added gpu::buildWarpPlaneMaps and gpu::buildWarpCylindricalMaps functions, integrated into stitching
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@@ -108,7 +108,11 @@ void normalize(const cv::Mat& weight, cv::Mat& src);
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void createWeightMap(const cv::Mat& mask, float sharpness, cv::Mat& weight);
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void createLaplacePyr(const cv::Mat &img, int num_levels, std::vector<cv::Mat>& pyr);
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// TODO Use it after gpu::pyrDown and gpu::pyrUp are updated
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#if 0
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void createLaplacePyrGpu(const cv::Mat &img, int num_levels, std::vector<cv::Mat>& pyr);
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#endif
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// Restores source image in-place (result will be stored in pyr[0])
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void restoreImageFromLaplacePyr(std::vector<cv::Mat>& pyr);
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