Added spherical and cylindrical warpers, which work in the portrait mode -- when poles are located NOT at (0, -1, 0) and (0, 1, 0) points, BUT at (1, 0, 0) and (-1, 0, 0) points.
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@@ -304,6 +304,45 @@ private:
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};
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#endif
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struct SphericalPortraitProjector : ProjectorBase
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{
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void mapForward(float x, float y, float &u, float &v);
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void mapBackward(float u, float v, float &x, float &y);
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};
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// Projects image onto unit sphere with origin at (0, 0, 0).
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// Poles are located NOT at (0, -1, 0) and (0, 1, 0) points, BUT at (1, 0, 0) and (-1, 0, 0) points.
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class SphericalPortraitWarper : public RotationWarperBase<SphericalPortraitProjector>
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{
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public:
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SphericalPortraitWarper(float scale) { projector_.scale = scale; }
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protected:
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void detectResultRoi(Size src_size, Point &dst_tl, Point &dst_br);
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};
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struct CylindricalPortraitProjector : ProjectorBase
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{
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void mapForward(float x, float y, float &u, float &v);
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void mapBackward(float u, float v, float &x, float &y);
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};
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class CylindricalPortraitWarper : public RotationWarperBase<CylindricalPortraitProjector>
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{
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public:
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CylindricalPortraitWarper(float scale) { projector_.scale = scale; }
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protected:
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void detectResultRoi(Size src_size, Point &dst_tl, Point &dst_br)
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{
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RotationWarperBase<CylindricalPortraitProjector>::detectResultRoiByBorder(src_size, dst_tl, dst_br);
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}
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};
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} // namespace detail
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} // namespace cv
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@@ -298,6 +298,97 @@ void CylindricalProjector::mapBackward(float u, float v, float &x, float &y)
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else x = y = -1;
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}
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inline
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void SphericalPortraitProjector::mapForward(float x, float y, float &u0, float &v0)
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{
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float x0_ = r_kinv[0] * x + r_kinv[1] * y + r_kinv[2];
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float y0_ = r_kinv[3] * x + r_kinv[4] * y + r_kinv[5];
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float z_ = r_kinv[6] * x + r_kinv[7] * y + r_kinv[8];
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float x_ = y0_;
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float y_ = x0_;
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float u, v;
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u = scale * atan2f(x_, z_);
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v = scale * (static_cast<float>(CV_PI) - acosf(y_ / sqrtf(x_ * x_ + y_ * y_ + z_ * z_)));
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u0 = -u;//v;
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v0 = v;//u;
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}
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inline
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void SphericalPortraitProjector::mapBackward(float u0, float v0, float &x, float &y)
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{
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float u, v;
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u = -u0;//v0;
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v = v0;//u0;
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u /= scale;
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v /= scale;
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float sinv = sinf(static_cast<float>(CV_PI) - v);
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float x0_ = sinv * sinf(u);
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float y0_ = cosf(static_cast<float>(CV_PI) - v);
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float z_ = sinv * cosf(u);
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float x_ = y0_;
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float y_ = x0_;
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float z;
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x = k_rinv[0] * x_ + k_rinv[1] * y_ + k_rinv[2] * z_;
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y = k_rinv[3] * x_ + k_rinv[4] * y_ + k_rinv[5] * z_;
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z = k_rinv[6] * x_ + k_rinv[7] * y_ + k_rinv[8] * z_;
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if (z > 0) { x /= z; y /= z; }
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else x = y = -1;
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}
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inline
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void CylindricalPortraitProjector::mapForward(float x, float y, float &u0, float &v0)
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{
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float x0_ = r_kinv[0] * x + r_kinv[1] * y + r_kinv[2];
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float y0_ = r_kinv[3] * x + r_kinv[4] * y + r_kinv[5];
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float z_ = r_kinv[6] * x + r_kinv[7] * y + r_kinv[8];
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float x_ = y0_;
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float y_ = x0_;
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float u, v;
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u = scale * atan2f(x_, z_);
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v = scale * y_ / sqrtf(x_ * x_ + z_ * z_);
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u0 = -u;//v;
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v0 = v;//u;
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}
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inline
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void CylindricalPortraitProjector::mapBackward(float u0, float v0, float &x, float &y)
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{
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float u, v;
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u = -u0;//v0;
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v = v0;//u0;
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u /= scale;
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v /= scale;
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float x0_ = sinf(u);
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float y0_ = v;
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float z_ = cosf(u);
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float x_ = y0_;
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float y_ = x0_;
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float z;
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x = k_rinv[0] * x_ + k_rinv[1] * y_ + k_rinv[2] * z_;
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y = k_rinv[3] * x_ + k_rinv[4] * y_ + k_rinv[5] * z_;
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z = k_rinv[6] * x_ + k_rinv[7] * y_ + k_rinv[8] * z_;
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if (z > 0) { x /= z; y /= z; }
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else x = y = -1;
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}
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} // namespace detail
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} // namespace cv
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