Merge pull request #1917 from alalek:ocl_d3d
This commit is contained in:
@@ -1433,21 +1433,6 @@ void finish2()
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void release() { if( CV_XADD(&refcount, -1) == 1 ) delete this; } \
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int refcount
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class Platform
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{
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public:
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Platform();
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~Platform();
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Platform(const Platform& p);
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Platform& operator = (const Platform& p);
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void* ptr() const;
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static Platform& getDefault();
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protected:
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struct Impl;
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Impl* p;
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};
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struct Platform::Impl
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{
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Impl()
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@@ -1843,6 +1828,12 @@ const Device& Device::getDefault()
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struct Context2::Impl
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{
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Impl()
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{
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refcount = 1;
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handle = 0;
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}
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Impl(int dtype0)
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{
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refcount = 1;
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@@ -1925,7 +1916,6 @@ struct Context2::Impl
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cl_context handle;
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std::vector<Device> devices;
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bool initialized;
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typedef ProgramSource2::hash_t hash_t;
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@@ -2007,22 +1997,29 @@ const Device& Context2::device(size_t idx) const
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return !p || idx >= p->devices.size() ? dummy : p->devices[idx];
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}
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Context2& Context2::getDefault()
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Context2& Context2::getDefault(bool initialize)
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{
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static Context2 ctx;
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if( !ctx.p && haveOpenCL() )
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if(!ctx.p && haveOpenCL())
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{
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// do not create new Context2 right away.
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// First, try to retrieve existing context of the same type.
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// In its turn, Platform::getContext() may call Context2::create()
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// if there is no such context.
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ctx.create(Device::TYPE_ACCELERATOR);
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if(!ctx.p)
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ctx.create(Device::TYPE_DGPU);
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if(!ctx.p)
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ctx.create(Device::TYPE_IGPU);
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if(!ctx.p)
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ctx.create(Device::TYPE_CPU);
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if (initialize)
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{
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// do not create new Context2 right away.
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// First, try to retrieve existing context of the same type.
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// In its turn, Platform::getContext() may call Context2::create()
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// if there is no such context.
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ctx.create(Device::TYPE_ACCELERATOR);
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if(!ctx.p)
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ctx.create(Device::TYPE_DGPU);
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if(!ctx.p)
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ctx.create(Device::TYPE_IGPU);
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if(!ctx.p)
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ctx.create(Device::TYPE_CPU);
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}
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else
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{
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ctx.p = new Impl();
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}
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}
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return ctx;
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@@ -2034,6 +2031,30 @@ Program Context2::getProg(const ProgramSource2& prog,
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return p ? p->getProg(prog, buildopts, errmsg) : Program();
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}
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void initializeContextFromHandle(Context2& ctx, void* platform, void* _context, void* _device)
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{
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cl_context context = (cl_context)_context;
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cl_device_id device = (cl_device_id)_device;
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// cleanup old context
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Context2::Impl* impl = ctx._getImpl();
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if (impl->handle)
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{
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cl_int status = clReleaseContext(impl->handle);
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(void)status;
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}
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impl->devices.clear();
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impl->handle = context;
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impl->devices.resize(1);
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impl->devices[0].set(device);
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Platform& p = Platform::getDefault();
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Platform::Impl* pImpl = p._getImpl();
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pImpl->handle = (cl_platform_id)platform;
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}
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struct Queue::Impl
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{
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Impl(const Context2& c, const Device& d)
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