Removed unnecessary line (videostab)
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@ -213,7 +213,6 @@ Mat ensureInclusionConstraint(const Mat &M, Size size, float trimRatio)
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r = t;
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else
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l = t;
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t = r;
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}
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return (1 - r) * M + r * Mat::eye(3, 3, CV_32F);
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