changed mean shift procedure a little
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@@ -163,6 +163,71 @@ namespace imgproc
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{
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texture<uchar4, 2> tex_meanshift;
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__device__ short2 do_mean_shift(int x0, int y0, unsigned char* out,
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int out_step, int cols, int rows,
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int sp, int sr, int maxIter, float eps)
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{
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int isr2 = sr*sr;
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uchar4 c = tex2D(tex_meanshift, x0, y0 );
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// iterate meanshift procedure
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for( int iter = 0; iter < maxIter; iter++ )
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{
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int count = 0;
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int s0 = 0, s1 = 0, s2 = 0, sx = 0, sy = 0;
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float icount;
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//mean shift: process pixels in window (p-sigmaSp)x(p+sigmaSp)
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int minx = x0-sp;
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int miny = y0-sp;
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int maxx = x0+sp;
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int maxy = y0+sp;
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for( int y = miny; y <= maxy; y++)
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{
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int rowCount = 0;
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for( int x = minx; x <= maxx; x++ )
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{
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uchar4 t = tex2D( tex_meanshift, x, y );
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int norm2 = (t.x - c.x) * (t.x - c.x) + (t.y - c.y) * (t.y - c.y) + (t.z - c.z) * (t.z - c.z);
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if( norm2 <= isr2 )
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{
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s0 += t.x; s1 += t.y; s2 += t.z;
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sx += x; rowCount++;
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}
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}
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count += rowCount;
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sy += y*rowCount;
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}
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if( count == 0 )
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break;
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icount = 1.f/count;
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int x1 = __float2int_rz(sx*icount);
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int y1 = __float2int_rz(sy*icount);
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s0 = __float2int_rz(s0*icount);
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s1 = __float2int_rz(s1*icount);
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s2 = __float2int_rz(s2*icount);
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int norm2 = (s0 - c.x) * (s0 - c.x) + (s1 - c.y) * (s1 - c.y) + (s2 - c.z) * (s2 - c.z);
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bool stopFlag = (x0 == x1 && y0 == y1) || (abs(x1-x0) + abs(y1-y0) + norm2 <= eps);
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x0 = x1; y0 = y1;
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c.x = s0; c.y = s1; c.z = s2;
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if( stopFlag )
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break;
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}
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int base = (blockIdx.y * blockDim.y + threadIdx.y) * out_step + (blockIdx.x * blockDim.x + threadIdx.x) * 4 * sizeof(uchar);
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*(uchar4*)(out + base) = c;
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return make_short2((short)x0, (short)y0);
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}
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extern "C" __global__ void meanshift_kernel( unsigned char* out, int out_step, int cols, int rows,
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int sp, int sr, int maxIter, float eps )
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{
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@@ -170,63 +235,21 @@ namespace imgproc
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int y0 = blockIdx.y * blockDim.y + threadIdx.y;
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if( x0 < cols && y0 < rows )
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{
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int isr2 = sr*sr;
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uchar4 c = tex2D(tex_meanshift, x0, y0 );
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// iterate meanshift procedure
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for( int iter = 0; iter < maxIter; iter++ )
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{
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int count = 0;
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int s0 = 0, s1 = 0, s2 = 0, sx = 0, sy = 0;
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float icount;
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do_mean_shift(x0, y0, out, out_step, cols, rows, sp, sr, maxIter, eps);
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}
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//mean shift: process pixels in window (p-sigmaSp)x(p+sigmaSp)
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int minx = x0-sp;
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int miny = y0-sp;
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int maxx = x0+sp;
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int maxy = y0+sp;
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extern "C" __global__ void meanshiftproc_kernel( unsigned char* outr, int outrstep,
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unsigned char* outsp, int outspstep,
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int cols, int rows,
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int sp, int sr, int maxIter, float eps )
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{
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int x0 = blockIdx.x * blockDim.x + threadIdx.x;
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int y0 = blockIdx.y * blockDim.y + threadIdx.y;
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for( int y = miny; y <= maxy; y++)
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{
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int rowCount = 0;
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for( int x = minx; x <= maxx; x++ )
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{
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uchar4 t = tex2D( tex_meanshift, x, y );
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int norm2 = (t.x - c.x) * (t.x - c.x) + (t.y - c.y) * (t.y - c.y) + (t.z - c.z) * (t.z - c.z);
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if( norm2 <= isr2 )
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{
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s0 += t.x; s1 += t.y; s2 += t.z;
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sx += x; rowCount++;
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}
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}
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count += rowCount;
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sy += y*rowCount;
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}
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if( count == 0 )
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break;
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icount = 1.f/count;
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int x1 = __float2int_rz(sx*icount);
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int y1 = __float2int_rz(sy*icount);
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s0 = __float2int_rz(s0*icount);
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s1 = __float2int_rz(s1*icount);
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s2 = __float2int_rz(s2*icount);
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int norm2 = (s0 - c.x) * (s0 - c.x) + (s1 - c.y) * (s1 - c.y) + (s2 - c.z) * (s2 - c.z);
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bool stopFlag = (x0 == x1 && y0 == y1) || (abs(x1-x0) + abs(y1-y0) + norm2 <= eps);
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x0 = x1; y0 = y1;
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c.x = s0; c.y = s1; c.z = s2;
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if( stopFlag )
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break;
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}
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int base = (blockIdx.y * blockDim.y + threadIdx.y) * out_step + (blockIdx.x * blockDim.x + threadIdx.x) * 4 * sizeof(uchar);
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*(uchar4*)(out + base) = c;
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if( x0 < cols && y0 < rows )
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{
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int basesp = (blockIdx.y * blockDim.y + threadIdx.y) * outspstep + (blockIdx.x * blockDim.x + threadIdx.x) * 2 * sizeof(short);
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*(short2*)(outsp + basesp) = do_mean_shift(x0, y0, outr, outrstep, cols, rows, sp, sr, maxIter, eps);
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}
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}
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}
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@@ -247,6 +270,20 @@ namespace cv { namespace gpu { namespace improc
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cudaSafeCall( cudaThreadSynchronize() );
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cudaSafeCall( cudaUnbindTexture( imgproc::tex_meanshift ) );
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}
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extern "C" void meanShiftProc_gpu(const DevMem2D& src, DevMem2D dstr, DevMem2D dstsp, int sp, int sr, int maxIter, float eps)
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{
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dim3 grid(1, 1, 1);
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dim3 threads(32, 16, 1);
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grid.x = divUp(src.cols, threads.x);
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grid.y = divUp(src.rows, threads.y);
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cudaChannelFormatDesc desc = cudaCreateChannelDesc<uchar4>();
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cudaSafeCall( cudaBindTexture2D( 0, imgproc::tex_meanshift, src.ptr, desc, src.cols, src.rows, src.step ) );
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imgproc::meanshiftproc_kernel<<< grid, threads >>>( dstr.ptr, dstr.step, dstsp.ptr, dstsp.step, dstr.cols, dstr.rows, sp, sr, maxIter, eps );
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cudaSafeCall( cudaThreadSynchronize() );
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cudaSafeCall( cudaUnbindTexture( imgproc::tex_meanshift ) );
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}
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}}}
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/////////////////////////////////// drawColorDisp ///////////////////////////////////////////////
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