Build tutorial codes together with other samples
These codes should be included into regular builds.
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@@ -24,7 +24,7 @@ void thresh_callback(int, void* );
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/**
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* @function main
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*/
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int main( int argc, char** argv )
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int main( int, char** argv )
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{
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/// Load source image and convert it to gray
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src = imread( argv[1], 1 );
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@@ -34,7 +34,7 @@ int main( int argc, char** argv )
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blur( src_gray, src_gray, Size(3,3) );
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/// Create Window
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char* source_window = "Source";
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const char* source_window = "Source";
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namedWindow( source_window, CV_WINDOW_AUTOSIZE );
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imshow( source_window, src );
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@@ -63,16 +63,16 @@ void thresh_callback(int, void* )
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/// Find the convex hull object for each contour
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vector<vector<Point> >hull( contours.size() );
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for( int i = 0; i < contours.size(); i++ )
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for( size_t i = 0; i < contours.size(); i++ )
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{ convexHull( Mat(contours[i]), hull[i], false ); }
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/// Draw contours + hull results
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Mat drawing = Mat::zeros( threshold_output.size(), CV_8UC3 );
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for( int i = 0; i< contours.size(); i++ )
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for( size_t i = 0; i< contours.size(); i++ )
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{
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Scalar color = Scalar( rng.uniform(0, 255), rng.uniform(0,255), rng.uniform(0,255) );
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drawContours( drawing, contours, i, color, 1, 8, vector<Vec4i>(), 0, Point() );
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drawContours( drawing, hull, i, color, 1, 8, vector<Vec4i>(), 0, Point() );
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drawContours( drawing, contours, (int)i, color, 1, 8, vector<Vec4i>(), 0, Point() );
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drawContours( drawing, hull, (int)i, color, 1, 8, vector<Vec4i>(), 0, Point() );
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}
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/// Show in a window
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