. code-block:: none
Matches 626
Inliers 410
Inlier ratio 0.58
Keypoints 1117
*ORB* statistics:
.. code-block:: none
Matches 504
Inliers 319
Inlier ratio 0.56
Keypoints 1112

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@@ -1,63 +0,0 @@
.. _detectionOfPlanarObjects:
Detection of planar objects
***************************
.. highlight:: cpp
The goal of this tutorial is to learn how to use *features2d* and *calib3d* modules for detecting known planar objects in scenes.
*Test data*: use images in your data folder, for instance, ``box.png`` and ``box_in_scene.png``.
#.
Create a new console project. Read two input images. ::
Mat img1 = imread(argv[1], IMREAD_GRAYSCALE);
Mat img2 = imread(argv[2], IMREAD_GRAYSCALE);
#.
Detect keypoints in both images and compute descriptors for each of the keypoints. ::
// detecting keypoints
Ptr<Feature2D> surf = SURF::create();
vector<KeyPoint> keypoints1;
Mat descriptors1;
surf->detectAndCompute(img1, Mat(), keypoints1, descriptors1);
... // do the same for the second image
#.
Now, find the closest matches between descriptors from the first image to the second: ::
// matching descriptors
BruteForceMatcher<L2<float> > matcher;
vector<DMatch> matches;
matcher.match(descriptors1, descriptors2, matches);
#.
Visualize the results: ::
// drawing the results
namedWindow("matches", 1);
Mat img_matches;
drawMatches(img1, keypoints1, img2, keypoints2, matches, img_matches);
imshow("matches", img_matches);
waitKey(0);
#.
Find the homography transformation between two sets of points: ::
vector<Point2f> points1, points2;
// fill the arrays with the points
....
Mat H = findHomography(Mat(points1), Mat(points2), RANSAC, ransacReprojThreshold);
#.
Create a set of inlier matches and draw them. Use perspectiveTransform function to map points with homography:
Mat points1Projected;
perspectiveTransform(Mat(points1), points1Projected, H);
#.
Use ``drawMatches`` for drawing inliers.

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@@ -1,97 +0,0 @@
.. _feature_description:
Feature Description
*******************
Goal
=====
In this tutorial you will learn how to:
.. container:: enumeratevisibleitemswithsquare
* Use the :descriptor_extractor:`DescriptorExtractor<>` interface in order to find the feature vector correspondent to the keypoints. Specifically:
* Use :surf_descriptor_extractor:`SurfDescriptorExtractor<>` and its function :descriptor_extractor:`compute<>` to perform the required calculations.
* Use a :brute_force_matcher:`BFMatcher<>` to match the features vector
* Use the function :draw_matches:`drawMatches<>` to draw the detected matches.
Theory
======
Code
====
This tutorial code's is shown lines below.
.. code-block:: cpp
#include <stdio.h>
#include <iostream>
#include "opencv2/core.hpp"
#include "opencv2/features2d.hpp"
#include "opencv2/highgui.hpp"
#include "opencv2/xfeatures2d.hpp"
using namespace cv;
using namespace cv::xfeatures2d;
void readme();
/* @function main */
int main( int argc, char** argv )
{
if( argc != 3 )
{ return -1; }
Mat img_1 = imread( argv[1], IMREAD_GRAYSCALE );
Mat img_2 = imread( argv[2], IMREAD_GRAYSCALE );
if( !img_1.data || !img_2.data )
{ return -1; }
//-- Step 1: Detect the keypoints using SURF Detector, compute the descriptors
int minHessian = 400;
Ptr<SURF> detector = SURF::create();
detector->setMinHessian(minHessian);
std::vector<KeyPoint> keypoints_1, keypoints_2;
Mat descriptors_1, descriptors_2;
detector->detectAndCompute( img_1, keypoints_1, descriptors_1 );
detector->detectAndCompute( img_2, keypoints_2, descriptors_2 );
//-- Step 2: Matching descriptor vectors with a brute force matcher
BFMatcher matcher(NORM_L2);
std::vector< DMatch > matches;
matcher.match( descriptors_1, descriptors_2, matches );
//-- Draw matches
Mat img_matches;
drawMatches( img_1, keypoints_1, img_2, keypoints_2, matches, img_matches );
//-- Show detected matches
imshow("Matches", img_matches );
waitKey(0);
return 0;
}
/* @function readme */
void readme()
{ std::cout << " Usage: ./SURF_descriptor <img1> <img2>" << std::endl; }
Explanation
============
Result
======
#. Here is the result after applying the BruteForce matcher between the two original images:
.. image:: images/Feature_Description_BruteForce_Result.jpg
:align: center
:height: 200pt

View File

@@ -1,98 +0,0 @@
.. _feature_detection:
Feature Detection
******************
Goal
=====
In this tutorial you will learn how to:
.. container:: enumeratevisibleitemswithsquare
* Use the :feature_detector:`FeatureDetector<>` interface in order to find interest points. Specifically:
* Use the :surf_feature_detector:`SurfFeatureDetector<>` and its function :feature_detector_detect:`detect<>` to perform the detection process
* Use the function :draw_keypoints:`drawKeypoints<>` to draw the detected keypoints
Theory
======
Code
====
This tutorial code's is shown lines below.
.. code-block:: cpp
#include <stdio.h>
#include <iostream>
#include "opencv2/core.hpp"
#include "opencv2/features2d.hpp"
#include "opencv2/xfeatures2d.hpp"
#include "opencv2/highgui.hpp"
using namespace cv;
using namespace cv::xfeatures2d;
void readme();
/* @function main */
int main( int argc, char** argv )
{
if( argc != 3 )
{ readme(); return -1; }
Mat img_1 = imread( argv[1], IMREAD_GRAYSCALE );
Mat img_2 = imread( argv[2], IMREAD_GRAYSCALE );
if( !img_1.data || !img_2.data )
{ std::cout<< " --(!) Error reading images " << std::endl; return -1; }
//-- Step 1: Detect the keypoints using SURF Detector
int minHessian = 400;
Ptr<SURF> detector = SURF::create( minHessian );
std::vector<KeyPoint> keypoints_1, keypoints_2;
detector->detect( img_1, keypoints_1 );
detector->detect( img_2, keypoints_2 );
//-- Draw keypoints
Mat img_keypoints_1; Mat img_keypoints_2;
drawKeypoints( img_1, keypoints_1, img_keypoints_1, Scalar::all(-1), DrawMatchesFlags::DEFAULT );
drawKeypoints( img_2, keypoints_2, img_keypoints_2, Scalar::all(-1), DrawMatchesFlags::DEFAULT );
//-- Show detected (drawn) keypoints
imshow("Keypoints 1", img_keypoints_1 );
imshow("Keypoints 2", img_keypoints_2 );
waitKey(0);
return 0;
}
/* @function readme */
void readme()
{ std::cout << " Usage: ./SURF_detector <img1> <img2>" << std::endl; }
Explanation
============
Result
======
#. Here is the result of the feature detection applied to the first image:
.. image:: images/Feature_Detection_Result_a.jpg
:align: center
:height: 125pt
#. And here is the result for the second image:
.. image:: images/Feature_Detection_Result_b.jpg
:align: center
:height: 200pt

View File

@@ -1,149 +0,0 @@
.. _feature_flann_matcher:
Feature Matching with FLANN
****************************
Goal
=====
In this tutorial you will learn how to:
.. container:: enumeratevisibleitemswithsquare
* Use the :flann_based_matcher:`FlannBasedMatcher<>` interface in order to perform a quick and efficient matching by using the :flann:`FLANN<>` ( *Fast Approximate Nearest Neighbor Search Library* )
Theory
======
Code
====
This tutorial code's is shown lines below.
.. code-block:: cpp
/*
* @file SURF_FlannMatcher
* @brief SURF detector + descriptor + FLANN Matcher
* @author A. Huaman
*/
#include <stdio.h>
#include <iostream>
#include <stdio.h>
#include <iostream>
#include "opencv2/core.hpp"
#include "opencv2/features2d.hpp"
#include "opencv2/imgcodecs.hpp"
#include "opencv2/highgui.hpp"
#include "opencv2/xfeatures2d.hpp"
using namespace std;
using namespace cv;
using namespace cv::xfeatures2d;
void readme();
/*
* @function main
* @brief Main function
*/
int main( int argc, char** argv )
{
if( argc != 3 )
{ readme(); return -1; }
Mat img_1 = imread( argv[1], IMREAD_GRAYSCALE );
Mat img_2 = imread( argv[2], IMREAD_GRAYSCALE );
if( !img_1.data || !img_2.data )
{ std::cout<< " --(!) Error reading images " << std::endl; return -1; }
//-- Step 1: Detect the keypoints using SURF Detector
int minHessian = 400;
SurfFeatureDetector detector( minHessian );
std::vector<KeyPoint> keypoints_1, keypoints_2;
detector.detect( img_1, keypoints_1 );
detector.detect( img_2, keypoints_2 );
//-- Step 2: Calculate descriptors (feature vectors)
SurfDescriptorExtractor extractor;
Mat descriptors_1, descriptors_2;
extractor.compute( img_1, keypoints_1, descriptors_1 );
extractor.compute( img_2, keypoints_2, descriptors_2 );
//-- Step 3: Matching descriptor vectors using FLANN matcher
FlannBasedMatcher matcher;
std::vector< DMatch > matches;
matcher.match( descriptors_1, descriptors_2, matches );
double max_dist = 0; double min_dist = 100;
//-- Quick calculation of max and min distances between keypoints
for( int i = 0; i < descriptors_1.rows; i++ )
{ double dist = matches[i].distance;
if( dist < min_dist ) min_dist = dist;
if( dist > max_dist ) max_dist = dist;
}
printf("-- Max dist : %f \n", max_dist );
printf("-- Min dist : %f \n", min_dist );
//-- Draw only "good" matches (i.e. whose distance is less than 2*min_dist,
//-- or a small arbitary value ( 0.02 ) in the event that min_dist is very
//-- small)
//-- PS.- radiusMatch can also be used here.
std::vector< DMatch > good_matches;
for( int i = 0; i < descriptors_1.rows; i++ )
{ if( matches[i].distance <= max(2*min_dist, 0.02) )
{ good_matches.push_back( matches[i]); }
}
//-- Draw only "good" matches
Mat img_matches;
drawMatches( img_1, keypoints_1, img_2, keypoints_2,
good_matches, img_matches, Scalar::all(-1), Scalar::all(-1),
vector<char>(), DrawMatchesFlags::NOT_DRAW_SINGLE_POINTS );
//-- Show detected matches
imshow( "Good Matches", img_matches );
for( int i = 0; i < (int)good_matches.size(); i++ )
{ printf( "-- Good Match [%d] Keypoint 1: %d -- Keypoint 2: %d \n", i, good_matches[i].queryIdx, good_matches[i].trainIdx ); }
waitKey(0);
return 0;
}
/*
* @function readme
*/
void readme()
{ std::cout << " Usage: ./SURF_FlannMatcher <img1> <img2>" << std::endl; }
Explanation
============
Result
======
#. Here is the result of the feature detection applied to the first image:
.. image:: images/Featur_FlannMatcher_Result.jpg
:align: center
:height: 250pt
#. Additionally, we get as console output the keypoints filtered:
.. image:: images/Feature_FlannMatcher_Keypoints_Result.jpg
:align: center
:height: 250pt

View File

@@ -1,149 +0,0 @@
.. _feature_homography:
Features2D + Homography to find a known object
**********************************************
Goal
=====
In this tutorial you will learn how to:
.. container:: enumeratevisibleitemswithsquare
* Use the function :find_homography:`findHomography<>` to find the transform between matched keypoints.
* Use the function :perspective_transform:`perspectiveTransform<>` to map the points.
Theory
======
Code
====
This tutorial code's is shown lines below.
.. code-block:: cpp
#include <stdio.h>
#include <iostream>
#include "opencv2/core.hpp"
#include "opencv2/features2d.hpp"
#include "opencv2/highgui.hpp"
#include "opencv2/calib3d.hpp"
#include "opencv2/xfeatures2d.hpp"
using namespace cv;
using namespace cv::xfeatures2d;
void readme();
/* @function main */
int main( int argc, char** argv )
{
if( argc != 3 )
{ readme(); return -1; }
Mat img_object = imread( argv[1], IMREAD_GRAYSCALE );
Mat img_scene = imread( argv[2], IMREAD_GRAYSCALE );
if( !img_object.data || !img_scene.data )
{ std::cout<< " --(!) Error reading images " << std::endl; return -1; }
//-- Step 1: Detect the keypoints using SURF Detector
int minHessian = 400;
SurfFeatureDetector detector( minHessian );
std::vector<KeyPoint> keypoints_object, keypoints_scene;
detector.detect( img_object, keypoints_object );
detector.detect( img_scene, keypoints_scene );
//-- Step 2: Calculate descriptors (feature vectors)
SurfDescriptorExtractor extractor;
Mat descriptors_object, descriptors_scene;
extractor.compute( img_object, keypoints_object, descriptors_object );
extractor.compute( img_scene, keypoints_scene, descriptors_scene );
//-- Step 3: Matching descriptor vectors using FLANN matcher
FlannBasedMatcher matcher;
std::vector< DMatch > matches;
matcher.match( descriptors_object, descriptors_scene, matches );
double max_dist = 0; double min_dist = 100;
//-- Quick calculation of max and min distances between keypoints
for( int i = 0; i < descriptors_object.rows; i++ )
{ double dist = matches[i].distance;
if( dist < min_dist ) min_dist = dist;
if( dist > max_dist ) max_dist = dist;
}
printf("-- Max dist : %f \n", max_dist );
printf("-- Min dist : %f \n", min_dist );
//-- Draw only "good" matches (i.e. whose distance is less than 3*min_dist )
std::vector< DMatch > good_matches;
for( int i = 0; i < descriptors_object.rows; i++ )
{ if( matches[i].distance < 3*min_dist )
{ good_matches.push_back( matches[i]); }
}
Mat img_matches;
drawMatches( img_object, keypoints_object, img_scene, keypoints_scene,
good_matches, img_matches, Scalar::all(-1), Scalar::all(-1),
vector<char>(), DrawMatchesFlags::NOT_DRAW_SINGLE_POINTS );
//-- Localize the object
std::vector<Point2f> obj;
std::vector<Point2f> scene;
for( int i = 0; i < good_matches.size(); i++ )
{
//-- Get the keypoints from the good matches
obj.push_back( keypoints_object[ good_matches[i].queryIdx ].pt );
scene.push_back( keypoints_scene[ good_matches[i].trainIdx ].pt );
}
Mat H = findHomography( obj, scene, RANSAC );
//-- Get the corners from the image_1 ( the object to be "detected" )
std::vector<Point2f> obj_corners(4);
obj_corners[0] = cvPoint(0,0); obj_corners[1] = cvPoint( img_object.cols, 0 );
obj_corners[2] = cvPoint( img_object.cols, img_object.rows ); obj_corners[3] = cvPoint( 0, img_object.rows );
std::vector<Point2f> scene_corners(4);
perspectiveTransform( obj_corners, scene_corners, H);
//-- Draw lines between the corners (the mapped object in the scene - image_2 )
line( img_matches, scene_corners[0] + Point2f( img_object.cols, 0), scene_corners[1] + Point2f( img_object.cols, 0), Scalar(0, 255, 0), 4 );
line( img_matches, scene_corners[1] + Point2f( img_object.cols, 0), scene_corners[2] + Point2f( img_object.cols, 0), Scalar( 0, 255, 0), 4 );
line( img_matches, scene_corners[2] + Point2f( img_object.cols, 0), scene_corners[3] + Point2f( img_object.cols, 0), Scalar( 0, 255, 0), 4 );
line( img_matches, scene_corners[3] + Point2f( img_object.cols, 0), scene_corners[0] + Point2f( img_object.cols, 0), Scalar( 0, 255, 0), 4 );
//-- Show detected matches
imshow( "Good Matches & Object detection", img_matches );
waitKey(0);
return 0;
}
/* @function readme */
void readme()
{ std::cout << " Usage: ./SURF_descriptor <img1> <img2>" << std::endl; }
Explanation
============
Result
======
#. And here is the result for the detected object (highlighted in green)
.. image:: images/Feature_Homography_Result.jpg
:align: center
:height: 200pt

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@@ -1,239 +0,0 @@
.. _Table-Of-Content-Feature2D:
*feature2d* module. 2D Features framework
-----------------------------------------------------------
Learn about how to use the feature points detectors, descriptors and matching framework found inside OpenCV.
.. include:: ../../definitions/tocDefinitions.rst
+
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
===================== ==============================================
|Harris| **Title:** :ref:`harris_detector`
*Compatibility:* > OpenCV 2.0
*Author:* |Author_AnaH|
Why is it a good idea to track corners? We learn to use the Harris method to detect corners
===================== ==============================================
.. |Harris| image:: images/trackingmotion/Harris_Detector_Cover.jpg
:height: 90pt
:width: 90pt
+
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
===================== ==============================================
|ShiTomasi| **Title:** :ref:`good_features_to_track`
*Compatibility:* > OpenCV 2.0
*Author:* |Author_AnaH|
Where we use an improved method to detect corners more accuratelyI
===================== ==============================================
.. |ShiTomasi| image:: images/trackingmotion/Shi_Tomasi_Detector_Cover.jpg
:height: 90pt
:width: 90pt
+
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
===================== ==============================================
|GenericCorner| **Title:** :ref:`generic_corner_detector`
*Compatibility:* > OpenCV 2.0
*Author:* |Author_AnaH|
Here you will learn how to use OpenCV functions to make your personalized corner detector!
===================== ==============================================
.. |GenericCorner| image:: images/trackingmotion/Generic_Corner_Detector_Cover.jpg
:height: 90pt
:width: 90pt
+
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
===================== ==============================================
|Subpixel| **Title:** :ref:`corner_subpixeles`
*Compatibility:* > OpenCV 2.0
*Author:* |Author_AnaH|
Is pixel resolution enough? Here we learn a simple method to improve our accuracy.
===================== ==============================================
.. |Subpixel| image:: images/trackingmotion/Corner_Subpixeles_Cover.jpg
:height: 90pt
:width: 90pt
+
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
===================== ==============================================
|FeatureDetect| **Title:** :ref:`feature_detection`
*Compatibility:* > OpenCV 2.0
*Author:* |Author_AnaH|
In this tutorial, you will use *features2d* to detect interest points.
===================== ==============================================
.. |FeatureDetect| image:: images/Feature_Detection_Tutorial_Cover.jpg
:height: 90pt
:width: 90pt
+
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
===================== ==============================================
|FeatureDescript| **Title:** :ref:`feature_description`
*Compatibility:* > OpenCV 2.0
*Author:* |Author_AnaH|
In this tutorial, you will use *features2d* to calculate feature vectors.
===================== ==============================================
.. |FeatureDescript| image:: images/Feature_Description_Tutorial_Cover.jpg
:height: 90pt
:width: 90pt
+
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
===================== ==============================================
|FeatureFlann| **Title:** :ref:`feature_flann_matcher`
*Compatibility:* > OpenCV 2.0
*Author:* |Author_AnaH|
In this tutorial, you will use the FLANN library to make a fast matching.
===================== ==============================================
.. |FeatureFlann| image:: images/Feature_Flann_Matcher_Tutorial_Cover.jpg
:height: 90pt
:width: 90pt
+
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
===================== ==============================================
|FeatureHomo| **Title:** :ref:`feature_homography`
*Compatibility:* > OpenCV 2.0
*Author:* |Author_AnaH|
In this tutorial, you will use *features2d* and *calib3d* to detect an object in a scene.
===================== ==============================================
.. |FeatureHomo| image:: images/Feature_Homography_Tutorial_Cover.jpg
:height: 90pt
:width: 90pt
+
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
===================== ==============================================
|DetectPlanar| **Title:** :ref:`detectionOfPlanarObjects`
*Compatibility:* > OpenCV 2.0
*Author:* |Author_VictorE|
You will use *features2d* and *calib3d* modules for detecting known planar objects in scenes.
===================== ==============================================
.. |DetectPlanar| image:: images/detection_of_planar_objects.png
:height: 90pt
:width: 90pt
+
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
===================== ==============================================
|AkazeMatch| **Title:** :ref:`akazeMatching`
*Compatibility:* > OpenCV 3.0
*Author:* Fedor Morozov
Using *AKAZE* local features to find correspondence between two images.
===================== ==============================================
.. |AkazeMatch| image:: images/AKAZE_Match_Tutorial_Cover.png
:height: 90pt
:width: 90pt
===================== ==============================================
|AkazeTracking| **Title:** :ref:`akazeTracking`
*Compatibility:* > OpenCV 3.0
*Author:* Fedor Morozov
Using *AKAZE* and *ORB* for planar object tracking.
===================== ==============================================
.. |AkazeTracking| image:: images/AKAZE_Tracking_Tutorial_Cover.png
:height: 90pt
:width: 90pt
.. raw:: latex
\pagebreak
.. toctree::
:hidden:
../feature_description/feature_description
../trackingmotion/harris_detector/harris_detector
../feature_flann_matcher/feature_flann_matcher
../feature_homography/feature_homography
../trackingmotion/good_features_to_track/good_features_to_track.rst
../trackingmotion/generic_corner_detector/generic_corner_detector
../trackingmotion/corner_subpixeles/corner_subpixeles
../feature_detection/feature_detection
../feature_flann_matcher/feature_flann_matcher
../feature_homography/feature_homography
../detection_of_planar_objects/detection_of_planar_objects
../akaze_matching/akaze_matching
../akaze_tracking/akaze_tracking

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@@ -1,137 +0,0 @@
.. _corner_subpixeles:
Detecting corners location in subpixeles
****************************************
Goal
=====
In this tutorial you will learn how to:
.. container:: enumeratevisibleitemswithsquare
* Use the OpenCV function :corner_sub_pix:`cornerSubPix <>` to find more exact corner positions (more exact than integer pixels).
Theory
======
Code
====
This tutorial code's is shown lines below. You can also download it from `here <https://github.com/Itseez/opencv/tree/master/samples/cpp/tutorial_code/TrackingMotion/cornerSubPix_Demo.cpp>`_
.. code-block:: cpp
#include "opencv2/highgui.hpp"
#include "opencv2/imgproc.hpp"
#include <iostream>
#include <stdio.h>
#include <stdlib.h>
using namespace cv;
using namespace std;
/// Global variables
Mat src, src_gray;
int maxCorners = 10;
int maxTrackbar = 25;
RNG rng(12345);
char* source_window = "Image";
/// Function header
void goodFeaturesToTrack_Demo( int, void* );
/* @function main */
int main( int argc, char** argv )
{
/// Load source image and convert it to gray
src = imread( argv[1], 1 );
cvtColor( src, src_gray, COLOR_BGR2GRAY );
/// Create Window
namedWindow( source_window, WINDOW_AUTOSIZE );
/// Create Trackbar to set the number of corners
createTrackbar( "Max corners:", source_window, &maxCorners, maxTrackbar, goodFeaturesToTrack_Demo);
imshow( source_window, src );
goodFeaturesToTrack_Demo( 0, 0 );
waitKey(0);
return(0);
}
/*
* @function goodFeaturesToTrack_Demo.cpp
* @brief Apply Shi-Tomasi corner detector
*/
void goodFeaturesToTrack_Demo( int, void* )
{
if( maxCorners < 1 ) { maxCorners = 1; }
/// Parameters for Shi-Tomasi algorithm
vector<Point2f> corners;
double qualityLevel = 0.01;
double minDistance = 10;
int blockSize = 3;
bool useHarrisDetector = false;
double k = 0.04;
/// Copy the source image
Mat copy;
copy = src.clone();
/// Apply corner detection
goodFeaturesToTrack( src_gray,
corners,
maxCorners,
qualityLevel,
minDistance,
Mat(),
blockSize,
useHarrisDetector,
k );
/// Draw corners detected
cout<<"** Number of corners detected: "<<corners.size()<<endl;
int r = 4;
for( int i = 0; i < corners.size(); i++ )
{ circle( copy, corners[i], r, Scalar(rng.uniform(0,255), rng.uniform(0,255),
rng.uniform(0,255)), -1, 8, 0 ); }
/// Show what you got
namedWindow( source_window, WINDOW_AUTOSIZE );
imshow( source_window, copy );
/// Set the neeed parameters to find the refined corners
Size winSize = Size( 5, 5 );
Size zeroZone = Size( -1, -1 );
TermCriteria criteria = TermCriteria( TermCriteria::EPS + TermCriteria::MAX_ITER, 40, 0.001 );
/// Calculate the refined corner locations
cornerSubPix( src_gray, corners, winSize, zeroZone, criteria );
/// Write them down
for( int i = 0; i < corners.size(); i++ )
{ cout<<" -- Refined Corner ["<<i<<"] ("<<corners[i].x<<","<<corners[i].y<<")"<<endl; }
}
Explanation
============
Result
======
.. image:: images/Corner_Subpixeles_Original_Image.jpg
:align: center
Here is the result:
.. image:: images/Corner_Subpixeles_Result.jpg
:align: center

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@@ -1,39 +0,0 @@
.. _generic_corner_detector:
Creating yor own corner detector
********************************
Goal
=====
In this tutorial you will learn how to:
.. container:: enumeratevisibleitemswithsquare
* Use the OpenCV function :corner_eigenvals_and_vecs:`cornerEigenValsAndVecs <>` to find the eigenvalues and eigenvectors to determine if a pixel is a corner.
* Use the OpenCV function :corner_min_eigenval:`cornerMinEigenVal <>` to find the minimum eigenvalues for corner detection.
* To implement our own version of the Harris detector as well as the Shi-Tomasi detector, by using the two functions above.
Theory
======
Code
====
This tutorial code's is shown lines below. You can also download it from `here <https://github.com/Itseez/opencv/tree/master/samples/cpp/tutorial_code/TrackingMotion/cornerDetector_Demo.cpp>`_
.. literalinclude:: ../../../../../samples/cpp/tutorial_code/TrackingMotion/cornerDetector_Demo.cpp
:language: cpp
Explanation
============
Result
======
.. image:: images/My_Harris_corner_detector_Result.jpg
:align: center
.. image:: images/My_Shi_Tomasi_corner_detector_Result.jpg
:align: center

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@@ -1,120 +0,0 @@
.. _good_features_to_track:
Shi-Tomasi corner detector
**************************
Goal
=====
In this tutorial you will learn how to:
.. container:: enumeratevisibleitemswithsquare
* Use the function :good_features_to_track:`goodFeaturesToTrack <>` to detect corners using the Shi-Tomasi method.
Theory
======
Code
====
This tutorial code's is shown lines below. You can also download it from `here <https://github.com/Itseez/opencv/tree/master/samples/cpp/tutorial_code/TrackingMotion/goodFeaturesToTrack_Demo.cpp>`_
.. code-block:: cpp
#include "opencv2/highgui.hpp"
#include "opencv2/imgproc.hpp"
#include <iostream>
#include <stdio.h>
#include <stdlib.h>
using namespace cv;
using namespace std;
/// Global variables
Mat src, src_gray;
int maxCorners = 23;
int maxTrackbar = 100;
RNG rng(12345);
char* source_window = "Image";
/// Function header
void goodFeaturesToTrack_Demo( int, void* );
/*
* @function main
*/
int main( int argc, char** argv )
{
/// Load source image and convert it to gray
src = imread( argv[1], 1 );
cvtColor( src, src_gray, COLOR_BGR2GRAY );
/// Create Window
namedWindow( source_window, WINDOW_AUTOSIZE );
/// Create Trackbar to set the number of corners
createTrackbar( "Max corners:", source_window, &maxCorners, maxTrackbar, goodFeaturesToTrack_Demo );
imshow( source_window, src );
goodFeaturesToTrack_Demo( 0, 0 );
waitKey(0);
return(0);
}
/*
* @function goodFeaturesToTrack_Demo.cpp
* @brief Apply Shi-Tomasi corner detector
*/
void goodFeaturesToTrack_Demo( int, void* )
{
if( maxCorners < 1 ) { maxCorners = 1; }
/// Parameters for Shi-Tomasi algorithm
vector<Point2f> corners;
double qualityLevel = 0.01;
double minDistance = 10;
int blockSize = 3;
bool useHarrisDetector = false;
double k = 0.04;
/// Copy the source image
Mat copy;
copy = src.clone();
/// Apply corner detection
goodFeaturesToTrack( src_gray,
corners,
maxCorners,
qualityLevel,
minDistance,
Mat(),
blockSize,
useHarrisDetector,
k );
/// Draw corners detected
cout<<"** Number of corners detected: "<<corners.size()<<endl;
int r = 4;
for( int i = 0; i < corners.size(); i++ )
{ circle( copy, corners[i], r, Scalar(rng.uniform(0,255), rng.uniform(0,255),
rng.uniform(0,255)), -1, 8, 0 ); }
/// Show what you got
namedWindow( source_window, WINDOW_AUTOSIZE );
imshow( source_window, copy );
}
Explanation
============
Result
======
.. image:: images/Feature_Detection_Result_a.jpg
:align: center

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@@ -1,245 +0,0 @@
.. _harris_detector:
Harris corner detector
**********************
Goal
=====
In this tutorial you will learn:
.. container:: enumeratevisibleitemswithsquare
* What features are and why they are important
* Use the function :corner_harris:`cornerHarris <>` to detect corners using the Harris-Stephens method.
Theory
======
What is a feature?
-------------------
.. container:: enumeratevisibleitemswithsquare
* In computer vision, usually we need to find matching points between different frames of an environment. Why? If we know how two images relate to each other, we can use *both* images to extract information of them.
* When we say **matching points** we are referring, in a general sense, to *characteristics* in the scene that we can recognize easily. We call these characteristics **features**.
* **So, what characteristics should a feature have?**
* It must be *uniquely recognizable*
Types of Image Features
------------------------
To mention a few:
.. container:: enumeratevisibleitemswithsquare
* Edges
* **Corners** (also known as interest points)
* Blobs (also known as regions of interest )
In this tutorial we will study the *corner* features, specifically.
Why is a corner so special?
----------------------------
.. container:: enumeratevisibleitemswithsquare
* Because, since it is the intersection of two edges, it represents a point in which the directions of these two edges *change*. Hence, the gradient of the image (in both directions) have a high variation, which can be used to detect it.
How does it work?
-----------------
.. container:: enumeratevisibleitemswithsquare
* Let's look for corners. Since corners represents a variation in the gradient in the image, we will look for this "variation".
* Consider a grayscale image :math:`I`. We are going to sweep a window :math:`w(x,y)` (with displacements :math:`u` in the x direction and :math:`v` in the right direction) :math:`I` and will calculate the variation of intensity.
.. math::
E(u,v) = \sum _{x,y} w(x,y)[ I(x+u,y+v) - I(x,y)]^{2}
where:
* :math:`w(x,y)` is the window at position :math:`(x,y)`
* :math:`I(x,y)` is the intensity at :math:`(x,y)`
* :math:`I(x+u,y+v)` is the intensity at the moved window :math:`(x+u,y+v)`
* Since we are looking for windows with corners, we are looking for windows with a large variation in intensity. Hence, we have to maximize the equation above, specifically the term:
.. math::
\sum _{x,y}[ I(x+u,y+v) - I(x,y)]^{2}
* Using *Taylor expansion*:
.. math::
E(u,v) \approx \sum _{x,y}[ I(x,y) + u I_{x} + vI_{y} - I(x,y)]^{2}
* Expanding the equation and cancelling properly:
.. math::
E(u,v) \approx \sum _{x,y} u^{2}I_{x}^{2} + 2uvI_{x}I_{y} + v^{2}I_{y}^{2}
* Which can be expressed in a matrix form as:
.. math::
E(u,v) \approx \begin{bmatrix}
u & v
\end{bmatrix}
\left (
\displaystyle \sum_{x,y}
w(x,y)
\begin{bmatrix}
I_x^{2} & I_{x}I_{y} \\
I_xI_{y} & I_{y}^{2}
\end{bmatrix}
\right )
\begin{bmatrix}
u \\
v
\end{bmatrix}
* Let's denote:
.. math::
M = \displaystyle \sum_{x,y}
w(x,y)
\begin{bmatrix}
I_x^{2} & I_{x}I_{y} \\
I_xI_{y} & I_{y}^{2}
\end{bmatrix}
* So, our equation now is:
.. math::
E(u,v) \approx \begin{bmatrix}
u & v
\end{bmatrix}
M
\begin{bmatrix}
u \\
v
\end{bmatrix}
* A score is calculated for each window, to determine if it can possibly contain a corner:
.. math::
R = det(M) - k(trace(M))^{2}
where:
* det(M) = :math:`\lambda_{1}\lambda_{2}`
* trace(M) = :math:`\lambda_{1}+\lambda_{2}`
a window with a score :math:`R` greater than a certain value is considered a "corner"
Code
====
This tutorial code's is shown lines below. You can also download it from `here <https://github.com/Itseez/opencv/tree/master/samples/cpp/tutorial_code/TrackingMotion/cornerHarris_Demo.cpp>`_
.. code-block:: cpp
#include "opencv2/highgui.hpp"
#include "opencv2/imgproc.hpp"
#include <iostream>
#include <stdio.h>
#include <stdlib.h>
using namespace cv;
using namespace std;
/// Global variables
Mat src, src_gray;
int thresh = 200;
int max_thresh = 255;
char* source_window = "Source image";
char* corners_window = "Corners detected";
/// Function header
void cornerHarris_demo( int, void* );
/* @function main */
int main( int argc, char** argv )
{
/// Load source image and convert it to gray
src = imread( argv[1], 1 );
cvtColor( src, src_gray, COLOR_BGR2GRAY );
/// Create a window and a trackbar
namedWindow( source_window, WINDOW_AUTOSIZE );
createTrackbar( "Threshold: ", source_window, &thresh, max_thresh, cornerHarris_demo );
imshow( source_window, src );
cornerHarris_demo( 0, 0 );
waitKey(0);
return(0);
}
/* @function cornerHarris_demo */
void cornerHarris_demo( int, void* )
{
Mat dst, dst_norm, dst_norm_scaled;
dst = Mat::zeros( src.size(), CV_32FC1 );
/// Detector parameters
int blockSize = 2;
int apertureSize = 3;
double k = 0.04;
/// Detecting corners
cornerHarris( src_gray, dst, blockSize, apertureSize, k, BORDER_DEFAULT );
/// Normalizing
normalize( dst, dst_norm, 0, 255, NORM_MINMAX, CV_32FC1, Mat() );
convertScaleAbs( dst_norm, dst_norm_scaled );
/// Drawing a circle around corners
for( int j = 0; j < dst_norm.rows ; j++ )
{ for( int i = 0; i < dst_norm.cols; i++ )
{
if( (int) dst_norm.at<float>(j,i) > thresh )
{
circle( dst_norm_scaled, Point( i, j ), 5, Scalar(0), 2, 8, 0 );
}
}
}
/// Showing the result
namedWindow( corners_window, WINDOW_AUTOSIZE );
imshow( corners_window, dst_norm_scaled );
}
Explanation
============
Result
======
The original image:
.. image:: images/Harris_Detector_Original_Image.jpg
:align: center
The detected corners are surrounded by a small black circle
.. image:: images/Harris_Detector_Result.jpg
:align: center

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@@ -1,12 +0,0 @@
.. _Table-Of-Content-General:
General tutorials
-----------------------------------------------------------
These tutorials are the bottom of the iceberg as they link together multiple of the modules presented above in order to solve complex problems.
.. include:: ../../definitions/noContent.rst
.. raw:: latex
\pagebreak

View File

@@ -1,234 +0,0 @@
.. _gpuBasicsSimilarity:
Similarity check (PNSR and SSIM) on the GPU
*******************************************
Goal
====
In the :ref:`videoInputPSNRMSSIM` tutorial I already presented the PSNR and SSIM methods for
checking the similarity between the two images. And as you could see there performing these takes
quite some time, especially in the case of the SSIM. However, if the performance numbers of an
OpenCV implementation for the CPU do not satisfy you and you happen to have an NVidia CUDA GPU
device in your system all is not lost. You may try to port or write your algorithm for the video
card.
This tutorial will give a good grasp on how to approach coding by using the GPU module of OpenCV. As
a prerequisite you should already know how to handle the core, highgui and imgproc modules. So, our
goals are:
.. container:: enumeratevisibleitemswithsquare
+ What's different compared to the CPU?
+ Create the GPU code for the PSNR and SSIM
+ Optimize the code for maximal performance
The source code
===============
You may also find the source code and these video file in the
:file:`samples/cpp/tutorial_code/gpu/gpu-basics-similarity/gpu-basics-similarity` folder of the
OpenCV source library or :download:`download it from here
<../../../../samples/cpp/tutorial_code/gpu/gpu-basics-similarity/gpu-basics-similarity.cpp>`. The
full source code is quite long (due to the controlling of the application via the command line
arguments and performance measurement). Therefore, to avoid cluttering up these sections with those
you'll find here only the functions itself.
The PSNR returns a float number, that if the two inputs are similar between 30 and 50 (higher is
better).
.. literalinclude:: ../../../../samples/cpp/tutorial_code/gpu/gpu-basics-similarity/gpu-basics-similarity.cpp
:language: cpp
:linenos:
:tab-width: 4
:lines: 165-210, 18-23, 210-235
The SSIM returns the MSSIM of the images. This is too a float number between zero and one (higher is
better), however we have one for each channel. Therefore, we return a *Scalar* OpenCV data
structure:
.. literalinclude:: ../../../../samples/cpp/tutorial_code/gpu/gpu-basics-similarity/gpu-basics-similarity.cpp
:language: cpp
:linenos:
:tab-width: 4
:lines: 235-355, 26-42, 357-
How to do it? - The GPU
=======================
Now as you can see we have three types of functions for each operation. One for the CPU and two for
the GPU. The reason I made two for the GPU is too illustrate that often simple porting your CPU to
GPU will actually make it slower. If you want some performance gain you will need to remember a few
rules, whose I'm going to detail later on.
The development of the GPU module was made so that it resembles as much as possible its CPU
counterpart. This is to make porting easy. The first thing you need to do before writing any code is
to link the GPU module to your project, and include the header file for the module. All the
functions and data structures of the GPU are in a *gpu* sub namespace of the *cv* namespace. You may
add this to the default one via the *use namespace* keyword, or mark it everywhere explicitly via
the cv:: to avoid confusion. I'll do the later.
.. code-block:: cpp
#include <opencv2/gpu.hpp> // GPU structures and methods
GPU stands for **g**\ raphics **p**\ rocessing **u**\ nit. It was originally build to render
graphical scenes. These scenes somehow build on a lot of data. Nevertheless, these aren't all
dependent one from another in a sequential way and as it is possible a parallel processing of them.
Due to this a GPU will contain multiple smaller processing units. These aren't the state of the art
processors and on a one on one test with a CPU it will fall behind. However, its strength lies in
its numbers. In the last years there has been an increasing trend to harvest these massive parallel
powers of the GPU in non-graphical scene rendering too. This gave birth to the general-purpose
computation on graphics processing units (GPGPU).
The GPU has its own memory. When you read data from the hard drive with OpenCV into a *Mat* object
that takes place in your systems memory. The CPU works somehow directly on this (via its cache),
however the GPU cannot. He has too transferred the information he will use for calculations from the
system memory to its own. This is done via an upload process and takes time. In the end the result
will have to be downloaded back to your system memory for your CPU to see it and use it. Porting
small functions to GPU is not recommended as the upload/download time will be larger than the amount
you gain by a parallel execution.
Mat objects are stored only in the system memory (or the CPU cache). For getting an OpenCV matrix
to the GPU you'll need to use its GPU counterpart :gpudatastructure:`GpuMat <gpu-gpumat>`. It works
similar to the Mat with a 2D only limitation and no reference returning for its functions (cannot
mix GPU references with CPU ones). To upload a Mat object to the GPU you need to call the upload
function after creating an instance of the class. To download you may use simple assignment to a
Mat object or use the download function.
.. code-block:: cpp
Mat I1; // Main memory item - read image into with imread for example
gpu::GpuMat gI; // GPU matrix - for now empty
gI1.upload(I1); // Upload a data from the system memory to the GPU memory
I1 = gI1; // Download, gI1.download(I1) will work too
Once you have your data up in the GPU memory you may call GPU enabled functions of OpenCV. Most of
the functions keep the same name just as on the CPU, with the difference that they only accept
*GpuMat* inputs. A full list of these you will find in the documentation: `online here
<http://docs.opencv.org/modules/gpu/doc/gpu.html>`_ or the OpenCV reference manual that comes with
the source code.
Another thing to keep in mind is that not for all channel numbers you can make efficient algorithms
on the GPU. Generally, I found that the input images for the GPU images need to be either one or
four channel ones and one of the char or float type for the item sizes. No double support on the
GPU, sorry. Passing other types of objects for some functions will result in an exception thrown,
and an error message on the error output. The documentation details in most of the places the types
accepted for the inputs. If you have three channel images as an input you can do two things: either
adds a new channel (and use char elements) or split up the image and call the function for each
image. The first one isn't really recommended as you waste memory.
For some functions, where the position of the elements (neighbor items) doesn't matter quick
solution is to just reshape it into a single channel image. This is the case for the PSNR
implementation where for the *absdiff* method the value of the neighbors is not important. However,
for the *GaussianBlur* this isn't an option and such need to use the split method for the SSIM. With
this knowledge you can already make a GPU viable code (like mine GPU one) and run it. You'll be
surprised to see that it might turn out slower than your CPU implementation.
Optimization
============
The reason for this is that you're throwing out on the window the price for memory allocation and
data transfer. And on the GPU this is damn high. Another possibility for optimization is to
introduce asynchronous OpenCV GPU calls too with the help of the
:gpudatastructure:`gpu::Stream<gpu-stream>`.
1. Memory allocation on the GPU is considerable. Therefore, if its possible allocate new memory as
few times as possible. If you create a function what you intend to call multiple times it is a
good idea to allocate any local parameters for the function only once, during the first call.
To do this you create a data structure containing all the local variables you will use. For
instance in case of the PSNR these are:
.. code-block:: cpp
struct BufferPSNR // Optimized GPU versions
{ // Data allocations are very expensive on GPU. Use a buffer to solve: allocate once reuse later.
gpu::GpuMat gI1, gI2, gs, t1,t2;
gpu::GpuMat buf;
};
Then create an instance of this in the main program:
.. code-block:: cpp
BufferPSNR bufferPSNR;
And finally pass this to the function each time you call it:
.. code-block:: cpp
double getPSNR_GPU_optimized(const Mat& I1, const Mat& I2, BufferPSNR& b)
Now you access these local parameters as: *b.gI1*, *b.buf* and so on. The GpuMat will only
reallocate itself on a new call if the new matrix size is different from the previous one.
#. Avoid unnecessary function data transfers. Any small data transfer will be significant one once
you go to the GPU. Therefore, if possible make all calculations in-place (in other words do not
create new memory objects - for reasons explained at the previous point). For example, although
expressing arithmetical operations may be easier to express in one line formulas, it will be
slower. In case of the SSIM at one point I need to calculate:
.. code-block:: cpp
b.t1 = 2 * b.mu1_mu2 + C1;
Although the upper call will succeed observe that there is a hidden data transfer present. Before
it makes the addition it needs to store somewhere the multiplication. Therefore, it will create a
local matrix in the background, add to that the *C1* value and finally assign that to *t1*. To
avoid this we use the gpu functions, instead of the arithmetic operators:
.. code-block:: cpp
gpu::multiply(b.mu1_mu2, 2, b.t1); //b.t1 = 2 * b.mu1_mu2 + C1;
gpu::add(b.t1, C1, b.t1);
#. Use asynchronous calls (the :gpudatastructure:`gpu::Stream <gpu-stream>`). By default whenever
you call a gpu function it will wait for the call to finish and return with the result
afterwards. However, it is possible to make asynchronous calls, meaning it will call for the
operation execution, make the costly data allocations for the algorithm and return back right
away. Now you can call another function if you wish to do so. For the MSSIM this is a small
optimization point. In our default implementation we split up the image into channels and call
then for each channel the gpu functions. A small degree of parallelization is possible with the
stream. By using a stream we can make the data allocation, upload operations while the GPU is
already executing a given method. For example we need to upload two images. We queue these one
after another and call already the function that processes it. The functions will wait for the
upload to finish, however while that happens makes the output buffer allocations for the function
to be executed next.
.. code-block:: cpp
gpu::Stream stream;
stream.enqueueConvert(b.gI1, b.t1, CV_32F); // Upload
gpu::split(b.t1, b.vI1, stream); // Methods (pass the stream as final parameter).
gpu::multiply(b.vI1[i], b.vI1[i], b.I1_2, stream); // I1^2
Result and conclusion
=====================
On an Intel P8700 laptop CPU paired with a low end NVidia GT220M here are the performance numbers:
.. code-block:: cpp
Time of PSNR CPU (averaged for 10 runs): 41.4122 milliseconds. With result of: 19.2506
Time of PSNR GPU (averaged for 10 runs): 158.977 milliseconds. With result of: 19.2506
Initial call GPU optimized: 31.3418 milliseconds. With result of: 19.2506
Time of PSNR GPU OPTIMIZED ( / 10 runs): 24.8171 milliseconds. With result of: 19.2506
Time of MSSIM CPU (averaged for 10 runs): 484.343 milliseconds. With result of B0.890964 G0.903845 R0.936934
Time of MSSIM GPU (averaged for 10 runs): 745.105 milliseconds. With result of B0.89922 G0.909051 R0.968223
Time of MSSIM GPU Initial Call 357.746 milliseconds. With result of B0.890964 G0.903845 R0.936934
Time of MSSIM GPU OPTIMIZED ( / 10 runs): 203.091 milliseconds. With result of B0.890964 G0.903845 R0.936934
In both cases we managed a performance increase of almost 100% compared to the CPU implementation.
It may be just the improvement needed for your application to work. You may observe a runtime
instance of this on the `YouTube here <https://www.youtube.com/watch?v=3_ESXmFlnvY>`_.
.. raw:: html
<div align="center">
<iframe title="Similarity check (PNSR and SSIM) on the GPU" width="560" height="349" src="http://www.youtube.com/embed/3_ESXmFlnvY?rel=0&loop=1" frameborder="0" allowfullscreen align="middle"></iframe>
</div>

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@@ -1,36 +0,0 @@
.. _Table-Of-Content-GPU:
*gpu* module. GPU-Accelerated Computer Vision
---------------------------------------------
Squeeze out every little computation power from your system by using the power of your video card to run the OpenCV algorithms.
.. include:: ../../definitions/tocDefinitions.rst
+
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
=============== ======================================================
|hVideoWrite| *Title:* :ref:`gpuBasicsSimilarity`
*Compatibility:* > OpenCV 2.0
*Author:* |Author_BernatG|
This will give a good grasp on how to approach coding on the GPU module, once you already know how to handle the other modules. As a test case it will port the similarity methods from the tutorial :ref:`videoInputPSNRMSSIM` to the GPU.
=============== ======================================================
.. |hVideoWrite| image:: images/gpu-basics-similarity.png
:height: 90pt
:width: 90pt
.. raw:: latex
\pagebreak
.. toctree::
:hidden:
../gpu-basics-similarity/gpu-basics-similarity

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@@ -1,113 +0,0 @@
.. _Raster_IO_GDAL:
Reading Geospatial Raster files with GDAL
*****************************************
Geospatial raster data is a heavily used product in Geographic Information
Systems and Photogrammetry. Raster data typically can represent imagery
and Digital Elevation Models (DEM). The standard library for loading
GIS imagery is the Geographic Data Abstraction Library (GDAL). In this example, we
will show techniques for loading GIS raster formats using native OpenCV functions.
In addition, we will show some an example of how OpenCV can use this data for
novel and interesting purposes.
Goals
=====
The primary objectives for this tutorial:
.. container:: enumeratevisibleitemswithsquare
+ How to use OpenCV imread to load satellite imagery.
+ How to use OpenCV imread to load SRTM Digital Elevation Models
+ Given the corner coordinates of both the image and DEM, correllate the elevation data to the image to find elevations for each pixel.
+ Show a basic, easy-to-implement example of a terrain heat map.
+ Show a basic use of DEM data coupled with ortho-rectified imagery.
To implement these goals, the following code takes a Digital Elevation Model as well as a GeoTiff image of San Francisco as input.
The image and DEM data is processed and generates a terrain heat map of the image as well as labels areas of the city which would
be affected should the water level of the bay rise 10, 50, and 100 meters.
Code
====
.. literalinclude:: ../../../../samples/cpp/tutorial_code/HighGUI/GDAL_IO/gdal-image.cpp
:language: cpp
:linenos:
:tab-width: 4
How to Read Raster Data using GDAL
======================================
This demonstration uses the default OpenCV :ocv:func:`imread` function. The primary difference is that in order to force GDAL to load the
image, you must use the appropriate flag.
.. code-block:: cpp
cv::Mat image = cv::imread( argv[1], cv::IMREAD_LOAD_GDAL );
When loading digital elevation models, the actual numeric value of each pixel is essential
and cannot be scaled or truncated. For example, with image data a pixel represented as a double with a value of 1 has
an equal appearance to a pixel which is represented as an unsigned character with a value of 255.
With terrain data, the pixel value represents the elevation in meters. In order to ensure that OpenCV preserves the native value,
use the GDAL flag in imread with the ANYDEPTH flag.
.. code-block:: cpp
cv::Mat dem = cv::imread( argv[2], cv::IMREAD_LOAD_GDAL | cv::IMREAD_ANYDEPTH );
If you know beforehand the type of DEM model you are loading, then it may be a safe bet to test the ``Mat::type()`` or ``Mat::depth()``
using an assert or other mechanism. NASA or DOD specification documents can provide the input types for various
elevation models. The major types, SRTM and DTED, are both signed shorts.
Notes
=====
Lat/Lon (Geodetic) Coordinates should normally be avoided
---------------------------------------------------------
The Geodetic Coordinate System is a spherical coordinate system, meaning that using them with Cartesian mathematics is technically incorrect. This
demo uses them to increase the readability and is accurate enough to make the point. A better coordinate system would be Universal Transverse Mercator.
Finding the corner coordinates
------------------------------
One easy method to find the corner coordinates of an image is to use the command-line tool ``gdalinfo``. For imagery which is ortho-rectified and contains
the projection information, you can use the `USGS EarthExplorer <http://http://earthexplorer.usgs.gov>`_.
.. code-block:: bash
$> gdalinfo N37W123.hgt
Driver: SRTMHGT/SRTMHGT File Format
Files: N37W123.hgt
Size is 3601, 3601
Coordinate System is:
GEOGCS["WGS 84",
DATUM["WGS_1984",
... more output ...
Corner Coordinates:
Upper Left (-123.0001389, 38.0001389) (123d 0' 0.50"W, 38d 0' 0.50"N)
Lower Left (-123.0001389, 36.9998611) (123d 0' 0.50"W, 36d59'59.50"N)
Upper Right (-121.9998611, 38.0001389) (121d59'59.50"W, 38d 0' 0.50"N)
Lower Right (-121.9998611, 36.9998611) (121d59'59.50"W, 36d59'59.50"N)
Center (-122.5000000, 37.5000000) (122d30' 0.00"W, 37d30' 0.00"N)
... more output ...
Results
=======
Below is the output of the program. Use the first image as the input. For the DEM model, download the SRTM file located at the USGS here. `http://dds.cr.usgs.gov/srtm/version2_1/SRTM1/Region_04/N37W123.hgt.zip <http://dds.cr.usgs.gov/srtm/version2_1/SRTM1/Region_04/N37W123.hgt.zip>`_
.. image:: images/gdal_output.jpg
.. image:: images/gdal_heat-map.jpg
.. image:: images/gdal_flood-zone.jpg

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@@ -1,98 +0,0 @@
.. _Table-Of-Content-HighGui:
*highgui* module. High Level GUI and Media
------------------------------------------
This section contains valuable tutorials about how to read/save your image/video files and how to use the built-in graphical user interface of the library.
.. include:: ../../definitions/tocDefinitions.rst
+
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
=============== ======================================================
|Beginners_5| *Title:* :ref:`Adding_Trackbars`
*Compatibility:* > OpenCV 2.0
*Author:* |Author_AnaH|
We will learn how to add a Trackbar to our applications
=============== ======================================================
.. |Beginners_5| image:: images/Adding_Trackbars_Tutorial_Cover.jpg
:height: 90pt
:width: 90pt
+
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
=============== ======================================================
|hVideoInput| *Title:* :ref:`videoInputPSNRMSSIM`
*Compatibility:* > OpenCV 2.0
*Author:* |Author_BernatG|
You will learn how to read video streams, and how to calculate similarity values such as PSNR or SSIM.
=============== ======================================================
.. |hVideoInput| image:: images/video-input-psnr-ssim.png
:height: 90pt
:width: 90pt
+
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
=============== ======================================================
|hVideoWrite| *Title:* :ref:`videoWriteHighGui`
*Compatibility:* > OpenCV 2.0
*Author:* |Author_BernatG|
Whenever you work with video feeds you may eventually want to save your image processing result in a form of a new video file. Here's how to do it.
=============== ======================================================
.. |hVideoWrite| image:: images/video-write.png
:height: 90pt
:width: 90pt
+
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
=============== ======================================================
|hGDAL_IO| *Title:* :ref:`Raster_IO_GDAL`
*Compatibility:* > OpenCV 2.0
*Author:* |Author_MarvinS|
Read common GIS Raster and DEM files to display and manipulate geographic data.
=============== ======================================================
.. |hGDAL_IO| image:: images/gdal-io.jpg
:height: 90pt
:width: 90pt
.. raw:: latex
\pagebreak
.. toctree::
:hidden:
../trackbar/trackbar
../video-input-psnr-ssim/video-input-psnr-ssim
../video-write/video-write
../raster-gdal/raster_io_gdal

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@@ -1,154 +0,0 @@
.. _Adding_Trackbars:
Adding a Trackbar to our applications!
***************************************
* In the previous tutorials (about *linear blending* and the *brightness and contrast adjustments*) you might have noted that we needed to give some **input** to our programs, such as :math:`\alpha` and :math:`beta`. We accomplished that by entering this data using the Terminal
* Well, it is time to use some fancy GUI tools. OpenCV provides some GUI utilities (*highgui.h*) for you. An example of this is a **Trackbar**
.. image:: images/Adding_Trackbars_Tutorial_Trackbar.png
:alt: Trackbar example
:align: center
* In this tutorial we will just modify our two previous programs so that they get the input information from the trackbar.
Goals
======
In this tutorial you will learn how to:
* Add a Trackbar in an OpenCV window by using :create_trackbar:`createTrackbar <>`
Code
=====
Let's modify the program made in the tutorial :ref:`Adding_Images`. We will let the user enter the :math:`\alpha` value by using the Trackbar.
.. code-block:: cpp
#include <opencv2/opencv.hpp>
using namespace cv;
/// Global Variables
const int alpha_slider_max = 100;
int alpha_slider;
double alpha;
double beta;
/// Matrices to store images
Mat src1;
Mat src2;
Mat dst;
/*
* @function on_trackbar
* @brief Callback for trackbar
*/
void on_trackbar( int, void* )
{
alpha = (double) alpha_slider/alpha_slider_max ;
beta = ( 1.0 - alpha );
addWeighted( src1, alpha, src2, beta, 0.0, dst);
imshow( "Linear Blend", dst );
}
int main( int argc, char** argv )
{
/// Read image ( same size, same type )
src1 = imread("../../images/LinuxLogo.jpg");
src2 = imread("../../images/WindowsLogo.jpg");
if( !src1.data ) { printf("Error loading src1 \n"); return -1; }
if( !src2.data ) { printf("Error loading src2 \n"); return -1; }
/// Initialize values
alpha_slider = 0;
/// Create Windows
namedWindow("Linear Blend", 1);
/// Create Trackbars
char TrackbarName[50];
sprintf( TrackbarName, "Alpha x %d", alpha_slider_max );
createTrackbar( TrackbarName, "Linear Blend", &alpha_slider, alpha_slider_max, on_trackbar );
/// Show some stuff
on_trackbar( alpha_slider, 0 );
/// Wait until user press some key
waitKey(0);
return 0;
}
Explanation
============
We only analyze the code that is related to Trackbar:
#. First, we load 02 images, which are going to be blended.
.. code-block:: cpp
src1 = imread("../../images/LinuxLogo.jpg");
src2 = imread("../../images/WindowsLogo.jpg");
#. To create a trackbar, first we have to create the window in which it is going to be located. So:
.. code-block:: cpp
namedWindow("Linear Blend", 1);
#. Now we can create the Trackbar:
.. code-block:: cpp
createTrackbar( TrackbarName, "Linear Blend", &alpha_slider, alpha_slider_max, on_trackbar );
Note the following:
* Our Trackbar has a label **TrackbarName**
* The Trackbar is located in the window named **"Linear Blend"**
* The Trackbar values will be in the range from :math:`0` to **alpha_slider_max** (the minimum limit is always **zero**).
* The numerical value of Trackbar is stored in **alpha_slider**
* Whenever the user moves the Trackbar, the callback function **on_trackbar** is called
#. Finally, we have to define the callback function **on_trackbar**
.. code-block:: cpp
void on_trackbar( int, void* )
{
alpha = (double) alpha_slider/alpha_slider_max ;
beta = ( 1.0 - alpha );
addWeighted( src1, alpha, src2, beta, 0.0, dst);
imshow( "Linear Blend", dst );
}
Note that:
* We use the value of **alpha_slider** (integer) to get a double value for **alpha**.
* **alpha_slider** is updated each time the trackbar is displaced by the user.
* We define *src1*, *src2*, *dist*, *alpha*, *alpha_slider* and *beta* as global variables, so they can be used everywhere.
Result
=======
* Our program produces the following output:
.. image:: images/Adding_Trackbars_Tutorial_Result_0.jpg
:alt: Adding Trackbars - Windows Linux
:align: center
* As a manner of practice, you can also add 02 trackbars for the program made in :ref:`Basic_Linear_Transform`. One trackbar to set :math:`\alpha` and another for :math:`\beta`. The output might look like:
.. image:: images/Adding_Trackbars_Tutorial_Result_1.jpg
:alt: Adding Trackbars - Lena
:align: center

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@@ -1,216 +0,0 @@
.. _videoInputPSNRMSSIM:
Video Input with OpenCV and similarity measurement
**************************************************
Goal
====
Today it is common to have a digital video recording system at your disposal. Therefore, you will eventually come to the situation that you no longer process a batch of images, but video streams. These may be of two kinds: real-time image feed (in the case of a webcam) or prerecorded and hard disk drive stored files. Luckily OpenCV threats these two in the same manner, with the same C++ class. So here's what you'll learn in this tutorial:
.. container:: enumeratevisibleitemswithsquare
+ How to open and read video streams
+ Two ways for checking image similarity: PSNR and SSIM
The source code
===============
As a test case where to show off these using OpenCV I've created a small program that reads in two video files and performs a similarity check between them. This is something you could use to check just how well a new video compressing algorithms works. Let there be a reference (original) video like :download:`this small Megamind clip <../../../../samples/cpp/tutorial_code/HighGUI/video-input-psnr-ssim/video/Megamind.avi>` and :download:`a compressed version of it <../../../../samples/cpp/tutorial_code/HighGUI/video-input-psnr-ssim/video/Megamind_bugy.avi>`. You may also find the source code and these video file in the :file:`samples/cpp/tutorial_code/HighGUI/video-input-psnr-ssim/` folder of the OpenCV source library.
.. literalinclude:: ../../../../samples/cpp/tutorial_code/HighGUI/video-input-psnr-ssim/video-input-psnr-ssim.cpp
:language: cpp
:linenos:
:tab-width: 4
:lines: 1-15, 29-31, 33-208
How to read a video stream (online-camera or offline-file)?
===========================================================
Essentially, all the functionalities required for video manipulation is integrated in the :hgvideo:`VideoCapture <videocapture>` C++ class. This on itself builds on the FFmpeg open source library. This is a basic dependency of OpenCV so you shouldn't need to worry about this. A video is composed of a succession of images, we refer to these in the literature as frames. In case of a video file there is a *frame rate* specifying just how long is between two frames. While for the video cameras usually there is a limit of just how many frames they can digitalize per second, this property is less important as at any time the camera sees the current snapshot of the world.
The first task you need to do is to assign to a :hgvideo:`VideoCapture <videocapture>` class its source. You can do this either via the :hgvideo:`constructor <videocapture-videocapture>` or its :hgvideo:`open <videocapture-open>` function. If this argument is an integer then you will bind the class to a camera, a device. The number passed here is the ID of the device, assigned by the operating system. If you have a single camera attached to your system its ID will probably be zero and further ones increasing from there. If the parameter passed to these is a string it will refer to a video file, and the string points to the location and name of the file. For example, to the upper source code a valid command line is:
.. code-block:: bash
video/Megamind.avi video/Megamind_bug.avi 35 10
We do a similarity check. This requires a reference and a test case video file. The first two arguments refer to this. Here we use a relative address. This means that the application will look into its current working directory and open the video folder and try to find inside this the *Megamind.avi* and the *Megamind_bug.avi*.
.. code-block:: cpp
const string sourceReference = argv[1],sourceCompareWith = argv[2];
VideoCapture captRefrnc(sourceReference);
// or
VideoCapture captUndTst;
captUndTst.open(sourceCompareWith);
To check if the binding of the class to a video source was successful or not use the :hgvideo:`isOpened <video-isopened>` function:
.. code-block:: cpp
if ( !captRefrnc.isOpened())
{
cout << "Could not open reference " << sourceReference << endl;
return -1;
}
Closing the video is automatic when the objects destructor is called. However, if you want to close it before this you need to call its :hgvideo:`release <videocapture-release>` function. The frames of the video are just simple images. Therefore, we just need to extract them from the :hgvideo:`VideoCapture <videocapture>` object and put them inside a *Mat* one. The video streams are sequential. You may get the frames one after another by the :hgvideo:`read <videocapture-read>` or the overloaded >> operator:
.. code-block:: cpp
Mat frameReference, frameUnderTest;
captRefrnc >> frameReference;
captUndTst.open(frameUnderTest);
The upper read operations will leave empty the *Mat* objects if no frame could be acquired (either cause the video stream was closed or you got to the end of the video file). We can check this with a simple if:
.. code-block:: cpp
if( frameReference.empty() || frameUnderTest.empty())
{
// exit the program
}
A read method is made of a frame grab and a decoding applied on that. You may call explicitly these two by using the :hgvideo:`grab <videocapture-grab>` and then the :hgvideo:`retrieve <videocapture-retrieve>` functions.
Videos have many-many information attached to them besides the content of the frames. These are usually numbers, however in some case it may be short character sequences (4 bytes or less). Due to this to acquire these information there is a general function named :hgvideo:`get <videocapture-get>` that returns double values containing these properties. Use bitwise operations to decode the characters from a double type and conversions where valid values are only integers. Its single argument is the ID of the queried property. For example, here we get the size of the frames in the reference and test case video file; plus the number of frames inside the reference.
.. code-block:: cpp
Size refS = Size((int) captRefrnc.get(CAP_PROP_FRAME_WIDTH),
(int) captRefrnc.get(CAP_PROP_FRAME_HEIGHT)),
cout << "Reference frame resolution: Width=" << refS.width << " Height=" << refS.height
<< " of nr#: " << captRefrnc.get(CAP_PROP_FRAME_COUNT) << endl;
When you are working with videos you may often want to control these values yourself. To do this there is a :hgvideo:`set <videocapture-set>` function. Its first argument remains the name of the property you want to change and there is a second of double type containing the value to be set. It will return true if it succeeds and false otherwise. Good examples for this is seeking in a video file to a given time or frame:
.. code-block:: cpp
captRefrnc.set(CAP_PROP_POS_MSEC, 1.2); // go to the 1.2 second in the video
captRefrnc.set(CAP_PROP_POS_FRAMES, 10); // go to the 10th frame of the video
// now a read operation would read the frame at the set position
For properties you can read and change look into the documentation of the :hgvideo:`get <videocapture-get>` and :hgvideo:`set <videocapture-set>` functions.
Image similarity - PSNR and SSIM
================================
We want to check just how imperceptible our video converting operation went, therefore we need a system to check frame by frame the similarity or differences. The most common algorithm used for this is the PSNR (aka **Peak signal-to-noise ratio**). The simplest definition of this starts out from the *mean squad error*. Let there be two images: I1 and I2; with a two dimensional size i and j, composed of c number of channels.
.. math::
MSE = \frac{1}{c*i*j} \sum{(I_1-I_2)^2}
Then the PSNR is expressed as:
.. math::
PSNR = 10 \cdot \log_{10} \left( \frac{MAX_I^2}{MSE} \right)
Here the :math:`MAX_I^2` is the maximum valid value for a pixel. In case of the simple single byte image per pixel per channel this is 255. When two images are the same the MSE will give zero, resulting in an invalid divide by zero operation in the PSNR formula. In this case the PSNR is undefined and as we'll need to handle this case separately. The transition to a logarithmic scale is made because the pixel values have a very wide dynamic range. All this translated to OpenCV and a C++ function looks like:
.. code-block:: cpp
double getPSNR(const Mat& I1, const Mat& I2)
{
Mat s1;
absdiff(I1, I2, s1); // |I1 - I2|
s1.convertTo(s1, CV_32F); // cannot make a square on 8 bits
s1 = s1.mul(s1); // |I1 - I2|^2
Scalar s = sum(s1); // sum elements per channel
double sse = s.val[0] + s.val[1] + s.val[2]; // sum channels
if( sse <= 1e-10) // for small values return zero
return 0;
else
{
double mse =sse /(double)(I1.channels() * I1.total());
double psnr = 10.0*log10((255*255)/mse);
return psnr;
}
}
Typically result values are anywhere between 30 and 50 for video compression, where higher is better. If the images significantly differ you'll get much lower ones like 15 and so. This similarity check is easy and fast to calculate, however in practice it may turn out somewhat inconsistent with human eye perception. The **structural similarity** algorithm aims to correct this.
Describing the methods goes well beyond the purpose of this tutorial. For that I invite you to read the article introducing it. Nevertheless, you can get a good image of it by looking at the OpenCV implementation below.
.. seealso::
SSIM is described more in-depth in the: "Z. Wang, A. C. Bovik, H. R. Sheikh and E. P. Simoncelli, "Image quality assessment: From error visibility to structural similarity," IEEE Transactions on Image Processing, vol. 13, no. 4, pp. 600-612, Apr. 2004." article.
.. code-block:: cpp
Scalar getMSSIM( const Mat& i1, const Mat& i2)
{
const double C1 = 6.5025, C2 = 58.5225;
/***************************** INITS **********************************/
int d = CV_32F;
Mat I1, I2;
i1.convertTo(I1, d); // cannot calculate on one byte large values
i2.convertTo(I2, d);
Mat I2_2 = I2.mul(I2); // I2^2
Mat I1_2 = I1.mul(I1); // I1^2
Mat I1_I2 = I1.mul(I2); // I1 * I2
/***********************PRELIMINARY COMPUTING ******************************/
Mat mu1, mu2; //
GaussianBlur(I1, mu1, Size(11, 11), 1.5);
GaussianBlur(I2, mu2, Size(11, 11), 1.5);
Mat mu1_2 = mu1.mul(mu1);
Mat mu2_2 = mu2.mul(mu2);
Mat mu1_mu2 = mu1.mul(mu2);
Mat sigma1_2, sigma2_2, sigma12;
GaussianBlur(I1_2, sigma1_2, Size(11, 11), 1.5);
sigma1_2 -= mu1_2;
GaussianBlur(I2_2, sigma2_2, Size(11, 11), 1.5);
sigma2_2 -= mu2_2;
GaussianBlur(I1_I2, sigma12, Size(11, 11), 1.5);
sigma12 -= mu1_mu2;
///////////////////////////////// FORMULA ////////////////////////////////
Mat t1, t2, t3;
t1 = 2 * mu1_mu2 + C1;
t2 = 2 * sigma12 + C2;
t3 = t1.mul(t2); // t3 = ((2*mu1_mu2 + C1).*(2*sigma12 + C2))
t1 = mu1_2 + mu2_2 + C1;
t2 = sigma1_2 + sigma2_2 + C2;
t1 = t1.mul(t2); // t1 =((mu1_2 + mu2_2 + C1).*(sigma1_2 + sigma2_2 + C2))
Mat ssim_map;
divide(t3, t1, ssim_map); // ssim_map = t3./t1;
Scalar mssim = mean( ssim_map ); // mssim = average of ssim map
return mssim;
}
This will return a similarity index for each channel of the image. This value is between zero and one, where one corresponds to perfect fit. Unfortunately, the many Gaussian blurring is quite costly, so while the PSNR may work in a real time like environment (24 frame per second) this will take significantly more than to accomplish similar performance results.
Therefore, the source code presented at the start of the tutorial will perform the PSNR measurement for each frame, and the SSIM only for the frames where the PSNR falls below an input value. For visualization purpose we show both images in an OpenCV window and print the PSNR and MSSIM values to the console. Expect to see something like:
.. image:: images/outputVideoInput.png
:alt: A sample output
:align: center
You may observe a runtime instance of this on the `YouTube here <https://www.youtube.com/watch?v=iOcNljutOgg>`_.
.. raw:: html
<div align="center">
<iframe title="Video Input with OpenCV (Plus PSNR and MSSIM)" width="560" height="349" src="http://www.youtube.com/embed/iOcNljutOgg?rel=0&loop=1" frameborder="0" allowfullscreen align="middle"></iframe>
</div>

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@@ -1,136 +0,0 @@
.. _videoWriteHighGui:
Creating a video with OpenCV
****************************
Goal
====
Whenever you work with video feeds you may eventually want to save your image processing result in a form of a new video file. For simple video outputs you can use the OpenCV built-in :hgvideo:`VideoWriter <videowriter-videowriter>` class, designed for this.
.. container:: enumeratevisibleitemswithsquare
+ How to create a video file with OpenCV
+ What type of video files you can create with OpenCV
+ How to extract a given color channel from a video
As a simple demonstration I'll just extract one of the RGB color channels of an input video file into a new video. You can control the flow of the application from its console line arguments:
.. container:: enumeratevisibleitemswithsquare
+ The first argument points to the video file to work on
+ The second argument may be one of the characters: R G B. This will specify which of the channels to extract.
+ The last argument is the character Y (Yes) or N (No). If this is no, the codec used for the input video file will be the same as for the output. Otherwise, a window will pop up and allow you to select yourself the codec to use.
For example, a valid command line would look like:
.. code-block:: bash
video-write.exe video/Megamind.avi R Y
The source code
===============
You may also find the source code and these video file in the :file:`samples/cpp/tutorial_code/highgui/video-write/` folder of the OpenCV source library or :download:`download it from here <../../../../samples/cpp/tutorial_code/HighGUI/video-write/video-write.cpp>`.
.. literalinclude:: ../../../../samples/cpp/tutorial_code/HighGUI/video-write/video-write.cpp
:language: cpp
:linenos:
:tab-width: 4
The structure of a video
========================
For start, you should have an idea of just how a video file looks. Every video file in itself is a container. The type of the container is expressed in the files extension (for example *avi*, *mov* or *mkv*). This contains multiple elements like: video feeds, audio feeds or other tracks (like for example subtitles). How these feeds are stored is determined by the codec used for each one of them. In case of the audio tracks commonly used codecs are *mp3* or *aac*. For the video files the list is somehow longer and includes names such as *XVID*, *DIVX*, *H264* or *LAGS* (*Lagarith Lossless Codec*). The full list of codecs you may use on a system depends on just what one you have installed.
.. image:: images/videoFileStructure.png
:alt: The Structure of the video
:align: center
As you can see things can get really complicated with videos. However, OpenCV is mainly a computer vision library, not a video stream, codec and write one. Therefore, the developers tried to keep this part as simple as possible. Due to this OpenCV for video containers supports only the *avi* extension, its first version. A direct limitation of this is that you cannot save a video file larger than 2 GB. Furthermore you can only create and expand a single video track inside the container. No audio or other track editing support here. Nevertheless, any video codec present on your system might work. If you encounter some of these limitations you will need to look into more specialized video writing libraries such as *FFMpeg* or codecs as *HuffYUV*, *CorePNG* and *LCL*. As an alternative, create the video track with OpenCV and expand it with sound tracks or convert it to other formats by using video manipulation programs such as *VirtualDub* or *AviSynth*.
The *VideoWriter* class
=======================
The content written here builds on the assumption you already read the :ref:`videoInputPSNRMSSIM` tutorial and you know how to read video files.
To create a video file you just need to create an instance of the :hgvideo:`VideoWriter <videowriter-videowriter>` class. You can specify its properties either via parameters in the constructor or later on via the :hgvideo:`open <videowriter-open>` function. Either way, the parameters are the same:
1. The name of the output that contains the container type in its extension. At the moment only *avi* is supported. We construct this from the input file, add to this the name of the channel to use, and finish it off with the container extension.
.. code-block:: cpp
const string source = argv[1]; // the source file name
string::size_type pAt = source.find_last_of('.'); // Find extension point
const string NAME = source.substr(0, pAt) + argv[2][0] + ".avi"; // Form the new name with container
#. The codec to use for the video track. Now all the video codecs have a unique short name of maximum four characters. Hence, the *XVID*, *DIVX* or *H264* names. This is called a four character code. You may also ask this from an input video by using its *get* function. Because the *get* function is a general function it always returns double values. A double value is stored on 64 bits. Four characters are four bytes, meaning 32 bits. These four characters are coded in the lower 32 bits of the *double*. A simple way to throw away the upper 32 bits would be to just convert this value to *int*:
.. code-block:: cpp
VideoCapture inputVideo(source); // Open input
int ex = static_cast<int>(inputVideo.get(CAP_PROP_FOURCC)); // Get Codec Type- Int form
OpenCV internally works with this integer type and expect this as its second parameter. Now to convert from the integer form to string we may use two methods: a bitwise operator and a union method. The first one extracting from an int the characters looks like (an "and" operation, some shifting and adding a 0 at the end to close the string):
.. code-block:: cpp
char EXT[] = {ex & 0XFF , (ex & 0XFF00) >> 8,(ex & 0XFF0000) >> 16,(ex & 0XFF000000) >> 24, 0};
You can do the same thing with the *union* as:
.. code-block:: cpp
union { int v; char c[5];} uEx ;
uEx.v = ex; // From Int to char via union
uEx.c[4]='\0';
The advantage of this is that the conversion is done automatically after assigning, while for the bitwise operator you need to do the operations whenever you change the codec type. In case you know the codecs four character code beforehand, you can use the *CV_FOURCC* macro to build the integer:
.. code-block::cpp
CV_FOURCC('P','I','M,'1') // this is an MPEG1 codec from the characters to integer
If you pass for this argument minus one than a window will pop up at runtime that contains all the codec installed on your system and ask you to select the one to use:
.. image:: images/videoCompressSelect.png
:alt: Select the codec type to use
:align: center
#. The frame per second for the output video. Again, here I keep the input videos frame per second by using the *get* function.
#. The size of the frames for the output video. Here too I keep the input videos frame size per second by using the *get* function.
#. The final argument is an optional one. By default is true and says that the output will be a colorful one (so for write you will send three channel images). To create a gray scale video pass a false parameter here.
Here it is, how I use it in the sample:
.. code-block:: cpp
VideoWriter outputVideo;
Size S = Size((int) inputVideo.get(CAP_PROP_FRAME_WIDTH), //Acquire input size
(int) inputVideo.get(CAP_PROP_FRAME_HEIGHT));
outputVideo.open(NAME , ex, inputVideo.get(CAP_PROP_FPS),S, true);
Afterwards, you use the :hgvideo:`isOpened() <videowriter-isopened>` function to find out if the open operation succeeded or not. The video file automatically closes when the *VideoWriter* object is destroyed. After you open the object with success you can send the frames of the video in a sequential order by using the :hgvideo:`write<videowriter-write>` function of the class. Alternatively, you can use its overloaded operator << :
.. code-block:: cpp
outputVideo.write(res); //or
outputVideo << res;
Extracting a color channel from an RGB image means to set to zero the RGB values of the other channels. You can either do this with image scanning operations or by using the split and merge operations. You first split the channels up into different images, set the other channels to zero images of the same size and type and finally merge them back:
.. code-block:: cpp
split(src, spl); // process - extract only the correct channel
for( int i =0; i < 3; ++i)
if (i != channel)
spl[i] = Mat::zeros(S, spl[0].type());
merge(spl, res);
Put all this together and you'll get the upper source code, whose runtime result will show something around the idea:
.. image:: images/resultOutputWideoWrite.png
:alt: A sample output
:align: center
You may observe a runtime instance of this on the `YouTube here <https://www.youtube.com/watch?v=jpBwHxsl1_0>`_.
.. raw:: html
<div align="center">
<iframe title="Creating a video with OpenCV" width="560" height="349" src="http://www.youtube.com/embed/jpBwHxsl1_0?rel=0&loop=1" frameborder="0" allowfullscreen align="middle"></iframe>
</div>

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@@ -1,276 +0,0 @@
.. _Morphology_1:
Eroding and Dilating
**********************
Goal
=====
In this tutorial you will learn how to:
* Apply two very common morphology operators: Dilation and Erosion. For this purpose, you will use the following OpenCV functions:
* :erode:`erode <>`
* :dilate:`dilate <>`
Cool Theory
============
.. note::
The explanation below belongs to the book **Learning OpenCV** by Bradski and Kaehler.
Morphological Operations
--------------------------
* In short: A set of operations that process images based on shapes. Morphological operations apply a *structuring element* to an input image and generate an output image.
* The most basic morphological operations are two: Erosion and Dilation. They have a wide array of uses, i.e. :
* Removing noise
* Isolation of individual elements and joining disparate elements in an image.
* Finding of intensity bumps or holes in an image
* We will explain dilation and erosion briefly, using the following image as an example:
.. image:: images/Morphology_1_Tutorial_Theory_Original_Image.png
:alt: Original image
:align: center
Dilation
~~~~~~~~
* This operations consists of convoluting an image :math:`A` with some kernel (:math:`B`), which can have any shape or size, usually a square or circle.
* The kernel :math:`B` has a defined *anchor point*, usually being the center of the kernel.
* As the kernel :math:`B` is scanned over the image, we compute the maximal pixel value overlapped by :math:`B` and replace the image pixel in the anchor point position with that maximal value. As you can deduce, this maximizing operation causes bright regions within an image to "grow" (therefore the name *dilation*). Take as an example the image above. Applying dilation we can get:
.. image:: images/Morphology_1_Tutorial_Theory_Dilation.png
:alt: Dilation result - Theory example
:align: center
The background (bright) dilates around the black regions of the letter.
Erosion
~~~~~~~
* This operation is the sister of dilation. What this does is to compute a local minimum over the area of the kernel.
* As the kernel :math:`B` is scanned over the image, we compute the minimal pixel value overlapped by :math:`B` and replace the image pixel under the anchor point with that minimal value.
* Analagously to the example for dilation, we can apply the erosion operator to the original image (shown above). You can see in the result below that the bright areas of the image (the background, apparently), get thinner, whereas the dark zones (the "writing") gets bigger.
.. image:: images/Morphology_1_Tutorial_Theory_Erosion.png
:alt: Erosion result - Theory example
:align: center
Code
======
This tutorial code's is shown lines below. You can also download it from `here <https://github.com/Itseez/opencv/tree/master/samples/cpp/tutorial_code/ImgProc/Morphology_1.cpp>`_
.. code-block:: cpp
#include "opencv2/imgproc.hpp"
#include "opencv2/highgui.hpp"
#include "highgui.h"
#include <stdlib.h>
#include <stdio.h>
using namespace cv;
/// Global variables
Mat src, erosion_dst, dilation_dst;
int erosion_elem = 0;
int erosion_size = 0;
int dilation_elem = 0;
int dilation_size = 0;
int const max_elem = 2;
int const max_kernel_size = 21;
/* Function Headers */
void Erosion( int, void* );
void Dilation( int, void* );
/* @function main */
int main( int argc, char** argv )
{
/// Load an image
src = imread( argv[1] );
if( !src.data )
{ return -1; }
/// Create windows
namedWindow( "Erosion Demo", WINDOW_AUTOSIZE );
namedWindow( "Dilation Demo", WINDOW_AUTOSIZE );
cvMoveWindow( "Dilation Demo", src.cols, 0 );
/// Create Erosion Trackbar
createTrackbar( "Element:\n 0: Rect \n 1: Cross \n 2: Ellipse", "Erosion Demo",
&erosion_elem, max_elem,
Erosion );
createTrackbar( "Kernel size:\n 2n +1", "Erosion Demo",
&erosion_size, max_kernel_size,
Erosion );
/// Create Dilation Trackbar
createTrackbar( "Element:\n 0: Rect \n 1: Cross \n 2: Ellipse", "Dilation Demo",
&dilation_elem, max_elem,
Dilation );
createTrackbar( "Kernel size:\n 2n +1", "Dilation Demo",
&dilation_size, max_kernel_size,
Dilation );
/// Default start
Erosion( 0, 0 );
Dilation( 0, 0 );
waitKey(0);
return 0;
}
/* @function Erosion */
void Erosion( int, void* )
{
int erosion_type;
if( erosion_elem == 0 ){ erosion_type = MORPH_RECT; }
else if( erosion_elem == 1 ){ erosion_type = MORPH_CROSS; }
else if( erosion_elem == 2) { erosion_type = MORPH_ELLIPSE; }
Mat element = getStructuringElement( erosion_type,
Size( 2*erosion_size + 1, 2*erosion_size+1 ),
Point( erosion_size, erosion_size ) );
/// Apply the erosion operation
erode( src, erosion_dst, element );
imshow( "Erosion Demo", erosion_dst );
}
/* @function Dilation */
void Dilation( int, void* )
{
int dilation_type;
if( dilation_elem == 0 ){ dilation_type = MORPH_RECT; }
else if( dilation_elem == 1 ){ dilation_type = MORPH_CROSS; }
else if( dilation_elem == 2) { dilation_type = MORPH_ELLIPSE; }
Mat element = getStructuringElement( dilation_type,
Size( 2*dilation_size + 1, 2*dilation_size+1 ),
Point( dilation_size, dilation_size ) );
/// Apply the dilation operation
dilate( src, dilation_dst, element );
imshow( "Dilation Demo", dilation_dst );
}
Explanation
=============
#. Most of the stuff shown is known by you (if you have any doubt, please refer to the tutorials in previous sections). Let's check the general structure of the program:
.. container:: enumeratevisibleitemswithsquare
* Load an image (can be RGB or grayscale)
* Create two windows (one for dilation output, the other for erosion)
* Create a set of 02 Trackbars for each operation:
* The first trackbar "Element" returns either **erosion_elem** or **dilation_elem**
* The second trackbar "Kernel size" return **erosion_size** or **dilation_size** for the corresponding operation.
* Every time we move any slider, the user's function **Erosion** or **Dilation** will be called and it will update the output image based on the current trackbar values.
Let's analyze these two functions:
#. **erosion:**
.. code-block:: cpp
/* @function Erosion */
void Erosion( int, void* )
{
int erosion_type;
if( erosion_elem == 0 ){ erosion_type = MORPH_RECT; }
else if( erosion_elem == 1 ){ erosion_type = MORPH_CROSS; }
else if( erosion_elem == 2) { erosion_type = MORPH_ELLIPSE; }
Mat element = getStructuringElement( erosion_type,
Size( 2*erosion_size + 1, 2*erosion_size+1 ),
Point( erosion_size, erosion_size ) );
/// Apply the erosion operation
erode( src, erosion_dst, element );
imshow( "Erosion Demo", erosion_dst );
}
* The function that performs the *erosion* operation is :erode:`erode <>`. As we can see, it receives three arguments:
* *src*: The source image
* *erosion_dst*: The output image
* *element*: This is the kernel we will use to perform the operation. If we do not specify, the default is a simple :math:`3x3` matrix. Otherwise, we can specify its shape. For this, we need to use the function :get_structuring_element:`getStructuringElement <>`:
.. code-block:: cpp
Mat element = getStructuringElement( erosion_type,
Size( 2*erosion_size + 1, 2*erosion_size+1 ),
Point( erosion_size, erosion_size ) );
We can choose any of three shapes for our kernel:
.. container:: enumeratevisibleitemswithsquare
+ Rectangular box: MORPH_RECT
+ Cross: MORPH_CROSS
+ Ellipse: MORPH_ELLIPSE
Then, we just have to specify the size of our kernel and the *anchor point*. If not specified, it is assumed to be in the center.
* That is all. We are ready to perform the erosion of our image.
.. note::
Additionally, there is another parameter that allows you to perform multiple erosions (iterations) at once. We are not using it in this simple tutorial, though. You can check out the Reference for more details.
#. **dilation:**
The code is below. As you can see, it is completely similar to the snippet of code for **erosion**. Here we also have the option of defining our kernel, its anchor point and the size of the operator to be used.
.. code-block:: cpp
/* @function Dilation */
void Dilation( int, void* )
{
int dilation_type;
if( dilation_elem == 0 ){ dilation_type = MORPH_RECT; }
else if( dilation_elem == 1 ){ dilation_type = MORPH_CROSS; }
else if( dilation_elem == 2) { dilation_type = MORPH_ELLIPSE; }
Mat element = getStructuringElement( dilation_type,
Size( 2*dilation_size + 1, 2*dilation_size+1 ),
Point( dilation_size, dilation_size ) );
/// Apply the dilation operation
dilate( src, dilation_dst, element );
imshow( "Dilation Demo", dilation_dst );
}
Results
========
* Compile the code above and execute it with an image as argument. For instance, using this image:
.. image:: images/Morphology_1_Tutorial_Original_Image.jpg
:alt: Original image
:align: center
We get the results below. Varying the indices in the Trackbars give different output images, naturally. Try them out! You can even try to add a third Trackbar to control the number of iterations.
.. image:: images/Morphology_1_Result.jpg
:alt: Dilation and Erosion application
:align: center

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@@ -1,326 +0,0 @@
.. _Smoothing:
Smoothing Images
******************
Goal
=====
In this tutorial you will learn how to apply diverse linear filters to smooth images using OpenCV functions such as:
.. container:: enumeratevisibleitemswithsquare
* :blur:`blur <>`
* :gaussian_blur:`GaussianBlur <>`
* :median_blur:`medianBlur <>`
* :bilateral_filter:`bilateralFilter <>`
Theory
======
.. note::
The explanation below belongs to the book `Computer Vision: Algorithms and Applications <http://szeliski.org/Book/>`_ by Richard Szeliski and to *LearningOpenCV*
.. container:: enumeratevisibleitemswithsquare
* *Smoothing*, also called *blurring*, is a simple and frequently used image processing operation.
* There are many reasons for smoothing. In this tutorial we will focus on smoothing in order to reduce noise (other uses will be seen in the following tutorials).
* To perform a smoothing operation we will apply a *filter* to our image. The most common type of filters are *linear*, in which an output pixel's value (i.e. :math:`g(i,j)`) is determined as a weighted sum of input pixel values (i.e. :math:`f(i+k,j+l)`) :
.. math::
g(i,j) = \sum_{k,l} f(i+k, j+l) h(k,l)
:math:`h(k,l)` is called the *kernel*, which is nothing more than the coefficients of the filter.
It helps to visualize a *filter* as a window of coefficients sliding across the image.
* There are many kind of filters, here we will mention the most used:
Normalized Box Filter
-----------------------
.. container:: enumeratevisibleitemswithsquare
* This filter is the simplest of all! Each output pixel is the *mean* of its kernel neighbors ( all of them contribute with equal weights)
* The kernel is below:
.. math::
K = \dfrac{1}{K_{width} \cdot K_{height}} \begin{bmatrix}
1 & 1 & 1 & ... & 1 \\
1 & 1 & 1 & ... & 1 \\
. & . & . & ... & 1 \\
. & . & . & ... & 1 \\
1 & 1 & 1 & ... & 1
\end{bmatrix}
Gaussian Filter
---------------
.. container:: enumeratevisibleitemswithsquare
* Probably the most useful filter (although not the fastest). Gaussian filtering is done by convolving each point in the input array with a *Gaussian kernel* and then summing them all to produce the output array.
* Just to make the picture clearer, remember how a 1D Gaussian kernel look like?
.. image:: images/Smoothing_Tutorial_theory_gaussian_0.jpg
:align: center
Assuming that an image is 1D, you can notice that the pixel located in the middle would have the biggest weight. The weight of its neighbors decreases as the spatial distance between them and the center pixel increases.
.. note::
Remember that a 2D Gaussian can be represented as :
.. math::
G_{0}(x, y) = A e^{ \dfrac{ -(x - \mu_{x})^{2} }{ 2\sigma^{2}_{x} } + \dfrac{ -(y - \mu_{y})^{2} }{ 2\sigma^{2}_{y} } }
where :math:`\mu` is the mean (the peak) and :math:`\sigma` represents the variance (per each of the variables :math:`x` and :math:`y`)
Median Filter
--------------
The median filter run through each element of the signal (in this case the image) and replace each pixel with the **median** of its neighboring pixels (located in a square neighborhood around the evaluated pixel).
Bilateral Filter
-----------------
.. container:: enumeratevisibleitemswithsquare
* So far, we have explained some filters which main goal is to *smooth* an input image. However, sometimes the filters do not only dissolve the noise, but also smooth away the *edges*. To avoid this (at certain extent at least), we can use a bilateral filter.
* In an analogous way as the Gaussian filter, the bilateral filter also considers the neighboring pixels with weights assigned to each of them. These weights have two components, the first of which is the same weighting used by the Gaussian filter. The second component takes into account the difference in intensity between the neighboring pixels and the evaluated one.
* For a more detailed explanation you can check `this link <http://homepages.inf.ed.ac.uk/rbf/CVonline/LOCAL_COPIES/MANDUCHI1/Bilateral_Filtering.html>`_
Code
======
.. container:: enumeratevisibleitemswithsquare
* **What does this program do?**
.. container:: enumeratevisibleitemswithsquare
* Loads an image
* Applies 4 different kinds of filters (explained in Theory) and show the filtered images sequentially
* **Downloadable code**:
Click `here <https://github.com/Itseez/opencv/tree/master/samples/cpp/tutorial_code/ImgProc/Smoothing.cpp>`_
* **Code at glance:**
.. code-block:: cpp
#include "opencv2/imgproc.hpp"
#include "opencv2/highgui.hpp"
using namespace std;
using namespace cv;
/// Global Variables
int DELAY_CAPTION = 1500;
int DELAY_BLUR = 100;
int MAX_KERNEL_LENGTH = 31;
Mat src; Mat dst;
char window_name[] = "Filter Demo 1";
/// Function headers
int display_caption( char* caption );
int display_dst( int delay );
/*
* function main
*/
int main( int argc, char** argv )
{
namedWindow( window_name, WINDOW_AUTOSIZE );
/// Load the source image
src = imread( "../images/lena.jpg", 1 );
if( display_caption( "Original Image" ) != 0 ) { return 0; }
dst = src.clone();
if( display_dst( DELAY_CAPTION ) != 0 ) { return 0; }
/// Applying Homogeneous blur
if( display_caption( "Homogeneous Blur" ) != 0 ) { return 0; }
for ( int i = 1; i < MAX_KERNEL_LENGTH; i = i + 2 )
{ blur( src, dst, Size( i, i ), Point(-1,-1) );
if( display_dst( DELAY_BLUR ) != 0 ) { return 0; } }
/// Applying Gaussian blur
if( display_caption( "Gaussian Blur" ) != 0 ) { return 0; }
for ( int i = 1; i < MAX_KERNEL_LENGTH; i = i + 2 )
{ GaussianBlur( src, dst, Size( i, i ), 0, 0 );
if( display_dst( DELAY_BLUR ) != 0 ) { return 0; } }
/// Applying Median blur
if( display_caption( "Median Blur" ) != 0 ) { return 0; }
for ( int i = 1; i < MAX_KERNEL_LENGTH; i = i + 2 )
{ medianBlur ( src, dst, i );
if( display_dst( DELAY_BLUR ) != 0 ) { return 0; } }
/// Applying Bilateral Filter
if( display_caption( "Bilateral Blur" ) != 0 ) { return 0; }
for ( int i = 1; i < MAX_KERNEL_LENGTH; i = i + 2 )
{ bilateralFilter ( src, dst, i, i*2, i/2 );
if( display_dst( DELAY_BLUR ) != 0 ) { return 0; } }
/// Wait until user press a key
display_caption( "End: Press a key!" );
waitKey(0);
return 0;
}
int display_caption( char* caption )
{
dst = Mat::zeros( src.size(), src.type() );
putText( dst, caption,
Point( src.cols/4, src.rows/2),
FONT_HERSHEY_COMPLEX, 1, Scalar(255, 255, 255) );
imshow( window_name, dst );
int c = waitKey( DELAY_CAPTION );
if( c >= 0 ) { return -1; }
return 0;
}
int display_dst( int delay )
{
imshow( window_name, dst );
int c = waitKey ( delay );
if( c >= 0 ) { return -1; }
return 0;
}
Explanation
=============
#. Let's check the OpenCV functions that involve only the smoothing procedure, since the rest is already known by now.
#. **Normalized Block Filter:**
OpenCV offers the function :blur:`blur <>` to perform smoothing with this filter.
.. code-block:: cpp
for ( int i = 1; i < MAX_KERNEL_LENGTH; i = i + 2 )
{ blur( src, dst, Size( i, i ), Point(-1,-1) );
if( display_dst( DELAY_BLUR ) != 0 ) { return 0; } }
We specify 4 arguments (more details, check the Reference):
.. container:: enumeratevisibleitemswithsquare
+ *src*: Source image
+ *dst*: Destination image
+ *Size( w,h )*: Defines the size of the kernel to be used ( of width *w* pixels and height *h* pixels)
+ *Point(-1, -1)*: Indicates where the anchor point (the pixel evaluated) is located with respect to the neighborhood. If there is a negative value, then the center of the kernel is considered the anchor point.
#. **Gaussian Filter:**
It is performed by the function :gaussian_blur:`GaussianBlur <>` :
.. code-block:: cpp
for ( int i = 1; i < MAX_KERNEL_LENGTH; i = i + 2 )
{ GaussianBlur( src, dst, Size( i, i ), 0, 0 );
if( display_dst( DELAY_BLUR ) != 0 ) { return 0; } }
Here we use 4 arguments (more details, check the OpenCV reference):
.. container:: enumeratevisibleitemswithsquare
+ *src*: Source image
+ *dst*: Destination image
+ *Size(w, h)*: The size of the kernel to be used (the neighbors to be considered). :math:`w` and :math:`h` have to be odd and positive numbers otherwise thi size will be calculated using the :math:`\sigma_{x}` and :math:`\sigma_{y}` arguments.
+ :math:`\sigma_{x}`: The standard deviation in x. Writing :math:`0` implies that :math:`\sigma_{x}` is calculated using kernel size.
+ :math:`\sigma_{y}`: The standard deviation in y. Writing :math:`0` implies that :math:`\sigma_{y}` is calculated using kernel size.
#. **Median Filter:**
This filter is provided by the :median_blur:`medianBlur <>` function:
.. code-block:: cpp
for ( int i = 1; i < MAX_KERNEL_LENGTH; i = i + 2 )
{ medianBlur ( src, dst, i );
if( display_dst( DELAY_BLUR ) != 0 ) { return 0; } }
We use three arguments:
.. container:: enumeratevisibleitemswithsquare
+ *src*: Source image
+ *dst*: Destination image, must be the same type as *src*
+ *i*: Size of the kernel (only one because we use a square window). Must be odd.
#. **Bilateral Filter**
Provided by OpenCV function :bilateral_filter:`bilateralFilter <>`
.. code-block:: cpp
for ( int i = 1; i < MAX_KERNEL_LENGTH; i = i + 2 )
{ bilateralFilter ( src, dst, i, i*2, i/2 );
if( display_dst( DELAY_BLUR ) != 0 ) { return 0; } }
We use 5 arguments:
.. container:: enumeratevisibleitemswithsquare
+ *src*: Source image
+ *dst*: Destination image
+ *d*: The diameter of each pixel neighborhood.
+ :math:`\sigma_{Color}`: Standard deviation in the color space.
+ :math:`\sigma_{Space}`: Standard deviation in the coordinate space (in pixel terms)
Results
========
.. container:: enumeratevisibleitemswithsquare
* The code opens an image (in this case *lena.jpg*) and display it under the effects of the 4 filters explained.
* Here is a snapshot of the image smoothed using *medianBlur*:
.. image:: images/Smoothing_Tutorial_Result_Median_Filter.jpg
:alt: Smoothing with a median filter
:align: center

View File

@@ -1,305 +0,0 @@
.. _back_projection:
Back Projection
****************
Goal
====
In this tutorial you will learn:
.. container:: enumeratevisibleitemswithsquare
* What is Back Projection and why it is useful
* How to use the OpenCV function :calc_back_project:`calcBackProject <>` to calculate Back Projection
* How to mix different channels of an image by using the OpenCV function :mix_channels:`mixChannels <>`
Theory
======
What is Back Projection?
---------------------------
.. container:: enumeratevisibleitemswithsquare
* Back Projection is a way of recording how well the pixels of a given image fit the distribution of pixels in a histogram model.
* To make it simpler: For Back Projection, you calculate the histogram model of a feature and then use it to find this feature in an image.
* Application example: If you have a histogram of flesh color (say, a Hue-Saturation histogram ), then you can use it to find flesh color areas in an image:
How does it work?
------------------
.. container:: enumeratevisibleitemswithsquare
* We explain this by using the skin example:
* Let's say you have gotten a skin histogram (Hue-Saturation) based on the image below. The histogram besides is going to be our *model histogram* (which we know represents a sample of skin tonality). You applied some mask to capture only the histogram of the skin area:
====== ======
|T0| |T1|
====== ======
.. |T0| image:: images/Back_Projection_Theory0.jpg
:align: middle
.. |T1| image:: images/Back_Projection_Theory1.jpg
:align: middle
* Now, let's imagine that you get another hand image (Test Image) like the one below: (with its respective histogram):
====== ======
|T2| |T3|
====== ======
.. |T2| image:: images/Back_Projection_Theory2.jpg
:align: middle
.. |T3| image:: images/Back_Projection_Theory3.jpg
:align: middle
* What we want to do is to use our *model histogram* (that we know represents a skin tonality) to detect skin areas in our Test Image. Here are the steps
a. In each pixel of our Test Image (i.e. :math:`p(i,j)` ), collect the data and find the correspondent bin location for that pixel (i.e. :math:`( h_{i,j}, s_{i,j} )` ).
b. Lookup the *model histogram* in the correspondent bin - :math:`( h_{i,j}, s_{i,j} )` - and read the bin value.
c. Store this bin value in a new image (*BackProjection*). Also, you may consider to normalize the *model histogram* first, so the output for the Test Image can be visible for you.
d. Applying the steps above, we get the following BackProjection image for our Test Image:
.. image:: images/Back_Projection_Theory4.jpg
:align: center
e. In terms of statistics, the values stored in *BackProjection* represent the *probability* that a pixel in *Test Image* belongs to a skin area, based on the *model histogram* that we use. For instance in our Test image, the brighter areas are more probable to be skin area (as they actually are), whereas the darker areas have less probability (notice that these "dark" areas belong to surfaces that have some shadow on it, which in turns affects the detection).
Code
====
.. container:: enumeratevisibleitemswithsquare
* **What does this program do?**
.. container:: enumeratevisibleitemswithsquare
* Loads an image
* Convert the original to HSV format and separate only *Hue* channel to be used for the Histogram (using the OpenCV function :mix_channels:`mixChannels <>`)
* Let the user to enter the number of bins to be used in the calculation of the histogram.
* Calculate the histogram (and update it if the bins change) and the backprojection of the same image.
* Display the backprojection and the histogram in windows.
* **Downloadable code**:
a. Click `here <https://github.com/Itseez/opencv/tree/master/samples/cpp/tutorial_code/Histograms_Matching/calcBackProject_Demo1.cpp>`_ for the basic version (explained in this tutorial).
b. For stuff slightly fancier (using H-S histograms and floodFill to define a mask for the skin area) you can check the `improved demo <https://github.com/Itseez/opencv/tree/master/samples/cpp/tutorial_code/Histograms_Matching/calcBackProject_Demo2.cpp>`_
c. ...or you can always check out the classical `camshiftdemo <https://github.com/Itseez/opencv/tree/master/samples/cpp/camshiftdemo.cpp>`_ in samples.
* **Code at glance:**
.. code-block:: cpp
#include "opencv2/imgproc.hpp"
#include "opencv2/highgui.hpp"
#include <iostream>
using namespace cv;
using namespace std;
/// Global Variables
Mat src; Mat hsv; Mat hue;
int bins = 25;
/// Function Headers
void Hist_and_Backproj(int, void* );
/* @function main */
int main( int argc, char** argv )
{
/// Read the image
src = imread( argv[1], 1 );
/// Transform it to HSV
cvtColor( src, hsv, COLOR_BGR2HSV );
/// Use only the Hue value
hue.create( hsv.size(), hsv.depth() );
int ch[] = { 0, 0 };
mixChannels( &hsv, 1, &hue, 1, ch, 1 );
/// Create Trackbar to enter the number of bins
char* window_image = "Source image";
namedWindow( window_image, WINDOW_AUTOSIZE );
createTrackbar("* Hue bins: ", window_image, &bins, 180, Hist_and_Backproj );
Hist_and_Backproj(0, 0);
/// Show the image
imshow( window_image, src );
/// Wait until user exits the program
waitKey(0);
return 0;
}
/*
* @function Hist_and_Backproj
* @brief Callback to Trackbar
*/
void Hist_and_Backproj(int, void* )
{
MatND hist;
int histSize = MAX( bins, 2 );
float hue_range[] = { 0, 180 };
const float* ranges = { hue_range };
/// Get the Histogram and normalize it
calcHist( &hue, 1, 0, Mat(), hist, 1, &histSize, &ranges, true, false );
normalize( hist, hist, 0, 255, NORM_MINMAX, -1, Mat() );
/// Get Backprojection
MatND backproj;
calcBackProject( &hue, 1, 0, hist, backproj, &ranges, 1, true );
/// Draw the backproj
imshow( "BackProj", backproj );
/// Draw the histogram
int w = 400; int h = 400;
int bin_w = cvRound( (double) w / histSize );
Mat histImg = Mat::zeros( w, h, CV_8UC3 );
for( int i = 0; i < bins; i ++ )
{ rectangle( histImg, Point( i*bin_w, h ), Point( (i+1)*bin_w, h - cvRound( hist.at<float>(i)*h/255.0 ) ), Scalar( 0, 0, 255 ), -1 ); }
imshow( "Histogram", histImg );
}
Explanation
===========
#. Declare the matrices to store our images and initialize the number of bins to be used by our histogram:
.. code-block:: cpp
Mat src; Mat hsv; Mat hue;
int bins = 25;
#. Read the input image and transform it to HSV format:
.. code-block:: cpp
src = imread( argv[1], 1 );
cvtColor( src, hsv, COLOR_BGR2HSV );
#. For this tutorial, we will use only the Hue value for our 1-D histogram (check out the fancier code in the links above if you want to use the more standard H-S histogram, which yields better results):
.. code-block:: cpp
hue.create( hsv.size(), hsv.depth() );
int ch[] = { 0, 0 };
mixChannels( &hsv, 1, &hue, 1, ch, 1 );
as you see, we use the function :mix_channels:`mixChannels` to get only the channel 0 (Hue) from the hsv image. It gets the following parameters:
.. container:: enumeratevisibleitemswithsquare
+ **&hsv:** The source array from which the channels will be copied
+ **1:** The number of source arrays
+ **&hue:** The destination array of the copied channels
+ **1:** The number of destination arrays
+ **ch[] = {0,0}:** The array of index pairs indicating how the channels are copied. In this case, the Hue(0) channel of &hsv is being copied to the 0 channel of &hue (1-channel)
+ **1:** Number of index pairs
#. Create a Trackbar for the user to enter the bin values. Any change on the Trackbar means a call to the **Hist_and_Backproj** callback function.
.. code-block:: cpp
char* window_image = "Source image";
namedWindow( window_image, WINDOW_AUTOSIZE );
createTrackbar("* Hue bins: ", window_image, &bins, 180, Hist_and_Backproj );
Hist_and_Backproj(0, 0);
#. Show the image and wait for the user to exit the program:
.. code-block:: cpp
imshow( window_image, src );
waitKey(0);
return 0;
#. **Hist_and_Backproj function:** Initialize the arguments needed for :calc_hist:`calcHist <>`. The number of bins comes from the Trackbar:
.. code-block:: cpp
void Hist_and_Backproj(int, void* )
{
MatND hist;
int histSize = MAX( bins, 2 );
float hue_range[] = { 0, 180 };
const float* ranges = { hue_range };
#. Calculate the Histogram and normalize it to the range :math:`[0,255]`
.. code-block:: cpp
calcHist( &hue, 1, 0, Mat(), hist, 1, &histSize, &ranges, true, false );
normalize( hist, hist, 0, 255, NORM_MINMAX, -1, Mat() );
#. Get the Backprojection of the same image by calling the function :calc_back_project:`calcBackProject <>`
.. code-block:: cpp
MatND backproj;
calcBackProject( &hue, 1, 0, hist, backproj, &ranges, 1, true );
all the arguments are known (the same as used to calculate the histogram), only we add the backproj matrix, which will store the backprojection of the source image (&hue)
#. Display backproj:
.. code-block:: cpp
imshow( "BackProj", backproj );
#. Draw the 1-D Hue histogram of the image:
.. code-block:: cpp
int w = 400; int h = 400;
int bin_w = cvRound( (double) w / histSize );
Mat histImg = Mat::zeros( w, h, CV_8UC3 );
for( int i = 0; i < bins; i ++ )
{ rectangle( histImg, Point( i*bin_w, h ), Point( (i+1)*bin_w, h - cvRound( hist.at<float>(i)*h/255.0 ) ), Scalar( 0, 0, 255 ), -1 ); }
imshow( "Histogram", histImg );
Results
=======
#. Here are the output by using a sample image ( guess what? Another hand ). You can play with the bin values and you will observe how it affects the results:
====== ====== ======
|R0| |R1| |R2|
====== ====== ======
.. |R0| image:: images/Back_Projection1_Source_Image.jpg
:align: middle
.. |R1| image:: images/Back_Projection1_Histogram.jpg
:align: middle
.. |R2| image:: images/Back_Projection1_BackProj.jpg
:align: middle

View File

@@ -1,331 +0,0 @@
.. _histogram_calculation:
Histogram Calculation
*********************
Goal
=====
In this tutorial you will learn how to:
.. container:: enumeratevisibleitemswithsquare
* Use the OpenCV function :split:`split <>` to divide an image into its correspondent planes.
* To calculate histograms of arrays of images by using the OpenCV function :calc_hist:`calcHist <>`
* To normalize an array by using the function :normalize:`normalize <>`
.. note::
In the last tutorial (:ref:`histogram_equalization`) we talked about a particular kind of histogram called *Image histogram*. Now we will considerate it in its more general concept. Read on!
What are histograms?
--------------------
.. container:: enumeratevisibleitemswithsquare
* Histograms are collected *counts* of data organized into a set of predefined *bins*
* When we say *data* we are not restricting it to be intensity values (as we saw in the previous Tutorial). The data collected can be whatever feature you find useful to describe your image.
* Let's see an example. Imagine that a Matrix contains information of an image (i.e. intensity in the range :math:`0-255`):
.. image:: images/Histogram_Calculation_Theory_Hist0.jpg
:align: center
* What happens if we want to *count* this data in an organized way? Since we know that the *range* of information value for this case is 256 values, we can segment our range in subparts (called **bins**) like:
.. math::
\begin{array}{l}
[0, 255] = { [0, 15] \cup [16, 31] \cup ....\cup [240,255] } \\
range = { bin_{1} \cup bin_{2} \cup ....\cup bin_{n = 15} }
\end{array}
and we can keep count of the number of pixels that fall in the range of each :math:`bin_{i}`. Applying this to the example above we get the image below ( axis x represents the bins and axis y the number of pixels in each of them).
.. image:: images/Histogram_Calculation_Theory_Hist1.jpg
:align: center
* This was just a simple example of how an histogram works and why it is useful. An histogram can keep count not only of color intensities, but of whatever image features that we want to measure (i.e. gradients, directions, etc).
* Let's identify some parts of the histogram:
a. **dims**: The number of parameters you want to collect data of. In our example, **dims = 1** because we are only counting the intensity values of each pixel (in a greyscale image).
b. **bins**: It is the number of **subdivisions** in each dim. In our example, **bins = 16**
c. **range**: The limits for the values to be measured. In this case: **range = [0,255]**
* What if you want to count two features? In this case your resulting histogram would be a 3D plot (in which x and y would be :math:`bin_{x}` and :math:`bin_{y}` for each feature and z would be the number of counts for each combination of :math:`(bin_{x}, bin_{y})`. The same would apply for more features (of course it gets trickier).
What OpenCV offers you
-----------------------
For simple purposes, OpenCV implements the function :calc_hist:`calcHist <>`, which calculates the histogram of a set of arrays (usually images or image planes). It can operate with up to 32 dimensions. We will see it in the code below!
Code
====
.. container:: enumeratevisibleitemswithsquare
* **What does this program do?**
.. container:: enumeratevisibleitemswithsquare
* Loads an image
* Splits the image into its R, G and B planes using the function :split:`split <>`
* Calculate the Histogram of each 1-channel plane by calling the function :calc_hist:`calcHist <>`
* Plot the three histograms in a window
* **Downloadable code**:
Click `here <https://github.com/Itseez/opencv/tree/master/samples/cpp/tutorial_code/Histograms_Matching/calcHist_Demo.cpp>`_
* **Code at glance:**
.. code-block:: cpp
#include "opencv2/highgui.hpp"
#include "opencv2/imgproc.hpp"
#include <iostream>
#include <stdio.h>
using namespace std;
using namespace cv;
/*
* @function main
*/
int main( int argc, char** argv )
{
Mat src, dst;
/// Load image
src = imread( argv[1], 1 );
if( !src.data )
{ return -1; }
/// Separate the image in 3 places ( B, G and R )
vector<Mat> bgr_planes;
split( src, bgr_planes );
/// Establish the number of bins
int histSize = 256;
/// Set the ranges ( for B,G,R) )
float range[] = { 0, 256 } ;
const float* histRange = { range };
bool uniform = true; bool accumulate = false;
Mat b_hist, g_hist, r_hist;
/// Compute the histograms:
calcHist( &bgr_planes[0], 1, 0, Mat(), b_hist, 1, &histSize, &histRange, uniform, accumulate );
calcHist( &bgr_planes[1], 1, 0, Mat(), g_hist, 1, &histSize, &histRange, uniform, accumulate );
calcHist( &bgr_planes[2], 1, 0, Mat(), r_hist, 1, &histSize, &histRange, uniform, accumulate );
// Draw the histograms for B, G and R
int hist_w = 512; int hist_h = 400;
int bin_w = cvRound( (double) hist_w/histSize );
Mat histImage( hist_h, hist_w, CV_8UC3, Scalar( 0,0,0) );
/// Normalize the result to [ 0, histImage.rows ]
normalize(b_hist, b_hist, 0, histImage.rows, NORM_MINMAX, -1, Mat() );
normalize(g_hist, g_hist, 0, histImage.rows, NORM_MINMAX, -1, Mat() );
normalize(r_hist, r_hist, 0, histImage.rows, NORM_MINMAX, -1, Mat() );
/// Draw for each channel
for( int i = 1; i < histSize; i++ )
{
line( histImage, Point( bin_w*(i-1), hist_h - cvRound(b_hist.at<float>(i-1)) ) ,
Point( bin_w*(i), hist_h - cvRound(b_hist.at<float>(i)) ),
Scalar( 255, 0, 0), 2, 8, 0 );
line( histImage, Point( bin_w*(i-1), hist_h - cvRound(g_hist.at<float>(i-1)) ) ,
Point( bin_w*(i), hist_h - cvRound(g_hist.at<float>(i)) ),
Scalar( 0, 255, 0), 2, 8, 0 );
line( histImage, Point( bin_w*(i-1), hist_h - cvRound(r_hist.at<float>(i-1)) ) ,
Point( bin_w*(i), hist_h - cvRound(r_hist.at<float>(i)) ),
Scalar( 0, 0, 255), 2, 8, 0 );
}
/// Display
namedWindow("calcHist Demo", WINDOW_AUTOSIZE );
imshow("calcHist Demo", histImage );
waitKey(0);
return 0;
}
Explanation
===========
#. Create the necessary matrices:
.. code-block:: cpp
Mat src, dst;
#. Load the source image
.. code-block:: cpp
src = imread( argv[1], 1 );
if( !src.data )
{ return -1; }
#. Separate the source image in its three R,G and B planes. For this we use the OpenCV function :split:`split <>`:
.. code-block:: cpp
vector<Mat> bgr_planes;
split( src, bgr_planes );
our input is the image to be divided (this case with three channels) and the output is a vector of Mat )
#. Now we are ready to start configuring the **histograms** for each plane. Since we are working with the B, G and R planes, we know that our values will range in the interval :math:`[0,255]`
a. Establish number of bins (5, 10...):
.. code-block:: cpp
int histSize = 256; //from 0 to 255
b. Set the range of values (as we said, between 0 and 255 )
.. code-block:: cpp
/// Set the ranges ( for B,G,R) )
float range[] = { 0, 256 } ; //the upper boundary is exclusive
const float* histRange = { range };
c. We want our bins to have the same size (uniform) and to clear the histograms in the beginning, so:
.. code-block:: cpp
bool uniform = true; bool accumulate = false;
d. Finally, we create the Mat objects to save our histograms. Creating 3 (one for each plane):
.. code-block:: cpp
Mat b_hist, g_hist, r_hist;
e. We proceed to calculate the histograms by using the OpenCV function :calc_hist:`calcHist <>`:
.. code-block:: cpp
/// Compute the histograms:
calcHist( &bgr_planes[0], 1, 0, Mat(), b_hist, 1, &histSize, &histRange, uniform, accumulate );
calcHist( &bgr_planes[1], 1, 0, Mat(), g_hist, 1, &histSize, &histRange, uniform, accumulate );
calcHist( &bgr_planes[2], 1, 0, Mat(), r_hist, 1, &histSize, &histRange, uniform, accumulate );
where the arguments are:
.. container:: enumeratevisibleitemswithsquare
+ **&bgr_planes[0]:** The source array(s)
+ **1**: The number of source arrays (in this case we are using 1. We can enter here also a list of arrays )
+ **0**: The channel (*dim*) to be measured. In this case it is just the intensity (each array is single-channel) so we just write 0.
+ **Mat()**: A mask to be used on the source array ( zeros indicating pixels to be ignored ). If not defined it is not used
+ **b_hist**: The Mat object where the histogram will be stored
+ **1**: The histogram dimensionality.
+ **histSize:** The number of bins per each used dimension
+ **histRange:** The range of values to be measured per each dimension
+ **uniform** and **accumulate**: The bin sizes are the same and the histogram is cleared at the beginning.
#. Create an image to display the histograms:
.. code-block:: cpp
// Draw the histograms for R, G and B
int hist_w = 512; int hist_h = 400;
int bin_w = cvRound( (double) hist_w/histSize );
Mat histImage( hist_h, hist_w, CV_8UC3, Scalar( 0,0,0) );
#. Notice that before drawing, we first :normalize:`normalize <>` the histogram so its values fall in the range indicated by the parameters entered:
.. code-block:: cpp
/// Normalize the result to [ 0, histImage.rows ]
normalize(b_hist, b_hist, 0, histImage.rows, NORM_MINMAX, -1, Mat() );
normalize(g_hist, g_hist, 0, histImage.rows, NORM_MINMAX, -1, Mat() );
normalize(r_hist, r_hist, 0, histImage.rows, NORM_MINMAX, -1, Mat() );
this function receives these arguments:
.. container:: enumeratevisibleitemswithsquare
+ **b_hist:** Input array
+ **b_hist:** Output normalized array (can be the same)
+ **0** and**histImage.rows**: For this example, they are the lower and upper limits to normalize the values of **r_hist**
+ **NORM_MINMAX:** Argument that indicates the type of normalization (as described above, it adjusts the values between the two limits set before)
+ **-1:** Implies that the output normalized array will be the same type as the input
+ **Mat():** Optional mask
#. Finally, observe that to access the bin (in this case in this 1D-Histogram):
.. code-block:: cpp
/// Draw for each channel
for( int i = 1; i < histSize; i++ )
{
line( histImage, Point( bin_w*(i-1), hist_h - cvRound(b_hist.at<float>(i-1)) ) ,
Point( bin_w*(i), hist_h - cvRound(b_hist.at<float>(i)) ),
Scalar( 255, 0, 0), 2, 8, 0 );
line( histImage, Point( bin_w*(i-1), hist_h - cvRound(g_hist.at<float>(i-1)) ) ,
Point( bin_w*(i), hist_h - cvRound(g_hist.at<float>(i)) ),
Scalar( 0, 255, 0), 2, 8, 0 );
line( histImage, Point( bin_w*(i-1), hist_h - cvRound(r_hist.at<float>(i-1)) ) ,
Point( bin_w*(i), hist_h - cvRound(r_hist.at<float>(i)) ),
Scalar( 0, 0, 255), 2, 8, 0 );
}
we use the expression:
.. code-block:: cpp
b_hist.at<float>(i)
where :math:`i` indicates the dimension. If it were a 2D-histogram we would use something like:
.. code-block:: cpp
b_hist.at<float>( i, j )
#. Finally we display our histograms and wait for the user to exit:
.. code-block:: cpp
namedWindow("calcHist Demo", WINDOW_AUTOSIZE );
imshow("calcHist Demo", histImage );
waitKey(0);
return 0;
Result
======
#. Using as input argument an image like the shown below:
.. image:: images/Histogram_Calculation_Original_Image.jpg
:align: center
#. Produces the following histogram:
.. image:: images/Histogram_Calculation_Result.jpg
:align: center

View File

@@ -1,221 +0,0 @@
.. _histogram_comparison:
Histogram Comparison
********************
Goal
====
In this tutorial you will learn how to:
.. container:: enumeratevisibleitemswithsquare
* Use the function :compare_hist:`compareHist <>` to get a numerical parameter that express how well two histograms match with each other.
* Use different metrics to compare histograms
Theory
======
.. container:: enumeratevisibleitemswithsquare
* To compare two histograms ( :math:`H_{1}` and :math:`H_{2}` ), first we have to choose a *metric* (:math:`d(H_{1}, H_{2})`) to express how well both histograms match.
* OpenCV implements the function :compare_hist:`compareHist <>` to perform a comparison. It also offers 4 different metrics to compute the matching:
a. **Correlation ( CV\_COMP\_CORREL )**
.. math::
d(H_1,H_2) = \frac{\sum_I (H_1(I) - \bar{H_1}) (H_2(I) - \bar{H_2})}{\sqrt{\sum_I(H_1(I) - \bar{H_1})^2 \sum_I(H_2(I) - \bar{H_2})^2}}
where
.. math::
\bar{H_k} = \frac{1}{N} \sum _J H_k(J)
and :math:`N` is the total number of histogram bins.
b. **Chi-Square ( CV\_COMP\_CHISQR )**
.. math::
d(H_1,H_2) = \sum _I \frac{\left(H_1(I)-H_2(I)\right)^2}{H_1(I)}
c. **Intersection ( method=CV\_COMP\_INTERSECT )**
.. math::
d(H_1,H_2) = \sum _I \min (H_1(I), H_2(I))
d. **Bhattacharyya distance ( CV\_COMP\_BHATTACHARYYA )**
.. math::
d(H_1,H_2) = \sqrt{1 - \frac{1}{\sqrt{\bar{H_1} \bar{H_2} N^2}} \sum_I \sqrt{H_1(I) \cdot H_2(I)}}
Code
====
.. container:: enumeratevisibleitemswithsquare
* **What does this program do?**
.. container:: enumeratevisibleitemswithsquare
* Loads a *base image* and 2 *test images* to be compared with it.
* Generate 1 image that is the lower half of the *base image*
* Convert the images to HSV format
* Calculate the H-S histogram for all the images and normalize them in order to compare them.
* Compare the histogram of the *base image* with respect to the 2 test histograms, the histogram of the lower half base image and with the same base image histogram.
* Display the numerical matching parameters obtained.
* **Downloadable code**:
Click `here <https://github.com/Itseez/opencv/tree/master/samples/cpp/tutorial_code/Histograms_Matching/compareHist_Demo.cpp>`_
* **Code at glance:**
.. literalinclude:: ../../../../../samples/cpp/tutorial_code/Histograms_Matching/compareHist_Demo.cpp
:language: cpp
:tab-width: 4
Explanation
===========
#. Declare variables such as the matrices to store the base image and the two other images to compare ( RGB and HSV )
.. code-block:: cpp
Mat src_base, hsv_base;
Mat src_test1, hsv_test1;
Mat src_test2, hsv_test2;
Mat hsv_half_down;
#. Load the base image (src\_base) and the other two test images:
.. code-block:: cpp
if( argc < 4 )
{ printf("** Error. Usage: ./compareHist_Demo <image_settings0> <image_setting1> <image_settings2>\n");
return -1;
}
src_base = imread( argv[1], 1 );
src_test1 = imread( argv[2], 1 );
src_test2 = imread( argv[3], 1 );
#. Convert them to HSV format:
.. code-block:: cpp
cvtColor( src_base, hsv_base, COLOR_BGR2HSV );
cvtColor( src_test1, hsv_test1, COLOR_BGR2HSV );
cvtColor( src_test2, hsv_test2, COLOR_BGR2HSV );
#. Also, create an image of half the base image (in HSV format):
.. code-block:: cpp
hsv_half_down = hsv_base( Range( hsv_base.rows/2, hsv_base.rows - 1 ), Range( 0, hsv_base.cols - 1 ) );
#. Initialize the arguments to calculate the histograms (bins, ranges and channels H and S ).
.. code-block:: cpp
int h_bins = 50; int s_bins = 60;
int histSize[] = { h_bins, s_bins };
float h_ranges[] = { 0, 180 };
float s_ranges[] = { 0, 256 };
const float* ranges[] = { h_ranges, s_ranges };
int channels[] = { 0, 1 };
#. Create the MatND objects to store the histograms:
.. code-block:: cpp
MatND hist_base;
MatND hist_half_down;
MatND hist_test1;
MatND hist_test2;
#. Calculate the Histograms for the base image, the 2 test images and the half-down base image:
.. code-block:: cpp
calcHist( &hsv_base, 1, channels, Mat(), hist_base, 2, histSize, ranges, true, false );
normalize( hist_base, hist_base, 0, 1, NORM_MINMAX, -1, Mat() );
calcHist( &hsv_half_down, 1, channels, Mat(), hist_half_down, 2, histSize, ranges, true, false );
normalize( hist_half_down, hist_half_down, 0, 1, NORM_MINMAX, -1, Mat() );
calcHist( &hsv_test1, 1, channels, Mat(), hist_test1, 2, histSize, ranges, true, false );
normalize( hist_test1, hist_test1, 0, 1, NORM_MINMAX, -1, Mat() );
calcHist( &hsv_test2, 1, channels, Mat(), hist_test2, 2, histSize, ranges, true, false );
normalize( hist_test2, hist_test2, 0, 1, NORM_MINMAX, -1, Mat() );
#. Apply sequentially the 4 comparison methods between the histogram of the base image (hist\_base) and the other histograms:
.. code-block:: cpp
for( int i = 0; i < 4; i++ )
{ int compare_method = i;
double base_base = compareHist( hist_base, hist_base, compare_method );
double base_half = compareHist( hist_base, hist_half_down, compare_method );
double base_test1 = compareHist( hist_base, hist_test1, compare_method );
double base_test2 = compareHist( hist_base, hist_test2, compare_method );
printf( " Method [%d] Perfect, Base-Half, Base-Test(1), Base-Test(2) : %f, %f, %f, %f \n", i, base_base, base_half , base_test1, base_test2 );
}
Results
========
#. We use as input the following images:
============ ============ ============
|Base_0| |Test_1| |Test_2|
============ ============ ============
.. |Base_0| image:: images/Histogram_Comparison_Source_0.jpg
:align: middle
.. |Test_1| image:: images/Histogram_Comparison_Source_1.jpg
:align: middle
.. |Test_2| image:: images/Histogram_Comparison_Source_2.jpg
:align: middle
where the first one is the base (to be compared to the others), the other 2 are the test images. We will also compare the first image with respect to itself and with respect of half the base image.
#. We should expect a perfect match when we compare the base image histogram with itself. Also, compared with the histogram of half the base image, it should present a high match since both are from the same source. For the other two test images, we can observe that they have very different lighting conditions, so the matching should not be very good:
#. Here the numeric results:
=============== =============== =============== =============== ===============
*Method* Base - Base Base - Half Base - Test 1 Base - Test 2
=============== =============== =============== =============== ===============
*Correlation* 1.000000 0.930766 0.182073 0.120447
*Chi-square* 0.000000 4.940466 21.184536 49.273437
*Intersection* 24.391548 14.959809 3.889029 5.775088
*Bhattacharyya* 0.000000 0.222609 0.646576 0.801869
=============== =============== =============== =============== ===============
For the *Correlation* and *Intersection* methods, the higher the metric, the more accurate the match. As we can see, the match *base-base* is the highest of all as expected. Also we can observe that the match *base-half* is the second best match (as we predicted). For the other two metrics, the less the result, the better the match. We can observe that the matches between the test 1 and test 2 with respect to the base are worse, which again, was expected.

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@@ -1,217 +0,0 @@
.. _histogram_equalization:
Histogram Equalization
**********************
Goal
====
In this tutorial you will learn:
.. container:: enumeratevisibleitemswithsquare
* What an image histogram is and why it is useful
* To equalize histograms of images by using the OpenCV function:equalize_hist:`equalizeHist <>`
Theory
======
What is an Image Histogram?
---------------------------
.. container:: enumeratevisibleitemswithsquare
* It is a graphical representation of the intensity distribution of an image.
* It quantifies the number of pixels for each intensity value considered.
.. image:: images/Histogram_Equalization_Theory_0.jpg
:align: center
What is Histogram Equalization?
-------------------------------
.. container:: enumeratevisibleitemswithsquare
* It is a method that improves the contrast in an image, in order to stretch out the intensity range.
* To make it clearer, from the image above, you can see that the pixels seem clustered around the middle of the available range of intensities. What Histogram Equalization does is to *stretch out* this range. Take a look at the figure below: The green circles indicate the *underpopulated* intensities. After applying the equalization, we get an histogram like the figure in the center. The resulting image is shown in the picture at right.
.. image:: images/Histogram_Equalization_Theory_1.jpg
:align: center
How does it work?
-----------------
.. container:: enumeratevisibleitemswithsquare
* Equalization implies *mapping* one distribution (the given histogram) to another distribution (a wider and more uniform distribution of intensity values) so the intensity values are spreaded over the whole range.
* To accomplish the equalization effect, the remapping should be the *cumulative distribution function (cdf)* (more details, refer to *Learning OpenCV*). For the histogram :math:`H(i)`, its *cumulative distribution* :math:`H^{'}(i)` is:
.. math::
H^{'}(i) = \sum_{0 \le j < i} H(j)
To use this as a remapping function, we have to normalize :math:`H^{'}(i)` such that the maximum value is 255 ( or the maximum value for the intensity of the image ). From the example above, the cumulative function is:
.. image:: images/Histogram_Equalization_Theory_2.jpg
:align: center
* Finally, we use a simple remapping procedure to obtain the intensity values of the equalized image:
.. math::
equalized( x, y ) = H^{'}( src(x,y) )
Code
====
.. container:: enumeratevisibleitemswithsquare
* **What does this program do?**
.. container:: enumeratevisibleitemswithsquare
* Loads an image
* Convert the original image to grayscale
* Equalize the Histogram by using the OpenCV function :equalize_hist:`EqualizeHist <>`
* Display the source and equalized images in a window.
* **Downloadable code**:
Click `here <https://github.com/Itseez/opencv/tree/master/samples/cpp/tutorial_code/Histograms_Matching/EqualizeHist_Demo.cpp>`_
* **Code at glance:**
.. code-block:: cpp
#include "opencv2/highgui.hpp"
#include "opencv2/imgproc.hpp"
#include <iostream>
#include <stdio.h>
using namespace cv;
using namespace std;
/* @function main */
int main( int argc, char** argv )
{
Mat src, dst;
char* source_window = "Source image";
char* equalized_window = "Equalized Image";
/// Load image
src = imread( argv[1], 1 );
if( !src.data )
{ cout<<"Usage: ./Histogram_Demo <path_to_image>"<<endl;
return -1;}
/// Convert to grayscale
cvtColor( src, src, COLOR_BGR2GRAY );
/// Apply Histogram Equalization
equalizeHist( src, dst );
/// Display results
namedWindow( source_window, WINDOW_AUTOSIZE );
namedWindow( equalized_window, WINDOW_AUTOSIZE );
imshow( source_window, src );
imshow( equalized_window, dst );
/// Wait until user exits the program
waitKey(0);
return 0;
}
Explanation
===========
#. Declare the source and destination images as well as the windows names:
.. code-block:: cpp
Mat src, dst;
char* source_window = "Source image";
char* equalized_window = "Equalized Image";
#. Load the source image:
.. code-block:: cpp
src = imread( argv[1], 1 );
if( !src.data )
{ cout<<"Usage: ./Histogram_Demo <path_to_image>"<<endl;
return -1;}
#. Convert it to grayscale:
.. code-block:: cpp
cvtColor( src, src, COLOR_BGR2GRAY );
#. Apply histogram equalization with the function :equalize_hist:`equalizeHist <>` :
.. code-block:: cpp
equalizeHist( src, dst );
As it can be easily seen, the only arguments are the original image and the output (equalized) image.
#. Display both images (original and equalized) :
.. code-block:: cpp
namedWindow( source_window, WINDOW_AUTOSIZE );
namedWindow( equalized_window, WINDOW_AUTOSIZE );
imshow( source_window, src );
imshow( equalized_window, dst );
#. Wait until user exists the program
.. code-block:: cpp
waitKey(0);
return 0;
Results
=======
#. To appreciate better the results of equalization, let's introduce an image with not much contrast, such as:
.. image:: images/Histogram_Equalization_Original_Image.jpg
:align: center
which, by the way, has this histogram:
.. image:: images/Histogram_Equalization_Original_Histogram.jpg
:align: center
notice that the pixels are clustered around the center of the histogram.
#. After applying the equalization with our program, we get this result:
.. image:: images/Histogram_Equalization_Equalized_Image.jpg
:align: center
this image has certainly more contrast. Check out its new histogram like this:
.. image:: images/Histogram_Equalization_Equalized_Histogram.jpg
:align: center
Notice how the number of pixels is more distributed through the intensity range.
.. note::
Are you wondering how did we draw the Histogram figures shown above? Check out the following tutorial!

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@@ -1,371 +0,0 @@
.. _template_matching:
Template Matching
*****************
Goal
====
In this tutorial you will learn how to:
.. container:: enumeratevisibleitemswithsquare
* Use the OpenCV function :match_template:`matchTemplate <>` to search for matches between an image patch and an input image
* Use the OpenCV function :min_max_loc:`minMaxLoc <>` to find the maximum and minimum values (as well as their positions) in a given array.
Theory
======
What is template matching?
--------------------------
.. container:: enumeratevisibleitemswithsquare
Template matching is a technique for finding areas of an image that match (are similar) to a template image (patch).
How does it work?
------------------
.. container:: enumeratevisibleitemswithsquare
* We need two primary components:
a. **Source image (I):** The image in which we expect to find a match to the template image
b. **Template image (T):** The patch image which will be compared to the template image
our goal is to detect the highest matching area:
.. image:: images/Template_Matching_Template_Theory_Summary.jpg
:align: center
* To identify the matching area, we have to *compare* the template image against the source image by sliding it:
.. image:: images/Template_Matching_Template_Theory_Sliding.jpg
:align: center
* By **sliding**, we mean moving the patch one pixel at a time (left to right, up to down). At each location, a metric is calculated so it represents how "good" or "bad" the match at that location is (or how similar the patch is to that particular area of the source image).
* For each location of **T** over **I**, you *store* the metric in the *result matrix* **(R)**. Each location :math:`(x,y)` in **R** contains the match metric:
.. image:: images/Template_Matching_Template_Theory_Result.jpg
:align: center
the image above is the result **R** of sliding the patch with a metric **TM_CCORR_NORMED**. The brightest locations indicate the highest matches. As you can see, the location marked by the red circle is probably the one with the highest value, so that location (the rectangle formed by that point as a corner and width and height equal to the patch image) is considered the match.
* In practice, we use the function :min_max_loc:`minMaxLoc <>` to locate the highest value (or lower, depending of the type of matching method) in the *R* matrix.
Which are the matching methods available in OpenCV?
----------------------------------------------------
Good question. OpenCV implements Template matching in the function :match_template:`matchTemplate <>`. The available methods are 6:
a. **method=CV\_TM\_SQDIFF**
.. math::
R(x,y)= \sum _{x',y'} (T(x',y')-I(x+x',y+y'))^2
b. **method=CV\_TM\_SQDIFF\_NORMED**
.. math::
R(x,y)= \frac{\sum_{x',y'} (T(x',y')-I(x+x',y+y'))^2}{\sqrt{\sum_{x',y'}T(x',y')^2 \cdot \sum_{x',y'} I(x+x',y+y')^2}}
c. **method=CV\_TM\_CCORR**
.. math::
R(x,y)= \sum _{x',y'} (T(x',y') \cdot I(x+x',y+y'))
d. **method=CV\_TM\_CCORR\_NORMED**
.. math::
R(x,y)= \frac{\sum_{x',y'} (T(x',y') \cdot I(x+x',y+y'))}{\sqrt{\sum_{x',y'}T(x',y')^2 \cdot \sum_{x',y'} I(x+x',y+y')^2}}
e. **method=CV\_TM\_CCOEFF**
.. math::
R(x,y)= \sum _{x',y'} (T'(x',y') \cdot I(x+x',y+y'))
where
.. math::
\begin{array}{l} T'(x',y')=T(x',y') - 1/(w \cdot h) \cdot \sum _{x'',y''} T(x'',y'') \\ I'(x+x',y+y')=I(x+x',y+y') - 1/(w \cdot h) \cdot \sum _{x'',y''} I(x+x'',y+y'') \end{array}
f. **method=CV\_TM\_CCOEFF\_NORMED**
.. math::
R(x,y)= \frac{ \sum_{x',y'} (T'(x',y') \cdot I'(x+x',y+y')) }{ \sqrt{\sum_{x',y'}T'(x',y')^2 \cdot \sum_{x',y'} I'(x+x',y+y')^2} }
Code
====
.. container:: enumeratevisibleitemswithsquare
* **What does this program do?**
.. container:: enumeratevisibleitemswithsquare
* Loads an input image and a image patch (*template*)
* Perform a template matching procedure by using the OpenCV function :match_template:`matchTemplate <>` with any of the 6 matching methods described before. The user can choose the method by entering its selection in the Trackbar.
* Normalize the output of the matching procedure
* Localize the location with higher matching probability
* Draw a rectangle around the area corresponding to the highest match
* **Downloadable code**:
Click `here <https://github.com/Itseez/opencv/tree/master/samples/cpp/tutorial_code/Histograms_Matching/MatchTemplate_Demo.cpp>`_
* **Code at glance:**
.. code-block:: cpp
#include "opencv2/highgui.hpp"
#include "opencv2/imgproc.hpp"
#include <iostream>
#include <stdio.h>
using namespace std;
using namespace cv;
/// Global Variables
Mat img; Mat templ; Mat result;
char* image_window = "Source Image";
char* result_window = "Result window";
int match_method;
int max_Trackbar = 5;
/// Function Headers
void MatchingMethod( int, void* );
/* @function main */
int main( int argc, char** argv )
{
/// Load image and template
img = imread( argv[1], 1 );
templ = imread( argv[2], 1 );
/// Create windows
namedWindow( image_window, WINDOW_AUTOSIZE );
namedWindow( result_window, WINDOW_AUTOSIZE );
/// Create Trackbar
char* trackbar_label = "Method: \n 0: SQDIFF \n 1: SQDIFF NORMED \n 2: TM CCORR \n 3: TM CCORR NORMED \n 4: TM COEFF \n 5: TM COEFF NORMED";
createTrackbar( trackbar_label, image_window, &match_method, max_Trackbar, MatchingMethod );
MatchingMethod( 0, 0 );
waitKey(0);
return 0;
}
/*
* @function MatchingMethod
* @brief Trackbar callback
*/
void MatchingMethod( int, void* )
{
/// Source image to display
Mat img_display;
img.copyTo( img_display );
/// Create the result matrix
int result_cols = img.cols - templ.cols + 1;
int result_rows = img.rows - templ.rows + 1;
result.create( result_cols, result_rows, CV_32FC1 );
/// Do the Matching and Normalize
matchTemplate( img, templ, result, match_method );
normalize( result, result, 0, 1, NORM_MINMAX, -1, Mat() );
/// Localizing the best match with minMaxLoc
double minVal; double maxVal; Point minLoc; Point maxLoc;
Point matchLoc;
minMaxLoc( result, &minVal, &maxVal, &minLoc, &maxLoc, Mat() );
/// For SQDIFF and SQDIFF_NORMED, the best matches are lower values. For all the other methods, the higher the better
if( match_method == CV_TM_SQDIFF || match_method == CV_TM_SQDIFF_NORMED )
{ matchLoc = minLoc; }
else
{ matchLoc = maxLoc; }
/// Show me what you got
rectangle( img_display, matchLoc, Point( matchLoc.x + templ.cols , matchLoc.y + templ.rows ), Scalar::all(0), 2, 8, 0 );
rectangle( result, matchLoc, Point( matchLoc.x + templ.cols , matchLoc.y + templ.rows ), Scalar::all(0), 2, 8, 0 );
imshow( image_window, img_display );
imshow( result_window, result );
return;
}
Explanation
===========
#. Declare some global variables, such as the image, template and result matrices, as well as the match method and the window names:
.. code-block:: cpp
Mat img; Mat templ; Mat result;
char* image_window = "Source Image";
char* result_window = "Result window";
int match_method;
int max_Trackbar = 5;
#. Load the source image and template:
.. code-block:: cpp
img = imread( argv[1], 1 );
templ = imread( argv[2], 1 );
#. Create the windows to show the results:
.. code-block:: cpp
namedWindow( image_window, WINDOW_AUTOSIZE );
namedWindow( result_window, WINDOW_AUTOSIZE );
#. Create the Trackbar to enter the kind of matching method to be used. When a change is detected the callback function **MatchingMethod** is called.
.. code-block:: cpp
char* trackbar_label = "Method: \n 0: SQDIFF \n 1: SQDIFF NORMED \n 2: TM CCORR \n 3: TM CCORR NORMED \n 4: TM COEFF \n 5: TM COEFF NORMED";
createTrackbar( trackbar_label, image_window, &match_method, max_Trackbar, MatchingMethod );
#. Wait until user exits the program.
.. code-block:: cpp
waitKey(0);
return 0;
#. Let's check out the callback function. First, it makes a copy of the source image:
.. code-block:: cpp
Mat img_display;
img.copyTo( img_display );
#. Next, it creates the result matrix that will store the matching results for each template location. Observe in detail the size of the result matrix (which matches all possible locations for it)
.. code-block:: cpp
int result_cols = img.cols - templ.cols + 1;
int result_rows = img.rows - templ.rows + 1;
result.create( result_cols, result_rows, CV_32FC1 );
#. Perform the template matching operation:
.. code-block:: cpp
matchTemplate( img, templ, result, match_method );
the arguments are naturally the input image **I**, the template **T**, the result **R** and the match_method (given by the Trackbar)
#. We normalize the results:
.. code-block:: cpp
normalize( result, result, 0, 1, NORM_MINMAX, -1, Mat() );
#. We localize the minimum and maximum values in the result matrix **R** by using :min_max_loc:`minMaxLoc <>`.
.. code-block:: cpp
double minVal; double maxVal; Point minLoc; Point maxLoc;
Point matchLoc;
minMaxLoc( result, &minVal, &maxVal, &minLoc, &maxLoc, Mat() );
the function calls as arguments:
.. container:: enumeratevisibleitemswithsquare
+ **result:** The source array
+ **&minVal** and **&maxVal:** Variables to save the minimum and maximum values in **result**
+ **&minLoc** and **&maxLoc:** The Point locations of the minimum and maximum values in the array.
+ **Mat():** Optional mask
#. For the first two methods ( TM\_SQDIFF and MT\_SQDIFF\_NORMED ) the best match are the lowest values. For all the others, higher values represent better matches. So, we save the corresponding value in the **matchLoc** variable:
.. code-block:: cpp
if( match_method == TM_SQDIFF || match_method == TM_SQDIFF_NORMED )
{ matchLoc = minLoc; }
else
{ matchLoc = maxLoc; }
#. Display the source image and the result matrix. Draw a rectangle around the highest possible matching area:
.. code-block:: cpp
rectangle( img_display, matchLoc, Point( matchLoc.x + templ.cols , matchLoc.y + templ.rows ), Scalar::all(0), 2, 8, 0 );
rectangle( result, matchLoc, Point( matchLoc.x + templ.cols , matchLoc.y + templ.rows ), Scalar::all(0), 2, 8, 0 );
imshow( image_window, img_display );
imshow( result_window, result );
Results
=======
#. Testing our program with an input image such as:
.. image:: images/Template_Matching_Original_Image.jpg
:align: center
and a template image:
.. image:: images/Template_Matching_Template_Image.jpg
:align: center
#. Generate the following result matrices (first row are the standard methods SQDIFF, CCORR and CCOEFF, second row are the same methods in its normalized version). In the first column, the darkest is the better match, for the other two columns, the brighter a location, the higher the match.
============ ============ ============
|Result_0| |Result_2| |Result_4|
============ ============ ============
|Result_1| |Result_3| |Result_5|
============ ============ ============
.. |Result_0| image:: images/Template_Matching_Correl_Result_0.jpg
:align: middle
.. |Result_1| image:: images/Template_Matching_Correl_Result_1.jpg
:align: middle
.. |Result_2| image:: images/Template_Matching_Correl_Result_2.jpg
:align: middle
.. |Result_3| image:: images/Template_Matching_Correl_Result_3.jpg
:align: middle
.. |Result_4| image:: images/Template_Matching_Correl_Result_4.jpg
:align: middle
.. |Result_5| image:: images/Template_Matching_Correl_Result_5.jpg
:align: middle
#. The right match is shown below (black rectangle around the face of the guy at the right). Notice that CCORR and CCDEFF gave erroneous best matches, however their normalized version did it right, this may be due to the fact that we are only considering the "highest match" and not the other possible high matches.
.. image:: images/Template_Matching_Image_Result.jpg
:align: center

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@@ -1,284 +0,0 @@
.. _canny_detector:
Canny Edge Detector
********************
Goal
=====
In this tutorial you will learn how to:
.. container:: enumeratevisibleitemswithsquare
* Use the OpenCV function :canny:`Canny <>` to implement the Canny Edge Detector.
Theory
=======
#. The *Canny Edge detector* was developed by John F. Canny in 1986. Also known to many as the *optimal detector*, Canny algorithm aims to satisfy three main criteria:
* **Low error rate:** Meaning a good detection of only existent edges.
* **Good localization:** The distance between edge pixels detected and real edge pixels have to be minimized.
* **Minimal response:** Only one detector response per edge.
Steps
------
#. Filter out any noise. The Gaussian filter is used for this purpose. An example of a Gaussian kernel of :math:`size = 5` that might be used is shown below:
.. math::
K = \dfrac{1}{159}\begin{bmatrix}
2 & 4 & 5 & 4 & 2 \\
4 & 9 & 12 & 9 & 4 \\
5 & 12 & 15 & 12 & 5 \\
4 & 9 & 12 & 9 & 4 \\
2 & 4 & 5 & 4 & 2
\end{bmatrix}
#. Find the intensity gradient of the image. For this, we follow a procedure analogous to Sobel:
a. Apply a pair of convolution masks (in :math:`x` and :math:`y` directions:
.. math::
G_{x} = \begin{bmatrix}
-1 & 0 & +1 \\
-2 & 0 & +2 \\
-1 & 0 & +1
\end{bmatrix}
G_{y} = \begin{bmatrix}
-1 & -2 & -1 \\
0 & 0 & 0 \\
+1 & +2 & +1
\end{bmatrix}
b. Find the gradient strength and direction with:
.. math::
\begin{array}{l}
G = \sqrt{ G_{x}^{2} + G_{y}^{2} } \\
\theta = \arctan(\dfrac{ G_{y} }{ G_{x} })
\end{array}
The direction is rounded to one of four possible angles (namely 0, 45, 90 or 135)
#. *Non-maximum* suppression is applied. This removes pixels that are not considered to be part of an edge. Hence, only thin lines (candidate edges) will remain.
#. *Hysteresis*: The final step. Canny does use two thresholds (upper and lower):
a. If a pixel gradient is higher than the *upper* threshold, the pixel is accepted as an edge
b. If a pixel gradient value is below the *lower* threshold, then it is rejected.
c. If the pixel gradient is between the two thresholds, then it will be accepted only if it is connected to a pixel that is above the *upper* threshold.
Canny recommended a *upper*:*lower* ratio between 2:1 and 3:1.
#. For more details, you can always consult your favorite Computer Vision book.
Code
=====
#. **What does this program do?**
* Asks the user to enter a numerical value to set the lower threshold for our *Canny Edge Detector* (by means of a Trackbar)
* Applies the *Canny Detector* and generates a **mask** (bright lines representing the edges on a black background).
* Applies the mask obtained on the original image and display it in a window.
#. The tutorial code's is shown lines below. You can also download it from `here <https://github.com/Itseez/opencv/tree/master/samples/cpp/tutorial_code/ImgTrans/CannyDetector_Demo.cpp>`_
.. code-block:: cpp
#include "opencv2/imgproc.hpp"
#include "opencv2/highgui.hpp"
#include <stdlib.h>
#include <stdio.h>
using namespace cv;
/// Global variables
Mat src, src_gray;
Mat dst, detected_edges;
int edgeThresh = 1;
int lowThreshold;
int const max_lowThreshold = 100;
int ratio = 3;
int kernel_size = 3;
char* window_name = "Edge Map";
/*
* @function CannyThreshold
* @brief Trackbar callback - Canny thresholds input with a ratio 1:3
*/
void CannyThreshold(int, void*)
{
/// Reduce noise with a kernel 3x3
blur( src_gray, detected_edges, Size(3,3) );
/// Canny detector
Canny( detected_edges, detected_edges, lowThreshold, lowThreshold*ratio, kernel_size );
/// Using Canny's output as a mask, we display our result
dst = Scalar::all(0);
src.copyTo( dst, detected_edges);
imshow( window_name, dst );
}
/* @function main */
int main( int argc, char** argv )
{
/// Load an image
src = imread( argv[1] );
if( !src.data )
{ return -1; }
/// Create a matrix of the same type and size as src (for dst)
dst.create( src.size(), src.type() );
/// Convert the image to grayscale
cvtColor( src, src_gray, COLOR_BGR2GRAY );
/// Create a window
namedWindow( window_name, WINDOW_AUTOSIZE );
/// Create a Trackbar for user to enter threshold
createTrackbar( "Min Threshold:", window_name, &lowThreshold, max_lowThreshold, CannyThreshold );
/// Show the image
CannyThreshold(0, 0);
/// Wait until user exit program by pressing a key
waitKey(0);
return 0;
}
Explanation
============
#. Create some needed variables:
.. code-block:: cpp
Mat src, src_gray;
Mat dst, detected_edges;
int edgeThresh = 1;
int lowThreshold;
int const max_lowThreshold = 100;
int ratio = 3;
int kernel_size = 3;
char* window_name = "Edge Map";
Note the following:
a. We establish a ratio of lower:upper threshold of 3:1 (with the variable *ratio*)
b. We set the kernel size of :math:`3` (for the Sobel operations to be performed internally by the Canny function)
c. We set a maximum value for the lower Threshold of :math:`100`.
#. Loads the source image:
.. code-block:: cpp
/// Load an image
src = imread( argv[1] );
if( !src.data )
{ return -1; }
#. Create a matrix of the same type and size of *src* (to be *dst*)
.. code-block:: cpp
dst.create( src.size(), src.type() );
#. Convert the image to grayscale (using the function :cvt_color:`cvtColor <>`:
.. code-block:: cpp
cvtColor( src, src_gray, COLOR_BGR2GRAY );
#. Create a window to display the results
.. code-block:: cpp
namedWindow( window_name, WINDOW_AUTOSIZE );
#. Create a Trackbar for the user to enter the lower threshold for our Canny detector:
.. code-block:: cpp
createTrackbar( "Min Threshold:", window_name, &lowThreshold, max_lowThreshold, CannyThreshold );
Observe the following:
a. The variable to be controlled by the Trackbar is *lowThreshold* with a limit of *max_lowThreshold* (which we set to 100 previously)
b. Each time the Trackbar registers an action, the callback function *CannyThreshold* will be invoked.
#. Let's check the *CannyThreshold* function, step by step:
a. First, we blur the image with a filter of kernel size 3:
.. code-block:: cpp
blur( src_gray, detected_edges, Size(3,3) );
b. Second, we apply the OpenCV function :canny:`Canny <>`:
.. code-block:: cpp
Canny( detected_edges, detected_edges, lowThreshold, lowThreshold*ratio, kernel_size );
where the arguments are:
* *detected_edges*: Source image, grayscale
* *detected_edges*: Output of the detector (can be the same as the input)
* *lowThreshold*: The value entered by the user moving the Trackbar
* *highThreshold*: Set in the program as three times the lower threshold (following Canny's recommendation)
* *kernel_size*: We defined it to be 3 (the size of the Sobel kernel to be used internally)
#. We fill a *dst* image with zeros (meaning the image is completely black).
.. code-block:: cpp
dst = Scalar::all(0);
#. Finally, we will use the function :copy_to:`copyTo <>` to map only the areas of the image that are identified as edges (on a black background).
.. code-block:: cpp
src.copyTo( dst, detected_edges);
:copy_to:`copyTo <>` copy the *src* image onto *dst*. However, it will only copy the pixels in the locations where they have non-zero values. Since the output of the Canny detector is the edge contours on a black background, the resulting *dst* will be black in all the area but the detected edges.
#. We display our result:
.. code-block:: cpp
imshow( window_name, dst );
Result
=======
* After compiling the code above, we can run it giving as argument the path to an image. For example, using as an input the following image:
.. image:: images/Canny_Detector_Tutorial_Original_Image.jpg
:alt: Original test image
:width: 200pt
:align: center
* Moving the slider, trying different threshold, we obtain the following result:
.. image:: images/Canny_Detector_Tutorial_Result.jpg
:alt: Result after running Canny
:width: 200pt
:align: center
* Notice how the image is superposed to the black background on the edge regions.

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@@ -1,226 +0,0 @@
.. _copyMakeBorderTutorial:
Adding borders to your images
******************************
Goal
=====
In this tutorial you will learn how to:
.. container:: enumeratevisibleitemswithsquare
* Use the OpenCV function :copy_make_border:`copyMakeBorder <>` to set the borders (extra padding to your image).
Theory
========
.. note::
The explanation below belongs to the book **Learning OpenCV** by Bradski and Kaehler.
#. In our previous tutorial we learned to use convolution to operate on images. One problem that naturally arises is how to handle the boundaries. How can we convolve them if the evaluated points are at the edge of the image?
#. What most of OpenCV functions do is to copy a given image onto another slightly larger image and then automatically pads the boundary (by any of the methods explained in the sample code just below). This way, the convolution can be performed over the needed pixels without problems (the extra padding is cut after the operation is done).
#. In this tutorial, we will briefly explore two ways of defining the extra padding (border) for an image:
a. **BORDER_CONSTANT**: Pad the image with a constant value (i.e. black or :math:`0`
b. **BORDER_REPLICATE**: The row or column at the very edge of the original is replicated to the extra border.
This will be seen more clearly in the Code section.
Code
======
#. **What does this program do?**
* Load an image
* Let the user choose what kind of padding use in the input image. There are two options:
#. *Constant value border*: Applies a padding of a constant value for the whole border. This value will be updated randomly each 0.5 seconds.
#. *Replicated border*: The border will be replicated from the pixel values at the edges of the original image.
The user chooses either option by pressing 'c' (constant) or 'r' (replicate)
* The program finishes when the user presses 'ESC'
#. The tutorial code's is shown lines below. You can also download it from `here <https://github.com/Itseez/opencv/tree/master/samples/cpp/tutorial_code/ImgTrans/copyMakeBorder_demo.cpp>`_
.. code-block:: cpp
#include "opencv2/imgproc.hpp"
#include "opencv2/highgui.hpp"
#include <stdlib.h>
#include <stdio.h>
using namespace cv;
/// Global Variables
Mat src, dst;
int top, bottom, left, right;
int borderType;
Scalar value;
char* window_name = "copyMakeBorder Demo";
RNG rng(12345);
/* @function main */
int main( int argc, char** argv )
{
int c;
/// Load an image
src = imread( argv[1] );
if( !src.data )
{ return -1;
printf(" No data entered, please enter the path to an image file \n");
}
/// Brief how-to for this program
printf( "\n \t copyMakeBorder Demo: \n" );
printf( "\t -------------------- \n" );
printf( " ** Press 'c' to set the border to a random constant value \n");
printf( " ** Press 'r' to set the border to be replicated \n");
printf( " ** Press 'ESC' to exit the program \n");
/// Create window
namedWindow( window_name, WINDOW_AUTOSIZE );
/// Initialize arguments for the filter
top = (int) (0.05*src.rows); bottom = (int) (0.05*src.rows);
left = (int) (0.05*src.cols); right = (int) (0.05*src.cols);
dst = src;
imshow( window_name, dst );
while( true )
{
c = waitKey(500);
if( (char)c == 27 )
{ break; }
else if( (char)c == 'c' )
{ borderType = BORDER_CONSTANT; }
else if( (char)c == 'r' )
{ borderType = BORDER_REPLICATE; }
value = Scalar( rng.uniform(0, 255), rng.uniform(0, 255), rng.uniform(0, 255) );
copyMakeBorder( src, dst, top, bottom, left, right, borderType, value );
imshow( window_name, dst );
}
return 0;
}
Explanation
=============
#. First we declare the variables we are going to use:
.. code-block:: cpp
Mat src, dst;
int top, bottom, left, right;
int borderType;
Scalar value;
char* window_name = "copyMakeBorder Demo";
RNG rng(12345);
Especial attention deserves the variable *rng* which is a random number generator. We use it to generate the random border color, as we will see soon.
#. As usual we load our source image *src*:
.. code-block:: cpp
src = imread( argv[1] );
if( !src.data )
{ return -1;
printf(" No data entered, please enter the path to an image file \n");
}
#. After giving a short intro of how to use the program, we create a window:
.. code-block:: cpp
namedWindow( window_name, WINDOW_AUTOSIZE );
#. Now we initialize the argument that defines the size of the borders (*top*, *bottom*, *left* and *right*). We give them a value of 5% the size of *src*.
.. code-block:: cpp
top = (int) (0.05*src.rows); bottom = (int) (0.05*src.rows);
left = (int) (0.05*src.cols); right = (int) (0.05*src.cols);
#. The program begins a *while* loop. If the user presses 'c' or 'r', the *borderType* variable takes the value of *BORDER_CONSTANT* or *BORDER_REPLICATE* respectively:
.. code-block:: cpp
while( true )
{
c = waitKey(500);
if( (char)c == 27 )
{ break; }
else if( (char)c == 'c' )
{ borderType = BORDER_CONSTANT; }
else if( (char)c == 'r' )
{ borderType = BORDER_REPLICATE; }
#. In each iteration (after 0.5 seconds), the variable *value* is updated...
.. code-block:: cpp
value = Scalar( rng.uniform(0, 255), rng.uniform(0, 255), rng.uniform(0, 255) );
with a random value generated by the **RNG** variable *rng*. This value is a number picked randomly in the range :math:`[0,255]`
#. Finally, we call the function :copy_make_border:`copyMakeBorder <>` to apply the respective padding:
.. code-block:: cpp
copyMakeBorder( src, dst, top, bottom, left, right, borderType, value );
The arguments are:
a. *src*: Source image
#. *dst*: Destination image
#. *top*, *bottom*, *left*, *right*: Length in pixels of the borders at each side of the image. We define them as being 5% of the original size of the image.
#. *borderType*: Define what type of border is applied. It can be constant or replicate for this example.
#. *value*: If *borderType* is *BORDER_CONSTANT*, this is the value used to fill the border pixels.
#. We display our output image in the image created previously
.. code-block:: cpp
imshow( window_name, dst );
Results
========
#. After compiling the code above, you can execute it giving as argument the path of an image. The result should be:
.. container:: enumeratevisibleitemswithsquare
* By default, it begins with the border set to BORDER_CONSTANT. Hence, a succession of random colored borders will be shown.
* If you press 'r', the border will become a replica of the edge pixels.
* If you press 'c', the random colored borders will appear again
* If you press 'ESC' the program will exit.
Below some screenshot showing how the border changes color and how the *BORDER_REPLICATE* option looks:
.. image:: images/CopyMakeBorder_Tutorial_Results.jpg
:alt: Final result after copyMakeBorder application
:width: 750pt
:align: center

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@@ -1,201 +0,0 @@
.. _filter_2d:
Making your own linear filters!
********************************
Goal
=====
In this tutorial you will learn how to:
.. container:: enumeratevisibleitemswithsquare
* Use the OpenCV function :filter2d:`filter2D <>` to create your own linear filters.
Theory
=======
.. note::
The explanation below belongs to the book **Learning OpenCV** by Bradski and Kaehler.
Convolution
------------
In a very general sense, convolution is an operation between every part of an image and an operator (kernel).
What is a kernel?
------------------
A kernel is essentially a fixed size array of numerical coefficeints along with an *anchor point* in that array, which is tipically located at the center.
.. image:: images/filter_2d_tutorial_kernel_theory.png
:alt: kernel example
:align: center
How does convolution with a kernel work?
-----------------------------------------
Assume you want to know the resulting value of a particular location in the image. The value of the convolution is calculated in the following way:
#. Place the kernel anchor on top of a determined pixel, with the rest of the kernel overlaying the corresponding local pixels in the image.
#. Multiply the kernel coefficients by the corresponding image pixel values and sum the result.
#. Place the result to the location of the *anchor* in the input image.
#. Repeat the process for all pixels by scanning the kernel over the entire image.
Expressing the procedure above in the form of an equation we would have:
.. math::
H(x,y) = \sum_{i=0}^{M_{i} - 1} \sum_{j=0}^{M_{j}-1} I(x+i - a_{i}, y + j - a_{j})K(i,j)
Fortunately, OpenCV provides you with the function :filter2d:`filter2D <>` so you do not have to code all these operations.
Code
======
#. **What does this program do?**
* Loads an image
* Performs a *normalized box filter*. For instance, for a kernel of size :math:`size = 3`, the kernel would be:
.. math::
K = \dfrac{1}{3 \cdot 3} \begin{bmatrix}
1 & 1 & 1 \\
1 & 1 & 1 \\
1 & 1 & 1
\end{bmatrix}
The program will perform the filter operation with kernels of sizes 3, 5, 7, 9 and 11.
* The filter output (with each kernel) will be shown during 500 milliseconds
#. The tutorial code's is shown lines below. You can also download it from `here <https://github.com/Itseez/opencv/tree/master/samples/cpp/tutorial_code/ImgTrans/filter2D_demo.cpp>`_
.. code-block:: cpp
#include "opencv2/imgproc.hpp"
#include "opencv2/highgui.hpp"
#include <stdlib.h>
#include <stdio.h>
using namespace cv;
/* @function main */
int main ( int argc, char** argv )
{
/// Declare variables
Mat src, dst;
Mat kernel;
Point anchor;
double delta;
int ddepth;
int kernel_size;
char* window_name = "filter2D Demo";
int c;
/// Load an image
src = imread( argv[1] );
if( !src.data )
{ return -1; }
/// Create window
namedWindow( window_name, WINDOW_AUTOSIZE );
/// Initialize arguments for the filter
anchor = Point( -1, -1 );
delta = 0;
ddepth = -1;
/// Loop - Will filter the image with different kernel sizes each 0.5 seconds
int ind = 0;
while( true )
{
c = waitKey(500);
/// Press 'ESC' to exit the program
if( (char)c == 27 )
{ break; }
/// Update kernel size for a normalized box filter
kernel_size = 3 + 2*( ind%5 );
kernel = Mat::ones( kernel_size, kernel_size, CV_32F )/ (float)(kernel_size*kernel_size);
/// Apply filter
filter2D(src, dst, ddepth , kernel, anchor, delta, BORDER_DEFAULT );
imshow( window_name, dst );
ind++;
}
return 0;
}
Explanation
=============
#. Load an image
.. code-block:: cpp
src = imread( argv[1] );
if( !src.data )
{ return -1; }
#. Create a window to display the result
.. code-block:: cpp
namedWindow( window_name, WINDOW_AUTOSIZE );
#. Initialize the arguments for the linear filter
.. code-block:: cpp
anchor = Point( -1, -1 );
delta = 0;
ddepth = -1;
#. Perform an infinite loop updating the kernel size and applying our linear filter to the input image. Let's analyze that more in detail:
#. First we define the kernel our filter is going to use. Here it is:
.. code-block:: cpp
kernel_size = 3 + 2*( ind%5 );
kernel = Mat::ones( kernel_size, kernel_size, CV_32F )/ (float)(kernel_size*kernel_size);
The first line is to update the *kernel_size* to odd values in the range: :math:`[3,11]`. The second line actually builds the kernel by setting its value to a matrix filled with :math:`1's` and normalizing it by dividing it between the number of elements.
#. After setting the kernel, we can generate the filter by using the function :filter2d:`filter2D <>`:
.. code-block:: cpp
filter2D(src, dst, ddepth , kernel, anchor, delta, BORDER_DEFAULT );
The arguments denote:
a. *src*: Source image
#. *dst*: Destination image
#. *ddepth*: The depth of *dst*. A negative value (such as :math:`-1`) indicates that the depth is the same as the source.
#. *kernel*: The kernel to be scanned through the image
#. *anchor*: The position of the anchor relative to its kernel. The location *Point(-1, -1)* indicates the center by default.
#. *delta*: A value to be added to each pixel during the convolution. By default it is :math:`0`
#. *BORDER_DEFAULT*: We let this value by default (more details in the following tutorial)
#. Our program will effectuate a *while* loop, each 500 ms the kernel size of our filter will be updated in the range indicated.
Results
========
#. After compiling the code above, you can execute it giving as argument the path of an image. The result should be a window that shows an image blurred by a normalized filter. Each 0.5 seconds the kernel size should change, as can be seen in the series of snapshots below:
.. image:: images/filter_2d_tutorial_result.jpg
:alt: kernel example
:align: center

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@@ -1,182 +0,0 @@
.. _hough_circle:
Hough Circle Transform
***********************
Goal
=====
In this tutorial you will learn how to:
* Use the OpenCV function :hough_circles:`HoughCircles <>` to detect circles in an image.
Theory
=======
Hough Circle Transform
------------------------
* The Hough Circle Transform works in a *roughly* analogous way to the Hough Line Transform explained in the previous tutorial.
* In the line detection case, a line was defined by two parameters :math:`(r, \theta)`. In the circle case, we need three parameters to define a circle:
.. math::
C : ( x_{center}, y_{center}, r )
where :math:`(x_{center}, y_{center})` define the center position (green point) and :math:`r` is the radius, which allows us to completely define a circle, as it can be seen below:
.. image:: images/Hough_Circle_Tutorial_Theory_0.jpg
:alt: Result of detecting circles with Hough Transform
:align: center
* For sake of efficiency, OpenCV implements a detection method slightly trickier than the standard Hough Transform: *The Hough gradient method*, which is made up of two main stages. The first stage involves edge detection and finding the possible circle centers and the second stage finds the best radius for each candidate center. For more details, please check the book *Learning OpenCV* or your favorite Computer Vision bibliography
Code
======
#. **What does this program do?**
* Loads an image and blur it to reduce the noise
* Applies the *Hough Circle Transform* to the blurred image .
* Display the detected circle in a window.
.. |TutorialHoughCirclesSimpleDownload| replace:: here
.. _TutorialHoughCirclesSimpleDownload: https://github.com/Itseez/opencv/tree/master/samples/cpp/houghcircles.cpp
.. |TutorialHoughCirclesFancyDownload| replace:: here
.. _TutorialHoughCirclesFancyDownload: https://github.com/Itseez/opencv/tree/master/samples/cpp/tutorial_code/ImgTrans/HoughCircle_Demo.cpp
#. The sample code that we will explain can be downloaded from |TutorialHoughCirclesSimpleDownload|_. A slightly fancier version (which shows trackbars for changing the threshold values) can be found |TutorialHoughCirclesFancyDownload|_.
.. code-block:: cpp
#include "opencv2/highgui.hpp"
#include "opencv2/imgproc.hpp"
#include <iostream>
#include <stdio.h>
using namespace cv;
/* @function main */
int main(int argc, char** argv)
{
Mat src, src_gray;
/// Read the image
src = imread( argv[1], 1 );
if( !src.data )
{ return -1; }
/// Convert it to gray
cvtColor( src, src_gray, COLOR_BGR2GRAY );
/// Reduce the noise so we avoid false circle detection
GaussianBlur( src_gray, src_gray, Size(9, 9), 2, 2 );
vector<Vec3f> circles;
/// Apply the Hough Transform to find the circles
HoughCircles( src_gray, circles, HOUGH_GRADIENT, 1, src_gray.rows/8, 200, 100, 0, 0 );
/// Draw the circles detected
for( size_t i = 0; i < circles.size(); i++ )
{
Point center(cvRound(circles[i][0]), cvRound(circles[i][1]));
int radius = cvRound(circles[i][2]);
// circle center
circle( src, center, 3, Scalar(0,255,0), -1, 8, 0 );
// circle outline
circle( src, center, radius, Scalar(0,0,255), 3, 8, 0 );
}
/// Show your results
namedWindow( "Hough Circle Transform Demo", WINDOW_AUTOSIZE );
imshow( "Hough Circle Transform Demo", src );
waitKey(0);
return 0;
}
Explanation
============
#. Load an image
.. code-block:: cpp
src = imread( argv[1], 1 );
if( !src.data )
{ return -1; }
#. Convert it to grayscale:
.. code-block:: cpp
cvtColor( src, src_gray, COLOR_BGR2GRAY );
#. Apply a Gaussian blur to reduce noise and avoid false circle detection:
.. code-block:: cpp
GaussianBlur( src_gray, src_gray, Size(9, 9), 2, 2 );
#. Proceed to apply Hough Circle Transform:
.. code-block:: cpp
vector<Vec3f> circles;
HoughCircles( src_gray, circles, HOUGH_GRADIENT, 1, src_gray.rows/8, 200, 100, 0, 0 );
with the arguments:
* *src_gray*: Input image (grayscale).
* *circles*: A vector that stores sets of 3 values: :math:`x_{c}, y_{c}, r` for each detected circle.
* *HOUGH_GRADIENT*: Define the detection method. Currently this is the only one available in OpenCV.
* *dp = 1*: The inverse ratio of resolution.
* *min_dist = src_gray.rows/8*: Minimum distance between detected centers.
* *param_1 = 200*: Upper threshold for the internal Canny edge detector.
* *param_2* = 100*: Threshold for center detection.
* *min_radius = 0*: Minimum radio to be detected. If unknown, put zero as default.
* *max_radius = 0*: Maximum radius to be detected. If unknown, put zero as default.
#. Draw the detected circles:
.. code-block:: cpp
for( size_t i = 0; i < circles.size(); i++ )
{
Point center(cvRound(circles[i][0]), cvRound(circles[i][1]));
int radius = cvRound(circles[i][2]);
// circle center
circle( src, center, 3, Scalar(0,255,0), -1, 8, 0 );
// circle outline
circle( src, center, radius, Scalar(0,0,255), 3, 8, 0 );
}
You can see that we will draw the circle(s) on red and the center(s) with a small green dot
#. Display the detected circle(s):
.. code-block:: cpp
namedWindow( "Hough Circle Transform Demo", WINDOW_AUTOSIZE );
imshow( "Hough Circle Transform Demo", src );
#. Wait for the user to exit the program
.. code-block:: cpp
waitKey(0);
Result
=======
The result of running the code above with a test image is shown below:
.. image:: images/Hough_Circle_Tutorial_Result.jpg
:alt: Result of detecting circles with Hough Transform
:align: center

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@@ -1,292 +0,0 @@
.. _hough_lines:
Hough Line Transform
*********************
Goal
=====
In this tutorial you will learn how to:
* Use the OpenCV functions :hough_lines:`HoughLines <>` and :hough_lines_p:`HoughLinesP <>` to detect lines in an image.
Theory
=======
.. note::
The explanation below belongs to the book **Learning OpenCV** by Bradski and Kaehler.
Hough Line Transform
---------------------
#. The Hough Line Transform is a transform used to detect straight lines.
#. To apply the Transform, first an edge detection pre-processing is desirable.
How does it work?
^^^^^^^^^^^^^^^^^^
#. As you know, a line in the image space can be expressed with two variables. For example:
a. In the **Cartesian coordinate system:** Parameters: :math:`(m,b)`.
b. In the **Polar coordinate system:** Parameters: :math:`(r,\theta)`
.. image:: images/Hough_Lines_Tutorial_Theory_0.jpg
:alt: Line variables
:align: center
For Hough Transforms, we will express lines in the *Polar system*. Hence, a line equation can be written as:
.. math::
y = \left ( -\dfrac{\cos \theta}{\sin \theta} \right ) x + \left ( \dfrac{r}{\sin \theta} \right )
Arranging the terms: :math:`r = x \cos \theta + y \sin \theta`
#. In general for each point :math:`(x_{0}, y_{0})`, we can define the family of lines that goes through that point as:
.. math::
r_{\theta} = x_{0} \cdot \cos \theta + y_{0} \cdot \sin \theta
Meaning that each pair :math:`(r_{\theta},\theta)` represents each line that passes by :math:`(x_{0}, y_{0})`.
#. If for a given :math:`(x_{0}, y_{0})` we plot the family of lines that goes through it, we get a sinusoid. For instance, for :math:`x_{0} = 8` and :math:`y_{0} = 6` we get the following plot (in a plane :math:`\theta` - :math:`r`):
.. image:: images/Hough_Lines_Tutorial_Theory_1.jpg
:alt: Polar plot of a the family of lines of a point
:align: center
We consider only points such that :math:`r > 0` and :math:`0< \theta < 2 \pi`.
#. We can do the same operation above for all the points in an image. If the curves of two different points intersect in the plane :math:`\theta` - :math:`r`, that means that both points belong to a same line. For instance, following with the example above and drawing the plot for two more points: :math:`x_{1} = 9`, :math:`y_{1} = 4` and :math:`x_{2} = 12`, :math:`y_{2} = 3`, we get:
.. image:: images/Hough_Lines_Tutorial_Theory_2.jpg
:alt: Polar plot of the family of lines for three points
:align: center
The three plots intersect in one single point :math:`(0.925, 9.6)`, these coordinates are the parameters (:math:`\theta, r`) or the line in which :math:`(x_{0}, y_{0})`, :math:`(x_{1}, y_{1})` and :math:`(x_{2}, y_{2})` lay.
#. What does all the stuff above mean? It means that in general, a line can be *detected* by finding the number of intersections between curves.The more curves intersecting means that the line represented by that intersection have more points. In general, we can define a *threshold* of the minimum number of intersections needed to *detect* a line.
#. This is what the Hough Line Transform does. It keeps track of the intersection between curves of every point in the image. If the number of intersections is above some *threshold*, then it declares it as a line with the parameters :math:`(\theta, r_{\theta})` of the intersection point.
Standard and Probabilistic Hough Line Transform
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
OpenCV implements two kind of Hough Line Transforms:
a. **The Standard Hough Transform**
* It consists in pretty much what we just explained in the previous section. It gives you as result a vector of couples :math:`(\theta, r_{\theta})`
* In OpenCV it is implemented with the function :hough_lines:`HoughLines <>`
b. **The Probabilistic Hough Line Transform**
* A more efficient implementation of the Hough Line Transform. It gives as output the extremes of the detected lines :math:`(x_{0}, y_{0}, x_{1}, y_{1})`
* In OpenCV it is implemented with the function :hough_lines_p:`HoughLinesP <>`
Code
======
.. |TutorialHoughLinesSimpleDownload| replace:: here
.. _TutorialHoughLinesSimpleDownload: https://github.com/Itseez/opencv/tree/master/samples/cpp/houghlines.cpp
.. |TutorialHoughLinesFancyDownload| replace:: here
.. _TutorialHoughLinesFancyDownload: https://github.com/Itseez/opencv/tree/master/samples/cpp/tutorial_code/ImgTrans/HoughLines_Demo.cpp
#. **What does this program do?**
* Loads an image
* Applies either a *Standard Hough Line Transform* or a *Probabilistic Line Transform*.
* Display the original image and the detected line in two windows.
#. The sample code that we will explain can be downloaded from |TutorialHoughLinesSimpleDownload|_. A slightly fancier version (which shows both Hough standard and probabilistic with trackbars for changing the threshold values) can be found |TutorialHoughLinesFancyDownload|_.
.. code-block:: cpp
#include "opencv2/highgui.hpp"
#include "opencv2/imgproc.hpp"
#include <iostream>
using namespace cv;
using namespace std;
void help()
{
cout << "\nThis program demonstrates line finding with the Hough transform.\n"
"Usage:\n"
"./houghlines <image_name>, Default is pic1.jpg\n" << endl;
}
int main(int argc, char** argv)
{
const char* filename = argc >= 2 ? argv[1] : "pic1.jpg";
Mat src = imread(filename, 0);
if(src.empty())
{
help();
cout << "can not open " << filename << endl;
return -1;
}
Mat dst, cdst;
Canny(src, dst, 50, 200, 3);
cvtColor(dst, cdst, COLOR_GRAY2BGR);
#if 0
vector<Vec2f> lines;
HoughLines(dst, lines, 1, CV_PI/180, 100, 0, 0 );
for( size_t i = 0; i < lines.size(); i++ )
{
float rho = lines[i][0], theta = lines[i][1];
Point pt1, pt2;
double a = cos(theta), b = sin(theta);
double x0 = a*rho, y0 = b*rho;
pt1.x = cvRound(x0 + 1000*(-b));
pt1.y = cvRound(y0 + 1000*(a));
pt2.x = cvRound(x0 - 1000*(-b));
pt2.y = cvRound(y0 - 1000*(a));
line( cdst, pt1, pt2, Scalar(0,0,255), 3, LINE_AA);
}
#else
vector<Vec4i> lines;
HoughLinesP(dst, lines, 1, CV_PI/180, 50, 50, 10 );
for( size_t i = 0; i < lines.size(); i++ )
{
Vec4i l = lines[i];
line( cdst, Point(l[0], l[1]), Point(l[2], l[3]), Scalar(0,0,255), 3, CV_AA);
}
#endif
imshow("source", src);
imshow("detected lines", cdst);
waitKey();
return 0;
}
Explanation
=============
#. Load an image
.. code-block:: cpp
Mat src = imread(filename, 0);
if(src.empty())
{
help();
cout << "can not open " << filename << endl;
return -1;
}
#. Detect the edges of the image by using a Canny detector
.. code-block:: cpp
Canny(src, dst, 50, 200, 3);
Now we will apply the Hough Line Transform. We will explain how to use both OpenCV functions available for this purpose:
#. **Standard Hough Line Transform**
a. First, you apply the Transform:
.. code-block:: cpp
vector<Vec2f> lines;
HoughLines(dst, lines, 1, CV_PI/180, 100, 0, 0 );
with the following arguments:
* *dst*: Output of the edge detector. It should be a grayscale image (although in fact it is a binary one)
* *lines*: A vector that will store the parameters :math:`(r,\theta)` of the detected lines
* *rho* : The resolution of the parameter :math:`r` in pixels. We use **1** pixel.
* *theta*: The resolution of the parameter :math:`\theta` in radians. We use **1 degree** (CV_PI/180)
* *threshold*: The minimum number of intersections to "*detect*" a line
* *srn* and *stn*: Default parameters to zero. Check OpenCV reference for more info.
b. And then you display the result by drawing the lines.
.. code-block:: cpp
for( size_t i = 0; i < lines.size(); i++ )
{
float rho = lines[i][0], theta = lines[i][1];
Point pt1, pt2;
double a = cos(theta), b = sin(theta);
double x0 = a*rho, y0 = b*rho;
pt1.x = cvRound(x0 + 1000*(-b));
pt1.y = cvRound(y0 + 1000*(a));
pt2.x = cvRound(x0 - 1000*(-b));
pt2.y = cvRound(y0 - 1000*(a));
line( cdst, pt1, pt2, Scalar(0,0,255), 3, LINE_AA);
}
#. **Probabilistic Hough Line Transform**
a. First you apply the transform:
.. code-block:: cpp
vector<Vec4i> lines;
HoughLinesP(dst, lines, 1, CV_PI/180, 50, 50, 10 );
with the arguments:
* *dst*: Output of the edge detector. It should be a grayscale image (although in fact it is a binary one)
* *lines*: A vector that will store the parameters :math:`(x_{start}, y_{start}, x_{end}, y_{end})` of the detected lines
* *rho* : The resolution of the parameter :math:`r` in pixels. We use **1** pixel.
* *theta*: The resolution of the parameter :math:`\theta` in radians. We use **1 degree** (CV_PI/180)
* *threshold*: The minimum number of intersections to "*detect*" a line
* *minLinLength*: The minimum number of points that can form a line. Lines with less than this number of points are disregarded.
* *maxLineGap*: The maximum gap between two points to be considered in the same line.
b. And then you display the result by drawing the lines.
.. code-block:: cpp
for( size_t i = 0; i < lines.size(); i++ )
{
Vec4i l = lines[i];
line( cdst, Point(l[0], l[1]), Point(l[2], l[3]), Scalar(0,0,255), 3, LINE_AA);
}
#. Display the original image and the detected lines:
.. code-block:: cpp
imshow("source", src);
imshow("detected lines", cdst);
#. Wait until the user exits the program
.. code-block:: cpp
waitKey();
Result
=======
.. note::
The results below are obtained using the slightly fancier version we mentioned in the *Code* section. It still implements the same stuff as above, only adding the Trackbar for the Threshold.
Using an input image such as:
.. image:: images/Hough_Lines_Tutorial_Original_Image.jpg
:alt: Result of detecting lines with Hough Transform
:align: center
We get the following result by using the Probabilistic Hough Line Transform:
.. image:: images/Hough_Lines_Tutorial_Result.jpg
:alt: Result of detecting lines with Hough Transform
:align: center
You may observe that the number of lines detected vary while you change the *threshold*. The explanation is sort of evident: If you establish a higher threshold, fewer lines will be detected (since you will need more points to declare a line detected).

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@@ -1,188 +0,0 @@
.. _laplace_operator:
Laplace Operator
*****************
Goal
=====
In this tutorial you will learn how to:
.. container:: enumeratevisibleitemswithsquare
* Use the OpenCV function :laplacian:`Laplacian <>` to implement a discrete analog of the *Laplacian operator*.
Theory
=======
#. In the previous tutorial we learned how to use the *Sobel Operator*. It was based on the fact that in the edge area, the pixel intensity shows a "jump" or a high variation of intensity. Getting the first derivative of the intensity, we observed that an edge is characterized by a maximum, as it can be seen in the figure:
.. image:: images/Laplace_Operator_Tutorial_Theory_Previous.jpg
:alt: Previous theory
:align: center
#. And...what happens if we take the second derivative?
.. image:: images/Laplace_Operator_Tutorial_Theory_ddIntensity.jpg
:alt: Second derivative
:align: center
You can observe that the second derivative is zero! So, we can also use this criterion to attempt to detect edges in an image. However, note that zeros will not only appear in edges (they can actually appear in other meaningless locations); this can be solved by applying filtering where needed.
Laplacian Operator
-------------------
#. From the explanation above, we deduce that the second derivative can be used to *detect edges*. Since images are "*2D*", we would need to take the derivative in both dimensions. Here, the Laplacian operator comes handy.
#. The *Laplacian operator* is defined by:
.. math::
Laplace(f) = \dfrac{\partial^{2} f}{\partial x^{2}} + \dfrac{\partial^{2} f}{\partial y^{2}}
#. The Laplacian operator is implemented in OpenCV by the function :laplacian:`Laplacian <>`. In fact, since the Laplacian uses the gradient of images, it calls internally the *Sobel* operator to perform its computation.
Code
======
#. **What does this program do?**
* Loads an image
* Remove noise by applying a Gaussian blur and then convert the original image to grayscale
* Applies a Laplacian operator to the grayscale image and stores the output image
* Display the result in a window
#. The tutorial code's is shown lines below. You can also download it from `here <https://github.com/Itseez/opencv/tree/master/samples/cpp/tutorial_code/ImgTrans/Laplace_Demo.cpp>`_
.. code-block:: cpp
#include "opencv2/imgproc.hpp"
#include "opencv2/highgui.hpp"
#include <stdlib.h>
#include <stdio.h>
using namespace cv;
/* @function main */
int main( int argc, char** argv )
{
Mat src, src_gray, dst;
int kernel_size = 3;
int scale = 1;
int delta = 0;
int ddepth = CV_16S;
char* window_name = "Laplace Demo";
int c;
/// Load an image
src = imread( argv[1] );
if( !src.data )
{ return -1; }
/// Remove noise by blurring with a Gaussian filter
GaussianBlur( src, src, Size(3,3), 0, 0, BORDER_DEFAULT );
/// Convert the image to grayscale
cvtColor( src, src_gray, COLOR_RGB2GRAY );
/// Create window
namedWindow( window_name, WINDOW_AUTOSIZE );
/// Apply Laplace function
Mat abs_dst;
Laplacian( src_gray, dst, ddepth, kernel_size, scale, delta, BORDER_DEFAULT );
convertScaleAbs( dst, abs_dst );
/// Show what you got
imshow( window_name, abs_dst );
waitKey(0);
return 0;
}
Explanation
============
#. Create some needed variables:
.. code-block:: cpp
Mat src, src_gray, dst;
int kernel_size = 3;
int scale = 1;
int delta = 0;
int ddepth = CV_16S;
char* window_name = "Laplace Demo";
#. Loads the source image:
.. code-block:: cpp
src = imread( argv[1] );
if( !src.data )
{ return -1; }
#. Apply a Gaussian blur to reduce noise:
.. code-block:: cpp
GaussianBlur( src, src, Size(3,3), 0, 0, BORDER_DEFAULT );
#. Convert the image to grayscale using :cvt_color:`cvtColor <>`
.. code-block:: cpp
cvtColor( src, src_gray, COLOR_RGB2GRAY );
#. Apply the Laplacian operator to the grayscale image:
.. code-block:: cpp
Laplacian( src_gray, dst, ddepth, kernel_size, scale, delta, BORDER_DEFAULT );
where the arguments are:
* *src_gray*: The input image.
* *dst*: Destination (output) image
* *ddepth*: Depth of the destination image. Since our input is *CV_8U* we define *ddepth* = *CV_16S* to avoid overflow
* *kernel_size*: The kernel size of the Sobel operator to be applied internally. We use 3 in this example.
* *scale*, *delta* and *BORDER_DEFAULT*: We leave them as default values.
#. Convert the output from the Laplacian operator to a *CV_8U* image:
.. code-block:: cpp
convertScaleAbs( dst, abs_dst );
#. Display the result in a window:
.. code-block:: cpp
imshow( window_name, abs_dst );
Results
========
#. After compiling the code above, we can run it giving as argument the path to an image. For example, using as an input:
.. image:: images/Laplace_Operator_Tutorial_Original_Image.jpg
:alt: Original test image
:width: 250pt
:align: center
#. We obtain the following result. Notice how the trees and the silhouette of the cow are approximately well defined (except in areas in which the intensity are very similar, i.e. around the cow's head). Also, note that the roof of the house behind the trees (right side) is notoriously marked. This is due to the fact that the contrast is higher in that region.
.. image:: images/Laplace_Operator_Tutorial_Result.jpg
:alt: Original test image
:width: 250pt
:align: center

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@@ -1,313 +0,0 @@
.. _remap:
Remapping
*********
Goal
====
In this tutorial you will learn how to:
a. Use the OpenCV function :remap:`remap <>` to implement simple remapping routines.
Theory
======
What is remapping?
------------------
* It is the process of taking pixels from one place in the image and locating them in another position in a new image.
* To accomplish the mapping process, it might be necessary to do some interpolation for non-integer pixel locations, since there will not always be a one-to-one-pixel correspondence between source and destination images.
* We can express the remap for every pixel location :math:`(x,y)` as:
.. math::
g(x,y) = f ( h(x,y) )
where :math:`g()` is the remapped image, :math:`f()` the source image and :math:`h(x,y)` is the mapping function that operates on :math:`(x,y)`.
* Let's think in a quick example. Imagine that we have an image :math:`I` and, say, we want to do a remap such that:
.. math::
h(x,y) = (I.cols - x, y )
What would happen? It is easily seen that the image would flip in the :math:`x` direction. For instance, consider the input image:
.. image:: images/Remap_Tutorial_Theory_0.jpg
:alt: Original test image
:width: 120pt
:align: center
observe how the red circle changes positions with respect to x (considering :math:`x` the horizontal direction):
.. image:: images/Remap_Tutorial_Theory_1.jpg
:alt: Original test image
:width: 120pt
:align: center
* In OpenCV, the function :remap:`remap <>` offers a simple remapping implementation.
Code
====
#. **What does this program do?**
* Loads an image
* Each second, apply 1 of 4 different remapping processes to the image and display them indefinitely in a window.
* Wait for the user to exit the program
#. The tutorial code's is shown lines below. You can also download it from `here <https://github.com/Itseez/opencv/tree/master/samples/cpp/tutorial_code/ImgTrans/Remap_Demo.cpp>`_
.. code-block:: cpp
#include "opencv2/highgui.hpp"
#include "opencv2/imgproc.hpp"
#include <iostream>
#include <stdio.h>
using namespace cv;
/// Global variables
Mat src, dst;
Mat map_x, map_y;
char* remap_window = "Remap demo";
int ind = 0;
/// Function Headers
void update_map( void );
/*
* @function main
*/
int main( int argc, char** argv )
{
/// Load the image
src = imread( argv[1], 1 );
/// Create dst, map_x and map_y with the same size as src:
dst.create( src.size(), src.type() );
map_x.create( src.size(), CV_32FC1 );
map_y.create( src.size(), CV_32FC1 );
/// Create window
namedWindow( remap_window, WINDOW_AUTOSIZE );
/// Loop
while( true )
{
/// Each 1 sec. Press ESC to exit the program
int c = waitKey( 1000 );
if( (char)c == 27 )
{ break; }
/// Update map_x & map_y. Then apply remap
update_map();
remap( src, dst, map_x, map_y, INTER_LINEAR, BORDER_CONSTANT, Scalar(0,0, 0) );
/// Display results
imshow( remap_window, dst );
}
return 0;
}
/*
* @function update_map
* @brief Fill the map_x and map_y matrices with 4 types of mappings
*/
void update_map( void )
{
ind = ind%4;
for( int j = 0; j < src.rows; j++ )
{ for( int i = 0; i < src.cols; i++ )
{
switch( ind )
{
case 0:
if( i > src.cols*0.25 && i < src.cols*0.75 && j > src.rows*0.25 && j < src.rows*0.75 )
{
map_x.at<float>(j,i) = 2*( i - src.cols*0.25 ) + 0.5 ;
map_y.at<float>(j,i) = 2*( j - src.rows*0.25 ) + 0.5 ;
}
else
{ map_x.at<float>(j,i) = 0 ;
map_y.at<float>(j,i) = 0 ;
}
break;
case 1:
map_x.at<float>(j,i) = i ;
map_y.at<float>(j,i) = src.rows - j ;
break;
case 2:
map_x.at<float>(j,i) = src.cols - i ;
map_y.at<float>(j,i) = j ;
break;
case 3:
map_x.at<float>(j,i) = src.cols - i ;
map_y.at<float>(j,i) = src.rows - j ;
break;
} // end of switch
}
}
ind++;
}
Explanation
===========
#. Create some variables we will use:
.. code-block:: cpp
Mat src, dst;
Mat map_x, map_y;
char* remap_window = "Remap demo";
int ind = 0;
#. Load an image:
.. code-block:: cpp
src = imread( argv[1], 1 );
#. Create the destination image and the two mapping matrices (for x and y )
.. code-block:: cpp
dst.create( src.size(), src.type() );
map_x.create( src.size(), CV_32FC1 );
map_y.create( src.size(), CV_32FC1 );
#. Create a window to display results
.. code-block:: cpp
namedWindow( remap_window, WINDOW_AUTOSIZE );
#. Establish a loop. Each 1000 ms we update our mapping matrices (*mat_x* and *mat_y*) and apply them to our source image:
.. code-block:: cpp
while( true )
{
/// Each 1 sec. Press ESC to exit the program
int c = waitKey( 1000 );
if( (char)c == 27 )
{ break; }
/// Update map_x & map_y. Then apply remap
update_map();
remap( src, dst, map_x, map_y, INTER_LINEAR, BORDER_CONSTANT, Scalar(0,0, 0) );
/// Display results
imshow( remap_window, dst );
}
The function that applies the remapping is :remap:`remap <>`. We give the following arguments:
* **src**: Source image
* **dst**: Destination image of same size as *src*
* **map_x**: The mapping function in the x direction. It is equivalent to the first component of :math:`h(i,j)`
* **map_y**: Same as above, but in y direction. Note that *map_y* and *map_x* are both of the same size as *src*
* **INTER_LINEAR**: The type of interpolation to use for non-integer pixels. This is by default.
* **BORDER_CONSTANT**: Default
How do we update our mapping matrices *mat_x* and *mat_y*? Go on reading:
#. **Updating the mapping matrices:** We are going to perform 4 different mappings:
a. Reduce the picture to half its size and will display it in the middle:
.. math::
h(i,j) = ( 2*i - src.cols/2 + 0.5, 2*j - src.rows/2 + 0.5)
for all pairs :math:`(i,j)` such that: :math:`\dfrac{src.cols}{4}<i<\dfrac{3 \cdot src.cols}{4}` and :math:`\dfrac{src.rows}{4}<j<\dfrac{3 \cdot src.rows}{4}`
b. Turn the image upside down: :math:`h( i, j ) = (i, src.rows - j)`
c. Reflect the image from left to right: :math:`h(i,j) = ( src.cols - i, j )`
d. Combination of b and c: :math:`h(i,j) = ( src.cols - i, src.rows - j )`
This is expressed in the following snippet. Here, *map_x* represents the first coordinate of *h(i,j)* and *map_y* the second coordinate.
.. code-block:: cpp
for( int j = 0; j < src.rows; j++ )
{ for( int i = 0; i < src.cols; i++ )
{
switch( ind )
{
case 0:
if( i > src.cols*0.25 && i < src.cols*0.75 && j > src.rows*0.25 && j < src.rows*0.75 )
{
map_x.at<float>(j,i) = 2*( i - src.cols*0.25 ) + 0.5 ;
map_y.at<float>(j,i) = 2*( j - src.rows*0.25 ) + 0.5 ;
}
else
{ map_x.at<float>(j,i) = 0 ;
map_y.at<float>(j,i) = 0 ;
}
break;
case 1:
map_x.at<float>(j,i) = i ;
map_y.at<float>(j,i) = src.rows - j ;
break;
case 2:
map_x.at<float>(j,i) = src.cols - i ;
map_y.at<float>(j,i) = j ;
break;
case 3:
map_x.at<float>(j,i) = src.cols - i ;
map_y.at<float>(j,i) = src.rows - j ;
break;
} // end of switch
}
}
ind++;
}
Result
======
#. After compiling the code above, you can execute it giving as argument an image path. For instance, by using the following image:
.. image:: images/Remap_Tutorial_Original_Image.jpg
:alt: Original test image
:width: 250pt
:align: center
#. This is the result of reducing it to half the size and centering it:
.. image:: images/Remap_Tutorial_Result_0.jpg
:alt: Result 0 for remapping
:width: 250pt
:align: center
#. Turning it upside down:
.. image:: images/Remap_Tutorial_Result_1.jpg
:alt: Result 0 for remapping
:width: 250pt
:align: center
#. Reflecting it in the x direction:
.. image:: images/Remap_Tutorial_Result_2.jpg
:alt: Result 0 for remapping
:width: 250pt
:align: center
#. Reflecting it in both directions:
.. image:: images/Remap_Tutorial_Result_3.jpg
:alt: Result 0 for remapping
:width: 250pt
:align: center

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@@ -1,276 +0,0 @@
.. _sobel_derivatives:
Sobel Derivatives
******************
Goal
=====
In this tutorial you will learn how to:
.. container:: enumeratevisibleitemswithsquare
* Use the OpenCV function :sobel:`Sobel <>` to calculate the derivatives from an image.
* Use the OpenCV function :scharr:`Scharr <>` to calculate a more accurate derivative for a kernel of size :math:`3 \cdot 3`
Theory
========
.. note::
The explanation below belongs to the book **Learning OpenCV** by Bradski and Kaehler.
#. In the last two tutorials we have seen applicative examples of convolutions. One of the most important convolutions is the computation of derivatives in an image (or an approximation to them).
#. Why may be important the calculus of the derivatives in an image? Let's imagine we want to detect the *edges* present in the image. For instance:
.. image:: images/Sobel_Derivatives_Tutorial_Theory_0.jpg
:alt: How intensity changes in an edge
:align: center
You can easily notice that in an *edge*, the pixel intensity *changes* in a notorious way. A good way to express *changes* is by using *derivatives*. A high change in gradient indicates a major change in the image.
#. To be more graphical, let's assume we have a 1D-image. An edge is shown by the "jump" in intensity in the plot below:
.. image:: images/Sobel_Derivatives_Tutorial_Theory_Intensity_Function.jpg
:alt: Intensity Plot for an edge
:align: center
#. The edge "jump" can be seen more easily if we take the first derivative (actually, here appears as a maximum)
.. image:: images/Sobel_Derivatives_Tutorial_Theory_dIntensity_Function.jpg
:alt: First derivative of Intensity - Plot for an edge
:align: center
#. So, from the explanation above, we can deduce that a method to detect edges in an image can be performed by locating pixel locations where the gradient is higher than its neighbors (or to generalize, higher than a threshold).
#. More detailed explanation, please refer to **Learning OpenCV** by Bradski and Kaehler
Sobel Operator
---------------
#. The Sobel Operator is a discrete differentiation operator. It computes an approximation of the gradient of an image intensity function.
#. The Sobel Operator combines Gaussian smoothing and differentiation.
Formulation
^^^^^^^^^^^^
Assuming that the image to be operated is :math:`I`:
#. We calculate two derivatives:
a. **Horizontal changes**: This is computed by convolving :math:`I` with a kernel :math:`G_{x}` with odd size. For example for a kernel size of 3, :math:`G_{x}` would be computed as:
.. math::
G_{x} = \begin{bmatrix}
-1 & 0 & +1 \\
-2 & 0 & +2 \\
-1 & 0 & +1
\end{bmatrix} * I
b. **Vertical changes**: This is computed by convolving :math:`I` with a kernel :math:`G_{y}` with odd size. For example for a kernel size of 3, :math:`G_{y}` would be computed as:
.. math::
G_{y} = \begin{bmatrix}
-1 & -2 & -1 \\
0 & 0 & 0 \\
+1 & +2 & +1
\end{bmatrix} * I
#. At each point of the image we calculate an approximation of the *gradient* in that point by combining both results above:
.. math::
G = \sqrt{ G_{x}^{2} + G_{y}^{2} }
Although sometimes the following simpler equation is used:
.. math::
G = |G_{x}| + |G_{y}|
.. note::
When the size of the kernel is :math:`3`, the Sobel kernel shown above may produce noticeable inaccuracies (after all, Sobel is only an approximation of the derivative). OpenCV addresses this inaccuracy for kernels of size 3 by using the :scharr:`Scharr <>` function. This is as fast but more accurate than the standar Sobel function. It implements the following kernels:
.. math::
G_{x} = \begin{bmatrix}
-3 & 0 & +3 \\
-10 & 0 & +10 \\
-3 & 0 & +3
\end{bmatrix}
G_{y} = \begin{bmatrix}
-3 & -10 & -3 \\
0 & 0 & 0 \\
+3 & +10 & +3
\end{bmatrix}
You can check out more information of this function in the OpenCV reference (:scharr:`Scharr <>`). Also, in the sample code below, you will notice that above the code for :sobel:`Sobel <>` function there is also code for the :scharr:`Scharr <>` function commented. Uncommenting it (and obviously commenting the Sobel stuff) should give you an idea of how this function works.
Code
=====
#. **What does this program do?**
* Applies the *Sobel Operator* and generates as output an image with the detected *edges* bright on a darker background.
#. The tutorial code's is shown lines below. You can also download it from `here <https://github.com/Itseez/opencv/tree/master/samples/cpp/tutorial_code/ImgTrans/Sobel_Demo.cpp>`_
.. code-block:: cpp
#include "opencv2/imgproc.hpp"
#include "opencv2/highgui.hpp"
#include <stdlib.h>
#include <stdio.h>
using namespace cv;
/* @function main */
int main( int argc, char** argv )
{
Mat src, src_gray;
Mat grad;
char* window_name = "Sobel Demo - Simple Edge Detector";
int scale = 1;
int delta = 0;
int ddepth = CV_16S;
int c;
/// Load an image
src = imread( argv[1] );
if( !src.data )
{ return -1; }
GaussianBlur( src, src, Size(3,3), 0, 0, BORDER_DEFAULT );
/// Convert it to gray
cvtColor( src, src_gray, COLOR_RGB2GRAY );
/// Create window
namedWindow( window_name, WINDOW_AUTOSIZE );
/// Generate grad_x and grad_y
Mat grad_x, grad_y;
Mat abs_grad_x, abs_grad_y;
/// Gradient X
//Scharr( src_gray, grad_x, ddepth, 1, 0, scale, delta, BORDER_DEFAULT );
Sobel( src_gray, grad_x, ddepth, 1, 0, 3, scale, delta, BORDER_DEFAULT );
convertScaleAbs( grad_x, abs_grad_x );
/// Gradient Y
//Scharr( src_gray, grad_y, ddepth, 0, 1, scale, delta, BORDER_DEFAULT );
Sobel( src_gray, grad_y, ddepth, 0, 1, 3, scale, delta, BORDER_DEFAULT );
convertScaleAbs( grad_y, abs_grad_y );
/// Total Gradient (approximate)
addWeighted( abs_grad_x, 0.5, abs_grad_y, 0.5, 0, grad );
imshow( window_name, grad );
waitKey(0);
return 0;
}
Explanation
=============
#. First we declare the variables we are going to use:
.. code-block:: cpp
Mat src, src_gray;
Mat grad;
char* window_name = "Sobel Demo - Simple Edge Detector";
int scale = 1;
int delta = 0;
int ddepth = CV_16S;
#. As usual we load our source image *src*:
.. code-block:: cpp
src = imread( argv[1] );
if( !src.data )
{ return -1; }
#. First, we apply a :gaussian_blur:`GaussianBlur <>` to our image to reduce the noise ( kernel size = 3 )
.. code-block:: cpp
GaussianBlur( src, src, Size(3,3), 0, 0, BORDER_DEFAULT );
#. Now we convert our filtered image to grayscale:
.. code-block:: cpp
cvtColor( src, src_gray, COLOR_RGB2GRAY );
#. Second, we calculate the "*derivatives*" in *x* and *y* directions. For this, we use the function :sobel:`Sobel <>` as shown below:
.. code-block:: cpp
Mat grad_x, grad_y;
Mat abs_grad_x, abs_grad_y;
/// Gradient X
Sobel( src_gray, grad_x, ddepth, 1, 0, 3, scale, delta, BORDER_DEFAULT );
/// Gradient Y
Sobel( src_gray, grad_y, ddepth, 0, 1, 3, scale, delta, BORDER_DEFAULT );
The function takes the following arguments:
* *src_gray*: In our example, the input image. Here it is *CV_8U*
* *grad_x*/*grad_y*: The output image.
* *ddepth*: The depth of the output image. We set it to *CV_16S* to avoid overflow.
* *x_order*: The order of the derivative in **x** direction.
* *y_order*: The order of the derivative in **y** direction.
* *scale*, *delta* and *BORDER_DEFAULT*: We use default values.
Notice that to calculate the gradient in *x* direction we use: :math:`x_{order}= 1` and :math:`y_{order} = 0`. We do analogously for the *y* direction.
#. We convert our partial results back to *CV_8U*:
.. code-block:: cpp
convertScaleAbs( grad_x, abs_grad_x );
convertScaleAbs( grad_y, abs_grad_y );
#. Finally, we try to approximate the *gradient* by adding both directional gradients (note that this is not an exact calculation at all! but it is good for our purposes).
.. code-block:: cpp
addWeighted( abs_grad_x, 0.5, abs_grad_y, 0.5, 0, grad );
#. Finally, we show our result:
.. code-block:: cpp
imshow( window_name, grad );
Results
========
#. Here is the output of applying our basic detector to *lena.jpg*:
.. image:: images/Sobel_Derivatives_Tutorial_Result.jpg
:alt: Result of applying Sobel operator to lena.jpg
:width: 300pt
:align: center

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@@ -1,308 +0,0 @@
.. _warp_affine:
Affine Transformations
**********************
Goal
====
In this tutorial you will learn how to:
a. Use the OpenCV function :warp_affine:`warpAffine <>` to implement simple remapping routines.
b. Use the OpenCV function :get_rotation_matrix_2d:`getRotationMatrix2D <>` to obtain a :math:`2 \times 3` rotation matrix
Theory
======
What is an Affine Transformation?
----------------------------------
#. It is any transformation that can be expressed in the form of a *matrix multiplication* (linear transformation) followed by a *vector addition* (translation).
#. From the above, We can use an Affine Transformation to express:
a. Rotations (linear transformation)
b. Translations (vector addition)
c. Scale operations (linear transformation)
you can see that, in essence, an Affine Transformation represents a **relation** between two images.
#. The usual way to represent an Affine Transform is by using a :math:`2 \times 3` matrix.
.. math::
A = \begin{bmatrix}
a_{00} & a_{01} \\
a_{10} & a_{11}
\end{bmatrix}_{2 \times 2}
B = \begin{bmatrix}
b_{00} \\
b_{10}
\end{bmatrix}_{2 \times 1}
M = \begin{bmatrix}
A & B
\end{bmatrix}
=
\begin{bmatrix}
a_{00} & a_{01} & b_{00} \\
a_{10} & a_{11} & b_{10}
\end{bmatrix}_{2 \times 3}
Considering that we want to transform a 2D vector :math:`X = \begin{bmatrix}x \\ y\end{bmatrix}` by using :math:`A` and :math:`B`, we can do it equivalently with:
:math:`T = A \cdot \begin{bmatrix}x \\ y\end{bmatrix} + B` or :math:`T = M \cdot [x, y, 1]^{T}`
.. math::
T = \begin{bmatrix}
a_{00}x + a_{01}y + b_{00} \\
a_{10}x + a_{11}y + b_{10}
\end{bmatrix}
How do we get an Affine Transformation?
---------------------------------------
1. Excellent question. We mentioned that an Affine Transformation is basically a **relation** between two images. The information about this relation can come, roughly, in two ways:
a. We know both :math:`X` and `T` and we also know that they are related. Then our job is to find :math:`M`
b. We know :math:`M` and :math:`X`. To obtain :math:`T` we only need to apply :math:`T = M \cdot X`. Our information for :math:`M` may be explicit (i.e. have the 2-by-3 matrix) or it can come as a geometric relation between points.
2. Let's explain a little bit better (b). Since :math:`M` relates 02 images, we can analyze the simplest case in which it relates three points in both images. Look at the figure below:
.. image:: images/Warp_Affine_Tutorial_Theory_0.jpg
:alt: Theory of Warp Affine
:width: 350pt
:align: center
the points 1, 2 and 3 (forming a triangle in image 1) are mapped into image 2, still forming a triangle, but now they have changed notoriously. If we find the Affine Transformation with these 3 points (you can choose them as you like), then we can apply this found relation to the whole pixels in the image.
Code
====
#. **What does this program do?**
* Loads an image
* Applies an Affine Transform to the image. This Transform is obtained from the relation between three points. We use the function :warp_affine:`warpAffine <>` for that purpose.
* Applies a Rotation to the image after being transformed. This rotation is with respect to the image center
* Waits until the user exits the program
#. The tutorial code's is shown lines below. You can also download it from `here <https://github.com/Itseez/opencv/tree/master/samples/cpp/tutorial_code/ImgTrans/Geometric_Transforms_Demo.cpp>`_
.. code-block:: cpp
#include "opencv2/highgui.hpp"
#include "opencv2/imgproc.hpp"
#include <iostream>
#include <stdio.h>
using namespace cv;
using namespace std;
/// Global variables
char* source_window = "Source image";
char* warp_window = "Warp";
char* warp_rotate_window = "Warp + Rotate";
/* @function main */
int main( int argc, char** argv )
{
Point2f srcTri[3];
Point2f dstTri[3];
Mat rot_mat( 2, 3, CV_32FC1 );
Mat warp_mat( 2, 3, CV_32FC1 );
Mat src, warp_dst, warp_rotate_dst;
/// Load the image
src = imread( argv[1], 1 );
/// Set the dst image the same type and size as src
warp_dst = Mat::zeros( src.rows, src.cols, src.type() );
/// Set your 3 points to calculate the Affine Transform
srcTri[0] = Point2f( 0,0 );
srcTri[1] = Point2f( src.cols - 1, 0 );
srcTri[2] = Point2f( 0, src.rows - 1 );
dstTri[0] = Point2f( src.cols*0.0, src.rows*0.33 );
dstTri[1] = Point2f( src.cols*0.85, src.rows*0.25 );
dstTri[2] = Point2f( src.cols*0.15, src.rows*0.7 );
/// Get the Affine Transform
warp_mat = getAffineTransform( srcTri, dstTri );
/// Apply the Affine Transform just found to the src image
warpAffine( src, warp_dst, warp_mat, warp_dst.size() );
/* Rotating the image after Warp */
/// Compute a rotation matrix with respect to the center of the image
Point center = Point( warp_dst.cols/2, warp_dst.rows/2 );
double angle = -50.0;
double scale = 0.6;
/// Get the rotation matrix with the specifications above
rot_mat = getRotationMatrix2D( center, angle, scale );
/// Rotate the warped image
warpAffine( warp_dst, warp_rotate_dst, rot_mat, warp_dst.size() );
/// Show what you got
namedWindow( source_window, WINDOW_AUTOSIZE );
imshow( source_window, src );
namedWindow( warp_window, WINDOW_AUTOSIZE );
imshow( warp_window, warp_dst );
namedWindow( warp_rotate_window, WINDOW_AUTOSIZE );
imshow( warp_rotate_window, warp_rotate_dst );
/// Wait until user exits the program
waitKey(0);
return 0;
}
Explanation
===========
#. Declare some variables we will use, such as the matrices to store our results and 2 arrays of points to store the 2D points that define our Affine Transform.
.. code-block:: cpp
Point2f srcTri[3];
Point2f dstTri[3];
Mat rot_mat( 2, 3, CV_32FC1 );
Mat warp_mat( 2, 3, CV_32FC1 );
Mat src, warp_dst, warp_rotate_dst;
#. Load an image:
.. code-block:: cpp
src = imread( argv[1], 1 );
#. Initialize the destination image as having the same size and type as the source:
.. code-block:: cpp
warp_dst = Mat::zeros( src.rows, src.cols, src.type() );
#. **Affine Transform:** As we explained lines above, we need two sets of 3 points to derive the affine transform relation. Take a look:
.. code-block:: cpp
srcTri[0] = Point2f( 0,0 );
srcTri[1] = Point2f( src.cols - 1, 0 );
srcTri[2] = Point2f( 0, src.rows - 1 );
dstTri[0] = Point2f( src.cols*0.0, src.rows*0.33 );
dstTri[1] = Point2f( src.cols*0.85, src.rows*0.25 );
dstTri[2] = Point2f( src.cols*0.15, src.rows*0.7 );
You may want to draw the points to make a better idea of how they change. Their locations are approximately the same as the ones depicted in the example figure (in the Theory section). You may note that the size and orientation of the triangle defined by the 3 points change.
#. Armed with both sets of points, we calculate the Affine Transform by using OpenCV function :get_affine_transform:`getAffineTransform <>`:
.. code-block:: cpp
warp_mat = getAffineTransform( srcTri, dstTri );
We get as an output a :math:`2 \times 3` matrix (in this case **warp_mat**)
#. We apply the Affine Transform just found to the src image
.. code-block:: cpp
warpAffine( src, warp_dst, warp_mat, warp_dst.size() );
with the following arguments:
* **src**: Input image
* **warp_dst**: Output image
* **warp_mat**: Affine transform
* **warp_dst.size()**: The desired size of the output image
We just got our first transformed image! We will display it in one bit. Before that, we also want to rotate it...
#. **Rotate:**
To rotate an image, we need to know two things:
a. The center with respect to which the image will rotate
b. The angle to be rotated. In OpenCV a positive angle is counter-clockwise
c. *Optional:* A scale factor
We define these parameters with the following snippet:
.. code-block:: cpp
Point center = Point( warp_dst.cols/2, warp_dst.rows/2 );
double angle = -50.0;
double scale = 0.6;
#. We generate the rotation matrix with the OpenCV function :get_rotation_matrix_2d:`getRotationMatrix2D <>`, which returns a :math:`2 \times 3` matrix (in this case *rot_mat*)
.. code-block:: cpp
rot_mat = getRotationMatrix2D( center, angle, scale );
#. We now apply the found rotation to the output of our previous Transformation.
.. code-block:: cpp
warpAffine( warp_dst, warp_rotate_dst, rot_mat, warp_dst.size() );
#. Finally, we display our results in two windows plus the original image for good measure:
.. code-block:: cpp
namedWindow( source_window, WINDOW_AUTOSIZE );
imshow( source_window, src );
namedWindow( warp_window, WINDOW_AUTOSIZE );
imshow( warp_window, warp_dst );
namedWindow( warp_rotate_window, WINDOW_AUTOSIZE );
imshow( warp_rotate_window, warp_rotate_dst );
#. We just have to wait until the user exits the program
.. code-block:: cpp
waitKey(0);
Result
======
#. After compiling the code above, we can give it the path of an image as argument. For instance, for a picture like:
.. image:: images/Warp_Affine_Tutorial_Original_Image.jpg
:alt: Original image
:width: 250pt
:align: center
after applying the first Affine Transform we obtain:
.. image:: images/Warp_Affine_Tutorial_Result_Warp.jpg
:alt: Original image
:width: 250pt
:align: center
and finally, after applying a negative rotation (remember negative means clockwise) and a scale factor, we get:
.. image:: images/Warp_Affine_Tutorial_Result_Warp_Rotate.jpg
:alt: Original image
:width: 250pt
:align: center

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@@ -1,281 +0,0 @@
.. _Morphology_2:
More Morphology Transformations
*********************************
Goal
=====
In this tutorial you will learn how to:
.. container:: enumeratevisibleitemswithsquare
* Use the OpenCV function :morphology_ex:`morphologyEx <>` to apply Morphological Transformation such as:
+ Opening
+ Closing
+ Morphological Gradient
+ Top Hat
+ Black Hat
Theory
=======
.. note::
The explanation below belongs to the book **Learning OpenCV** by Bradski and Kaehler.
In the previous tutorial we covered two basic Morphology operations:
.. container:: enumeratevisibleitemswithsquare
* Erosion
* Dilation.
Based on these two we can effectuate more sophisticated transformations to our images. Here we discuss briefly 05 operations offered by OpenCV:
Opening
---------
* It is obtained by the erosion of an image followed by a dilation.
.. math::
dst = open( src, element) = dilate( erode( src, element ) )
* Useful for removing small objects (it is assumed that the objects are bright on a dark foreground)
* For instance, check out the example below. The image at the left is the original and the image at the right is the result after applying the opening transformation. We can observe that the small spaces in the corners of the letter tend to dissapear.
.. image:: images/Morphology_2_Tutorial_Theory_Opening.png
:alt: Opening
:align: center
Closing
---------
* It is obtained by the dilation of an image followed by an erosion.
.. math::
dst = close( src, element ) = erode( dilate( src, element ) )
* Useful to remove small holes (dark regions).
.. image:: images/Morphology_2_Tutorial_Theory_Closing.png
:alt: Closing example
:align: center
Morphological Gradient
------------------------
* It is the difference between the dilation and the erosion of an image.
.. math::
dst = morph_{grad}( src, element ) = dilate( src, element ) - erode( src, element )
* It is useful for finding the outline of an object as can be seen below:
.. image:: images/Morphology_2_Tutorial_Theory_Gradient.png
:alt: Gradient
:align: center
Top Hat
---------
* It is the difference between an input image and its opening.
.. math::
dst = tophat( src, element ) = src - open( src, element )
.. image:: images/Morphology_2_Tutorial_Theory_TopHat.png
:alt: Top Hat
:align: center
Black Hat
----------
* It is the difference between the closing and its input image
.. math::
dst = blackhat( src, element ) = close( src, element ) - src
.. image:: images/Morphology_2_Tutorial_Theory_BlackHat.png
:alt: Black Hat
:align: center
Code
======
This tutorial code's is shown lines below. You can also download it from `here <https://github.com/Itseez/opencv/tree/master/samples/cpp/tutorial_code/ImgProc/Morphology_2.cpp>`_
.. code-block:: cpp
#include "opencv2/imgproc.hpp"
#include "opencv2/highgui.hpp"
#include <stdlib.h>
#include <stdio.h>
using namespace cv;
/// Global variables
Mat src, dst;
int morph_elem = 0;
int morph_size = 0;
int morph_operator = 0;
int const max_operator = 4;
int const max_elem = 2;
int const max_kernel_size = 21;
char* window_name = "Morphology Transformations Demo";
/* Function Headers */
void Morphology_Operations( int, void* );
/* @function main */
int main( int argc, char** argv )
{
/// Load an image
src = imread( argv[1] );
if( !src.data )
{ return -1; }
/// Create window
namedWindow( window_name, WINDOW_AUTOSIZE );
/// Create Trackbar to select Morphology operation
createTrackbar("Operator:\n 0: Opening - 1: Closing \n 2: Gradient - 3: Top Hat \n 4: Black Hat", window_name, &morph_operator, max_operator, Morphology_Operations );
/// Create Trackbar to select kernel type
createTrackbar( "Element:\n 0: Rect - 1: Cross - 2: Ellipse", window_name,
&morph_elem, max_elem,
Morphology_Operations );
/// Create Trackbar to choose kernel size
createTrackbar( "Kernel size:\n 2n +1", window_name,
&morph_size, max_kernel_size,
Morphology_Operations );
/// Default start
Morphology_Operations( 0, 0 );
waitKey(0);
return 0;
}
/*
* @function Morphology_Operations
*/
void Morphology_Operations( int, void* )
{
// Since MORPH_X : 2,3,4,5 and 6
int operation = morph_operator + 2;
Mat element = getStructuringElement( morph_elem, Size( 2*morph_size + 1, 2*morph_size+1 ), Point( morph_size, morph_size ) );
/// Apply the specified morphology operation
morphologyEx( src, dst, operation, element );
imshow( window_name, dst );
}
Explanation
=============
#. Let's check the general structure of the program:
* Load an image
* Create a window to display results of the Morphological operations
* Create 03 Trackbars for the user to enter parameters:
* The first trackbar **"Operator"** returns the kind of morphology operation to use (**morph_operator**).
.. code-block:: cpp
createTrackbar("Operator:\n 0: Opening - 1: Closing \n 2: Gradient - 3: Top Hat \n 4: Black Hat",
window_name, &morph_operator, max_operator,
Morphology_Operations );
* The second trackbar **"Element"** returns **morph_elem**, which indicates what kind of structure our kernel is:
.. code-block:: cpp
createTrackbar( "Element:\n 0: Rect - 1: Cross - 2: Ellipse", window_name,
&morph_elem, max_elem,
Morphology_Operations );
* The final trackbar **"Kernel Size"** returns the size of the kernel to be used (**morph_size**)
.. code-block:: cpp
createTrackbar( "Kernel size:\n 2n +1", window_name,
&morph_size, max_kernel_size,
Morphology_Operations );
* Every time we move any slider, the user's function **Morphology_Operations** will be called to effectuate a new morphology operation and it will update the output image based on the current trackbar values.
.. code-block:: cpp
/*
* @function Morphology_Operations
*/
void Morphology_Operations( int, void* )
{
// Since MORPH_X : 2,3,4,5 and 6
int operation = morph_operator + 2;
Mat element = getStructuringElement( morph_elem, Size( 2*morph_size + 1, 2*morph_size+1 ), Point( morph_size, morph_size ) );
/// Apply the specified morphology operation
morphologyEx( src, dst, operation, element );
imshow( window_name, dst );
}
We can observe that the key function to perform the morphology transformations is :morphology_ex:`morphologyEx <>`. In this example we use four arguments (leaving the rest as defaults):
* **src** : Source (input) image
* **dst**: Output image
* **operation**: The kind of morphology transformation to be performed. Note that we have 5 alternatives:
+ *Opening*: MORPH_OPEN : 2
+ *Closing*: MORPH_CLOSE: 3
+ *Gradient*: MORPH_GRADIENT: 4
+ *Top Hat*: MORPH_TOPHAT: 5
+ *Black Hat*: MORPH_BLACKHAT: 6
As you can see the values range from <2-6>, that is why we add (+2) to the values entered by the Trackbar:
.. code-block:: cpp
int operation = morph_operator + 2;
* **element**: The kernel to be used. We use the function :get_structuring_element:`getStructuringElement <>` to define our own structure.
Results
========
* After compiling the code above we can execute it giving an image path as an argument. For this tutorial we use as input the image: **baboon.png**:
.. image:: images/Morphology_2_Tutorial_Original_Image.jpg
:alt: Morphology 2: Original image
:align: center
* And here are two snapshots of the display window. The first picture shows the output after using the operator **Opening** with a cross kernel. The second picture (right side, shows the result of using a **Blackhat** operator with an ellipse kernel.
.. image:: images/Morphology_2_Tutorial_Result.jpg
:alt: Morphology 2: Result sample
:align: center

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@@ -1,261 +0,0 @@
.. _Pyramids:
Image Pyramids
***************
Goal
=====
In this tutorial you will learn how to:
.. container:: enumeratevisibleitemswithsquare
* Use the OpenCV functions :pyr_up:`pyrUp <>` and :pyr_down:`pyrDown <>` to downsample or upsample a given image.
Theory
=======
.. note::
The explanation below belongs to the book **Learning OpenCV** by Bradski and Kaehler.
.. container:: enumeratevisibleitemswithsquare
* Usually we need to convert an image to a size different than its original. For this, there are two possible options:
#. *Upsize* the image (zoom in) or
#. *Downsize* it (zoom out).
* Although there is a *geometric transformation* function in OpenCV that -literally- resize an image (:resize:`resize <>`, which we will show in a future tutorial), in this section we analyze first the use of **Image Pyramids**, which are widely applied in a huge range of vision applications.
Image Pyramid
--------------
.. container:: enumeratevisibleitemswithsquare
* An image pyramid is a collection of images - all arising from a single original image - that are successively downsampled until some desired stopping point is reached.
* There are two common kinds of image pyramids:
* **Gaussian pyramid:** Used to downsample images
* **Laplacian pyramid:** Used to reconstruct an upsampled image from an image lower in the pyramid (with less resolution)
* In this tutorial we'll use the *Gaussian pyramid*.
Gaussian Pyramid
^^^^^^^^^^^^^^^^^
* Imagine the pyramid as a set of layers in which the higher the layer, the smaller the size.
.. image:: images/Pyramids_Tutorial_Pyramid_Theory.png
:alt: Pyramid figure
:align: center
* Every layer is numbered from bottom to top, so layer :math:`(i+1)` (denoted as :math:`G_{i+1}` is smaller than layer :math:`i` (:math:`G_{i}`).
* To produce layer :math:`(i+1)` in the Gaussian pyramid, we do the following:
* Convolve :math:`G_{i}` with a Gaussian kernel:
.. math::
\frac{1}{16} \begin{bmatrix} 1 & 4 & 6 & 4 & 1 \\ 4 & 16 & 24 & 16 & 4 \\ 6 & 24 & 36 & 24 & 6 \\ 4 & 16 & 24 & 16 & 4 \\ 1 & 4 & 6 & 4 & 1 \end{bmatrix}
* Remove every even-numbered row and column.
* You can easily notice that the resulting image will be exactly one-quarter the area of its predecessor. Iterating this process on the input image :math:`G_{0}` (original image) produces the entire pyramid.
* The procedure above was useful to downsample an image. What if we want to make it bigger?:
* First, upsize the image to twice the original in each dimension, wit the new even rows and columns filled with zeros (:math:`0`)
* Perform a convolution with the same kernel shown above (multiplied by 4) to approximate the values of the "missing pixels"
* These two procedures (downsampling and upsampling as explained above) are implemented by the OpenCV functions :pyr_up:`pyrUp <>` and :pyr_down:`pyrDown <>`, as we will see in an example with the code below:
.. note::
When we reduce the size of an image, we are actually *losing* information of the image.
Code
======
This tutorial code's is shown lines below. You can also download it from `here <https://github.com/Itseez/opencv/tree/master/samples/cpp/tutorial_code/ImgProc/Pyramids.cpp>`_
.. code-block:: cpp
#include "opencv2/imgproc.hpp"
#include "opencv2/highgui.hpp"
#include <math.h>
#include <stdlib.h>
#include <stdio.h>
using namespace cv;
/// Global variables
Mat src, dst, tmp;
char* window_name = "Pyramids Demo";
/*
* @function main
*/
int main( int argc, char** argv )
{
/// General instructions
printf( "\n Zoom In-Out demo \n " );
printf( "------------------ \n" );
printf( " * [u] -> Zoom in \n" );
printf( " * [d] -> Zoom out \n" );
printf( " * [ESC] -> Close program \n \n" );
/// Test image - Make sure it s divisible by 2^{n}
src = imread( "../images/chicky_512.jpg" );
if( !src.data )
{ printf(" No data! -- Exiting the program \n");
return -1; }
tmp = src;
dst = tmp;
/// Create window
namedWindow( window_name, WINDOW_AUTOSIZE );
imshow( window_name, dst );
/// Loop
while( true )
{
int c;
c = waitKey(10);
if( (char)c == 27 )
{ break; }
if( (char)c == 'u' )
{ pyrUp( tmp, dst, Size( tmp.cols*2, tmp.rows*2 ) );
printf( "** Zoom In: Image x 2 \n" );
}
else if( (char)c == 'd' )
{ pyrDown( tmp, dst, Size( tmp.cols/2, tmp.rows/2 ) );
printf( "** Zoom Out: Image / 2 \n" );
}
imshow( window_name, dst );
tmp = dst;
}
return 0;
}
Explanation
=============
#. Let's check the general structure of the program:
* Load an image (in this case it is defined in the program, the user does not have to enter it as an argument)
.. code-block:: cpp
/// Test image - Make sure it s divisible by 2^{n}
src = imread( "../images/chicky_512.jpg" );
if( !src.data )
{ printf(" No data! -- Exiting the program \n");
return -1; }
* Create a Mat object to store the result of the operations (*dst*) and one to save temporal results (*tmp*).
.. code-block:: cpp
Mat src, dst, tmp;
/* ... */
tmp = src;
dst = tmp;
* Create a window to display the result
.. code-block:: cpp
namedWindow( window_name, WINDOW_AUTOSIZE );
imshow( window_name, dst );
* Perform an infinite loop waiting for user input.
.. code-block:: cpp
while( true )
{
int c;
c = waitKey(10);
if( (char)c == 27 )
{ break; }
if( (char)c == 'u' )
{ pyrUp( tmp, dst, Size( tmp.cols*2, tmp.rows*2 ) );
printf( "** Zoom In: Image x 2 \n" );
}
else if( (char)c == 'd' )
{ pyrDown( tmp, dst, Size( tmp.cols/2, tmp.rows/2 ) );
printf( "** Zoom Out: Image / 2 \n" );
}
imshow( window_name, dst );
tmp = dst;
}
Our program exits if the user presses *ESC*. Besides, it has two options:
* **Perform upsampling (after pressing 'u')**
.. code-block:: cpp
pyrUp( tmp, dst, Size( tmp.cols*2, tmp.rows*2 )
We use the function :pyr_up:`pyrUp <>` with 03 arguments:
* *tmp*: The current image, it is initialized with the *src* original image.
* *dst*: The destination image (to be shown on screen, supposedly the double of the input image)
* *Size( tmp.cols*2, tmp.rows*2 )* : The destination size. Since we are upsampling, :pyr_up:`pyrUp <>` expects a size double than the input image (in this case *tmp*).
* **Perform downsampling (after pressing 'd')**
.. code-block:: cpp
pyrDown( tmp, dst, Size( tmp.cols/2, tmp.rows/2 )
Similarly as with :pyr_up:`pyrUp <>`, we use the function :pyr_down:`pyrDown <>` with 03 arguments:
* *tmp*: The current image, it is initialized with the *src* original image.
* *dst*: The destination image (to be shown on screen, supposedly half the input image)
* *Size( tmp.cols/2, tmp.rows/2 )* : The destination size. Since we are upsampling, :pyr_down:`pyrDown <>` expects half the size the input image (in this case *tmp*).
* Notice that it is important that the input image can be divided by a factor of two (in both dimensions). Otherwise, an error will be shown.
* Finally, we update the input image **tmp** with the current image displayed, so the subsequent operations are performed on it.
.. code-block:: cpp
tmp = dst;
Results
========
* After compiling the code above we can test it. The program calls an image **chicky_512.jpg** that comes in the *tutorial_code/image* folder. Notice that this image is :math:`512 \times 512`, hence a downsample won't generate any error (:math:`512 = 2^{9}`). The original image is shown below:
.. image:: images/Pyramids_Tutorial_Original_Image.jpg
:alt: Pyramids: Original image
:align: center
* First we apply two successive :pyr_down:`pyrDown <>` operations by pressing 'd'. Our output is:
.. image:: images/Pyramids_Tutorial_PyrDown_Result.jpg
:alt: Pyramids: PyrDown Result
:align: center
* Note that we should have lost some resolution due to the fact that we are diminishing the size of the image. This is evident after we apply :pyr_up:`pyrUp <>` twice (by pressing 'u'). Our output is now:
.. image:: images/Pyramids_Tutorial_PyrUp_Result.jpg
:alt: Pyramids: PyrUp Result
:align: center

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@@ -1,123 +0,0 @@
.. _bounding_rects_circles:
Creating Bounding boxes and circles for contours
*************************************************
Goal
=====
In this tutorial you will learn how to:
.. container:: enumeratevisibleitemswithsquare
* Use the OpenCV function :bounding_rect:`boundingRect <>`
* Use the OpenCV function :min_enclosing_circle:`minEnclosingCircle <>`
Theory
======
Code
====
This tutorial code's is shown lines below. You can also download it from `here <https://github.com/Itseez/opencv/tree/master/samples/cpp/tutorial_code/ShapeDescriptors/generalContours_demo1.cpp>`_
.. code-block:: cpp
#include "opencv2/highgui.hpp"
#include "opencv2/imgproc.hpp"
#include <iostream>
#include <stdio.h>
#include <stdlib.h>
using namespace cv;
using namespace std;
Mat src; Mat src_gray;
int thresh = 100;
int max_thresh = 255;
RNG rng(12345);
/// Function header
void thresh_callback(int, void* );
/* @function main */
int main( int argc, char** argv )
{
/// Load source image and convert it to gray
src = imread( argv[1], 1 );
/// Convert image to gray and blur it
cvtColor( src, src_gray, COLOR_BGR2GRAY );
blur( src_gray, src_gray, Size(3,3) );
/// Create Window
char* source_window = "Source";
namedWindow( source_window, WINDOW_AUTOSIZE );
imshow( source_window, src );
createTrackbar( " Threshold:", "Source", &thresh, max_thresh, thresh_callback );
thresh_callback( 0, 0 );
waitKey(0);
return(0);
}
/* @function thresh_callback */
void thresh_callback(int, void* )
{
Mat threshold_output;
vector<vector<Point> > contours;
vector<Vec4i> hierarchy;
/// Detect edges using Threshold
threshold( src_gray, threshold_output, thresh, 255, THRESH_BINARY );
/// Find contours
findContours( threshold_output, contours, hierarchy, RETR_TREE, CHAIN_APPROX_SIMPLE, Point(0, 0) );
/// Approximate contours to polygons + get bounding rects and circles
vector<vector<Point> > contours_poly( contours.size() );
vector<Rect> boundRect( contours.size() );
vector<Point2f>center( contours.size() );
vector<float>radius( contours.size() );
for( int i = 0; i < contours.size(); i++ )
{ approxPolyDP( Mat(contours[i]), contours_poly[i], 3, true );
boundRect[i] = boundingRect( Mat(contours_poly[i]) );
minEnclosingCircle( (Mat)contours_poly[i], center[i], radius[i] );
}
/// Draw polygonal contour + bonding rects + circles
Mat drawing = Mat::zeros( threshold_output.size(), CV_8UC3 );
for( int i = 0; i< contours.size(); i++ )
{
Scalar color = Scalar( rng.uniform(0, 255), rng.uniform(0,255), rng.uniform(0,255) );
drawContours( drawing, contours_poly, i, color, 1, 8, vector<Vec4i>(), 0, Point() );
rectangle( drawing, boundRect[i].tl(), boundRect[i].br(), color, 2, 8, 0 );
circle( drawing, center[i], (int)radius[i], color, 2, 8, 0 );
}
/// Show in a window
namedWindow( "Contours", WINDOW_AUTOSIZE );
imshow( "Contours", drawing );
}
Explanation
============
Result
======
#. Here it is:
========== ==========
|BRC_0| |BRC_1|
========== ==========
.. |BRC_0| image:: images/Bounding_Rects_Circles_Source_Image.jpg
:align: middle
.. |BRC_1| image:: images/Bounding_Rects_Circles_Result.jpg
:align: middle

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@@ -1,125 +0,0 @@
.. _bounding_rotated_ellipses:
Creating Bounding rotated boxes and ellipses for contours
**********************************************************
Goal
=====
In this tutorial you will learn how to:
.. container:: enumeratevisibleitemswithsquare
* Use the OpenCV function :min_area_rect:`minAreaRect <>`
* Use the OpenCV function :fit_ellipse:`fitEllipse <>`
Theory
======
Code
====
This tutorial code's is shown lines below. You can also download it from `here <https://github.com/Itseez/opencv/tree/master/samples/cpp/tutorial_code/ShapeDescriptors/generalContours_demo2.cpp>`_
.. code-block:: cpp
#include "opencv2/highgui.hpp"
#include "opencv2/imgproc.hpp"
#include <iostream>
#include <stdio.h>
#include <stdlib.h>
using namespace cv;
using namespace std;
Mat src; Mat src_gray;
int thresh = 100;
int max_thresh = 255;
RNG rng(12345);
/// Function header
void thresh_callback(int, void* );
/* @function main */
int main( int argc, char** argv )
{
/// Load source image and convert it to gray
src = imread( argv[1], 1 );
/// Convert image to gray and blur it
cvtColor( src, src_gray, COLOR_BGR2GRAY );
blur( src_gray, src_gray, Size(3,3) );
/// Create Window
char* source_window = "Source";
namedWindow( source_window, WINDOW_AUTOSIZE );
imshow( source_window, src );
createTrackbar( " Threshold:", "Source", &thresh, max_thresh, thresh_callback );
thresh_callback( 0, 0 );
waitKey(0);
return(0);
}
/* @function thresh_callback */
void thresh_callback(int, void* )
{
Mat threshold_output;
vector<vector<Point> > contours;
vector<Vec4i> hierarchy;
/// Detect edges using Threshold
threshold( src_gray, threshold_output, thresh, 255, THRESH_BINARY );
/// Find contours
findContours( threshold_output, contours, hierarchy, RETR_TREE, CHAIN_APPROX_SIMPLE, Point(0, 0) );
/// Find the rotated rectangles and ellipses for each contour
vector<RotatedRect> minRect( contours.size() );
vector<RotatedRect> minEllipse( contours.size() );
for( int i = 0; i < contours.size(); i++ )
{ minRect[i] = minAreaRect( Mat(contours[i]) );
if( contours[i].size() > 5 )
{ minEllipse[i] = fitEllipse( Mat(contours[i]) ); }
}
/// Draw contours + rotated rects + ellipses
Mat drawing = Mat::zeros( threshold_output.size(), CV_8UC3 );
for( int i = 0; i< contours.size(); i++ )
{
Scalar color = Scalar( rng.uniform(0, 255), rng.uniform(0,255), rng.uniform(0,255) );
// contour
drawContours( drawing, contours, i, color, 1, 8, vector<Vec4i>(), 0, Point() );
// ellipse
ellipse( drawing, minEllipse[i], color, 2, 8 );
// rotated rectangle
Point2f rect_points[4]; minRect[i].points( rect_points );
for( int j = 0; j < 4; j++ )
line( drawing, rect_points[j], rect_points[(j+1)%4], color, 1, 8 );
}
/// Show in a window
namedWindow( "Contours", WINDOW_AUTOSIZE );
imshow( "Contours", drawing );
}
Explanation
============
Result
======
#. Here it is:
========== ==========
|BRE_0| |BRE_1|
========== ==========
.. |BRE_0| image:: images/Bounding_Rotated_Ellipses_Source_Image.jpg
:align: middle
.. |BRE_1| image:: images/Bounding_Rotated_Ellipses_Result.jpg
:align: middle

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@@ -1,106 +0,0 @@
.. _find_contours:
Finding contours in your image
******************************
Goal
=====
In this tutorial you will learn how to:
.. container:: enumeratevisibleitemswithsquare
* Use the OpenCV function :find_contours:`findContours <>`
* Use the OpenCV function :draw_contours:`drawContours <>`
Theory
======
Code
====
This tutorial code's is shown lines below. You can also download it from `here <https://github.com/Itseez/opencv/tree/master/samples/cpp/tutorial_code/ShapeDescriptors/findContours_demo.cpp>`_
.. code-block:: cpp
#include "opencv2/highgui.hpp"
#include "opencv2/imgproc.hpp"
#include <iostream>
#include <stdio.h>
#include <stdlib.h>
using namespace cv;
using namespace std;
Mat src; Mat src_gray;
int thresh = 100;
int max_thresh = 255;
RNG rng(12345);
/// Function header
void thresh_callback(int, void* );
/* @function main */
int main( int argc, char** argv )
{
/// Load source image and convert it to gray
src = imread( argv[1], 1 );
/// Convert image to gray and blur it
cvtColor( src, src_gray, COLOR_BGR2GRAY );
blur( src_gray, src_gray, Size(3,3) );
/// Create Window
char* source_window = "Source";
namedWindow( source_window, WINDOW_AUTOSIZE );
imshow( source_window, src );
createTrackbar( " Canny thresh:", "Source", &thresh, max_thresh, thresh_callback );
thresh_callback( 0, 0 );
waitKey(0);
return(0);
}
/* @function thresh_callback */
void thresh_callback(int, void* )
{
Mat canny_output;
vector<vector<Point> > contours;
vector<Vec4i> hierarchy;
/// Detect edges using canny
Canny( src_gray, canny_output, thresh, thresh*2, 3 );
/// Find contours
findContours( canny_output, contours, hierarchy, RETR_TREE, CHAIN_APPROX_SIMPLE, Point(0, 0) );
/// Draw contours
Mat drawing = Mat::zeros( canny_output.size(), CV_8UC3 );
for( int i = 0; i< contours.size(); i++ )
{
Scalar color = Scalar( rng.uniform(0, 255), rng.uniform(0,255), rng.uniform(0,255) );
drawContours( drawing, contours, i, color, 2, 8, hierarchy, 0, Point() );
}
/// Show in a window
namedWindow( "Contours", WINDOW_AUTOSIZE );
imshow( "Contours", drawing );
}
Explanation
============
Result
======
#. Here it is:
============= =============
|contour_0| |contour_1|
============= =============
.. |contour_0| image:: images/Find_Contours_Original_Image.jpg
:align: middle
.. |contour_1| image:: images/Find_Contours_Result.jpg
:align: middle

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@@ -1,115 +0,0 @@
.. _hull:
Convex Hull
***********
Goal
=====
In this tutorial you will learn how to:
.. container:: enumeratevisibleitemswithsquare
* Use the OpenCV function :convex_hull:`convexHull <>`
Theory
======
Code
====
This tutorial code's is shown lines below. You can also download it from `here <https://github.com/Itseez/opencv/tree/master/samples/cpp/tutorial_code/ShapeDescriptors/hull_demo.cpp>`_
.. code-block:: cpp
#include "opencv2/highgui.hpp"
#include "opencv2/imgproc.hpp"
#include <iostream>
#include <stdio.h>
#include <stdlib.h>
using namespace cv;
using namespace std;
Mat src; Mat src_gray;
int thresh = 100;
int max_thresh = 255;
RNG rng(12345);
/// Function header
void thresh_callback(int, void* );
/* @function main */
int main( int argc, char** argv )
{
/// Load source image and convert it to gray
src = imread( argv[1], 1 );
/// Convert image to gray and blur it
cvtColor( src, src_gray, COLOR_BGR2GRAY );
blur( src_gray, src_gray, Size(3,3) );
/// Create Window
char* source_window = "Source";
namedWindow( source_window, WINDOW_AUTOSIZE );
imshow( source_window, src );
createTrackbar( " Threshold:", "Source", &thresh, max_thresh, thresh_callback );
thresh_callback( 0, 0 );
waitKey(0);
return(0);
}
/* @function thresh_callback */
void thresh_callback(int, void* )
{
Mat src_copy = src.clone();
Mat threshold_output;
vector<vector<Point> > contours;
vector<Vec4i> hierarchy;
/// Detect edges using Threshold
threshold( src_gray, threshold_output, thresh, 255, THRESH_BINARY );
/// Find contours
findContours( threshold_output, contours, hierarchy, RETR_TREE, CHAIN_APPROX_SIMPLE, Point(0, 0) );
/// Find the convex hull object for each contour
vector<vector<Point> >hull( contours.size() );
for( int i = 0; i < contours.size(); i++ )
{ convexHull( Mat(contours[i]), hull[i], false ); }
/// Draw contours + hull results
Mat drawing = Mat::zeros( threshold_output.size(), CV_8UC3 );
for( int i = 0; i< contours.size(); i++ )
{
Scalar color = Scalar( rng.uniform(0, 255), rng.uniform(0,255), rng.uniform(0,255) );
drawContours( drawing, contours, i, color, 1, 8, vector<Vec4i>(), 0, Point() );
drawContours( drawing, hull, i, color, 1, 8, vector<Vec4i>(), 0, Point() );
}
/// Show in a window
namedWindow( "Hull demo", WINDOW_AUTOSIZE );
imshow( "Hull demo", drawing );
}
Explanation
============
Result
======
#. Here it is:
========== ==========
|Hull_0| |Hull_1|
========== ==========
.. |Hull_0| image:: images/Hull_Original_Image.jpg
:align: middle
.. |Hull_1| image:: images/Hull_Result.jpg
:align: middle

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@@ -1,135 +0,0 @@
.. _moments:
Image Moments
**************
Goal
=====
In this tutorial you will learn how to:
.. container:: enumeratevisibleitemswithsquare
* Use the OpenCV function :moments:`moments <>`
* Use the OpenCV function :contour_area:`contourArea <>`
* Use the OpenCV function :arc_length:`arcLength <>`
Theory
======
Code
====
This tutorial code's is shown lines below. You can also download it from `here <https://github.com/Itseez/opencv/tree/master/samples/cpp/tutorial_code/ShapeDescriptors/moments_demo.cpp>`_
.. code-block:: cpp
#include "opencv2/highgui.hpp"
#include "opencv2/imgproc.hpp"
#include <iostream>
#include <stdio.h>
#include <stdlib.h>
using namespace cv;
using namespace std;
Mat src; Mat src_gray;
int thresh = 100;
int max_thresh = 255;
RNG rng(12345);
/// Function header
void thresh_callback(int, void* );
/* @function main */
int main( int argc, char** argv )
{
/// Load source image and convert it to gray
src = imread( argv[1], 1 );
/// Convert image to gray and blur it
cvtColor( src, src_gray, COLOR_BGR2GRAY );
blur( src_gray, src_gray, Size(3,3) );
/// Create Window
char* source_window = "Source";
namedWindow( source_window, WINDOW_AUTOSIZE );
imshow( source_window, src );
createTrackbar( " Canny thresh:", "Source", &thresh, max_thresh, thresh_callback );
thresh_callback( 0, 0 );
waitKey(0);
return(0);
}
/* @function thresh_callback */
void thresh_callback(int, void* )
{
Mat canny_output;
vector<vector<Point> > contours;
vector<Vec4i> hierarchy;
/// Detect edges using canny
Canny( src_gray, canny_output, thresh, thresh*2, 3 );
/// Find contours
findContours( canny_output, contours, hierarchy, RETR_TREE, CHAIN_APPROX_SIMPLE, Point(0, 0) );
/// Get the moments
vector<Moments> mu(contours.size() );
for( int i = 0; i < contours.size(); i++ )
{ mu[i] = moments( contours[i], false ); }
/// Get the mass centers:
vector<Point2f> mc( contours.size() );
for( int i = 0; i < contours.size(); i++ )
{ mc[i] = Point2f( mu[i].m10/mu[i].m00 , mu[i].m01/mu[i].m00 ); }
/// Draw contours
Mat drawing = Mat::zeros( canny_output.size(), CV_8UC3 );
for( int i = 0; i< contours.size(); i++ )
{
Scalar color = Scalar( rng.uniform(0, 255), rng.uniform(0,255), rng.uniform(0,255) );
drawContours( drawing, contours, i, color, 2, 8, hierarchy, 0, Point() );
circle( drawing, mc[i], 4, color, -1, 8, 0 );
}
/// Show in a window
namedWindow( "Contours", WINDOW_AUTOSIZE );
imshow( "Contours", drawing );
/// Calculate the area with the moments 00 and compare with the result of the OpenCV function
printf("\t Info: Area and Contour Length \n");
for( int i = 0; i< contours.size(); i++ )
{
printf(" * Contour[%d] - Area (M_00) = %.2f - Area OpenCV: %.2f - Length: %.2f \n", i, mu[i].m00, contourArea(contours[i]), arcLength( contours[i], true ) );
Scalar color = Scalar( rng.uniform(0, 255), rng.uniform(0,255), rng.uniform(0,255) );
drawContours( drawing, contours, i, color, 2, 8, hierarchy, 0, Point() );
circle( drawing, mc[i], 4, color, -1, 8, 0 );
}
}
Explanation
============
Result
======
#. Here it is:
========== ========== ==========
|MU_0| |MU_1| |MU_2|
========== ========== ==========
.. |MU_0| image:: images/Moments_Source_Image.jpg
:width: 250pt
:align: middle
.. |MU_1| image:: images/Moments_Result1.jpg
:width: 250pt
:align: middle
.. |MU_2| image:: images/Moments_Result2.jpg
:width: 250pt
:align: middle

View File

@@ -1,116 +0,0 @@
.. _point_polygon_test:
Point Polygon Test
*******************
Goal
=====
In this tutorial you will learn how to:
.. container:: enumeratevisibleitemswithsquare
* Use the OpenCV function :point_polygon_test:`pointPolygonTest <>`
Theory
======
Code
====
This tutorial code's is shown lines below. You can also download it from `here <https://github.com/Itseez/opencv/tree/master/samples/cpp/tutorial_code/ShapeDescriptors/pointPolygonTest_demo.cpp>`_
.. code-block:: cpp
#include "opencv2/highgui.hpp"
#include "opencv2/imgproc.hpp"
#include <iostream>
#include <stdio.h>
#include <stdlib.h>
using namespace cv;
using namespace std;
/* @function main */
int main( int argc, char** argv )
{
/// Create an image
const int r = 100;
Mat src = Mat::zeros( Size( 4*r, 4*r ), CV_8UC1 );
/// Create a sequence of points to make a contour:
vector<Point2f> vert(6);
vert[0] = Point( 1.5*r, 1.34*r );
vert[1] = Point( 1*r, 2*r );
vert[2] = Point( 1.5*r, 2.866*r );
vert[3] = Point( 2.5*r, 2.866*r );
vert[4] = Point( 3*r, 2*r );
vert[5] = Point( 2.5*r, 1.34*r );
/// Draw it in src
for( int j = 0; j < 6; j++ )
{ line( src, vert[j], vert[(j+1)%6], Scalar( 255 ), 3, 8 ); }
/// Get the contours
vector<vector<Point> > contours; vector<Vec4i> hierarchy;
Mat src_copy = src.clone();
findContours( src_copy, contours, hierarchy, RETR_TREE, CHAIN_APPROX_SIMPLE);
/// Calculate the distances to the contour
Mat raw_dist( src.size(), CV_32FC1 );
for( int j = 0; j < src.rows; j++ )
{ for( int i = 0; i < src.cols; i++ )
{ raw_dist.at<float>(j,i) = pointPolygonTest( contours[0], Point2f(i,j), true ); }
}
double minVal; double maxVal;
minMaxLoc( raw_dist, &minVal, &maxVal, 0, 0, Mat() );
minVal = abs(minVal); maxVal = abs(maxVal);
/// Depicting the distances graphically
Mat drawing = Mat::zeros( src.size(), CV_8UC3 );
for( int j = 0; j < src.rows; j++ )
{ for( int i = 0; i < src.cols; i++ )
{
if( raw_dist.at<float>(j,i) < 0 )
{ drawing.at<Vec3b>(j,i)[0] = 255 - (int) abs(raw_dist.at<float>(j,i))*255/minVal; }
else if( raw_dist.at<float>(j,i) > 0 )
{ drawing.at<Vec3b>(j,i)[2] = 255 - (int) raw_dist.at<float>(j,i)*255/maxVal; }
else
{ drawing.at<Vec3b>(j,i)[0] = 255; drawing.at<Vec3b>(j,i)[1] = 255; drawing.at<Vec3b>(j,i)[2] = 255; }
}
}
/// Create Window and show your results
char* source_window = "Source";
namedWindow( source_window, WINDOW_AUTOSIZE );
imshow( source_window, src );
namedWindow( "Distance", WINDOW_AUTOSIZE );
imshow( "Distance", drawing );
waitKey(0);
return(0);
}
Explanation
============
Result
======
#. Here it is:
========== ==========
|PPT_0| |PPT_1|
========== ==========
.. |PPT_0| image:: images/Point_Polygon_Test_Source_Image.png
:align: middle
.. |PPT_1| image:: images/Point_Polygon_Test_Result.jpg
:align: middle

View File

@@ -1,541 +0,0 @@
.. _Table-Of-Content-ImgProc:
*imgproc* module. Image Processing
-----------------------------------------------------------
In this section you will learn about the image processing (manipulation) functions inside OpenCV.
.. include:: ../../definitions/tocDefinitions.rst
+
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
===================== ==============================================
|ImageProcessing_1| **Title:** :ref:`Smoothing`
*Compatibility:* > OpenCV 2.0
*Author:* |Author_AnaH|
Let's take a look at some basic linear filters!
===================== ==============================================
.. |ImageProcessing_1| image:: images/Smoothing_Tutorial_Cover.jpg
:height: 90pt
:width: 90pt
+
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
===================== ==============================================
|ImageProcessing_2| **Title:** :ref:`Morphology_1`
*Compatibility:* > OpenCV 2.0
Author: |Author_AnaH|
Let's *change* the shape of objects!
===================== ==============================================
.. |ImageProcessing_2| image:: images/Morphology_1_Tutorial_Cover.jpg
:height: 90pt
:width: 90pt
+
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
================= ==================================================
|Morphology_2| **Title:** :ref:`Morphology_2`
*Compatibility:* > OpenCV 2.0
*Author:* |Author_AnaH|
Here we investigate different morphology operators
================= ==================================================
.. |Morphology_2| image:: images/Morphology_2_Tutorial_Cover.jpg
:height: 90pt
:width: 90pt
+
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
===================== ==============================================
|Pyramids| **Title:** :ref:`Pyramids`
*Compatibility:* > OpenCV 2.0
*Author:* |Author_AnaH|
What if I need a bigger/smaller image?
===================== ==============================================
.. |Pyramids| image:: images/Pyramids_Tutorial_Cover.jpg
:height: 90pt
:width: 90pt
+
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
===================== ==============================================
|Threshold| **Title:** :ref:`Basic_Threshold`
*Compatibility:* > OpenCV 2.0
*Author:* |Author_AnaH|
After so much processing, it is time to decide which pixels stay!
===================== ==============================================
.. |Threshold| image:: images/Threshold_Tutorial_Cover.jpg
:height: 90pt
:width: 90pt
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
+
===================== ==============================================
|Filter_2D| **Title:** :ref:`filter_2d`
*Compatibility:* > OpenCV 2.0
*Author:* |Author_AnaH|
Where we learn to design our own filters by using OpenCV functions
===================== ==============================================
.. |Filter_2D| image:: images/imgtrans/Filter_2D_Tutorial_Cover.jpg
:height: 90pt
:width: 90pt
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
+
===================== ==============================================
|CopyMakeBorder| **Title:** :ref:`copyMakeBorderTutorial`
*Compatibility:* > OpenCV 2.0
*Author:* |Author_AnaH|
Where we learn how to pad our images!
===================== ==============================================
.. |CopyMakeBorder| image:: images/imgtrans/CopyMakeBorder_Tutorial_Cover.jpg
:height: 90pt
:width: 90pt
+
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
===================== ==============================================
|SobelDerivatives| **Title:** :ref:`sobel_derivatives`
*Compatibility:* > OpenCV 2.0
*Author:* |Author_AnaH|
Where we learn how to calculate gradients and use them to detect edges!
===================== ==============================================
.. |SobelDerivatives| image:: images/imgtrans/Sobel_Derivatives_Tutorial_Cover.jpg
:height: 90pt
:width: 90pt
+
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
===================== ==============================================
|LaplaceOperator| **Title:** :ref:`laplace_operator`
*Compatibility:* > OpenCV 2.0
*Author:* |Author_AnaH|
Where we learn about the *Laplace* operator and how to detect edges with it.
===================== ==============================================
.. |LaplaceOperator| image:: images/imgtrans/Laplace_Operator_Tutorial_Cover.jpg
:height: 90pt
:width: 90pt
+
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
===================== ==============================================
|CannyDetector| **Title:** :ref:`canny_detector`
*Compatibility:* > OpenCV 2.0
*Author:* |Author_AnaH|
Where we learn a sophisticated alternative to detect edges.
===================== ==============================================
.. |CannyDetector| image:: images/imgtrans/Canny_Detector_Tutorial_Cover.jpg
:height: 90pt
:width: 90pt
+
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
===================== ==============================================
|HoughLines| **Title:** :ref:`hough_lines`
*Compatibility:* > OpenCV 2.0
*Author:* |Author_AnaH|
Where we learn how to detect lines
===================== ==============================================
.. |HoughLines| image:: images/imgtrans/Hough_Lines_Tutorial_Cover.jpg
:height: 90pt
:width: 90pt
+
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
===================== ==============================================
|HoughCircle| **Title:** :ref:`hough_circle`
*Compatibility:* > OpenCV 2.0
*Author:* |Author_AnaH|
Where we learn how to detect circles
===================== ==============================================
.. |HoughCircle| image:: images/imgtrans/Hough_Circle_Tutorial_Cover.jpg
:height: 90pt
:width: 90pt
+
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
===================== ==============================================
|Remap| **Title:** :ref:`remap`
*Compatibility:* > OpenCV 2.0
*Author:* |Author_AnaH|
Where we learn how to manipulate pixels locations
===================== ==============================================
.. |Remap| image:: images/imgtrans/Remap_Tutorial_Cover.jpg
:height: 90pt
:width: 90pt
+
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
===================== ==============================================
|WarpAffine| **Title:** :ref:`warp_affine`
*Compatibility:* > OpenCV 2.0
*Author:* |Author_AnaH|
Where we learn how to rotate, translate and scale our images
===================== ==============================================
.. |WarpAffine| image:: images/imgtrans/Warp_Affine_Tutorial_Cover.jpg
:height: 90pt
:width: 90pt
+
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
===================== ==============================================
|HistEqualization| **Title:** :ref:`histogram_equalization`
*Compatibility:* > OpenCV 2.0
*Author:* |Author_AnaH|
Where we learn how to improve the contrast in our images
===================== ==============================================
.. |HistEqualization| image:: images/histograms/Histogram_Equalization_Tutorial_Cover.jpg
:height: 90pt
:width: 90pt
+
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
===================== ==============================================
|HistCalculation| **Title:** :ref:`histogram_calculation`
*Compatibility:* > OpenCV 2.0
*Author:* |Author_AnaH|
Where we learn how to create and generate histograms
===================== ==============================================
.. |HistCalculation| image:: images/histograms/Histogram_Calculation_Tutorial_Cover.jpg
:height: 90pt
:width: 90pt
+
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
===================== ==============================================
|HistComparison| **Title:** :ref:`histogram_comparison`
*Compatibility:* > OpenCV 2.0
*Author:* |Author_AnaH|
Where we learn to calculate metrics between histograms
===================== ==============================================
.. |HistComparison| image:: images/histograms/Histogram_Comparison_Tutorial_Cover.jpg
:height: 90pt
:width: 90pt
+
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
===================== ==============================================
|BackProjection| **Title:** :ref:`back_projection`
*Compatibility:* > OpenCV 2.0
*Author:* |Author_AnaH|
Where we learn how to use histograms to find similar objects in images
===================== ==============================================
.. |BackProjection| image:: images/histograms/Back_Projection_Tutorial_Cover.jpg
:height: 90pt
:width: 90pt
+
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
===================== ==============================================
|TemplateMatching| **Title:** :ref:`template_matching`
*Compatibility:* > OpenCV 2.0
*Author:* |Author_AnaH|
Where we learn how to match templates in an image
===================== ==============================================
.. |TemplateMatching| image:: images/histograms/Template_Matching_Tutorial_Cover.jpg
:height: 90pt
:width: 90pt
+
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
===================== ==============================================
|FindContours| **Title:** :ref:`find_contours`
*Compatibility:* > OpenCV 2.0
*Author:* |Author_AnaH|
Where we learn how to find contours of objects in our image
===================== ==============================================
.. |FindContours| image:: images/shapedescriptors/Find_Contours_Tutorial_Cover.jpg
:height: 90pt
:width: 90pt
+
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
===================== ==============================================
|Hull| **Title:** :ref:`hull`
*Compatibility:* > OpenCV 2.0
*Author:* |Author_AnaH|
Where we learn how to get hull contours and draw them!
===================== ==============================================
.. |Hull| image:: images/shapedescriptors/Hull_Tutorial_Cover.jpg
:height: 90pt
:width: 90pt
+
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
===================== ==============================================
|BRC| **Title:** :ref:`bounding_rects_circles`
*Compatibility:* > OpenCV 2.0
*Author:* |Author_AnaH|
Where we learn how to obtain bounding boxes and circles for our contours.
===================== ==============================================
.. |BRC| image:: images/shapedescriptors/Bounding_Rects_Circles_Tutorial_Cover.jpg
:height: 90pt
:width: 90pt
+
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
===================== ==============================================
|BRE| **Title:** :ref:`bounding_rotated_ellipses`
*Compatibility:* > OpenCV 2.0
*Author:* |Author_AnaH|
Where we learn how to obtain rotated bounding boxes and ellipses for our contours.
===================== ==============================================
.. |BRE| image:: images/shapedescriptors/Bounding_Rotated_Ellipses_Tutorial_Cover.jpg
:height: 90pt
:width: 90pt
+
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
===================== ==============================================
|MU| **Title:** :ref:`moments`
*Compatibility:* > OpenCV 2.0
*Author:* |Author_AnaH|
Where we learn to calculate the moments of an image
===================== ==============================================
.. |MU| image:: images/shapedescriptors/Moments_Tutorial_Cover.jpg
:height: 90pt
:width: 90pt
+
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
===================== ==============================================
|PPT| **Title:** :ref:`point_polygon_test`
*Compatibility:* > OpenCV 2.0
*Author:* |Author_AnaH|
Where we learn how to calculate distances from the image to contours
===================== ==============================================
.. |PPT| image:: images/shapedescriptors/Point_Polygon_Test_Tutorial_Cover.jpg
:height: 90pt
:width: 90pt
.. raw:: latex
\pagebreak
.. toctree::
:hidden:
../gausian_median_blur_bilateral_filter/gausian_median_blur_bilateral_filter
../erosion_dilatation/erosion_dilatation
../opening_closing_hats/opening_closing_hats
../pyramids/pyramids
../threshold/threshold
../imgtrans/filter_2d/filter_2d
../imgtrans/copyMakeBorder/copyMakeBorder
../imgtrans/sobel_derivatives/sobel_derivatives
../imgtrans/laplace_operator/laplace_operator
../imgtrans/canny_detector/canny_detector
../imgtrans/hough_lines/hough_lines
../imgtrans/hough_circle/hough_circle
../imgtrans/remap/remap
../imgtrans/warp_affine/warp_affine
../histograms/histogram_equalization/histogram_equalization
../histograms/histogram_calculation/histogram_calculation
../histograms/histogram_comparison/histogram_comparison
../histograms/back_projection/back_projection
../histograms/template_matching/template_matching
../shapedescriptors/find_contours/find_contours
../shapedescriptors/hull/hull
../shapedescriptors/bounding_rects_circles/bounding_rects_circles
../shapedescriptors/bounding_rotated_ellipses/bounding_rotated_ellipses
../shapedescriptors/moments/moments
../shapedescriptors/point_polygon_test/point_polygon_test

View File

@@ -1,310 +0,0 @@
.. _Basic_Threshold:
Basic Thresholding Operations
*******************************
Goal
=====
In this tutorial you will learn how to:
.. container:: enumeratevisibleitemswithsquare
* Perform basic thresholding operations using OpenCV function :threshold:`threshold <>`
Cool Theory
============
.. note::
The explanation below belongs to the book **Learning OpenCV** by Bradski and Kaehler.
What is Thresholding?
-----------------------
* The simplest segmentation method
* Application example: Separate out regions of an image corresponding to objects which we want to analyze. This separation is based on the variation of intensity between the object pixels and the background pixels.
* To differentiate the pixels we are interested in from the rest (which will eventually be rejected), we perform a comparison of each pixel intensity value with respect to a *threshold* (determined according to the problem to solve).
* Once we have separated properly the important pixels, we can set them with a determined value to identify them (i.e. we can assign them a value of :math:`0` (black), :math:`255` (white) or any value that suits your needs).
.. image:: images/Threshold_Tutorial_Theory_Example.jpg
:alt: Threshold simple example
:align: center
Types of Thresholding
-----------------------
* OpenCV offers the function :threshold:`threshold <>` to perform thresholding operations.
* We can effectuate :math:`5` types of Thresholding operations with this function. We will explain them in the following subsections.
* To illustrate how these thresholding processes work, let's consider that we have a source image with pixels with intensity values :math:`src(x,y)`. The plot below depicts this. The horizontal blue line represents the threshold :math:`thresh` (fixed).
.. image:: images/Threshold_Tutorial_Theory_Base_Figure.png
:alt: Threshold Binary
:align: center
Threshold Binary
^^^^^^^^^^^^^^^^^
* This thresholding operation can be expressed as:
.. math::
\texttt{dst} (x,y) = \fork{\texttt{maxVal}}{if $\texttt{src}(x,y) > \texttt{thresh}$}{0}{otherwise}
* So, if the intensity of the pixel :math:`src(x,y)` is higher than :math:`thresh`, then the new pixel intensity is set to a :math:`MaxVal`. Otherwise, the pixels are set to :math:`0`.
.. image:: images/Threshold_Tutorial_Theory_Binary.png
:alt: Threshold Binary
:align: center
Threshold Binary, Inverted
^^^^^^^^^^^^^^^^^^^^^^^^^^^
* This thresholding operation can be expressed as:
.. math::
\texttt{dst} (x,y) = \fork{0}{if $\texttt{src}(x,y) > \texttt{thresh}$}{\texttt{maxVal}}{otherwise}
* If the intensity of the pixel :math:`src(x,y)` is higher than :math:`thresh`, then the new pixel intensity is set to a :math:`0`. Otherwise, it is set to :math:`MaxVal`.
.. image:: images/Threshold_Tutorial_Theory_Binary_Inverted.png
:alt: Threshold Binary Inverted
:align: center
Truncate
^^^^^^^^^
* This thresholding operation can be expressed as:
.. math::
\texttt{dst} (x,y) = \fork{\texttt{threshold}}{if $\texttt{src}(x,y) > \texttt{thresh}$}{\texttt{src}(x,y)}{otherwise}
* The maximum intensity value for the pixels is :math:`thresh`, if :math:`src(x,y)` is greater, then its value is *truncated*. See figure below:
.. image:: images/Threshold_Tutorial_Theory_Truncate.png
:alt: Threshold Truncate
:align: center
Threshold to Zero
^^^^^^^^^^^^^^^^^^
* This operation can be expressed as:
.. math::
\texttt{dst} (x,y) = \fork{\texttt{src}(x,y)}{if $\texttt{src}(x,y) > \texttt{thresh}$}{0}{otherwise}
* If :math:`src(x,y)` is lower than :math:`thresh`, the new pixel value will be set to :math:`0`.
.. image:: images/Threshold_Tutorial_Theory_Zero.png
:alt: Threshold Zero
:align: center
Threshold to Zero, Inverted
^^^^^^^^^^^^^^^^^^^^^^^^^^^^
* This operation can be expressed as:
.. math::
\texttt{dst} (x,y) = \fork{0}{if $\texttt{src}(x,y) > \texttt{thresh}$}{\texttt{src}(x,y)}{otherwise}
* If :math:`src(x,y)` is greater than :math:`thresh`, the new pixel value will be set to :math:`0`.
.. image:: images/Threshold_Tutorial_Theory_Zero_Inverted.png
:alt: Threshold Zero Inverted
:align: center
Code
======
The tutorial code's is shown lines below. You can also download it from `here <https://github.com/Itseez/opencv/tree/master/samples/cpp/tutorial_code/ImgProc/Threshold.cpp>`_
.. code-block:: cpp
#include "opencv2/imgproc.hpp"
#include "opencv2/highgui.hpp"
#include <stdlib.h>
#include <stdio.h>
using namespace cv;
/// Global variables
int threshold_value = 0;
int threshold_type = 3;;
int const max_value = 255;
int const max_type = 4;
int const max_BINARY_value = 255;
Mat src, src_gray, dst;
char* window_name = "Threshold Demo";
char* trackbar_type = "Type: \n 0: Binary \n 1: Binary Inverted \n 2: Truncate \n 3: To Zero \n 4: To Zero Inverted";
char* trackbar_value = "Value";
/// Function headers
void Threshold_Demo( int, void* );
/*
* @function main
*/
int main( int argc, char** argv )
{
/// Load an image
src = imread( argv[1], 1 );
/// Convert the image to Gray
cvtColor( src, src_gray, COLOR_RGB2GRAY );
/// Create a window to display results
namedWindow( window_name, WINDOW_AUTOSIZE );
/// Create Trackbar to choose type of Threshold
createTrackbar( trackbar_type,
window_name, &threshold_type,
max_type, Threshold_Demo );
createTrackbar( trackbar_value,
window_name, &threshold_value,
max_value, Threshold_Demo );
/// Call the function to initialize
Threshold_Demo( 0, 0 );
/// Wait until user finishes program
while(true)
{
int c;
c = waitKey( 20 );
if( (char)c == 27 )
{ break; }
}
}
/*
* @function Threshold_Demo
*/
void Threshold_Demo( int, void* )
{
/* 0: Binary
1: Binary Inverted
2: Threshold Truncated
3: Threshold to Zero
4: Threshold to Zero Inverted
*/
threshold( src_gray, dst, threshold_value, max_BINARY_value,threshold_type );
imshow( window_name, dst );
}
Explanation
=============
#. Let's check the general structure of the program:
* Load an image. If it is RGB we convert it to Grayscale. For this, remember that we can use the function :cvt_color:`cvtColor <>`:
.. code-block:: cpp
src = imread( argv[1], 1 );
/// Convert the image to Gray
cvtColor( src, src_gray, COLOR_RGB2GRAY );
* Create a window to display the result
.. code-block:: cpp
namedWindow( window_name, WINDOW_AUTOSIZE );
* Create :math:`2` trackbars for the user to enter user input:
* **Type of thresholding**: Binary, To Zero, etc...
* **Threshold value**
.. code-block:: cpp
createTrackbar( trackbar_type,
window_name, &threshold_type,
max_type, Threshold_Demo );
createTrackbar( trackbar_value,
window_name, &threshold_value,
max_value, Threshold_Demo );
* Wait until the user enters the threshold value, the type of thresholding (or until the program exits)
* Whenever the user changes the value of any of the Trackbars, the function *Threshold_Demo* is called:
.. code-block:: cpp
/*
* @function Threshold_Demo
*/
void Threshold_Demo( int, void* )
{
/* 0: Binary
1: Binary Inverted
2: Threshold Truncated
3: Threshold to Zero
4: Threshold to Zero Inverted
*/
threshold( src_gray, dst, threshold_value, max_BINARY_value,threshold_type );
imshow( window_name, dst );
}
As you can see, the function :threshold:`threshold <>` is invoked. We give :math:`5` parameters:
* *src_gray*: Our input image
* *dst*: Destination (output) image
* *threshold_value*: The :math:`thresh` value with respect to which the thresholding operation is made
* *max_BINARY_value*: The value used with the Binary thresholding operations (to set the chosen pixels)
* *threshold_type*: One of the :math:`5` thresholding operations. They are listed in the comment section of the function above.
Results
========
#. After compiling this program, run it giving a path to an image as argument. For instance, for an input image as:
.. image:: images/Threshold_Tutorial_Original_Image.jpg
:alt: Threshold Original Image
:align: center
#. First, we try to threshold our image with a *binary threhold inverted*. We expect that the pixels brighter than the :math:`thresh` will turn dark, which is what actually happens, as we can see in the snapshot below (notice from the original image, that the doggie's tongue and eyes are particularly bright in comparison with the image, this is reflected in the output image).
.. image:: images/Threshold_Tutorial_Result_Binary_Inverted.jpg
:alt: Threshold Result Binary Inverted
:align: center
#. Now we try with the *threshold to zero*. With this, we expect that the darkest pixels (below the threshold) will become completely black, whereas the pixels with value greater than the threshold will keep its original value. This is verified by the following snapshot of the output image:
.. image:: images/Threshold_Tutorial_Result_Zero.jpg
:alt: Threshold Result Zero
:align: center

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@@ -1,341 +0,0 @@
.. _O4A_SDK:
OpenCV4Android SDK
******************
This tutorial was designed to help you with installation and configuration of OpenCV4Android SDK.
This guide was written with MS Windows 7 in mind, though it should work with GNU Linux and Apple
Mac OS as well.
This tutorial assumes you have the following software installed and configured:
* JDK
* Android SDK and NDK
* Eclipse IDE
* ADT and CDT plugins for Eclipse
..
If you need help with anything of the above, you may refer to our :ref:`android_dev_intro` guide.
If you encounter any error after thoroughly following these steps, feel free to contact us via
`OpenCV4Android <https://groups.google.com/group/android-opencv/>`_ discussion group or
OpenCV `Q&A forum <http://answers.opencv.org>`_. We'll do our best to help you out.
Tegra Android Development Pack users
====================================
You may have used `Tegra Android Development Pack <http://developer.nvidia.com/tegra-android-development-pack>`_
(**TADP**) released by **NVIDIA** for Android development environment setup.
Beside Android development tools the TADP 2.0 includes OpenCV4Android SDK, so it can be already
installed in your system and you can skip to :ref:`Running_OpenCV_Samples` section of this tutorial.
More details regarding TADP can be found in the :ref:`android_dev_intro` guide.
General info
============
OpenCV4Android SDK package enables development of Android applications with use of OpenCV library.
The structure of package contents looks as follows:
::
OpenCV-2.4.9-android-sdk
|_ apk
| |_ OpenCV_2.4.9_binary_pack_armv7a.apk
| |_ OpenCV_2.4.9_Manager_2.18_XXX.apk
|
|_ doc
|_ samples
|_ sdk
| |_ etc
| |_ java
| |_ native
| |_ 3rdparty
| |_ jni
| |_ libs
| |_ armeabi
| |_ armeabi-v7a
| |_ x86
|
|_ LICENSE
|_ README.android
* :file:`sdk` folder contains OpenCV API and libraries for Android:
* :file:`sdk/java` folder contains an Android library Eclipse project providing OpenCV Java API that
can be imported into developer's workspace;
* :file:`sdk/native` folder contains OpenCV C++ headers (for JNI code) and native Android libraries
(\*\.so and \*\.a) for ARM-v5, ARM-v7a and x86 architectures;
* :file:`sdk/etc` folder contains Haar and LBP cascades distributed with OpenCV.
* :file:`apk` folder contains Android packages that should be installed on the target Android device
to enable OpenCV library access via OpenCV Manager API (see details below).
On production devices that have access to Google Play Market (and Internet) these packages will be
installed from Market on the first start of an application using OpenCV Manager API.
But devkits without Market or Internet connection require this packages to be installed manually.
Install the `Manager.apk` and optional `binary_pack.apk` if it needed.
See :ref:`manager_selection` for details.
.. note:: Installation from Internet is the preferable way since OpenCV team may publish updated
versions of this packages on the Market.
* :file:`samples` folder contains sample applications projects and their prebuilt packages (APK).
Import them into Eclipse workspace (like described below) and browse the code to learn possible
ways of OpenCV use on Android.
* :file:`doc` folder contains various OpenCV documentation in PDF format.
It's also available online at http://docs.opencv.org.
.. note:: The most recent docs (nightly build) are at http://docs.opencv.org/2.4.
Generally, it's more up-to-date, but can refer to not-yet-released functionality.
.. TODO: I'm not sure that this is the best place to talk about OpenCV Manager
Starting from version 2.4.3 `OpenCV4Android SDK` uses `OpenCV Manager` API for library
initialization. `OpenCV Manager` is an Android service based solution providing the following
benefits for OpenCV applications developers:
* Compact apk-size, since all applications use the same binaries from Manager and do not store
native libs within themselves;
* Hardware specific optimizations are automatically enabled on all supported platforms;
* Automatic updates and bug fixes;
* Trusted OpenCV library source. All packages with OpenCV are published on Google Play;
..
For additional information on OpenCV Manager see the:
* |OpenCV4Android_Slides|_
* |OpenCV4Android_Reference|_
..
.. |OpenCV4Android_Slides| replace:: Slides
.. _OpenCV4Android_Slides: https://docs.google.com/a/itseez.com/presentation/d/1EO_1kijgBg_BsjNp2ymk-aarg-0K279_1VZRcPplSuk/present#slide=id.p
.. |OpenCV4Android_Reference| replace:: Reference Manual
.. _OpenCV4Android_Reference: http://docs.opencv.org/android/refman.html
Manual OpenCV4Android SDK setup
===============================
Get the OpenCV4Android SDK
--------------------------
#. Go to the `OpenCV download page on SourceForge <http://sourceforge.net/projects/opencvlibrary/files/opencv-android/>`_
and download the latest available version. Currently it's |opencv_android_bin_pack_url|_.
#. Create a new folder for Android with OpenCV development. For this tutorial we have unpacked
OpenCV SDK to the :file:`C:\\Work\\OpenCV4Android\\` directory.
.. note:: Better to use a path without spaces in it. Otherwise you may have problems with :command:`ndk-build`.
#. Unpack the SDK archive into the chosen directory.
You can unpack it using any popular archiver (e.g with |seven_zip|_):
.. image:: images/android_package_7zip.png
:alt: Exploring OpenCV package with 7-Zip
:align: center
On Unix you can use the following command:
.. code-block:: bash
unzip ~/Downloads/OpenCV-2.4.9-android-sdk.zip
.. |opencv_android_bin_pack| replace:: :file:`OpenCV-2.4.9-android-sdk.zip`
.. _opencv_android_bin_pack_url: http://sourceforge.net/projects/opencvlibrary/files/opencv-android/2.4.9/OpenCV-2.4.9-android-sdk.zip/download
.. |opencv_android_bin_pack_url| replace:: |opencv_android_bin_pack|
.. |seven_zip| replace:: 7-Zip
.. _seven_zip: http://www.7-zip.org/
Import OpenCV library and samples to the Eclipse
------------------------------------------------
#. Start Eclipse and choose your workspace location.
We recommend to start working with OpenCV for Android from a new clean workspace. A new Eclipse
workspace can for example be created in the folder where you have unpacked OpenCV4Android SDK package:
.. image:: images/eclipse_1_choose_workspace.png
:alt: Choosing C:\Work\android-opencv\ as workspace location
:align: center
#. Import OpenCV library and samples into workspace.
OpenCV library is packed as a ready-for-use `Android Library Project
<http://developer.android.com/guide/developing/projects/index.html#LibraryProjects>`_.
You can simply reference it in your projects.
Each sample included into the |opencv_android_bin_pack| is a regular Android project that already
references OpenCV library. Follow the steps below to import OpenCV and samples into the workspace:
.. note:: OpenCV samples are indeed **dependent** on OpenCV library project so don't forget to import it to your workspace as well.
* Right click on the :guilabel:`Package Explorer` window and choose :guilabel:`Import...` option
from the context menu:
.. image:: images/eclipse_5_import_command.png
:alt: Select Import... from context menu
:align: center
* In the main panel select :menuselection:`General --> Existing Projects into Workspace` and
press :guilabel:`Next` button:
.. image:: images/eclipse_6_import_existing_projects.png
:alt: General > Existing Projects into Workspace
:align: center
* In the :guilabel:`Select root directory` field locate your OpenCV package folder. Eclipse
should automatically locate OpenCV library and samples:
.. image:: images/eclipse_7_select_projects.png
:alt: Locate OpenCV library and samples
:align: center
* Click :guilabel:`Finish` button to complete the import operation.
After clicking :guilabel:`Finish` button Eclipse will load all selected projects into workspace,
and you have to wait some time while it is building OpenCV samples. Just give a minute to
Eclipse to complete initialization.
.. warning :: After the initial import, on a non-Windows (Linux and Mac OS) operating system Eclipse
will still show build errors for applications with native C++ code. To resolve the
issues, please do the following:
Open :guilabel:`Project Properties -> C/C++ Build`, and replace "Build command" text
to ``"${NDKROOT}/ndk-build"`` (remove .cmd at the end).
.. note :: In some cases the build errors don't disappear, then try the following actions:
* right click on ``OpenCV Library`` project -> :guilabel:`Android Tools -> Fix Project Properties`,
then menu :guilabel:`Project -> Clean... -> Clean all`
* right click on the project with errors -> :guilabel:`Properties -> Android`, make sure the
``Target`` is selected and is ``Android 3.0`` or higher
* check the build errors in the :guilabel:`Problems` view window and try to resolve them by yourselves
.. image:: images/eclipse_cdt_cfg4.png
:alt: Configure CDT
:align: center
Once Eclipse completes build you will have the clean workspace without any build errors:
.. image:: images/eclipse_10_crystal_clean.png
:alt: OpenCV package imported into Eclipse
:align: center
.. _Running_OpenCV_Samples:
Running OpenCV Samples
----------------------
At this point you should be able to build and run the samples. Keep in mind, that
``face-detection`` and ``Tutorial 2 - Mixed Processing`` include some native code and
require Android NDK and NDK/CDT plugin for Eclipse to build working applications. If you haven't
installed these tools, see the corresponding section of :ref:`Android_Dev_Intro`.
.. warning:: Please consider that some samples use Android Java Camera API, which is accessible
with an AVD. But most of samples use OpenCV Native Camera which **may not work** with
an emulator.
.. note:: Recent *Android SDK tools, revision 19+* can run ARM v7a OS images but they available not
for all Android versions.
Well, running samples from Eclipse is very simple:
* Connect your device with :command:`adb` tool from Android SDK or create an emulator with camera support.
* See `Managing Virtual Devices
<http://developer.android.com/guide/developing/devices/index.html>`_ document for help with Android Emulator.
* See `Using Hardware Devices
<http://developer.android.com/guide/developing/device.html>`_ for help with real devices (not emulators).
* Select project you want to start in :guilabel:`Package Explorer` and just press :kbd:`Ctrl + F11`
or select option :menuselection:`Run --> Run` from the main menu, or click :guilabel:`Run` button on the toolbar.
.. note:: Android Emulator can take several minutes to start. So, please, be patient.
* On the first run Eclipse will ask you about the running mode for your application:
.. image:: images/eclipse_11_run_as.png
:alt: Run sample as Android Application
:align: center
* Select the :guilabel:`Android Application` option and click :guilabel:`OK` button. Eclipse will install and run the sample.
Chances are that on the first launch you will not have the `OpenCV Manager <https://docs.google.com/a/itseez.com/presentation/d/1EO_1kijgBg_BsjNp2ymk-aarg-0K279_1VZRcPplSuk/present#slide=id.p>`_ package installed.
In this case you will see the following message:
.. image:: images/android_emulator_opencv_manager_fail.png
:alt: You will see this message if you have no OpenCV Manager installed
:align: center
To get rid of the message you will need to install `OpenCV Manager` and the appropriate `OpenCV binary pack`.
Simply tap :menuselection:`Yes` if you have *Google Play Market* installed on your device/emulator. It will redirect you to the corresponding page on *Google Play Market*.
If you have no access to the *Market*, which is often the case with emulators - you will need to install the packages from OpenCV4Android SDK folder manually. See :ref:`manager_selection` for details.
.. code-block:: sh
:linenos:
<Android SDK path>/platform-tools/adb install <OpenCV4Android SDK path>/apk/OpenCV_2.4.9_Manager_2.18_armv7a-neon.apk
.. note:: ``armeabi``, ``armv7a-neon``, ``arm7a-neon-android8``, ``mips`` and ``x86`` stand for
platform targets:
* ``armeabi`` is for ARM v5 and ARM v6 architectures with Android API 8+,
* ``armv7a-neon`` is for NEON-optimized ARM v7 with Android API 9+,
* ``arm7a-neon-android8`` is for NEON-optimized ARM v7 with Android API 8,
* ``mips`` is for MIPS architecture with Android API 9+,
* ``x86`` is for Intel x86 CPUs with Android API 9+.
If using hardware device for testing/debugging, run the following command to learn
its CPU architecture:
.. code-block:: sh
adb shell getprop ro.product.cpu.abi
If you're using an AVD emulator, go :menuselection:`Window > AVD Manager` to see the
list of availible devices. Click :menuselection:`Edit` in the context menu of the
selected device. In the window, which then pop-ups, find the CPU field.
You may also see section :ref:`manager_selection` for details.
When done, you will be able to run OpenCV samples on your device/emulator seamlessly.
* Here is ``Sample - image-manipulations`` sample, running on top of stock camera-preview of the emulator.
.. image:: images/emulator_canny.png
:alt: 'Sample - image-manipulations' running Canny
:align: center
What's next
===========
Now, when you have your instance of OpenCV4Adroid SDK set up and configured,
you may want to proceed to using OpenCV in your own application.
You can learn how to do that in a separate :ref:`dev_with_OCV_on_Android` tutorial.

View File

@@ -1,655 +0,0 @@
.. _Android_Dev_Intro:
Introduction into Android Development
*************************************
This guide was designed to help you in learning Android development basics and setting up your
working environment quickly. It was written with Windows 7 in mind, though it would work with Linux
(Ubuntu), Mac OS X and any other OS supported by Android SDK.
If you encounter any error after thoroughly following these steps, feel free to contact us via
`OpenCV4Android <https://groups.google.com/group/android-opencv/>`_ discussion group or
OpenCV `Q&A forum <http://answers.opencv.org>`_. We'll do our best to help you out.
Preface
=======
Android is a Linux-based, open source mobile operating system developed by Open Handset Alliance
led by Google. See the `Android home site <http://www.android.com/about/>`_ for general details.
Development for Android significantly differs from development for other platforms.
So before starting programming for Android we recommend you make sure that you are familiar with the
following key topis:
#. `Java <http://en.wikipedia.org/wiki/Java_(programming_language)>`_ programming language that is
the primary development technology for Android OS. Also, you can find
`Oracle docs on Java <http://docs.oracle.com/javase/>`_ useful.
#. `Java Native Interface (JNI) <http://en.wikipedia.org/wiki/Java_Native_Interface>`_ that is a
technology of running native code in Java virtual machine. Also, you can find
`Oracle docs on JNI <http://docs.oracle.com/javase/7/docs/technotes/guides/jni/>`_ useful.
#. `Android Activity <http://developer.android.com/training/basics/activity-lifecycle/starting.html>`_
and its lifecycle, that is an essential Android API class.
#. OpenCV development will certainly require some knowlege of the
`Android Camera <http://developer.android.com/guide/topics/media/camera.html>`_ specifics.
Quick environment setup for Android development
===============================================
If you are making a clean environment install, then you can try `Tegra Android Development Pack <https://developer.nvidia.com/tegra-android-development-pack>`_
(**TADP**) released by **NVIDIA**.
.. note:: Starting the *version 2.0* the TADP package includes *OpenCV for Tegra* SDK that is a regular *OpenCV4Android SDK* extended with Tegra-specific stuff.
When unpacked, TADP will cover all of the environment setup automatically and you can skip the rest of the guide.
If you are a beginner in Android development then we also recommend you to start with TADP.
.. note:: *NVIDIA*\ 's Tegra Android Development Pack includes some special features for
|Nvidia_Tegra_Platform|_ but its use is not limited to *Tegra* devices only.
* You need at least *1.6 Gb* free disk space for the install.
* TADP will download Android SDK platforms and Android NDK from Google's server, so Internet
connection is required for the installation.
* TADP may ask you to flash your development kit at the end of installation process. Just skip
this step if you have no |Tegra_Development_Kit|_\ .
* (``UNIX``) TADP will ask you for *root* in the middle of installation, so you need to be a
member of *sudo* group.
..
.. |Nvidia_Tegra_Platform| replace:: *NVIDIA*\ s Tegra platform
.. _Nvidia_Tegra_Platform: http://www.nvidia.com/object/tegra-3-processor.html
.. |Tegra_Development_Kit| replace:: Tegra Development Kit
.. _Tegra_Development_Kit: http://developer.nvidia.com/mobile/tegra-hardware-sales-inquiries
.. _Android_Environment_Setup_Lite:
Manual environment setup for Android development
================================================
Development in Java
-------------------
You need the following software to be installed in order to develop for Android in Java:
#. **Sun JDK 6** (Sun JDK 7 is also possible)
Visit `Java SE Downloads page <http://www.oracle.com/technetwork/java/javase/downloads/>`_
and download an installer for your OS.
Here is a detailed :abbr:`JDK (Java Development Kit)`
`installation guide <http://source.android.com/source/initializing.html#installing-the-jdk>`_
for Ubuntu and Mac OS (only JDK sections are applicable for OpenCV)
.. note:: OpenJDK is not suitable for Android development, since Android SDK supports only Sun JDK.
If you use Ubuntu, after installation of Sun JDK you should run the following command to set
Sun java environment:
.. code-block:: bash
sudo update-java-alternatives --set java-6-sun
.. TODO: Add a note on Sun/Oracle Java installation on Ubuntu 12.
#. **Android SDK**
Get the latest ``Android SDK`` from http://developer.android.com/sdk/index.html
Here is Google's `install guide <http://developer.android.com/sdk/installing.html>`_ for the SDK.
.. note:: You can choose downloading **ADT Bundle package** that in addition to Android SDK Tools includes
Eclipse + ADT + NDK/CDT plugins, Android Platform-tools, the latest Android platform and the latest
Android system image for the emulator - this is the best choice for those who is setting up Android
development environment the first time!
.. note:: If you are running x64 version of Ubuntu Linux, then you need ia32 shared libraries
for use on amd64 and ia64 systems to be installed. You can install them with the
following command:
.. code-block:: bash
sudo apt-get install ia32-libs
For Red Hat based systems the following command might be helpful:
.. code-block:: bash
sudo yum install libXtst.i386
#. **Android SDK components**
You need the following SDK components to be installed:
* *Android SDK Tools, revision 20* or newer.
Older revisions should also work, but they are not recommended.
* *SDK Platform Android 3.0* (``API 11``).
The minimal platform supported by OpenCV Java API is **Android 2.2** (``API 8``). This is also
the minimum API Level required for the provided samples to run.
See the ``<uses-sdk android:minSdkVersion="8"/>`` tag in their **AndroidManifest.xml** files.
But for successful compilation the **target** platform should be set to Android 3.0 (API 11) or higher. It will not prevent them from running on Android 2.2.
.. image:: images/android_sdk_and_avd_manager.png
:alt: Android SDK Manager
:align: center
See `Adding Platforms and Packages <http://developer.android.com/sdk/installing/adding-packages.html>`_
for help with installing/updating SDK components.
#. **Eclipse IDE**
Check the `Android SDK System Requirements <http://developer.android.com/sdk/requirements.html>`_
document for a list of Eclipse versions that are compatible with the Android SDK.
For OpenCV 2.4.x we recommend **Eclipse 3.7 (Indigo)** or **Eclipse 4.2 (Juno)**. They work well for
OpenCV under both Windows and Linux.
If you have no Eclipse installed, you can get it from the `official site <http://www.eclipse.org/downloads/>`_.
#. **ADT plugin for Eclipse**
These instructions are copied from
`Android Developers site <http://developer.android.com/sdk/installing/installing-adt.html>`_,
check it out in case of any ADT-related problem.
Assuming that you have Eclipse IDE installed, as described above, follow these steps to download
and install the ADT plugin:
#. Start Eclipse, then select :menuselection:`Help --> Install New Software...`
#. Click :guilabel:`Add` (in the top-right corner).
#. In the :guilabel:`Add Repository` dialog that appears, enter "ADT Plugin" for the Name and the
following URL for the Location:
https://dl-ssl.google.com/android/eclipse/
#. Click :guilabel:`OK`
.. note:: If you have trouble acquiring the plugin, try using "http" in the Location URL,
instead of "https" (https is preferred for security reasons).
#. In the :guilabel:`Available Software` dialog, select the checkbox next to
:guilabel:`Developer Tools` and click :guilabel:`Next`.
#. In the next window, you'll see a list of the tools to be downloaded. Click :guilabel:`Next`.
.. note:: If you also plan to develop native C++ code with Android NDK don't forget to
enable `NDK Plugins` installations as well.
.. image:: images/eclipse_inst_adt.png
:alt: ADT installation
:align: center
#. Read and accept the license agreements, then click :guilabel:`Finish`.
.. note:: If you get a security warning saying that the authenticity or validity of the software
can't be established, click :guilabel:`OK`.
#. When the installation completes, restart Eclipse.
Native development in C++
-------------------------
You need the following software to be installed in order to develop for Android in C++:
#. **Android NDK**
To compile C++ code for Android platform you need ``Android Native Development Kit`` (*NDK*).
You can get the latest version of NDK from the
`download page <http://developer.android.com/tools/sdk/ndk/index.html>`_.
To install Android NDK just extract the archive to some folder on your computer. Here are
`installation instructions <http://developer.android.com/tools/sdk/ndk/index.html#Installing>`_.
.. note:: Before start you can read official Android NDK documentation which is in the Android
NDK archive, in the folder :file:`docs/`.
The main article about using Android NDK build system is in the :file:`ANDROID-MK.html` file.
Some additional information you can find in
the :file:`APPLICATION-MK.html`, :file:`NDK-BUILD.html` files,
and :file:`CPU-ARM-NEON.html`, :file:`CPLUSPLUS-SUPPORT.html`, :file:`PREBUILTS.html`.
#. **CDT plugin for Eclipse**
If you selected for installation the ``NDK plugins`` component of Eclipse ADT plugin (see the picture above) your Eclipse IDE
should already have ``CDT plugin`` (that means ``C/C++ Development Tooling``).
There are several possible ways to integrate compilation of C++ code by Android NDK into Eclipse
compilation process. We recommend the approach based on Eclipse
:abbr:`CDT(C/C++ Development Tooling)` Builder.
Android application structure
=============================
Usually source code of an Android application has the following structure:
+ :file:`root folder of the project/`
- :file:`jni/`
- :file:`libs/`
- :file:`res/`
- :file:`src/`
- :file:`AndroidManifest.xml`
- :file:`project.properties`
- :file:`... other files ...`
Where:
* the :file:`src` folder contains Java code of the application,
* the :file:`res` folder contains resources of the application (images, xml files describing UI
layout, etc),
* the :file:`libs` folder will contain native libraries after a successful build,
* and the :file:`jni` folder contains C/C++ application source code and NDK's build scripts
:file:`Android.mk` and :file:`Application.mk` producing the native libraries,
* :file:`AndroidManifest.xml` file presents essential information about application to the Android
system (name of the Application, name of main application's package, components of the
application, required permissions, etc).
It can be created using Eclipse wizard or :command:`android` tool from Android SDK.
* :file:`project.properties` is a text file containing information about target Android platform
and other build details. This file is generated by Eclipse or can be created with
:command:`android` tool included in Android SDK.
.. note:: Both :file:`AndroidManifest.xml` and :file:`project.properties` files are required to
compile the C++ part of the application, since Android NDK build system relies on them.
If any of these files does not exist, compile the Java part of the project before the C++ part.
:file:`Android.mk` and :file:`Application.mk` scripts
==================================================================
The script :file:`Android.mk` usually has the following structure:
.. code-block:: make
:linenos:
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := <module_name>
LOCAL_SRC_FILES := <list of .c and .cpp project files>
<some variable name> := <some variable value>
...
<some variable name> := <some variable value>
include $(BUILD_SHARED_LIBRARY)
This is the minimal file :file:`Android.mk`, which builds C++ source code of an Android application.
Note that the first two lines and the last line are mandatory for any :file:`Android.mk`.
Usually the file :file:`Application.mk` is optional, but in case of project using OpenCV, when STL
and exceptions are used in C++, it also should be created. Example of the file :file:`Application.mk`:
.. code-block:: make
:linenos:
APP_STL := gnustl_static
APP_CPPFLAGS := -frtti -fexceptions
APP_ABI := all
.. note:: We recommend setting ``APP_ABI := all`` for all targets. If you want to specify the
target explicitly, use ``armeabi`` for ARMv5/ARMv6, ``armeabi-v7a`` for ARMv7, ``x86``
for Intel Atom or ``mips`` for MIPS.
.. _NDK_build_cli:
Building application native part from command line
==================================================
Here is the standard way to compile C++ part of an Android application:
.. warning:: We strongly reccomend using ``cmd.exe`` (standard Windows console) instead of Cygwin on
**Windows**. Use the latter if only you're absolutely sure about, what you're doing. Cygwin
is not really supported and we are unlikely to help you in case you encounter some
problems with it. So, use it only if you're capable of handling the consequences yourself.
#. Open console and go to the root folder of an Android application
.. code-block:: bash
cd <root folder of the project>/
#. Run the following command
.. code-block:: bash
<path_where_NDK_is_placed>/ndk-build
.. note:: On Windows we recommend to use ``ndk-build.cmd`` in standard Windows console (``cmd.exe``)
rather than the similar ``bash`` script in ``Cygwin`` shell.
.. image:: images/ndk_build.png
:alt: NDK build
:align: center
#. After executing this command the C++ part of the source code is compiled.
After that the Java part of the application can be (re)compiled (using either *Eclipse* or *Ant* build tool).
.. note:: Some parameters can be set for the :command:`ndk-build`:
**Example 1**: Verbose compilation
.. code-block:: bash
<path_where_NDK_is_placed>/ndk-build V=1
**Example 2**: Rebuild all
.. code-block:: bash
<path_where_NDK_is_placed>/ndk-build -B
.. _CDT_Builder:
Building application native part from *Eclipse* (CDT Builder)
=============================================================
There are several possible ways to integrate compilation of native C++ code by Android NDK into
Eclipse build process. We recommend the approach based on Eclipse
:abbr:`CDT(C/C++ Development Tooling)` Builder.
.. important:: OpenCV for Android package since version 2.4.2 contains sample projects
pre-configured CDT Builders. For your own projects follow the steps below.
#. Define the ``NDKROOT`` environment variable containing the path to Android NDK in your system
(e.g. ``"X:\\Apps\\android-ndk-r8"`` or ``"/opt/android-ndk-r8"``).
**On Windows** an environment variable can be set via
:guilabel:`My Computer -> Properties -> Advanced -> Environment variables`.
On Windows 7 it's also possible to use `setx <http://ss64.com/nt/setx.html>`_ command in a console session.
**On Linux** and **MacOS** an environment variable can be set via appending a
``"export VAR_NAME=VAR_VALUE"`` line to the :file:`"~/.bashrc"` file and logging off and then on.
.. note:: It's also possible to define the ``NDKROOT`` environment variable within Eclipse IDE,
but it should be done for every new workspace you create. If you prefer this option better than setting system
environment variable, open Eclipse menu :guilabel:`Window -> Preferences -> C/C++ -> Build -> Environment`,
press the :guilabel:`Add...` button and set variable name to ``NDKROOT`` and value to local Android NDK path.
#. After that you need to **restart Eclipse** to apply the changes.
#. Open Eclipse and load the Android app project to configure.
#. Add C/C++ Nature to the project via Eclipse menu :guilabel:`New -> Other -> C/C++ -> Convert to a C/C++ Project`.
.. image:: images/eclipse_cdt_cfg1.png
:alt: Configure CDT
:align: center
And:
.. image:: images/eclipse_cdt_cfg2.png
:alt: Configure CDT
:align: center
#. Select the project(s) to convert. Specify "Project type" = ``Makefile project``,
"Toolchains" = ``Other Toolchain``.
.. image:: images/eclipse_cdt_cfg3.png
:alt: Configure CDT
:align: center
#. Open :guilabel:`Project Properties -> C/C++ Build`, uncheck ``Use default build command``,
replace "Build command" text from ``"make"`` to
``"${NDKROOT}/ndk-build.cmd"`` on Windows,
``"${NDKROOT}/ndk-build"`` on Linux and MacOS.
.. image:: images/eclipse_cdt_cfg4.png
:alt: Configure CDT
:align: center
#. Go to :guilabel:`Behaviour` tab and change "Workbench build type" section like shown below:
.. image:: images/eclipse_cdt_cfg5.png
:alt: Configure CDT
:align: center
#. Press :guilabel:`OK` and make sure the ``ndk-build`` is successfully invoked when building the project.
.. image:: images/eclipse_cdt_cfg6.png
:alt: Configure CDT
:align: center
#. If you open your C++ source file in Eclipse editor, you'll see syntax error notifications.
They are not real errors, but additional CDT configuring is required.
.. image:: images/eclipse_cdt_cfg7.png
:alt: Configure CDT
:align: center
#. Open :guilabel:`Project Properties -> C/C++ General -> Paths and Symbols` and add the following
**Include** paths for **C++**:
::
# for NDK r8 and prior:
${NDKROOT}/platforms/android-9/arch-arm/usr/include
${NDKROOT}/sources/cxx-stl/gnu-libstdc++/include
${NDKROOT}/sources/cxx-stl/gnu-libstdc++/libs/armeabi-v7a/include
${ProjDirPath}/../../sdk/native/jni/include
::
# for NDK r8b and later:
${NDKROOT}/platforms/android-9/arch-arm/usr/include
${NDKROOT}/sources/cxx-stl/gnu-libstdc++/4.6/include
${NDKROOT}/sources/cxx-stl/gnu-libstdc++/4.6/libs/armeabi-v7a/include
${ProjDirPath}/../../sdk/native/jni/include
The last path should be changed to the correct absolute or relative path to OpenCV4Android SDK location.
This should clear the syntax error notifications in Eclipse C++ editor.
.. image:: images/eclipse_cdt_cfg8.png
:alt: Configure CDT
:align: center
Debugging and Testing
=====================
In this section we will give you some easy-to-follow instructions on how to set up an emulator or
hardware device for testing and debugging an Android project.
AVD
---
AVD (*Android Virtual Device*) is not probably the most convenient way to test an OpenCV-dependent
application, but sure the most uncomplicated one to configure.
#. Assuming you already have *Android SDK* and *Eclipse IDE* installed, in Eclipse go
:guilabel:`Window -> AVD Manager`.
.. TODO: how to start AVD Manager without Eclipse...
#. Press the :guilabel:`New` button in :guilabel:`AVD Manager` window.
#. :guilabel:`Create new Android Virtual Device` window will let you select some properties for your
new device, like target API level, size of SD-card and other.
.. image:: images/AVD_create.png
:alt: Configure builders
:align: center
#. When you click the :guilabel:`Create AVD` button, your new AVD will be availible in :guilabel:`AVD Manager`.
#. Press :guilabel:`Start` to launch the device. Be aware that any AVD (a.k.a. Emulator) is usually
much slower than a hardware Android device, so it may take up to several minutes to start.
#. Go :guilabel:`Run -> Run/Debug` in Eclipse IDE to run your application in regular or debugging
mode. :guilabel:`Device Chooser` will let you choose among the running devices or to start a new one.
Hardware Device
---------------
If you have an Android device, you can use it to test and debug your applications. This way is more
authentic, though a little bit harder to set up. You need to make some actions for Windows and Linux
operating systems to be able to work with Android devices. No extra actions are required for Mac OS.
See detailed information on configuring hardware devices in subsections below.
You may also consult the official
`Android Developers site instructions <http://developer.android.com/tools/device.html>`_
for more information.
Windows host computer
^^^^^^^^^^^^^^^^^^^^^
#. Enable USB debugging on the Android device (via :guilabel:`Settings` menu).
#. Attach the Android device to your PC with a USB cable.
#. Go to :guilabel:`Start Menu` and **right-click** on :guilabel:`Computer`.
Select :guilabel:`Manage` in the context menu. You may be asked for Administrative permissions.
#. Select :guilabel:`Device Manager` in the left pane and find an unknown device in the list.
You may try unplugging it and then plugging back in order to check whether it's your exact
equipment appears in the list.
.. image:: images/usb_device_connect_01.png
:alt: Unknown device
:align: center
#. Try your luck installing `Google USB drivers` without any modifications: **right-click** on the
unknown device, select :guilabel:`Properties` menu item --> :guilabel:`Details` tab -->
:guilabel:`Update Driver` button.
.. image:: images/usb_device_connect_05.png
:alt: Device properties
:align: center
#. Select :guilabel:`Browse computer for driver software`.
.. image:: images/usb_device_connect_06.png
:alt: Browse for driver
:align: center
#. Specify the path to :file:`<Android SDK folder>/extras/google/usb_driver/` folder.
.. image:: images/usb_device_connect_07.png
:alt: Browse for driver
:align: center
#. If you get the prompt to install unverified drivers and report about success - you've finished
with USB driver installation.
.. image:: images/usb_device_connect_08.png
:alt: Install prompt
:align: center
` `
.. FIXME: All such places should be replaced with something else! This is a bad separator.
.. image:: images/usb_device_connect_09.png
:alt: Installed OK
:align: center
#. Otherwise (getting the failure like shown below) follow the next steps.
.. image:: images/usb_device_connect_12.png
:alt: No driver
:align: center
#. Again **right-click** on the unknown device, select :guilabel:`Properties --> Details --> Hardware Ids`
and copy the line like ``USB\VID_XXXX&PID_XXXX&MI_XX``.
.. image:: images/usb_device_connect_02.png
:alt: Device properties details
:align: center
#. Now open file :file:`<Android SDK folder>/extras/google/usb_driver/android_winusb.inf`. Select
either ``Google.NTx86`` or ``Google.NTamd64`` section depending on your host system architecture.
.. image:: images/usb_device_connect_03.png
:alt: "android_winusb.inf"
:align: center
#. There should be a record like existing ones for your device and you need to add one manually.
.. image:: images/usb_device_connect_04.png
:alt: "android_winusb.inf"
:align: center
#. Save the :file:`android_winusb.inf` file and try to install the USB driver again.
.. image:: images/usb_device_connect_05.png
:alt: Device properties
:align: center
` `
.. image:: images/usb_device_connect_06.png
:alt: Browse for driver
:align: center
` `
.. image:: images/usb_device_connect_07.png
:alt: Browse for driver
:align: center
#. This time installation should go successfully.
.. image:: images/usb_device_connect_08.png
:alt: Install prompt
:align: center
` `
.. image:: images/usb_device_connect_09.png
:alt: Installed OK
:align: center
#. And an unknown device is now recognized as an Android phone.
.. image:: images/usb_device_connect_10.png
:alt: "Known" device
:align: center
#. Successful device USB connection can be verified in console via ``adb devices`` command.
.. image:: images/usb_device_connect_11.png
:alt: "adb devices"
:align: center
#. Now, in Eclipse go :guilabel:`Run -> Run/Debug` to run your application in regular or debugging
mode. :guilabel:`Device Chooser` will let you choose among the devices.
Linux host computer
^^^^^^^^^^^^^^^^^^^
By default Linux doesn't recognize Android devices, but it's easy to fix this issue. On Ubuntu Linux
you have to create a new **/etc/udev/rules.d/51-android.rules** configuration file that contains
information about your Android device. You may find some Vendor ID's
`here <http://developer.android.com/tools/device.html#VendorIds>`_ or execute :command:`lsusb`
command to view VendorID of plugged Android device. Here is an example of such file for LG device:
.. code-block:: guess
SUBSYSTEM=="usb", ATTR{idVendor}=="1004", MODE="0666", GROUP="plugdev"
Then restart your adb server (even better to restart the system), plug in your Android device and
execute :command:`adb devices` command. You will see the list of attached devices:
.. image:: images/usb_device_connect_ubuntu.png
:alt: List of attached devices
:align: center
Mac OS host computer
^^^^^^^^^^^^^^^^^^^^
No actions are required, just connect your device via USB and run ``adb devices`` to check connection.
What's next
===========
Now, when you have your development environment set up and configured, you may want to proceed to
installing OpenCV4Android SDK. You can learn how to do that in a separate :ref:`O4A_SDK` tutorial.

View File

@@ -1,460 +0,0 @@
.. _dev_with_OCV_on_Android:
Android Development with OpenCV
*******************************
This tutorial has been created to help you use OpenCV library within your Android project.
This guide was written with Windows 7 in mind, though it should work with any other OS supported by
OpenCV4Android SDK.
This tutorial assumes you have the following installed and configured:
* JDK
* Android SDK and NDK
* Eclipse IDE
* ADT and CDT plugins for Eclipse
..
If you need help with anything of the above, you may refer to our :ref:`android_dev_intro` guide.
This tutorial also assumes you have OpenCV4Android SDK already installed on your development
machine and OpenCV Manager on your testing device correspondingly. If you need help with any of
these, you may consult our :ref:`O4A_SDK` tutorial.
If you encounter any error after thoroughly following these steps, feel free to contact us via
`OpenCV4Android <https://groups.google.com/group/android-opencv/>`_ discussion group or OpenCV
`Q&A forum <http://answers.opencv.org>`_ . We'll do our best to help you out.
Using OpenCV Library Within Your Android Project
================================================
In this section we will explain how to make some existing project to use OpenCV.
Starting with 2.4.2 release for Android, *OpenCV Manager* is used to provide apps with the best
available version of OpenCV.
You can get more information here: :ref:`Android_OpenCV_Manager` and in these
`slides <https://docs.google.com/a/itseez.com/presentation/d/1EO_1kijgBg_BsjNp2ymk-aarg-0K279_1VZRcPplSuk/present#slide=id.p>`_.
Java
----
Application Development with Async Initialization
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Using async initialization is a **recommended** way for application development. It uses the OpenCV
Manager to access OpenCV libraries externally installed in the target system.
#. Add OpenCV library project to your workspace. Use menu
:guilabel:`File -> Import -> Existing project in your workspace`.
Press :guilabel:`Browse` button and locate OpenCV4Android SDK
(:file:`OpenCV-2.4.9-android-sdk/sdk`).
.. image:: images/eclipse_opencv_dependency0.png
:alt: Add dependency from OpenCV library
:align: center
#. In application project add a reference to the OpenCV Java SDK in
:guilabel:`Project -> Properties -> Android -> Library -> Add` select ``OpenCV Library - 2.4.9``.
.. image:: images/eclipse_opencv_dependency1.png
:alt: Add dependency from OpenCV library
:align: center
In most cases OpenCV Manager may be installed automatically from Google Play. For the case, when
Google Play is not available, i.e. emulator, developer board, etc, you can install it manually
using adb tool. See :ref:`manager_selection` for details.
There is a very base code snippet implementing the async initialization. It shows basic principles.
See the "15-puzzle" OpenCV sample for details.
.. code-block:: java
:linenos:
public class Sample1Java extends Activity implements CvCameraViewListener {
private BaseLoaderCallback mLoaderCallback = new BaseLoaderCallback(this) {
@Override
public void onManagerConnected(int status) {
switch (status) {
case LoaderCallbackInterface.SUCCESS:
{
Log.i(TAG, "OpenCV loaded successfully");
mOpenCvCameraView.enableView();
} break;
default:
{
super.onManagerConnected(status);
} break;
}
}
};
@Override
public void onResume()
{
super.onResume();
OpenCVLoader.initAsync(OpenCVLoader.OPENCV_VERSION_2_4_6, this, mLoaderCallback);
}
...
}
It this case application works with OpenCV Manager in asynchronous fashion. ``OnManagerConnected``
callback will be called in UI thread, when initialization finishes. Please note, that it is not
allowed to use OpenCV calls or load OpenCV-dependent native libs before invoking this callback.
Load your own native libraries that depend on OpenCV after the successful OpenCV initialization.
Default ``BaseLoaderCallback`` implementation treat application context as Activity and calls
``Activity.finish()`` method to exit in case of initialization failure. To override this behavior
you need to override ``finish()`` method of ``BaseLoaderCallback`` class and implement your own
finalization method.
Application Development with Static Initialization
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
According to this approach all OpenCV binaries are included into your application package. It is
designed mostly for development purposes. This approach is deprecated for the production code,
release package is recommended to communicate with OpenCV Manager via the async initialization
described above.
#. Add the OpenCV library project to your workspace the same way as for the async initialization
above. Use menu :guilabel:`File -> Import -> Existing project in your workspace`,
press :guilabel:`Browse` button and select OpenCV SDK path
(:file:`OpenCV-2.4.9-android-sdk/sdk`).
.. image:: images/eclipse_opencv_dependency0.png
:alt: Add dependency from OpenCV library
:align: center
#. In the application project add a reference to the OpenCV4Android SDK in
:guilabel:`Project -> Properties -> Android -> Library -> Add` select ``OpenCV Library - 2.4.9``;
.. image:: images/eclipse_opencv_dependency1.png
:alt: Add dependency from OpenCV library
:align: center
#. If your application project **doesn't have a JNI part**, just copy the corresponding OpenCV
native libs from :file:`<OpenCV-2.4.9-android-sdk>/sdk/native/libs/<target_arch>` to your
project directory to folder :file:`libs/<target_arch>`.
In case of the application project **with a JNI part**, instead of manual libraries copying you
need to modify your ``Android.mk`` file:
add the following two code lines after the ``"include $(CLEAR_VARS)"`` and before
``"include path_to_OpenCV-2.4.9-android-sdk/sdk/native/jni/OpenCV.mk"``
.. code-block:: make
:linenos:
OPENCV_CAMERA_MODULES:=on
OPENCV_INSTALL_MODULES:=on
The result should look like the following:
.. code-block:: make
:linenos:
include $(CLEAR_VARS)
# OpenCV
OPENCV_CAMERA_MODULES:=on
OPENCV_INSTALL_MODULES:=on
include ../../sdk/native/jni/OpenCV.mk
After that the OpenCV libraries will be copied to your application :file:`libs` folder during
the JNI build.v
Eclipse will automatically include all the libraries from the :file:`libs` folder to the
application package (APK).
#. The last step of enabling OpenCV in your application is Java initialization code before calling
OpenCV API. It can be done, for example, in the static section of the ``Activity`` class:
.. code-block:: java
:linenos:
static {
if (!OpenCVLoader.initDebug()) {
// Handle initialization error
}
}
If you application includes other OpenCV-dependent native libraries you should load them
**after** OpenCV initialization:
.. code-block:: java
:linenos:
static {
if (!OpenCVLoader.initDebug()) {
// Handle initialization error
} else {
System.loadLibrary("my_jni_lib1");
System.loadLibrary("my_jni_lib2");
}
}
Native/C++
----------
To build your own Android application, using OpenCV as native part, the following steps should be
taken:
#. You can use an environment variable to specify the location of OpenCV package or just hardcode
absolute or relative path in the :file:`jni/Android.mk` of your projects.
#. The file :file:`jni/Android.mk` should be written for the current application using the common
rules for this file.
For detailed information see the Android NDK documentation from the Android NDK archive, in the
file :file:`<path_where_NDK_is_placed>/docs/ANDROID-MK.html`.
#. The following line:
.. code-block:: make
include C:\Work\OpenCV4Android\OpenCV-2.4.9-android-sdk\sdk\native\jni\OpenCV.mk
Should be inserted into the :file:`jni/Android.mk` file **after** this line:
.. code-block:: make
include $(CLEAR_VARS)
#. Several variables can be used to customize OpenCV stuff, but you **don't need** to use them when
your application uses the `async initialization` via the `OpenCV Manager` API.
.. note:: These variables should be set **before** the ``"include .../OpenCV.mk"`` line:
.. code-block:: make
OPENCV_INSTALL_MODULES:=on
Copies necessary OpenCV dynamic libs to the project ``libs`` folder in order to include them
into the APK.
.. code-block:: make
OPENCV_CAMERA_MODULES:=off
Skip native OpenCV camera related libs copying to the project ``libs`` folder.
.. code-block:: make
OPENCV_LIB_TYPE:=STATIC
Perform static linking with OpenCV. By default dynamic link is used and the project JNI lib
depends on ``libopencv_java.so``.
#. The file :file:`Application.mk` should exist and should contain lines:
.. code-block:: make
APP_STL := gnustl_static
APP_CPPFLAGS := -frtti -fexceptions
Also, the line like this one:
.. code-block:: make
APP_ABI := armeabi-v7a
Should specify the application target platforms.
In some cases a linkage error (like ``"In function 'cv::toUtf16(std::basic_string<...>...
undefined reference to 'mbstowcs'"``) happens when building an application JNI library,
depending on OpenCV. The following line in the :file:`Application.mk` usually fixes it:
.. code-block:: make
APP_PLATFORM := android-9
#. Either use :ref:`manual <NDK_build_cli>` ``ndk-build`` invocation or
:ref:`setup Eclipse CDT Builder <CDT_Builder>` to build native JNI lib before (re)building the Java
part and creating an APK.
Hello OpenCV Sample
===================
Here are basic steps to guide you trough the process of creating a simple OpenCV-centric
application. It will be capable of accessing camera output, processing it and displaying the
result.
#. Open Eclipse IDE, create a new clean workspace, create a new Android project
:menuselection:`File --> New --> Android Project`
#. Set name, target, package and ``minSDKVersion`` accordingly. The minimal SDK version for build
with OpenCV4Android SDK is 11. Minimal device API Level (for application manifest) is 8.
#. Allow Eclipse to create default activity. Lets name the activity ``HelloOpenCvActivity``.
#. Choose Blank Activity with full screen layout. Lets name the layout ``HelloOpenCvLayout``.
#. Import OpenCV library project to your workspace.
#. Reference OpenCV library within your project properties.
.. image:: images/dev_OCV_reference.png
:alt: Reference OpenCV library.
:align: center
#. Edit your layout file as xml file and pass the following layout there:
.. code-block:: xml
:linenos:
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
xmlns:opencv="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="match_parent" >
<org.opencv.android.JavaCameraView
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:visibility="gone"
android:id="@+id/HelloOpenCvView"
opencv:show_fps="true"
opencv:camera_id="any" />
</LinearLayout>
#. Add the following permissions to the :file:`AndroidManifest.xml` file:
.. code-block:: xml
:linenos:
</application>
<uses-permission android:name="android.permission.CAMERA"/>
<uses-feature android:name="android.hardware.camera" android:required="false"/>
<uses-feature android:name="android.hardware.camera.autofocus" android:required="false"/>
<uses-feature android:name="android.hardware.camera.front" android:required="false"/>
<uses-feature android:name="android.hardware.camera.front.autofocus" android:required="false"/>
#. Set application theme in AndroidManifest.xml to hide title and system buttons.
.. code-block:: xml
:linenos:
<application
android:icon="@drawable/icon"
android:label="@string/app_name"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen" >
#. Add OpenCV library initialization to your activity. Fix errors by adding requited imports.
.. code-block:: java
:linenos:
private BaseLoaderCallback mLoaderCallback = new BaseLoaderCallback(this) {
@Override
public void onManagerConnected(int status) {
switch (status) {
case LoaderCallbackInterface.SUCCESS:
{
Log.i(TAG, "OpenCV loaded successfully");
mOpenCvCameraView.enableView();
} break;
default:
{
super.onManagerConnected(status);
} break;
}
}
};
@Override
public void onResume()
{
super.onResume();
OpenCVLoader.initAsync(OpenCVLoader.OPENCV_VERSION_2_4_6, this, mLoaderCallback);
}
#. Defines that your activity implements ``CvCameraViewListener2`` interface and fix activity related
errors by defining missed methods. For this activity define ``onCreate``, ``onDestroy`` and
``onPause`` and implement them according code snippet bellow. Fix errors by adding requited
imports.
.. code-block:: java
:linenos:
private CameraBridgeViewBase mOpenCvCameraView;
@Override
public void onCreate(Bundle savedInstanceState) {
Log.i(TAG, "called onCreate");
super.onCreate(savedInstanceState);
getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
setContentView(R.layout.HelloOpenCvLayout);
mOpenCvCameraView = (CameraBridgeViewBase) findViewById(R.id.HelloOpenCvView);
mOpenCvCameraView.setVisibility(SurfaceView.VISIBLE);
mOpenCvCameraView.setCvCameraViewListener(this);
}
@Override
public void onPause()
{
super.onPause();
if (mOpenCvCameraView != null)
mOpenCvCameraView.disableView();
}
public void onDestroy() {
super.onDestroy();
if (mOpenCvCameraView != null)
mOpenCvCameraView.disableView();
}
public void onCameraViewStarted(int width, int height) {
}
public void onCameraViewStopped() {
}
public Mat onCameraFrame(CvCameraViewFrame inputFrame) {
return inputFrame.rgba();
}
#. Run your application on device or emulator.
Lets discuss some most important steps. Every Android application with UI must implement Activity
and View. By the first steps we create blank activity and default view layout. The simplest
OpenCV-centric application must implement OpenCV initialization, create its own view to show
preview from camera and implements ``CvCameraViewListener2`` interface to get frames from camera and
process it.
First of all we create our application view using xml layout. Our layout consists of the only
one full screen component of class ``org.opencv.android.JavaCameraView``. This class is
implemented inside OpenCV library. It is inherited from ``CameraBridgeViewBase``, that extends
``SurfaceView`` and uses standard Android camera API. Alternatively you can use
``org.opencv.android.NativeCameraView`` class, that implements the same interface, but uses
``VideoCapture`` class as camera access back-end. ``opencv:show_fps="true"`` and
``opencv:camera_id="any"`` options enable FPS message and allow to use any camera on device.
Application tries to use back camera first.
After creating layout we need to implement ``Activity`` class. OpenCV initialization process has
been already discussed above. In this sample we use asynchronous initialization. Implementation of
``CvCameraViewListener`` interface allows you to add processing steps after frame grabbing from
camera and before its rendering on screen. The most important function is ``onCameraFrame``. It is
callback function and it is called on retrieving frame from camera. The callback input is object
of ``CvCameraViewFrame`` class that represents frame from camera.
.. note::
Do not save or use ``CvCameraViewFrame`` object out of ``onCameraFrame`` callback. This object
does not have its own state and its behavior out of callback is unpredictable!
It has ``rgba()`` and ``gray()`` methods that allows to get frame as RGBA and one channel gray scale
``Mat`` respectively. It expects that ``onCameraFrame`` function returns RGBA frame that will be
drawn on the screen.

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@@ -1,728 +0,0 @@
.. _clojure_dev_intro:
Introduction to OpenCV Development with Clojure
***********************************************
As of OpenCV 2.4.4, OpenCV supports desktop Java development using
nearly the same interface as for Android development.
`Clojure <http://clojure.org/>`_ is a contemporary LISP dialect hosted
by the Java Virtual Machine and it offers a complete interoperability
with the underlying JVM. This means that we should even be able to use
the Clojure REPL (Read Eval Print Loop) as and interactive programmable
interface to the underlying OpenCV engine.
What we'll do in this tutorial
==============================
This tutorial will help you in setting up a basic Clojure environment
for interactively learning OpenCV within the fully programmable
CLojure REPL.
Tutorial source code
--------------------
You can find a runnable source code of the sample in the
:file:`samples/java/clojure/simple-sample` folder of the OpenCV
repository. After having installed OpenCV and Clojure as explained in
the tutorial, issue the following command to run the sample from the
command line.
.. code:: bash
cd path/to/samples/java/clojure/simple-sample
lein run
Preamble
========
For detailed instruction on installing OpenCV with desktop Java support
refer to the `corresponding tutorial <http://docs.opencv.org/2.4.4-beta/doc/tutorials/introduction/desktop_java/java_dev_intro.html>`_.
If you are in hurry, here is a minimum quick start guide to install
OpenCV on Mac OS X:
NOTE 1: I'm assuming you already installed
`xcode <https://developer.apple.com/xcode/>`_,
`jdk <http://www.oracle.com/technetwork/java/javase/downloads/index.html>`_
and `Cmake <http://www.cmake.org/cmake/resources/software.html>`_.
.. code:: bash
cd ~/
mkdir opt
git clone https://github.com/Itseez/opencv.git
cd opencv
git checkout 2.4
mkdir build
cd build
cmake -DBUILD_SHARED_LIBS=OFF ..
...
...
make -j8
# optional
# make install
Install Leiningen
=================
Once you installed OpenCV with desktop java support the only other
requirement is to install
`Leiningeng <https://github.com/technomancy/leiningen>`_ which allows
you to manage the entire life cycle of your CLJ projects.
The available `installation guide <https://github.com/technomancy/leiningen#installation>`_ is very easy to be followed:
1. `Download the script <https://raw.github.com/technomancy/leiningen/stable/bin/lein>`_
2. Place it on your ``$PATH`` (cf. ``~/bin`` is a good choice if it is
on your ``path``.)
3. Set the script to be executable. (i.e. ``chmod 755 ~/bin/lein``).
If you work on Windows, follow `this instruction <https://github.com/technomancy/leiningen#windows>`_
You now have both the OpenCV library and a fully installed basic Clojure
environment. What is now needed is to configure the Clojure environment
to interact with the OpenCV library.
Install the localrepo Leiningen plugin
=======================================
The set of commands (tasks in Leiningen parlance) natively supported by
Leiningen can be very easily extended by various plugins. One of them is
the `lein-localrepo <https://github.com/kumarshantanu/lein-localrepo>`_
plugin which allows to install any jar lib as an artifact in the local
maven repository of your machine (typically in the ``~/.m2/repository``
directory of your username).
We're going to use this ``lein`` plugin to add to the local maven
repository the opencv components needed by Java and Clojure to use the
opencv lib.
Generally speaking, if you want to use a plugin on project base only, it
can be added directly to a CLJ project created by ``lein``.
Instead, when you want a plugin to be available to any CLJ project in
your username space, you can add it to the ``profiles.clj`` in the
``~/.lein/`` directory.
The ``lein-localrepo`` plugin will be useful to me in other CLJ
projects where I need to call native libs wrapped by a Java interface.
So I decide to make it available to any CLJ project:
.. code:: bash
mkdir ~/.lein
Create a file named ``profiles.clj`` in the ``~/.lein`` directory and
copy into it the following content:
.. code:: clojure
{:user {:plugins [[lein-localrepo "0.5.2"]]}}
Here we're saying that the version release ``"0.5.2"`` of the
``lein-localrepo`` plugin will be available to the ``:user`` profile for
any CLJ project created by ``lein``.
You do not need to do anything else to install the plugin because it
will be automatically downloaded from a remote repository the very first
time you issue any ``lein`` task.
Install the java specific libs as local repository
==================================================
If you followed the standard documentation for installing OpenCV on your
computer, you should find the following two libs under the directory
where you built OpenCV:
- the ``build/bin/opencv-247.jar`` java lib
- the ``build/lib/libopencv_java247.dylib`` native lib (or ``.so`` in
you built OpenCV a GNU/Linux OS)
They are the only opencv libs needed by the JVM to interact with OpenCV.
Take apart the needed opencv libs
---------------------------------
Create a new directory to store in the above two libs. Start by copying
into it the ``opencv-247.jar`` lib.
.. code:: bash
cd ~/opt
mkdir clj-opencv
cd clj-opencv
cp ~/opt/opencv/build/bin/opencv-247.jar .
First lib done.
Now, to be able to add the ``libopencv_java247.dylib`` shared native lib
to the local maven repository, we first need to package it as a jar
file.
The native lib has to be copied into a directories layout which mimics
the names of your operating system and architecture. I'm using a Mac OS
X with a X86 64 bit architecture. So my layout will be the following:
.. code:: bash
mkdir -p native/macosx/x86_64
Copy into the ``x86_64`` directory the ``libopencv_java247.dylib`` lib.
.. code:: bash
cp ~/opt/opencv/build/lib/libopencv_java247.dylib native/macosx/x86_64/
If you're running OpenCV from a different OS/Architecture pair, here
is a summary of the mapping you can choose from.
.. code:: bash
OS
Mac OS X -> macosx
Windows -> windows
Linux -> linux
SunOS -> solaris
Architectures
amd64 -> x86_64
x86_64 -> x86_64
x86 -> x86
i386 -> x86
arm -> arm
sparc -> sparc
Package the native lib as a jar
-------------------------------
Next you need to package the native lib in a jar file by using the
``jar`` command to create a new jar file from a directory.
.. code:: bash
jar -cMf opencv-native-247.jar native
Note that ehe ``M`` option instructs the ``jar`` command to not create
a MANIFEST file for the artifact.
Your directories layout should look like the following:
.. code:: bash
tree
.
|__ native
|   |__ macosx
|   |__ x86_64
|   |__ libopencv_java247.dylib
|
|__ opencv-247.jar
|__ opencv-native-247.jar
3 directories, 3 files
Locally install the jars
------------------------
We are now ready to add the two jars as artifacts to the local maven
repository with the help of the ``lein-localrepo`` plugin.
.. code:: bash
lein localrepo install opencv-247.jar opencv/opencv 2.4.7
Here the ``localrepo install`` task creates the ``2.4.7.`` release of
the ``opencv/opencv`` maven artifact from the ``opencv-247.jar`` lib and
then installs it into the local maven repository. The ``opencv/opencv``
artifact will then be available to any maven compliant project
(Leiningen is internally based on maven).
Do the same thing with the native lib previously wrapped in a new jar
file.
.. code:: bash
lein localrepo install opencv-native-247.jar opencv/opencv-native 2.4.7
Note that the groupId, ``opencv``, of the two artifacts is the same. We
are now ready to create a new CLJ project to start interacting with
OpenCV.
Create a project
----------------
Create a new CLJ project by using the ``lein new`` task from the
terminal.
.. code:: bash
# cd in the directory where you work with your development projects (e.g. ~/devel)
lein new simple-sample
Generating a project called simple-sample based on the 'default' template.
To see other templates (app, lein plugin, etc), try `lein help new`.
The above task creates the following ``simple-sample`` directories
layout:
.. code:: bash
tree simple-sample/
simple-sample/
|__ LICENSE
|__ README.md
|__ doc
|   |__ intro.md
|
|__ project.clj
|__ resources
|__ src
|   |__ simple_sample
|   |__ core.clj
|__ test
|__ simple_sample
|__ core_test.clj
6 directories, 6 files
We need to add the two ``opencv`` artifacts as dependencies of the newly
created project. Open the ``project.clj`` and modify its dependencies
section as follows:
.. code:: bash
(defproject simple-sample "0.1.0-SNAPSHOT"
:description "FIXME: write description"
:url "http://example.com/FIXME"
:license {:name "Eclipse Public License"
:url "http://www.eclipse.org/legal/epl-v10.html"}
:dependencies [[org.clojure/clojure "1.5.1"]
[opencv/opencv "2.4.7"] ; added line
[opencv/opencv-native "2.4.7"]]) ;added line
Note that The Clojure Programming Language is a jar artifact too. This
is why Clojure is called an hosted language.
To verify that everything went right issue the ``lein deps`` task. The
very first time you run a ``lein`` task it will take sometime to
download all the required dependencies before executing the task
itself.
.. code:: bash
cd simple-sample
lein deps
...
The ``deps`` task reads and merges from the ``project.clj`` and the
``~/.lein/profiles.clj`` files all the dependencies of the
``simple-sample`` project and verifies if they have already been
cached in the local maven repository. If the task returns without
messages about not being able to retrieve the two new artifacts your
installation is correct, otherwise go back and double check that you
did everything right.
REPLing with OpenCV
-------------------
Now ``cd`` in the ``simple-sample`` directory and issue the following
``lein`` task:
.. code:: bash
cd simple-sample
lein repl
...
...
nREPL server started on port 50907 on host 127.0.0.1
REPL-y 0.3.0
Clojure 1.5.1
Docs: (doc function-name-here)
(find-doc "part-of-name-here")
Source: (source function-name-here)
Javadoc: (javadoc java-object-or-class-here)
Exit: Control+D or (exit) or (quit)
Results: Stored in vars *1, *2, *3, an exception in *e
user=>
You can immediately interact with the REPL by issuing any CLJ expression
to be evaluated.
.. code:: clojure
user=> (+ 41 1)
42
user=> (println "Hello, OpenCV!")
Hello, OpenCV!
nil
user=> (defn foo [] (str "bar"))
#'user/foo
user=> (foo)
"bar"
When ran from the home directory of a lein based project, even if the
``lein repl`` task automatically loads all the project dependencies, you
still need to load the opencv native library to be able to interact with
the OpenCV.
.. code:: clojure
user=> (clojure.lang.RT/loadLibrary org.opencv.core.Core/NATIVE_LIBRARY_NAME)
nil
Then you can start interacting with OpenCV by just referencing the fully
qualified names of its classes.
NOTE 2: `Here <http://docs.opencv.org/java/>`_ you can find the
full OpenCV Java API.
.. code:: clojure
user=> (org.opencv.core.Point. 0 0)
#<Point {0.0, 0.0}>
Here we created a two dimensions opencv ``Point`` instance. Even if all
the java packages included within the java interface to OpenCV are
immediately available from the CLJ REPL, it's very annoying to prefix
the ``Point.`` instance constructors with the fully qualified package
name.
Fortunately CLJ offer a very easy way to overcome this annoyance by
directly importing the ``Point`` class.
.. code:: clojure
user=> (import 'org.opencv.core.Point)
org.opencv.core.Point
user=> (def p1 (Point. 0 0))
#'user/p1
user=> p1
#<Point {0.0, 0.0}>
user=> (def p2 (Point. 100 100))
#'user/p2
We can even inspect the class of an instance and verify if the value of
a symbol is an instance of a ``Point`` java class.
.. code:: clojure
user=> (class p1)
org.opencv.core.Point
user=> (instance? org.opencv.core.Point p1)
true
If we now want to use the opencv ``Rect`` class to create a rectangle,
we again have to fully qualify its constructor even if it leaves in
the same ``org.opencv.core`` package of the ``Point`` class.
.. code:: clojure
user=> (org.opencv.core.Rect. p1 p2)
#<Rect {0, 0, 100x100}>
Again, the CLJ importing facilities is very handy and let you to map
more symbols in one shot.
.. code:: clojure
user=> (import '[org.opencv.core Point Rect Size])
org.opencv.core.Size
user=> (def r1 (Rect. p1 p2))
#'user/r1
user=> r1
#<Rect {0, 0, 100x100}>
user=> (class r1)
org.opencv.core.Rect
user=> (instance? org.opencv.core.Rect r1)
true
user=> (Size. 100 100)
#<Size 100x100>
user=> (def sq-100 (Size. 100 100))
#'user/sq-100
user=> (class sq-100)
org.opencv.core.Size
user=> (instance? org.opencv.core.Size sq-100)
true
Obviously you can call methods on instances as well.
.. code:: clojure
user=> (.area r1)
10000.0
user=> (.area sq-100)
10000.0
Or modify the value of a member field.
.. code:: clojure
user=> (set! (.x p1) 10)
10
user=> p1
#<Point {10.0, 0.0}>
user=> (set! (.width sq-100) 10)
10
user=> (set! (.height sq-100) 10)
10
user=> (.area sq-100)
100.0
If you find yourself not remembering a OpenCV class behavior, the
REPL gives you the opportunity to easily search the corresponding
javadoc documention:
.. code:: clojure
user=> (javadoc Rect)
"http://www.google.com/search?btnI=I%27m%20Feeling%20Lucky&q=allinurl:org/opencv/core/Rect.html"
Mimic the OpenCV Java Tutorial Sample in the REPL
-------------------------------------------------
Let's now try to port to Clojure the `opencv java tutorial sample <http://docs.opencv.org/2.4.4-beta/doc/tutorials/introduction/desktop_java/java_dev_intro.html>`_.
Instead of writing it in a source file we're going to evaluate it at the
REPL.
Following is the original Java source code of the cited sample.
.. code:: java
import org.opencv.core.Mat;
import org.opencv.core.CvType;
import org.opencv.core.Scalar;
class SimpleSample {
static{ System.loadLibrary("opencv_java244"); }
public static void main(String[] args) {
Mat m = new Mat(5, 10, CvType.CV_8UC1, new Scalar(0));
System.out.println("OpenCV Mat: " + m);
Mat mr1 = m.row(1);
mr1.setTo(new Scalar(1));
Mat mc5 = m.col(5);
mc5.setTo(new Scalar(5));
System.out.println("OpenCV Mat data:\n" + m.dump());
}
}
Add injections to the project
-----------------------------
Before start coding, we'd like to eliminate the boring need of
interactively loading the native opencv lib any time we start a new REPL
to interact with it.
First, stop the REPL by evaluating the ``(exit)`` expression at the REPL
prompt.
.. code:: clojure
user=> (exit)
Bye for now!
Then open your ``project.clj`` file and edit it as follows:
.. code:: clojure
(defproject simple-sample "0.1.0-SNAPSHOT"
...
:injections [(clojure.lang.RT/loadLibrary org.opencv.core.Core/NATIVE_LIBRARY_NAME)])
Here we're saying to load the opencv native lib anytime we run the REPL
in such a way that we have not anymore to remember to manually do it.
Rerun the ``lein repl`` task
.. code:: bash
lein repl
nREPL server started on port 51645 on host 127.0.0.1
REPL-y 0.3.0
Clojure 1.5.1
Docs: (doc function-name-here)
(find-doc "part-of-name-here")
Source: (source function-name-here)
Javadoc: (javadoc java-object-or-class-here)
Exit: Control+D or (exit) or (quit)
Results: Stored in vars *1, *2, *3, an exception in *e
user=>
Import the interested OpenCV java interfaces.
.. code:: clojure
user=> (import '[org.opencv.core Mat CvType Scalar])
org.opencv.core.Scalar
We're going to mimic almost verbatim the original OpenCV java tutorial
to:
- create a 5x10 matrix with all its elements intialized to 0
- change the value of every element of the second row to 1
- change the value of every element of the 6th column to 5
- print the content of the obtained matrix
.. code:: clojure
user=> (def m (Mat. 5 10 CvType/CV_8UC1 (Scalar. 0 0)))
#'user/m
user=> (def mr1 (.row m 1))
#'user/mr1
user=> (.setTo mr1 (Scalar. 1 0))
#<Mat Mat [ 1*10*CV_8UC1, isCont=true, isSubmat=true, nativeObj=0x7fc9dac49880, dataAddr=0x7fc9d9c98d5a ]>
user=> (def mc5 (.col m 5))
#'user/mc5
user=> (.setTo mc5 (Scalar. 5 0))
#<Mat Mat [ 5*1*CV_8UC1, isCont=false, isSubmat=true, nativeObj=0x7fc9d9c995a0, dataAddr=0x7fc9d9c98d55 ]>
user=> (println (.dump m))
[0, 0, 0, 0, 0, 5, 0, 0, 0, 0;
1, 1, 1, 1, 1, 5, 1, 1, 1, 1;
0, 0, 0, 0, 0, 5, 0, 0, 0, 0;
0, 0, 0, 0, 0, 5, 0, 0, 0, 0;
0, 0, 0, 0, 0, 5, 0, 0, 0, 0]
nil
If you are accustomed to a functional language all those abused and
mutating nouns are going to irritate your preference for verbs. Even
if the CLJ interop syntax is very handy and complete, there is still
an impedance mismatch between any OOP language and any FP language
(bein Scala a mixed paradigms programming language).
To exit the REPL type ``(exit)``, ``ctr-D`` or ``(quit)`` at the REPL
prompt.
.. code:: clojure
user=> (exit)
Bye for now!
Interactively load and blur an image
------------------------------------
In the next sample you will learn how to interactively load and blur and
image from the REPL by using the following OpenCV methods:
- the ``imread`` static method from the ``Highgui`` class to read an
image from a file
- the ``imwrite`` static method from the ``Highgui`` class to write an
image to a file
- the ``GaussianBlur`` static method from the ``Imgproc`` class to
apply to blur the original image
We're also going to use the ``Mat`` class which is returned from the
``imread`` method and accpeted as the main argument to both the
``GaussianBlur`` and the ``imwrite`` methods.
Add an image to the project
---------------------------
First we want to add an image file to a newly create directory for
storing static resources of the project.
.. image:: images/lena.png
:alt: Original Image
:align: center
.. code:: bash
mkdir -p resources/images
cp ~/opt/opencv/doc/tutorials/introduction/desktop_java/images/lena.png resource/images/
Read the image
--------------
Now launch the REPL as usual and start by importing all the OpenCV
classes we're going to use:
.. code:: clojure
lein repl
nREPL server started on port 50624 on host 127.0.0.1
REPL-y 0.3.0
Clojure 1.5.1
Docs: (doc function-name-here)
(find-doc "part-of-name-here")
Source: (source function-name-here)
Javadoc: (javadoc java-object-or-class-here)
Exit: Control+D or (exit) or (quit)
Results: Stored in vars *1, *2, *3, an exception in *e
user=> (import '[org.opencv.core Mat Size CvType]
'[org.opencv.imgcodecs Imgcodecs]
'[org.opencv.imgproc Imgproc])
org.opencv.imgproc.Imgproc
Now read the image from the ``resources/images/lena.png`` file.
.. code:: clojure
user=> (def lena (Highgui/imread "resources/images/lena.png"))
#'user/lena
user=> lena
#<Mat Mat [ 512*512*CV_8UC3, isCont=true, isSubmat=false, nativeObj=0x7f9ab3054c40, dataAddr=0x19fea9010 ]>
As you see, by simply evaluating the ``lena`` symbol we know that
``lena.png`` is a ``512x512`` matrix of ``CV_8UC3`` elements type. Let's
create a new ``Mat`` instance of the same dimensions and elements type.
.. code:: clojure
user=> (def blurred (Mat. 512 512 CvType/CV_8UC3))
#'user/blurred
user=>
Now apply a ``GaussianBlur`` filter using ``lena`` as the source matrix
and ``blurred`` as the destination matrix.
.. code:: clojure
user=> (Imgproc/GaussianBlur lena blurred (Size. 5 5) 3 3)
nil
As a last step just save the ``blurred`` matrix in a new image file.
.. code:: clojure
user=> (Highgui/imwrite "resources/images/blurred.png" blurred)
true
user=> (exit)
Bye for now!
Following is the new blurred image of Lena.
.. image:: images/blurred.png
:alt: Blurred Image
:align: center
Next Steps
==========
This tutorial only introduces the very basic environment set up to be
able to interact with OpenCV in a CLJ REPL.
I recommend any Clojure newbie to read the `Clojure Java Interop chapter <http://clojure.org/java_interop>`_ to get all you need to know
to interoperate with any plain java lib that has not been wrapped in
Clojure to make it usable in a more idiomatic and functional way within
Clojure.
The OpenCV Java API does not wrap the ``highgui`` module
functionalities depending on ``Qt`` (e.g. ``namedWindow`` and
``imshow``. If you want to create windows and show images into them
while interacting with OpenCV from the REPL, at the moment you're left
at your own. You could use Java Swing to fill the gap.
License
-------
Copyright © 2013 Giacomo (Mimmo) Cosenza aka Magomimmo
Distributed under the BSD 3-clause License, the same of OpenCV.

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@@ -1,115 +0,0 @@
.. _ARM-Linux-cross-compile:
Cross compilation for ARM based Linux systems
*********************************************
This steps are tested on Ubuntu Linux 12.04, but should work for other Linux distributions.
I case of other distributions package names and names of cross compilation tools may differ.
There are several popular EABI versions that are used on ARM platform. This tutorial is
written for *gnueabi* and *gnueabihf*, but other variants should work with minimal changes.
Prerequisites
=============
* Host computer with Linux;
* Git;
* CMake 2.6 or higher;
* Cross compilation tools for ARM: gcc, libstc++, etc. Depending on target platform you need
to choose *gnueabi* or *gnueabihf* tools.
Install command for *gnueabi*:
.. code-block:: bash
sudo apt-get install gcc-arm-linux-gnueabi
Install command for *gnueabihf*:
.. code-block:: bash
sudo apt-get install gcc-arm-linux-gnueabihf
* pkgconfig;
* Python 2.6 for host system;
* [optional] ffmpeg or libav development packages for armeabi(hf): libavcodec-dev, libavformat-dev, libswscale-dev;
* [optional] GTK+2.x or higher, including headers (libgtk2.0-dev) for armeabi(hf);
* [optional] libdc1394 2.x;
* [optional] libjpeg-dev, libpng-dev, libtiff-dev, libjasper-dev for armeabi(hf).
Getting OpenCV Source Code
==========================
You can use the latest stable OpenCV version available in *sourceforge* or you can grab the latest
snapshot from our `Git repository <https://github.com/Itseez/opencv.git>`_.
Getting the Latest Stable OpenCV Version
----------------------------------------
* Go to our `page on Sourceforge <http://sourceforge.net/projects/opencvlibrary>`_;
* Download the source tarball and unpack it.
Getting the Cutting-edge OpenCV from the Git Repository
-------------------------------------------------------
Launch Git client and clone `OpenCV repository <http://github.com/itseez/opencv>`_
In Linux it can be achieved with the following command in Terminal:
.. code-block:: bash
cd ~/<my_working _directory>
git clone https://github.com/Itseez/opencv.git
Building OpenCV
===============
#. Create a build directory, make it current and run the following command:
.. code-block:: bash
cmake [<some optional parameters>] -DCMAKE_TOOLCHAIN_FILE=<path to the OpenCV source directory>/platforms/linux/arm-gnueabi.toolchain.cmake <path to the OpenCV source directory>
Toolchain uses *gnueabihf* EABI convention by default. Add ``-DSOFTFP=ON`` cmake argument to switch on softfp compiler.
.. code-block:: bash
cmake [<some optional parameters>] -DSOFTFP=ON -DCMAKE_TOOLCHAIN_FILE=<path to the OpenCV source directory>/platforms/linux/arm-gnueabi.toolchain.cmake <path to the OpenCV source directory>
For example:
.. code-block:: bash
cd ~/opencv/platforms/linux
mkdir -p build_hardfp
cd build_hardfp
cmake -DCMAKE_TOOLCHAIN_FILE=../arm-gnueabi.toolchain.cmake ../../..
#. Run make in build (<cmake_binary_dir>) directory:
.. code-block:: bash
make
.. note::
Optionally you can strip symbols info from the created library via install/strip make target.
This option produces smaller binary (~ twice smaller) but makes further debugging harder.
Enable hardware optimizations
-----------------------------
Depending on target platform architecture different instruction sets can be used. By default
compiler generates code for armv5l without VFPv3 and NEON extensions. Add ``-DENABLE_VFPV3=ON``
to cmake command line to enable code generation for VFPv3 and ``-DENABLE_NEON=ON`` for using
NEON SIMD extensions.
TBB is supported on multi core ARM SoCs also.
Add ``-DWITH_TBB=ON`` and ``-DBUILD_TBB=ON`` to enable it. Cmake scripts download TBB sources
from official project site `<http://threadingbuildingblocks.org/>`_ and build it.

View File

@@ -1,446 +0,0 @@
.. _Java_Dev_Intro:
Introduction to Java Development
********************************
As of OpenCV 2.4.4, OpenCV supports desktop Java development using nearly the same interface as for
Android development. This guide will help you to create your first Java (or Scala) application using OpenCV.
We will use either `Apache Ant <http://ant.apache.org/>`_ or `Simple Build Tool (SBT) <http://www.scala-sbt.org/>`_ to build the application.
If you want to use Eclipse head to :ref:`Java_Eclipse`. For further reading after this guide, look at the :ref:`Android_Dev_Intro` tutorials.
What we'll do in this guide
===========================
In this guide, we will:
* Get OpenCV with desktop Java support
* Create an ``Ant`` or ``SBT`` project
* Write a simple OpenCV application in Java or Scala
The same process was used to create the samples in the :file:`samples/java` folder of the OpenCV repository,
so consult those files if you get lost.
Get proper OpenCV
=================
Starting from version 2.4.4 OpenCV includes desktop Java bindings.
Download
--------
The most simple way to get it is downloading the appropriate package of **version 2.4.4 or higher** from the
`OpenCV SourceForge repository <http://sourceforge.net/projects/opencvlibrary/files/>`_.
.. note:: Windows users can find the prebuilt files needed for Java development in
the :file:`opencv/build/java/` folder inside the package.
For other OSes it's required to build OpenCV from sources.
Another option to get OpenCV sources is to clone `OpenCV git repository
<https://github.com/Itseez/opencv/>`_.
In order to build OpenCV with Java bindings you need :abbr:`JDK (Java Development Kit)`
(we recommend `Oracle/Sun JDK 6 or 7 <http://www.oracle.com/technetwork/java/javase/downloads/>`_),
`Apache Ant <http://ant.apache.org/>`_ and `Python` v2.6 or higher to be installed.
Build
-----
Let's build OpenCV:
.. code-block:: bash
git clone git://github.com/Itseez/opencv.git
cd opencv
git checkout 2.4
mkdir build
cd build
Generate a Makefile or a MS Visual Studio* solution, or whatever you use for
building executables in your system:
.. code-block:: bash
cmake -DBUILD_SHARED_LIBS=OFF ..
or
.. code-block:: bat
cmake -DBUILD_SHARED_LIBS=OFF -G "Visual Studio 10" ..
.. note:: When OpenCV is built as a set of **static** libraries (``-DBUILD_SHARED_LIBS=OFF`` option)
the Java bindings dynamic library is all-sufficient,
i.e. doesn't depend on other OpenCV libs, but includes all the OpenCV code inside.
Examine the output of CMake and ensure ``java`` is one of the modules "To be built".
If not, it's likely you're missing a dependency. You should troubleshoot by looking
through the CMake output for any Java-related tools that aren't found and installing them.
.. image:: images/cmake_output.png
:alt: CMake output
:align: center
.. note:: If ``CMake`` can't find Java in your system set the ``JAVA_HOME``
environment variable with the path to installed JDK
before running it. E.g.:
.. code-block:: bash
export JAVA_HOME=/usr/lib/jvm/java-6-oracle
cmake -DBUILD_SHARED_LIBS=OFF ..
Now start the build:
.. code-block:: bash
make -j8
or
.. code-block:: bat
msbuild /m OpenCV.sln /t:Build /p:Configuration=Release /v:m
Besides all this will create a ``jar`` containing the Java interface (:file:`bin/opencv-244.jar`)
and a native dynamic library containing Java bindings and all the OpenCV stuff
(:file:`lib/libopencv_java244.so` or :file:`bin/Release/opencv_java244.dll` respectively).
We'll use these files later.
Java sample with Ant
====================
.. note::
The described sample is provided with OpenCV library in the :file:`opencv/samples/java/ant` folder.
* Create a folder where you'll develop this sample application.
* In this folder create the :file:`build.xml` file with the following content using any text editor:
.. code-block:: xml
:linenos:
<project name="SimpleSample" basedir="." default="rebuild-run">
<property name="src.dir" value="src"/>
<property name="lib.dir" value="${ocvJarDir}"/>
<path id="classpath">
<fileset dir="${lib.dir}" includes="**/*.jar"/>
</path>
<property name="build.dir" value="build"/>
<property name="classes.dir" value="${build.dir}/classes"/>
<property name="jar.dir" value="${build.dir}/jar"/>
<property name="main-class" value="${ant.project.name}"/>
<target name="clean">
<delete dir="${build.dir}"/>
</target>
<target name="compile">
<mkdir dir="${classes.dir}"/>
<javac includeantruntime="false" srcdir="${src.dir}" destdir="${classes.dir}" classpathref="classpath"/>
</target>
<target name="jar" depends="compile">
<mkdir dir="${jar.dir}"/>
<jar destfile="${jar.dir}/${ant.project.name}.jar" basedir="${classes.dir}">
<manifest>
<attribute name="Main-Class" value="${main-class}"/>
</manifest>
</jar>
</target>
<target name="run" depends="jar">
<java fork="true" classname="${main-class}">
<sysproperty key="java.library.path" path="${ocvLibDir}"/>
<classpath>
<path refid="classpath"/>
<path location="${jar.dir}/${ant.project.name}.jar"/>
</classpath>
</java>
</target>
<target name="rebuild" depends="clean,jar"/>
<target name="rebuild-run" depends="clean,run"/>
</project>
.. note::
This XML file can be reused for building other Java applications.
It describes a common folder structure in the lines 3 - 12 and common targets
for compiling and running the application.
When reusing this XML don't forget to modify the project name in the line 1,
that is also the name of the `main` class (line 14).
The paths to OpenCV `jar` and `jni lib` are expected as parameters
(``"${ocvJarDir}"`` in line 5 and ``"${ocvLibDir}"`` in line 37), but
you can hardcode these paths for your convenience.
See `Ant documentation <http://ant.apache.org/manual/>`_ for detailed description
of its build file format.
* Create an :file:`src` folder next to the :file:`build.xml` file and a :file:`SimpleSample.java` file in it.
* Put the following Java code into the :file:`SimpleSample.java` file:
.. code-block:: java
import org.opencv.core.Core;
import org.opencv.core.Mat;
import org.opencv.core.CvType;
import org.opencv.core.Scalar;
class SimpleSample {
static{ System.loadLibrary(Core.NATIVE_LIBRARY_NAME); }
public static void main(String[] args) {
System.out.println("Welcome to OpenCV " + Core.VERSION);
Mat m = new Mat(5, 10, CvType.CV_8UC1, new Scalar(0));
System.out.println("OpenCV Mat: " + m);
Mat mr1 = m.row(1);
mr1.setTo(new Scalar(1));
Mat mc5 = m.col(5);
mc5.setTo(new Scalar(5));
System.out.println("OpenCV Mat data:\n" + m.dump());
}
}
* Run the following command in console in the folder containing :file:`build.xml`:
.. code-block:: bash
ant -DocvJarDir=path/to/dir/containing/opencv-244.jar -DocvLibDir=path/to/dir/containing/opencv_java244/native/library
For example:
.. code-block:: bat
ant -DocvJarDir=X:\opencv-2.4.4\bin -DocvLibDir=X:\opencv-2.4.4\bin\Release
The command should initiate [re]building and running the sample.
You should see on the screen something like this:
.. image:: images/ant_output.png
:alt: run app with Ant
:align: center
SBT project for Java and Scala
==============================
Now we'll create a simple Java application using SBT. This serves as a brief introduction to
those unfamiliar with this build tool. We're using SBT because it is particularly easy and powerful.
First, download and install `SBT <http://www.scala-sbt.org/>`_ using the instructions on its `web site <http://www.scala-sbt.org/>`_.
Next, navigate to a new directory where you'd like the application source to live (outside :file:`opencv` dir).
Let's call it "JavaSample" and create a directory for it:
.. code-block:: bash
cd <somewhere outside opencv>
mkdir JavaSample
Now we will create the necessary folders and an SBT project:
.. code-block:: bash
cd JavaSample
mkdir -p src/main/java # This is where SBT expects to find Java sources
mkdir project # This is where the build definitions live
Now open :file:`project/build.scala` in your favorite editor and paste the following.
It defines your project:
.. code-block:: scala
import sbt._
import Keys._
object JavaSampleBuild extends Build {
def scalaSettings = Seq(
scalaVersion := "2.10.0",
scalacOptions ++= Seq(
"-optimize",
"-unchecked",
"-deprecation"
)
)
def buildSettings =
Project.defaultSettings ++
scalaSettings
lazy val root = {
val settings = buildSettings ++ Seq(name := "JavaSample")
Project(id = "JavaSample", base = file("."), settings = settings)
}
}
Now edit :file:`project/plugins.sbt` and paste the following.
This will enable auto-generation of an Eclipse project:
.. code-block:: scala
addSbtPlugin("com.typesafe.sbteclipse" % "sbteclipse-plugin" % "2.1.0")
Now run ``sbt`` from the :file:`JavaSample` root and from within SBT run ``eclipse`` to generate an eclipse project:
.. code-block:: bash
sbt # Starts the sbt console
> eclipse # Running "eclipse" from within the sbt console
You should see something like this:
.. image:: images/sbt_eclipse.png
:alt: SBT output
:align: center
You can now import the SBT project to Eclipse using :guilabel:`Import ... -> Existing projects into workspace`.
Whether you actually do this is optional for the guide;
we'll be using SBT to build the project, so if you choose to use Eclipse it will just serve as a text editor.
To test that everything is working, create a simple "Hello OpenCV" application.
Do this by creating a file :file:`src/main/java/HelloOpenCV.java` with the following contents:
.. code-block:: java
public class HelloOpenCV {
public static void main(String[] args) {
System.out.println("Hello, OpenCV");
}
}
Now execute ``run`` from the sbt console, or more concisely, run ``sbt run`` from the command line:
.. code-block:: bash
sbt run
You should see something like this:
.. image:: images/sbt_run.png
:alt: SBT run
:align: center
Running SBT samples
-------------------
Now we'll create a simple face detection application using OpenCV.
First, create a :file:`lib/` folder and copy the OpenCV jar into it.
By default, SBT adds jars in the lib folder to the Java library search path.
You can optionally rerun ``sbt eclipse`` to update your Eclipse project.
.. code-block:: bash
mkdir lib
cp <opencv_dir>/build/bin/opencv_<version>.jar lib/
sbt eclipse
Next, create the directory :file:`src/main/resources` and download this Lena image into it:
.. image:: images/lena.png
:alt: Lena
:align: center
Make sure it's called :file:`"lena.png"`.
Items in the resources directory are available to the Java application at runtime.
Next, copy :file:`lbpcascade_frontalface.xml` from :file:`opencv/data/lbpcascades/` into the :file:`resources`
directory:
.. code-block:: bash
cp <opencv_dir>/data/lbpcascades/lbpcascade_frontalface.xml src/main/resources/
Now modify src/main/java/HelloOpenCV.java so it contains the following Java code:
.. code-block:: java
import org.opencv.core.Core;
import org.opencv.core.Mat;
import org.opencv.core.MatOfRect;
import org.opencv.core.Point;
import org.opencv.core.Rect;
import org.opencv.core.Scalar;
import org.opencv.imgcodecs.Imgcodecs;
import org.opencv.objdetect.CascadeClassifier;
//
// Detects faces in an image, draws boxes around them, and writes the results
// to "faceDetection.png".
//
class DetectFaceDemo {
public void run() {
System.out.println("\nRunning DetectFaceDemo");
// Create a face detector from the cascade file in the resources
// directory.
CascadeClassifier faceDetector = new CascadeClassifier(getClass().getResource("/lbpcascade_frontalface.xml").getPath());
Mat image = Imgcodecs.imread(getClass().getResource("/lena.png").getPath());
// Detect faces in the image.
// MatOfRect is a special container class for Rect.
MatOfRect faceDetections = new MatOfRect();
faceDetector.detectMultiScale(image, faceDetections);
System.out.println(String.format("Detected %s faces", faceDetections.toArray().length));
// Draw a bounding box around each face.
for (Rect rect : faceDetections.toArray()) {
Imgproc.rectangle(image, new Point(rect.x, rect.y), new Point(rect.x + rect.width, rect.y + rect.height), new Scalar(0, 255, 0));
}
// Save the visualized detection.
String filename = "faceDetection.png";
System.out.println(String.format("Writing %s", filename));
Imgcodecs.imwrite(filename, image);
}
}
public class HelloOpenCV {
public static void main(String[] args) {
System.out.println("Hello, OpenCV");
// Load the native library.
System.loadLibrary(Core.NATIVE_LIBRARY_NAME);
new DetectFaceDemo().run();
}
}
Note the call to ``System.loadLibrary(Core.NATIVE_LIBRARY_NAME)``.
This command must be executed exactly once per Java process prior to using any native OpenCV methods.
If you don't call it, you will get ``UnsatisfiedLink errors``.
You will also get errors if you try to load OpenCV when it has already been loaded.
Now run the face detection app using ``sbt run``:
.. code-block:: bash
sbt run
You should see something like this:
.. image:: images/sbt_run_face.png
:alt: SBT run
:align: center
It should also write the following image to :file:`faceDetection.png`:
.. image:: images/faceDetection.png
:alt: Detected face
:align: center
You're done!
Now you have a sample Java application working with OpenCV, so you can start the work on your own.
We wish you good luck and many years of joyful life!

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@@ -1,129 +0,0 @@
.. _Display_Image:
Load and Display an Image
*************************
Goal
=====
In this tutorial you will learn how to:
.. container:: enumeratevisibleitemswithsquare
* Load an image (using :imread:`imread <>`)
* Create a named OpenCV window (using :named_window:`namedWindow <>`)
* Display an image in an OpenCV window (using :imshow:`imshow <>`)
Source Code
===========
Download the source code from `here <https://github.com/Itseez/opencv/tree/master/samples/cpp/tutorial_code/introduction/display_image/display_image.cpp>`_.
.. literalinclude:: ../../../../samples/cpp/tutorial_code/introduction/display_image/display_image.cpp
:language: cpp
:tab-width: 4
:linenos:
Explanation
============
In OpenCV 2 we have multiple modules. Each one takes care of a different area or approach towards image processing. You could already observe this in the structure of the user guide of these tutorials itself. Before you use any of them you first need to include the header files where the content of each individual module is declared.
You'll almost always end up using the:
.. container:: enumeratevisibleitemswithsquare
+ *core* section, as here are defined the basic building blocks of the library
+ *highgui* module, as this contains the functions for input and output operations
.. literalinclude:: ../../../../samples/cpp/tutorial_code/introduction/display_image/display_image.cpp
:language: cpp
:tab-width: 4
:lines: 1-6
We also include the *iostream* to facilitate console line output and input. To avoid data structure and function name conflicts with other libraries, OpenCV has its own namespace: *cv*. To avoid the need appending prior each of these the *cv::* keyword you can import the namespace in the whole file by using the lines:
.. literalinclude:: ../../../../samples/cpp/tutorial_code/introduction/display_image/display_image.cpp
:language: cpp
:tab-width: 4
:lines: 8-9
This is true for the STL library too (used for console I/O). Now, let's analyze the *main* function. We start up assuring that we acquire a valid image name argument from the command line. Otherwise take a picture by default: "HappyFish.jpg".
.. literalinclude:: ../../../../samples/cpp/tutorial_code/introduction/display_image/display_image.cpp
:language: cpp
:tab-width: 4
:lines: 13-17
Then create a *Mat* object that will store the data of the loaded image.
.. literalinclude:: ../../../../samples/cpp/tutorial_code/introduction/display_image/display_image.cpp
:language: cpp
:tab-width: 4
:lines: 19
Now we call the :imread:`imread <>` function which loads the image name specified by the first argument (*argv[1]*). The second argument specifies the format in what we want the image. This may be:
.. container:: enumeratevisibleitemswithsquare
+ IMREAD_UNCHANGED (<0) loads the image as is (including the alpha channel if present)
+ IMREAD_GRAYSCALE ( 0) loads the image as an intensity one
+ IMREAD_COLOR (>0) loads the image in the RGB format
.. literalinclude:: ../../../../samples/cpp/tutorial_code/introduction/display_image/display_image.cpp
:language: cpp
:tab-width: 4
:lines: 20
.. note::
OpenCV offers support for the image formats Windows bitmap (bmp), portable image formats (pbm, pgm, ppm) and Sun raster (sr, ras). With help of plugins (you need to specify to use them if you build yourself the library, nevertheless in the packages we ship present by default) you may also load image formats like JPEG (jpeg, jpg, jpe), JPEG 2000 (jp2 - codenamed in the CMake as Jasper), TIFF files (tiff, tif) and portable network graphics (png). Furthermore, OpenEXR is also a possibility.
After checking that the image data was loaded correctly, we want to display our image, so we create an OpenCV window using the :named_window:`namedWindow <>` function. These are automatically managed by OpenCV once you create them. For this you need to specify its name and how it should handle the change of the image it contains from a size point of view. It may be:
.. container:: enumeratevisibleitemswithsquare
+ *WINDOW_AUTOSIZE* is the only supported one if you do not use the Qt backend. In this case the window size will take up the size of the image it shows. No resize permitted!
+ *WINDOW_NORMAL* on Qt you may use this to allow window resize. The image will resize itself according to the current window size. By using the | operator you also need to specify if you would like the image to keep its aspect ratio (*WINDOW_KEEPRATIO*) or not (*WINDOW_FREERATIO*).
.. literalinclude:: ../../../../samples/cpp/tutorial_code/introduction/display_image/display_image.cpp
:language: cpp
:lines: 28
:tab-width: 4
Finally, to update the content of the OpenCV window with a new image use the :imshow:`imshow <>` function. Specify the OpenCV window name to update and the image to use during this operation:
.. literalinclude:: ../../../../samples/cpp/tutorial_code/introduction/display_image/display_image.cpp
:language: cpp
:lines: 29
:tab-width: 4
Because we want our window to be displayed until the user presses a key (otherwise the program would end far too quickly), we use the :wait_key:`waitKey <>` function whose only parameter is just how long should it wait for a user input (measured in milliseconds). Zero means to wait forever.
.. literalinclude:: ../../../../samples/cpp/tutorial_code/introduction/display_image/display_image.cpp
:language: cpp
:lines: 31
:tab-width: 4
Result
=======
.. container:: enumeratevisibleitemswithsquare
* Compile your code and then run the executable giving an image path as argument. If you're on Windows the executable will of course contain an *exe* extension too. Of course assure the image file is near your program file.
.. code-block:: bash
./DisplayImage HappyFish.jpg
* You should get a nice window as the one shown below:
.. image:: images/Display_Image_Tutorial_Result.jpg
:alt: Display Image Tutorial - Final Result
:align: center
.. raw:: html
<div align="center">
<iframe title="Introduction - Display an Image" width="560" height="349" src="http://www.youtube.com/embed/1OJEqpuaGc4?rel=0&loop=1" frameborder="0" allowfullscreen align="middle"></iframe>
</div>

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@@ -1,46 +0,0 @@
.. _iOS-Installation:
Installation in iOS
*******************
Required Packages
=================
* CMake 2.8.8 or higher
* Xcode 4.2 or higher
Getting the Cutting-edge OpenCV from Git Repository
---------------------------------------------------
Launch GIT client and clone OpenCV repository from `here <http://github.com/itseez/opencv>`_
In MacOS it can be done using the following command in Terminal:
.. code-block:: bash
cd ~/<my_working _directory>
git clone https://github.com/Itseez/opencv.git
Building OpenCV from Source, using CMake and Command Line
=========================================================
#. Make symbolic link for Xcode to let OpenCV build scripts find the compiler, header files etc.
.. code-block:: bash
cd /
sudo ln -s /Applications/Xcode.app/Contents/Developer Developer
#. Build OpenCV framework:
.. code-block:: bash
cd ~/<my_working_directory>
python opencv/platforms/ios/build_framework.py ios
If everything's fine, a few minutes later you will get ~/<my_working_directory>/ios/opencv2.framework. You can add this framework to your Xcode projects.
Further Reading
===============
You can find several OpenCV+iOS tutorials here :ref:`Table-Of-Content-iOS`.

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@@ -1,110 +0,0 @@
.. _Java_Eclipse:
Using OpenCV Java with Eclipse
*********************************************
Since version 2.4.4 `OpenCV supports Java <http://opencv.org/opencv-java-api.html>`_. In this tutorial I will explain how to setup development environment for using OpenCV Java with Eclipse in **Windows**, so you can enjoy the benefits of garbage collected, very refactorable (rename variable, extract method and whatnot) modern language that enables you to write code with less effort and make less mistakes. Here we go.
Configuring Eclipse
===================
First, obtain a fresh release of OpenCV `from download page <http://opencv.org/downloads.html>`_ and extract it under a simple location like ``C:\OpenCV-2.4.6\``. I am using version 2.4.6, but the steps are more or less the same for other versions.
Now, we will define OpenCV as a user library in Eclipse, so we can reuse the configuration for any project. Launch Eclipse and select :guilabel:`Window --> Preferences` from the menu.
.. image:: images/1-window-preferences.png
:alt: Eclipse preferences
:align: center
Navigate under :guilabel:`Java --> Build Path --> User Libraries` and click :guilabel:`New...`.
.. image:: images/2-user-library-new.png
:alt: Creating a new library
:align: center
Enter a name, e.g. ``OpenCV-2.4.6``, for your new library.
.. image:: images/3-library-name.png
:alt: Naming the new library
:align: center
Now select your new user library and click :guilabel:`Add External JARs...`.
.. image:: images/4-add-external-jars.png
:alt: Adding external jar
:align: center
Browse through ``C:\OpenCV-2.4.6\build\java\`` and select ``opencv-246.jar``. After adding the jar, extend the :guilabel:`opencv-246.jar` and select :guilabel:`Native library location` and press :guilabel:`Edit...`.
.. image:: images/5-native-library.png
:alt: Selecting native library location 1
:align: center
Select :guilabel:`External Folder...` and browse to select the folder ``C:\OpenCV-2.4.6\build\java\x64``. If you have a 32-bit system you need to select the ``x86`` folder instead of ``x64``.
.. image:: images/6-external-folder.png
:alt: Selecting native library location 2
:align: center
Your user library configuration should look like this:
.. image:: images/7-user-library-final.png
:alt: Selecting native library location 2
:align: center
Testing the configuration on a new Java project
=====================================================
Now start creating a new Java project.
.. image:: images/7_5-new-java-project.png
:alt: Creating new Java project
:align: center
On the :guilabel:`Java Settings` step, under :guilabel:`Libraries` tab, select :guilabel:`Add Library...` and select :guilabel:`OpenCV-2.4.6`, then click :guilabel:`Finish`.
.. image:: images/8-add-library.png
:alt: Adding user defined library 1
:align: center
.. image:: images/9-select-user-lib.png
:alt: Adding user defined library 2
:align: center
Libraries should look like this:
.. image:: images/10-new-project-created.png
:alt: Adding user defined library
:align: center
Now you have created and configured a new Java project it is time to test it. Create a new java file. Here is a starter code for your convenience:
.. code-block:: java
import org.opencv.core.Core;
import org.opencv.core.CvType;
import org.opencv.core.Mat;
public class Hello
{
public static void main( String[] args )
{
System.loadLibrary( Core.NATIVE_LIBRARY_NAME );
Mat mat = Mat.eye( 3, 3, CvType.CV_8UC1 );
System.out.println( "mat = " + mat.dump() );
}
}
When you run the code you should see 3x3 identity matrix as output.
.. image:: images/11-the-code.png
:alt: Adding user defined library
:align: center
That is it, whenever you start a new project just add the OpenCV user library that you have defined to your project and you are good to go. Enjoy your powerful, less painful development environment :)

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@@ -1,247 +0,0 @@
.. _Linux_Eclipse_Usage:
Using OpenCV with Eclipse (plugin CDT)
****************************************
.. note::
Two ways, one by forming a project directly, and another by CMake
Prerequisites
===============
1. Having installed `Eclipse <http://www.eclipse.org/>`_ in your workstation (only the CDT plugin for C/C++ is needed). You can follow the following steps:
* Go to the Eclipse site
* Download `Eclipse IDE for C/C++ Developers <http://www.eclipse.org/downloads/packages/eclipse-ide-cc-developers/heliossr2>`_ . Choose the link according to your workstation.
#. Having installed OpenCV. If not yet, go :ref:`here <Linux-Installation>`.
Making a project
=================
1. Start Eclipse. Just run the executable that comes in the folder.
#. Go to **File -> New -> C/C++ Project**
.. image:: images/a0.png
:alt: Eclipse Tutorial Screenshot 0
:align: center
#. Choose a name for your project (i.e. DisplayImage). An **Empty Project** should be okay for this example.
.. image:: images/a1.png
:alt: Eclipse Tutorial Screenshot 1
:align: center
#. Leave everything else by default. Press **Finish**.
#. Your project (in this case DisplayImage) should appear in the **Project Navigator** (usually at the left side of your window).
.. image:: images/a3.png
:alt: Eclipse Tutorial Screenshot 3
:align: center
#. Now, let's add a source file using OpenCV:
* Right click on **DisplayImage** (in the Navigator). **New -> Folder** .
.. image:: images/a4.png
:alt: Eclipse Tutorial Screenshot 4
:align: center
* Name your folder **src** and then hit **Finish**
* Right click on your newly created **src** folder. Choose **New source file**:
* Call it **DisplayImage.cpp**. Hit **Finish**
.. image:: images/a7.png
:alt: Eclipse Tutorial Screenshot 7
:align: center
#. So, now you have a project with a empty .cpp file. Let's fill it with some sample code (in other words, copy and paste the snippet below):
.. code-block:: cpp
#include <opencv2/opencv.hpp>
using namespace cv;
int main( int argc, char** argv )
{
Mat image;
image = imread( argv[1], 1 );
if( argc != 2 || !image.data )
{
printf( "No image data \n" );
return -1;
}
namedWindow( "Display Image", WINDOW_AUTOSIZE );
imshow( "Display Image", image );
waitKey(0);
return 0;
}
#. We are only missing one final step: To tell OpenCV where the OpenCV headers and libraries are. For this, do the following:
* Go to **Project-->Properties**
* In **C/C++ Build**, click on **Settings**. At the right, choose the **Tool Settings** Tab. Here we will enter the headers and libraries info:
a. In **GCC C++ Compiler**, go to **Includes**. In **Include paths(-l)** you should include the path of the folder where opencv was installed. In our example, this is ``/usr/local/include/opencv``.
.. image:: images/a9.png
:alt: Eclipse Tutorial Screenshot 9
:align: center
.. note::
If you do not know where your opencv files are, open the **Terminal** and type:
.. code-block:: bash
pkg-config --cflags opencv
For instance, that command gave me this output:
.. code-block:: bash
-I/usr/local/include/opencv -I/usr/local/include
b. Now go to **GCC C++ Linker**,there you have to fill two spaces:
First in **Library search path (-L)** you have to write the path to where the opencv libraries reside, in my case the path is:
::
/usr/local/lib
Then in **Libraries(-l)** add the OpenCV libraries that you may need. Usually just the 3 first on the list below are enough (for simple applications) . In my case, I am putting all of them since I plan to use the whole bunch:
opencv_core
opencv_imgproc
opencv_highgui
opencv_ml
opencv_video
opencv_features2d
opencv_calib3d
opencv_objdetect
opencv_contrib
opencv_legacy
opencv_flann
.. image:: images/a10.png
:alt: Eclipse Tutorial Screenshot 10
:align: center
If you don't know where your libraries are (or you are just psychotic and want to make sure the path is fine), type in **Terminal**:
.. code-block:: bash
pkg-config --libs opencv
My output (in case you want to check) was:
.. code-block:: bash
-L/usr/local/lib -lopencv_core -lopencv_imgproc -lopencv_highgui -lopencv_ml -lopencv_video -lopencv_features2d -lopencv_calib3d -lopencv_objdetect -lopencv_contrib -lopencv_legacy -lopencv_flann
Now you are done. Click **OK**
* Your project should be ready to be built. For this, go to **Project->Build all**
In the Console you should get something like
.. image:: images/a12.png
:alt: Eclipse Tutorial Screenshot 12
:align: center
If you check in your folder, there should be an executable there.
Running the executable
========================
So, now we have an executable ready to run. If we were to use the Terminal, we would probably do something like:
.. code-block:: bash
cd <DisplayImage_directory>
cd src
./DisplayImage ../images/HappyLittleFish.png
Assuming that the image to use as the argument would be located in <DisplayImage_directory>/images/HappyLittleFish.png. We can still do this, but let's do it from Eclipse:
#. Go to **Run->Run Configurations**
#. Under C/C++ Application you will see the name of your executable + Debug (if not, click over C/C++ Application a couple of times). Select the name (in this case **DisplayImage Debug**).
#. Now, in the right side of the window, choose the **Arguments** Tab. Write the path of the image file we want to open (path relative to the workspace/DisplayImage folder). Let's use **HappyLittleFish.png**:
.. image:: images/a14.png
:alt: Eclipse Tutorial Screenshot 14
:align: center
#. Click on the **Apply** button and then in Run. An OpenCV window should pop up with the fish image (or whatever you used).
.. image:: images/a15.jpg
:alt: Eclipse Tutorial Screenshot 15
:align: center
#. Congratulations! You are ready to have fun with OpenCV using Eclipse.
==================================================
V2: Using CMake+OpenCV with Eclipse (plugin CDT)
==================================================
Say you have or create a new file, *helloworld.cpp* in a directory called *foo*:
.. code-block:: cpp
#include <opencv2/opencv.hpp>
using namespace cv;
int main ( int argc, char **argv )
{
Mat img(480, 640, CV_8U);
putText(img, "Hello World!", Point( 200, 400 ), FONT_HERSHEY_SIMPLEX | FONT_ITALIC, 1.0, Scalar( 255, 255, 0 ));
imshow("My Window", img);
waitKey();
return 0;
}
1. Create a build directory, say, under *foo*: ``mkdir /build``. Then ``cd build``.
#. Put a *CmakeLists.txt* file in build:
.. code-block:: bash
PROJECT( helloworld_proj )
FIND_PACKAGE( OpenCV REQUIRED )
ADD_EXECUTABLE( helloworld helloworld.cxx )
TARGET_LINK_LIBRARIES( helloworld ${OpenCV_LIBS} )
#. Run: ``cmake-gui ..`` and make sure you fill in where opencv was built.
#. Then click ``configure`` and then ``generate``. If it's OK, **quit cmake-gui**
#. Run ``make -j4`` *(the ``-j4`` is optional, it just tells the compiler to build in 4 threads)*. Make sure it builds.
#. Start ``eclipse`` . Put the workspace in some directory but **not** in ``foo`` or ``foo\\build``
#. Right click in the ``Project Explorer`` section. Select ``Import`` And then open the ``C/C++`` filter. Choose *Existing Code* as a Makefile Project``
#. Name your project, say *helloworld*. Browse to the Existing Code location ``foo\\build`` (where you ran your cmake-gui from). Select *Linux GCC* in the *"Toolchain for Indexer Settings"* and press *Finish*.
#. Right click in the ``Project Explorer`` section. Select ``Properties``. Under ``C/C++ Build``, set the *build directory:* from something like ``${workspace_loc:/helloworld}`` to ``${workspace_loc:/helloworld}/build`` since that's where you are building to.
a. You can also optionally modify the ``Build command:`` from ``make`` to something like ``make VERBOSE=1 -j4`` which tells the compiler to produce detailed symbol files for debugging and also to compile in 4 parallel threads.
#. Done!

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@@ -1,92 +0,0 @@
.. _Linux_GCC_Usage:
Using OpenCV with gcc and CMake
*********************************
.. note::
We assume that you have successfully installed OpenCV in your workstation.
.. container:: enumeratevisibleitemswithsquare
* The easiest way of using OpenCV in your code is to use `CMake <http://www.cmake.org/>`_. A few advantages (taken from the Wiki):
#. No need to change anything when porting between Linux and Windows
#. Can easily be combined with other tools by CMake( i.e. Qt, ITK and VTK )
* If you are not familiar with CMake, checkout the `tutorial <http://www.cmake.org/cmake/help/cmake_tutorial.html>`_ on its website.
Steps
======
Create a program using OpenCV
-------------------------------
Let's use a simple program such as DisplayImage.cpp shown below.
.. code-block:: cpp
#include <stdio.h>
#include <opencv2/opencv.hpp>
using namespace cv;
int main(int argc, char** argv )
{
if ( argc != 2 )
{
printf("usage: DisplayImage.out <Image_Path>\n");
return -1;
}
Mat image;
image = imread( argv[1], 1 );
if ( !image.data )
{
printf("No image data \n");
return -1;
}
namedWindow("Display Image", WINDOW_AUTOSIZE );
imshow("Display Image", image);
waitKey(0);
return 0;
}
Create a CMake file
---------------------
Now you have to create your CMakeLists.txt file. It should look like this:
.. code-block:: cmake
cmake_minimum_required(VERSION 2.8)
project( DisplayImage )
find_package( OpenCV REQUIRED )
include_directories( ${OpenCV_INCLUDE_DIRS} )
add_executable( DisplayImage DisplayImage.cpp )
target_link_libraries( DisplayImage ${OpenCV_LIBS} )
Generate the executable
-------------------------
This part is easy, just proceed as with any other project using CMake:
.. code-block:: bash
cd <DisplayImage_directory>
cmake .
make
Result
--------
By now you should have an executable (called DisplayImage in this case). You just have to run it giving an image location as an argument, i.e.:
.. code-block:: bash
./DisplayImage lena.jpg
You should get a nice window as the one shown below:
.. image:: images/GCC_CMake_Example_Tutorial.jpg
:alt: Display Image - Lena
:align: center

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@@ -1,150 +0,0 @@
.. _Linux-Installation:
Installation in Linux
*********************
These steps have been tested for Ubuntu 10.04 but should work with other distros as well.
Required Packages
=================
* GCC 4.4.x or later
* CMake 2.8.7 or higher
* Git
* GTK+2.x or higher, including headers (libgtk2.0-dev)
* pkg-config
* Python 2.6 or later and Numpy 1.5 or later with developer packages (python-dev, python-numpy)
* ffmpeg or libav development packages: libavcodec-dev, libavformat-dev, libswscale-dev
* [optional] libtbb2 libtbb-dev
* [optional] libdc1394 2.x
* [optional] libjpeg-dev, libpng-dev, libtiff-dev, libjasper-dev, libdc1394-22-dev
The packages can be installed using a terminal and the following commands or by using Synaptic Manager:
.. code-block:: bash
[compiler] sudo apt-get install build-essential
[required] sudo apt-get install cmake git libgtk2.0-dev pkg-config libavcodec-dev libavformat-dev libswscale-dev
[optional] sudo apt-get install python-dev python-numpy libtbb2 libtbb-dev libjpeg-dev libpng-dev libtiff-dev libjasper-dev libdc1394-22-dev
Getting OpenCV Source Code
==========================
You can use the latest stable OpenCV version or you can grab the latest snapshot from our `Git repository <https://github.com/Itseez/opencv.git>`_.
Getting the Latest Stable OpenCV Version
----------------------------------------
* Go to our `downloads page <http://opencv.org/downloads.html>`_.
* Download the source archive and unpack it.
Getting the Cutting-edge OpenCV from the Git Repository
-------------------------------------------------------
Launch Git client and clone `OpenCV repository <http://github.com/itseez/opencv>`_.
If you need modules from `OpenCV contrib repository <http://github.com/itseez/opencv_contrib>`_ then clone it too.
For example
.. code-block:: bash
cd ~/<my_working_directory>
git clone https://github.com/Itseez/opencv.git
git clone https://github.com/Itseez/opencv_contrib.git
Building OpenCV from Source Using CMake
=======================================
#. Create a temporary directory, which we denote as <cmake_build_dir>, where you want to put the generated Makefiles, project files as well the object files and output binaries and enter there.
For example
.. code-block:: bash
cd ~/opencv
mkdir build
cd build
#. Configuring. Run
cmake [<some optional parameters>] <path to the OpenCV source directory>
For example
.. code-block:: bash
cmake -D CMAKE_BUILD_TYPE=Release -D CMAKE_INSTALL_PREFIX=/usr/local ..
or cmake-gui
* set full path to OpenCV source code, e.g. /home/user/opencv
* set full path to <cmake_build_dir>, e.g. /home/user/opencv/build
* set optional parameters
* run: “Configure”
* run: “Generate”
#. Description of some parameters
* build type: CMAKE_BUILD_TYPE=Release\\Debug
* to build with modules from opencv_contrib set OPENCV_EXTRA_MODULES_PATH to <path to opencv_contrib/modules/>
* set BUILD_DOCS for building documents
* set BUILD_EXAMPLES to build all examples
#. [optional] Building python. Set the following python parameters:
* PYTHON2(3)_EXECUTABLE = <path to python>
* PYTHON_INCLUDE_DIR = /usr/include/python<version>
* PYTHON_INCLUDE_DIR2 = /usr/include/x86_64-linux-gnu/python<version>
* PYTHON_LIBRARY = /usr/lib/x86_64-linux-gnu/libpython<version>.so
* PYTHON2(3)_NUMPY_INCLUDE_DIRS = /usr/lib/python<version>/dist-packages/numpy/core/include/
#. [optional] Building java.
* Unset parameter: BUILD_SHARED_LIBS
* It is useful also to unset BUILD_EXAMPLES, BUILD_TESTS, BUILD_PERF_TESTS - as they all will be statically linked with OpenCV and can take a lot of memory.
#. Build. From build directory execute make, recomend to do it in several threads
For example
.. code-block:: bash
make -j7 # runs 7 jobs in parallel
#. [optional] Building documents. Enter <cmake_build_dir/doc/> and run make with target "html_docs"
For example
.. code-block:: bash
cd ~/opencv/build/doc/
make -j7 html_docs
#. To install libraries, from build directory execute
.. code-block:: bash
sudo make install
#. [optional] Running tests
* Get the required test data from `OpenCV extra repository <https://github.com/Itseez/opencv_extra>`_.
For example
.. code-block:: bash
git clone https://github.com/Itseez/opencv_extra.git
* set OPENCV_TEST_DATA_PATH environment variable to <path to opencv_extra/testdata>.
* execute tests from build directory.
For example
.. code-block:: bash
<cmake_build_dir>/bin/opencv_test_core
.. note::
If the size of the created library is a critical issue (like in case of an Android build) you can use the ``install/strip`` command to get the smallest size as possible. The *stripped* version appears to be twice as small. However, we do not recommend using this unless those extra megabytes do really matter.

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@@ -1,117 +0,0 @@
.. _Load_Save_Image:
Load, Modify, and Save an Image
*******************************
.. note::
We assume that by now you know how to load an image using :readwriteimage:`imread <imread>` and to display it in a window (using :user_interface:`imshow <imshow>`). Read the :ref:`Display_Image` tutorial otherwise.
Goals
======
In this tutorial you will learn how to:
.. container:: enumeratevisibleitemswithsquare
* Load an image using :readwriteimage:`imread <imread>`
* Transform an image from BGR to Grayscale format by using :miscellaneous_transformations:`cvtColor <cvtcolor>`
* Save your transformed image in a file on disk (using :readwriteimage:`imwrite <imwrite>`)
Code
======
Here it is:
.. code-block:: cpp
:linenos:
#include <opencv2/opencv.hpp>
using namespace cv;
int main( int argc, char** argv )
{
char* imageName = argv[1];
Mat image;
image = imread( imageName, 1 );
if( argc != 2 || !image.data )
{
printf( " No image data \n " );
return -1;
}
Mat gray_image;
cvtColor( image, gray_image, COLOR_BGR2GRAY );
imwrite( "../../images/Gray_Image.jpg", gray_image );
namedWindow( imageName, WINDOW_AUTOSIZE );
namedWindow( "Gray image", WINDOW_AUTOSIZE );
imshow( imageName, image );
imshow( "Gray image", gray_image );
waitKey(0);
return 0;
}
Explanation
============
#. We begin by loading an image using :readwriteimage:`imread <imread>`, located in the path given by *imageName*. For this example, assume you are loading a RGB image.
#. Now we are going to convert our image from BGR to Grayscale format. OpenCV has a really nice function to do this kind of transformations:
.. code-block:: cpp
cvtColor( image, gray_image, COLOR_BGR2GRAY );
As you can see, :miscellaneous_transformations:`cvtColor <cvtcolor>` takes as arguments:
.. container:: enumeratevisibleitemswithsquare
* a source image (*image*)
* a destination image (*gray_image*), in which we will save the converted image.
* an additional parameter that indicates what kind of transformation will be performed. In this case we use **COLOR_BGR2GRAY** (because of :readwriteimage:`imread <imread>` has BGR default channel order in case of color images).
#. So now we have our new *gray_image* and want to save it on disk (otherwise it will get lost after the program ends). To save it, we will use a function analagous to :readwriteimage:`imread <imread>`: :readwriteimage:`imwrite <imwrite>`
.. code-block:: cpp
imwrite( "../../images/Gray_Image.jpg", gray_image );
Which will save our *gray_image* as *Gray_Image.jpg* in the folder *images* located two levels up of my current location.
#. Finally, let's check out the images. We create two windows and use them to show the original image as well as the new one:
.. code-block:: cpp
namedWindow( imageName, WINDOW_AUTOSIZE );
namedWindow( "Gray image", WINDOW_AUTOSIZE );
imshow( imageName, image );
imshow( "Gray image", gray_image );
#. Add the *waitKey(0)* function call for the program to wait forever for an user key press.
Result
=======
When you run your program you should get something like this:
.. image:: images/Load_Save_Image_Result_1.jpg
:alt: Load Save Image Result 1
:align: center
And if you check in your folder (in my case *images*), you should have a newly .jpg file named *Gray_Image.jpg*:
.. image:: images/Load_Save_Image_Result_2.jpg
:alt: Load Save Image Result 2
:align: center
Congratulations, you are done with this tutorial!

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@@ -1,319 +0,0 @@
.. _Table-Of-Content-Introduction:
Introduction to OpenCV
-----------------------------------------------------------
Here you can read tutorials about how to set up your computer to work with the OpenCV library.
Additionally you can find very basic sample source code to introduce you to the
world of the OpenCV.
.. include:: ../../definitions/tocDefinitions.rst
* **Linux**
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
=========== ======================================================
|Install_1| **Title:** :ref:`Linux-Installation`
*Compatibility:* > OpenCV 2.0
*Author:* |Author_AnaH|
We will learn how to setup OpenCV in your computer!
=========== ======================================================
.. |Install_1| image:: images/ubuntu-logo.jpg
:height: 90pt
:width: 90pt
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
=========== ======================================================
|Usage_1| **Title:** :ref:`Linux_GCC_Usage`
*Compatibility:* > OpenCV 2.0
*Author:* |Author_AnaH|
We will learn how to compile your first project using gcc and CMake
=========== ======================================================
.. |Usage_1| image:: images/gccegg-65.jpg
:height: 90pt
:width: 90pt
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
=========== ======================================================
|Usage_2| **Title:** :ref:`Linux_Eclipse_Usage`
*Compatibility:* > OpenCV 2.0
*Author:* |Author_AnaH|
We will learn how to compile your first project using the Eclipse environment
=========== ======================================================
.. |Usage_2| image:: images/eclipse_cpp_logo.jpeg
:height: 90pt
:width: 90pt
* **Windows**
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
=========== ======================================================
|WinInstal| **Title:** :ref:`Windows_Installation`
*Compatibility:* > OpenCV 2.0
*Author:* |Author_BernatG|
You will learn how to setup OpenCV in your Windows Operating System!
=========== ======================================================
.. |WinInstal| image:: images/windows_logo.jpg
:height: 90pt
:width: 90pt
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
=========== ======================================================
|WinVSHowT| **Title:** :ref:`Windows_Visual_Studio_How_To`
*Compatibility:* > OpenCV 2.0
*Author:* |Author_BernatG|
You will learn what steps you need to perform in order to use the OpenCV library inside a new Microsoft Visual Studio project.
=========== ======================================================
.. |WinVSHowT| image:: images/visual-studio-2010-logo.jpg
:height: 90pt
:width: 90pt
=========== ======================================================
|WinVSVis| **Title:** :ref:`Windows_Visual_Studio_Image_Watch`
*Compatibility:* >= OpenCV 2.4
*Author:* Wolf Kienzle
You will learn how to visualize OpenCV matrices and images within Visual Studio 2012.
=========== ======================================================
.. |WinVSVis| image:: images/visual_studio_image_watch.png
:height: 90pt
:width: 90pt
* **Desktop Java**
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
================ =================================================
|JavaLogo| **Title:** :ref:`Java_Dev_Intro`
*Compatibility:* > OpenCV 2.4.4
*Authors:* |Author_EricCh| and |Author_AndreyP|
Explains how to build and run a simple desktop Java application using Eclipse, Ant or the Simple Build Tool (SBT).
================ =================================================
.. |JavaLogo| image:: images/Java_logo.png
:height: 90pt
:width: 90pt
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
================ =================================================
|EclipseLogo| **Title:** :ref:`Java_Eclipse`
*Compatibility:* > OpenCV 2.4.4
*Author:* |Author_BarisD|
A tutorial on how to use OpenCV Java with Eclipse.
================ =================================================
.. |EclipseLogo| image:: images/eclipse-logo.png
:height: 90pt
:width: 90pt
================ =================================================
|ClojureLogo| **Title:** :ref:`clojure_dev_intro`
*Compatibility:* > OpenCV 2.4.4
*Author:* |Author_MimmoC|
A tutorial on how to interactively use OpenCV from the Clojure REPL.
================ =================================================
.. |ClojureLogo| image:: images/clojure-logo.png
:height: 90pt
:width: 90pt
* **Android**
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
================ =================================================
|AndroidLogo| **Title:** :ref:`Android_Dev_Intro`
*Compatibility:* > OpenCV 2.4.2
*Author:* |Author_VsevolodG|
Not a tutorial, but a guide introducing Android development basics and environment setup
================ =================================================
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
================ =================================================
|AndroidLogo| **Title:** :ref:`O4A_SDK`
*Compatibility:* > OpenCV 2.4.2
*Author:* |Author_VsevolodG|
OpenCV4Android SDK: general info, installation, running samples
================ =================================================
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
================ =================================================
|AndroidLogo| **Title:** :ref:`dev_with_OCV_on_Android`
*Compatibility:* > OpenCV 2.4.3
*Author:* |Author_VsevolodG|
Development with OpenCV4Android SDK
================ =================================================
.. |AndroidLogo| image:: images/android_logo.png
:height: 90pt
:width: 90pt
* **iOS**
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
============= ======================================================
|Install_iOS| **Title:** :ref:`iOS-Installation`
*Compatibility:* > OpenCV 2.4.2
*Author:* |Author_ArtemM|, |Author_EduardF|
We will learn how to setup OpenCV for using it in iOS!
============= ======================================================
.. |Install_iOS| image:: images/opencv_ios.png
:width: 90pt
* **Embedded Linux**
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
=========== ======================================================
|Usage_1| **Title:** :ref:`ARM-Linux-cross-compile`
*Compatibility:* > OpenCV 2.4.4
*Author:* |Author_AlexS|
We will learn how to setup OpenCV cross compilation environment for ARM Linux.
=========== ======================================================
* **Common**
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
============= ======================================================
|Beginners_1| **Title:** :ref:`Display_Image`
*Compatibility:* > OpenCV 2.0
*Author:* |Author_AnaH|
We will learn how to display an image using OpenCV
============= ======================================================
.. |Beginners_1| image:: images/Display_Image_Tutorial_Result.jpg
:height: 90pt
:width: 90pt
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
=============== ======================================================
|Beginners_2| **Title:** :ref:`Load_Save_Image`
*Compatibility:* > OpenCV 2.0
*Author:* |Author_AnaH|
We will learn how to save an Image in OpenCV...plus a small conversion to grayscale
=============== ======================================================
.. |Beginners_2| image:: images/Load_Save_Image_Result_1.jpg
:height: 90pt
:width: 90pt
.. raw:: latex
\pagebreak
.. We use a custom table of content format and as the table of content only informs Sphinx about the hierarchy of the files, no need to show it.
.. toctree::
:hidden:
../linux_install/linux_install
../linux_gcc_cmake/linux_gcc_cmake
../linux_eclipse/linux_eclipse
../windows_install/windows_install
../windows_visual_studio_Opencv/windows_visual_studio_Opencv
../windows_visual_studio_image_watch/windows_visual_studio_image_watch
../desktop_java/java_dev_intro
../java_eclipse/java_eclipse
../clojure_dev_intro/clojure_dev_intro
../android_binary_package/android_dev_intro
../android_binary_package/O4A_SDK
../android_binary_package/dev_with_OCV_on_Android
../ios_install/ios_install
../crosscompilation/arm_crosscompile_with_cmake
../display_image/display_image
../load_save_image/load_save_image

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@@ -1,345 +0,0 @@
.. _Windows_Installation:
Installation in Windows
***********************
.. include:: <isonum.txt>
The description here was tested on Windows 7 SP1. Nevertheless, it should also work on any other relatively modern version of Windows OS. If you encounter errors after following the steps described below, feel free to contact us via our `OpenCV Q&A forum <http://answers.opencv.org>`_. We'll do our best to help you out.
.. note:: To use the OpenCV library you have two options: :ref:`Windows_Install_Prebuild` or :ref:`CppTutWindowsMakeOwn`. While the first one is easier to complete, it only works if you are coding with the latest Microsoft Visual Studio IDE and doesn't take advantage of the most advanced technologies we integrate into our library.
.. _Windows_Install_Prebuild:
Installation by Using the Pre-built Libraries
=============================================
#. Launch a web browser of choice and go to our `page on Sourceforge <http://sourceforge.net/projects/opencvlibrary/files/opencv-win/>`_.
#. Choose a build you want to use and download it.
.. If you downloaded the source files present here see :ref:`CppTutWindowsMakeOwn`.
#. Make sure you have admin rights. Unpack the self-extracting archive.
#. You can check the installation at the chosen path as you can see below.
.. image:: images/OpenCV_Install_Directory.png
:alt: An example of how the installation directory should look in case of successful install.
:align: center
#. To finalize the installation go to the :ref:`WindowsSetPathAndEnviromentVariable` section.
.. _CppTutWindowsMakeOwn:
Installation by Making Your Own Libraries from the Source Files
===============================================================
You may find the content of this tutorial also inside the following videos: `Part 1 <https://www.youtube.com/watch?v=NnovZ1cTlMs>`_ and `Part 2 <https://www.youtube.com/watch?v=qGNWMcfWwPU>`_, hosted on YouTube.
.. raw:: html
<div align="center">
<iframe title="Install OpenCV by using its source files - Part 1" width="560" height="349" src="http://www.youtube.com/embed/NnovZ1cTlMs?rel=0&loop=1" frameborder="0" allowfullscreen align="middle"></iframe>
<iframe title="Install OpenCV by using its source files - Part 2" width="560" height="349" src="http://www.youtube.com/embed/qGNWMcfWwPU?rel=0&loop=1" frameborder="0" allowfullscreen align="middle"></iframe>
</div>
.. warning:: These videos above are long-obsolete and contain inaccurate information. Be careful, since solutions described in those videos are no longer supported and may even break your install.
If you are building your own libraries you can take the source files from our `Git repository <https://github.com/Itseez/opencv.git>`_.
Building the OpenCV library from scratch requires a couple of tools installed beforehand:
.. |CMake| replace:: CMake
.. _CMake: http://www.cmake.org/cmake/resources/software.html
.. |TortoiseGit| replace:: TortoiseGit
.. _TortoiseGit: http://code.google.com/p/tortoisegit/wiki/Download
.. |Python_Libraries| replace:: Python libraries
.. _Python_Libraries: http://www.python.org/downloads/
.. |Numpy| replace:: Numpy
.. _Numpy: http://numpy.scipy.org/
.. |IntelTBB| replace:: Intel |copy| Threading Building Blocks (*TBB*)
.. _IntelTBB: http://threadingbuildingblocks.org/file.php?fid=77
.. |IntelIIP| replace:: Intel |copy| Integrated Performance Primitives (*IPP*)
.. _IntelIIP: http://software.intel.com/en-us/articles/intel-ipp/
.. |IntelIIPA| replace:: Intel |copy| IPP Asynchronous C/C++
.. _IntelIIPA: http://software.intel.com/en-us/intel-ipp-preview
.. |qtframework| replace:: Qt framework
.. _qtframework: http://qt.nokia.com/downloads
.. |Eigen| replace:: Eigen
.. _Eigen: http://eigen.tuxfamily.org/index.php?title=Main_Page#Download
.. |CUDA_Toolkit| replace:: CUDA Toolkit
.. _CUDA_Toolkit: http://developer.nvidia.com/cuda-downloads
.. |OpenEXR| replace:: OpenEXR
.. _OpenEXR: http://www.openexr.com/downloads.html
.. |OpenNI_Framework| replace:: OpenNI Framework
.. _OpenNI_Framework: http://www.openni.org/
.. |Miktex| replace:: Miktex
.. _Miktex: http://miktex.org/2.9/setup
.. |Sphinx| replace:: Sphinx
.. _Sphinx: http://sphinx.pocoo.org/
.. container:: enumeratevisibleitemswithsquare
+ An IDE of choice (preferably), or just a C\C++ compiler that will actually make the binary files. Here we will use the `Microsoft Visual Studio <https://www.microsoft.com/visualstudio/en-us>`_. However, you can use any other IDE that has a valid C\C++ compiler.
+ |CMake|_, which is a neat tool to make the project files (for your chosen IDE) from the OpenCV source files. It will also allow an easy configuration of the OpenCV build files, in order to make binary files that fits exactly to your needs.
+ Git to acquire the OpenCV source files. A good tool for this is |TortoiseGit|_. Alternatively, you can just download an archived version of the source files from our `page on Sourceforge <http://sourceforge.net/projects/opencvlibrary/files/opencv-win/>`_
OpenCV may come in multiple flavors. There is a "core" section that will work on its own. Nevertheless, there is a couple of tools, libraries made by 3rd parties that offer services of which the OpenCV may take advantage. These will improve its capabilities in many ways. In order to use any of them, you need to download and install them on your system.
.. container:: enumeratevisibleitemswithsquare
+ The |Python_Libraries|_ are required to build the *Python interface* of OpenCV. For now use the version :file:`2.7.{x}`. This is also a must if you want to build the *OpenCV documentation*.
+ |Numpy|_ is a scientific computing package for Python. Required for the *Python interface*.
+ |IntelTBB|_ is used inside OpenCV for parallel code snippets. Using this will make sure that the OpenCV library will take advantage of all the cores you have in your systems CPU.
+ |IntelIIP|_ may be used to improve the performance of color conversion, Haar training and DFT functions of the OpenCV library. Watch out, since this isn't a free service.
+ |IntelIIPA|_ is currently focused delivering Intel |copy| Graphics support for advanced image processing and computer vision functions.
+ OpenCV offers a somewhat fancier and more useful graphical user interface, than the default one by using the |qtframework|_. For a quick overview of what this has to offer look into the documentations *highgui* module, under the *Qt New Functions* section. Version 4.6 or later of the framework is required.
+ |Eigen|_ is a C++ template library for linear algebra.
+ The latest |CUDA_Toolkit|_ will allow you to use the power lying inside your GPU. This will drastically improve performance for some algorithms (e.g the HOG descriptor). Getting more and more of our algorithms to work on the GPUs is a constant effort of the OpenCV team.
+ |OpenEXR|_ source files are required for the library to work with this high dynamic range (HDR) image file format.
+ The |OpenNI_Framework|_ contains a set of open source APIs that provide support for natural interaction with devices via methods such as voice command recognition, hand gestures and body motion tracking.
+ |Miktex|_ is the best `TEX <https://secure.wikimedia.org/wikipedia/en/wiki/TeX>`_ implementation on the Windows OS. It is required to build the *OpenCV documentation*.
+ |Sphinx|_ is a python documentation generator and is the tool that will actually create the *OpenCV documentation*. This on its own requires a couple of tools installed, We will cover this in depth at the :ref:`How to Install Sphinx <HereInstallSphinx>` section.
Now we will describe the steps to follow for a full build (using all the above frameworks, tools and libraries). If you do not need the support for some of these you can just freely skip this section.
.. _WindowsBuildLibrary:
Building the library
^^^^^^^^^^^^^^^^^^^^
1. Make sure you have a working IDE with a valid compiler. In case of the Microsoft Visual Studio just install it and make sure it starts up.
#. Install |CMake|_. Simply follow the wizard, no need to add it to the path. The default install options are OK.
#. Download and install an up-to-date version of msysgit from its `official site <http://code.google.com/p/msysgit/downloads/list>`_. There is also the portable version, which you need only to unpack to get access to the console version of Git. Supposing that for some of us it could be quite enough.
#. Install |TortoiseGit|_. Choose the 32 or 64 bit version according to the type of OS you work in. While installing, locate your msysgit (if it doesn't do that automatically). Follow the wizard -- the default options are OK for the most part.
#. Choose a directory in your file system, where you will download the OpenCV libraries to. I recommend creating a new one that has short path and no special charachters in it, for example :file:`D:/OpenCV`. For this tutorial I'll suggest you do so. If you use your own path and know, what you're doing -- it's OK.
a) Clone the repository to the selected directory. After clicking *Clone* button, a window will appear where you can select from what repository you want to download source files (https://github.com/Itseez/opencv.git) and to what directory (:file:`D:/OpenCV`).
#) Push the OK button and be patient as the repository is quite a heavy download. It will take some time depending on your Internet connection.
#. In this section I will cover installing the 3rd party libraries.
a) Download the |Python_Libraries|_ and install it with the default options. You will need a couple other python extensions. Luckily installing all these may be automated by a nice tool called `Setuptools <http://pypi.python.org/pypi/setuptools#downloads>`_. Download and install again.
#) .. _HereInstallSphinx:
Installing Sphinx is easy once you have installed *Setuptools*. This contains a little application that will automatically connect to the python databases and download the latest version of many python scripts. Start up a command window (enter *cmd* into the windows start menu and press enter) and use the *CD* command to navigate to your Python folders Script sub-folder. Here just pass to the *easy_install.exe* as argument the name of the program you want to install. Add the *sphinx* argument.
.. image:: images/cmsdstartwindows.jpg
:alt: The Windows Command Startup
:align: center
.. image:: images/Sphinx_Install.png
:alt: How to start the command window
:align: center
.. note::
The *CD* navigation command works only inside a drive. For example if you are somewhere in the *C:* drive you cannot use it this to go to another drive (like for example *D:*). To do so you first need to change drives letters. For this simply enter the command *D:*. Then you can use the *CD* to navigate to specific folder inside the drive. Bonus tip: you can clear the screen by using the *CLS* command.
This will also install its prerequisites `Jinja2 <http://jinja.pocoo.org/docs/>`_ and `Pygments <http://pygments.org/>`_.
#) The easiest way to install |Numpy|_ is to just download its binaries from the `sourceforga page <http://sourceforge.net/projects/numpy/files/NumPy/>`_. Make sure your download and install exactly the binary for your python version (so for version :file:`2.7`).
#) Download the |Miktex|_ and install it. Again just follow the wizard. At the fourth step make sure you select for the *"Install missing packages on-the-fly"* the *Yes* option, as you can see on the image below. Again this will take quite some time so be patient.
.. image:: images/MiktexInstall.png
:alt: The Miktex Install Screen
:align: center
#) For the |IntelTBB|_ download the source files and extract it inside a directory on your system. For example let there be :file:`D:/OpenCV/dep`. For installing the |IntelIIP|_ the story is the same. For exctracting the archives I recommend using the `7-Zip <http://www.7-zip.org/>`_ application.
.. image:: images/IntelTBB.png
:alt: The Miktex Install Screen
:align: center
#) For the |IntelIIPA|_ download the source files and set environment variable **IPP_ASYNC_ROOT**. It should point to :file:`<your Program Files(x86) directory>/Intel/IPP Preview */ipp directory`. Here ``*`` denotes the particular preview name.
#) In case of the |Eigen|_ library it is again a case of download and extract to the :file:`D:/OpenCV/dep` directory.
#) Same as above with |OpenEXR|_.
#) For the |OpenNI_Framework|_ you need to install both the `development build <http://www.openni.org/downloadfiles/opennimodules/openni-binaries/21-stable>`_ and the `PrimeSensor Module <http://www.openni.org/downloadfiles/opennimodules/openni-compliant-hardware-binaries/32-stable>`_.
#) For the CUDA you need again two modules: the latest |CUDA_Toolkit|_ and the *CUDA Tools SDK*. Download and install both of them with a *complete* option by using the 32 or 64 bit setups according to your OS.
#) In case of the |qtframework|_ you need to build yourself the binary files (unless you use the Microsoft Visual Studio 2008 with 32 bit compiler). To do this go to the `Qt Downloads <http://qt.nokia.com/downloads>`_ page. Download the source files (not the installers!!!):
.. image:: images/qtDownloadThisPackage.png
:alt: Download this Qt Package
:align: center
Extract it into a nice and short named directory like :file:`D:/OpenCV/dep/qt/` .
Then you need to build it. Start up a *Visual* *Studio* *Command* *Prompt* (*2010*) by using the start menu search (or navigate through the start menu :menuselection:`All Programs --> Microsoft Visual Studio 2010 --> Visual Studio Tools --> Visual Studio Command Prompt (2010)`).
.. image:: images/visualstudiocommandprompt.jpg
:alt: The Visual Studio command prompt
:align: center
Now navigate to the extracted folder and enter inside it by using this console window. You should have a folder containing files like *Install*, *Make* and so on. Use the *dir* command to list files inside your current directory. Once arrived at this directory enter the following command:
.. code-block:: bash
configure.exe -release -no-webkit -no-phonon -no-phonon-backend -no-script -no-scripttools
-no-qt3support -no-multimedia -no-ltcg
Completing this will take around 10-20 minutes. Then enter the next command that will take a lot longer (can easily take even more than a full hour):
.. code-block:: bash
nmake
After this set the Qt enviroment variables using the following command on Windows 7:
.. code-block:: bash
setx -m QTDIR D:/OpenCV/dep/qt/qt-everywhere-opensource-src-4.7.3
.. |PathEditor| replace:: Path Editor
.. _PathEditor: http://www.redfernplace.com/software-projects/patheditor/
Also, add the built binary files path to the system path by using the |PathEditor|_. In our case this is :file:`D:/OpenCV/dep/qt/qt-everywhere-opensource-src-4.7.3/bin`.
.. note::
If you plan on doing Qt application development you can also install at this point the *Qt Visual Studio Add-in*. After this you can make and build Qt applications without using the *Qt Creator*. Everything is nicely integrated into Visual Studio.
#. Now start the *CMake (cmake-gui)*. You may again enter it in the start menu search or get it from the :menuselection:`All Programs --> CMake 2.8 --> CMake (cmake-gui)`. First, select the directory for the source files of the OpenCV library (1). Then, specify a directory where you will build the binary files for OpenCV (2).
.. image:: images/CMakeSelectBin.jpg
:alt: Select the directories
:align: center
Press the Configure button to specify the compiler (and *IDE*) you want to use. Note that in case you can choose between different compilers for making either 64 bit or 32 bit libraries. Select the one you use in your application development.
.. image:: images/CMake_Configure_Windows.jpg
:alt: How CMake should look at build time.
:align: center
CMake will start out and based on your system variables will try to automatically locate as many packages as possible. You can modify the packages to use for the build in the :menuselection:`WITH --> WITH_X` menu points (where *X* is the package abbreviation). Here are a list of current packages you can turn on or off:
.. image:: images/CMakeBuildWithWindowsGUI.jpg
:alt: The packages OpenCV may use
:align: center
Select all the packages you want to use and press again the *Configure* button. For an easier overview of the build options make sure the *Grouped* option under the binary directory selection is turned on. For some of the packages CMake may not find all of the required files or directories. In case of these CMake will throw an error in its output window (located at the bottom of the GUI) and set its field values, to not found constants. For example:
.. image:: images/CMakePackageNotFoundWindows.jpg
:alt: Constant for not found packages
:align: center
.. image:: images/CMakeOutputPackageNotFound.jpg
:alt: Error (warning) thrown in output window of the CMake GUI
:align: center
For these you need to manually set the queried directories or files path. After this press again the *Configure* button to see if the value entered by you was accepted or not. Do this until all entries are good and you cannot see errors in the field/value or the output part of the GUI.
Now I want to emphasize an option that you will definitely love: :menuselection:`ENABLE --> ENABLE_SOLUTION_FOLDERS`. OpenCV will create many-many projects and turning this option will make sure that they are categorized inside directories in the *Solution Explorer*. It is a must have feature, if you ask me.
.. image:: images/CMakeBuildOptionsOpenCV.jpg
:alt: Set the Solution Folders and the parts you want to build
:align: center
Furthermore, you need to select what part of OpenCV you want to build.
.. container:: enumeratevisibleitemswithsquare
+ *BUILD_DOCS* -> It creates two projects for building the documentation of OpenCV (there will be a separate project for building the HTML and the PDF files). Note that these aren't built together with the solution. You need to make an explicit build project command on these to do so.
+ *BUILD_EXAMPLES* -> OpenCV comes with many example applications from which you may learn most of the libraries capabilities. This will also come handy to easily try out if OpenCV is fully functional on your computer.
+ *BUILD_PACKAGE* -> Prior to version 2.3 with this you could build a project that will build an OpenCV installer. With this you can easily install your OpenCV flavor on other systems. For the latest source files of OpenCV it generates a new project that simply creates zip archive with OpenCV sources.
+ *BUILD_SHARED_LIBS* -> With this you can control to build DLL files (when turned on) or static library files (\*.lib) otherwise.
+ *BUILD_TESTS* -> Each module of OpenCV has a test project assigned to it. Building these test projects is also a good way to try out, that the modules work just as expected on your system too.
+ *BUILD_PERF_TESTS* -> There are also performance tests for many OpenCV functions. If you're concerned about performance, build them and run.
+ *BUILD_opencv_python* -> Self-explanatory. Create the binaries to use OpenCV from the Python language.
Press again the *Configure* button and ensure no errors are reported. If this is the case you can tell CMake to create the project files by pushing the *Generate* button. Go to the build directory and open the created **OpenCV** solution.
Depending on just how much of the above options you have selected the solution may contain quite a lot of projects so be tolerant on the IDE at the startup.
Now you need to build both the *Release* and the *Debug* binaries. Use the drop-down menu on your IDE to change to another of these after building for one of them.
.. image:: images/ChangeBuildVisualStudio.jpg
:alt: Look here for changing the Build Type
:align: center
In the end you can observe the built binary files inside the bin directory:
.. image:: images/OpenCVBuildResultWindows.jpg
:alt: The Result of the build.
:align: center
For the documentation you need to explicitly issue the build commands on the *doc* project for the PDF files and on the *doc_html* for the HTML ones. Each of these will call *Sphinx* to do all the hard work. You can find the generated documentation inside the :file:`Build/Doc/_html` for the HTML pages and within the :file:`Build/Doc` the PDF manuals.
.. image:: images/WindowsBuildDoc.png
:alt: The Documentation Projects
:align: center
To collect the header and the binary files, that you will use during your own projects, into a separate directory (simillary to how the pre-built binaries ship) you need to explicitely build the *Install* project.
.. image:: images/WindowsBuildInstall.png
:alt: The Install Project
:align: center
This will create an *Install* directory inside the *Build* one collecting all the built binaries into a single place. Use this only after you built both the *Release* and *Debug* versions.
To test your build just go into the :file:`Build/bin/Debug` or :file:`Build/bin/Release` directory and start a couple of applications like the *contours.exe*. If they run, you are done. Otherwise, something definitely went awfully wrong. In this case you should contact us at our :opencv_qa:`Q&A forum <>`.
If everything is okay the *contours.exe* output should resemble the following image (if built with Qt support):
.. image:: images/WindowsQtContoursOutput.png
:alt: A good output result
:align: center
.. note::
If you use the GPU module (CUDA libraries) make sure you also upgrade to the latest drivers of your GPU. Error messages containing invalid entries in (or cannot find) the nvcuda.dll are caused mostly by old video card drivers. For testing the GPU (if built) run the *performance_gpu.exe* sample application.
.. _WindowsSetPathAndEnviromentVariable:
Set the OpenCV enviroment variable and add it to the systems path
=================================================================
First we set an enviroment variable to make easier our work. This will hold the build directory of our OpenCV library that we use in our projects. Start up a command window and enter:
::
setx -m OPENCV_DIR D:\OpenCV\Build\x86\vc10 (suggested for Visual Studio 2010 - 32 bit Windows)
setx -m OPENCV_DIR D:\OpenCV\Build\x64\vc10 (suggested for Visual Studio 2010 - 64 bit Windows)
setx -m OPENCV_DIR D:\OpenCV\Build\x86\vc11 (suggested for Visual Studio 2012 - 32 bit Windows)
setx -m OPENCV_DIR D:\OpenCV\Build\x64\vc11 (suggested for Visual Studio 2012 - 64 bit Windows)
Here the directory is where you have your OpenCV binaries (*extracted* or *built*). You can have different platform (e.g. x64 instead of x86) or compiler type, so substitute appropriate value. Inside this you should have two folders called *lib* and *bin*. The -m should be added if you wish to make the settings computer wise, instead of user wise.
If you built static libraries then you are done. Otherwise, you need to add the *bin* folders path to the systems path. This is because you will use the OpenCV library in form of *\"Dynamic-link libraries\"* (also known as **DLL**). Inside these are stored all the algorithms and information the OpenCV library contains. The operating system will load them only on demand, during runtime. However, to do this the operating system needs to know where they are. The systems **PATH** contains a list of folders where DLLs can be found. Add the OpenCV library path to this and the OS will know where to look if he ever needs the OpenCV binaries. Otherwise, you will need to copy the used DLLs right beside the applications executable file (*exe*) for the OS to find it, which is highly unpleasent if you work on many projects. To do this start up again the |PathEditor|_ and add the following new entry (right click in the application to bring up the menu):
::
%OPENCV_DIR%\bin
.. image:: images/PathEditorOpenCVInsertNew.png
:alt: Right click to insert new path manually.
:align: center
.. image:: images/PathEditorOpenCVSetPath.png
:alt: Add the entry.
:align: center
Save it to the registry and you are done. If you ever change the location of your build directories or want to try out your applicaton with a different build all you will need to do is to update the OPENCV_DIR variable via the *setx* command inside a command window.
Now you can continue reading the tutorials with the :ref:`Windows_Visual_Studio_How_To` section. There you will find out how to use the OpenCV library in your own projects with the help of the Microsoft Visual Studio IDE.

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@@ -1,187 +0,0 @@
.. _Windows_Visual_Studio_How_To:
How to build applications with OpenCV inside the *Microsoft Visual Studio*
**************************************************************************
Everything I describe here will apply to the C\\C++ interface of OpenCV.
I start out from the assumption that you have read and completed with success the :ref:`Windows_Installation` tutorial. Therefore, before you go any further make sure you have an OpenCV directory that contains the OpenCV header files plus binaries and you have set the environment variables as :ref:`described here <WindowsSetPathAndEnviromentVariable>`.
.. image:: images/OpenCV_Install_Directory.jpg
:alt: You should have a folder looking like this.
:align: center
The OpenCV libraries, distributed by us, on the Microsoft Windows operating system are in a **D**\ ynamic **L**\ inked **L**\ ibraries (*DLL*). These have the advantage that all the content of the library are loaded only at runtime, on demand, and that countless programs may use the same library file. This means that if you have ten applications using the OpenCV library, no need to have around a version for each one of them. Of course you need to have the *dll* of the OpenCV on all systems where you want to run your application.
Another approach is to use static libraries that have *lib* extensions. You may build these by using our source files as described in the :ref:`Windows_Installation` tutorial. When you use this the library will be built-in inside your *exe* file. So there is no chance that the user deletes them, for some reason. As a drawback your application will be larger one and as, it will take more time to load it during its startup.
To build an application with OpenCV you need to do two things:
.. container:: enumeratevisibleitemswithsquare
+ *Tell* to the compiler how the OpenCV library *looks*. You do this by *showing* it the header files.
+ *Tell* to the linker from where to get the functions or data structures of OpenCV, when they are needed.
If you use the *lib* system you must set the path where the library files are and specify in which one of them to look. During the build the linker will look into these libraries and add the definitions and implementation of all *used* functions and data structures to the executable file.
If you use the *DLL* system you must again specify all this, however now for a different reason. This is a Microsoft OS specific stuff. It seems that the linker needs to know that where in the DLL to search for the data structure or function at the runtime. This information is stored inside *lib* files. Nevertheless, they aren't static libraries. They are so called import libraries. This is why when you make some *DLLs* in Windows you will also end up with some *lib* extension libraries. The good part is that at runtime only the *DLL* is required.
To pass on all this information to the Visual Studio IDE you can either do it globally (so all your future projects will get these information) or locally (so only for you current project). The advantage of the global one is that you only need to do it once; however, it may be undesirable to clump all your projects all the time with all these information. In case of the global one how you do it depends on the Microsoft Visual Studio you use. There is a **2008 and previous versions** and a **2010 way** of doing it. Inside the global section of this tutorial I'll show what the main differences are.
The base item of a project in Visual Studio is a solution. A solution may contain multiple projects. Projects are the building blocks of an application. Every project will realize something and you will have a main project in which you can put together this project puzzle. In case of the many simple applications (like many of the tutorials will be) you do not need to break down the application into modules. In these cases your main project will be the only existing one. Now go create a new solution inside Visual studio by going through the :menuselection:`File --> New --> Project` menu selection. Choose *Win32 Console Application* as type. Enter its name and select the path where to create it. Then in the upcoming dialog make sure you create an empty project.
.. image:: images/NewProjectVisualStudio.jpg
:alt: Which options to select
:align: center
The *local* method
==================
Every project is built separately from the others. Due to this every project has its own rule package. Inside this rule packages are stored all the information the *IDE* needs to know to build your project. For any application there are at least two build modes: a *Release* and a *Debug* one. The *Debug* has many features that exist so you can find and resolve easier bugs inside your application. In contrast the *Release* is an optimized version, where the goal is to make the application run as fast as possible or to be as small as possible. You may figure that these modes also require different rules to use during build. Therefore, there exist different rule packages for each of your build modes. These rule packages are called inside the IDE as *project properties* and you can view and modify them by using the *Property Manger*. You can bring up this with :menuselection:`View --> Property Pages`. Expand it and you can see the existing rule packages (called *Proporty Sheets*).
.. image:: images/PropertyPageExample.jpg
:alt: An example of Property Sheet
:align: center
The really useful stuff of these is that you may create a rule package *once* and you can later just add it to your new projects. Create it once and reuse it later. We want to create a new *Property Sheet* that will contain all the rules that the compiler and linker needs to know. Of course we will need a separate one for the Debug and the Release Builds. Start up with the Debug one as shown in the image below:
.. image:: images/AddNewPropertySheet.jpg
:alt: Add a new Property Sheet
:align: center
Use for example the *OpenCV_Debug* name. Then by selecting the sheet :menuselection:`Right Click --> Properties`. In the following I will show to set the OpenCV rules locally, as I find unnecessary to pollute projects with custom rules that I do not use it. Go the C++ groups General entry and under the *"Additional Include Directories"* add the path to your OpenCV include. If you don't have *"C/C++"* group, you should add any .c/.cpp file to the project.
.. code-block:: bash
$(OPENCV_DIR)\..\..\include
.. image:: images/PropertySheetOpenCVInclude.jpg
:alt: Add the include dir like this.
:align: center
When adding third party libraries settings it is generally a good idea to use the power behind the environment variables. The full location of the OpenCV library may change on each system. Moreover, you may even end up yourself with moving the install directory for some reason. If you would give explicit paths inside your property sheet your project will end up not working when you pass it further to someone else who has a different OpenCV install path. Moreover, fixing this would require to manually modifying every explicit path. A more elegant solution is to use the environment variables. Anything that you put inside a parenthesis started with a dollar sign will be replaced at runtime with the current environment variables value. Here comes in play the environment variable setting we already made in our :ref:`previous tutorial <WindowsSetPathAndEnviromentVariable>`.
Next go to the :menuselection:`Linker --> General` and under the *"Additional Library Directories"* add the libs directory:
.. code-block:: bash
$(OPENCV_DIR)\lib
.. image:: images/PropertySheetOpenCVLib.jpg
:alt: Add the library folder like this.
:align: center
Then you need to specify the libraries in which the linker should look into. To do this go to the :menuselection:`Linker --> Input` and under the *"Additional Dependencies"* entry add the name of all modules which you want to use:
.. image:: images/PropertySheetOpenCVLibrariesDebugSmple.jpg
:alt: Add the debug library names here.
:align: center
.. image:: images/PropertySheetOpenCVLibrariesDebug.jpg
:alt: Like this.
:align: center
The names of the libraries are as follow:
.. code-block:: bash
opencv_(The Name of the module)(The version Number of the library you use)d.lib
A full list, for the latest version would contain:
.. code-block:: bash
opencv_calib3d300d.lib
opencv_core300d.lib
opencv_features2d300d.lib
opencv_flann300d.lib
opencv_highgui300d.lib
opencv_imgcodecs300d.lib
opencv_imgproc300d.lib
opencv_ml300d.lib
opencv_objdetect300d.lib
opencv_photo300d.lib
opencv_shape300d.lib
opencv_stitching300d.lib
opencv_superres300d.lib
opencv_ts300d.lib
opencv_video300d.lib
opencv_videoio300d.lib
opencv_videostab300d.lib
The letter *d* at the end just indicates that these are the libraries required for the debug. Now click ok to save and do the same with a new property inside the Release rule section. Make sure to omit the *d* letters from the library names and to save the property sheets with the save icon above them.
.. image:: images/PropertySheetOpenCVLibrariesRelease.jpg
:alt: And the release ones.
:align: center
You can find your property sheets inside your projects directory. At this point it is a wise decision to back them up into some special directory, to always have them at hand in the future, whenever you create an OpenCV project. Note that for Visual Studio 2010 the file extension is *props*, while for 2008 this is *vsprops*.
.. image:: images/PropertySheetInsideFolder.jpg
:alt: And the release ones.
:align: center
Next time when you make a new OpenCV project just use the "Add Existing Property Sheet..." menu entry inside the Property Manager to easily add the OpenCV build rules.
.. image:: images/PropertyPageAddExisting.jpg
:alt: Use this option.
:align: center
The *global* method
===================
In case you find to troublesome to add the property pages to each and every one of your projects you can also add this rules to a *"global property page"*. However, this applies only to the additional include and library directories. The name of the libraries to use you still need to specify manually by using for instance: a Property page.
In Visual Studio 2008 you can find this under the: :menuselection:`Tools --> Options --> Projects and Solutions --> VC++ Directories`.
.. image:: images/VCDirectories2008.jpg
:alt: VC++ Directories in VS 2008.
:align: center
In Visual Studio 2010 this has been moved to a global property sheet which is automatically added to every project you create:
.. image:: images/VCDirectories2010.jpg
:alt: VC++ Directories in VS 2010.
:align: center
The process is the same as described in case of the local approach. Just add the include directories by using the environment variable *OPENCV_DIR*.
Test it!
========
Now to try this out download our little test :download:`source code <../../../../samples/cpp/tutorial_code/introduction/windows_visual_studio_Opencv/introduction_windows_vs.cpp>` or get it from the sample code folder of the OpenCV sources. Add this to your project and build it. Here's its content:
.. literalinclude:: ../../../../samples/cpp/tutorial_code/introduction/windows_visual_studio_Opencv/introduction_windows_vs.cpp
:language: cpp
:tab-width: 4
:linenos:
You can start a Visual Studio build from two places. Either inside from the *IDE* (keyboard combination: :kbd:`Control-F5`) or by navigating to your build directory and start the application with a double click. The catch is that these two **aren't** the same. When you start it from the *IDE* its current working directory is the projects directory, while otherwise it is the folder where the application file currently is (so usually your build directory). Moreover, in case of starting from the *IDE* the console window will not close once finished. It will wait for a keystroke of yours.
.. |voila| unicode:: voil U+00E1
This is important to remember when you code inside the code open and save commands. You're resources will be saved ( and queried for at opening!!!) relatively to your working directory. This is unless you give a full, explicit path as parameter for the I/O functions. In the code above we open :download:`this OpenCV logo<../../../../samples/data/opencv-logo.png>`. Before starting up the application make sure you place the image file in your current working directory. Modify the image file name inside the code to try it out on other images too. Run it and |voila|:
.. image:: images/SuccessVisualStudioWindows.jpg
:alt: You should have this.
:align: center
Command line arguments with Visual Studio
=========================================
Throughout some of our future tutorials you'll see that the programs main input method will be by giving a runtime argument. To do this you can just start up a commmand windows (:kbd:`cmd + Enter` in the start menu), navigate to your executable file and start it with an argument. So for example in case of my upper project this would look like:
.. code-block:: bash
:linenos:
D:
CD OpenCV\MySolutionName\Release
MySolutionName.exe exampleImage.jpg
Here I first changed my drive (if your project isn't on the OS local drive), navigated to my project and start it with an example image argument. While under Linux system it is common to fiddle around with the console window on the Microsoft Windows many people come to use it almost never. Besides, adding the same argument again and again while you are testing your application is, somewhat, a cumbersome task. Luckily, in the Visual Studio there is a menu to automate all this:
.. image:: images/VisualStudioCommandLineArguments.jpg
:alt: Visual Studio Command Line Arguments
:align: center
Specify here the name of the inputs and while you start your application from the Visual Studio enviroment you have automatic argument passing. In the next introductionary tutorial you'll see an in-depth explanation of the upper source code: :ref:`Display_Image`.

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@@ -1,146 +0,0 @@
.. _Windows_Visual_Studio_Image_Watch:
Image Watch: viewing in-memory images in the Visual Studio debugger
*******************************************************************
Image Watch is a plug-in for Microsoft Visual Studio that lets you to visualize in-memory images (*cv::Mat* or *IplImage\_* objects, for example) while debugging an application. This can be helpful for tracking down bugs, or for simply understanding what a given piece of code is doing.
Prerequisites
=============
This tutorial assumes that you have the following available:
#. Visual Studio 2012 Professional (or better) with Update 1 installed. Update 1 can be downloaded `here <http://www.microsoft.com/en-us/download/details.aspx?id=35774>`_.
#. An OpenCV installation on your Windows machine (Tutorial: :ref:`Windows_Installation`).
#. Ability to create and build OpenCV projects in Visual Studio (Tutorial: :ref:`Windows_Visual_Studio_How_To`).
Installation
============
`Download <http://go.microsoft.com/fwlink/?LinkId=285460>`_ the Image Watch installer. The installer comes in a single file with extension .vsix (*Visual Studio Extension*). To launch it, simply double-click on the .vsix file in Windows Explorer. When the installer has finished, make sure to restart Visual Studio to complete the installation.
Example
========
Image Watch works with any existing project that uses OpenCV image objects (for example, *cv::Mat*). In this example, we use a minimal test program that loads an image from a file and runs an edge detector. To build the program, create a console application project in Visual Studio, name it "image-watch-demo", and insert the source code below.
.. code-block:: cpp
// Test application for the Visual Studio Image Watch Debugger extension
#include <iostream> // std::cout
#include <opencv2/core/core.hpp> // cv::Mat
#include <opencv2/imgcodecs/imgcodecs.hpp> // cv::imread()
#include <opencv2/imgproc/imgproc.hpp> // cv::Canny()
using namespace std;
using namespace cv;
void help()
{
cout
<< "----------------------------------------------------" << endl
<< "This is a test program for the Image Watch Debugger " << endl
<< "plug-in for Visual Studio. The program loads an " << endl
<< "image from a file and runs the Canny edge detector. " << endl
<< "No output is displayed or written to disk."
<< endl
<< "Usage:" << endl
<< "image-watch-demo inputimage" << endl
<< "----------------------------------------------------" << endl
<< endl;
}
int main(int argc, char *argv[])
{
help();
if (argc != 2)
{
cout << "Wrong number of parameters" << endl;
return -1;
}
cout << "Loading input image: " << argv[1] << endl;
Mat input;
input = imread(argv[1], IMREAD_COLOR);
cout << "Detecting edges in input image" << endl;
Mat edges;
Canny(input, edges, 10, 100);
return 0;
}
Make sure your active solution configuration (:menuselection:`Build --> Configuration Manager`) is set to a debug build (usually called "Debug"). This should disable compiler optimizations so that viewing variables in the debugger can work reliably.
Build your solution (:menuselection:`Build --> Build Solution`, or press *F7*).
Before continuing, do not forget to add the command line argument of your input image to your project (:menuselection:`Right click on project --> Properties --> Configuration Properties --> Debugging` and then set the field ``Command Arguments`` with the location of the image).
Now set a breakpoint on the source line that says
.. code-block:: cpp
Mat edges;
To set the breakpoint, right-click on the source line and select :menuselection:`Breakpoints --> Insert Breakpoint` from the context menu.
Launch the program in the debugger (:menuselection:`Debug --> Start Debugging`, or hit *F5*). When the breakpoint is hit, the program is paused and Visual Studio displays a yellow instruction pointer at the breakpoint:
.. image:: images/breakpoint.png
Now you can inspect the state of you program. For example, you can bring up the *Locals* window (:menuselection:`Debug --> Windows --> Locals`), which will show the names and values of the variables in the current scope:
.. image:: images/vs_locals.png
Note that the built-in *Locals* window will display text only. This is where the Image Watch plug-in comes in. Image Watch is like another *Locals* window, but with an image viewer built into it. To bring up Image Watch, select :menuselection:`View --> Other Windows --> Image Watch`. Like Visual Studio's *Locals* window, Image Watch can dock to the Visual Studio IDE. Also, Visual Studio will remember whether you had Image Watch open, and where it was located between debugging sessions. This means you only have to do this once--the next time you start debugging, Image Watch will be back where you left it. Here's what the docked Image Watch window looks like at our breakpoint:
.. image:: images/toolwindow.jpg
:height: 320pt
The radio button at the top left (*Locals/Watch*) selects what is shown in the *Image List* below: *Locals* lists all OpenCV image objects in the current scope (this list is automatically populated). *Watch* shows image expressions that have been pinned for continuous inspection (not described here, see `Image Watch documentation <http://go.microsoft.com/fwlink/?LinkId=285461>`_ for details). The image list shows basic information such as width, height, number of channels, and, if available, a thumbnail. In our example, the image list contains our two local image variables, *input* and *edges*.
If an image has a thumbnail, left-clicking on that image will select it for detailed viewing in the *Image Viewer* on the right. The viewer lets you pan (drag mouse) and zoom (mouse wheel). It also displays the pixel coordinate and value at the current mouse position.
.. image:: images/viewer.jpg
:height: 160pt
Note that the second image in the list, *edges*, is shown as "invalid". This indicates that some data members of this image object have corrupt or invalid values (for example, a negative image width). This is expected at this point in the program, since the C++ constructor for *edges* has not run yet, and so its members have undefined values (in debug mode they are usually filled with "0xCD" bytes).
From here you can single-step through your code (:menuselection:`Debug->Step Over`, or press *F10*) and watch the pixels change: if you step once, over the *Mat edges;* statement, the *edges* image will change from "invalid" to "empty", which means that it is now in a valid state (default constructed), even though it has not been initialized yet (using *cv::Mat::create()*, for example). If you make one more step over the *cv::Canny()* call, you will see a thumbnail of the edge image appear in the image list.
Now assume you want to do a visual sanity check of the *cv::Canny()* implementation. Bring the *edges* image into the viewer by selecting it in the *Image List* and zoom into a region with a clearly defined edge:
.. image:: images/edges_zoom.png
:height: 160pt
Right-click on the *Image Viewer* to bring up the view context menu and enable :menuselection:`Link Views` (a check box next to the menu item indicates whether the option is enabled).
.. image:: images/viewer_context_menu.png
:height: 120pt
The :menuselection:`Link Views` feature keeps the view region fixed when flipping between images of the same size. To see how this works, select the input image from the image list--you should now see the corresponding zoomed-in region in the input image:
.. image:: images/input_zoom.png
:height: 160pt
You may also switch back and forth between viewing input and edges with your up/down cursor keys. That way you can easily verify that the detected edges line up nicely with the data in the input image.
More ...
====================
Image watch has a number of more advanced features, such as
#. pinning images to a *Watch* list for inspection across scopes or between debugging sessions
#. clamping, thresholding, or diff'ing images directly inside the Watch window
#. comparing an in-memory image against a reference image from a file
Please refer to the online `Image Watch Documentation <http://go.microsoft.com/fwlink/?LinkId=285461>`_ for details--you also can get to the documentation page by clicking on the *Help* link in the Image Watch window:
.. image:: images/help_button.jpg
:height: 80pt

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@@ -1,75 +0,0 @@
.. _OpenCViOSHelloWorld:
OpenCV iOS Hello
*******************************
Goal
====
In this tutorial we will learn how to:
.. container:: enumeratevisibleitemswithsquare
* Link OpenCV framework with Xcode
* How to write simple Hello World application using OpenCV and Xcode.
*Linking OpenCV iOS*
======================
Follow this step by step guide to link OpenCV to iOS.
1. Create a new XCode project.
2. Now we need to link *opencv2.framework* with Xcode. Select the project Navigator in the left hand panel and click on project name.
3. Under the TARGETS click on Build Phases. Expand Link Binary With Libraries option.
4. Click on Add others and go to directory where *opencv2.framework* is located and click open
5. Now you can start writing your application.
.. image:: images/linking_opencv_ios.png
:alt: OpenCV iOS in Xcode
:align: center
*Hello OpenCV iOS Application*
===============================
Now we will learn how to write a simple Hello World Application in Xcode using OpenCV.
.. container:: enumeratevisibleitemswithsquare
* Link your project with OpenCV as shown in previous section.
* Open the file named *NameOfProject-Prefix.pch* ( replace NameOfProject with name of your project) and add the following lines of code.
.. code-block:: cpp
#ifdef __cplusplus
#import <opencv2/opencv.hpp>
#endif
.. image:: images/header_directive.png
:alt: header
:align: center
.. container:: enumeratevisibleitemswithsquare
* Add the following lines of code to viewDidLoad method in ViewController.m.
.. code-block:: cpp
UIAlertView * alert = [[UIAlertView alloc] initWithTitle:@"Hello!" message:@"Welcome to OpenCV" delegate:self cancelButtonTitle:@"Continue" otherButtonTitles:nil];
[alert show];
.. image:: images/view_did_load.png
:alt: view did load
:align: center
.. container:: enumeratevisibleitemswithsquare
* You are good to run the project.
*Output*
=========
.. image:: images/output.png
:alt: output
:align: center

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@@ -1,129 +0,0 @@
.. _OpenCViOSImageManipulation:
OpenCV iOS - Image Processing
*******************************
Goal
====
In this tutorial we will learn how to do basic image processing using OpenCV in iOS.
*Introduction*
==============
In *OpenCV* all the image processing operations are usually carried out on the *Mat* structure. In iOS however, to render an image on screen it have to be an instance of the *UIImage* class. To convert an *OpenCV Mat* to an *UIImage* we use the *Core Graphics* framework available in iOS. Below is the code needed to covert back and forth between Mat's and UIImage's.
.. code-block:: cpp
- (cv::Mat)cvMatFromUIImage:(UIImage *)image
{
CGColorSpaceRef colorSpace = CGImageGetColorSpace(image.CGImage);
CGFloat cols = image.size.width;
CGFloat rows = image.size.height;
cv::Mat cvMat(rows, cols, CV_8UC4); // 8 bits per component, 4 channels (color channels + alpha)
CGContextRef contextRef = CGBitmapContextCreate(cvMat.data, // Pointer to data
cols, // Width of bitmap
rows, // Height of bitmap
8, // Bits per component
cvMat.step[0], // Bytes per row
colorSpace, // Colorspace
kCGImageAlphaNoneSkipLast |
kCGBitmapByteOrderDefault); // Bitmap info flags
CGContextDrawImage(contextRef, CGRectMake(0, 0, cols, rows), image.CGImage);
CGContextRelease(contextRef);
return cvMat;
}
.. code-block:: cpp
- (cv::Mat)cvMatGrayFromUIImage:(UIImage *)image
{
CGColorSpaceRef colorSpace = CGImageGetColorSpace(image.CGImage);
CGFloat cols = image.size.width;
CGFloat rows = image.size.height;
cv::Mat cvMat(rows, cols, CV_8UC1); // 8 bits per component, 1 channels
CGContextRef contextRef = CGBitmapContextCreate(cvMat.data, // Pointer to data
cols, // Width of bitmap
rows, // Height of bitmap
8, // Bits per component
cvMat.step[0], // Bytes per row
colorSpace, // Colorspace
kCGImageAlphaNoneSkipLast |
kCGBitmapByteOrderDefault); // Bitmap info flags
CGContextDrawImage(contextRef, CGRectMake(0, 0, cols, rows), image.CGImage);
CGContextRelease(contextRef);
return cvMat;
}
After the processing we need to convert it back to UIImage. The code below can handle both gray-scale and color image conversions (determined by the number of channels in the *if* statement).
.. code-block:: cpp
cv::Mat greyMat;
cv::cvtColor(inputMat, greyMat, COLOR_BGR2GRAY);
After the processing we need to convert it back to UIImage.
.. code-block:: cpp
-(UIImage *)UIImageFromCVMat:(cv::Mat)cvMat
{
NSData *data = [NSData dataWithBytes:cvMat.data length:cvMat.elemSize()*cvMat.total()];
CGColorSpaceRef colorSpace;
if (cvMat.elemSize() == 1) {
colorSpace = CGColorSpaceCreateDeviceGray();
} else {
colorSpace = CGColorSpaceCreateDeviceRGB();
}
CGDataProviderRef provider = CGDataProviderCreateWithCFData((__bridge CFDataRef)data);
// Creating CGImage from cv::Mat
CGImageRef imageRef = CGImageCreate(cvMat.cols, //width
cvMat.rows, //height
8, //bits per component
8 * cvMat.elemSize(), //bits per pixel
cvMat.step[0], //bytesPerRow
colorSpace, //colorspace
kCGImageAlphaNone|kCGBitmapByteOrderDefault,// bitmap info
provider, //CGDataProviderRef
NULL, //decode
false, //should interpolate
kCGRenderingIntentDefault //intent
);
// Getting UIImage from CGImage
UIImage *finalImage = [UIImage imageWithCGImage:imageRef];
CGImageRelease(imageRef);
CGDataProviderRelease(provider);
CGColorSpaceRelease(colorSpace);
return finalImage;
}
*Output*
==================================
.. image:: images/output.jpg
:alt: header
:align: center
Check out an instance of running code with more Image Effects on `YouTube <http://www.youtube.com/watch?v=Ko3K_xdhJ1I>`_ .
.. raw:: html
<div align="center">
<iframe width="560" height="350" src="http://www.youtube.com/embed/Ko3K_xdhJ1I" frameborder="0" allowfullscreen></iframe>
</div>

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@@ -1,75 +0,0 @@
.. _Table-Of-Content-iOS:
**OpenCV iOS**
-----------------------------------------------------------
.. include:: ../../definitions/tocDefinitions.rst
+
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
============ ===============================================================================
|iOSOpenCV| **Title:** :ref:`OpenCViOSHelloWorld`
*Compatibility:* > OpenCV 2.4.3
*Author:* Charu Hans
You will learn how to link OpenCV with iOS and write a basic application.
============ ===============================================================================
.. |iOSOpenCV| image:: images/intro.png
:height: 120pt
:width: 90pt
+
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
================ ============================================================================
|iOSOpenCVImg| **Title:** :ref:`OpenCViOSImageManipulation`
*Compatibility:* > OpenCV 2.4.3
*Author:* Charu Hans
You will learn how to do simple image manipulation using OpenCV in iOS.
================ ============================================================================
.. |iOSOpenCVImg| image:: images/image_effects.png
:height: 90pt
:width: 90pt
+
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
================= ============================================================================
|iOSOpenCVVideo| **Title:** :ref:`OpenCViOSVideoProcessing`
*Compatibility:* > OpenCV 2.4.3
*Author:* Eduard Feicho
You will learn how to capture and process video from camera using OpenCV in iOS.
================= ============================================================================
.. |iOSOpenCVVideo| image:: images/facedetect.jpg
:height: 120pt
:width: 90pt
.. raw:: latex
\pagebreak
.. toctree::
:hidden:
../hello/hello
../image_manipulation/image_manipulation
../video_processing/video_processing

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@@ -1,239 +0,0 @@
.. _OpenCViOSVideoProcessing:
OpenCV iOS - Video Processing
*******************************
This tutorial explains how to process video frames using the iPhone's camera and OpenCV.
Prerequisites:
==================
* Xcode 4.3 or higher
* Basic knowledge of iOS programming (Objective-C, Interface Builder)
Including OpenCV library in your iOS project
================================================
The OpenCV library comes as a so-called framework, which you can directly drag-and-drop into your XCode project. Download the latest binary from <http://sourceforge.net/projects/opencvlibrary/files/opencv-ios/>. Alternatively follow this guide :ref:`iOS-Installation` to compile the framework manually. Once you have the framework, just drag-and-drop into XCode:
.. image:: images/xcode_hello_ios_framework_drag_and_drop.png
Also you have to locate the prefix header that is used for all header files in the project. The file is typically located at "ProjectName/Supporting Files/ProjectName-Prefix.pch". There, you have add an include statement to import the opencv library. However, make sure you include opencv before you include UIKit and Foundation, because else you will get some weird compile errors that some macros like min and max are defined multiple times. For example the prefix header could look like the following:
.. code-block:: objc
:linenos:
//
// Prefix header for all source files of the 'VideoFilters' target in the 'VideoFilters' project
//
#import <Availability.h>
#ifndef __IPHONE_4_0
#warning "This project uses features only available in iOS SDK 4.0 and later."
#endif
#ifdef __cplusplus
#import <opencv2/opencv.hpp>
#endif
#ifdef __OBJC__
#import <UIKit/UIKit.h>
#import <Foundation/Foundation.h>
#endif
Example video frame processing project
--------------------------------------
User Interface
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
First, we create a simple iOS project, for example Single View Application. Then, we create and add an UIImageView and UIButton to start the camera and display the video frames. The storyboard could look like that:
.. image:: images/xcode_hello_ios_viewcontroller_layout.png
Make sure to add and connect the IBOutlets and IBActions to the corresponding ViewController:
.. code-block:: objc
:linenos:
@interface ViewController : UIViewController
{
IBOutlet UIImageView* imageView;
IBOutlet UIButton* button;
}
- (IBAction)actionStart:(id)sender;
@end
Adding the Camera
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
We add a camera controller to the view controller and initialize it when the view has loaded:
.. code-block:: objc
:linenos:
#import <opencv2/videoio/cap_ios.h>
using namespace cv;
@interface ViewController : UIViewController
{
...
CvVideoCamera* videoCamera;
}
...
@property (nonatomic, retain) CvVideoCamera* videoCamera;
@end
.. code-block:: objc
:linenos:
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
self.videoCamera = [[CvVideoCamera alloc] initWithParentView:imageView];
self.videoCamera.defaultAVCaptureDevicePosition = AVCaptureDevicePositionFront;
self.videoCamera.defaultAVCaptureSessionPreset = AVCaptureSessionPreset352x288;
self.videoCamera.defaultAVCaptureVideoOrientation = AVCaptureVideoOrientationPortrait;
self.videoCamera.defaultFPS = 30;
self.videoCamera.grayscale = NO;
}
In this case, we initialize the camera and provide the imageView as a target for rendering each frame. CvVideoCamera is basically a wrapper around AVFoundation, so we provie as properties some of the AVFoundation camera options. For example we want to use the front camera, set the video size to 352x288 and a video orientation (the video camera normally outputs in landscape mode, which results in transposed data when you design a portrait application).
The property defaultFPS sets the FPS of the camera. If the processing is less fast than the desired FPS, frames are automatically dropped.
The property grayscale=YES results in a different colorspace, namely "YUV (YpCbCr 4:2:0)", while grayscale=NO will output 32 bit BGRA.
Additionally, we have to manually add framework dependencies of the opencv framework. Finally, you should have at least the following frameworks in your project:
* opencv2
* Accelerate
* AssetsLibrary
* AVFoundation
* CoreGraphics
* CoreImage
* CoreMedia
* CoreVideo
* QuartzCore
* UIKit
* Foundation
.. image:: images/xcode_hello_ios_frameworks_add_dependencies.png
Processing frames
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
We follow the delegation pattern, which is very common in iOS, to provide access to each camera frame. Basically, the View Controller has to implement the CvVideoCameraDelegate protocol and has to be set as delegate to the video camera:
.. code-block:: objc
:linenos:
@interface ViewController : UIViewController<CvVideoCameraDelegate>
.. code-block:: objc
:linenos:
- (void)viewDidLoad
{
...
self.videoCamera = [[CvVideoCamera alloc] initWithParentView:imageView];
self.videoCamera.delegate = self;
...
}
.. code-block:: objc
:linenos:
#pragma mark - Protocol CvVideoCameraDelegate
#ifdef __cplusplus
- (void)processImage:(Mat&)image;
{
// Do some OpenCV stuff with the image
}
#endif
Note that we are using C++ here (cv::Mat).
Important: You have to rename the view controller's extension .m into .mm, so that the compiler compiles it under the assumption of Objective-C++ (Objective-C and C++ mixed). Then, __cplusplus is defined when the compiler is processing the file for C++ code. Therefore, we put our code within a block where __cplusplus is defined.
Basic video processing
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
From here you can start processing video frames. For example the following snippet color-inverts the image:
.. code-block:: objc
:linenos:
- (void)processImage:(Mat&)image;
{
// Do some OpenCV stuff with the image
Mat image_copy;
cvtColor(image, image_copy, COLOR_BGR2GRAY);
// invert image
bitwise_not(image_copy, image_copy);
//Convert BGR to BGRA (three channel to four channel)
Mat bgr;
cvtColor(image_copy, bgr, COLOR_GRAY2BGR);
cvtColor(bgr, image, COLOR_BGR2BGRA);
}
Start!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Finally, we have to tell the camera to actually start/stop working. The following code will start the camera when you press the button, assuming you connected the UI properly:
.. code-block:: objc
:linenos:
#pragma mark - UI Actions
- (IBAction)actionStart:(id)sender;
{
[self.videoCamera start];
}
Hints
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Try to avoid costly matrix copy operations as much as you can, especially if you are aiming for real-time. As the image data is passed as reference, work in-place, if possible.
When you are working on grayscale data, turn set grayscale = YES as the YUV colorspace gives you directly access the luminance plane.
The Accelerate framework provides some CPU-accelerated DSP filters, which come handy in your case.

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@@ -1,187 +0,0 @@
.. _introductiontosvms:
Introduction to Support Vector Machines
***************************************
Goal
====
In this tutorial you will learn how to:
.. container:: enumeratevisibleitemswithsquare
+ Use the OpenCV functions :svms:`CvSVM::train <cvsvm-train>` to build a classifier based on SVMs and :svms:`CvSVM::predict <cvsvm-predict>` to test its performance.
What is a SVM?
==============
A Support Vector Machine (SVM) is a discriminative classifier formally defined by a separating hyperplane. In other words, given labeled training data (*supervised learning*), the algorithm outputs an optimal hyperplane which categorizes new examples.
In which sense is the hyperplane obtained optimal? Let's consider the following
simple problem:
For a linearly separable set of 2D-points which belong to one of two classes, find a separating straight line.
.. image:: images/separating-lines.png
:alt: A seperation example
:align: center
.. note:: In this example we deal with lines and points in the Cartesian plane instead of hyperplanes and vectors in a high dimensional space. This is a simplification of the problem.It is important to understand that this is done only because our intuition is better built from examples that are easy to imagine. However, the same concepts apply to tasks where the examples to classify lie in a space whose dimension is higher than two.
In the above picture you can see that there exists multiple lines that offer a solution to the problem. Is any of them better than the others? We can intuitively define a criterion to estimate the worth of the lines:
A line is bad if it passes too close to the points because it will be noise sensitive and it will not generalize correctly. Therefore, our goal should be to find the line passing as far as possible from all points.
Then, the operation of the SVM algorithm is based on finding the hyperplane that gives the largest minimum distance to the training examples. Twice, this distance receives the important name of **margin** within SVM's theory. Therefore, the optimal separating hyperplane *maximizes* the margin of the training data.
.. image:: images/optimal-hyperplane.png
:alt: The Optimal hyperplane
:align: center
How is the optimal hyperplane computed?
=======================================
Let's introduce the notation used to define formally a hyperplane:
.. math::
f(x) = \beta_{0} + \beta^{T} x,
where :math:`\beta` is known as the *weight vector* and :math:`\beta_{0}` as the *bias*.
.. seealso:: A more in depth description of this and hyperplanes you can find in the section 4.5 (*Seperating Hyperplanes*) of the book: *Elements of Statistical Learning* by T. Hastie, R. Tibshirani and J. H. Friedman.
The optimal hyperplane can be represented in an infinite number of different ways by scaling of :math:`\beta` and :math:`\beta_{0}`. As a matter of convention, among all the possible representations of the hyperplane, the one chosen is
.. math::
|\beta_{0} + \beta^{T} x| = 1
where :math:`x` symbolizes the training examples closest to the hyperplane. In general, the training examples that are closest to the hyperplane are called **support vectors**. This representation is known as the **canonical hyperplane**.
Now, we use the result of geometry that gives the distance between a point :math:`x` and a hyperplane :math:`(\beta, \beta_{0})`:
.. math::
\mathrm{distance} = \frac{|\beta_{0} + \beta^{T} x|}{||\beta||}.
In particular, for the canonical hyperplane, the numerator is equal to one and the distance to the support vectors is
.. math::
\mathrm{distance}_{\text{ support vectors}} = \frac{|\beta_{0} + \beta^{T} x|}{||\beta||} = \frac{1}{||\beta||}.
Recall that the margin introduced in the previous section, here denoted as :math:`M`, is twice the distance to the closest examples:
.. math::
M = \frac{2}{||\beta||}
Finally, the problem of maximizing :math:`M` is equivalent to the problem of minimizing a function :math:`L(\beta)` subject to some constraints. The constraints model the requirement for the hyperplane to classify correctly all the training examples :math:`x_{i}`. Formally,
.. math::
\min_{\beta, \beta_{0}} L(\beta) = \frac{1}{2}||\beta||^{2} \text{ subject to } y_{i}(\beta^{T} x_{i} + \beta_{0}) \geq 1 \text{ } \forall i,
where :math:`y_{i}` represents each of the labels of the training examples.
This is a problem of Lagrangian optimization that can be solved using Lagrange multipliers to obtain the weight vector :math:`\beta` and the bias :math:`\beta_{0}` of the optimal hyperplane.
Source Code
===========
.. literalinclude:: ../../../../samples/cpp/tutorial_code/ml/introduction_to_svm/introduction_to_svm.cpp
:language: cpp
:linenos:
:tab-width: 4
Explanation
===========
1. **Set up the training data**
The training data of this exercise is formed by a set of labeled 2D-points that belong to one of two different classes; one of the classes consists of one point and the other of three points.
.. code-block:: cpp
float labels[4] = {1.0, -1.0, -1.0, -1.0};
float trainingData[4][2] = {{501, 10}, {255, 10}, {501, 255}, {10, 501}};
The function :svms:`CvSVM::train <cvsvm-train>` that will be used afterwards requires the training data to be stored as :basicstructures:`Mat <mat>` objects of floats. Therefore, we create these objects from the arrays defined above:
.. code-block:: cpp
Mat trainingDataMat(4, 2, CV_32FC1, trainingData);
Mat labelsMat (4, 1, CV_32FC1, labels);
2. **Set up SVM's parameters**
In this tutorial we have introduced the theory of SVMs in the most simple case, when the training examples are spread into two classes that are linearly separable. However, SVMs can be used in a wide variety of problems (e.g. problems with non-linearly separable data, a SVM using a kernel function to raise the dimensionality of the examples, etc). As a consequence of this, we have to define some parameters before training the SVM. These parameters are stored in an object of the class :svms:`CvSVMParams <cvsvmparams>` .
.. code-block:: cpp
ml::SVM::Params params;
params.svmType = ml::SVM::C_SVC;
params.kernelType = ml::SVM::LINEAR;
params.termCrit = TermCriteria(TermCriteria::MAX_ITER, 100, 1e-6);
* *Type of SVM*. We choose here the type **ml::SVM::C_SVC** that can be used for n-class classification (n :math:`\geq` 2). This parameter is defined in the attribute *ml::SVM::Params.svmType*.
.. note:: The important feature of the type of SVM **CvSVM::C_SVC** deals with imperfect separation of classes (i.e. when the training data is non-linearly separable). This feature is not important here since the data is linearly separable and we chose this SVM type only for being the most commonly used.
* *Type of SVM kernel*. We have not talked about kernel functions since they are not interesting for the training data we are dealing with. Nevertheless, let's explain briefly now the main idea behind a kernel function. It is a mapping done to the training data to improve its resemblance to a linearly separable set of data. This mapping consists of increasing the dimensionality of the data and is done efficiently using a kernel function. We choose here the type **ml::SVM::LINEAR** which means that no mapping is done. This parameter is defined in the attribute *ml::SVMParams.kernel_type*.
* *Termination criteria of the algorithm*. The SVM training procedure is implemented solving a constrained quadratic optimization problem in an **iterative** fashion. Here we specify a maximum number of iterations and a tolerance error so we allow the algorithm to finish in less number of steps even if the optimal hyperplane has not been computed yet. This parameter is defined in a structure :oldbasicstructures:`cvTermCriteria <cvtermcriteria>`.
3. **Train the SVM**
We call the method `CvSVM::train <http://docs.opencv.org/modules/ml/doc/support_vector_machines.html#cvsvm-train>`_ to build the SVM model.
.. code-block:: cpp
CvSVM SVM;
SVM.train(trainingDataMat, labelsMat, Mat(), Mat(), params);
4. **Regions classified by the SVM**
The method :svms:`CvSVM::predict <cvsvm-predict>` is used to classify an input sample using a trained SVM. In this example we have used this method in order to color the space depending on the prediction done by the SVM. In other words, an image is traversed interpreting its pixels as points of the Cartesian plane. Each of the points is colored depending on the class predicted by the SVM; in green if it is the class with label 1 and in blue if it is the class with label -1.
.. code-block:: cpp
Vec3b green(0,255,0), blue (255,0,0);
for (int i = 0; i < image.rows; ++i)
for (int j = 0; j < image.cols; ++j)
{
Mat sampleMat = (Mat_<float>(1,2) << i,j);
float response = SVM.predict(sampleMat);
if (response == 1)
image.at<Vec3b>(j, i) = green;
else
if (response == -1)
image.at<Vec3b>(j, i) = blue;
}
5. **Support vectors**
We use here a couple of methods to obtain information about the support vectors. The method :svms:`CvSVM::get_support_vector_count <cvsvm-get-support-vector>` outputs the total number of support vectors used in the problem and with the method :svms:`CvSVM::get_support_vector <cvsvm-get-support-vector>` we obtain each of the support vectors using an index. We have used this methods here to find the training examples that are support vectors and highlight them.
.. code-block:: cpp
int c = SVM.get_support_vector_count();
for (int i = 0; i < c; ++i)
{
const float* v = SVM.get_support_vector(i); // get and then highlight with grayscale
circle( image, Point( (int) v[0], (int) v[1]), 6, Scalar(128, 128, 128), thickness, lineType);
}
Results
=======
.. container:: enumeratevisibleitemswithsquare
* The code opens an image and shows the training examples of both classes. The points of one class are represented with white circles and black ones are used for the other class.
* The SVM is trained and used to classify all the pixels of the image. This results in a division of the image in a blue region and a green region. The boundary between both regions is the optimal separating hyperplane.
* Finally the support vectors are shown using gray rings around the training examples.
.. image:: images/svm_intro_result.png
:alt: The seperated planes
:align: center

View File

@@ -1,232 +0,0 @@
.. _nonLinearSvmS:
Support Vector Machines for Non-Linearly Separable Data
*******************************************************
Goal
====
In this tutorial you will learn how to:
.. container:: enumeratevisibleitemswithsquare
+ Define the optimization problem for SVMs when it is not possible to separate linearly the training data.
+ How to configure the parameters in :svms:`CvSVMParams <cvsvmparams>` to adapt your SVM for this class of problems.
Motivation
==========
Why is it interesting to extend the SVM optimation problem in order to handle non-linearly separable training data? Most of the applications in which SVMs are used in computer vision require a more powerful tool than a simple linear classifier. This stems from the fact that in these tasks **the training data can be rarely separated using an hyperplane**.
Consider one of these tasks, for example, face detection. The training data in this case is composed by a set of images that are faces and another set of images that are non-faces (*every other thing in the world except from faces*). This training data is too complex so as to find a representation of each sample (*feature vector*) that could make the whole set of faces linearly separable from the whole set of non-faces.
Extension of the Optimization Problem
=====================================
Remember that using SVMs we obtain a separating hyperplane. Therefore, since the training data is now non-linearly separable, we must admit that the hyperplane found will misclassify some of the samples. This *misclassification* is a new variable in the optimization that must be taken into account. The new model has to include both the old requirement of finding the hyperplane that gives the biggest margin and the new one of generalizing the training data correctly by not allowing too many classification errors.
We start here from the formulation of the optimization problem of finding the hyperplane which maximizes the **margin** (this is explained in the :ref:`previous tutorial <introductiontosvms>`):
.. math::
\min_{\beta, \beta_{0}} L(\beta) = \frac{1}{2}||\beta||^{2} \text{ subject to } y_{i}(\beta^{T} x_{i} + \beta_{0}) \geq 1 \text{ } \forall i
There are multiple ways in which this model can be modified so it takes into account the misclassification errors. For example, one could think of minimizing the same quantity plus a constant times the number of misclassification errors in the training data, i.e.:
.. math::
\min ||\beta||^{2} + C \text{(\# misclassication errors)}
However, this one is not a very good solution since, among some other reasons, we do not distinguish between samples that are misclassified with a small distance to their appropriate decision region or samples that are not. Therefore, a better solution will take into account the *distance of the misclassified samples to their correct decision regions*, i.e.:
.. math::
\min ||\beta||^{2} + C \text{(distance of misclassified samples to their correct regions)}
For each sample of the training data a new parameter :math:`\xi_{i}` is defined. Each one of these parameters contains the distance from its corresponding training sample to their correct decision region. The following picture shows non-linearly separable training data from two classes, a separating hyperplane and the distances to their correct regions of the samples that are misclassified.
.. image:: images/sample-errors-dist.png
:alt: Samples misclassified and their distances to their correct regions
:align: center
.. note:: Only the distances of the samples that are misclassified are shown in the picture. The distances of the rest of the samples are zero since they lay already in their correct decision region.
The red and blue lines that appear on the picture are the margins to each one of the decision regions. It is very **important** to realize that each of the :math:`\xi_{i}` goes from a misclassified training sample to the margin of its appropriate region.
Finally, the new formulation for the optimization problem is:
.. math::
\min_{\beta, \beta_{0}} L(\beta) = ||\beta||^{2} + C \sum_{i} {\xi_{i}} \text{ subject to } y_{i}(\beta^{T} x_{i} + \beta_{0}) \geq 1 - \xi_{i} \text{ and } \xi_{i} \geq 0 \text{ } \forall i
How should the parameter C be chosen? It is obvious that the answer to this question depends on how the training data is distributed. Although there is no general answer, it is useful to take into account these rules:
.. container:: enumeratevisibleitemswithsquare
* Large values of C give solutions with *less misclassification errors* but a *smaller margin*. Consider that in this case it is expensive to make misclassification errors. Since the aim of the optimization is to minimize the argument, few misclassifications errors are allowed.
* Small values of C give solutions with *bigger margin* and *more classification errors*. In this case the minimization does not consider that much the term of the sum so it focuses more on finding a hyperplane with big margin.
Source Code
===========
You may also find the source code and these video file in the :file:`samples/cpp/tutorial_code/gpu/non_linear_svms/non_linear_svms` folder of the OpenCV source library or :download:`download it from here <../../../../samples/cpp/tutorial_code/ml/non_linear_svms/non_linear_svms.cpp>`.
.. literalinclude:: ../../../../samples/cpp/tutorial_code/ml/non_linear_svms/non_linear_svms.cpp
:language: cpp
:linenos:
:tab-width: 4
:lines: 1-12, 23-24, 27-
Explanation
===========
1. **Set up the training data**
The training data of this exercise is formed by a set of labeled 2D-points that belong to one of two different classes. To make the exercise more appealing, the training data is generated randomly using a uniform probability density functions (PDFs).
We have divided the generation of the training data into two main parts.
In the first part we generate data for both classes that is linearly separable.
.. code-block:: cpp
// Generate random points for the class 1
Mat trainClass = trainData.rowRange(0, nLinearSamples);
// The x coordinate of the points is in [0, 0.4)
Mat c = trainClass.colRange(0, 1);
rng.fill(c, RNG::UNIFORM, Scalar(1), Scalar(0.4 * WIDTH));
// The y coordinate of the points is in [0, 1)
c = trainClass.colRange(1,2);
rng.fill(c, RNG::UNIFORM, Scalar(1), Scalar(HEIGHT));
// Generate random points for the class 2
trainClass = trainData.rowRange(2*NTRAINING_SAMPLES-nLinearSamples, 2*NTRAINING_SAMPLES);
// The x coordinate of the points is in [0.6, 1]
c = trainClass.colRange(0 , 1);
rng.fill(c, RNG::UNIFORM, Scalar(0.6*WIDTH), Scalar(WIDTH));
// The y coordinate of the points is in [0, 1)
c = trainClass.colRange(1,2);
rng.fill(c, RNG::UNIFORM, Scalar(1), Scalar(HEIGHT));
In the second part we create data for both classes that is non-linearly separable, data that overlaps.
.. code-block:: cpp
// Generate random points for the classes 1 and 2
trainClass = trainData.rowRange( nLinearSamples, 2*NTRAINING_SAMPLES-nLinearSamples);
// The x coordinate of the points is in [0.4, 0.6)
c = trainClass.colRange(0,1);
rng.fill(c, RNG::UNIFORM, Scalar(0.4*WIDTH), Scalar(0.6*WIDTH));
// The y coordinate of the points is in [0, 1)
c = trainClass.colRange(1,2);
rng.fill(c, RNG::UNIFORM, Scalar(1), Scalar(HEIGHT));
2. **Set up SVM's parameters**
.. seealso::
In the previous tutorial :ref:`introductiontosvms` there is an explanation of the atributes of the class :svms:`CvSVMParams <cvsvmparams>` that we configure here before training the SVM.
.. code-block:: cpp
CvSVMParams params;
params.svm_type = SVM::C_SVC;
params.C = 0.1;
params.kernel_type = SVM::LINEAR;
params.term_crit = TermCriteria(TermCriteria::ITER, (int)1e7, 1e-6);
There are just two differences between the configuration we do here and the one that was done in the :ref:`previous tutorial <introductiontosvms>` that we use as reference.
* *CvSVM::C_SVC*. We chose here a small value of this parameter in order not to punish too much the misclassification errors in the optimization. The idea of doing this stems from the will of obtaining a solution close to the one intuitively expected. However, we recommend to get a better insight of the problem by making adjustments to this parameter.
.. note:: Here there are just very few points in the overlapping region between classes, giving a smaller value to **FRAC_LINEAR_SEP** the density of points can be incremented and the impact of the parameter **CvSVM::C_SVC** explored deeply.
* *Termination Criteria of the algorithm*. The maximum number of iterations has to be increased considerably in order to solve correctly a problem with non-linearly separable training data. In particular, we have increased in five orders of magnitude this value.
3. **Train the SVM**
We call the method :svms:`CvSVM::train <cvsvm-train>` to build the SVM model. Watch out that the training process may take a quite long time. Have patiance when your run the program.
.. code-block:: cpp
CvSVM svm;
svm.train(trainData, labels, Mat(), Mat(), params);
4. **Show the Decision Regions**
The method :svms:`CvSVM::predict <cvsvm-predict>` is used to classify an input sample using a trained SVM. In this example we have used this method in order to color the space depending on the prediction done by the SVM. In other words, an image is traversed interpreting its pixels as points of the Cartesian plane. Each of the points is colored depending on the class predicted by the SVM; in dark green if it is the class with label 1 and in dark blue if it is the class with label 2.
.. code-block:: cpp
Vec3b green(0,100,0), blue (100,0,0);
for (int i = 0; i < I.rows; ++i)
for (int j = 0; j < I.cols; ++j)
{
Mat sampleMat = (Mat_<float>(1,2) << i, j);
float response = svm.predict(sampleMat);
if (response == 1) I.at<Vec3b>(j, i) = green;
else if (response == 2) I.at<Vec3b>(j, i) = blue;
}
5. **Show the training data**
The method :drawingFunc:`circle <circle>` is used to show the samples that compose the training data. The samples of the class labeled with 1 are shown in light green and in light blue the samples of the class labeled with 2.
.. code-block:: cpp
int thick = -1;
int lineType = 8;
float px, py;
// Class 1
for (int i = 0; i < NTRAINING_SAMPLES; ++i)
{
px = trainData.at<float>(i,0);
py = trainData.at<float>(i,1);
circle(I, Point( (int) px, (int) py ), 3, Scalar(0, 255, 0), thick, lineType);
}
// Class 2
for (int i = NTRAINING_SAMPLES; i <2*NTRAINING_SAMPLES; ++i)
{
px = trainData.at<float>(i,0);
py = trainData.at<float>(i,1);
circle(I, Point( (int) px, (int) py ), 3, Scalar(255, 0, 0), thick, lineType);
}
6. **Support vectors**
We use here a couple of methods to obtain information about the support vectors. The method :svms:`CvSVM::get_support_vector_count <cvsvm-get-support-vector>` outputs the total number of support vectors used in the problem and with the method :svms:`CvSVM::get_support_vector <cvsvm-get-support-vector>` we obtain each of the support vectors using an index. We have used this methods here to find the training examples that are support vectors and highlight them.
.. code-block:: cpp
thick = 2;
lineType = 8;
int x = svm.get_support_vector_count();
for (int i = 0; i < x; ++i)
{
const float* v = svm.get_support_vector(i);
circle( I, Point( (int) v[0], (int) v[1]), 6, Scalar(128, 128, 128), thick, lineType);
}
Results
========
.. container:: enumeratevisibleitemswithsquare
* The code opens an image and shows the training examples of both classes. The points of one class are represented with light green and light blue ones are used for the other class.
* The SVM is trained and used to classify all the pixels of the image. This results in a division of the image in a blue region and a green region. The boundary between both regions is the separating hyperplane. Since the training data is non-linearly separable, it can be seen that some of the examples of both classes are misclassified; some green points lay on the blue region and some blue points lay on the green one.
* Finally the support vectors are shown using gray rings around the training examples.
.. image:: images/svm_non_linear_result.png
:alt: Training data and decision regions given by the SVM
:width: 300pt
:align: center
You may observe a runtime instance of this on the `YouTube here <https://www.youtube.com/watch?v=vFv2yPcSo-Q>`_.
.. raw:: html
<div align="center">
<iframe title="Support Vector Machines for Non-Linearly Separable Data" width="560" height="349" src="http://www.youtube.com/embed/vFv2yPcSo-Q?rel=0&loop=1" frameborder="0" allowfullscreen align="middle"></iframe>
</div>

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@@ -1,56 +0,0 @@
.. _Table-Of-Content-Ml:
*ml* module. Machine Learning
-----------------------------------------------------------
Use the powerfull machine learning classes for statistical classification, regression and clustering of data.
.. include:: ../../definitions/tocDefinitions.rst
+
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
============ ==============================================
|IntroSVM| **Title:** :ref:`introductiontosvms`
*Compatibility:* > OpenCV 2.0
*Author:* |Author_FernandoI|
Learn what a Suport Vector Machine is.
============ ==============================================
.. |IntroSVM| image:: images/introduction_to_svm.png
:height: 90pt
:width: 90pt
+
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
============ ==============================================
|NonLinSVM| **Title:** :ref:`nonLinearSvmS`
*Compatibility:* > OpenCV 2.0
*Author:* |Author_FernandoI|
Here you will learn how to define the optimization problem for SVMs when it is not possible to separate linearly the training data.
============ ==============================================
.. |NonLinSVM| image:: images/non_linear_svms.png
:height: 90pt
:width: 90pt
.. raw:: latex
\pagebreak
.. toctree::
:hidden:
../introduction_to_svm/introduction_to_svm
../non_linear_svms/non_linear_svms

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@@ -1,132 +0,0 @@
.. _cascade_classifier:
Cascade Classifier
*******************
Goal
=====
In this tutorial you will learn how to:
.. container:: enumeratevisibleitemswithsquare
* Use the :cascade_classifier:`CascadeClassifier <>` class to detect objects in a video stream. Particularly, we will use the functions:
* :cascade_classifier_load:`load <>` to load a .xml classifier file. It can be either a Haar or a LBP classifer
* :cascade_classifier_detect_multiscale:`detectMultiScale <>` to perform the detection.
Theory
======
Code
====
This tutorial code's is shown lines below. You can also download it from `here <https://github.com/Itseez/opencv/tree/master/samples/cpp/tutorial_code/objectDetection/objectDetection.cpp>`_ . The second version (using LBP for face detection) can be `found here <https://github.com/Itseez/opencv/tree/master/samples/cpp/tutorial_code/objectDetection/objectDetection2.cpp>`_
.. code-block:: cpp
#include "opencv2/objdetect.hpp"
#include "opencv2/highgui.hpp"
#include "opencv2/imgproc.hpp"
#include <iostream>
#include <stdio.h>
using namespace std;
using namespace cv;
/* Function Headers */
void detectAndDisplay( Mat frame );
/* Global variables */
String face_cascade_name = "haarcascade_frontalface_alt.xml";
String eyes_cascade_name = "haarcascade_eye_tree_eyeglasses.xml";
CascadeClassifier face_cascade;
CascadeClassifier eyes_cascade;
String window_name = "Capture - Face detection";
/* @function main */
int main( void )
{
VideoCapture capture;
Mat frame;
//-- 1. Load the cascades
if( !face_cascade.load( face_cascade_name ) ){ printf("--(!)Error loading face cascade\n"); return -1; };
if( !eyes_cascade.load( eyes_cascade_name ) ){ printf("--(!)Error loading eyes cascade\n"); return -1; };
//-- 2. Read the video stream
capture.open( -1 );
if ( ! capture.isOpened() ) { printf("--(!)Error opening video capture\n"); return -1; }
while ( capture.read(frame) )
{
if( frame.empty() )
{
printf(" --(!) No captured frame -- Break!");
break;
}
//-- 3. Apply the classifier to the frame
detectAndDisplay( frame );
int c = waitKey(10);
if( (char)c == 27 ) { break; } // escape
}
return 0;
}
/* @function detectAndDisplay */
void detectAndDisplay( Mat frame )
{
std::vector<Rect> faces;
Mat frame_gray;
cvtColor( frame, frame_gray, COLOR_BGR2GRAY );
equalizeHist( frame_gray, frame_gray );
//-- Detect faces
face_cascade.detectMultiScale( frame_gray, faces, 1.1, 2, 0|CASCADE_SCALE_IMAGE, Size(30, 30) );
for( size_t i = 0; i < faces.size(); i++ )
{
Point center( faces[i].x + faces[i].width/2, faces[i].y + faces[i].height/2 );
ellipse( frame, center, Size( faces[i].width/2, faces[i].height/2), 0, 0, 360, Scalar( 255, 0, 255 ), 4, 8, 0 );
Mat faceROI = frame_gray( faces[i] );
std::vector<Rect> eyes;
//-- In each face, detect eyes
eyes_cascade.detectMultiScale( faceROI, eyes, 1.1, 2, 0 |CASCADE_SCALE_IMAGE, Size(30, 30) );
for( size_t j = 0; j < eyes.size(); j++ )
{
Point eye_center( faces[i].x + eyes[j].x + eyes[j].width/2, faces[i].y + eyes[j].y + eyes[j].height/2 );
int radius = cvRound( (eyes[j].width + eyes[j].height)*0.25 );
circle( frame, eye_center, radius, Scalar( 255, 0, 0 ), 4, 8, 0 );
}
}
//-- Show what you got
imshow( window_name, frame );
}
Explanation
============
Result
======
#. Here is the result of running the code above and using as input the video stream of a build-in webcam:
.. image:: images/Cascade_Classifier_Tutorial_Result_Haar.jpg
:align: center
:height: 300pt
Remember to copy the files *haarcascade_frontalface_alt.xml* and *haarcascade_eye_tree_eyeglasses.xml* in your current directory. They are located in *opencv/data/haarcascades*
#. This is the result of using the file *lbpcascade_frontalface.xml* (LBP trained) for the face detection. For the eyes we keep using the file used in the tutorial.
.. image:: images/Cascade_Classifier_Tutorial_Result_LBP.jpg
:align: center
:height: 300pt

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@@ -1,36 +0,0 @@
.. _Table-Of-Content-ObjDetect:
*objdetect* module. Object Detection
-----------------------------------------------------------
Ever wondered how your digital camera detects peoples and faces? Look here to find out!
.. include:: ../../definitions/tocDefinitions.rst
+
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
===================== ==============================================
|CascadeClassif| **Title:** :ref:`cascade_classifier`
*Compatibility:* > OpenCV 2.0
*Author:* |Author_AnaH|
Here we learn how to use *objdetect* to find objects in our images or videos
===================== ==============================================
.. |CascadeClassif| image:: images/Cascade_Classifier_Tutorial_Cover.jpg
:height: 90pt
:width: 90pt
.. raw:: latex
\pagebreak
.. toctree::
:hidden:
../cascade_classifier/cascade_classifier

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@@ -1,122 +0,0 @@
.. _hdrimaging:
High Dynamic Range Imaging
***************************************
Introduction
------------------
Today most digital images and imaging devices use 8 bits per channel thus limiting the dynamic range of the device to two orders of magnitude (actually 256 levels), while human eye can adapt to lighting conditions varying by ten orders of magnitude. When we take photographs of a real world scene bright regions may be overexposed, while the dark ones may be underexposed, so we cant capture all details using a single exposure. HDR imaging works with images that use more that 8 bits per channel (usually 32-bit float values), allowing much wider dynamic range.
There are different ways to obtain HDR images, but the most common one is to use photographs of the scene taken with different exposure values. To combine this exposures it is useful to know your cameras response function and there are algorithms to estimate it. After the HDR image has been blended it has to be converted back to 8-bit to view it on usual displays. This process is called tonemapping. Additional complexities arise when objects of the scene or camera move between shots, since images with different exposures should be registered and aligned.
In this tutorial we show how to generate and display HDR image from an exposure sequence. In our case images are already aligned and there are no moving objects. We also demonstrate an alternative approach called exposure fusion that produces low dynamic range image. Each step of HDR pipeline can be implemented using different algorithms so take a look at the reference manual to see them all.
Exposure sequence
------------------
.. image:: images/memorial.png
:height: 357pt
:width: 242pt
:alt: Exposure sequence
:align: center
Source Code
===========
.. literalinclude:: ../../../../samples/cpp/tutorial_code/photo/hdr_imaging/hdr_imaging.cpp
:language: cpp
:linenos:
:tab-width: 4
Explanation
===========
1. **Load images and exposure times**
.. code-block:: cpp
vector<Mat> images;
vector<float> times;
loadExposureSeq(argv[1], images, times);
Firstly we load input images and exposure times from user-defined folder. The folder should contain images and *list.txt* - file that contains file names and inverse exposure times.
For our image sequence the list is following:
.. code-block:: none
memorial00.png 0.03125
memorial01.png 0.0625
...
memorial15.png 1024
2. **Estimate camera response**
.. code-block:: cpp
Mat response;
Ptr<CalibrateDebevec> calibrate = createCalibrateDebevec();
calibrate->process(images, response, times);
It is necessary to know camera response function (CRF) for a lot of HDR construction algorithms. We use one of the calibration algorithms to estimate inverse CRF for all 256 pixel values.
3. **Make HDR image**
.. code-block:: cpp
Mat hdr;
Ptr<MergeDebevec> merge_debevec = createMergeDebevec();
merge_debevec->process(images, hdr, times, response);
We use Debevec's weighting scheme to construct HDR image using response calculated in the previous item.
4. **Tonemap HDR image**
.. code-block:: cpp
Mat ldr;
Ptr<TonemapDurand> tonemap = createTonemapDurand(2.2f);
tonemap->process(hdr, ldr);
Since we want to see our results on common LDR display we have to map our HDR image to 8-bit range preserving most details. It is the main goal of tonemapping methods. We use tonemapper with bilateral filtering and set 2.2 as the value for gamma correction.
5. **Perform exposure fusion**
.. code-block:: cpp
Mat fusion;
Ptr<MergeMertens> merge_mertens = createMergeMertens();
merge_mertens->process(images, fusion);
There is an alternative way to merge our exposures in case when we don't need HDR image. This process is called exposure fusion and produces LDR image that doesn't require gamma correction. It also doesn't use exposure values of the photographs.
6. **Write results**
.. code-block:: cpp
imwrite("fusion.png", fusion * 255);
imwrite("ldr.png", ldr * 255);
imwrite("hdr.hdr", hdr);
Now it's time to look at the results. Note that HDR image can't be stored in one of common image formats, so we save it to Radiance image (.hdr). Also all HDR imaging functions return results in [0, 1] range so we should multiply result by 255.
Results
=======
Tonemapped image
------------------
.. image:: images/ldr.png
:height: 357pt
:width: 242pt
:alt: Tonemapped image
:align: center
Exposure fusion
------------------
.. image:: images/fusion.png
:height: 357pt
:width: 242pt
:alt: Exposure fusion
:align: center

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@@ -1,36 +0,0 @@
.. _Table-Of-Content-Photo:
*photo* module. Computational photography
-----------------------------------------------------------
Use OpenCV for advanced photo processing.
.. include:: ../../definitions/tocDefinitions.rst
+
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
============ ==============================================
|HDR| **Title:** :ref:`hdrimaging`
*Compatibility:* > OpenCV 3.0
*Author:* Fedor Morozov
Learn how to create and process high dynamic range images.
============ ==============================================
.. |HDR| image:: images/hdr.png
:height: 90pt
:width: 90pt
.. raw:: latex
\pagebreak
.. toctree::
:hidden:
../hdr_imaging/hdr_imaging

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@@ -1,240 +0,0 @@
################
OpenCV Tutorials
################
The following links describe a set of basic OpenCV tutorials. All the source code mentioned here is provided as part of the OpenCV regular releases, so check before you start copy & pasting the code. The list of tutorials below is automatically generated from reST files located in our GIT repository.
As always, we would be happy to hear your comments and receive your contributions on any tutorial.
* :ref:`Table-Of-Content-Introduction`
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
=========== =======================================================
|Introduct| You will learn how to setup OpenCV on your computer!
=========== =======================================================
.. |Introduct| image:: images/introduction.jpg
:height: 80pt
:width: 80pt
:alt: Introduction Icon
* :ref:`Table-Of-Content-Core`
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
=========== =======================================================
|Core| Here you will learn the about the basic building blocks of the library. A must read and know for understanding how to manipulate the images on a pixel level.
=========== =======================================================
.. |Core| image:: images/core.jpg
:height: 80pt
:width: 80pt
:alt: core Icon
* :ref:`Table-Of-Content-ImgProc`
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
=========== =======================================================
|ImgProc| In this section you will learn about the image processing (manipulation) functions inside OpenCV.
=========== =======================================================
.. |ImgProc| image:: images/imgproc.jpg
:height: 80pt
:width: 80pt
:alt: imgproc Icon
* :ref:`Table-Of-Content-HighGui`
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
=========== =======================================================
|HighGui| This section contains valuable tutorials about how to read/save your image/video files and how to use the built-in graphical user interface of the library.
=========== =======================================================
.. |HighGui| image:: images/highgui.jpg
:height: 80pt
:width: 80pt
:alt: highgui Icon
* :ref:`Table-Of-Content-Calib3D`
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
=========== =======================================================
|Calib3D| Although we got most of our images in a 2D format they do come from a 3D world. Here you will learn how to find out from the 2D images information about the 3D world.
=========== =======================================================
.. |Calib3D| image:: images/calib3d.jpg
:height: 80pt
:width: 80pt
:alt: calib3d Icon
* :ref:`Table-Of-Content-Feature2D`
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
=========== =======================================================
|Featur2D| Learn about how to use the feature points detectors, descriptors and matching framework found inside OpenCV.
=========== =======================================================
.. |Featur2D| image:: images/feature2D.jpg
:height: 80pt
:width: 80pt
:alt: feature2D Icon
* :ref:`Table-Of-Content-Video`
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
=========== =======================================================
|Video| Look here in order to find algorithms usable on your video streams like: motion extraction, feature tracking and foreground extractions.
=========== =======================================================
.. |Video| image:: images/video.jpg
:height: 80pt
:width: 80pt
:alt: video Icon
* :ref:`Table-Of-Content-ObjDetect`
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
=========== =======================================================
|ObjDetect| Ever wondered how your digital camera detects peoples and faces? Look here to find out!
=========== =======================================================
.. |ObjDetect| image:: images/objdetect.jpg
:height: 80pt
:width: 80pt
:alt: objdetect Icon
* :ref:`Table-Of-Content-Ml`
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
=========== =======================================================
|ml| Use the powerful machine learning classes for statistical classification, regression and clustering of data.
=========== =======================================================
.. |ml| image:: images/ml.jpg
:height: 80pt
:width: 80pt
:alt: ml Icon
* :ref:`Table-Of-Content-Photo`
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
=========== =======================================================
|photo| Use OpenCV for advanced photo processing.
=========== =======================================================
.. |photo| image:: images/photo.png
:height: 80pt
:width: 80pt
:alt: photo Icon
* :ref:`Table-Of-Content-GPU`
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
=========== =======================================================
|GPU| Squeeze out every little computation power from your system by using the power of your video card to run the OpenCV algorithms.
=========== =======================================================
.. |GPU| image:: images/gpu.jpg
:height: 80pt
:width: 80pt
:alt: gpu icon
* :ref:`Table-Of-Content-iOS`
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
=========== =======================================================
|iOS| Run OpenCV and your vision apps on an iDevice
=========== =======================================================
.. |iOS| image:: images/opencv_ios.png
:height: 80pt
:width: 80pt
:alt: gpu icon
* :ref:`Table-Of-Content-Viz`
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
=========== =======================================================
|Viz| These tutorials show how to use Viz module effectively.
=========== =======================================================
.. |Viz| image:: images/viz.jpg
:height: 80pt
:width: 80pt
:alt: viz icon
* :ref:`Table-Of-Content-General`
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
=========== =======================================================
|General| These tutorials are the bottom of the iceberg as they link together multiple of the modules presented above in order to solve complex problems.
=========== =======================================================
.. |General| image:: images/general.jpg
:height: 80pt
:width: 80pt
:alt: General Icon
.. raw:: latex
\pagebreak
.. toctree::
:maxdepth: 2
:hidden:
introduction/table_of_content_introduction/table_of_content_introduction
core/table_of_content_core/table_of_content_core
imgproc/table_of_content_imgproc/table_of_content_imgproc
highgui/table_of_content_highgui/table_of_content_highgui
calib3d/table_of_content_calib3d/table_of_content_calib3d
features2d/table_of_content_features2d/table_of_content_features2d
video/table_of_content_video/table_of_content_video
objdetect/table_of_content_objdetect/table_of_content_objdetect
ml/table_of_content_ml/table_of_content_ml
photo/table_of_content_photo/table_of_content_photo
gpu/table_of_content_gpu/table_of_content_gpu
ios/table_of_content_ios/table_of_content_ios
viz/table_of_content_viz/table_of_content_viz
general/table_of_content_general/table_of_content_general

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@@ -1,388 +0,0 @@
.. _Background_Subtraction:
How to Use Background Subtraction Methods
*****************************************
* Background subtraction (BS) is a common and widely used technique for generating a foreground mask (namely, a binary image containing the pixels belonging to moving objects in the scene) by using static cameras.
* As the name suggests, BS calculates the foreground mask performing a subtraction between the current frame and a background model, containing the static part of the scene or, more in general, everything that can be considered as background given the characteristics of the observed scene.
.. image:: images/Background_Subtraction_Tutorial_Scheme.png
:alt: Background Subtraction - General Scheme
:align: center
* Background modeling consists of two main steps:
#. Background Initialization;
#. Background Update.
In the first step, an initial model of the background is computed, while in the second step that model is updated in order to adapt to possible changes in the scene.
* In this tutorial we will learn how to perform BS by using OpenCV. As input, we will use data coming from the publicly available data set `Background Models Challenge (BMC) <http://bmc.univ-bpclermont.fr/>`_ .
Goals
======
In this tutorial you will learn how to:
#. Read data from videos by using :video_capture:`VideoCapture <>` or image sequences by using :imread:`imread <>`;
#. Create and update the background model by using :background_subtractor:`BackgroundSubtractor <>` class;
#. Get and show the foreground mask by using :imshow:`imshow <>`;
#. Save the output by using :imwrite:`imwrite <>` to quantitatively evaluate the results.
Code
=====
In the following you can find the source code. We will let the user chose to process either a video file or a sequence of images.
* Two different methods are used to generate two foreground masks:
#. :background_subtractor_mog:`MOG <>`
#. :background_subtractor_mog_two:`MOG2 <>`
The results as well as the input data are shown on the screen.
.. code-block:: cpp
//opencv
#include <opencv2/highgui/highgui.hpp>
#include <opencv2/video/background_segm.hpp>
//C
#include <stdio.h>
//C++
#include <iostream>
#include <sstream>
using namespace cv;
using namespace std;
//global variables
Mat frame; //current frame
Mat fgMaskMOG; //fg mask generated by MOG method
Mat fgMaskMOG2; //fg mask fg mask generated by MOG2 method
Ptr<BackgroundSubtractor> pMOG; //MOG Background subtractor
Ptr<BackgroundSubtractor> pMOG2; //MOG2 Background subtractor
int keyboard;
//function declarations
void help();
void processVideo(char* videoFilename);
void processImages(char* firstFrameFilename);
void help()
{
cout
<< "--------------------------------------------------------------------------" << endl
<< "This program shows how to use background subtraction methods provided by " << endl
<< " OpenCV. You can process both videos (-vid) and images (-img)." << endl
<< endl
<< "Usage:" << endl
<< "./bs {-vid <video filename>|-img <image filename>}" << endl
<< "for example: ./bs -vid video.avi" << endl
<< "or: ./bs -img /data/images/1.png" << endl
<< "--------------------------------------------------------------------------" << endl
<< endl;
}
int main(int argc, char* argv[])
{
//print help information
help();
//check for the input parameter correctness
if(argc != 3) {
cerr <<"Incorret input list" << endl;
cerr <<"exiting..." << endl;
return EXIT_FAILURE;
}
//create GUI windows
namedWindow("Frame");
namedWindow("FG Mask MOG");
namedWindow("FG Mask MOG 2");
//create Background Subtractor objects
pMOG = createBackgroundSubtractorMOG(); //MOG approach
pMOG2 = createBackgroundSubtractorMOG2(); //MOG2 approach
if(strcmp(argv[1], "-vid") == 0) {
//input data coming from a video
processVideo(argv[2]);
}
else if(strcmp(argv[1], "-img") == 0) {
//input data coming from a sequence of images
processImages(argv[2]);
}
else {
//error in reading input parameters
cerr <<"Please, check the input parameters." << endl;
cerr <<"Exiting..." << endl;
return EXIT_FAILURE;
}
//destroy GUI windows
destroyAllWindows();
return EXIT_SUCCESS;
}
void processVideo(char* videoFilename) {
//create the capture object
VideoCapture capture(videoFilename);
if(!capture.isOpened()){
//error in opening the video input
cerr << "Unable to open video file: " << videoFilename << endl;
exit(EXIT_FAILURE);
}
//read input data. ESC or 'q' for quitting
while( (char)keyboard != 'q' && (char)keyboard != 27 ){
//read the current frame
if(!capture.read(frame)) {
cerr << "Unable to read next frame." << endl;
cerr << "Exiting..." << endl;
exit(EXIT_FAILURE);
}
//update the background model
pMOG->apply(frame, fgMaskMOG);
pMOG2->apply(frame, fgMaskMOG2);
//get the frame number and write it on the current frame
stringstream ss;
rectangle(frame, cv::Point(10, 2), cv::Point(100,20),
cv::Scalar(255,255,255), -1);
ss << capture.get(CAP_PROP_POS_FRAMES);
string frameNumberString = ss.str();
putText(frame, frameNumberString.c_str(), cv::Point(15, 15),
FONT_HERSHEY_SIMPLEX, 0.5 , cv::Scalar(0,0,0));
//show the current frame and the fg masks
imshow("Frame", frame);
imshow("FG Mask MOG", fgMaskMOG);
imshow("FG Mask MOG 2", fgMaskMOG2);
//get the input from the keyboard
keyboard = waitKey( 30 );
}
//delete capture object
capture.release();
}
void processImages(char* fistFrameFilename) {
//read the first file of the sequence
frame = imread(fistFrameFilename);
if(!frame.data){
//error in opening the first image
cerr << "Unable to open first image frame: " << fistFrameFilename << endl;
exit(EXIT_FAILURE);
}
//current image filename
string fn(fistFrameFilename);
//read input data. ESC or 'q' for quitting
while( (char)keyboard != 'q' && (char)keyboard != 27 ){
//update the background model
pMOG->apply(frame, fgMaskMOG);
pMOG2->apply(frame, fgMaskMOG2);
//get the frame number and write it on the current frame
size_t index = fn.find_last_of("/");
if(index == string::npos) {
index = fn.find_last_of("\\");
}
size_t index2 = fn.find_last_of(".");
string prefix = fn.substr(0,index+1);
string suffix = fn.substr(index2);
string frameNumberString = fn.substr(index+1, index2-index-1);
istringstream iss(frameNumberString);
int frameNumber = 0;
iss >> frameNumber;
rectangle(frame, cv::Point(10, 2), cv::Point(100,20),
cv::Scalar(255,255,255), -1);
putText(frame, frameNumberString.c_str(), cv::Point(15, 15),
FONT_HERSHEY_SIMPLEX, 0.5 , cv::Scalar(0,0,0));
//show the current frame and the fg masks
imshow("Frame", frame);
imshow("FG Mask MOG", fgMaskMOG);
imshow("FG Mask MOG 2", fgMaskMOG2);
//get the input from the keyboard
keyboard = waitKey( 30 );
//search for the next image in the sequence
ostringstream oss;
oss << (frameNumber + 1);
string nextFrameNumberString = oss.str();
string nextFrameFilename = prefix + nextFrameNumberString + suffix;
//read the next frame
frame = imread(nextFrameFilename);
if(!frame.data){
//error in opening the next image in the sequence
cerr << "Unable to open image frame: " << nextFrameFilename << endl;
exit(EXIT_FAILURE);
}
//update the path of the current frame
fn.assign(nextFrameFilename);
}
}
* The source file can be downloaded :download:`here <../../../../samples/cpp/tutorial_code/video/bg_sub.cpp>`.
Explanation
============
We discuss the main parts of the above code:
#. First, three Mat objects are allocated to store the current frame and two foreground masks, obtained by using two different BS algorithms.
.. code-block:: cpp
Mat frame; //current frame
Mat fgMaskMOG; //fg mask generated by MOG method
Mat fgMaskMOG2; //fg mask fg mask generated by MOG2 method
#. Two :background_subtractor:`BackgroundSubtractor <>` objects will be used to generate the foreground masks. In this example, default parameters are used, but it is also possible to declare specific parameters in the create function.
.. code-block:: cpp
Ptr<BackgroundSubtractor> pMOG; //MOG Background subtractor
Ptr<BackgroundSubtractor> pMOG2; //MOG2 Background subtractor
...
//create Background Subtractor objects
pMOG = createBackgroundSubtractorMOG(); //MOG approach
pMOG2 = createBackgroundSubtractorMOG2(); //MOG2 approach
#. The command line arguments are analysed. The user can chose between two options:
* video files (by choosing the option -vid);
* image sequences (by choosing the option -img).
.. code-block:: cpp
if(strcmp(argv[1], "-vid") == 0) {
//input data coming from a video
processVideo(argv[2]);
}
else if(strcmp(argv[1], "-img") == 0) {
//input data coming from a sequence of images
processImages(argv[2]);
}
#. Suppose you want to process a video file. The video is read until the end is reached or the user presses the button 'q' or the button 'ESC'.
.. code-block:: cpp
while( (char)keyboard != 'q' && (char)keyboard != 27 ){
//read the current frame
if(!capture.read(frame)) {
cerr << "Unable to read next frame." << endl;
cerr << "Exiting..." << endl;
exit(EXIT_FAILURE);
}
#. Every frame is used both for calculating the foreground mask and for updating the background. If you want to change the learning rate used for updating the background model, it is possible to set a specific learning rate by passing a third parameter to the 'apply' method.
.. code-block:: cpp
//update the background model
pMOG->apply(frame, fgMaskMOG);
pMOG2->apply(frame, fgMaskMOG2);
#. The current frame number can be extracted from the :video_capture:`VideoCapture <>` object and stamped in the top left corner of the current frame. A white rectangle is used to highlight the black colored frame number.
.. code-block:: cpp
//get the frame number and write it on the current frame
stringstream ss;
rectangle(frame, cv::Point(10, 2), cv::Point(100,20),
cv::Scalar(255,255,255), -1);
ss << capture.get(CAP_PROP_POS_FRAMES);
string frameNumberString = ss.str();
putText(frame, frameNumberString.c_str(), cv::Point(15, 15),
FONT_HERSHEY_SIMPLEX, 0.5 , cv::Scalar(0,0,0));
#. We are ready to show the current input frame and the results.
.. code-block:: cpp
//show the current frame and the fg masks
imshow("Frame", frame);
imshow("FG Mask MOG", fgMaskMOG);
imshow("FG Mask MOG 2", fgMaskMOG2);
#. The same operations listed above can be performed using a sequence of images as input. The processImage function is called and, instead of using a :video_capture:`VideoCapture <>` object, the images are read by using :imread:`imread <>`, after individuating the correct path for the next frame to read.
.. code-block:: cpp
//read the first file of the sequence
frame = imread(fistFrameFilename);
if(!frame.data){
//error in opening the first image
cerr << "Unable to open first image frame: " << fistFrameFilename << endl;
exit(EXIT_FAILURE);
}
...
//search for the next image in the sequence
ostringstream oss;
oss << (frameNumber + 1);
string nextFrameNumberString = oss.str();
string nextFrameFilename = prefix + nextFrameNumberString + suffix;
//read the next frame
frame = imread(nextFrameFilename);
if(!frame.data){
//error in opening the next image in the sequence
cerr << "Unable to open image frame: " << nextFrameFilename << endl;
exit(EXIT_FAILURE);
}
//update the path of the current frame
fn.assign(nextFrameFilename);
Note that this example works only on image sequences in which the filename format is <n>.png, where n is the frame number (e.g., 7.png).
Results
=======
* Given the following input parameters:
.. code-block:: cpp
-vid Video_001.avi
The output of the program will look as the following:
.. image:: images/Background_Subtraction_Tutorial_Result_1.png
:alt: Background Subtraction - Video File
:align: center
* The video file Video_001.avi is part of the `Background Models Challenge (BMC) <http://bmc.univ-bpclermont.fr/>`_ data set and it can be downloaded from the following link `Video_001 <http://bmc.univ-bpclermont.fr/sites/default/files/videos/evaluation/Video_001.zip>`_ (about 32 MB).
* If you want to process a sequence of images, then the '-img' option has to be chosen:
.. code-block:: cpp
-img 111_png/input/1.png
The output of the program will look as the following:
.. image:: images/Background_Subtraction_Tutorial_Result_2.png
:alt: Background Subtraction - Image Sequence
:align: center
* The sequence of images used in this example is part of the `Background Models Challenge (BMC) <http://bmc.univ-bpclermont.fr/>`_ dataset and it can be downloaded from the following link `sequence 111 <http://bmc.univ-bpclermont.fr/sites/default/files/videos/learning/111_png.zip>`_ (about 708 MB). Please, note that this example works only on sequences in which the filename format is <n>.png, where n is the frame number (e.g., 7.png).
Evaluation
==========
To quantitatively evaluate the results obtained, we need to:
* Save the output images;
* Have the ground truth images for the chosen sequence.
In order to save the output images, we can use :imwrite:`imwrite <>`. Adding the following code allows for saving the foreground masks.
.. code-block:: cpp
string imageToSave = "output_MOG_" + frameNumberString + ".png";
bool saved = imwrite(imageToSave, fgMaskMOG);
if(!saved) {
cerr << "Unable to save " << imageToSave << endl;
}
Once we have collected the result images, we can compare them with the ground truth data. There exist several publicly available sequences for background subtraction that come with ground truth data. If you decide to use the `Background Models Challenge (BMC) <http://bmc.univ-bpclermont.fr/>`_, then the result images can be used as input for the `BMC Wizard <http://bmc.univ-bpclermont.fr/?q=node/7>`_. The wizard can compute different measures about the accuracy of the results.
References
==========
* Background Models Challenge (BMC) website, `<http://bmc.univ-bpclermont.fr/>`_
* Antoine Vacavant, Thierry Chateau, Alexis Wilhelm and Laurent Lequievre. A Benchmark Dataset for Foreground/Background Extraction. In ACCV 2012, Workshop: Background Models Challenge, LNCS 7728, 291-300. November 2012, Daejeon, Korea.

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@@ -1,36 +0,0 @@
.. _Table-Of-Content-Video:
*video* module. Video analysis
-----------------------------------------------------------
Look here in order to find use on your video stream algorithms like: motion extraction, feature tracking and foreground extractions.
.. include:: ../../definitions/tocDefinitions.rst
+
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
=============== ======================================================
|BgSub| **Title:** :ref:`Background_Subtraction`
*Compatibility:* > OpenCV 2.4.6
*Author:* |Author_DomenicoB|
We will learn how to extract foreground masks from both videos and sequences of images and to show them.
=============== ======================================================
.. |BgSub| image:: images/Background_Subtraction_Tutorial_Cover.jpg
:height: 90pt
:width: 90pt
.. raw:: latex
\pagebreak
.. toctree::
:hidden:
../background_subtraction/background_subtraction

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@@ -1,159 +0,0 @@
.. _creating_widgets:
Creating Widgets
****************
Goal
====
In this tutorial you will learn how to
.. container:: enumeratevisibleitemswithsquare
* Create your own widgets using WidgetAccessor and VTK.
* Show your widget in the visualization window.
Code
====
You can download the code from :download:`here <../../../../samples/cpp/tutorial_code/viz/creating_widgets.cpp>`.
.. code-block:: cpp
#include <opencv2/viz.hpp>
#include <opencv2/viz/widget_accessor.hpp>
#include <iostream>
#include <vtkPoints.h>
#include <vtkTriangle.h>
#include <vtkCellArray.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkIdList.h>
#include <vtkActor.h>
#include <vtkProp.h>
using namespace cv;
using namespace std;
/*
* @class WTriangle
* @brief Defining our own 3D Triangle widget
*/
class WTriangle : public viz::Widget3D
{
public:
WTriangle(const Point3f &pt1, const Point3f &pt2, const Point3f &pt3, const viz::Color & color = viz::Color::white());
};
/*
* @function WTriangle::WTriangle
*/
WTriangle::WTriangle(const Point3f &pt1, const Point3f &pt2, const Point3f &pt3, const viz::Color & color)
{
// Create a triangle
vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New();
points->InsertNextPoint(pt1.x, pt1.y, pt1.z);
points->InsertNextPoint(pt2.x, pt2.y, pt2.z);
points->InsertNextPoint(pt3.x, pt3.y, pt3.z);
vtkSmartPointer<vtkTriangle> triangle = vtkSmartPointer<vtkTriangle>::New();
triangle->GetPointIds()->SetId(0,0);
triangle->GetPointIds()->SetId(1,1);
triangle->GetPointIds()->SetId(2,2);
vtkSmartPointer<vtkCellArray> cells = vtkSmartPointer<vtkCellArray>::New();
cells->InsertNextCell(triangle);
// Create a polydata object
vtkSmartPointer<vtkPolyData> polyData = vtkSmartPointer<vtkPolyData>::New();
// Add the geometry and topology to the polydata
polyData->SetPoints(points);
polyData->SetPolys(cells);
// Create mapper and actor
vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
#if VTK_MAJOR_VERSION <= 5
mapper->SetInput(polyData);
#else
mapper->SetInputData(polyData);
#endif
vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
// Store this actor in the widget in order that visualizer can access it
viz::WidgetAccessor::setProp(*this, actor);
// Set the color of the widget. This has to be called after WidgetAccessor.
setColor(color);
}
/*
* @function main
*/
int main()
{
/// Create a window
viz::Viz3d myWindow("Creating Widgets");
/// Create a triangle widget
WTriangle tw(Point3f(0.0,0.0,0.0), Point3f(1.0,1.0,1.0), Point3f(0.0,1.0,0.0), viz::Color::red());
/// Show widget in the visualizer window
myWindow.showWidget("TRIANGLE", tw);
/// Start event loop
myWindow.spin();
return 0;
}
Explanation
===========
Here is the general structure of the program:
* Extend Widget3D class to create a new 3D widget.
.. code-block:: cpp
class WTriangle : public viz::Widget3D
{
public:
WTriangle(const Point3f &pt1, const Point3f &pt2, const Point3f &pt3, const viz::Color & color = viz::Color::white());
};
* Assign a VTK actor to the widget.
.. code-block:: cpp
// Store this actor in the widget in order that visualizer can access it
viz::WidgetAccessor::setProp(*this, actor);
* Set color of the widget.
.. code-block:: cpp
// Set the color of the widget. This has to be called after WidgetAccessor.
setColor(color);
* Construct a triangle widget and display it in the window.
.. code-block:: cpp
/// Create a triangle widget
WTriangle tw(Point3f(0.0,0.0,0.0), Point3f(1.0,1.0,1.0), Point3f(0.0,1.0,0.0), viz::Color::red());
/// Show widget in the visualizer window
myWindow.showWidget("TRIANGLE", tw);
Results
=======
Here is the result of the program.
.. image:: images/red_triangle.png
:alt: Creating Widgets
:align: center

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@@ -1,118 +0,0 @@
.. _launching_viz:
Launching Viz
*************
Goal
====
In this tutorial you will learn how to
.. container:: enumeratevisibleitemswithsquare
* Open a visualization window.
* Access a window by its name.
* Start event loop.
* Start event loop for a given amount of time.
Code
====
You can download the code from :download:`here <../../../../samples/cpp/tutorial_code/viz/launching_viz.cpp>`.
.. code-block:: cpp
#include <opencv2/viz.hpp>
#include <iostream>
using namespace cv;
using namespace std;
/*
* @function main
*/
int main()
{
/// Create a window
viz::Viz3d myWindow("Viz Demo");
/// Start event loop
myWindow.spin();
/// Event loop is over when pressed q, Q, e, E
cout << "First event loop is over" << endl;
/// Access window via its name
viz::Viz3d sameWindow = viz::getWindowByName("Viz Demo");
/// Start event loop
sameWindow.spin();
/// Event loop is over when pressed q, Q, e, E
cout << "Second event loop is over" << endl;
/// Event loop is over when pressed q, Q, e, E
/// Start event loop once for 1 millisecond
sameWindow.spinOnce(1, true);
while(!sameWindow.wasStopped())
{
/// Interact with window
/// Event loop for 1 millisecond
sameWindow.spinOnce(1, true);
}
/// Once more event loop is stopped
cout << "Last event loop is over" << endl;
return 0;
}
Explanation
===========
Here is the general structure of the program:
* Create a window.
.. code-block:: cpp
/// Create a window
viz::Viz3d myWindow("Viz Demo");
* Start event loop. This event loop will run until user terminates it by pressing **e**, **E**, **q**, **Q**.
.. code-block:: cpp
/// Start event loop
myWindow.spin();
* Access same window via its name. Since windows are implicitly shared, **sameWindow** is exactly the same with **myWindow**. If the name does not exist, a new window is created.
.. code-block:: cpp
/// Access window via its name
viz::Viz3d sameWindow = viz::get("Viz Demo");
* Start a controlled event loop. Once it starts, **wasStopped** is set to false. Inside the while loop, in each iteration, **spinOnce** is called to prevent event loop from completely stopping. Inside the while loop, user can execute other statements including those which interact with the window.
.. code-block:: cpp
/// Event loop is over when pressed q, Q, e, E
/// Start event loop once for 1 millisecond
sameWindow.spinOnce(1, true);
while(!sameWindow.wasStopped())
{
/// Interact with window
/// Event loop for 1 millisecond
sameWindow.spinOnce(1, true);
}
Results
=======
Here is the result of the program.
.. image:: images/window_demo.png
:alt: Launching Viz
:align: center

View File

@@ -1,94 +0,0 @@
.. _Table-Of-Content-Viz:
**OpenCV Viz**
-----------------------------------------------------------
.. include:: ../../definitions/tocDefinitions.rst
+
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
================== ===============================================================================
|VizLaunchingViz| **Title:** :ref:`launching_viz`
*Compatibility:* > OpenCV 3.0.0
*Author:* Ozan Tonkal
You will learn how to launch a viz window.
================== ===============================================================================
.. |VizLaunchingViz| image:: ../launching_viz/images/window_demo.png
:height: 120pt
:width: 90pt
+
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
================ ============================================================================
|WidgetPose| **Title:** :ref:`widget_pose`
*Compatibility:* > OpenCV 3.0.0
*Author:* Ozan Tonkal
You will learn how to change pose of a widget.
================ ============================================================================
.. |WidgetPose| image:: ../widget_pose/images/widgetpose.png
:height: 90pt
:width: 90pt
+
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
================== ============================================================================
|Transformations| **Title:** :ref:`transformations`
*Compatibility:* > OpenCV 3.0.0
*Author:* Ozan Tonkal
You will learn how to transform between global and camera frames.
================== ============================================================================
.. |Transformations| image:: ../transformations/images/global_view_point.png
:height: 120pt
:width: 90pt
+
.. tabularcolumns:: m{100pt} m{300pt}
.. cssclass:: toctableopencv
================== ============================================================================
|CreatingWidgets| **Title:** :ref:`creating_widgets`
*Compatibility:* > OpenCV 3.0.0
*Author:* Ozan Tonkal
You will learn how to create your own widgets.
================== ============================================================================
.. |CreatingWidgets| image:: ../creating_widgets/images/red_triangle.png
:height: 120pt
:width: 90pt
.. raw:: latex
\pagebreak
.. toctree::
:hidden:
../launching_viz/launching_viz
../widget_pose/widget_pose
../transformations/transformations
../creating_widgets/creating_widgets

View File

@@ -1,202 +0,0 @@
.. _transformations:
Transformations
***************
Goal
====
In this tutorial you will learn how to
.. container:: enumeratevisibleitemswithsquare
* How to use makeTransformToGlobal to compute pose
* How to use makeCameraPose and Viz3d::setViewerPose
* How to visualize camera position by axes and by viewing frustum
Code
====
You can download the code from :download:`here <../../../../samples/cpp/tutorial_code/viz/transformations.cpp>`.
.. code-block:: cpp
#include <opencv2/viz.hpp>
#include <iostream>
#include <fstream>
using namespace cv;
using namespace std;
/*
* @function cvcloud_load
* @brief load bunny.ply
*/
Mat cvcloud_load()
{
Mat cloud(1, 1889, CV_32FC3);
ifstream ifs("bunny.ply");
string str;
for(size_t i = 0; i < 12; ++i)
getline(ifs, str);
Point3f* data = cloud.ptr<cv::Point3f>();
float dummy1, dummy2;
for(size_t i = 0; i < 1889; ++i)
ifs >> data[i].x >> data[i].y >> data[i].z >> dummy1 >> dummy2;
cloud *= 5.0f;
return cloud;
}
/*
* @function main
*/
int main(int argn, char **argv)
{
if (argn < 2)
{
cout << "Usage: " << endl << "./transformations [ G | C ]" << endl;
return 1;
}
bool camera_pov = (argv[1][0] == 'C');
/// Create a window
viz::Viz3d myWindow("Coordinate Frame");
/// Add coordinate axes
myWindow.showWidget("Coordinate Widget", viz::WCoordinateSystem());
/// Let's assume camera has the following properties
Point3f cam_pos(3.0f,3.0f,3.0f), cam_focal_point(3.0f,3.0f,2.0f), cam_y_dir(-1.0f,0.0f,0.0f);
/// We can get the pose of the cam using makeCameraPose
Affine3f cam_pose = viz::makeCameraPose(cam_pos, cam_focal_point, cam_y_dir);
/// We can get the transformation matrix from camera coordinate system to global using
/// - makeTransformToGlobal. We need the axes of the camera
Affine3f transform = viz::makeTransformToGlobal(Vec3f(0.0f,-1.0f,0.0f), Vec3f(-1.0f,0.0f,0.0f), Vec3f(0.0f,0.0f,-1.0f), cam_pos);
/// Create a cloud widget.
Mat bunny_cloud = cvcloud_load();
viz::WCloud cloud_widget(bunny_cloud, viz::Color::green());
/// Pose of the widget in camera frame
Affine3f cloud_pose = Affine3f().translate(Vec3f(0.0f,0.0f,3.0f));
/// Pose of the widget in global frame
Affine3f cloud_pose_global = transform * cloud_pose;
/// Visualize camera frame
if (!camera_pov)
{
viz::WCameraPosition cpw(0.5); // Coordinate axes
viz::WCameraPosition cpw_frustum(Vec2f(0.889484, 0.523599)); // Camera frustum
myWindow.showWidget("CPW", cpw, cam_pose);
myWindow.showWidget("CPW_FRUSTUM", cpw_frustum, cam_pose);
}
/// Visualize widget
myWindow.showWidget("bunny", cloud_widget, cloud_pose_global);
/// Set the viewer pose to that of camera
if (camera_pov)
myWindow.setViewerPose(cam_pose);
/// Start event loop.
myWindow.spin();
return 0;
}
Explanation
===========
Here is the general structure of the program:
* Create a visualization window.
.. code-block:: cpp
/// Create a window
viz::Viz3d myWindow("Transformations");
* Get camera pose from camera position, camera focal point and y direction.
.. code-block:: cpp
/// Let's assume camera has the following properties
Point3f cam_pos(3.0f,3.0f,3.0f), cam_focal_point(3.0f,3.0f,2.0f), cam_y_dir(-1.0f,0.0f,0.0f);
/// We can get the pose of the cam using makeCameraPose
Affine3f cam_pose = viz::makeCameraPose(cam_pos, cam_focal_point, cam_y_dir);
* Obtain transform matrix knowing the axes of camera coordinate system.
.. code-block:: cpp
/// We can get the transformation matrix from camera coordinate system to global using
/// - makeTransformToGlobal. We need the axes of the camera
Affine3f transform = viz::makeTransformToGlobal(Vec3f(0.0f,-1.0f,0.0f), Vec3f(-1.0f,0.0f,0.0f), Vec3f(0.0f,0.0f,-1.0f), cam_pos);
* Create a cloud widget from bunny.ply file
.. code-block:: cpp
/// Create a cloud widget.
Mat bunny_cloud = cvcloud_load();
viz::WCloud cloud_widget(bunny_cloud, viz::Color::green());
* Given the pose in camera coordinate system, estimate the global pose.
.. code-block:: cpp
/// Pose of the widget in camera frame
Affine3f cloud_pose = Affine3f().translate(Vec3f(0.0f,0.0f,3.0f));
/// Pose of the widget in global frame
Affine3f cloud_pose_global = transform * cloud_pose;
* If the view point is set to be global, visualize camera coordinate frame and viewing frustum.
.. code-block:: cpp
/// Visualize camera frame
if (!camera_pov)
{
viz::WCameraPosition cpw(0.5); // Coordinate axes
viz::WCameraPosition cpw_frustum(Vec2f(0.889484, 0.523599)); // Camera frustum
myWindow.showWidget("CPW", cpw, cam_pose);
myWindow.showWidget("CPW_FRUSTUM", cpw_frustum, cam_pose);
}
* Visualize the cloud widget with the estimated global pose
.. code-block:: cpp
/// Visualize widget
myWindow.showWidget("bunny", cloud_widget, cloud_pose_global);
* If the view point is set to be camera's, set viewer pose to **cam_pose**.
.. code-block:: cpp
/// Set the viewer pose to that of camera
if (camera_pov)
myWindow.setViewerPose(cam_pose);
Results
=======
#. Here is the result from the camera point of view.
.. image:: images/camera_view_point.png
:alt: Camera Viewpoint
:align: center
#. Here is the result from global point of view.
.. image:: images/global_view_point.png
:alt: Global Viewpoint
:align: center

View File

@@ -1,162 +0,0 @@
.. _widget_pose:
Pose of a widget
****************
Goal
====
In this tutorial you will learn how to
.. container:: enumeratevisibleitemswithsquare
* Add widgets to the visualization window
* Use Affine3 to set pose of a widget
* Rotating and translating a widget along an axis
Code
====
You can download the code from :download:`here <../../../../samples/cpp/tutorial_code/viz/widget_pose.cpp>`.
.. code-block:: cpp
#include <opencv2/viz.hpp>
#include <opencv2/calib3d.hpp>
#include <iostream>
using namespace cv;
using namespace std;
/*
* @function main
*/
int main()
{
/// Create a window
viz::Viz3d myWindow("Coordinate Frame");
/// Add coordinate axes
myWindow.showWidget("Coordinate Widget", viz::WCoordinateSystem());
/// Add line to represent (1,1,1) axis
viz::WLine axis(Point3f(-1.0f,-1.0f,-1.0f), Point3f(1.0f,1.0f,1.0f));
axis.setRenderingProperty(viz::LINE_WIDTH, 4.0);
myWindow.showWidget("Line Widget", axis);
/// Construct a cube widget
viz::WCube cube_widget(Point3f(0.5,0.5,0.0), Point3f(0.0,0.0,-0.5), true, viz::Color::blue());
cube_widget.setRenderingProperty(viz::LINE_WIDTH, 4.0);
/// Display widget (update if already displayed)
myWindow.showWidget("Cube Widget", cube_widget);
/// Rodrigues vector
Mat rot_vec = Mat::zeros(1,3,CV_32F);
float translation_phase = 0.0, translation = 0.0;
while(!myWindow.wasStopped())
{
/* Rotation using rodrigues */
/// Rotate around (1,1,1)
rot_vec.at<float>(0,0) += CV_PI * 0.01f;
rot_vec.at<float>(0,1) += CV_PI * 0.01f;
rot_vec.at<float>(0,2) += CV_PI * 0.01f;
/// Shift on (1,1,1)
translation_phase += CV_PI * 0.01f;
translation = sin(translation_phase);
Mat rot_mat;
Rodrigues(rot_vec, rot_mat);
/// Construct pose
Affine3f pose(rot_mat, Vec3f(translation, translation, translation));
myWindow.setWidgetPose("Cube Widget", pose);
myWindow.spinOnce(1, true);
}
return 0;
}
Explanation
===========
Here is the general structure of the program:
* Create a visualization window.
.. code-block:: cpp
/// Create a window
viz::Viz3d myWindow("Coordinate Frame");
* Show coordinate axes in the window using CoordinateSystemWidget.
.. code-block:: cpp
/// Add coordinate axes
myWindow.showWidget("Coordinate Widget", viz::WCoordinateSystem());
* Display a line representing the axis (1,1,1).
.. code-block:: cpp
/// Add line to represent (1,1,1) axis
viz::WLine axis(Point3f(-1.0f,-1.0f,-1.0f), Point3f(1.0f,1.0f,1.0f));
axis.setRenderingProperty(viz::LINE_WIDTH, 4.0);
myWindow.showWidget("Line Widget", axis);
* Construct a cube.
.. code-block:: cpp
/// Construct a cube widget
viz::WCube cube_widget(Point3f(0.5,0.5,0.0), Point3f(0.0,0.0,-0.5), true, viz::Color::blue());
cube_widget.setRenderingProperty(viz::LINE_WIDTH, 4.0);
myWindow.showWidget("Cube Widget", cube_widget);
* Create rotation matrix from rodrigues vector
.. code-block:: cpp
/// Rotate around (1,1,1)
rot_vec.at<float>(0,0) += CV_PI * 0.01f;
rot_vec.at<float>(0,1) += CV_PI * 0.01f;
rot_vec.at<float>(0,2) += CV_PI * 0.01f;
...
Mat rot_mat;
Rodrigues(rot_vec, rot_mat);
* Use Affine3f to set pose of the cube.
.. code-block:: cpp
/// Construct pose
Affine3f pose(rot_mat, Vec3f(translation, translation, translation));
myWindow.setWidgetPose("Cube Widget", pose);
* Animate the rotation using wasStopped and spinOnce
.. code-block:: cpp
while(!myWindow.wasStopped())
{
...
myWindow.spinOnce(1, true);
}
Results
=======
Here is the result of the program.
.. raw:: html
<div align="center">
<iframe width="420" height="315" src="https://www.youtube.com/embed/22HKMN657U0" frameborder="0" allowfullscreen></iframe>
</div>