optimized gpu::remap (use texture memory if possible), added stream support to gpu::remap
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@ -599,7 +599,8 @@ namespace cv
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//! DST[x,y] = SRC[xmap[x,y],ymap[x,y]] with bilinear interpolation.
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//! supports CV_32FC1 map type
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CV_EXPORTS void remap(const GpuMat& src, GpuMat& dst, const GpuMat& xmap, const GpuMat& ymap,
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int interpolation, int borderMode = BORDER_CONSTANT, const Scalar& borderValue = Scalar());
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int interpolation, int borderMode = BORDER_CONSTANT, const Scalar& borderValue = Scalar(),
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Stream& stream = Stream::Null());
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//! Does mean shift filtering on GPU.
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CV_EXPORTS void meanShiftFiltering(const GpuMat& src, GpuMat& dst, int sp, int sr,
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@ -53,23 +53,6 @@ using namespace cv::gpu::device;
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/////////////////////////////////// Remap ///////////////////////////////////////////////
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namespace cv { namespace gpu { namespace imgproc
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{
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// cudaAddressModeClamp == BrdReplicate
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/*texture<uchar, cudaTextureType2D, cudaReadModeNormalizedFloat> tex_remap_uchar_LinearFilter(0, cudaFilterModeLinear, cudaAddressModeClamp);
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__global__ void remap_uchar_LinearFilter(const PtrStepf mapx, const PtrStepf mapy, DevMem2D dst)
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{
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const int x = blockDim.x * blockIdx.x + threadIdx.x;
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const int y = blockDim.y * blockIdx.y + threadIdx.y;
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if (x < dst.cols && y < dst.rows)
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{
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const float xcoo = mapx.ptr(y)[x];
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const float ycoo = mapy.ptr(y)[x];
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dst.ptr(y)[x] = 255.0f * tex2D(tex_remap_uchar_LinearFilter, xcoo, ycoo);
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}
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}*/
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template <typename Ptr2D, typename T> __global__ void remap(const Ptr2D src, const PtrStepf mapx, const PtrStepf mapy, DevMem2D_<T> dst)
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{
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const int x = blockDim.x * blockIdx.x + threadIdx.x;
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@ -83,88 +66,164 @@ namespace cv { namespace gpu { namespace imgproc
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dst.ptr(y)[x] = saturate_cast<T>(src(ycoo, xcoo));
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}
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}
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template <template <typename> class Filter, template <typename> class B, typename T>
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void remap_caller(const DevMem2D_<T>& src, const DevMem2Df& mapx, const DevMem2Df& mapy, const DevMem2D_<T>& dst, T borderValue)
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template <template <typename> class Filter, template <typename> class B, typename T> struct RemapDispatcherNonStream
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{
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dim3 block(32, 8);
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dim3 grid(divUp(dst.cols, block.x), divUp(dst.rows, block.y));
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static void call(const DevMem2D_<T>& src, const DevMem2Df& mapx, const DevMem2Df& mapy, const DevMem2D_<T>& dst, const float* borderValue)
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{
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typedef typename TypeVec<float, VecTraits<T>::cn>::vec_type work_type;
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dim3 block(32, 8);
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dim3 grid(divUp(dst.cols, block.x), divUp(dst.rows, block.y));
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B<T> brd(src.rows, src.cols, borderValue);
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BorderReader< PtrStep_<T>, B<T> > brd_src(src, brd);
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Filter< BorderReader< PtrStep_<T>, B<T> > > filter_src(brd_src);
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B<work_type> brd(src.rows, src.cols, VecTraits<work_type>::make(borderValue));
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BorderReader< PtrStep_<T>, B<work_type> > brd_src(src, brd);
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Filter< BorderReader< PtrStep_<T>, B<work_type> > > filter_src(brd_src);
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remap<<<grid, block>>>(filter_src, mapx, mapy, dst);
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cudaSafeCall( cudaGetLastError() );
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remap<<<grid, block>>>(filter_src, mapx, mapy, dst);
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cudaSafeCall( cudaGetLastError() );
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cudaSafeCall( cudaDeviceSynchronize() );
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}
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cudaSafeCall( cudaDeviceSynchronize() );
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}
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};
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#define OPENCV_GPU_IMPLEMENT_REMAP_TEX(type, filter) \
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template <> void remap_caller<filter, BrdReplicate>(const DevMem2D_<type>& src, const DevMem2Df& mapx, const DevMem2Df& mapy, const DevMem2D_<type>& dst, type) \
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#define OPENCV_GPU_IMPLEMENT_REMAP_TEX(type) \
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texture< type , cudaTextureType2D> tex_remap_ ## type (0, cudaFilterModePoint, cudaAddressModeClamp); \
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struct tex_remap_ ## type ## _reader \
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{ \
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const dim3 block(16, 16); \
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const dim3 grid(divUp(dst.cols, block.x), divUp(dst.rows, block.y)); \
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TextureBinder tex(&tex_remap_ ## type ## _ ## filter ## , src); \
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remap_ ## type ## _ ## filter ## <<<grid, block>>>(mapx, mapy, dst); \
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cudaSafeCall( cudaGetLastError() ); \
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cudaSafeCall( cudaDeviceSynchronize() ); \
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}
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//OPENCV_GPU_IMPLEMENT_REMAP_TEX(uchar, LinearFilter)
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typedef type elem_type; \
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typedef int index_type; \
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__device__ __forceinline__ elem_type operator ()(index_type y, index_type x) const \
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{ \
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return tex2D(tex_remap_ ## type , x, y); \
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} \
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}; \
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template <template <typename> class Filter> struct RemapDispatcherNonStream<Filter, BrdReplicate, type> \
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{ \
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static void call(const DevMem2D_< type >& src, const DevMem2Df& mapx, const DevMem2Df& mapy, const DevMem2D_< type >& dst, const float*) \
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{ \
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dim3 block(32, 8); \
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dim3 grid(divUp(dst.cols, block.x), divUp(dst.rows, block.y)); \
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TextureBinder texHandler(&tex_remap_ ## type , src); \
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tex_remap_ ## type ##_reader texSrc; \
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Filter<tex_remap_ ## type ##_reader> filter_src(texSrc); \
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remap<<<grid, block>>>(filter_src, mapx, mapy, dst); \
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cudaSafeCall( cudaGetLastError() ); \
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cudaSafeCall( cudaDeviceSynchronize() ); \
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} \
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};
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OPENCV_GPU_IMPLEMENT_REMAP_TEX(uchar)
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OPENCV_GPU_IMPLEMENT_REMAP_TEX(uchar2)
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OPENCV_GPU_IMPLEMENT_REMAP_TEX(uchar4)
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OPENCV_GPU_IMPLEMENT_REMAP_TEX(schar)
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OPENCV_GPU_IMPLEMENT_REMAP_TEX(char2)
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OPENCV_GPU_IMPLEMENT_REMAP_TEX(char4)
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OPENCV_GPU_IMPLEMENT_REMAP_TEX(ushort)
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OPENCV_GPU_IMPLEMENT_REMAP_TEX(ushort2)
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OPENCV_GPU_IMPLEMENT_REMAP_TEX(ushort4)
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OPENCV_GPU_IMPLEMENT_REMAP_TEX(short)
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OPENCV_GPU_IMPLEMENT_REMAP_TEX(short2)
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OPENCV_GPU_IMPLEMENT_REMAP_TEX(short4)
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OPENCV_GPU_IMPLEMENT_REMAP_TEX(int)
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OPENCV_GPU_IMPLEMENT_REMAP_TEX(int2)
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OPENCV_GPU_IMPLEMENT_REMAP_TEX(int4)
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OPENCV_GPU_IMPLEMENT_REMAP_TEX(float)
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OPENCV_GPU_IMPLEMENT_REMAP_TEX(float2)
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OPENCV_GPU_IMPLEMENT_REMAP_TEX(float4)
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#undef OPENCV_GPU_IMPLEMENT_REMAP_TEX
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template <typename T> void remap_gpu(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst,
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int interpolation, int borderMode, const double borderValue[4])
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template <template <typename> class Filter, template <typename> class B, typename T> struct RemapDispatcher
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{
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static void call(const DevMem2D_<T>& src, const DevMem2Df& mapx, const DevMem2Df& mapy, const DevMem2D_<T>& dst, const float* borderValue, cudaStream_t stream)
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{
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if (stream == 0)
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RemapDispatcherNonStream<Filter, B, T>::call(src, mapx, mapy, dst, borderValue);
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else
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callStream(src, mapx, mapy, dst, borderValue, stream);
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}
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static void callStream(const DevMem2D_<T>& src, const DevMem2Df& mapx, const DevMem2Df& mapy, const DevMem2D_<T>& dst, const float* borderValue, cudaStream_t stream)
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{
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typedef typename TypeVec<float, VecTraits<T>::cn>::vec_type work_type;
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dim3 block(32, 8);
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dim3 grid(divUp(dst.cols, block.x), divUp(dst.rows, block.y));
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B<work_type> brd(src.rows, src.cols, VecTraits<work_type>::make(borderValue));
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BorderReader< PtrStep_<T>, B<work_type> > brd_src(src, brd);
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Filter< BorderReader< PtrStep_<T>, B<work_type> > > filter_src(brd_src);
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remap<<<grid, block, 0, stream>>>(filter_src, mapx, mapy, dst);
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cudaSafeCall( cudaGetLastError() );
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}
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};
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template <typename T> void remap_gpu(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream)
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{
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typedef void (*caller_t)(const DevMem2D_<T>& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D_<T>& dst, T borderValue);
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typedef void (*caller_t)(const DevMem2D_<T>& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D_<T>& dst, const float* borderValue, cudaStream_t stream);
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static const caller_t callers[2][5] =
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{
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{ remap_caller<PointFilter, BrdReflect101>, remap_caller<PointFilter, BrdReplicate>, remap_caller<PointFilter, BrdConstant>, remap_caller<PointFilter, BrdReflect>, remap_caller<PointFilter, BrdWrap> },
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{ remap_caller<LinearFilter, BrdReflect101>, remap_caller<LinearFilter, BrdReplicate>, remap_caller<LinearFilter, BrdConstant>, remap_caller<LinearFilter, BrdReflect>, remap_caller<LinearFilter, BrdWrap> }
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{
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RemapDispatcher<PointFilter, BrdReflect101, T>::call,
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RemapDispatcher<PointFilter, BrdReplicate, T>::call,
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RemapDispatcher<PointFilter, BrdConstant, T>::call,
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RemapDispatcher<PointFilter, BrdReflect, T>::call,
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RemapDispatcher<PointFilter, BrdWrap, T>::call
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},
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{
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RemapDispatcher<LinearFilter, BrdReflect101, T>::call,
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RemapDispatcher<LinearFilter, BrdReplicate, T>::call,
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RemapDispatcher<LinearFilter, BrdConstant, T>::call,
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RemapDispatcher<LinearFilter, BrdReflect, T>::call,
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RemapDispatcher<LinearFilter, BrdWrap, T>::call
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}
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};
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typename VecTraits<T>::elem_type brd[] = {(typename VecTraits<T>::elem_type)borderValue[0], (typename VecTraits<T>::elem_type)borderValue[1], (typename VecTraits<T>::elem_type)borderValue[2], (typename VecTraits<T>::elem_type)borderValue[3]};
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callers[interpolation][borderMode](static_cast< DevMem2D_<T> >(src), xmap, ymap, static_cast< DevMem2D_<T> >(dst), VecTraits<T>::make(brd));
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callers[interpolation][borderMode](static_cast< DevMem2D_<T> >(src), xmap, ymap, static_cast< DevMem2D_<T> >(dst), borderValue, stream);
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}
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template void remap_gpu<uchar >(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const double borderValue[4]);
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template void remap_gpu<uchar2>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const double borderValue[4]);
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template void remap_gpu<uchar3>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const double borderValue[4]);
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template void remap_gpu<uchar4>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const double borderValue[4]);
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template void remap_gpu<uchar >(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream);
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template void remap_gpu<uchar2>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream);
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template void remap_gpu<uchar3>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream);
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template void remap_gpu<uchar4>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream);
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template void remap_gpu<schar>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const double borderValue[4]);
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template void remap_gpu<char2>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const double borderValue[4]);
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template void remap_gpu<char3>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const double borderValue[4]);
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template void remap_gpu<char4>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const double borderValue[4]);
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template void remap_gpu<schar>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream);
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template void remap_gpu<char2>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream);
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template void remap_gpu<char3>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream);
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template void remap_gpu<char4>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream);
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template void remap_gpu<ushort >(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const double borderValue[4]);
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template void remap_gpu<ushort2>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const double borderValue[4]);
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template void remap_gpu<ushort3>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const double borderValue[4]);
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template void remap_gpu<ushort4>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const double borderValue[4]);
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template void remap_gpu<ushort >(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream);
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template void remap_gpu<ushort2>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream);
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template void remap_gpu<ushort3>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream);
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template void remap_gpu<ushort4>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream);
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template void remap_gpu<short >(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const double borderValue[4]);
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template void remap_gpu<short2>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const double borderValue[4]);
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template void remap_gpu<short3>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const double borderValue[4]);
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template void remap_gpu<short4>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const double borderValue[4]);
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template void remap_gpu<short >(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream);
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template void remap_gpu<short2>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream);
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template void remap_gpu<short3>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream);
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template void remap_gpu<short4>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream);
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template void remap_gpu<uint >(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const double borderValue[4]);
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template void remap_gpu<uint2>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const double borderValue[4]);
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template void remap_gpu<uint3>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const double borderValue[4]);
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template void remap_gpu<uint4>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const double borderValue[4]);
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template void remap_gpu<uint >(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream);
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template void remap_gpu<uint2>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream);
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template void remap_gpu<uint3>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream);
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template void remap_gpu<uint4>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream);
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template void remap_gpu<int >(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const double borderValue[4]);
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template void remap_gpu<int2>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const double borderValue[4]);
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template void remap_gpu<int3>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const double borderValue[4]);
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template void remap_gpu<int4>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const double borderValue[4]);
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template void remap_gpu<int >(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream);
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template void remap_gpu<int2>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream);
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template void remap_gpu<int3>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream);
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template void remap_gpu<int4>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream);
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template void remap_gpu<float >(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const double borderValue[4]);
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||||
template void remap_gpu<float2>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const double borderValue[4]);
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||||
template void remap_gpu<float3>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const double borderValue[4]);
|
||||
template void remap_gpu<float4>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const double borderValue[4]);
|
||||
template void remap_gpu<float >(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream);
|
||||
template void remap_gpu<float2>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream);
|
||||
template void remap_gpu<float3>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream);
|
||||
template void remap_gpu<float4>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream);
|
||||
|
||||
/////////////////////////////////// MeanShiftfiltering ///////////////////////////////////////////////
|
||||
|
||||
@ -1260,6 +1319,7 @@ namespace cv { namespace gpu { namespace imgproc
|
||||
|
||||
namespace build_warp_maps
|
||||
{
|
||||
|
||||
__constant__ float cr[9];
|
||||
__constant__ float crinv[9];
|
||||
__constant__ float cf, cs;
|
||||
|
@ -47,7 +47,7 @@ using namespace cv::gpu;
|
||||
|
||||
#if !defined (HAVE_CUDA)
|
||||
|
||||
void cv::gpu::remap(const GpuMat&, GpuMat&, const GpuMat&, const GpuMat&, int, int, const Scalar&){ throw_nogpu(); }
|
||||
void cv::gpu::remap(const GpuMat&, GpuMat&, const GpuMat&, const GpuMat&, int, int, const Scalar&, Stream&){ throw_nogpu(); }
|
||||
void cv::gpu::meanShiftFiltering(const GpuMat&, GpuMat&, int, int, TermCriteria) { throw_nogpu(); }
|
||||
void cv::gpu::meanShiftProc(const GpuMat&, GpuMat&, GpuMat&, int, int, TermCriteria) { throw_nogpu(); }
|
||||
void cv::gpu::drawColorDisp(const GpuMat&, GpuMat&, int, Stream&) { throw_nogpu(); }
|
||||
@ -110,14 +110,14 @@ void cv::gpu::CannyBuf::release() { throw_nogpu(); }
|
||||
namespace cv { namespace gpu { namespace imgproc
|
||||
{
|
||||
template <typename T> void remap_gpu(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst,
|
||||
int interpolation, int borderMode, const double borderValue[4]);
|
||||
int interpolation, int borderMode, const float* borderValue, cudaStream_t stream);
|
||||
}}}
|
||||
|
||||
void cv::gpu::remap(const GpuMat& src, GpuMat& dst, const GpuMat& xmap, const GpuMat& ymap, int interpolation, int borderMode, const Scalar& borderValue)
|
||||
void cv::gpu::remap(const GpuMat& src, GpuMat& dst, const GpuMat& xmap, const GpuMat& ymap, int interpolation, int borderMode, const Scalar& borderValue, Stream& stream)
|
||||
{
|
||||
using namespace cv::gpu::imgproc;
|
||||
|
||||
typedef void (*caller_t)(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const double borderValue[4]);;
|
||||
typedef void (*caller_t)(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream);
|
||||
static const caller_t callers[6][4] =
|
||||
{
|
||||
{remap_gpu<uchar>, remap_gpu<uchar2>, remap_gpu<uchar3>, remap_gpu<uchar4>},
|
||||
@ -138,8 +138,11 @@ void cv::gpu::remap(const GpuMat& src, GpuMat& dst, const GpuMat& xmap, const Gp
|
||||
CV_Assert(tryConvertToGpuBorderType(borderMode, gpuBorderType));
|
||||
|
||||
dst.create(xmap.size(), src.type());
|
||||
|
||||
Scalar_<float> borderValueFloat;
|
||||
borderValueFloat = borderValue;
|
||||
|
||||
callers[src.depth()][src.channels() - 1](src, xmap, ymap, dst, interpolation, gpuBorderType, borderValue.val);
|
||||
callers[src.depth()][src.channels() - 1](src, xmap, ymap, dst, interpolation, gpuBorderType, borderValueFloat.val, StreamAccessor::getStream(stream));
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
Loading…
Reference in New Issue
Block a user