fixed docs
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@@ -83,7 +83,7 @@ The constructors.
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:param abufId: Buffer object name.
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:param arr: Input array (host or device memory, it can be :ocv:class:`Mat` , :ocv:class:`gpu::GpuMat` or ``std::vector`` ).
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:param arr: Input array (host or device memory, it can be :ocv:class:`Mat` , :ocv:class:`cuda::GpuMat` or ``std::vector`` ).
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:param target: Buffer usage. See :ocv:enum:`ogl::Buffer::Target` .
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@@ -146,7 +146,7 @@ Copies from host/device memory to OpenGL buffer.
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.. ocv:function:: void ogl::Buffer::copyFrom(InputArray arr, Target target = ARRAY_BUFFER, bool autoRelease = false)
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:param arr: Input array (host or device memory, it can be :ocv:class:`Mat` , :ocv:class:`gpu::GpuMat` or ``std::vector`` ).
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:param arr: Input array (host or device memory, it can be :ocv:class:`Mat` , :ocv:class:`cuda::GpuMat` or ``std::vector`` ).
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:param target: Buffer usage. See :ocv:enum:`ogl::Buffer::Target` .
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@@ -160,7 +160,7 @@ Copies from OpenGL buffer to host/device memory or another OpenGL buffer object.
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.. ocv:function:: void ogl::Buffer::copyTo(OutputArray arr) const
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:param arr: Destination array (host or device memory, can be :ocv:class:`Mat` , :ocv:class:`gpu::GpuMat` , ``std::vector`` or ``ogl::Buffer`` ).
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:param arr: Destination array (host or device memory, can be :ocv:class:`Mat` , :ocv:class:`cuda::GpuMat` , ``std::vector`` or ``ogl::Buffer`` ).
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@@ -227,7 +227,7 @@ ogl::Buffer::mapDevice
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----------------------
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Maps OpenGL buffer to CUDA device memory.
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.. ocv:function:: gpu::GpuMat ogl::Buffer::mapDevice()
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.. ocv:function:: cuda::GpuMat ogl::Buffer::mapDevice()
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This operatation doesn't copy data.
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Several buffer objects can be mapped to CUDA memory at a time.
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@@ -289,7 +289,7 @@ The constructors.
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:param aformat: Image format. See :ocv:enum:`ogl::Texture2D::Format` .
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:param arr: Input array (host or device memory, it can be :ocv:class:`Mat` , :ocv:class:`gpu::GpuMat` or :ocv:class:`ogl::Buffer` ).
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:param arr: Input array (host or device memory, it can be :ocv:class:`Mat` , :ocv:class:`cuda::GpuMat` or :ocv:class:`ogl::Buffer` ).
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:param autoRelease: Auto release mode (if true, release will be called in object's destructor).
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@@ -347,7 +347,7 @@ Copies from host/device memory to OpenGL texture.
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.. ocv:function:: void ogl::Texture2D::copyFrom(InputArray arr, bool autoRelease = false)
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:param arr: Input array (host or device memory, it can be :ocv:class:`Mat` , :ocv:class:`gpu::GpuMat` or :ocv:class:`ogl::Buffer` ).
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:param arr: Input array (host or device memory, it can be :ocv:class:`Mat` , :ocv:class:`cuda::GpuMat` or :ocv:class:`ogl::Buffer` ).
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:param autoRelease: Auto release mode (if true, release will be called in object's destructor).
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@@ -359,7 +359,7 @@ Copies from OpenGL texture to host/device memory or another OpenGL texture objec
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.. ocv:function:: void ogl::Texture2D::copyTo(OutputArray arr, int ddepth = CV_32F, bool autoRelease = false) const
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:param arr: Destination array (host or device memory, can be :ocv:class:`Mat` , :ocv:class:`gpu::GpuMat` , :ocv:class:`ogl::Buffer` or ``ogl::Texture2D`` ).
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:param arr: Destination array (host or device memory, can be :ocv:class:`Mat` , :ocv:class:`cuda::GpuMat` , :ocv:class:`ogl::Buffer` or ``ogl::Texture2D`` ).
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:param ddepth: Destination depth.
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@@ -528,12 +528,12 @@ Render OpenGL texture or primitives.
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gpu::setGlDevice
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----------------
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cuda::setGlDevice
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-----------------
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Sets a CUDA device and initializes it for the current thread with OpenGL interoperability.
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.. ocv:function:: void gpu::setGlDevice( int device = 0 )
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.. ocv:function:: void cuda::setGlDevice( int device = 0 )
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:param device: System index of a GPU device starting with 0.
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:param device: System index of a CUDA device starting with 0.
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This function should be explicitly called after OpenGL context creation and before any CUDA calls.
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