added gpu::buildWarpPlaneMaps and gpu::buildWarpCylindricalMaps functions, integrated into stitching
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@@ -547,7 +547,7 @@ int main(int argc, char* argv[])
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else
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img = full_img;
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full_img.release();
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Size img_size = img.size();
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Size img_size = img.size();
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// Warp the current image
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warper->warp(img, static_cast<float>(cameras[img_idx].focal), cameras[img_idx].R,
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