fixed bug in opencv_stitching (corrected resize images step), added matches checking (both 1->2 and 2->1 must be presented)
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@@ -32,7 +32,11 @@ int main()
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#include <cuda.h>
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#include <cuda_runtime.h>
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#include <GL/gl.h>
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#include <cudaGL.h>
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#include "opencv2/core/internal.hpp" // For TBB wrappers
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#include "tbb/tbb.h"
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#include "tbb/mutex.h"
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using namespace std;
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using namespace cv;
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@@ -54,7 +58,7 @@ inline void safeCall_(int code, const char* expr, const char* file, int line)
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}
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// Each GPU is associated with its own context
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CUcontext contexts[2];
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CUcontext contexts[/*2*/1];
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void inline contextOn(int id)
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{
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@@ -76,6 +80,10 @@ GpuMat d_result[2];
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// CPU result
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Mat result;
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int some[2];
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tbb::mutex mutex;
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int main(int argc, char** argv)
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{
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if (argc < 3)
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@@ -85,11 +93,11 @@ int main(int argc, char** argv)
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}
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int num_devices = getCudaEnabledDeviceCount();
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if (num_devices < 2)
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{
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std::cout << "Two or more GPUs are required\n";
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return -1;
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}
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// if (num_devices < 2)
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// {
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// std::cout << "Two or more GPUs are required\n";
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// return -1;
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// }
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for (int i = 0; i < num_devices; ++i)
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{
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@@ -123,13 +131,14 @@ int main(int argc, char** argv)
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// Create context for GPU #0
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CUdevice device;
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safeCall(cuDeviceGet(&device, 0));
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safeCall(cuCtxCreate(&contexts[0], 0, device));
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safeCall(cuGLCtxCreate(&contexts[0], 0, device));
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//safeCall(cuCtxCreate(&contexts[0], 0, device));
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contextOff();
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// Create context for GPU #1
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safeCall(cuDeviceGet(&device, 1));
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safeCall(cuCtxCreate(&contexts[1], 0, device));
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contextOff();
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// // Create context for GPU #1
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// safeCall(cuDeviceGet(&device, 0));
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// safeCall(cuCtxCreate(&contexts[1], 0, device));
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// contextOff();
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// Split source images for processing on GPU #0
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contextOn(0);
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@@ -139,15 +148,20 @@ int main(int argc, char** argv)
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contextOff();
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// Split source images for processing on the GPU #1
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contextOn(1);
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contextOn(0);
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d_left[1].upload(left.rowRange(left.rows / 2, left.rows));
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d_right[1].upload(right.rowRange(right.rows / 2, right.rows));
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bm[1] = new StereoBM_GPU();
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contextOff();
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some[0] = some[1] = 0;
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// Execute calculation in two threads using two GPUs
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int devices[] = {0, 1};
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parallel_do(devices, devices + 2, Worker());
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vector<int> devices;
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for (int i = 0; i < 4; ++i)
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devices.push_back(rand()%2);
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tbb::parallel_do(&devices[0], &devices[devices.size() - 1], Worker());
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cout << some[0] << " " << some[1] << endl;
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// Release the first GPU resources
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contextOn(0);
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@@ -159,7 +173,7 @@ int main(int argc, char** argv)
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contextOff();
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// Release the second GPU resources
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contextOn(1);
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contextOn(0);
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imshow("GPU #1 result", Mat(d_result[1]));
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d_left[1].release();
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d_right[1].release();
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@@ -175,7 +189,9 @@ int main(int argc, char** argv)
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void Worker::operator()(int device_id) const
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{
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contextOn(device_id);
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mutex.lock();
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contextOn(0);
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bm[device_id]->operator()(d_left[device_id], d_right[device_id],
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d_result[device_id]);
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@@ -184,13 +200,16 @@ void Worker::operator()(int device_id) const
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<< "): finished\n";
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contextOff();
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mutex.unlock();
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}
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void destroyContexts()
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{
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safeCall(cuCtxDestroy(contexts[0]));
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safeCall(cuCtxDestroy(contexts[1]));
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//safeCall(cuCtxDestroy(contexts[1]));
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}
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#endif
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