minor fix
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@ -207,7 +207,7 @@ inline GpuMat& GpuMat::operator = (const GpuMat& m)
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inline GpuMat& GpuMat::operator = (const Mat& m) { upload(m); return *this; }
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inline GpuMat& GpuMat::operator = (const Mat& m) { upload(m); return *this; }
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template <class T> inline GpuMat::operator DevMem2D_<T>() const { return DevMem2D_<T>(rows, cols, (T*)data, step); }
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template <class T> inline GpuMat::operator DevMem2D_<T>() const { return DevMem2D_<T>(rows, cols, (T*)data, step); }
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template <class T> inline GpuMat::operator PtrStep_<T>() const { return PtrStep_<T>(*this); }
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template <class T> inline GpuMat::operator PtrStep_<T>() const { return PtrStep_<T>(static_cast< DevMem2D_<T> >(*this)); }
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//CPP: void GpuMat::upload(const Mat& m);
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//CPP: void GpuMat::upload(const Mat& m);
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@ -65,7 +65,7 @@ namespace cv
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template<class T> static inline void uploadConstant(const char* name, const T& value, cudaStream_t stream)
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template<class T> static inline void uploadConstant(const char* name, const T& value, cudaStream_t stream)
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{
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{
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cudaSafeCall( cudaMemcpyToSymbolAsyc(name, &value, sizeof(T), 0, cudaMemcpyHostToDevice, stream) );
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cudaSafeCall( cudaMemcpyToSymbolAsync(name, &value, sizeof(T), 0, cudaMemcpyHostToDevice, stream) );
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}
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}
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template<class T> static inline void bindTexture(const char* name, const DevMem2D_<T>& img/*, bool normalized = false,
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template<class T> static inline void bindTexture(const char* name, const DevMem2D_<T>& img/*, bool normalized = false,
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