Merge pull request #502 from jet47:opengl-updates
This commit is contained in:
@@ -90,10 +90,18 @@ class Mat;
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class SparseMat;
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typedef Mat MatND;
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namespace ogl {
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class Buffer;
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class Texture2D;
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class Arrays;
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}
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// < Deprecated
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class GlBuffer;
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class GlTexture;
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class GlArrays;
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class GlCamera;
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// >
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namespace gpu {
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class GpuMat;
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@@ -1327,15 +1335,23 @@ public:
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template<typename _Tp, int m, int n> _InputArray(const Matx<_Tp, m, n>& matx);
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_InputArray(const Scalar& s);
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_InputArray(const double& val);
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// < Deprecated
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_InputArray(const GlBuffer& buf);
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_InputArray(const GlTexture& tex);
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// >
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_InputArray(const gpu::GpuMat& d_mat);
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_InputArray(const ogl::Buffer& buf);
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_InputArray(const ogl::Texture2D& tex);
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virtual Mat getMat(int i=-1) const;
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virtual void getMatVector(vector<Mat>& mv) const;
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// < Deprecated
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virtual GlBuffer getGlBuffer() const;
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virtual GlTexture getGlTexture() const;
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// >
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virtual gpu::GpuMat getGpuMat() const;
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/*virtual*/ ogl::Buffer getOGlBuffer() const;
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/*virtual*/ ogl::Texture2D getOGlTexture2D() const;
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virtual int kind() const;
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virtual Size size(int i=-1) const;
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@@ -1387,6 +1403,8 @@ public:
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template<typename _Tp, int m, int n> _OutputArray(Matx<_Tp, m, n>& matx);
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template<typename _Tp> _OutputArray(_Tp* vec, int n);
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_OutputArray(gpu::GpuMat& d_mat);
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_OutputArray(ogl::Buffer& buf);
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_OutputArray(ogl::Texture2D& tex);
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_OutputArray(const Mat& m);
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template<typename _Tp> _OutputArray(const vector<_Tp>& vec);
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@@ -1397,12 +1415,16 @@ public:
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template<typename _Tp, int m, int n> _OutputArray(const Matx<_Tp, m, n>& matx);
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template<typename _Tp> _OutputArray(const _Tp* vec, int n);
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_OutputArray(const gpu::GpuMat& d_mat);
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_OutputArray(const ogl::Buffer& buf);
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_OutputArray(const ogl::Texture2D& tex);
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virtual bool fixedSize() const;
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virtual bool fixedType() const;
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virtual bool needed() const;
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virtual Mat& getMatRef(int i=-1) const;
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/*virtual*/ gpu::GpuMat& getGpuMatRef() const;
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/*virtual*/ ogl::Buffer& getOGlBufferRef() const;
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/*virtual*/ ogl::Texture2D& getOGlTexture2DRef() const;
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virtual void create(Size sz, int type, int i=-1, bool allowTransposed=false, int fixedDepthMask=0) const;
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virtual void create(int rows, int cols, int type, int i=-1, bool allowTransposed=false, int fixedDepthMask=0) const;
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virtual void create(int dims, const int* size, int type, int i=-1, bool allowTransposed=false, int fixedDepthMask=0) const;
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@@ -751,7 +751,9 @@ typedef struct CvBigFuncTable
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(tab).fn_2d[CV_64F] = (void*)FUNCNAME##_64f##FLAG
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#ifdef __cplusplus
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//! OpenGL extension table
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// < Deprecated
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class CV_EXPORTS CvOpenGlFuncTab
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{
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public:
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@@ -777,10 +779,16 @@ CV_EXPORTS void icvSetOpenGlFuncTab(const CvOpenGlFuncTab* tab);
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CV_EXPORTS bool icvCheckGlError(const char* file, const int line, const char* func = "");
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// >
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namespace cv { namespace ogl {
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CV_EXPORTS bool checkError(const char* file, const int line, const char* func = "");
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}}
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#if defined(__GNUC__)
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#define CV_CheckGlError() CV_DbgAssert( (::icvCheckGlError(__FILE__, __LINE__, __func__)) )
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#define CV_CheckGlError() CV_DbgAssert( (cv::ogl::checkError(__FILE__, __LINE__, __func__)) )
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#else
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#define CV_CheckGlError() CV_DbgAssert( (::icvCheckGlError(__FILE__, __LINE__)) )
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#define CV_CheckGlError() CV_DbgAssert( (cv::ogl::checkError(__FILE__, __LINE__)) )
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#endif
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#endif //__cplusplus
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@@ -46,289 +46,238 @@
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#ifdef __cplusplus
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#include "opencv2/core/core.hpp"
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#include "opencv2/core/opengl_interop_deprecated.hpp"
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namespace cv { namespace ogl {
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/////////////////// OpenGL Objects ///////////////////
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namespace cv
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{
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//! Smart pointer for OpenGL buffer memory with reference counting.
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class CV_EXPORTS GlBuffer
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class CV_EXPORTS Buffer
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{
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public:
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enum Usage
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enum Target
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{
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ARRAY_BUFFER = 0x8892, // buffer will use for OpenGL arrays (vertices, colors, normals, etc)
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TEXTURE_BUFFER = 0x88EC // buffer will ise for OpenGL textures
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ARRAY_BUFFER = 0x8892, //!< The buffer will be used as a source for vertex data
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ELEMENT_ARRAY_BUFFER = 0x8893, //!< The buffer will be used for indices (in glDrawElements, for example)
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PIXEL_PACK_BUFFER = 0x88EB, //!< The buffer will be used for reading from OpenGL textures
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PIXEL_UNPACK_BUFFER = 0x88EC //!< The buffer will be used for writing to OpenGL textures
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};
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enum Access
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{
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READ_ONLY = 0x88B8,
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WRITE_ONLY = 0x88B9,
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READ_WRITE = 0x88BA
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};
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//! create empty buffer
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explicit GlBuffer(Usage usage);
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Buffer();
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//! create buffer from existed buffer id
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Buffer(int arows, int acols, int atype, unsigned int abufId, bool autoRelease = false);
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Buffer(Size asize, int atype, unsigned int abufId, bool autoRelease = false);
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//! create buffer
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GlBuffer(int rows, int cols, int type, Usage usage);
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GlBuffer(Size size, int type, Usage usage);
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Buffer(int arows, int acols, int atype, Target target = ARRAY_BUFFER, bool autoRelease = false);
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Buffer(Size asize, int atype, Target target = ARRAY_BUFFER, bool autoRelease = false);
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//! copy from host/device memory
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GlBuffer(InputArray mat, Usage usage);
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explicit Buffer(InputArray arr, Target target = ARRAY_BUFFER, bool autoRelease = false);
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void create(int rows, int cols, int type, Usage usage);
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void create(Size size, int type, Usage usage);
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void create(int rows, int cols, int type);
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void create(Size size, int type);
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//! create buffer
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void create(int arows, int acols, int atype, Target target = ARRAY_BUFFER, bool autoRelease = false);
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void create(Size asize, int atype, Target target = ARRAY_BUFFER, bool autoRelease = false) { create(asize.height, asize.width, atype, target, autoRelease); }
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//! release memory and delete buffer object
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void release();
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//! copy from host/device memory
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void copyFrom(InputArray mat);
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//! set auto release mode (if true, release will be called in object's destructor)
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void setAutoRelease(bool flag);
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void bind() const;
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void unbind() const;
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//! copy from host/device memory
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void copyFrom(InputArray arr, Target target = ARRAY_BUFFER, bool autoRelease = false);
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//! copy to host/device memory
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void copyTo(OutputArray arr, Target target = ARRAY_BUFFER, bool autoRelease = false) const;
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//! create copy of current buffer
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Buffer clone(Target target = ARRAY_BUFFER, bool autoRelease = false) const;
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//! bind buffer for specified target
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void bind(Target target) const;
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//! unbind any buffers from specified target
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static void unbind(Target target);
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//! map to host memory
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Mat mapHost();
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Mat mapHost(Access access);
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void unmapHost();
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//! map to device memory
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gpu::GpuMat mapDevice();
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void unmapDevice();
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inline int rows() const { return rows_; }
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inline int cols() const { return cols_; }
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inline Size size() const { return Size(cols_, rows_); }
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inline bool empty() const { return rows_ == 0 || cols_ == 0; }
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int rows() const { return rows_; }
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int cols() const { return cols_; }
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Size size() const { return Size(cols_, rows_); }
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bool empty() const { return rows_ == 0 || cols_ == 0; }
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inline int type() const { return type_; }
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inline int depth() const { return CV_MAT_DEPTH(type_); }
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inline int channels() const { return CV_MAT_CN(type_); }
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inline int elemSize() const { return CV_ELEM_SIZE(type_); }
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inline int elemSize1() const { return CV_ELEM_SIZE1(type_); }
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int type() const { return type_; }
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int depth() const { return CV_MAT_DEPTH(type_); }
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int channels() const { return CV_MAT_CN(type_); }
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int elemSize() const { return CV_ELEM_SIZE(type_); }
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int elemSize1() const { return CV_ELEM_SIZE1(type_); }
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inline Usage usage() const { return usage_; }
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unsigned int bufId() const;
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class Impl;
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private:
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Ptr<Impl> impl_;
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int rows_;
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int cols_;
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int type_;
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Usage usage_;
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Ptr<Impl> impl_;
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};
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template <> CV_EXPORTS void Ptr<GlBuffer::Impl>::delete_obj();
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//! Smart pointer for OpenGL 2d texture memory with reference counting.
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class CV_EXPORTS GlTexture
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//! Smart pointer for OpenGL 2D texture memory with reference counting.
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class CV_EXPORTS Texture2D
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{
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public:
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enum Format
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{
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NONE = 0,
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DEPTH_COMPONENT = 0x1902, //!< Depth
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RGB = 0x1907, //!< Red, Green, Blue
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RGBA = 0x1908 //!< Red, Green, Blue, Alpha
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};
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//! create empty texture
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GlTexture();
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Texture2D();
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//! create texture from existed texture id
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Texture2D(int arows, int acols, Format aformat, unsigned int atexId, bool autoRelease = false);
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Texture2D(Size asize, Format aformat, unsigned int atexId, bool autoRelease = false);
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//! create texture
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GlTexture(int rows, int cols, int type);
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GlTexture(Size size, int type);
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Texture2D(int arows, int acols, Format aformat, bool autoRelease = false);
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Texture2D(Size asize, Format aformat, bool autoRelease = false);
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//! copy from host/device memory
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explicit GlTexture(InputArray mat, bool bgra = true);
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explicit Texture2D(InputArray arr, bool autoRelease = false);
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void create(int rows, int cols, int type);
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void create(Size size, int type);
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//! create texture
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void create(int arows, int acols, Format aformat, bool autoRelease = false);
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void create(Size asize, Format aformat, bool autoRelease = false) { create(asize.height, asize.width, aformat, autoRelease); }
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//! release memory and delete texture object
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void release();
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//! set auto release mode (if true, release will be called in object's destructor)
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void setAutoRelease(bool flag);
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//! copy from host/device memory
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void copyFrom(InputArray mat, bool bgra = true);
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void copyFrom(InputArray arr, bool autoRelease = false);
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//! copy to host/device memory
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void copyTo(OutputArray arr, int ddepth = CV_32F, bool autoRelease = false) const;
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//! bind texture to current active texture unit for GL_TEXTURE_2D target
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void bind() const;
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void unbind() const;
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inline int rows() const { return rows_; }
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inline int cols() const { return cols_; }
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inline Size size() const { return Size(cols_, rows_); }
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inline bool empty() const { return rows_ == 0 || cols_ == 0; }
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int rows() const { return rows_; }
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int cols() const { return cols_; }
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Size size() const { return Size(cols_, rows_); }
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bool empty() const { return rows_ == 0 || cols_ == 0; }
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inline int type() const { return type_; }
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inline int depth() const { return CV_MAT_DEPTH(type_); }
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inline int channels() const { return CV_MAT_CN(type_); }
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inline int elemSize() const { return CV_ELEM_SIZE(type_); }
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inline int elemSize1() const { return CV_ELEM_SIZE1(type_); }
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Format format() const { return format_; }
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unsigned int texId() const;
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class Impl;
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private:
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Ptr<Impl> impl_;
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int rows_;
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int cols_;
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int type_;
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Ptr<Impl> impl_;
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GlBuffer buf_;
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Format format_;
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};
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template <> CV_EXPORTS void Ptr<GlTexture::Impl>::delete_obj();
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//! OpenGL Arrays
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class CV_EXPORTS GlArrays
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class CV_EXPORTS Arrays
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{
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public:
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inline GlArrays()
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: vertex_(GlBuffer::ARRAY_BUFFER), color_(GlBuffer::ARRAY_BUFFER), bgra_(true), normal_(GlBuffer::ARRAY_BUFFER), texCoord_(GlBuffer::ARRAY_BUFFER)
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{
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}
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Arrays();
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void setVertexArray(InputArray vertex);
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inline void resetVertexArray() { vertex_.release(); }
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void resetVertexArray();
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void setColorArray(InputArray color, bool bgra = true);
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inline void resetColorArray() { color_.release(); }
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void setColorArray(InputArray color);
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void resetColorArray();
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void setNormalArray(InputArray normal);
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inline void resetNormalArray() { normal_.release(); }
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void resetNormalArray();
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void setTexCoordArray(InputArray texCoord);
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inline void resetTexCoordArray() { texCoord_.release(); }
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void resetTexCoordArray();
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void release();
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void setAutoRelease(bool flag);
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void bind() const;
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void unbind() const;
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inline int rows() const { return vertex_.rows(); }
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inline int cols() const { return vertex_.cols(); }
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inline Size size() const { return vertex_.size(); }
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inline bool empty() const { return vertex_.empty(); }
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int size() const { return size_; }
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bool empty() const { return size_ == 0; }
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private:
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GlBuffer vertex_;
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GlBuffer color_;
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bool bgra_;
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GlBuffer normal_;
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GlBuffer texCoord_;
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int size_;
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Buffer vertex_;
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Buffer color_;
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Buffer normal_;
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Buffer texCoord_;
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};
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//! OpenGL Font
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class CV_EXPORTS GlFont
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{
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public:
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enum Weight
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{
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WEIGHT_LIGHT = 300,
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WEIGHT_NORMAL = 400,
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WEIGHT_SEMIBOLD = 600,
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WEIGHT_BOLD = 700,
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WEIGHT_BLACK = 900
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};
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enum Style
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{
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STYLE_NORMAL = 0,
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STYLE_ITALIC = 1,
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STYLE_UNDERLINE = 2
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};
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static Ptr<GlFont> get(const std::string& family, int height = 12, Weight weight = WEIGHT_NORMAL, Style style = STYLE_NORMAL);
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void draw(const char* str, int len) const;
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inline const std::string& family() const { return family_; }
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inline int height() const { return height_; }
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inline Weight weight() const { return weight_; }
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inline Style style() const { return style_; }
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private:
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GlFont(const std::string& family, int height, Weight weight, Style style);
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std::string family_;
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int height_;
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Weight weight_;
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Style style_;
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unsigned int base_;
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GlFont(const GlFont&);
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GlFont& operator =(const GlFont&);
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};
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//! render functions
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/////////////////// Render Functions ///////////////////
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//! render texture rectangle in window
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CV_EXPORTS void render(const GlTexture& tex,
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CV_EXPORTS void render(const Texture2D& tex,
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Rect_<double> wndRect = Rect_<double>(0.0, 0.0, 1.0, 1.0),
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Rect_<double> texRect = Rect_<double>(0.0, 0.0, 1.0, 1.0));
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//! render mode
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namespace RenderMode {
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enum {
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POINTS = 0x0000,
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LINES = 0x0001,
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LINE_LOOP = 0x0002,
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LINE_STRIP = 0x0003,
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TRIANGLES = 0x0004,
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TRIANGLE_STRIP = 0x0005,
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TRIANGLE_FAN = 0x0006,
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QUADS = 0x0007,
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QUAD_STRIP = 0x0008,
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POLYGON = 0x0009
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};
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}
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//! render OpenGL arrays
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CV_EXPORTS void render(const GlArrays& arr, int mode = RenderMode::POINTS, Scalar color = Scalar::all(255));
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CV_EXPORTS void render(const std::string& str, const Ptr<GlFont>& font, Scalar color, Point2d pos);
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//! OpenGL camera
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class CV_EXPORTS GlCamera
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{
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public:
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GlCamera();
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void lookAt(Point3d eye, Point3d center, Point3d up);
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void setCameraPos(Point3d pos, double yaw, double pitch, double roll);
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void setScale(Point3d scale);
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void setProjectionMatrix(const Mat& projectionMatrix, bool transpose = true);
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void setPerspectiveProjection(double fov, double aspect, double zNear, double zFar);
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void setOrthoProjection(double left, double right, double bottom, double top, double zNear, double zFar);
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void setupProjectionMatrix() const;
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void setupModelViewMatrix() const;
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||||
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||||
private:
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Point3d eye_;
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Point3d center_;
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||||
Point3d up_;
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||||
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||||
Point3d pos_;
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double yaw_;
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||||
double pitch_;
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||||
double roll_;
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||||
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||||
bool useLookAtParams_;
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||||
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||||
Point3d scale_;
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||||
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||||
Mat projectionMatrix_;
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||||
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||||
double fov_;
|
||||
double aspect_;
|
||||
|
||||
double left_;
|
||||
double right_;
|
||||
double bottom_;
|
||||
double top_;
|
||||
|
||||
double zNear_;
|
||||
double zFar_;
|
||||
|
||||
bool perspectiveProjection_;
|
||||
enum {
|
||||
POINTS = 0x0000,
|
||||
LINES = 0x0001,
|
||||
LINE_LOOP = 0x0002,
|
||||
LINE_STRIP = 0x0003,
|
||||
TRIANGLES = 0x0004,
|
||||
TRIANGLE_STRIP = 0x0005,
|
||||
TRIANGLE_FAN = 0x0006,
|
||||
QUADS = 0x0007,
|
||||
QUAD_STRIP = 0x0008,
|
||||
POLYGON = 0x0009
|
||||
};
|
||||
|
||||
inline void GlBuffer::create(Size _size, int _type, Usage _usage) { create(_size.height, _size.width, _type, _usage); }
|
||||
inline void GlBuffer::create(int _rows, int _cols, int _type) { create(_rows, _cols, _type, usage()); }
|
||||
inline void GlBuffer::create(Size _size, int _type) { create(_size.height, _size.width, _type, usage()); }
|
||||
inline void GlTexture::create(Size _size, int _type) { create(_size.height, _size.width, _type); }
|
||||
//! render OpenGL arrays
|
||||
CV_EXPORTS void render(const Arrays& arr, int mode = POINTS, Scalar color = Scalar::all(255));
|
||||
CV_EXPORTS void render(const Arrays& arr, InputArray indices, int mode = POINTS, Scalar color = Scalar::all(255));
|
||||
|
||||
}} // namespace cv::gl
|
||||
|
||||
namespace cv { namespace gpu {
|
||||
|
||||
//! set a CUDA device to use OpenGL interoperability
|
||||
CV_EXPORTS void setGlDevice(int device = 0);
|
||||
|
||||
}}
|
||||
|
||||
namespace cv {
|
||||
|
||||
template <> CV_EXPORTS void Ptr<cv::ogl::Buffer::Impl>::delete_obj();
|
||||
template <> CV_EXPORTS void Ptr<cv::ogl::Texture2D::Impl>::delete_obj();
|
||||
|
||||
namespace gpu
|
||||
{
|
||||
//! set a CUDA device to use OpenGL interoperability
|
||||
CV_EXPORTS void setGlDevice(int device = 0);
|
||||
}
|
||||
} // namespace cv
|
||||
|
||||
#endif // __cplusplus
|
||||
|
||||
|
330
modules/core/include/opencv2/core/opengl_interop_deprecated.hpp
Normal file
330
modules/core/include/opencv2/core/opengl_interop_deprecated.hpp
Normal file
@@ -0,0 +1,330 @@
|
||||
/*M///////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
|
||||
//
|
||||
// By downloading, copying, installing or using the software you agree to this license.
|
||||
// If you do not agree to this license, do not download, install,
|
||||
// copy or use the software.
|
||||
//
|
||||
//
|
||||
// License Agreement
|
||||
// For Open Source Computer Vision Library
|
||||
//
|
||||
// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
|
||||
// Copyright (C) 2009, Willow Garage Inc., all rights reserved.
|
||||
// Third party copyrights are property of their respective owners.
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without modification,
|
||||
// are permitted provided that the following conditions are met:
|
||||
//
|
||||
// * Redistribution's of source code must retain the above copyright notice,
|
||||
// this list of conditions and the following disclaimer.
|
||||
//
|
||||
// * Redistribution's in binary form must reproduce the above copyright notice,
|
||||
// this list of conditions and the following disclaimer in the documentation
|
||||
// and/or other GpuMaterials provided with the distribution.
|
||||
//
|
||||
// * The name of the copyright holders may not be used to endorse or promote products
|
||||
// derived from this software without specific prior written permission.
|
||||
//
|
||||
// This software is provided by the copyright holders and contributors "as is" and
|
||||
// any express or implied warranties, including, but not limited to, the implied
|
||||
// warranties of merchantability and fitness for a particular purpose are disclaimed.
|
||||
// In no event shall the Intel Corporation or contributors be liable for any direct,
|
||||
// indirect, incidental, special, exemplary, or consequential damages
|
||||
// (including, but not limited to, procurement of substitute goods or services;
|
||||
// loss of use, data, or profits; or business interruption) however caused
|
||||
// and on any theory of liability, whether in contract, strict liability,
|
||||
// or tort (including negligence or otherwise) arising in any way out of
|
||||
// the use of this software, even if advised of the possibility of such damage.
|
||||
//
|
||||
//M*/
|
||||
|
||||
#ifndef __OPENCV_OPENGL_INTEROP_DEPRECATED_HPP__
|
||||
#define __OPENCV_OPENGL_INTEROP_DEPRECATED_HPP__
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
#include "opencv2/core/core.hpp"
|
||||
|
||||
namespace cv
|
||||
{
|
||||
//! Smart pointer for OpenGL buffer memory with reference counting.
|
||||
class CV_EXPORTS GlBuffer
|
||||
{
|
||||
public:
|
||||
enum Usage
|
||||
{
|
||||
ARRAY_BUFFER = 0x8892, // buffer will use for OpenGL arrays (vertices, colors, normals, etc)
|
||||
TEXTURE_BUFFER = 0x88EC // buffer will ise for OpenGL textures
|
||||
};
|
||||
|
||||
//! create empty buffer
|
||||
explicit GlBuffer(Usage usage);
|
||||
|
||||
//! create buffer
|
||||
GlBuffer(int rows, int cols, int type, Usage usage);
|
||||
GlBuffer(Size size, int type, Usage usage);
|
||||
|
||||
//! copy from host/device memory
|
||||
GlBuffer(InputArray mat, Usage usage);
|
||||
|
||||
void create(int rows, int cols, int type, Usage usage);
|
||||
void create(Size size, int type, Usage usage);
|
||||
void create(int rows, int cols, int type);
|
||||
void create(Size size, int type);
|
||||
|
||||
void release();
|
||||
|
||||
//! copy from host/device memory
|
||||
void copyFrom(InputArray mat);
|
||||
|
||||
void bind() const;
|
||||
void unbind() const;
|
||||
|
||||
//! map to host memory
|
||||
Mat mapHost();
|
||||
void unmapHost();
|
||||
|
||||
//! map to device memory
|
||||
gpu::GpuMat mapDevice();
|
||||
void unmapDevice();
|
||||
|
||||
inline int rows() const { return rows_; }
|
||||
inline int cols() const { return cols_; }
|
||||
inline Size size() const { return Size(cols_, rows_); }
|
||||
inline bool empty() const { return rows_ == 0 || cols_ == 0; }
|
||||
|
||||
inline int type() const { return type_; }
|
||||
inline int depth() const { return CV_MAT_DEPTH(type_); }
|
||||
inline int channels() const { return CV_MAT_CN(type_); }
|
||||
inline int elemSize() const { return CV_ELEM_SIZE(type_); }
|
||||
inline int elemSize1() const { return CV_ELEM_SIZE1(type_); }
|
||||
|
||||
inline Usage usage() const { return usage_; }
|
||||
|
||||
class Impl;
|
||||
private:
|
||||
int rows_;
|
||||
int cols_;
|
||||
int type_;
|
||||
Usage usage_;
|
||||
|
||||
Ptr<Impl> impl_;
|
||||
};
|
||||
|
||||
template <> CV_EXPORTS void Ptr<GlBuffer::Impl>::delete_obj();
|
||||
|
||||
//! Smart pointer for OpenGL 2d texture memory with reference counting.
|
||||
class CV_EXPORTS GlTexture
|
||||
{
|
||||
public:
|
||||
//! create empty texture
|
||||
GlTexture();
|
||||
|
||||
//! create texture
|
||||
GlTexture(int rows, int cols, int type);
|
||||
GlTexture(Size size, int type);
|
||||
|
||||
//! copy from host/device memory
|
||||
explicit GlTexture(InputArray mat, bool bgra = true);
|
||||
|
||||
void create(int rows, int cols, int type);
|
||||
void create(Size size, int type);
|
||||
void release();
|
||||
|
||||
//! copy from host/device memory
|
||||
void copyFrom(InputArray mat, bool bgra = true);
|
||||
|
||||
void bind() const;
|
||||
void unbind() const;
|
||||
|
||||
inline int rows() const { return rows_; }
|
||||
inline int cols() const { return cols_; }
|
||||
inline Size size() const { return Size(cols_, rows_); }
|
||||
inline bool empty() const { return rows_ == 0 || cols_ == 0; }
|
||||
|
||||
inline int type() const { return type_; }
|
||||
inline int depth() const { return CV_MAT_DEPTH(type_); }
|
||||
inline int channels() const { return CV_MAT_CN(type_); }
|
||||
inline int elemSize() const { return CV_ELEM_SIZE(type_); }
|
||||
inline int elemSize1() const { return CV_ELEM_SIZE1(type_); }
|
||||
|
||||
class Impl;
|
||||
private:
|
||||
int rows_;
|
||||
int cols_;
|
||||
int type_;
|
||||
|
||||
Ptr<Impl> impl_;
|
||||
GlBuffer buf_;
|
||||
};
|
||||
|
||||
template <> CV_EXPORTS void Ptr<GlTexture::Impl>::delete_obj();
|
||||
|
||||
//! OpenGL Arrays
|
||||
class CV_EXPORTS GlArrays
|
||||
{
|
||||
public:
|
||||
inline GlArrays()
|
||||
: vertex_(GlBuffer::ARRAY_BUFFER), color_(GlBuffer::ARRAY_BUFFER), bgra_(true), normal_(GlBuffer::ARRAY_BUFFER), texCoord_(GlBuffer::ARRAY_BUFFER)
|
||||
{
|
||||
}
|
||||
|
||||
void setVertexArray(InputArray vertex);
|
||||
inline void resetVertexArray() { vertex_.release(); }
|
||||
|
||||
void setColorArray(InputArray color, bool bgra = true);
|
||||
inline void resetColorArray() { color_.release(); }
|
||||
|
||||
void setNormalArray(InputArray normal);
|
||||
inline void resetNormalArray() { normal_.release(); }
|
||||
|
||||
void setTexCoordArray(InputArray texCoord);
|
||||
inline void resetTexCoordArray() { texCoord_.release(); }
|
||||
|
||||
void bind() const;
|
||||
void unbind() const;
|
||||
|
||||
inline int rows() const { return vertex_.rows(); }
|
||||
inline int cols() const { return vertex_.cols(); }
|
||||
inline Size size() const { return vertex_.size(); }
|
||||
inline bool empty() const { return vertex_.empty(); }
|
||||
|
||||
private:
|
||||
GlBuffer vertex_;
|
||||
GlBuffer color_;
|
||||
bool bgra_;
|
||||
GlBuffer normal_;
|
||||
GlBuffer texCoord_;
|
||||
};
|
||||
|
||||
//! OpenGL Font
|
||||
class CV_EXPORTS GlFont
|
||||
{
|
||||
public:
|
||||
enum Weight
|
||||
{
|
||||
WEIGHT_LIGHT = 300,
|
||||
WEIGHT_NORMAL = 400,
|
||||
WEIGHT_SEMIBOLD = 600,
|
||||
WEIGHT_BOLD = 700,
|
||||
WEIGHT_BLACK = 900
|
||||
};
|
||||
|
||||
enum Style
|
||||
{
|
||||
STYLE_NORMAL = 0,
|
||||
STYLE_ITALIC = 1,
|
||||
STYLE_UNDERLINE = 2
|
||||
};
|
||||
|
||||
static Ptr<GlFont> get(const std::string& family, int height = 12, Weight weight = WEIGHT_NORMAL, Style style = STYLE_NORMAL);
|
||||
|
||||
void draw(const char* str, int len) const;
|
||||
|
||||
inline const std::string& family() const { return family_; }
|
||||
inline int height() const { return height_; }
|
||||
inline Weight weight() const { return weight_; }
|
||||
inline Style style() const { return style_; }
|
||||
|
||||
private:
|
||||
GlFont(const std::string& family, int height, Weight weight, Style style);
|
||||
|
||||
std::string family_;
|
||||
int height_;
|
||||
Weight weight_;
|
||||
Style style_;
|
||||
|
||||
unsigned int base_;
|
||||
|
||||
GlFont(const GlFont&);
|
||||
GlFont& operator =(const GlFont&);
|
||||
};
|
||||
|
||||
//! render functions
|
||||
|
||||
//! render texture rectangle in window
|
||||
CV_EXPORTS void render(const GlTexture& tex,
|
||||
Rect_<double> wndRect = Rect_<double>(0.0, 0.0, 1.0, 1.0),
|
||||
Rect_<double> texRect = Rect_<double>(0.0, 0.0, 1.0, 1.0));
|
||||
|
||||
//! render mode
|
||||
namespace RenderMode {
|
||||
enum {
|
||||
POINTS = 0x0000,
|
||||
LINES = 0x0001,
|
||||
LINE_LOOP = 0x0002,
|
||||
LINE_STRIP = 0x0003,
|
||||
TRIANGLES = 0x0004,
|
||||
TRIANGLE_STRIP = 0x0005,
|
||||
TRIANGLE_FAN = 0x0006,
|
||||
QUADS = 0x0007,
|
||||
QUAD_STRIP = 0x0008,
|
||||
POLYGON = 0x0009
|
||||
};
|
||||
}
|
||||
|
||||
//! render OpenGL arrays
|
||||
CV_EXPORTS void render(const GlArrays& arr, int mode = RenderMode::POINTS, Scalar color = Scalar::all(255));
|
||||
|
||||
CV_EXPORTS void render(const std::string& str, const Ptr<GlFont>& font, Scalar color, Point2d pos);
|
||||
|
||||
//! OpenGL camera
|
||||
class CV_EXPORTS GlCamera
|
||||
{
|
||||
public:
|
||||
GlCamera();
|
||||
|
||||
void lookAt(Point3d eye, Point3d center, Point3d up);
|
||||
void setCameraPos(Point3d pos, double yaw, double pitch, double roll);
|
||||
|
||||
void setScale(Point3d scale);
|
||||
|
||||
void setProjectionMatrix(const Mat& projectionMatrix, bool transpose = true);
|
||||
void setPerspectiveProjection(double fov, double aspect, double zNear, double zFar);
|
||||
void setOrthoProjection(double left, double right, double bottom, double top, double zNear, double zFar);
|
||||
|
||||
void setupProjectionMatrix() const;
|
||||
void setupModelViewMatrix() const;
|
||||
|
||||
private:
|
||||
Point3d eye_;
|
||||
Point3d center_;
|
||||
Point3d up_;
|
||||
|
||||
Point3d pos_;
|
||||
double yaw_;
|
||||
double pitch_;
|
||||
double roll_;
|
||||
|
||||
bool useLookAtParams_;
|
||||
|
||||
Point3d scale_;
|
||||
|
||||
Mat projectionMatrix_;
|
||||
|
||||
double fov_;
|
||||
double aspect_;
|
||||
|
||||
double left_;
|
||||
double right_;
|
||||
double bottom_;
|
||||
double top_;
|
||||
|
||||
double zNear_;
|
||||
double zFar_;
|
||||
|
||||
bool perspectiveProjection_;
|
||||
};
|
||||
|
||||
inline void GlBuffer::create(Size _size, int _type, Usage _usage) { create(_size.height, _size.width, _type, _usage); }
|
||||
inline void GlBuffer::create(int _rows, int _cols, int _type) { create(_rows, _cols, _type, usage()); }
|
||||
inline void GlBuffer::create(Size _size, int _type) { create(_size.height, _size.width, _type, usage()); }
|
||||
inline void GlTexture::create(Size _size, int _type) { create(_size.height, _size.width, _type); }
|
||||
|
||||
} // namespace cv
|
||||
|
||||
#endif // __cplusplus
|
||||
|
||||
#endif // __OPENCV_OPENGL_INTEROP_DEPRECATED_HPP__
|
Reference in New Issue
Block a user