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/*
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* Mesh.cpp
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*
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* Created on: Apr 9, 2014
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* Author: edgar
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*/
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#include "Mesh.h"
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#include "CsvReader.h"
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// --------------------------------------------------- //
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// TRIANGLE CLASS //
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// --------------------------------------------------- //
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/** The custom constructor of the Triangle Class */
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Triangle::Triangle(int id, cv::Point3f V0, cv::Point3f V1, cv::Point3f V2)
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{
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id_ = id; v0_ = V0; v1_ = V1; v2_ = V2;
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}
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/** The default destructor of the Class */
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Triangle::~Triangle()
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{
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// TODO Auto-generated destructor stub
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}
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// --------------------------------------------------- //
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// RAY CLASS //
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// --------------------------------------------------- //
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/** The custom constructor of the Ray Class */
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Ray::Ray(cv::Point3f P0, cv::Point3f P1) {
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p0_ = P0; p1_ = P1;
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}
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/** The default destructor of the Class */
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Ray::~Ray()
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{
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// TODO Auto-generated destructor stub
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}
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// --------------------------------------------------- //
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// OBJECT MESH CLASS //
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// --------------------------------------------------- //
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/** The default constructor of the ObjectMesh Class */
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Mesh::Mesh() : list_vertex_(0) , list_triangles_(0)
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{
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id_ = 0;
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num_vertexs_ = 0;
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num_triangles_ = 0;
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}
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/** The default destructor of the ObjectMesh Class */
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Mesh::~Mesh()
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{
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// TODO Auto-generated destructor stub
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}
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/** Load a CSV with *.ply format **/
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void Mesh::load(const std::string path)
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{
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// Create the reader
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CsvReader csvReader(path);
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// Clear previous data
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list_vertex_.clear();
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list_triangles_.clear();
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// Read from .ply file
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csvReader.readPLY(list_vertex_, list_triangles_);
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// Update mesh attributes
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num_vertexs_ = list_vertex_.size();
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num_triangles_ = list_triangles_.size();
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}
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