minor stitching optimization (improve buffer reuse)
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@@ -1462,6 +1462,8 @@ namespace cv
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void operator()(const GpuMat& img, const GpuMat& mask, std::vector<KeyPoint>& keypoints, std::vector<float>& descriptors,
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bool useProvidedKeypoints = false);
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void releaseMemory();
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//! max keypoints = min(keypointsRatio * img.size().area(), 65535)
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float keypointsRatio;
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