some more fixes
This commit is contained in:
parent
879c0196d4
commit
b92a46c130
@ -1,6 +1,5 @@
|
|||||||
//Yannick Verdie 2010
|
// Yannick Verdie 2010
|
||||||
|
// --- Please read help() below: ---
|
||||||
//--- Please read help() below: ---
|
|
||||||
|
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
@ -11,18 +10,10 @@
|
|||||||
#include <opencv2/imgproc/imgproc.hpp>
|
#include <opencv2/imgproc/imgproc.hpp>
|
||||||
#include <opencv2/legacy/compat.hpp>
|
#include <opencv2/legacy/compat.hpp>
|
||||||
|
|
||||||
#if defined WIN32 || defined _WIN32 || defined WINCE
|
|
||||||
#include <windows.h>
|
|
||||||
#undef small
|
|
||||||
#undef min
|
|
||||||
#undef max
|
|
||||||
#undef abs
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifdef __APPLE__
|
#ifdef __APPLE__
|
||||||
#include <OpenGL/gl.h>
|
#include <OpenGL/gl.h>
|
||||||
#else
|
#else
|
||||||
#include <GL/gl.h>
|
#include <GL/gl.h>
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
using namespace std;
|
using namespace std;
|
||||||
@ -30,21 +21,22 @@ using namespace cv;
|
|||||||
|
|
||||||
static void help()
|
static void help()
|
||||||
{
|
{
|
||||||
cout << "\nThis demo demonstrates the use of the Qt enhanced version of the highgui GUI interface\n"
|
cout << "This demo demonstrates the use of the Qt enhanced version of the highgui GUI interface\n"
|
||||||
" and dang if it doesn't throw in the use of of the POSIT 3D tracking algorithm too\n"
|
"and dang if it doesn't throw in the use of of the POSIT 3D tracking algorithm too\n"
|
||||||
"It works off of the video: cube4.avi\n"
|
"It works off of the video: cube4.avi\n"
|
||||||
"Using OpenCV version " << CV_VERSION << "\n\n"
|
"Using OpenCV version " << CV_VERSION << "\n\n"
|
||||||
" 1). This demo is mainly based on work from Javier Barandiaran Martirena\n"
|
|
||||||
" See this page http://code.opencv.org/projects/opencv/wiki/Posit.\n"
|
" 1) This demo is mainly based on work from Javier Barandiaran Martirena\n"
|
||||||
" 2). This is a demo to illustrate how to use **OpenGL Callback**.\n"
|
" See this page http://code.opencv.org/projects/opencv/wiki/Posit.\n"
|
||||||
" 3). You need Qt binding to compile this sample with OpenGL support enabled.\n"
|
" 2) This is a demo to illustrate how to use **OpenGL Callback**.\n"
|
||||||
" 4). The features' detection is very basic and could highly be improved \n"
|
" 3) You need Qt binding to compile this sample with OpenGL support enabled.\n"
|
||||||
" (basic thresholding tuned for the specific video) but 2).\n"
|
" 4) The features' detection is very basic and could highly be improved\n"
|
||||||
" 5) THANKS TO Google Summer of Code 2010 for supporting this work!\n" << endl;
|
" (basic thresholding tuned for the specific video) but 2).\n"
|
||||||
|
" 5) Thanks to Google Summer of Code 2010 for supporting this work!\n" << endl;
|
||||||
}
|
}
|
||||||
|
|
||||||
#define FOCAL_LENGTH 600
|
#define FOCAL_LENGTH 600
|
||||||
#define CUBE_SIZE 10
|
#define CUBE_SIZE 0.5
|
||||||
|
|
||||||
static void renderCube(float size)
|
static void renderCube(float size)
|
||||||
{
|
{
|
||||||
@ -103,19 +95,19 @@ static void on_opengl(void* param)
|
|||||||
glDisable( GL_LIGHTING );
|
glDisable( GL_LIGHTING );
|
||||||
}
|
}
|
||||||
|
|
||||||
static void initPOSIT(std::vector<CvPoint3D32f> *modelPoints)
|
static void initPOSIT(std::vector<CvPoint3D32f> * modelPoints)
|
||||||
{
|
{
|
||||||
//Create the model pointss
|
// Create the model pointss
|
||||||
modelPoints->push_back(cvPoint3D32f(0.0f, 0.0f, 0.0f)); //The first must be (0,0,0)
|
modelPoints->push_back(cvPoint3D32f(0.0f, 0.0f, 0.0f)); // The first must be (0, 0, 0)
|
||||||
modelPoints->push_back(cvPoint3D32f(0.0f, 0.0f, CUBE_SIZE));
|
modelPoints->push_back(cvPoint3D32f(0.0f, 0.0f, CUBE_SIZE));
|
||||||
modelPoints->push_back(cvPoint3D32f(CUBE_SIZE, 0.0f, 0.0f));
|
modelPoints->push_back(cvPoint3D32f(CUBE_SIZE, 0.0f, 0.0f));
|
||||||
modelPoints->push_back(cvPoint3D32f(0.0f, CUBE_SIZE, 0.0f));
|
modelPoints->push_back(cvPoint3D32f(0.0f, CUBE_SIZE, 0.0f));
|
||||||
}
|
}
|
||||||
|
|
||||||
static void foundCorners(vector<CvPoint2D32f> *srcImagePoints, const Mat& source, Mat& grayImage)
|
static void foundCorners(vector<CvPoint2D32f> * srcImagePoints, const Mat & source, Mat & grayImage)
|
||||||
{
|
{
|
||||||
cvtColor(source, grayImage, COLOR_RGB2GRAY);
|
cvtColor(source, grayImage, COLOR_RGB2GRAY);
|
||||||
GaussianBlur(grayImage, grayImage, Size(11,11), 0, 0);
|
GaussianBlur(grayImage, grayImage, Size(11, 11), 0, 0);
|
||||||
normalize(grayImage, grayImage, 0, 255, NORM_MINMAX);
|
normalize(grayImage, grayImage, 0, 255, NORM_MINMAX);
|
||||||
threshold(grayImage, grayImage, 26, 255, THRESH_BINARY_INV); //25
|
threshold(grayImage, grayImage, 26, 255, THRESH_BINARY_INV); //25
|
||||||
|
|
||||||
@ -125,93 +117,85 @@ static void foundCorners(vector<CvPoint2D32f> *srcImagePoints, const Mat& source
|
|||||||
findContours(MgrayImage, contours, hierarchy, CV_RETR_EXTERNAL, CV_CHAIN_APPROX_NONE);
|
findContours(MgrayImage, contours, hierarchy, CV_RETR_EXTERNAL, CV_CHAIN_APPROX_NONE);
|
||||||
|
|
||||||
Point p;
|
Point p;
|
||||||
vector<CvPoint2D32f> srcImagePoints_temp(4,cvPoint2D32f(0,0));
|
vector<CvPoint2D32f> srcImagePoints_temp(4, cvPoint2D32f(0, 0));
|
||||||
|
|
||||||
if (contours.size() == srcImagePoints_temp.size())
|
if (contours.size() == srcImagePoints_temp.size())
|
||||||
{
|
{
|
||||||
|
for (size_t i = 0; i < contours.size(); i++ )
|
||||||
for(size_t i = 0 ; i<contours.size(); i++ )
|
|
||||||
{
|
{
|
||||||
|
|
||||||
p.x = p.y = 0;
|
p.x = p.y = 0;
|
||||||
|
|
||||||
for(size_t j = 0 ; j<contours[i].size(); j++ )
|
for (size_t j = 0 ; j < contours[i].size(); j++)
|
||||||
p+=contours[i][j];
|
p += contours[i][j];
|
||||||
|
|
||||||
srcImagePoints_temp.at(i)=cvPoint2D32f(float(p.x)/contours[i].size(),float(p.y)/contours[i].size());
|
srcImagePoints_temp.at(i) = cvPoint2D32f(float(p.x) / contours[i].size(), float(p.y) / contours[i].size());
|
||||||
}
|
}
|
||||||
|
|
||||||
//Need to keep the same order
|
// Need to keep the same order
|
||||||
//> y = 0
|
// > y = 0
|
||||||
//> x = 1
|
// > x = 1
|
||||||
//< x = 2
|
// < x = 2
|
||||||
//< y = 3
|
// < y = 3
|
||||||
|
|
||||||
//get point 0;
|
// get point 0;
|
||||||
size_t index = 0;
|
size_t index = 0;
|
||||||
for(size_t i = 1 ; i<srcImagePoints_temp.size(); i++ )
|
for (size_t i = 1 ; i<srcImagePoints_temp.size(); i++)
|
||||||
{
|
|
||||||
if (srcImagePoints_temp.at(i).y > srcImagePoints_temp.at(index).y)
|
if (srcImagePoints_temp.at(i).y > srcImagePoints_temp.at(index).y)
|
||||||
index = i;
|
index = i;
|
||||||
}
|
|
||||||
srcImagePoints->at(0) = srcImagePoints_temp.at(index);
|
srcImagePoints->at(0) = srcImagePoints_temp.at(index);
|
||||||
|
|
||||||
//get point 1;
|
// get point 1;
|
||||||
index = 0;
|
index = 0;
|
||||||
for(size_t i = 1 ; i<srcImagePoints_temp.size(); i++ )
|
for (size_t i = 1 ; i<srcImagePoints_temp.size(); i++)
|
||||||
{
|
|
||||||
if (srcImagePoints_temp.at(i).x > srcImagePoints_temp.at(index).x)
|
if (srcImagePoints_temp.at(i).x > srcImagePoints_temp.at(index).x)
|
||||||
index = i;
|
index = i;
|
||||||
}
|
|
||||||
srcImagePoints->at(1) = srcImagePoints_temp.at(index);
|
srcImagePoints->at(1) = srcImagePoints_temp.at(index);
|
||||||
|
|
||||||
//get point 2;
|
// get point 2;
|
||||||
index = 0;
|
index = 0;
|
||||||
for(size_t i = 1 ; i<srcImagePoints_temp.size(); i++ )
|
for (size_t i = 1 ; i<srcImagePoints_temp.size(); i++)
|
||||||
{
|
|
||||||
if (srcImagePoints_temp.at(i).x < srcImagePoints_temp.at(index).x)
|
if (srcImagePoints_temp.at(i).x < srcImagePoints_temp.at(index).x)
|
||||||
index = i;
|
index = i;
|
||||||
}
|
|
||||||
srcImagePoints->at(2) = srcImagePoints_temp.at(index);
|
srcImagePoints->at(2) = srcImagePoints_temp.at(index);
|
||||||
|
|
||||||
//get point 3;
|
// get point 3;
|
||||||
index = 0;
|
index = 0;
|
||||||
for(size_t i = 1 ; i<srcImagePoints_temp.size(); i++ )
|
for (size_t i = 1 ; i<srcImagePoints_temp.size(); i++ )
|
||||||
{
|
|
||||||
if (srcImagePoints_temp.at(i).y < srcImagePoints_temp.at(index).y)
|
if (srcImagePoints_temp.at(i).y < srcImagePoints_temp.at(index).y)
|
||||||
index = i;
|
index = i;
|
||||||
}
|
|
||||||
srcImagePoints->at(3) = srcImagePoints_temp.at(index);
|
srcImagePoints->at(3) = srcImagePoints_temp.at(index);
|
||||||
|
|
||||||
Mat Msource = source;
|
Mat Msource = source;
|
||||||
stringstream ss;
|
stringstream ss;
|
||||||
for(size_t i = 0 ; i<srcImagePoints_temp.size(); i++ )
|
for (size_t i = 0; i<srcImagePoints_temp.size(); i++ )
|
||||||
{
|
{
|
||||||
ss<<i;
|
ss << i;
|
||||||
circle(Msource,srcImagePoints->at(i),5,Scalar(0,0,255));
|
circle(Msource, srcImagePoints->at(i), 5, Scalar(0, 0, 255));
|
||||||
putText(Msource,ss.str(),srcImagePoints->at(i),FONT_HERSHEY_SIMPLEX,1,Scalar(0,0,255));
|
putText(Msource, ss.str(), srcImagePoints->at(i), FONT_HERSHEY_SIMPLEX, 1, Scalar(0, 0, 255));
|
||||||
ss.str("");
|
ss.str("");
|
||||||
|
|
||||||
//new coordinate system in the middle of the frame and reversed (camera coordinate system)
|
// new coordinate system in the middle of the frame and reversed (camera coordinate system)
|
||||||
srcImagePoints->at(i) = cvPoint2D32f(srcImagePoints_temp.at(i).x-source.cols/2,source.rows/2-srcImagePoints_temp.at(i).y);
|
srcImagePoints->at(i) = cvPoint2D32f(srcImagePoints_temp.at(i).x - source.cols / 2,
|
||||||
|
source.rows / 2 - srcImagePoints_temp.at(i).y);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void createOpenGLMatrixFrom(float *posePOSIT,const CvMatr32f &rotationMatrix, const CvVect32f &translationVector)
|
static void createOpenGLMatrixFrom(float * posePOSIT, const CvMatr32f & rotationMatrix,
|
||||||
|
const CvVect32f & translationVector)
|
||||||
{
|
{
|
||||||
//coordinate system returned is relative to the first 3D input point
|
// coordinate system returned is relative to the first 3D input point
|
||||||
for (int f=0; f<3; f++)
|
for (int f = 0; f < 3; f++)
|
||||||
for (int c=0; c<3; c++)
|
for (int c = 0; c < 3; c++)
|
||||||
posePOSIT[c*4+f] = rotationMatrix[f*3+c]; //transposed
|
posePOSIT[c * 4 + f] = rotationMatrix[f * 3 + c]; // transposed
|
||||||
|
|
||||||
posePOSIT[3] = 0.0;
|
posePOSIT[3] = translationVector[0];
|
||||||
posePOSIT[7] = 0.0;
|
posePOSIT[7] = translationVector[1];
|
||||||
posePOSIT[11] = 0.0;
|
posePOSIT[11] = translationVector[2];
|
||||||
posePOSIT[12] = translationVector[0];
|
posePOSIT[12] = 0.0f;
|
||||||
posePOSIT[13] = translationVector[1];
|
posePOSIT[13] = 0.0f;
|
||||||
posePOSIT[14] = translationVector[2];
|
posePOSIT[14] = 0.0f;
|
||||||
posePOSIT[15] = 1.0;
|
posePOSIT[15] = 1.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
int main(void)
|
int main(void)
|
||||||
@ -229,21 +213,26 @@ int main(void)
|
|||||||
Mat source, grayImage;
|
Mat source, grayImage;
|
||||||
video >> source;
|
video >> source;
|
||||||
|
|
||||||
namedWindow("original", WINDOW_AUTOSIZE | CV_WINDOW_FREERATIO);
|
namedWindow("Original", WINDOW_AUTOSIZE | CV_WINDOW_FREERATIO);
|
||||||
namedWindow("POSIT", WINDOW_OPENGL | CV_WINDOW_FREERATIO);
|
namedWindow("POSIT", WINDOW_OPENGL | CV_WINDOW_FREERATIO);
|
||||||
resizeWindow("POSIT", source.cols, source.rows);
|
resizeWindow("POSIT", source.cols, source.rows);
|
||||||
|
|
||||||
displayOverlay("POSIT", "We lost the 4 corners' detection quite often (the red circles disappear)."
|
displayOverlay("POSIT", "We lost the 4 corners' detection quite often (the red circles disappear).\n"
|
||||||
"This demo is only to illustrate how to use OpenGL callback.\n -- Press ESC to exit.", 10000);
|
"This demo is only to illustrate how to use OpenGL callback.\n"
|
||||||
|
" -- Press ESC to exit.", 10000);
|
||||||
|
|
||||||
float OpenGLMatrix[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
|
float OpenGLMatrix[] = { 0, 0, 0, 0,
|
||||||
|
0, 0, 0, 0,
|
||||||
|
0, 0, 0, 0,
|
||||||
|
0, 0, 0, 0 };
|
||||||
|
setOpenGlContext("POSIT");
|
||||||
setOpenGlDrawCallback("POSIT", on_opengl, OpenGLMatrix);
|
setOpenGlDrawCallback("POSIT", on_opengl, OpenGLMatrix);
|
||||||
|
|
||||||
vector<CvPoint3D32f> modelPoints;
|
vector<CvPoint3D32f> modelPoints;
|
||||||
initPOSIT(&modelPoints);
|
initPOSIT(&modelPoints);
|
||||||
|
|
||||||
//Create the POSIT object with the model points
|
// Create the POSIT object with the model points
|
||||||
CvPOSITObject* positObject = cvCreatePOSITObject( &modelPoints[0], (int)modelPoints.size() );
|
CvPOSITObject* positObject = cvCreatePOSITObject( &modelPoints[0], (int)modelPoints.size());
|
||||||
|
|
||||||
CvMatr32f rotation_matrix = new float[9];
|
CvMatr32f rotation_matrix = new float[9];
|
||||||
CvVect32f translation_vector = new float[3];
|
CvVect32f translation_vector = new float[3];
|
||||||
@ -256,21 +245,24 @@ int main(void)
|
|||||||
if (source.empty())
|
if (source.empty())
|
||||||
break;
|
break;
|
||||||
|
|
||||||
imshow("original", source);
|
imshow("Original", source);
|
||||||
|
|
||||||
foundCorners(&srcImagePoints,source,grayImage);
|
foundCorners(&srcImagePoints, source, grayImage);
|
||||||
cvPOSIT( positObject, &srcImagePoints[0], FOCAL_LENGTH, criteria, rotation_matrix, translation_vector );
|
cvPOSIT(positObject, &srcImagePoints[0], FOCAL_LENGTH, criteria, rotation_matrix, translation_vector);
|
||||||
createOpenGLMatrixFrom(OpenGLMatrix, rotation_matrix, translation_vector);
|
createOpenGLMatrixFrom(OpenGLMatrix, rotation_matrix, translation_vector);
|
||||||
|
|
||||||
imshow("POSIT",source);
|
updateWindow("POSIT");
|
||||||
|
|
||||||
if (video.get(CV_CAP_PROP_POS_AVI_RATIO) > 0.99)
|
if (video.get(CV_CAP_PROP_POS_AVI_RATIO) > 0.99)
|
||||||
video.set(CV_CAP_PROP_POS_AVI_RATIO, 0);
|
video.set(CV_CAP_PROP_POS_AVI_RATIO, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
setOpenGlDrawCallback("POSIT", 0, 0);
|
setOpenGlDrawCallback("POSIT", NULL, NULL);
|
||||||
destroyAllWindows();
|
destroyAllWindows();
|
||||||
cvReleasePOSITObject(&positObject);
|
cvReleasePOSITObject(&positObject);
|
||||||
|
|
||||||
return 0;
|
delete[]rotation_matrix;
|
||||||
|
delete[]translation_vector;
|
||||||
|
|
||||||
|
return EXIT_SUCCESS;
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user