rename widgets from *Widgets to W*
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@@ -68,7 +68,7 @@ int main(int argn, char **argv)
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viz::Viz3d myWindow("Coordinate Frame");
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/// Add coordinate axes
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myWindow.showWidget("Coordinate Widget", viz::CoordinateSystemWidget());
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myWindow.showWidget("Coordinate Widget", viz::WCoordinateSystem());
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/// Let's assume camera has the following properties
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Point3f cam_pos(3.0f,3.0f,3.0f), cam_focal_point(3.0f,3.0f,2.0f), cam_y_dir(-1.0f,0.0f,0.0f);
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@@ -82,7 +82,7 @@ int main(int argn, char **argv)
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/// Create a cloud widget.
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Mat bunny_cloud = cvcloud_load();
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viz::CloudWidget cloud_widget(bunny_cloud, viz::Color::green());
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viz::WCloud cloud_widget(bunny_cloud, viz::Color::green());
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/// Pose of the widget in camera frame
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Affine3f cloud_pose = Affine3f().translate(Vec3f(0.0f,0.0f,3.0f));
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@@ -92,8 +92,8 @@ int main(int argn, char **argv)
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/// Visualize camera frame
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if (!camera_pov)
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{
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viz::CameraPositionWidget cpw(0.5); // Coordinate axes
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viz::CameraPositionWidget cpw_frustum(Vec2f(0.889484, 0.523599)); // Camera frustum
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viz::WCameraPosition cpw(0.5); // Coordinate axes
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viz::WCameraPosition cpw_frustum(Vec2f(0.889484, 0.523599)); // Camera frustum
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myWindow.showWidget("CPW", cpw, cam_pose);
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myWindow.showWidget("CPW_FRUSTUM", cpw_frustum, cam_pose);
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}
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