diff --git a/doc/tutorials/introduction/display_image/display_image.rst b/doc/tutorials/introduction/display_image/display_image.rst index 6b30b7c29..d3b78efa1 100644 --- a/doc/tutorials/introduction/display_image/display_image.rst +++ b/doc/tutorials/introduction/display_image/display_image.rst @@ -83,8 +83,8 @@ After checking that the image data was loaded correctly, we want to display our .. container:: enumeratevisibleitemswithsquare - + *CV_WINDOW_AUTOSIZE* is the only supported one if you do not use the Qt backend. In this case the window size will take up the size of the image it shows. No resize permitted! - + *CV_WINDOW_NORMAL* on Qt you may use this to allow window resize. The image will resize itself according to the current window size. By using the | operator you also need to specify if you would like the image to keep its aspect ratio (*CV_WINDOW_KEEPRATIO*) or not (*CV_WINDOW_FREERATIO*). + + *WINDOW_AUTOSIZE* is the only supported one if you do not use the Qt backend. In this case the window size will take up the size of the image it shows. No resize permitted! + + *WINDOW_NORMAL* on Qt you may use this to allow window resize. The image will resize itself according to the current window size. By using the | operator you also need to specify if you would like the image to keep its aspect ratio (*WINDOW_KEEPRATIO*) or not (*WINDOW_FREERATIO*). .. literalinclude:: ../../../../samples/cpp/tutorial_code/introduction/display_image/display_image.cpp :language: cpp diff --git a/doc/tutorials/introduction/linux_gcc_cmake/linux_gcc_cmake.rst b/doc/tutorials/introduction/linux_gcc_cmake/linux_gcc_cmake.rst index 9aa1f6289..c5cc0d288 100644 --- a/doc/tutorials/introduction/linux_gcc_cmake/linux_gcc_cmake.rst +++ b/doc/tutorials/introduction/linux_gcc_cmake/linux_gcc_cmake.rst @@ -46,7 +46,7 @@ Let's use a simple program such as DisplayImage.cpp shown below. printf("No image data \n"); return -1; } - namedWindow("Display Image", CV_WINDOW_AUTOSIZE ); + namedWindow("Display Image", WINDOW_AUTOSIZE ); imshow("Display Image", image); waitKey(0);