refactoring in Emulation
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9c13b84e35
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@ -316,7 +316,7 @@ namespace cv { namespace gpu { namespace device
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}
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}
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changed = Emulation::sycthOr(changed);
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changed = Emulation::syncthreadsOr(changed);
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if (!changed)
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break;
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@ -474,7 +474,7 @@ namespace cv { namespace gpu { namespace device
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}
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}
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}
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} while (Emulation::sycthOr(changed));
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} while (Emulation::syncthreadsOr(changed));
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}
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__global__ void flatten(const DevMem2D edges, DevMem2Di comps)
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@ -279,7 +279,7 @@ namespace cv { namespace gpu { namespace device
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rect.z = __float2int_rn(windowW * scale);
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rect.w = __float2int_rn(windowH * scale);
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int res = Emulation::smem::atomicInc(classified, (unsigned int)objects.cols);
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int res = atomicInc(classified, (unsigned int)objects.cols);
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objects(0, res) = rect;
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}
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}
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@ -51,11 +51,11 @@ namespace cv { namespace gpu { namespace device
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struct Emulation
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{
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static __device__ __forceinline__ int sycthOr(int pred)
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static __device__ __forceinline__ int syncthreadsOr(int pred)
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{
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#if defined (__CUDA_ARCH__) && (__CUDA_ARCH__ < 200)
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// just campilation stab
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return false;
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return 0;
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#else
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return __syncthreads_or(pred);
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#endif
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