fixed build with CUDA and witout OpenGL

This commit is contained in:
Vladislav Vinogradov 2012-12-07 14:03:23 +04:00
parent 0d880479f0
commit c6263eb253
2 changed files with 104 additions and 96 deletions

View File

@ -1,94 +1,111 @@
#include "cvconfig.h"
#ifdef HAVE_OPENGL
#include <string>
#include <sstream>
#include "cvconfig.h"
#include "opencv2/core/core.hpp"
#include "gl_core_3_1.hpp"
#if defined(__APPLE__)
#include <mach-o/dyld.h>
#ifdef HAVE_OPENGL
#if defined(__APPLE__)
#include <mach-o/dyld.h>
static void* AppleGLGetProcAddress (const GLubyte *name)
{
static const struct mach_header* image = 0;
if (!image)
image = NSAddImage("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", NSADDIMAGE_OPTION_RETURN_ON_ERROR);
// prepend a '_' for the Unix C symbol mangling convention
std::string symbolName = "_";
symbolName += std::string((const char*)name);
NSSymbol symbol = image ? NSLookupSymbolInImage(image, &symbolName[0], NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR) : 0;
return symbol ? NSAddressOfSymbol(symbol) : 0;
}
#endif // __APPLE__
#if defined(__sgi) || defined (__sun)
#include <dlfcn.h>
#include <stdio.h>
static void* SunGetProcAddress (const GLubyte* name)
{
typedef void* (func_t*)(const GLubyte*);
static void* h = 0;
static func_t gpa = 0;
if (!h)
static void* AppleGLGetProcAddress (const char* name)
{
h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL);
static const struct mach_header* image = 0;
if (!image)
image = NSAddImage("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", NSADDIMAGE_OPTION_RETURN_ON_ERROR);
// prepend a '_' for the Unix C symbol mangling convention
std::string symbolName = "_";
symbolName += std::string(name);
NSSymbol symbol = image ? NSLookupSymbolInImage(image, &symbolName[0], NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR) : 0;
return symbol ? NSAddressOfSymbol(symbol) : 0;
}
#endif // __APPLE__
#if defined(__sgi) || defined (__sun)
#include <dlfcn.h>
#include <stdio.h>
static void* SunGetProcAddress (const char* name)
{
typedef void* (func_t*)(const GLubyte*);
static void* h = 0;
static func_t gpa = 0;
if (!h)
{
h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL);
if (!h)
return 0;
gpa = (func_t) dlsym(h, "glXGetProcAddress");
}
return gpa ? gpa((const GLubyte*) name) : dlsym(h, name);
}
#endif // __sgi || __sun
#if defined(_WIN32)
#ifdef _MSC_VER
#pragma warning(disable: 4055)
#pragma warning(disable: 4054)
#endif
static int TestPointer(const PROC pTest)
{
if(!pTest)
return 0;
gpa = (func_t) dlsym(h, "glXGetProcAddress");
ptrdiff_t iTest = (ptrdiff_t) pTest;
if (iTest == 1 || iTest == 2 || iTest == 3 || iTest == -1)
return 0;
return 1;
}
return gpa ? gpa(name) : dlsym(h, (const char*) name);
}
#endif /* __sgi || __sun */
static PROC WinGetProcAddress(const char* name)
{
PROC pFunc = wglGetProcAddress((LPCSTR) name);
if (TestPointer(pFunc))
return pFunc;
#if defined(_WIN32)
#ifdef _MSC_VER
#pragma warning(disable: 4055)
#pragma warning(disable: 4054)
HMODULE glMod = GetModuleHandleA("OpenGL32.dll");
return (PROC) GetProcAddress(glMod, (LPCSTR) name);
}
#endif // _WIN32
#if defined(_WIN32)
#define CV_GL_GET_PROC_ADDRESS(name) WinGetProcAddress(name)
#elif defined(__APPLE__)
#define CV_GL_GET_PROC_ADDRESS(name) AppleGLGetProcAddress(name)
#elif defined(__sgi) || defined(__sun)
#define CV_GL_GET_PROC_ADDRESS(name) SunGetProcAddress(name)
#else // GLX
#include <GL/glx.h>
#define CV_GL_GET_PROC_ADDRESS(name) (*glXGetProcAddressARB)((const GLubyte*) name)
#endif
static int TestPointer(const PROC pTest)
static void* IntGetProcAddress(const char* name)
{
if(!pTest)
return 0;
ptrdiff_t iTest = (ptrdiff_t) pTest;
if (iTest == 1 || iTest == 2 || iTest == 3 || iTest == -1)
return 0;
return 1;
void* func = CV_GL_GET_PROC_ADDRESS(name);
if (!func)
{
std::ostringstream msg;
msg << "Can't load OpenGL extension [" << name << "]";
CV_Error(CV_OpenGlApiCallError, msg.str());
}
return func;
}
static PROC WinGetProcAddress(const char* name)
{
PROC pFunc = wglGetProcAddress((LPCSTR) name);
if (TestPointer(pFunc))
return pFunc;
HMODULE glMod = GetModuleHandleA("OpenGL32.dll");
return (PROC) GetProcAddress(glMod, (LPCSTR) name);
}
#define IntGetProcAddress(name) WinGetProcAddress(name)
#else
#if defined(__APPLE__)
#define IntGetProcAddress(name) AppleGLGetProcAddress(name)
#else
#if defined(__sgi) || defined(__sun)
#define IntGetProcAddress(name) SunGetProcAddress(name)
#else /* GLX */
#include <GL/glx.h>
#define IntGetProcAddress(name) (*glXGetProcAddressARB)((const GLubyte*) name)
#endif
#endif
static void* IntGetProcAddress(const char*)
{
CV_Error(CV_OpenGlNotSupported, "The library is compiled without OpenGL support");
return 0;
}
#endif
namespace gl
@ -2699,5 +2716,3 @@ namespace gl
InitializeVariables g_initVariables;
}
#endif

View File

@ -44,13 +44,11 @@
#include "opencv2/core/opengl_interop.hpp"
#include "opencv2/core/gpumat.hpp"
#ifdef HAVE_OPENGL
#include "gl_core_3_1.hpp"
#include "gl_core_3_1.hpp"
#ifdef HAVE_CUDA
#include <cuda_runtime.h>
#include <cuda_gl_interop.h>
#endif
#ifdef HAVE_CUDA
#include <cuda_runtime.h>
#include <cuda_gl_interop.h>
#endif
using namespace std;
@ -59,6 +57,12 @@ using namespace cv::gpu;
namespace
{
#ifndef HAVE_OPENGL
void throw_nogl() { CV_Error(CV_OpenGlNotSupported, "The library is compiled without OpenGL support"); }
#else
void throw_nogl() { CV_Error(CV_OpenGlApiCallError, "OpenGL context doesn't exist"); }
#endif
#ifndef HAVE_CUDA
void throw_nocuda() { CV_Error(CV_GpuNotSupported, "The library is compiled without GPU support"); }
#else
@ -76,12 +80,6 @@ namespace
cv::gpu::error(cudaGetErrorString(err), file, line, func);
}
#endif
#ifndef HAVE_OPENGL
void throw_nogl() { CV_Error(CV_OpenGlNotSupported, "The library is compiled without OpenGL support"); }
#else
void throw_nogl() { CV_Error(CV_OpenGlApiCallError, "OpenGL context doesn't exist"); }
#endif
}
bool cv::checkGlError(const char* file, const int line, const char* func)
@ -145,12 +143,7 @@ void cv::gpu::setGlDevice(int device)
(void) device;
throw_nocuda();
#else
#ifndef HAVE_OPENGL
(void) device;
throw_nogl();
#else
cudaSafeCall( cudaGLSetGLDevice(device) );
#endif
cudaSafeCall( cudaGLSetGLDevice(device) );
#endif
}