Build tutorial codes together with other samples
These codes should be included into regular builds.
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@@ -24,7 +24,7 @@ void thresh_callback(int, void* );
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/**
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* @function main
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*/
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int main( int argc, char** argv )
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int main( int, char** argv )
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{
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/// Load source image and convert it to gray
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src = imread( argv[1], 1 );
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@@ -34,7 +34,7 @@ int main( int argc, char** argv )
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blur( src_gray, src_gray, Size(3,3) );
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/// Create Window
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char* source_window = "Source";
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const char* source_window = "Source";
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namedWindow( source_window, CV_WINDOW_AUTOSIZE );
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imshow( source_window, src );
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@@ -65,7 +65,7 @@ void thresh_callback(int, void* )
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vector<Point2f>center( contours.size() );
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vector<float>radius( contours.size() );
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for( int i = 0; i < contours.size(); i++ )
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for( size_t i = 0; i < contours.size(); i++ )
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{ approxPolyDP( Mat(contours[i]), contours_poly[i], 3, true );
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boundRect[i] = boundingRect( Mat(contours_poly[i]) );
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minEnclosingCircle( contours_poly[i], center[i], radius[i] );
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@@ -74,10 +74,10 @@ void thresh_callback(int, void* )
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/// Draw polygonal contour + bonding rects + circles
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Mat drawing = Mat::zeros( threshold_output.size(), CV_8UC3 );
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for( int i = 0; i< contours.size(); i++ )
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for( size_t i = 0; i< contours.size(); i++ )
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{
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Scalar color = Scalar( rng.uniform(0, 255), rng.uniform(0,255), rng.uniform(0,255) );
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drawContours( drawing, contours_poly, i, color, 1, 8, vector<Vec4i>(), 0, Point() );
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drawContours( drawing, contours_poly, (int)i, color, 1, 8, vector<Vec4i>(), 0, Point() );
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rectangle( drawing, boundRect[i].tl(), boundRect[i].br(), color, 2, 8, 0 );
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circle( drawing, center[i], (int)radius[i], color, 2, 8, 0 );
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}
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