Added spherical and cylindrical warpers, which work in the portrait mode -- when poles are located NOT at (0, -1, 0) and (0, 1, 0) points, BUT at (1, 0, 0) and (-1, 0, 0) points.
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@@ -296,5 +296,48 @@ Point CylindricalWarperGpu::warp(const gpu::GpuMat &src, const Mat &K, const Mat
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}
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#endif
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void SphericalPortraitWarper::detectResultRoi(Size src_size, Point &dst_tl, Point &dst_br)
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{
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detectResultRoiByBorder(src_size, dst_tl, dst_br);
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float tl_uf = static_cast<float>(dst_tl.x);
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float tl_vf = static_cast<float>(dst_tl.y);
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float br_uf = static_cast<float>(dst_br.x);
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float br_vf = static_cast<float>(dst_br.y);
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float x = projector_.rinv[0];
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float y = projector_.rinv[3];
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float z = projector_.rinv[6];
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if (y > 0.f)
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{
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float x_ = (projector_.k[0] * x + projector_.k[1] * y) / z + projector_.k[2];
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float y_ = projector_.k[4] * y / z + projector_.k[5];
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if (x_ > 0.f && x_ < src_size.width && y_ > 0.f && y_ < src_size.height)
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{
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tl_uf = min(tl_uf, 0.f); tl_vf = min(tl_vf, static_cast<float>(CV_PI * projector_.scale));
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br_uf = max(br_uf, 0.f); br_vf = max(br_vf, static_cast<float>(CV_PI * projector_.scale));
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}
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}
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x = projector_.rinv[0];
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y = -projector_.rinv[3];
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z = projector_.rinv[6];
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if (y > 0.f)
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{
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float x_ = (projector_.k[0] * x + projector_.k[1] * y) / z + projector_.k[2];
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float y_ = projector_.k[4] * y / z + projector_.k[5];
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if (x_ > 0.f && x_ < src_size.width && y_ > 0.f && y_ < src_size.height)
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{
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tl_uf = min(tl_uf, 0.f); tl_vf = min(tl_vf, static_cast<float>(0));
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br_uf = max(br_uf, 0.f); br_vf = max(br_vf, static_cast<float>(0));
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}
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}
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dst_tl.x = static_cast<int>(tl_uf);
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dst_tl.y = static_cast<int>(tl_vf);
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dst_br.x = static_cast<int>(br_uf);
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dst_br.y = static_cast<int>(br_vf);
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}
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} // namespace detail
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} // namespace cv
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