Fixed Android build warnings in logpolar_bsm
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@ -76,11 +76,11 @@ LogPolar_Interp::LogPolar_Interp(int w, int h, Point2i center, int R, double ro0
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if (center.x<=w/2 && center.y>=h/2)
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rtmp=(int)sqrt((float)center.y*center.y + (float)(w-center.x)*(w-center.x));
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if (center.x>=w/2 && center.y>=h/2)
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else if (center.x>=w/2 && center.y>=h/2)
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rtmp=(int)sqrt((float)center.y*center.y + (float)center.x*center.x);
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if (center.x>=w/2 && center.y<=h/2)
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else if (center.x>=w/2 && center.y<=h/2)
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rtmp=(int)sqrt((float)(h-center.y)*(h-center.y) + (float)center.x*center.x);
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if (center.x<=w/2 && center.y<=h/2)
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else //if (center.x<=w/2 && center.y<=h/2)
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rtmp=(int)sqrt((float)(h-center.y)*(h-center.y) + (float)(w-center.x)*(w-center.x));
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M=2*rtmp; N=2*rtmp;
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@ -222,11 +222,11 @@ LogPolar_Overlapping::LogPolar_Overlapping(int w, int h, Point2i center, int R,
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if (center.x<=w/2 && center.y>=h/2)
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rtmp=(int)sqrt((float)center.y*center.y + (float)(w-center.x)*(w-center.x));
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if (center.x>=w/2 && center.y>=h/2)
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else if (center.x>=w/2 && center.y>=h/2)
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rtmp=(int)sqrt((float)center.y*center.y + (float)center.x*center.x);
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if (center.x>=w/2 && center.y<=h/2)
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else if (center.x>=w/2 && center.y<=h/2)
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rtmp=(int)sqrt((float)(h-center.y)*(h-center.y) + (float)center.x*center.x);
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if (center.x<=w/2 && center.y<=h/2)
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else //if (center.x<=w/2 && center.y<=h/2)
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rtmp=(int)sqrt((float)(h-center.y)*(h-center.y) + (float)(w-center.x)*(w-center.x));
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M=2*rtmp; N=2*rtmp;
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@ -447,11 +447,11 @@ LogPolar_Adjacent::LogPolar_Adjacent(int w, int h, Point2i center, int R, double
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if (center.x<=w/2 && center.y>=h/2)
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rtmp=(int)sqrt((float)center.y*center.y + (float)(w-center.x)*(w-center.x));
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if (center.x>=w/2 && center.y>=h/2)
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else if (center.x>=w/2 && center.y>=h/2)
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rtmp=(int)sqrt((float)center.y*center.y + (float)center.x*center.x);
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if (center.x>=w/2 && center.y<=h/2)
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else if (center.x>=w/2 && center.y<=h/2)
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rtmp=(int)sqrt((float)(h-center.y)*(h-center.y) + (float)center.x*center.x);
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if (center.x<=w/2 && center.y<=h/2)
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else //if (center.x<=w/2 && center.y<=h/2)
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rtmp=(int)sqrt((float)(h-center.y)*(h-center.y) + (float)(w-center.x)*(w-center.x));
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M=2*rtmp; N=2*rtmp;
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