restored binary compatibility

This commit is contained in:
Vladislav Vinogradov
2013-02-21 12:18:08 +04:00
parent e06c3ec7c5
commit a938534a7e
11 changed files with 1086 additions and 352 deletions

View File

@@ -90,10 +90,18 @@ class Mat;
class SparseMat;
typedef Mat MatND;
namespace ogl {
class Buffer;
class Texture2D;
class Arrays;
}
// < Deprecated
class GlBuffer;
class GlTexture;
class GlArrays;
class GlCamera;
// >
namespace gpu {
class GpuMat;
@@ -1327,15 +1335,23 @@ public:
template<typename _Tp, int m, int n> _InputArray(const Matx<_Tp, m, n>& matx);
_InputArray(const Scalar& s);
_InputArray(const double& val);
// < Deprecated
_InputArray(const GlBuffer& buf);
_InputArray(const GlTexture& tex);
// >
_InputArray(const gpu::GpuMat& d_mat);
_InputArray(const ogl::Buffer& buf);
_InputArray(const ogl::Texture2D& tex);
virtual Mat getMat(int i=-1) const;
virtual void getMatVector(vector<Mat>& mv) const;
// < Deprecated
virtual GlBuffer getGlBuffer() const;
virtual GlTexture getGlTexture() const;
// >
virtual gpu::GpuMat getGpuMat() const;
/*virtual*/ ogl::Buffer getOGlBuffer() const;
/*virtual*/ ogl::Texture2D getOGlTexture2D() const;
virtual int kind() const;
virtual Size size(int i=-1) const;
@@ -1387,8 +1403,8 @@ public:
template<typename _Tp, int m, int n> _OutputArray(Matx<_Tp, m, n>& matx);
template<typename _Tp> _OutputArray(_Tp* vec, int n);
_OutputArray(gpu::GpuMat& d_mat);
_OutputArray(GlBuffer& buf);
_OutputArray(GlTexture& tex);
_OutputArray(ogl::Buffer& buf);
_OutputArray(ogl::Texture2D& tex);
_OutputArray(const Mat& m);
template<typename _Tp> _OutputArray(const vector<_Tp>& vec);
@@ -1399,16 +1415,16 @@ public:
template<typename _Tp, int m, int n> _OutputArray(const Matx<_Tp, m, n>& matx);
template<typename _Tp> _OutputArray(const _Tp* vec, int n);
_OutputArray(const gpu::GpuMat& d_mat);
_OutputArray(const GlBuffer& buf);
_OutputArray(const GlTexture& tex);
_OutputArray(const ogl::Buffer& buf);
_OutputArray(const ogl::Texture2D& tex);
virtual bool fixedSize() const;
virtual bool fixedType() const;
virtual bool needed() const;
virtual Mat& getMatRef(int i=-1) const;
/*virtual*/ gpu::GpuMat& getGpuMatRef() const;
/*virtual*/ GlBuffer& getGlBufferRef() const;
/*virtual*/ GlTexture& getGlTextureRef() const;
/*virtual*/ ogl::Buffer& getOGlBufferRef() const;
/*virtual*/ ogl::Texture2D& getOGlTexture2DRef() const;
virtual void create(Size sz, int type, int i=-1, bool allowTransposed=false, int fixedDepthMask=0) const;
virtual void create(int rows, int cols, int type, int i=-1, bool allowTransposed=false, int fixedDepthMask=0) const;
virtual void create(int dims, const int* size, int type, int i=-1, bool allowTransposed=false, int fixedDepthMask=0) const;

View File

@@ -750,4 +750,35 @@ typedef struct CvBigFuncTable
(tab).fn_2d[CV_32F] = (void*)FUNCNAME##_32f##FLAG; \
(tab).fn_2d[CV_64F] = (void*)FUNCNAME##_64f##FLAG
#ifdef __cplusplus
// Deprecated
class CV_EXPORTS CvOpenGlFuncTab
{
public:
virtual ~CvOpenGlFuncTab();
virtual void genBuffers(int n, unsigned int* buffers) const = 0;
virtual void deleteBuffers(int n, const unsigned int* buffers) const = 0;
virtual void bufferData(unsigned int target, ptrdiff_t size, const void* data, unsigned int usage) const = 0;
virtual void bufferSubData(unsigned int target, ptrdiff_t offset, ptrdiff_t size, const void* data) const = 0;
virtual void bindBuffer(unsigned int target, unsigned int buffer) const = 0;
virtual void* mapBuffer(unsigned int target, unsigned int access) const = 0;
virtual void unmapBuffer(unsigned int target) const = 0;
virtual void generateBitmapFont(const std::string& family, int height, int weight, bool italic, bool underline, int start, int count, int base) const = 0;
virtual bool isGlContextInitialized() const = 0;
};
CV_EXPORTS void icvSetOpenGlFuncTab(const CvOpenGlFuncTab* tab);
CV_EXPORTS bool icvCheckGlError(const char* file, const int line, const char* func = "");
#endif //__cplusplus
#endif // __OPENCV_CORE_INTERNAL_HPP__

View File

@@ -47,20 +47,20 @@
#include "opencv2/core/core.hpp"
namespace cv {
namespace cv { namespace ogl {
CV_EXPORTS bool checkGlError(const char* file, const int line, const char* func = "");
CV_EXPORTS bool checkError(const char* file, const int line, const char* func = "");
#if defined(__GNUC__)
#define CV_CheckGlError() CV_DbgAssert( (cv::checkGlError(__FILE__, __LINE__, __func__)) )
#define CV_CheckGlError() CV_DbgAssert( (cv::gl::checkError(__FILE__, __LINE__, __func__)) )
#else
#define CV_CheckGlError() CV_DbgAssert( (cv::checkGlError(__FILE__, __LINE__)) )
#define CV_CheckGlError() CV_DbgAssert( (cv::gl::checkError(__FILE__, __LINE__)) )
#endif
/////////////////// OpenGL Objects ///////////////////
//! Smart pointer for OpenGL buffer memory with reference counting.
class CV_EXPORTS GlBuffer
class CV_EXPORTS Buffer
{
public:
enum Target
@@ -79,18 +79,18 @@ public:
};
//! create empty buffer
GlBuffer();
Buffer();
//! create buffer from existed buffer id
GlBuffer(int arows, int acols, int atype, unsigned int abufId, bool autoRelease = false);
GlBuffer(Size asize, int atype, unsigned int abufId, bool autoRelease = false);
Buffer(int arows, int acols, int atype, unsigned int abufId, bool autoRelease = false);
Buffer(Size asize, int atype, unsigned int abufId, bool autoRelease = false);
//! create buffer
GlBuffer(int arows, int acols, int atype, Target target = ARRAY_BUFFER, bool autoRelease = false);
GlBuffer(Size asize, int atype, Target target = ARRAY_BUFFER, bool autoRelease = false);
Buffer(int arows, int acols, int atype, Target target = ARRAY_BUFFER, bool autoRelease = false);
Buffer(Size asize, int atype, Target target = ARRAY_BUFFER, bool autoRelease = false);
//! copy from host/device memory
explicit GlBuffer(InputArray arr, Target target = ARRAY_BUFFER, bool autoRelease = false);
explicit Buffer(InputArray arr, Target target = ARRAY_BUFFER, bool autoRelease = false);
//! create buffer
void create(int arows, int acols, int atype, Target target = ARRAY_BUFFER, bool autoRelease = false);
@@ -109,7 +109,7 @@ public:
void copyTo(OutputArray arr, Target target = ARRAY_BUFFER, bool autoRelease = false) const;
//! create copy of current buffer
GlBuffer clone(Target target = ARRAY_BUFFER, bool autoRelease = false) const;
Buffer clone(Target target = ARRAY_BUFFER, bool autoRelease = false) const;
//! bind buffer for specified target
void bind(Target target) const;
@@ -147,10 +147,8 @@ private:
int type_;
};
template <> CV_EXPORTS void Ptr<GlBuffer::Impl>::delete_obj();
//! Smart pointer for OpenGL 2D texture memory with reference counting.
class CV_EXPORTS GlTexture
class CV_EXPORTS Texture2D
{
public:
enum Format
@@ -162,18 +160,18 @@ public:
};
//! create empty texture
GlTexture();
Texture2D();
//! create texture from existed texture id
GlTexture(int arows, int acols, Format aformat, unsigned int atexId, bool autoRelease = false);
GlTexture(Size asize, Format aformat, unsigned int atexId, bool autoRelease = false);
Texture2D(int arows, int acols, Format aformat, unsigned int atexId, bool autoRelease = false);
Texture2D(Size asize, Format aformat, unsigned int atexId, bool autoRelease = false);
//! create texture
GlTexture(int arows, int acols, Format aformat, bool autoRelease = false);
GlTexture(Size asize, Format aformat, bool autoRelease = false);
Texture2D(int arows, int acols, Format aformat, bool autoRelease = false);
Texture2D(Size asize, Format aformat, bool autoRelease = false);
//! copy from host/device memory
explicit GlTexture(InputArray arr, bool autoRelease = false);
explicit Texture2D(InputArray arr, bool autoRelease = false);
//! create texture
void create(int arows, int acols, Format aformat, bool autoRelease = false);
@@ -212,13 +210,11 @@ private:
Format format_;
};
template <> CV_EXPORTS void Ptr<GlTexture::Impl>::delete_obj();
//! OpenGL Arrays
class CV_EXPORTS GlArrays
class CV_EXPORTS Arrays
{
public:
GlArrays();
Arrays();
void setVertexArray(InputArray vertex);
void resetVertexArray();
@@ -243,46 +239,53 @@ public:
private:
int size_;
GlBuffer vertex_;
GlBuffer color_;
GlBuffer normal_;
GlBuffer texCoord_;
Buffer vertex_;
Buffer color_;
Buffer normal_;
Buffer texCoord_;
};
/////////////////// Render Functions ///////////////////
//! render texture rectangle in window
CV_EXPORTS void render(const GlTexture& tex,
CV_EXPORTS void render(const Texture2D& tex,
Rect_<double> wndRect = Rect_<double>(0.0, 0.0, 1.0, 1.0),
Rect_<double> texRect = Rect_<double>(0.0, 0.0, 1.0, 1.0));
//! render mode
namespace RenderMode {
enum {
POINTS = 0x0000,
LINES = 0x0001,
LINE_LOOP = 0x0002,
LINE_STRIP = 0x0003,
TRIANGLES = 0x0004,
TRIANGLE_STRIP = 0x0005,
TRIANGLE_FAN = 0x0006,
QUADS = 0x0007,
QUAD_STRIP = 0x0008,
POLYGON = 0x0009
};
}
enum {
POINTS = 0x0000,
LINES = 0x0001,
LINE_LOOP = 0x0002,
LINE_STRIP = 0x0003,
TRIANGLES = 0x0004,
TRIANGLE_STRIP = 0x0005,
TRIANGLE_FAN = 0x0006,
QUADS = 0x0007,
QUAD_STRIP = 0x0008,
POLYGON = 0x0009
};
//! render OpenGL arrays
CV_EXPORTS void render(const GlArrays& arr, int mode = RenderMode::POINTS, Scalar color = Scalar::all(255));
CV_EXPORTS void render(const GlArrays& arr, InputArray indices, int mode = RenderMode::POINTS, Scalar color = Scalar::all(255));
CV_EXPORTS void render(const Arrays& arr, int mode = POINTS, Scalar color = Scalar::all(255));
CV_EXPORTS void render(const Arrays& arr, InputArray indices, int mode = POINTS, Scalar color = Scalar::all(255));
}} // namespace cv::gl
namespace cv { namespace gpu {
//! set a CUDA device to use OpenGL interoperability
CV_EXPORTS void setGlDevice(int device = 0);
}}
namespace cv {
template <> CV_EXPORTS void Ptr<cv::ogl::Buffer::Impl>::delete_obj();
template <> CV_EXPORTS void Ptr<cv::ogl::Texture2D::Impl>::delete_obj();
namespace gpu {
//! set a CUDA device to use OpenGL interoperability
CV_EXPORTS void setGlDevice(int device = 0);
}
} // namespace cv
#endif // __cplusplus
#endif // __OPENCV_OPENGL_INTEROP_HPP__

View File

@@ -0,0 +1,330 @@
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, install,
// copy or use the software.
//
//
// License Agreement
// For Open Source Computer Vision Library
//
// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
// Copyright (C) 2009, Willow Garage Inc., all rights reserved.
// Third party copyrights are property of their respective owners.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// * Redistribution's of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// * Redistribution's in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other GpuMaterials provided with the distribution.
//
// * The name of the copyright holders may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// This software is provided by the copyright holders and contributors "as is" and
// any express or implied warranties, including, but not limited to, the implied
// warranties of merchantability and fitness for a particular purpose are disclaimed.
// In no event shall the Intel Corporation or contributors be liable for any direct,
// indirect, incidental, special, exemplary, or consequential damages
// (including, but not limited to, procurement of substitute goods or services;
// loss of use, data, or profits; or business interruption) however caused
// and on any theory of liability, whether in contract, strict liability,
// or tort (including negligence or otherwise) arising in any way out of
// the use of this software, even if advised of the possibility of such damage.
//
//M*/
#ifndef __OPENCV_OPENGL_INTEROP_DEPRECATED_HPP__
#define __OPENCV_OPENGL_INTEROP_DEPRECATED_HPP__
#ifdef __cplusplus
#include "opencv2/core/core.hpp"
namespace cv
{
//! Smart pointer for OpenGL buffer memory with reference counting.
class CV_EXPORTS GlBuffer
{
public:
enum Usage
{
ARRAY_BUFFER = 0x8892, // buffer will use for OpenGL arrays (vertices, colors, normals, etc)
TEXTURE_BUFFER = 0x88EC // buffer will ise for OpenGL textures
};
//! create empty buffer
explicit GlBuffer(Usage usage);
//! create buffer
GlBuffer(int rows, int cols, int type, Usage usage);
GlBuffer(Size size, int type, Usage usage);
//! copy from host/device memory
GlBuffer(InputArray mat, Usage usage);
void create(int rows, int cols, int type, Usage usage);
void create(Size size, int type, Usage usage);
void create(int rows, int cols, int type);
void create(Size size, int type);
void release();
//! copy from host/device memory
void copyFrom(InputArray mat);
void bind() const;
void unbind() const;
//! map to host memory
Mat mapHost();
void unmapHost();
//! map to device memory
gpu::GpuMat mapDevice();
void unmapDevice();
inline int rows() const { return rows_; }
inline int cols() const { return cols_; }
inline Size size() const { return Size(cols_, rows_); }
inline bool empty() const { return rows_ == 0 || cols_ == 0; }
inline int type() const { return type_; }
inline int depth() const { return CV_MAT_DEPTH(type_); }
inline int channels() const { return CV_MAT_CN(type_); }
inline int elemSize() const { return CV_ELEM_SIZE(type_); }
inline int elemSize1() const { return CV_ELEM_SIZE1(type_); }
inline Usage usage() const { return usage_; }
class Impl;
private:
int rows_;
int cols_;
int type_;
Usage usage_;
Ptr<Impl> impl_;
};
template <> CV_EXPORTS void Ptr<GlBuffer::Impl>::delete_obj();
//! Smart pointer for OpenGL 2d texture memory with reference counting.
class CV_EXPORTS GlTexture
{
public:
//! create empty texture
GlTexture();
//! create texture
GlTexture(int rows, int cols, int type);
GlTexture(Size size, int type);
//! copy from host/device memory
explicit GlTexture(InputArray mat, bool bgra = true);
void create(int rows, int cols, int type);
void create(Size size, int type);
void release();
//! copy from host/device memory
void copyFrom(InputArray mat, bool bgra = true);
void bind() const;
void unbind() const;
inline int rows() const { return rows_; }
inline int cols() const { return cols_; }
inline Size size() const { return Size(cols_, rows_); }
inline bool empty() const { return rows_ == 0 || cols_ == 0; }
inline int type() const { return type_; }
inline int depth() const { return CV_MAT_DEPTH(type_); }
inline int channels() const { return CV_MAT_CN(type_); }
inline int elemSize() const { return CV_ELEM_SIZE(type_); }
inline int elemSize1() const { return CV_ELEM_SIZE1(type_); }
class Impl;
private:
int rows_;
int cols_;
int type_;
Ptr<Impl> impl_;
GlBuffer buf_;
};
template <> CV_EXPORTS void Ptr<GlTexture::Impl>::delete_obj();
//! OpenGL Arrays
class CV_EXPORTS GlArrays
{
public:
inline GlArrays()
: vertex_(GlBuffer::ARRAY_BUFFER), color_(GlBuffer::ARRAY_BUFFER), bgra_(true), normal_(GlBuffer::ARRAY_BUFFER), texCoord_(GlBuffer::ARRAY_BUFFER)
{
}
void setVertexArray(InputArray vertex);
inline void resetVertexArray() { vertex_.release(); }
void setColorArray(InputArray color, bool bgra = true);
inline void resetColorArray() { color_.release(); }
void setNormalArray(InputArray normal);
inline void resetNormalArray() { normal_.release(); }
void setTexCoordArray(InputArray texCoord);
inline void resetTexCoordArray() { texCoord_.release(); }
void bind() const;
void unbind() const;
inline int rows() const { return vertex_.rows(); }
inline int cols() const { return vertex_.cols(); }
inline Size size() const { return vertex_.size(); }
inline bool empty() const { return vertex_.empty(); }
private:
GlBuffer vertex_;
GlBuffer color_;
bool bgra_;
GlBuffer normal_;
GlBuffer texCoord_;
};
//! OpenGL Font
class CV_EXPORTS GlFont
{
public:
enum Weight
{
WEIGHT_LIGHT = 300,
WEIGHT_NORMAL = 400,
WEIGHT_SEMIBOLD = 600,
WEIGHT_BOLD = 700,
WEIGHT_BLACK = 900
};
enum Style
{
STYLE_NORMAL = 0,
STYLE_ITALIC = 1,
STYLE_UNDERLINE = 2
};
static Ptr<GlFont> get(const std::string& family, int height = 12, Weight weight = WEIGHT_NORMAL, Style style = STYLE_NORMAL);
void draw(const char* str, int len) const;
inline const std::string& family() const { return family_; }
inline int height() const { return height_; }
inline Weight weight() const { return weight_; }
inline Style style() const { return style_; }
private:
GlFont(const std::string& family, int height, Weight weight, Style style);
std::string family_;
int height_;
Weight weight_;
Style style_;
unsigned int base_;
GlFont(const GlFont&);
GlFont& operator =(const GlFont&);
};
//! render functions
//! render texture rectangle in window
CV_EXPORTS void render(const GlTexture& tex,
Rect_<double> wndRect = Rect_<double>(0.0, 0.0, 1.0, 1.0),
Rect_<double> texRect = Rect_<double>(0.0, 0.0, 1.0, 1.0));
//! render mode
namespace RenderMode {
enum {
POINTS = 0x0000,
LINES = 0x0001,
LINE_LOOP = 0x0002,
LINE_STRIP = 0x0003,
TRIANGLES = 0x0004,
TRIANGLE_STRIP = 0x0005,
TRIANGLE_FAN = 0x0006,
QUADS = 0x0007,
QUAD_STRIP = 0x0008,
POLYGON = 0x0009
};
}
//! render OpenGL arrays
CV_EXPORTS void render(const GlArrays& arr, int mode = RenderMode::POINTS, Scalar color = Scalar::all(255));
CV_EXPORTS void render(const std::string& str, const Ptr<GlFont>& font, Scalar color, Point2d pos);
//! OpenGL camera
class CV_EXPORTS GlCamera
{
public:
GlCamera();
void lookAt(Point3d eye, Point3d center, Point3d up);
void setCameraPos(Point3d pos, double yaw, double pitch, double roll);
void setScale(Point3d scale);
void setProjectionMatrix(const Mat& projectionMatrix, bool transpose = true);
void setPerspectiveProjection(double fov, double aspect, double zNear, double zFar);
void setOrthoProjection(double left, double right, double bottom, double top, double zNear, double zFar);
void setupProjectionMatrix() const;
void setupModelViewMatrix() const;
private:
Point3d eye_;
Point3d center_;
Point3d up_;
Point3d pos_;
double yaw_;
double pitch_;
double roll_;
bool useLookAtParams_;
Point3d scale_;
Mat projectionMatrix_;
double fov_;
double aspect_;
double left_;
double right_;
double bottom_;
double top_;
double zNear_;
double zFar_;
bool perspectiveProjection_;
};
inline void GlBuffer::create(Size _size, int _type, Usage _usage) { create(_size.height, _size.width, _type, _usage); }
inline void GlBuffer::create(int _rows, int _cols, int _type) { create(_rows, _cols, _type, usage()); }
inline void GlBuffer::create(Size _size, int _type) { create(_size.height, _size.width, _type, usage()); }
inline void GlTexture::create(Size _size, int _type) { create(_size.height, _size.width, _type); }
} // namespace cv
#endif // __cplusplus
#endif // __OPENCV_OPENGL_INTEROP_DEPRECATED_HPP__

View File

@@ -43,6 +43,7 @@
#include "precomp.hpp"
#include "opencv2/core/gpumat.hpp"
#include "opencv2/core/opengl_interop.hpp"
#include "opencv2/core/opengl_interop_deprecated.hpp"
/****************************************************************************************\
* [scaled] Identity matrix initialization *
@@ -925,9 +926,13 @@ _InputArray::_InputArray(const Mat& m) : flags(MAT), obj((void*)&m) {}
_InputArray::_InputArray(const vector<Mat>& vec) : flags(STD_VECTOR_MAT), obj((void*)&vec) {}
_InputArray::_InputArray(const double& val) : flags(FIXED_TYPE + FIXED_SIZE + MATX + CV_64F), obj((void*)&val), sz(Size(1,1)) {}
_InputArray::_InputArray(const MatExpr& expr) : flags(FIXED_TYPE + FIXED_SIZE + EXPR), obj((void*)&expr) {}
_InputArray::_InputArray(const GlBuffer& buf) : flags(OPENGL_BUFFER), obj((void*)&buf) {}
_InputArray::_InputArray(const GlTexture& tex) : flags(OPENGL_TEXTURE), obj((void*)&tex) {}
// < Deprecated
_InputArray::_InputArray(const GlBuffer&) : flags(0), obj(0) {}
_InputArray::_InputArray(const GlTexture&) : flags(0), obj(0) {}
// >
_InputArray::_InputArray(const gpu::GpuMat& d_mat) : flags(GPU_MAT), obj((void*)&d_mat) {}
_InputArray::_InputArray(const ogl::Buffer& buf) : flags(OPENGL_BUFFER), obj((void*)&buf) {}
_InputArray::_InputArray(const ogl::Texture2D& tex) : flags(OPENGL_TEXTURE), obj((void*)&tex) {}
Mat _InputArray::getMat(int i) const
{
@@ -1069,26 +1074,14 @@ void _InputArray::getMatVector(vector<Mat>& mv) const
GlBuffer _InputArray::getGlBuffer() const
{
int k = kind();
CV_Assert(k == OPENGL_BUFFER);
//if( k == OPENGL_BUFFER )
{
const GlBuffer* buf = (const GlBuffer*)obj;
return *buf;
}
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
return GlBuffer(GlBuffer::ARRAY_BUFFER);
}
GlTexture _InputArray::getGlTexture() const
{
int k = kind();
CV_Assert(k == OPENGL_TEXTURE);
//if( k == OPENGL_TEXTURE )
{
const GlTexture* tex = (const GlTexture*)obj;
return *tex;
}
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
return GlTexture();
}
gpu::GpuMat _InputArray::getGpuMat() const
@@ -1096,11 +1089,29 @@ gpu::GpuMat _InputArray::getGpuMat() const
int k = kind();
CV_Assert(k == GPU_MAT);
//if( k == GPU_MAT )
{
const gpu::GpuMat* d_mat = (const gpu::GpuMat*)obj;
return *d_mat;
}
const gpu::GpuMat* d_mat = (const gpu::GpuMat*)obj;
return *d_mat;
}
ogl::Buffer _InputArray::getOGlBuffer() const
{
int k = kind();
CV_Assert(k == OPENGL_BUFFER);
const ogl::Buffer* gl_buf = (const ogl::Buffer*)obj;
return *gl_buf;
}
ogl::Texture2D _InputArray::getOGlTexture2D() const
{
int k = kind();
CV_Assert(k == OPENGL_TEXTURE);
const ogl::Texture2D* gl_tex = (const ogl::Texture2D*)obj;
return *gl_tex;
}
int _InputArray::kind() const
@@ -1167,14 +1178,14 @@ Size _InputArray::size(int i) const
if( k == OPENGL_BUFFER )
{
CV_Assert( i < 0 );
const GlBuffer* buf = (const GlBuffer*)obj;
const ogl::Buffer* buf = (const ogl::Buffer*)obj;
return buf->size();
}
if( k == OPENGL_TEXTURE )
{
CV_Assert( i < 0 );
const GlTexture* tex = (const GlTexture*)obj;
const ogl::Texture2D* tex = (const ogl::Texture2D*)obj;
return tex->size();
}
@@ -1235,7 +1246,7 @@ int _InputArray::type(int i) const
}
if( k == OPENGL_BUFFER )
return ((const GlBuffer*)obj)->type();
return ((const ogl::Buffer*)obj)->type();
CV_Assert( k == GPU_MAT );
//if( k == GPU_MAT )
@@ -1287,10 +1298,10 @@ bool _InputArray::empty() const
}
if( k == OPENGL_BUFFER )
return ((const GlBuffer*)obj)->empty();
return ((const ogl::Buffer*)obj)->empty();
if( k == OPENGL_TEXTURE )
return ((const GlTexture*)obj)->empty();
return ((const ogl::Texture2D*)obj)->empty();
CV_Assert( k == GPU_MAT );
//if( k == GPU_MAT )
@@ -1305,14 +1316,14 @@ _OutputArray::~_OutputArray() {}
_OutputArray::_OutputArray(Mat& m) : _InputArray(m) {}
_OutputArray::_OutputArray(vector<Mat>& vec) : _InputArray(vec) {}
_OutputArray::_OutputArray(gpu::GpuMat& d_mat) : _InputArray(d_mat) {}
_OutputArray::_OutputArray(GlBuffer& buf) : _InputArray(buf) {}
_OutputArray::_OutputArray(GlTexture& tex) : _InputArray(tex) {}
_OutputArray::_OutputArray(ogl::Buffer& buf) : _InputArray(buf) {}
_OutputArray::_OutputArray(ogl::Texture2D& tex) : _InputArray(tex) {}
_OutputArray::_OutputArray(const Mat& m) : _InputArray(m) {flags |= FIXED_SIZE|FIXED_TYPE;}
_OutputArray::_OutputArray(const vector<Mat>& vec) : _InputArray(vec) {flags |= FIXED_SIZE;}
_OutputArray::_OutputArray(const gpu::GpuMat& d_mat) : _InputArray(d_mat) {flags |= FIXED_SIZE|FIXED_TYPE;}
_OutputArray::_OutputArray(const GlBuffer& buf) : _InputArray(buf) {flags |= FIXED_SIZE|FIXED_TYPE;}
_OutputArray::_OutputArray(const GlTexture& tex) : _InputArray(tex) {flags |= FIXED_SIZE|FIXED_TYPE;}
_OutputArray::_OutputArray(const ogl::Buffer& buf) : _InputArray(buf) {flags |= FIXED_SIZE|FIXED_TYPE;}
_OutputArray::_OutputArray(const ogl::Texture2D& tex) : _InputArray(tex) {flags |= FIXED_SIZE|FIXED_TYPE;}
bool _OutputArray::fixedSize() const
@@ -1344,9 +1355,9 @@ void _OutputArray::create(Size _sz, int mtype, int i, bool allowTransposed, int
}
if( k == OPENGL_BUFFER && i < 0 && !allowTransposed && fixedDepthMask == 0 )
{
CV_Assert(!fixedSize() || ((GlBuffer*)obj)->size() == _sz);
CV_Assert(!fixedType() || ((GlBuffer*)obj)->type() == mtype);
((GlBuffer*)obj)->create(_sz, mtype);
CV_Assert(!fixedSize() || ((ogl::Buffer*)obj)->size() == _sz);
CV_Assert(!fixedType() || ((ogl::Buffer*)obj)->type() == mtype);
((ogl::Buffer*)obj)->create(_sz, mtype);
return;
}
int sizes[] = {_sz.height, _sz.width};
@@ -1372,9 +1383,9 @@ void _OutputArray::create(int rows, int cols, int mtype, int i, bool allowTransp
}
if( k == OPENGL_BUFFER && i < 0 && !allowTransposed && fixedDepthMask == 0 )
{
CV_Assert(!fixedSize() || ((GlBuffer*)obj)->size() == Size(cols, rows));
CV_Assert(!fixedType() || ((GlBuffer*)obj)->type() == mtype);
((GlBuffer*)obj)->create(rows, cols, mtype);
CV_Assert(!fixedSize() || ((ogl::Buffer*)obj)->size() == Size(cols, rows));
CV_Assert(!fixedType() || ((ogl::Buffer*)obj)->type() == mtype);
((ogl::Buffer*)obj)->create(rows, cols, mtype);
return;
}
int sizes[] = {rows, cols};
@@ -1598,13 +1609,13 @@ void _OutputArray::release() const
if( k == OPENGL_BUFFER )
{
((GlBuffer*)obj)->release();
((ogl::Buffer*)obj)->release();
return;
}
if( k == OPENGL_TEXTURE )
{
((GlTexture*)obj)->release();
((ogl::Texture2D*)obj)->release();
return;
}
@@ -1673,18 +1684,18 @@ gpu::GpuMat& _OutputArray::getGpuMatRef() const
return *(gpu::GpuMat*)obj;
}
GlBuffer& _OutputArray::getGlBufferRef() const
ogl::Buffer& _OutputArray::getOGlBufferRef() const
{
int k = kind();
CV_Assert( k == OPENGL_BUFFER );
return *(GlBuffer*)obj;
return *(ogl::Buffer*)obj;
}
GlTexture& _OutputArray::getGlTextureRef() const
ogl::Texture2D& _OutputArray::getOGlTexture2DRef() const
{
int k = kind();
CV_Assert( k == OPENGL_TEXTURE );
return *(GlTexture*)obj;
return *(ogl::Texture2D*)obj;
}
static _OutputArray _none;

View File

@@ -84,7 +84,7 @@ namespace
#endif
}
bool cv::checkGlError(const char* file, const int line, const char* func)
bool cv::ogl::checkError(const char* file, const int line, const char* func)
{
#ifndef HAVE_OPENGL
(void) file;
@@ -311,17 +311,17 @@ namespace
#endif
////////////////////////////////////////////////////////////////////////
// GlBuffer
// ogl::Buffer
#ifndef HAVE_OPENGL
class cv::GlBuffer::Impl
class cv::ogl::Buffer::Impl
{
};
#else
class cv::GlBuffer::Impl
class cv::ogl::Buffer::Impl
{
public:
static const Ptr<Impl>& empty();
@@ -363,21 +363,21 @@ private:
#endif
};
const Ptr<cv::GlBuffer::Impl>& cv::GlBuffer::Impl::empty()
const Ptr<cv::ogl::Buffer::Impl>& cv::ogl::Buffer::Impl::empty()
{
static Ptr<Impl> p(new Impl);
return p;
}
cv::GlBuffer::Impl::Impl() : bufId_(0), autoRelease_(true)
cv::ogl::Buffer::Impl::Impl() : bufId_(0), autoRelease_(true)
{
}
cv::GlBuffer::Impl::Impl(GLuint abufId, bool autoRelease) : bufId_(abufId), autoRelease_(autoRelease)
cv::ogl::Buffer::Impl::Impl(GLuint abufId, bool autoRelease) : bufId_(abufId), autoRelease_(autoRelease)
{
}
cv::GlBuffer::Impl::Impl(GLsizeiptr size, const GLvoid* data, GLenum target, bool autoRelease) : bufId_(0), autoRelease_(autoRelease)
cv::ogl::Buffer::Impl::Impl(GLsizeiptr size, const GLvoid* data, GLenum target, bool autoRelease) : bufId_(0), autoRelease_(autoRelease)
{
gl::GenBuffers(1, &bufId_);
CV_CheckGlError();
@@ -394,19 +394,19 @@ cv::GlBuffer::Impl::Impl(GLsizeiptr size, const GLvoid* data, GLenum target, boo
CV_CheckGlError();
}
cv::GlBuffer::Impl::~Impl()
cv::ogl::Buffer::Impl::~Impl()
{
if (autoRelease_ && bufId_)
gl::DeleteBuffers(1, &bufId_);
}
void cv::GlBuffer::Impl::bind(GLenum target) const
void cv::ogl::Buffer::Impl::bind(GLenum target) const
{
gl::BindBuffer(target, bufId_);
CV_CheckGlError();
}
void cv::GlBuffer::Impl::copyFrom(GLuint srcBuf, GLsizeiptr size)
void cv::ogl::Buffer::Impl::copyFrom(GLuint srcBuf, GLsizeiptr size)
{
gl::BindBuffer(gl::COPY_WRITE_BUFFER, bufId_);
CV_CheckGlError();
@@ -418,7 +418,7 @@ void cv::GlBuffer::Impl::copyFrom(GLuint srcBuf, GLsizeiptr size)
CV_CheckGlError();
}
void cv::GlBuffer::Impl::copyFrom(GLsizeiptr size, const GLvoid* data)
void cv::ogl::Buffer::Impl::copyFrom(GLsizeiptr size, const GLvoid* data)
{
gl::BindBuffer(gl::COPY_WRITE_BUFFER, bufId_);
CV_CheckGlError();
@@ -427,7 +427,7 @@ void cv::GlBuffer::Impl::copyFrom(GLsizeiptr size, const GLvoid* data)
CV_CheckGlError();
}
void cv::GlBuffer::Impl::copyTo(GLsizeiptr size, GLvoid* data) const
void cv::ogl::Buffer::Impl::copyTo(GLsizeiptr size, GLvoid* data) const
{
gl::BindBuffer(gl::COPY_READ_BUFFER, bufId_);
CV_CheckGlError();
@@ -436,7 +436,7 @@ void cv::GlBuffer::Impl::copyTo(GLsizeiptr size, GLvoid* data) const
CV_CheckGlError();
}
void* cv::GlBuffer::Impl::mapHost(GLenum access)
void* cv::ogl::Buffer::Impl::mapHost(GLenum access)
{
gl::BindBuffer(gl::COPY_READ_BUFFER, bufId_);
CV_CheckGlError();
@@ -447,31 +447,31 @@ void* cv::GlBuffer::Impl::mapHost(GLenum access)
return data;
}
void cv::GlBuffer::Impl::unmapHost()
void cv::ogl::Buffer::Impl::unmapHost()
{
gl::UnmapBuffer(gl::COPY_READ_BUFFER);
}
#ifdef HAVE_CUDA
void cv::GlBuffer::Impl::copyFrom(const void* src, size_t spitch, size_t width, size_t height, cudaStream_t stream)
void cv::ogl::Buffer::Impl::copyFrom(const void* src, size_t spitch, size_t width, size_t height, cudaStream_t stream)
{
cudaResource_.registerBuffer(bufId_);
cudaResource_.copyFrom(src, spitch, width, height, stream);
}
void cv::GlBuffer::Impl::copyTo(void* dst, size_t dpitch, size_t width, size_t height, cudaStream_t stream) const
void cv::ogl::Buffer::Impl::copyTo(void* dst, size_t dpitch, size_t width, size_t height, cudaStream_t stream) const
{
cudaResource_.registerBuffer(bufId_);
cudaResource_.copyTo(dst, dpitch, width, height, stream);
}
void* cv::GlBuffer::Impl::mapDevice(cudaStream_t stream)
void* cv::ogl::Buffer::Impl::mapDevice(cudaStream_t stream)
{
cudaResource_.registerBuffer(bufId_);
return cudaResource_.map(stream);
}
void cv::GlBuffer::Impl::unmapDevice(cudaStream_t stream)
void cv::ogl::Buffer::Impl::unmapDevice(cudaStream_t stream)
{
cudaResource_.unmap(stream);
}
@@ -479,7 +479,7 @@ void cv::GlBuffer::Impl::unmapHost()
#endif // HAVE_OPENGL
cv::GlBuffer::GlBuffer() : rows_(0), cols_(0), type_(0)
cv::ogl::Buffer::Buffer() : rows_(0), cols_(0), type_(0)
{
#ifndef HAVE_OPENGL
throw_nogl();
@@ -488,7 +488,7 @@ cv::GlBuffer::GlBuffer() : rows_(0), cols_(0), type_(0)
#endif
}
cv::GlBuffer::GlBuffer(int arows, int acols, int atype, unsigned int abufId, bool autoRelease) : rows_(0), cols_(0), type_(0)
cv::ogl::Buffer::Buffer(int arows, int acols, int atype, unsigned int abufId, bool autoRelease) : rows_(0), cols_(0), type_(0)
{
#ifndef HAVE_OPENGL
(void) arows;
@@ -505,7 +505,7 @@ cv::GlBuffer::GlBuffer(int arows, int acols, int atype, unsigned int abufId, boo
#endif
}
cv::GlBuffer::GlBuffer(Size asize, int atype, unsigned int abufId, bool autoRelease) : rows_(0), cols_(0), type_(0)
cv::ogl::Buffer::Buffer(Size asize, int atype, unsigned int abufId, bool autoRelease) : rows_(0), cols_(0), type_(0)
{
#ifndef HAVE_OPENGL
(void) asize;
@@ -521,17 +521,17 @@ cv::GlBuffer::GlBuffer(Size asize, int atype, unsigned int abufId, bool autoRele
#endif
}
cv::GlBuffer::GlBuffer(int arows, int acols, int atype, Target target, bool autoRelease) : rows_(0), cols_(0), type_(0)
cv::ogl::Buffer::Buffer(int arows, int acols, int atype, Target target, bool autoRelease) : rows_(0), cols_(0), type_(0)
{
create(arows, acols, atype, target, autoRelease);
}
cv::GlBuffer::GlBuffer(Size asize, int atype, Target target, bool autoRelease) : rows_(0), cols_(0), type_(0)
cv::ogl::Buffer::Buffer(Size asize, int atype, Target target, bool autoRelease) : rows_(0), cols_(0), type_(0)
{
create(asize, atype, target, autoRelease);
}
cv::GlBuffer::GlBuffer(InputArray arr, Target target, bool autoRelease) : rows_(0), cols_(0), type_(0)
cv::ogl::Buffer::Buffer(InputArray arr, Target target, bool autoRelease) : rows_(0), cols_(0), type_(0)
{
#ifndef HAVE_OPENGL
(void) arr;
@@ -576,7 +576,7 @@ cv::GlBuffer::GlBuffer(InputArray arr, Target target, bool autoRelease) : rows_(
#endif
}
void cv::GlBuffer::create(int arows, int acols, int atype, Target target, bool autoRelease)
void cv::ogl::Buffer::create(int arows, int acols, int atype, Target target, bool autoRelease)
{
#ifndef HAVE_OPENGL
(void) arows;
@@ -597,7 +597,7 @@ void cv::GlBuffer::create(int arows, int acols, int atype, Target target, bool a
#endif
}
void cv::GlBuffer::release()
void cv::ogl::Buffer::release()
{
#ifdef HAVE_OPENGL
if (*impl_.refcount == 1)
@@ -609,7 +609,7 @@ void cv::GlBuffer::release()
#endif
}
void cv::GlBuffer::setAutoRelease(bool flag)
void cv::ogl::Buffer::setAutoRelease(bool flag)
{
#ifndef HAVE_OPENGL
(void) flag;
@@ -619,7 +619,7 @@ void cv::GlBuffer::setAutoRelease(bool flag)
#endif
}
void cv::GlBuffer::copyFrom(InputArray arr, Target target, bool autoRelease)
void cv::ogl::Buffer::copyFrom(InputArray arr, Target target, bool autoRelease)
{
#ifndef HAVE_OPENGL
(void) arr;
@@ -631,7 +631,7 @@ void cv::GlBuffer::copyFrom(InputArray arr, Target target, bool autoRelease)
if (kind == _InputArray::OPENGL_TEXTURE)
{
GlTexture tex = arr.getGlTexture();
ogl::Texture2D tex = arr.getOGlTexture2D();
tex.copyTo(*this);
setAutoRelease(autoRelease);
return;
@@ -645,7 +645,7 @@ void cv::GlBuffer::copyFrom(InputArray arr, Target target, bool autoRelease)
{
case _InputArray::OPENGL_BUFFER:
{
GlBuffer buf = arr.getGlBuffer();
ogl::Buffer buf = arr.getOGlBuffer();
impl_->copyFrom(buf.bufId(), asize.area() * CV_ELEM_SIZE(atype));
break;
}
@@ -672,7 +672,7 @@ void cv::GlBuffer::copyFrom(InputArray arr, Target target, bool autoRelease)
#endif
}
void cv::GlBuffer::copyTo(OutputArray arr, Target target, bool autoRelease) const
void cv::ogl::Buffer::copyTo(OutputArray arr, Target target, bool autoRelease) const
{
#ifndef HAVE_OPENGL
(void) arr;
@@ -686,13 +686,13 @@ void cv::GlBuffer::copyTo(OutputArray arr, Target target, bool autoRelease) cons
{
case _InputArray::OPENGL_BUFFER:
{
arr.getGlBufferRef().copyFrom(*this, target, autoRelease);
arr.getOGlBufferRef().copyFrom(*this, target, autoRelease);
break;
}
case _InputArray::OPENGL_TEXTURE:
{
arr.getGlTextureRef().copyFrom(*this, autoRelease);
arr.getOGlTexture2DRef().copyFrom(*this, autoRelease);
break;
}
@@ -720,21 +720,21 @@ void cv::GlBuffer::copyTo(OutputArray arr, Target target, bool autoRelease) cons
#endif
}
GlBuffer cv::GlBuffer::clone(Target target, bool autoRelease) const
cv::ogl::Buffer cv::ogl::Buffer::clone(Target target, bool autoRelease) const
{
#ifndef HAVE_OPENGL
(void) target;
(void) autoRelease;
throw_nogl();
return GlBuffer();
return cv::ogl::Buffer();
#else
GlBuffer buf;
ogl::Buffer buf;
buf.copyFrom(*this, target, autoRelease);
return buf;
#endif
}
void cv::GlBuffer::bind(Target target) const
void cv::ogl::Buffer::bind(Target target) const
{
#ifndef HAVE_OPENGL
(void) target;
@@ -744,7 +744,7 @@ void cv::GlBuffer::bind(Target target) const
#endif
}
void cv::GlBuffer::unbind(Target target)
void cv::ogl::Buffer::unbind(Target target)
{
#ifndef HAVE_OPENGL
(void) target;
@@ -755,7 +755,7 @@ void cv::GlBuffer::unbind(Target target)
#endif
}
Mat cv::GlBuffer::mapHost(Access access)
Mat cv::ogl::Buffer::mapHost(Access access)
{
#ifndef HAVE_OPENGL
(void) access;
@@ -766,7 +766,7 @@ Mat cv::GlBuffer::mapHost(Access access)
#endif
}
void cv::GlBuffer::unmapHost()
void cv::ogl::Buffer::unmapHost()
{
#ifndef HAVE_OPENGL
throw_nogl();
@@ -775,7 +775,7 @@ void cv::GlBuffer::unmapHost()
#endif
}
GpuMat cv::GlBuffer::mapDevice()
GpuMat cv::ogl::Buffer::mapDevice()
{
#ifndef HAVE_OPENGL
throw_nogl();
@@ -790,7 +790,7 @@ GpuMat cv::GlBuffer::mapDevice()
#endif
}
void cv::GlBuffer::unmapDevice()
void cv::ogl::Buffer::unmapDevice()
{
#ifndef HAVE_OPENGL
throw_nogl();
@@ -803,7 +803,7 @@ void cv::GlBuffer::unmapDevice()
#endif
}
unsigned int cv::GlBuffer::bufId() const
unsigned int cv::ogl::Buffer::bufId() const
{
#ifndef HAVE_OPENGL
throw_nogl();
@@ -813,23 +813,23 @@ unsigned int cv::GlBuffer::bufId() const
#endif
}
template <> void cv::Ptr<cv::GlBuffer::Impl>::delete_obj()
template <> void cv::Ptr<cv::ogl::Buffer::Impl>::delete_obj()
{
if (obj) delete obj;
}
//////////////////////////////////////////////////////////////////////////////////////////
// GlTexture
// ogl::Texture
#ifndef HAVE_OPENGL
class cv::GlTexture::Impl
class cv::ogl::Texture2D::Impl
{
};
#else
class cv::GlTexture::Impl
class cv::ogl::Texture2D::Impl
{
public:
static const Ptr<Impl> empty();
@@ -854,21 +854,21 @@ private:
bool autoRelease_;
};
const Ptr<cv::GlTexture::Impl> cv::GlTexture::Impl::empty()
const Ptr<cv::ogl::Texture2D::Impl> cv::ogl::Texture2D::Impl::empty()
{
static Ptr<Impl> p(new Impl);
return p;
}
cv::GlTexture::Impl::Impl() : texId_(0), autoRelease_(true)
cv::ogl::Texture2D::Impl::Impl() : texId_(0), autoRelease_(true)
{
}
cv::GlTexture::Impl::Impl(GLuint atexId, bool autoRelease) : texId_(atexId), autoRelease_(autoRelease)
cv::ogl::Texture2D::Impl::Impl(GLuint atexId, bool autoRelease) : texId_(atexId), autoRelease_(autoRelease)
{
}
cv::GlTexture::Impl::Impl(GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels, bool autoRelease) : texId_(0), autoRelease_(autoRelease)
cv::ogl::Texture2D::Impl::Impl(GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels, bool autoRelease) : texId_(0), autoRelease_(autoRelease)
{
gl::GenTextures(1, &texId_);
CV_CheckGlError();
@@ -888,13 +888,13 @@ cv::GlTexture::Impl::Impl(GLint internalFormat, GLsizei width, GLsizei height, G
CV_CheckGlError();
}
cv::GlTexture::Impl::~Impl()
cv::ogl::Texture2D::Impl::~Impl()
{
if (autoRelease_ && texId_)
gl::DeleteTextures(1, &texId_);
}
void cv::GlTexture::Impl::copyFrom(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
void cv::ogl::Texture2D::Impl::copyFrom(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
{
gl::BindTexture(gl::TEXTURE_2D, texId_);
CV_CheckGlError();
@@ -909,7 +909,7 @@ void cv::GlTexture::Impl::copyFrom(GLsizei width, GLsizei height, GLenum format,
CV_CheckGlError();
}
void cv::GlTexture::Impl::copyTo(GLenum format, GLenum type, GLvoid* pixels) const
void cv::ogl::Texture2D::Impl::copyTo(GLenum format, GLenum type, GLvoid* pixels) const
{
gl::BindTexture(gl::TEXTURE_2D, texId_);
CV_CheckGlError();
@@ -921,7 +921,7 @@ void cv::GlTexture::Impl::copyTo(GLenum format, GLenum type, GLvoid* pixels) con
CV_CheckGlError();
}
void cv::GlTexture::Impl::bind() const
void cv::ogl::Texture2D::Impl::bind() const
{
gl::BindTexture(gl::TEXTURE_2D, texId_);
CV_CheckGlError();
@@ -929,7 +929,7 @@ void cv::GlTexture::Impl::bind() const
#endif // HAVE_OPENGL
cv::GlTexture::GlTexture() : rows_(0), cols_(0), format_(NONE)
cv::ogl::Texture2D::Texture2D() : rows_(0), cols_(0), format_(NONE)
{
#ifndef HAVE_OPENGL
throw_nogl();
@@ -938,7 +938,7 @@ cv::GlTexture::GlTexture() : rows_(0), cols_(0), format_(NONE)
#endif
}
cv::GlTexture::GlTexture(int arows, int acols, Format aformat, unsigned int atexId, bool autoRelease) : rows_(0), cols_(0), format_(NONE)
cv::ogl::Texture2D::Texture2D(int arows, int acols, Format aformat, unsigned int atexId, bool autoRelease) : rows_(0), cols_(0), format_(NONE)
{
#ifndef HAVE_OPENGL
(void) arows;
@@ -955,7 +955,7 @@ cv::GlTexture::GlTexture(int arows, int acols, Format aformat, unsigned int atex
#endif
}
cv::GlTexture::GlTexture(Size asize, Format aformat, unsigned int atexId, bool autoRelease) : rows_(0), cols_(0), format_(NONE)
cv::ogl::Texture2D::Texture2D(Size asize, Format aformat, unsigned int atexId, bool autoRelease) : rows_(0), cols_(0), format_(NONE)
{
#ifndef HAVE_OPENGL
(void) asize;
@@ -971,17 +971,17 @@ cv::GlTexture::GlTexture(Size asize, Format aformat, unsigned int atexId, bool a
#endif
}
cv::GlTexture::GlTexture(int arows, int acols, Format aformat, bool autoRelease) : rows_(0), cols_(0), format_(NONE)
cv::ogl::Texture2D::Texture2D(int arows, int acols, Format aformat, bool autoRelease) : rows_(0), cols_(0), format_(NONE)
{
create(arows, acols, aformat, autoRelease);
}
cv::GlTexture::GlTexture(Size asize, Format aformat, bool autoRelease) : rows_(0), cols_(0), format_(NONE)
cv::ogl::Texture2D::Texture2D(Size asize, Format aformat, bool autoRelease) : rows_(0), cols_(0), format_(NONE)
{
create(asize, aformat, autoRelease);
}
cv::GlTexture::GlTexture(InputArray arr, bool autoRelease) : rows_(0), cols_(0), format_(NONE)
cv::ogl::Texture2D::Texture2D(InputArray arr, bool autoRelease) : rows_(0), cols_(0), format_(NONE)
{
#ifndef HAVE_OPENGL
(void) arr;
@@ -1012,10 +1012,10 @@ cv::GlTexture::GlTexture(InputArray arr, bool autoRelease) : rows_(0), cols_(0),
{
case _InputArray::OPENGL_BUFFER:
{
GlBuffer buf = arr.getGlBuffer();
buf.bind(GlBuffer::PIXEL_UNPACK_BUFFER);
ogl::Buffer buf = arr.getOGlBuffer();
buf.bind(ogl::Buffer::PIXEL_UNPACK_BUFFER);
impl_ = new Impl(internalFormats[cn], asize.width, asize.height, srcFormats[cn], gl_types[depth], 0, autoRelease);
GlBuffer::unbind(GlBuffer::PIXEL_UNPACK_BUFFER);
ogl::Buffer::unbind(ogl::Buffer::PIXEL_UNPACK_BUFFER);
break;
}
@@ -1025,10 +1025,10 @@ cv::GlTexture::GlTexture(InputArray arr, bool autoRelease) : rows_(0), cols_(0),
throw_nocuda();
#else
GpuMat dmat = arr.getGpuMat();
GlBuffer buf(dmat, GlBuffer::PIXEL_UNPACK_BUFFER);
buf.bind(GlBuffer::PIXEL_UNPACK_BUFFER);
ogl::Buffer buf(dmat, ogl::Buffer::PIXEL_UNPACK_BUFFER);
buf.bind(ogl::Buffer::PIXEL_UNPACK_BUFFER);
impl_ = new Impl(internalFormats[cn], asize.width, asize.height, srcFormats[cn], gl_types[depth], 0, autoRelease);
GlBuffer::unbind(GlBuffer::PIXEL_UNPACK_BUFFER);
ogl::Buffer::unbind(ogl::Buffer::PIXEL_UNPACK_BUFFER);
#endif
break;
@@ -1038,7 +1038,7 @@ cv::GlTexture::GlTexture(InputArray arr, bool autoRelease) : rows_(0), cols_(0),
{
Mat mat = arr.getMat();
CV_Assert( mat.isContinuous() );
GlBuffer::unbind(GlBuffer::PIXEL_UNPACK_BUFFER);
ogl::Buffer::unbind(ogl::Buffer::PIXEL_UNPACK_BUFFER);
impl_ = new Impl(internalFormats[cn], asize.width, asize.height, srcFormats[cn], gl_types[depth], mat.data, autoRelease);
break;
}
@@ -1050,7 +1050,7 @@ cv::GlTexture::GlTexture(InputArray arr, bool autoRelease) : rows_(0), cols_(0),
#endif
}
void cv::GlTexture::create(int arows, int acols, Format aformat, bool autoRelease)
void cv::ogl::Texture2D::create(int arows, int acols, Format aformat, bool autoRelease)
{
#ifndef HAVE_OPENGL
(void) arows;
@@ -1061,7 +1061,7 @@ void cv::GlTexture::create(int arows, int acols, Format aformat, bool autoReleas
#else
if (rows_ != arows || cols_ != acols || format_ != aformat)
{
GlBuffer::unbind(GlBuffer::PIXEL_UNPACK_BUFFER);
ogl::Buffer::unbind(ogl::Buffer::PIXEL_UNPACK_BUFFER);
impl_ = new Impl(aformat, acols, arows, aformat, gl::FLOAT, 0, autoRelease);
rows_ = arows;
cols_ = acols;
@@ -1070,7 +1070,7 @@ void cv::GlTexture::create(int arows, int acols, Format aformat, bool autoReleas
#endif
}
void cv::GlTexture::release()
void cv::ogl::Texture2D::release()
{
#ifdef HAVE_OPENGL
if (*impl_.refcount == 1)
@@ -1082,7 +1082,7 @@ void cv::GlTexture::release()
#endif
}
void cv::GlTexture::setAutoRelease(bool flag)
void cv::ogl::Texture2D::setAutoRelease(bool flag)
{
#ifndef HAVE_OPENGL
(void) flag;
@@ -1092,7 +1092,7 @@ void cv::GlTexture::setAutoRelease(bool flag)
#endif
}
void cv::GlTexture::copyFrom(InputArray arr, bool autoRelease)
void cv::ogl::Texture2D::copyFrom(InputArray arr, bool autoRelease)
{
#ifndef HAVE_OPENGL
(void) arr;
@@ -1125,10 +1125,10 @@ void cv::GlTexture::copyFrom(InputArray arr, bool autoRelease)
{
case _InputArray::OPENGL_BUFFER:
{
GlBuffer buf = arr.getGlBuffer();
buf.bind(GlBuffer::PIXEL_UNPACK_BUFFER);
ogl::Buffer buf = arr.getOGlBuffer();
buf.bind(ogl::Buffer::PIXEL_UNPACK_BUFFER);
impl_->copyFrom(asize.width, asize.height, srcFormats[cn], gl_types[depth], 0);
GlBuffer::unbind(GlBuffer::PIXEL_UNPACK_BUFFER);
ogl::Buffer::unbind(ogl::Buffer::PIXEL_UNPACK_BUFFER);
break;
}
@@ -1138,10 +1138,10 @@ void cv::GlTexture::copyFrom(InputArray arr, bool autoRelease)
throw_nocuda();
#else
GpuMat dmat = arr.getGpuMat();
GlBuffer buf(dmat, GlBuffer::PIXEL_UNPACK_BUFFER);
buf.bind(GlBuffer::PIXEL_UNPACK_BUFFER);
ogl::Buffer buf(dmat, ogl::Buffer::PIXEL_UNPACK_BUFFER);
buf.bind(ogl::Buffer::PIXEL_UNPACK_BUFFER);
impl_->copyFrom(asize.width, asize.height, srcFormats[cn], gl_types[depth], 0);
GlBuffer::unbind(GlBuffer::PIXEL_UNPACK_BUFFER);
ogl::Buffer::unbind(ogl::Buffer::PIXEL_UNPACK_BUFFER);
#endif
break;
@@ -1151,14 +1151,14 @@ void cv::GlTexture::copyFrom(InputArray arr, bool autoRelease)
{
Mat mat = arr.getMat();
CV_Assert( mat.isContinuous() );
GlBuffer::unbind(GlBuffer::PIXEL_UNPACK_BUFFER);
ogl::Buffer::unbind(ogl::Buffer::PIXEL_UNPACK_BUFFER);
impl_->copyFrom(asize.width, asize.height, srcFormats[cn], gl_types[depth], mat.data);
}
}
#endif
}
void cv::GlTexture::copyTo(OutputArray arr, int ddepth, bool autoRelease) const
void cv::ogl::Texture2D::copyTo(OutputArray arr, int ddepth, bool autoRelease) const
{
#ifndef HAVE_OPENGL
(void) arr;
@@ -1175,11 +1175,11 @@ void cv::GlTexture::copyTo(OutputArray arr, int ddepth, bool autoRelease) const
{
case _InputArray::OPENGL_BUFFER:
{
GlBuffer& buf = arr.getGlBufferRef();
buf.create(rows_, cols_, CV_MAKE_TYPE(ddepth, cn), GlBuffer::PIXEL_PACK_BUFFER, autoRelease);
buf.bind(GlBuffer::PIXEL_PACK_BUFFER);
ogl::Buffer& buf = arr.getOGlBufferRef();
buf.create(rows_, cols_, CV_MAKE_TYPE(ddepth, cn), ogl::Buffer::PIXEL_PACK_BUFFER, autoRelease);
buf.bind(ogl::Buffer::PIXEL_PACK_BUFFER);
impl_->copyTo(dstFormat, gl_types[ddepth], 0);
GlBuffer::unbind(GlBuffer::PIXEL_PACK_BUFFER);
ogl::Buffer::unbind(ogl::Buffer::PIXEL_PACK_BUFFER);
break;
}
@@ -1188,10 +1188,10 @@ void cv::GlTexture::copyTo(OutputArray arr, int ddepth, bool autoRelease) const
#if !defined HAVE_CUDA || defined(CUDA_DISABLER)
throw_nocuda();
#else
GlBuffer buf(rows_, cols_, CV_MAKE_TYPE(ddepth, cn), GlBuffer::PIXEL_PACK_BUFFER);
buf.bind(GlBuffer::PIXEL_PACK_BUFFER);
ogl::Buffer buf(rows_, cols_, CV_MAKE_TYPE(ddepth, cn), ogl::Buffer::PIXEL_PACK_BUFFER);
buf.bind(ogl::Buffer::PIXEL_PACK_BUFFER);
impl_->copyTo(dstFormat, gl_types[ddepth], 0);
GlBuffer::unbind(GlBuffer::PIXEL_PACK_BUFFER);
ogl::Buffer::unbind(ogl::Buffer::PIXEL_PACK_BUFFER);
buf.copyTo(arr);
#endif
@@ -1203,14 +1203,14 @@ void cv::GlTexture::copyTo(OutputArray arr, int ddepth, bool autoRelease) const
arr.create(rows_, cols_, CV_MAKE_TYPE(ddepth, cn));
Mat mat = arr.getMat();
CV_Assert( mat.isContinuous() );
GlBuffer::unbind(GlBuffer::PIXEL_PACK_BUFFER);
ogl::Buffer::unbind(ogl::Buffer::PIXEL_PACK_BUFFER);
impl_->copyTo(dstFormat, gl_types[ddepth], mat.data);
}
}
#endif
}
void cv::GlTexture::bind() const
void cv::ogl::Texture2D::bind() const
{
#ifndef HAVE_OPENGL
throw_nogl();
@@ -1219,7 +1219,7 @@ void cv::GlTexture::bind() const
#endif
}
unsigned int cv::GlTexture::texId() const
unsigned int cv::ogl::Texture2D::texId() const
{
#ifndef HAVE_OPENGL
throw_nogl();
@@ -1229,19 +1229,19 @@ unsigned int cv::GlTexture::texId() const
#endif
}
template <> void cv::Ptr<cv::GlTexture::Impl>::delete_obj()
template <> void cv::Ptr<cv::ogl::Texture2D::Impl>::delete_obj()
{
if (obj) delete obj;
}
////////////////////////////////////////////////////////////////////////
// GlArrays
// ogl::Arrays
cv::GlArrays::GlArrays() : size_(0)
cv::ogl::Arrays::Arrays() : size_(0)
{
}
void cv::GlArrays::setVertexArray(InputArray vertex)
void cv::ogl::Arrays::setVertexArray(InputArray vertex)
{
const int cn = vertex.channels();
const int depth = vertex.depth();
@@ -1250,37 +1250,37 @@ void cv::GlArrays::setVertexArray(InputArray vertex)
CV_Assert( depth == CV_16S || depth == CV_32S || depth == CV_32F || depth == CV_64F );
if (vertex.kind() == _InputArray::OPENGL_BUFFER)
vertex_ = vertex.getGlBuffer();
vertex_ = vertex.getOGlBuffer();
else
vertex_.copyFrom(vertex);
size_ = vertex_.size().area();
}
void cv::GlArrays::resetVertexArray()
void cv::ogl::Arrays::resetVertexArray()
{
vertex_.release();
size_ = 0;
}
void cv::GlArrays::setColorArray(InputArray color)
void cv::ogl::Arrays::setColorArray(InputArray color)
{
const int cn = color.channels();
CV_Assert( cn == 3 || cn == 4 );
if (color.kind() == _InputArray::OPENGL_BUFFER)
color_ = color.getGlBuffer();
color_ = color.getOGlBuffer();
else
color_.copyFrom(color);
}
void cv::GlArrays::resetColorArray()
void cv::ogl::Arrays::resetColorArray()
{
color_.release();
}
void cv::GlArrays::setNormalArray(InputArray normal)
void cv::ogl::Arrays::setNormalArray(InputArray normal)
{
const int cn = normal.channels();
const int depth = normal.depth();
@@ -1289,17 +1289,17 @@ void cv::GlArrays::setNormalArray(InputArray normal)
CV_Assert( depth == CV_8S || depth == CV_16S || depth == CV_32S || depth == CV_32F || depth == CV_64F );
if (normal.kind() == _InputArray::OPENGL_BUFFER)
normal_ = normal.getGlBuffer();
normal_ = normal.getOGlBuffer();
else
normal_.copyFrom(normal);
}
void cv::GlArrays::resetNormalArray()
void cv::ogl::Arrays::resetNormalArray()
{
normal_.release();
}
void cv::GlArrays::setTexCoordArray(InputArray texCoord)
void cv::ogl::Arrays::setTexCoordArray(InputArray texCoord)
{
const int cn = texCoord.channels();
const int depth = texCoord.depth();
@@ -1308,17 +1308,17 @@ void cv::GlArrays::setTexCoordArray(InputArray texCoord)
CV_Assert( depth == CV_16S || depth == CV_32S || depth == CV_32F || depth == CV_64F );
if (texCoord.kind() == _InputArray::OPENGL_BUFFER)
texCoord_ = texCoord.getGlBuffer();
texCoord_ = texCoord.getOGlBuffer();
else
texCoord_.copyFrom(texCoord);
}
void cv::GlArrays::resetTexCoordArray()
void cv::ogl::Arrays::resetTexCoordArray()
{
texCoord_.release();
}
void cv::GlArrays::release()
void cv::ogl::Arrays::release()
{
resetVertexArray();
resetColorArray();
@@ -1326,7 +1326,7 @@ void cv::GlArrays::release()
resetTexCoordArray();
}
void cv::GlArrays::setAutoRelease(bool flag)
void cv::ogl::Arrays::setAutoRelease(bool flag)
{
vertex_.setAutoRelease(flag);
color_.setAutoRelease(flag);
@@ -1334,7 +1334,7 @@ void cv::GlArrays::setAutoRelease(bool flag)
texCoord_.setAutoRelease(flag);
}
void cv::GlArrays::bind() const
void cv::ogl::Arrays::bind() const
{
#ifndef HAVE_OPENGL
throw_nogl();
@@ -1353,7 +1353,7 @@ void cv::GlArrays::bind() const
gl::EnableClientState(gl::TEXTURE_COORD_ARRAY);
CV_CheckGlError();
texCoord_.bind(GlBuffer::ARRAY_BUFFER);
texCoord_.bind(ogl::Buffer::ARRAY_BUFFER);
gl::TexCoordPointer(texCoord_.channels(), gl_types[texCoord_.depth()], 0, 0);
CV_CheckGlError();
@@ -1369,7 +1369,7 @@ void cv::GlArrays::bind() const
gl::EnableClientState(gl::NORMAL_ARRAY);
CV_CheckGlError();
normal_.bind(GlBuffer::ARRAY_BUFFER);
normal_.bind(ogl::Buffer::ARRAY_BUFFER);
gl::NormalPointer(gl_types[normal_.depth()], 0, 0);
CV_CheckGlError();
@@ -1385,7 +1385,7 @@ void cv::GlArrays::bind() const
gl::EnableClientState(gl::COLOR_ARRAY);
CV_CheckGlError();
color_.bind(GlBuffer::ARRAY_BUFFER);
color_.bind(ogl::Buffer::ARRAY_BUFFER);
const int cn = color_.channels();
@@ -1403,20 +1403,20 @@ void cv::GlArrays::bind() const
gl::EnableClientState(gl::VERTEX_ARRAY);
CV_CheckGlError();
vertex_.bind(GlBuffer::ARRAY_BUFFER);
vertex_.bind(ogl::Buffer::ARRAY_BUFFER);
gl::VertexPointer(vertex_.channels(), gl_types[vertex_.depth()], 0, 0);
CV_CheckGlError();
}
GlBuffer::unbind(GlBuffer::ARRAY_BUFFER);
ogl::Buffer::unbind(ogl::Buffer::ARRAY_BUFFER);
#endif
}
////////////////////////////////////////////////////////////////////////
// Rendering
void cv::render(const GlTexture& tex, Rect_<double> wndRect, Rect_<double> texRect)
void cv::ogl::render(const ogl::Texture2D& tex, Rect_<double> wndRect, Rect_<double> texRect)
{
#ifndef HAVE_OPENGL
(void) tex;
@@ -1464,7 +1464,7 @@ void cv::render(const GlTexture& tex, Rect_<double> wndRect, Rect_<double> texRe
texRect.x + texRect.width, texRect.y
};
GlBuffer::unbind(GlBuffer::ARRAY_BUFFER);
ogl::Buffer::unbind(ogl::Buffer::ARRAY_BUFFER);
gl::EnableClientState(gl::TEXTURE_COORD_ARRAY);
CV_CheckGlError();
@@ -1482,13 +1482,13 @@ void cv::render(const GlTexture& tex, Rect_<double> wndRect, Rect_<double> texRe
gl::VertexPointer(3, gl::FLOAT, 0, vertex);
CV_CheckGlError();
gl::DrawArrays(cv::RenderMode::QUADS, 0, 4);
gl::DrawArrays(gl::QUADS, 0, 4);
CV_CheckGlError();
}
#endif
}
void cv::render(const GlArrays& arr, int mode, Scalar color)
void cv::ogl::render(const ogl::Arrays& arr, int mode, Scalar color)
{
#ifndef HAVE_OPENGL
(void) arr;
@@ -1507,7 +1507,7 @@ void cv::render(const GlArrays& arr, int mode, Scalar color)
#endif
}
void cv::render(const GlArrays& arr, InputArray indices, int mode, Scalar color)
void cv::ogl::render(const ogl::Arrays& arr, InputArray indices, int mode, Scalar color)
{
#ifndef HAVE_OPENGL
(void) arr;
@@ -1528,7 +1528,7 @@ void cv::render(const GlArrays& arr, InputArray indices, int mode, Scalar color)
{
case _InputArray::OPENGL_BUFFER :
{
GlBuffer buf = indices.getGlBuffer();
ogl::Buffer buf = indices.getOGlBuffer();
const int depth = buf.depth();
@@ -1543,11 +1543,11 @@ void cv::render(const GlArrays& arr, InputArray indices, int mode, Scalar color)
else
type = gl::UNSIGNED_INT;
buf.bind(GlBuffer::ELEMENT_ARRAY_BUFFER);
buf.bind(ogl::Buffer::ELEMENT_ARRAY_BUFFER);
gl::DrawElements(mode, buf.size().area(), type, 0);
GlBuffer::unbind(GlBuffer::ELEMENT_ARRAY_BUFFER);
ogl::Buffer::unbind(ogl::Buffer::ELEMENT_ARRAY_BUFFER);
break;
}
@@ -1570,7 +1570,7 @@ void cv::render(const GlArrays& arr, InputArray indices, int mode, Scalar color)
else
type = gl::UNSIGNED_INT;
GlBuffer::unbind(GlBuffer::ELEMENT_ARRAY_BUFFER);
ogl::Buffer::unbind(ogl::Buffer::ELEMENT_ARRAY_BUFFER);
gl::DrawElements(mode, mat.size().area(), type, mat.data);
}

View File

@@ -0,0 +1,331 @@
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, install,
// copy or use the software.
//
//
// License Agreement
// For Open Source Computer Vision Library
//
// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
// Copyright (C) 2009, Willow Garage Inc., all rights reserved.
// Third party copyrights are property of their respective owners.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// * Redistribution's of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// * Redistribution's in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// * The name of the copyright holders may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// This software is provided by the copyright holders and contributors "as is" and
// any express or implied warranties, including, but not limited to, the implied
// warranties of merchantability and fitness for a particular purpose are disclaimed.
// In no event shall the Intel Corporation or contributors be liable for any direct,
// indirect, incidental, special, exemplary, or consequential damages
// (including, but not limited to, procurement of substitute goods or services;
// loss of use, data, or profits; or business interruption) however caused
// and on any theory of liability, whether in contract, strict liability,
// or tort (including negligence or otherwise) arising in any way out of
// the use of this software, even if advised of the possibility of such damage.
//
//M*/
#include "precomp.hpp"
#include "opencv2/core/opengl_interop_deprecated.hpp"
#include "opencv2/core/gpumat.hpp"
using namespace std;
using namespace cv;
using namespace cv::gpu;
CvOpenGlFuncTab::~CvOpenGlFuncTab()
{
}
void icvSetOpenGlFuncTab(const CvOpenGlFuncTab*)
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
////////////////////////////////////////////////////////////////////////
// GlBuffer
class cv::GlBuffer::Impl
{
};
cv::GlBuffer::GlBuffer(Usage _usage) : rows_(0), cols_(0), type_(0), usage_(_usage)
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
cv::GlBuffer::GlBuffer(int, int, int, Usage _usage) : rows_(0), cols_(0), type_(0), usage_(_usage)
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
cv::GlBuffer::GlBuffer(Size, int, Usage _usage) : rows_(0), cols_(0), type_(0), usage_(_usage)
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
cv::GlBuffer::GlBuffer(InputArray, Usage _usage) : rows_(0), cols_(0), type_(0), usage_(_usage)
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
void cv::GlBuffer::create(int, int, int, Usage)
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
void cv::GlBuffer::release()
{
}
void cv::GlBuffer::copyFrom(InputArray)
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
void cv::GlBuffer::bind() const
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
void cv::GlBuffer::unbind() const
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
Mat cv::GlBuffer::mapHost()
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
return Mat();
}
void cv::GlBuffer::unmapHost()
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
GpuMat cv::GlBuffer::mapDevice()
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
return GpuMat();
}
void cv::GlBuffer::unmapDevice()
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
template <> void cv::Ptr<cv::GlBuffer::Impl>::delete_obj()
{
if (obj) delete obj;
}
//////////////////////////////////////////////////////////////////////////////////////////
// GlTexture
class cv::GlTexture::Impl
{
};
cv::GlTexture::GlTexture() : rows_(0), cols_(0), type_(0), buf_(GlBuffer::TEXTURE_BUFFER)
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
cv::GlTexture::GlTexture(int, int, int) : rows_(0), cols_(0), type_(0), buf_(GlBuffer::TEXTURE_BUFFER)
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
cv::GlTexture::GlTexture(Size, int) : rows_(0), cols_(0), type_(0), buf_(GlBuffer::TEXTURE_BUFFER)
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
cv::GlTexture::GlTexture(InputArray, bool) : rows_(0), cols_(0), type_(0), buf_(GlBuffer::TEXTURE_BUFFER)
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
void cv::GlTexture::create(int, int, int)
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
void cv::GlTexture::release()
{
}
void cv::GlTexture::copyFrom(InputArray, bool)
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
void cv::GlTexture::bind() const
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
void cv::GlTexture::unbind() const
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
template <> void cv::Ptr<cv::GlTexture::Impl>::delete_obj()
{
if (obj) delete obj;
}
////////////////////////////////////////////////////////////////////////
// GlArrays
void cv::GlArrays::setVertexArray(InputArray)
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
void cv::GlArrays::setColorArray(InputArray, bool)
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
void cv::GlArrays::setNormalArray(InputArray)
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
void cv::GlArrays::setTexCoordArray(InputArray)
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
void cv::GlArrays::bind() const
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
void cv::GlArrays::unbind() const
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
////////////////////////////////////////////////////////////////////////
// GlFont
cv::GlFont::GlFont(const string& _family, int _height, Weight _weight, Style _style)
: family_(_family), height_(_height), weight_(_weight), style_(_style), base_(0)
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
void cv::GlFont::draw(const char*, int) const
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
Ptr<GlFont> cv::GlFont::get(const std::string&, int, Weight, Style)
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
return Ptr<GlFont>();
}
////////////////////////////////////////////////////////////////////////
// Rendering
void cv::render(const GlTexture&, Rect_<double>, Rect_<double>)
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
void cv::render(const GlArrays&, int, Scalar)
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
void cv::render(const string&, const Ptr<GlFont>&, Scalar, Point2d)
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
////////////////////////////////////////////////////////////////////////
// GlCamera
cv::GlCamera::GlCamera() :
eye_(0.0, 0.0, -5.0), center_(0.0, 0.0, 0.0), up_(0.0, 1.0, 0.0),
pos_(0.0, 0.0, -5.0), yaw_(0.0), pitch_(0.0), roll_(0.0),
useLookAtParams_(false),
scale_(1.0, 1.0, 1.0),
projectionMatrix_(),
fov_(45.0), aspect_(0.0),
left_(0.0), right_(1.0), bottom_(1.0), top_(0.0),
zNear_(-1.0), zFar_(1.0),
perspectiveProjection_(false)
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
void cv::GlCamera::lookAt(Point3d, Point3d, Point3d)
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
void cv::GlCamera::setCameraPos(Point3d, double, double, double)
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
void cv::GlCamera::setScale(Point3d)
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
void cv::GlCamera::setProjectionMatrix(const Mat&, bool)
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
void cv::GlCamera::setPerspectiveProjection(double, double, double, double)
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
void cv::GlCamera::setOrthoProjection(double, double, double, double, double, double)
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
void cv::GlCamera::setupProjectionMatrix() const
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
void cv::GlCamera::setupModelViewMatrix() const
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
////////////////////////////////////////////////////////////////////////
// Error handling
bool icvCheckGlError(const char*, const int, const char*)
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
return false;
}