moved OpenGL wrappers to separate header

added GlBuffer, GlTexture and GpuMat support to InputArray
replaced addTextOpenGl function by render + GlFont
This commit is contained in:
Vladislav Vinogradov
2011-11-30 06:20:29 +00:00
parent 59ea0d8ee8
commit bd4239be7b
13 changed files with 2477 additions and 2480 deletions

View File

@@ -90,6 +90,11 @@ class Mat;
class SparseMat;
typedef Mat MatND;
class GlBuffer;
class GlTexture;
class GlArrays;
class GlCamera;
namespace gpu {
class GpuMat;
}
@@ -1273,10 +1278,19 @@ protected:
class CV_EXPORTS _InputArray
{
public:
enum { KIND_SHIFT=16, NONE=0<<KIND_SHIFT, MAT=1<<KIND_SHIFT,
MATX=2<<KIND_SHIFT, STD_VECTOR=3<<KIND_SHIFT,
STD_VECTOR_VECTOR=4<<KIND_SHIFT,
STD_VECTOR_MAT=5<<KIND_SHIFT, EXPR=6<<KIND_SHIFT };
enum {
KIND_SHIFT = 16,
NONE = 0 << KIND_SHIFT,
MAT = 1 << KIND_SHIFT,
MATX = 2 << KIND_SHIFT,
STD_VECTOR = 3 << KIND_SHIFT,
STD_VECTOR_VECTOR = 4 << KIND_SHIFT,
STD_VECTOR_MAT = 5 << KIND_SHIFT,
EXPR = 6 << KIND_SHIFT,
OPENGL_BUFFER = 7 << KIND_SHIFT,
OPENGL_TEXTURE = 8 << KIND_SHIFT,
GPU_MAT = 9 << KIND_SHIFT
};
_InputArray();
_InputArray(const Mat& m);
_InputArray(const MatExpr& expr);
@@ -1287,8 +1301,16 @@ public:
template<typename _Tp, int m, int n> _InputArray(const Matx<_Tp, m, n>& matx);
_InputArray(const Scalar& s);
_InputArray(const double& val);
_InputArray(const GlBuffer& buf);
_InputArray(const GlTexture& tex);
_InputArray(const gpu::GpuMat& d_mat);
virtual Mat getMat(int i=-1) const;
virtual void getMatVector(vector<Mat>& mv) const;
virtual GlBuffer getGlBuffer() const;
virtual GlTexture getGlTexture() const;
virtual gpu::GpuMat getGpuMat() const;
virtual int kind() const;
virtual Size size(int i=-1) const;
virtual size_t total(int i=-1) const;

View File

@@ -50,9 +50,6 @@
namespace cv { namespace gpu
{
////////////////////////////////////////////////////////////////////////
// GpuMat
//! Smart pointer for GPU memory with reference counting. Its interface is mostly similar with cv::Mat.
class CV_EXPORTS GpuMat
{
@@ -217,286 +214,10 @@ namespace cv { namespace gpu
CV_EXPORTS void ensureSizeIsEnough(int rows, int cols, int type, GpuMat& m);
CV_EXPORTS void ensureSizeIsEnough(Size size, int type, GpuMat& m);
////////////////////////////////////////////////////////////////////////
// OpenGL
//! set a CUDA device to use OpenGL interoperability
CV_EXPORTS void setGlDevice(int device = 0);
//! Smart pointer for OpenGL buffer memory with reference counting.
class CV_EXPORTS GlBuffer
{
public:
enum Usage
{
ARRAY_BUFFER = 0x8892, // buffer will use for OpenGL arrays (vertices, colors, normals, etc)
TEXTURE_BUFFER = 0x88EC // buffer will ise for OpenGL textures
};
//! create empty buffer
explicit GlBuffer(Usage usage);
//! create buffer
GlBuffer(int rows, int cols, int type, Usage usage);
GlBuffer(Size size, int type, Usage usage);
//! copy from host/device memory
GlBuffer(InputArray mat, Usage usage);
GlBuffer(const GpuMat& d_mat, Usage usage);
GlBuffer(const GlBuffer& other);
~GlBuffer();
GlBuffer& operator =(const GlBuffer& other);
void create(int rows, int cols, int type, Usage usage);
inline void create(Size size, int type, Usage usage) { create(size.height, size.width, type, usage); }
inline void create(int rows, int cols, int type) { create(rows, cols, type, usage()); }
inline void create(Size size, int type) { create(size.height, size.width, type, usage()); }
void release();
//! copy from host/device memory
void copyFrom(InputArray mat);
void copyFrom(const GpuMat& d_mat);
void bind() const;
void unbind() const;
//! map to host memory
Mat mapHost();
void unmapHost();
//! map to device memory
GpuMat mapDevice();
void unmapDevice();
int rows;
int cols;
inline Size size() const { return Size(cols, rows); }
inline bool empty() const { return rows == 0 || cols == 0; }
inline int type() const { return type_; }
inline int depth() const { return CV_MAT_DEPTH(type_); }
inline int channels() const { return CV_MAT_CN(type_); }
inline int elemSize() const { return CV_ELEM_SIZE(type_); }
inline int elemSize1() const { return CV_ELEM_SIZE1(type_); }
inline Usage usage() const { return usage_; }
private:
int type_;
Usage usage_;
class Impl;
Ptr<Impl> impl_;
};
//! Smart pointer for OpenGL 2d texture memory with reference counting.
class CV_EXPORTS GlTexture
{
public:
//! create empty texture
GlTexture();
//! create texture
GlTexture(int rows, int cols, int type);
GlTexture(Size size, int type);
//! copy from host/device memory
explicit GlTexture(InputArray mat, bool bgra = true);
explicit GlTexture(const GlBuffer& buf, bool bgra = true);
GlTexture(const GlTexture& other);
~GlTexture();
GlTexture& operator =(const GlTexture& other);
void create(int rows, int cols, int type);
inline void create(Size size, int type) { create(size.height, size.width, type); }
void release();
//! copy from host/device memory
void copyFrom(InputArray mat, bool bgra = true);
void copyFrom(const GlBuffer& buf, bool bgra = true);
void bind() const;
void unbind() const;
int rows;
int cols;
inline Size size() const { return Size(cols, rows); }
inline bool empty() const { return rows == 0 || cols == 0; }
inline int type() const { return type_; }
inline int depth() const { return CV_MAT_DEPTH(type_); }
inline int channels() const { return CV_MAT_CN(type_); }
inline int elemSize() const { return CV_ELEM_SIZE(type_); }
inline int elemSize1() const { return CV_ELEM_SIZE1(type_); }
private:
int type_;
class Impl;
Ptr<Impl> impl_;
};
//! OpenGL Arrays
class CV_EXPORTS GlArrays
{
public:
inline GlArrays()
: vertex_(GlBuffer::ARRAY_BUFFER), color_(GlBuffer::ARRAY_BUFFER), bgra_(true), normal_(GlBuffer::ARRAY_BUFFER), texCoord_(GlBuffer::ARRAY_BUFFER)
{
}
void setVertexArray(const GlBuffer& vertex);
void setVertexArray(const GpuMat& vertex);
void setVertexArray(InputArray vertex);
inline void resetVertexArray() { vertex_.release(); }
void setColorArray(const GlBuffer& color, bool bgra = true);
void setColorArray(const GpuMat& color, bool bgra = true);
void setColorArray(InputArray color, bool bgra = true);
inline void resetColorArray() { color_.release(); }
void setNormalArray(const GlBuffer& normal);
void setNormalArray(const GpuMat& normal);
void setNormalArray(InputArray normal);
inline void resetNormalArray() { normal_.release(); }
void setTexCoordArray(const GlBuffer& texCoord);
void setTexCoordArray(const GpuMat& texCoord);
void setTexCoordArray(InputArray texCoord);
inline void resetTexCoordArray() { texCoord_.release(); }
void bind() const;
void unbind() const;
inline int rows() const { return vertex_.rows; }
inline int cols() const { return vertex_.cols; }
inline Size size() const { return vertex_.size(); }
inline bool empty() const { return vertex_.empty(); }
private:
GlBuffer vertex_;
GlBuffer color_;
bool bgra_;
GlBuffer normal_;
GlBuffer texCoord_;
};
//! render functions
//! render texture rectangle in window
CV_EXPORTS void render(const GlTexture& tex,
Rect_<double> wndRect = Rect_<double>(0.0, 0.0, 1.0, 1.0),
Rect_<double> texRect = Rect_<double>(0.0, 0.0, 1.0, 1.0));
//! render mode
namespace RenderMode {
enum {
POINTS = 0x0000,
LINES = 0x0001,
LINE_LOOP = 0x0002,
LINE_STRIP = 0x0003,
TRIANGLES = 0x0004,
TRIANGLE_STRIP = 0x0005,
TRIANGLE_FAN = 0x0006,
QUADS = 0x0007,
QUAD_STRIP = 0x0008,
POLYGON = 0x0009
};
}
//! render OpenGL arrays
CV_EXPORTS void render(const GlArrays& arr, int mode = RenderMode::POINTS);
//! OpenGL camera
class CV_EXPORTS GlCamera
{
public:
GlCamera();
void lookAt(Point3d eye, Point3d center, Point3d up);
void setCameraPos(Point3d pos, double yaw, double pitch, double roll);
void setScale(Point3d scale);
void setProjectionMatrix(const Mat& projectionMatrix, bool transpose = true);
void setPerspectiveProjection(double fov, double aspect, double zNear, double zFar);
void setOrthoProjection(double left, double right, double bottom, double top, double zNear, double zFar);
void setupProjectionMatrix() const;
void setupModelViewMatrix() const;
private:
Point3d eye_;
Point3d center_;
Point3d up_;
Point3d pos_;
double yaw_;
double pitch_;
double roll_;
bool useLookAtParams_;
Point3d scale_;
Mat projectionMatrix_;
double fov_;
double aspect_;
double left_;
double right_;
double bottom_;
double top_;
double zNear_;
double zFar_;
bool perspectiveProjection_;
};
//! OpenGL extension table
class CV_EXPORTS GlFuncTab
{
public:
virtual ~GlFuncTab();
virtual void genBuffers(int n, unsigned int* buffers) const = 0;
virtual void deleteBuffers(int n, const unsigned int* buffers) const = 0;
virtual void bufferData(unsigned int target, ptrdiff_t size, const void* data, unsigned int usage) const = 0;
virtual void bufferSubData(unsigned int target, ptrdiff_t offset, ptrdiff_t size, const void* data) const = 0;
virtual void bindBuffer(unsigned int target, unsigned int buffer) const = 0;
virtual void* mapBuffer(unsigned int target, unsigned int access) const = 0;
virtual void unmapBuffer(unsigned int target) const = 0;
virtual bool isGlContextInitialized() const = 0;
};
CV_EXPORTS void setGlFuncTab(const GlFuncTab* tab);
////////////////////////////////////////////////////////////////////////
// Error handling
CV_EXPORTS void error(const char* error_string, const char* file, const int line, const char* func = "");
CV_EXPORTS bool checkGlError(const char* file, const int line, const char* func = "");
#if defined(__GNUC__)
#define CV_CheckGlError() CV_DbgAssert( (cv::gpu::checkGlError(__FILE__, __LINE__, __func__)) )
#else
#define CV_CheckGlError() CV_DbgAssert( (cv::gpu::checkGlError(__FILE__, __LINE__)) )
#endif
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////

View File

@@ -708,4 +708,36 @@ CvBigFuncTable;
(tab).fn_2d[CV_32F] = (void*)FUNCNAME##_32f##FLAG; \
(tab).fn_2d[CV_64F] = (void*)FUNCNAME##_64f##FLAG
//! OpenGL extension table
class CV_EXPORTS CvOpenGlFuncTab
{
public:
virtual ~CvOpenGlFuncTab();
virtual void genBuffers(int n, unsigned int* buffers) const = 0;
virtual void deleteBuffers(int n, const unsigned int* buffers) const = 0;
virtual void bufferData(unsigned int target, ptrdiff_t size, const void* data, unsigned int usage) const = 0;
virtual void bufferSubData(unsigned int target, ptrdiff_t offset, ptrdiff_t size, const void* data) const = 0;
virtual void bindBuffer(unsigned int target, unsigned int buffer) const = 0;
virtual void* mapBuffer(unsigned int target, unsigned int access) const = 0;
virtual void unmapBuffer(unsigned int target) const = 0;
virtual void generateBitmapFont(const std::string& family, int height, int weight, bool italic, bool underline, int start, int count, int base) const = 0;
virtual bool isGlContextInitialized() const = 0;
};
CV_EXPORTS void icvSetOpenGlFuncTab(const CvOpenGlFuncTab* tab);
CV_EXPORTS bool icvCheckGlError(const char* file, const int line, const char* func = "");
#if defined(__GNUC__)
#define CV_CheckGlError() CV_DbgAssert( (::icvCheckGlError(__FILE__, __LINE__, __func__)) )
#else
#define CV_CheckGlError() CV_DbgAssert( (::icvCheckGlError(__FILE__, __LINE__)) )
#endif
#endif

View File

@@ -0,0 +1,327 @@
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, install,
// copy or use the software.
//
//
// License Agreement
// For Open Source Computer Vision Library
//
// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
// Copyright (C) 2009, Willow Garage Inc., all rights reserved.
// Third party copyrights are property of their respective owners.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// * Redistribution's of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// * Redistribution's in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other GpuMaterials provided with the distribution.
//
// * The name of the copyright holders may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// This software is provided by the copyright holders and contributors "as is" and
// any express or implied warranties, including, but not limited to, the implied
// warranties of merchantability and fitness for a particular purpose are disclaimed.
// In no event shall the Intel Corporation or contributors be liable for any direct,
// indirect, incidental, special, exemplary, or consequential damages
// (including, but not limited to, procurement of substitute goods or services;
// loss of use, data, or profits; or business interruption) however caused
// and on any theory of liability, whether in contract, strict liability,
// or tort (including negligence or otherwise) arising in any way out of
// the use of this software, even if advised of the possibility of such damage.
//
//M*/
#ifndef __OPENCV_OPENGL_INTEROP_HPP__
#define __OPENCV_OPENGL_INTEROP_HPP__
#ifdef __cplusplus
#include "opencv2/core/core.hpp"
namespace cv
{
//! Smart pointer for OpenGL buffer memory with reference counting.
class CV_EXPORTS GlBuffer
{
public:
enum Usage
{
ARRAY_BUFFER = 0x8892, // buffer will use for OpenGL arrays (vertices, colors, normals, etc)
TEXTURE_BUFFER = 0x88EC // buffer will ise for OpenGL textures
};
//! create empty buffer
explicit GlBuffer(Usage usage);
//! create buffer
GlBuffer(int rows, int cols, int type, Usage usage);
GlBuffer(Size size, int type, Usage usage);
//! copy from host/device memory
GlBuffer(InputArray mat, Usage usage);
void create(int rows, int cols, int type, Usage usage);
inline void create(Size size, int type, Usage usage) { create(size.height, size.width, type, usage); }
inline void create(int rows, int cols, int type) { create(rows, cols, type, usage()); }
inline void create(Size size, int type) { create(size.height, size.width, type, usage()); }
void release();
//! copy from host/device memory
void copyFrom(InputArray mat);
void bind() const;
void unbind() const;
//! map to host memory
Mat mapHost();
void unmapHost();
//! map to device memory
gpu::GpuMat mapDevice();
void unmapDevice();
int rows;
int cols;
inline Size size() const { return Size(cols, rows); }
inline bool empty() const { return rows == 0 || cols == 0; }
inline int type() const { return type_; }
inline int depth() const { return CV_MAT_DEPTH(type_); }
inline int channels() const { return CV_MAT_CN(type_); }
inline int elemSize() const { return CV_ELEM_SIZE(type_); }
inline int elemSize1() const { return CV_ELEM_SIZE1(type_); }
inline Usage usage() const { return usage_; }
private:
int type_;
Usage usage_;
class Impl;
Ptr<Impl> impl_;
};
template <> CV_EXPORTS void Ptr<GlBuffer::Impl>::delete_obj();
//! Smart pointer for OpenGL 2d texture memory with reference counting.
class CV_EXPORTS GlTexture
{
public:
//! create empty texture
GlTexture();
//! create texture
GlTexture(int rows, int cols, int type);
GlTexture(Size size, int type);
//! copy from host/device memory
explicit GlTexture(InputArray mat, bool bgra = true);
void create(int rows, int cols, int type);
inline void create(Size size, int type) { create(size.height, size.width, type); }
void release();
//! copy from host/device memory
void copyFrom(InputArray mat, bool bgra = true);
void bind() const;
void unbind() const;
int rows;
int cols;
inline Size size() const { return Size(cols, rows); }
inline bool empty() const { return rows == 0 || cols == 0; }
inline int type() const { return type_; }
inline int depth() const { return CV_MAT_DEPTH(type_); }
inline int channels() const { return CV_MAT_CN(type_); }
inline int elemSize() const { return CV_ELEM_SIZE(type_); }
inline int elemSize1() const { return CV_ELEM_SIZE1(type_); }
private:
int type_;
class Impl;
Ptr<Impl> impl_;
};
template <> CV_EXPORTS void Ptr<GlTexture::Impl>::delete_obj();
//! OpenGL Arrays
class CV_EXPORTS GlArrays
{
public:
inline GlArrays()
: vertex_(GlBuffer::ARRAY_BUFFER), color_(GlBuffer::ARRAY_BUFFER), bgra_(true), normal_(GlBuffer::ARRAY_BUFFER), texCoord_(GlBuffer::ARRAY_BUFFER)
{
}
void setVertexArray(InputArray vertex);
inline void resetVertexArray() { vertex_.release(); }
void setColorArray(InputArray color, bool bgra = true);
inline void resetColorArray() { color_.release(); }
void setNormalArray(InputArray normal);
inline void resetNormalArray() { normal_.release(); }
void setTexCoordArray(InputArray texCoord);
inline void resetTexCoordArray() { texCoord_.release(); }
void bind() const;
void unbind() const;
inline int rows() const { return vertex_.rows; }
inline int cols() const { return vertex_.cols; }
inline Size size() const { return vertex_.size(); }
inline bool empty() const { return vertex_.empty(); }
private:
GlBuffer vertex_;
GlBuffer color_;
bool bgra_;
GlBuffer normal_;
GlBuffer texCoord_;
};
//! OpenGL Font
class CV_EXPORTS GlFont
{
public:
enum Weight
{
WEIGHT_LIGHT = 300,
WEIGHT_NORMAL = 400,
WEIGHT_SEMIBOLD = 600,
WEIGHT_BOLD = 700,
WEIGHT_BLACK = 900
};
enum Style
{
STYLE_NORMAL = 0,
STYLE_ITALIC = 1,
STYLE_UNDERLINE = 2
};
static Ptr<GlFont> get(const std::string& family, int height = 12, Weight weight = WEIGHT_NORMAL, Style style = STYLE_NORMAL);
void draw(const char* str, int len) const;
inline const std::string& family() const { return family_; }
inline int height() const { return height_; }
inline Weight weight() const { return weight_; }
inline Style style() const { return style_; }
private:
GlFont(const std::string& family, int height, Weight weight, Style style);
std::string family_;
int height_;
Weight weight_;
Style style_;
unsigned int base_;
GlFont(const GlFont&);
GlFont& operator =(const GlFont&);
};
//! render functions
//! render texture rectangle in window
CV_EXPORTS void render(const GlTexture& tex,
Rect_<double> wndRect = Rect_<double>(0.0, 0.0, 1.0, 1.0),
Rect_<double> texRect = Rect_<double>(0.0, 0.0, 1.0, 1.0));
//! render mode
namespace RenderMode {
enum {
POINTS = 0x0000,
LINES = 0x0001,
LINE_LOOP = 0x0002,
LINE_STRIP = 0x0003,
TRIANGLES = 0x0004,
TRIANGLE_STRIP = 0x0005,
TRIANGLE_FAN = 0x0006,
QUADS = 0x0007,
QUAD_STRIP = 0x0008,
POLYGON = 0x0009
};
}
//! render OpenGL arrays
CV_EXPORTS void render(const GlArrays& arr, int mode = RenderMode::POINTS);
CV_EXPORTS void render(const std::string& str, const Ptr<GlFont>& font, Scalar color, Point2d pos);
//! OpenGL camera
class CV_EXPORTS GlCamera
{
public:
GlCamera();
void lookAt(Point3d eye, Point3d center, Point3d up);
void setCameraPos(Point3d pos, double yaw, double pitch, double roll);
void setScale(Point3d scale);
void setProjectionMatrix(const Mat& projectionMatrix, bool transpose = true);
void setPerspectiveProjection(double fov, double aspect, double zNear, double zFar);
void setOrthoProjection(double left, double right, double bottom, double top, double zNear, double zFar);
void setupProjectionMatrix() const;
void setupModelViewMatrix() const;
private:
Point3d eye_;
Point3d center_;
Point3d up_;
Point3d pos_;
double yaw_;
double pitch_;
double roll_;
bool useLookAtParams_;
Point3d scale_;
Mat projectionMatrix_;
double fov_;
double aspect_;
double left_;
double right_;
double bottom_;
double top_;
double zNear_;
double zFar_;
bool perspectiveProjection_;
};
namespace gpu
{
//! set a CUDA device to use OpenGL interoperability
CV_EXPORTS void setGlDevice(int device = 0);
}
} // namespace cv
#endif // __cplusplus
#endif // __OPENCV_OPENGL_INTEROP_HPP__