added wrappers for BroxOpticalFlow and interpolateFrames

This commit is contained in:
Vladislav Vinogradov
2011-10-17 13:12:39 +00:00
parent 87f3451ec6
commit b0536279eb
6 changed files with 986 additions and 216 deletions

View File

@@ -1485,6 +1485,65 @@ namespace cv
GpuMat maxPosBuffer;
};
////////////////////////////////// Optical Flow //////////////////////////////////////////
class CV_EXPORTS BroxOpticalFlow
{
public:
BroxOpticalFlow(float alpha_, float gamma_, float scale_factor_, int inner_iterations_, int outer_iterations_, int solver_iterations_) :
alpha(alpha_), gamma(gamma_), scale_factor(scale_factor_),
inner_iterations(inner_iterations_), outer_iterations(outer_iterations_), solver_iterations(solver_iterations_)
{
}
//! Compute optical flow
//! frame0 - source frame (supports only CV_32FC1 type)
//! frame1 - frame to track (with the same size and type as frame0)
//! u - flow horizontal component (along x axis)
//! v - flow vertical component (along y axis)
void operator ()(const GpuMat& frame0, const GpuMat& frame1, GpuMat& u, GpuMat& v, Stream& stream = Stream::Null());
//! flow smoothness
float alpha;
//! gradient constancy importance
float gamma;
//! pyramid scale factor
float scale_factor;
//! number of lagged non-linearity iterations (inner loop)
int inner_iterations;
//! number of warping iterations (number of pyramid levels)
int outer_iterations;
//! number of linear system solver iterations
int solver_iterations;
GpuMat buf;
};
//! Interpolate frames (images) using provided optical flow (displacement field).
//! frame0 - frame 0 (32-bit floating point images, single channel)
//! frame1 - frame 1 (the same type and size)
//! fu - forward horizontal displacement
//! fv - forward vertical displacement
//! bu - backward horizontal displacement
//! bv - backward vertical displacement
//! pos - new frame position
//! newFrame - new frame
//! buf - temporary buffer, will have width x 6*height size, CV_32FC1 type and contain 6 GpuMat;
//! occlusion masks 0, occlusion masks 1,
//! interpolated forward flow 0, interpolated forward flow 1,
//! interpolated backward flow 0, interpolated backward flow 1
//!
CV_EXPORTS void interpolateFrames(const GpuMat& frame0, const GpuMat& frame1,
const GpuMat& fu, const GpuMat& fv,
const GpuMat& bu, const GpuMat& bv,
float pos, GpuMat& newFrame, GpuMat& buf,
Stream& stream = Stream::Null());
}
//! Speckle filtering - filters small connected components on diparity image.