Build tutorial codes together with other samples
These codes should be included into regular builds.
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@@ -24,7 +24,7 @@ void thresh_callback(int, void* );
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/**
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* @function main
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*/
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int main( int argc, char** argv )
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int main( int, char** argv )
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{
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/// Load source image and convert it to gray
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src = imread( argv[1], 1 );
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@@ -34,7 +34,7 @@ int main( int argc, char** argv )
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blur( src_gray, src_gray, Size(3,3) );
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/// Create Window
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char* source_window = "Source";
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const char* source_window = "Source";
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namedWindow( source_window, CV_WINDOW_AUTOSIZE );
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imshow( source_window, src );
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@@ -61,10 +61,10 @@ void thresh_callback(int, void* )
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/// Draw contours
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Mat drawing = Mat::zeros( canny_output.size(), CV_8UC3 );
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for( int i = 0; i< contours.size(); i++ )
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for( size_t i = 0; i< contours.size(); i++ )
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{
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Scalar color = Scalar( rng.uniform(0, 255), rng.uniform(0,255), rng.uniform(0,255) );
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drawContours( drawing, contours, i, color, 2, 8, hierarchy, 0, Point() );
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drawContours( drawing, contours, (int)i, color, 2, 8, hierarchy, 0, Point() );
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}
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/// Show in a window
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@@ -24,7 +24,7 @@ void thresh_callback(int, void* );
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/**
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* @function main
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*/
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int main( int argc, char** argv )
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int main( int, char** argv )
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{
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/// Load source image and convert it to gray
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src = imread( argv[1], 1 );
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@@ -34,7 +34,7 @@ int main( int argc, char** argv )
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blur( src_gray, src_gray, Size(3,3) );
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/// Create Window
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char* source_window = "Source";
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const char* source_window = "Source";
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namedWindow( source_window, CV_WINDOW_AUTOSIZE );
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imshow( source_window, src );
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@@ -65,7 +65,7 @@ void thresh_callback(int, void* )
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vector<Point2f>center( contours.size() );
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vector<float>radius( contours.size() );
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for( int i = 0; i < contours.size(); i++ )
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for( size_t i = 0; i < contours.size(); i++ )
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{ approxPolyDP( Mat(contours[i]), contours_poly[i], 3, true );
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boundRect[i] = boundingRect( Mat(contours_poly[i]) );
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minEnclosingCircle( contours_poly[i], center[i], radius[i] );
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@@ -74,10 +74,10 @@ void thresh_callback(int, void* )
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/// Draw polygonal contour + bonding rects + circles
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Mat drawing = Mat::zeros( threshold_output.size(), CV_8UC3 );
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for( int i = 0; i< contours.size(); i++ )
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for( size_t i = 0; i< contours.size(); i++ )
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{
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Scalar color = Scalar( rng.uniform(0, 255), rng.uniform(0,255), rng.uniform(0,255) );
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drawContours( drawing, contours_poly, i, color, 1, 8, vector<Vec4i>(), 0, Point() );
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drawContours( drawing, contours_poly, (int)i, color, 1, 8, vector<Vec4i>(), 0, Point() );
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rectangle( drawing, boundRect[i].tl(), boundRect[i].br(), color, 2, 8, 0 );
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circle( drawing, center[i], (int)radius[i], color, 2, 8, 0 );
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}
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@@ -24,7 +24,7 @@ void thresh_callback(int, void* );
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/**
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* @function main
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*/
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int main( int argc, char** argv )
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int main( int, char** argv )
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{
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/// Load source image and convert it to gray
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src = imread( argv[1], 1 );
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@@ -34,7 +34,7 @@ int main( int argc, char** argv )
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blur( src_gray, src_gray, Size(3,3) );
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/// Create Window
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char* source_window = "Source";
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const char* source_window = "Source";
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namedWindow( source_window, CV_WINDOW_AUTOSIZE );
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imshow( source_window, src );
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@@ -63,7 +63,7 @@ void thresh_callback(int, void* )
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vector<RotatedRect> minRect( contours.size() );
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vector<RotatedRect> minEllipse( contours.size() );
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for( int i = 0; i < contours.size(); i++ )
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for( size_t i = 0; i < contours.size(); i++ )
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{ minRect[i] = minAreaRect( Mat(contours[i]) );
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if( contours[i].size() > 5 )
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{ minEllipse[i] = fitEllipse( Mat(contours[i]) ); }
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@@ -71,11 +71,11 @@ void thresh_callback(int, void* )
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/// Draw contours + rotated rects + ellipses
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Mat drawing = Mat::zeros( threshold_output.size(), CV_8UC3 );
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for( int i = 0; i< contours.size(); i++ )
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for( size_t i = 0; i< contours.size(); i++ )
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{
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Scalar color = Scalar( rng.uniform(0, 255), rng.uniform(0,255), rng.uniform(0,255) );
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// contour
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drawContours( drawing, contours, i, color, 1, 8, vector<Vec4i>(), 0, Point() );
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drawContours( drawing, contours, (int)i, color, 1, 8, vector<Vec4i>(), 0, Point() );
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// ellipse
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ellipse( drawing, minEllipse[i], color, 2, 8 );
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// rotated rectangle
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@@ -24,7 +24,7 @@ void thresh_callback(int, void* );
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/**
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* @function main
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*/
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int main( int argc, char** argv )
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int main( int, char** argv )
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{
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/// Load source image and convert it to gray
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src = imread( argv[1], 1 );
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@@ -34,7 +34,7 @@ int main( int argc, char** argv )
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blur( src_gray, src_gray, Size(3,3) );
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/// Create Window
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char* source_window = "Source";
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const char* source_window = "Source";
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namedWindow( source_window, CV_WINDOW_AUTOSIZE );
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imshow( source_window, src );
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@@ -63,16 +63,16 @@ void thresh_callback(int, void* )
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/// Find the convex hull object for each contour
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vector<vector<Point> >hull( contours.size() );
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for( int i = 0; i < contours.size(); i++ )
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for( size_t i = 0; i < contours.size(); i++ )
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{ convexHull( Mat(contours[i]), hull[i], false ); }
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/// Draw contours + hull results
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Mat drawing = Mat::zeros( threshold_output.size(), CV_8UC3 );
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for( int i = 0; i< contours.size(); i++ )
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for( size_t i = 0; i< contours.size(); i++ )
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{
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Scalar color = Scalar( rng.uniform(0, 255), rng.uniform(0,255), rng.uniform(0,255) );
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drawContours( drawing, contours, i, color, 1, 8, vector<Vec4i>(), 0, Point() );
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drawContours( drawing, hull, i, color, 1, 8, vector<Vec4i>(), 0, Point() );
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drawContours( drawing, contours, (int)i, color, 1, 8, vector<Vec4i>(), 0, Point() );
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drawContours( drawing, hull, (int)i, color, 1, 8, vector<Vec4i>(), 0, Point() );
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}
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/// Show in a window
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@@ -24,7 +24,7 @@ void thresh_callback(int, void* );
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/**
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* @function main
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*/
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int main( int argc, char** argv )
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int main( int, char** argv )
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{
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/// Load source image and convert it to gray
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src = imread( argv[1], 1 );
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@@ -34,7 +34,7 @@ int main( int argc, char** argv )
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blur( src_gray, src_gray, Size(3,3) );
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/// Create Window
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char* source_window = "Source";
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const char* source_window = "Source";
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namedWindow( source_window, CV_WINDOW_AUTOSIZE );
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imshow( source_window, src );
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@@ -61,20 +61,20 @@ void thresh_callback(int, void* )
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/// Get the moments
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vector<Moments> mu(contours.size() );
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for( int i = 0; i < contours.size(); i++ )
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for( size_t i = 0; i < contours.size(); i++ )
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{ mu[i] = moments( contours[i], false ); }
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/// Get the mass centers:
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vector<Point2f> mc( contours.size() );
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for( int i = 0; i < contours.size(); i++ )
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{ mc[i] = Point2f( mu[i].m10/mu[i].m00 , mu[i].m01/mu[i].m00 ); }
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for( size_t i = 0; i < contours.size(); i++ )
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{ mc[i] = Point2f( static_cast<float>(mu[i].m10/mu[i].m00) , static_cast<float>(mu[i].m01/mu[i].m00) ); }
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/// Draw contours
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Mat drawing = Mat::zeros( canny_output.size(), CV_8UC3 );
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for( int i = 0; i< contours.size(); i++ )
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for( size_t i = 0; i< contours.size(); i++ )
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{
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Scalar color = Scalar( rng.uniform(0, 255), rng.uniform(0,255), rng.uniform(0,255) );
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drawContours( drawing, contours, i, color, 2, 8, hierarchy, 0, Point() );
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drawContours( drawing, contours, (int)i, color, 2, 8, hierarchy, 0, Point() );
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circle( drawing, mc[i], 4, color, -1, 8, 0 );
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}
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@@ -84,11 +84,11 @@ void thresh_callback(int, void* )
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/// Calculate the area with the moments 00 and compare with the result of the OpenCV function
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printf("\t Info: Area and Contour Length \n");
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for( int i = 0; i< contours.size(); i++ )
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for( size_t i = 0; i< contours.size(); i++ )
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{
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printf(" * Contour[%d] - Area (M_00) = %.2f - Area OpenCV: %.2f - Length: %.2f \n", i, mu[i].m00, contourArea(contours[i]), arcLength( contours[i], true ) );
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printf(" * Contour[%d] - Area (M_00) = %.2f - Area OpenCV: %.2f - Length: %.2f \n", (int)i, mu[i].m00, contourArea(contours[i]), arcLength( contours[i], true ) );
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Scalar color = Scalar( rng.uniform(0, 255), rng.uniform(0,255), rng.uniform(0,255) );
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drawContours( drawing, contours, i, color, 2, 8, hierarchy, 0, Point() );
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drawContours( drawing, contours, (int)i, color, 2, 8, hierarchy, 0, Point() );
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circle( drawing, mc[i], 4, color, -1, 8, 0 );
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}
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}
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@@ -16,7 +16,7 @@ using namespace std;
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/**
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* @function main
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*/
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int main( int argc, char** argv )
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int main( void )
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{
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/// Create an image
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const int r = 100;
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@@ -25,12 +25,12 @@ int main( int argc, char** argv )
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/// Create a sequence of points to make a contour:
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vector<Point2f> vert(6);
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vert[0] = Point( 1.5*r, 1.34*r );
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vert[0] = Point( 3*r/2, static_cast<int>(1.34*r) );
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vert[1] = Point( 1*r, 2*r );
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vert[2] = Point( 1.5*r, 2.866*r );
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vert[3] = Point( 2.5*r, 2.866*r );
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vert[2] = Point( 3*r/2, static_cast<int>(2.866*r) );
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vert[3] = Point( 5*r/2, static_cast<int>(2.866*r) );
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vert[4] = Point( 3*r, 2*r );
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vert[5] = Point( 2.5*r, 1.34*r );
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vert[5] = Point( 5*r/2, static_cast<int>(1.34*r) );
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/// Draw it in src
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for( int j = 0; j < 6; j++ )
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@@ -47,7 +47,7 @@ int main( int argc, char** argv )
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for( int j = 0; j < src.rows; j++ )
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{ for( int i = 0; i < src.cols; i++ )
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{ raw_dist.at<float>(j,i) = pointPolygonTest( contours[0], Point2f(i,j), true ); }
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{ raw_dist.at<float>(j,i) = (float)pointPolygonTest( contours[0], Point2f((float)i,(float)j), true ); }
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}
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double minVal; double maxVal;
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@@ -61,16 +61,16 @@ int main( int argc, char** argv )
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{ for( int i = 0; i < src.cols; i++ )
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{
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if( raw_dist.at<float>(j,i) < 0 )
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{ drawing.at<Vec3b>(j,i)[0] = 255 - (int) abs(raw_dist.at<float>(j,i))*255/minVal; }
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{ drawing.at<Vec3b>(j,i)[0] = (uchar)(255 - abs(raw_dist.at<float>(j,i))*255/minVal); }
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else if( raw_dist.at<float>(j,i) > 0 )
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{ drawing.at<Vec3b>(j,i)[2] = 255 - (int) raw_dist.at<float>(j,i)*255/maxVal; }
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{ drawing.at<Vec3b>(j,i)[2] = (uchar)(255 - raw_dist.at<float>(j,i)*255/maxVal); }
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else
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{ drawing.at<Vec3b>(j,i)[0] = 255; drawing.at<Vec3b>(j,i)[1] = 255; drawing.at<Vec3b>(j,i)[2] = 255; }
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}
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}
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/// Create Window and show your results
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char* source_window = "Source";
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const char* source_window = "Source";
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namedWindow( source_window, CV_WINDOW_AUTOSIZE );
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imshow( source_window, src );
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namedWindow( "Distance", CV_WINDOW_AUTOSIZE );
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