added aligned memory allocation to CudaMem (if allocation type is ZERO_COPY)
fixed bugs in gpu::cvtColor
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@@ -590,10 +590,21 @@ void cv::gpu::ensureSizeIsEnough(int rows, int cols, int type, GpuMat& m)
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bool cv::gpu::CudaMem::canMapHostMemory()
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{
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cudaDeviceProp prop;
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cudaGetDeviceProperties(&prop, 0);
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cudaGetDeviceProperties(&prop, getDevice());
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return (prop.canMapHostMemory != 0) ? true : false;
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}
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namespace
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{
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int alignUp(int what, int alignment)
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{
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int alignMask = alignment-1;
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int inverseAlignMask = ~alignMask;
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int res = (what + alignMask) & inverseAlignMask;
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return res;
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}
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}
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void cv::gpu::CudaMem::create(int _rows, int _cols, int _type, int _alloc_type)
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{
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if (_alloc_type == ALLOC_ZEROCOPY && !canMapHostMemory())
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@@ -611,6 +622,12 @@ void cv::gpu::CudaMem::create(int _rows, int _cols, int _type, int _alloc_type)
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rows = _rows;
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cols = _cols;
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step = elemSize()*cols;
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if (_alloc_type == ALLOC_ZEROCOPY)
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{
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cudaDeviceProp prop;
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cudaGetDeviceProperties(&prop, getDevice());
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step = alignUp(step, prop.textureAlignment);
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}
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int64 _nettosize = (int64)step*rows;
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size_t nettosize = (size_t)_nettosize;
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if( _nettosize != (int64)nettosize )
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