java samples fix (clear view before drawing frame) of 'dirty' FPS display bug
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@@ -110,6 +110,7 @@ public abstract class SampleCvViewBase extends SurfaceView implements SurfaceHol
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if (bmp != null) {
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Canvas canvas = mHolder.lockCanvas();
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if (canvas != null) {
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canvas.drawColor(0, android.graphics.PorterDuff.Mode.CLEAR);
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canvas.drawBitmap(bmp, (canvas.getWidth() - bmp.getWidth()) / 2, (canvas.getHeight() - bmp.getHeight()) / 2, null);
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mFps.draw(canvas, (canvas.getWidth() - bmp.getWidth()) / 2, 0);
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mHolder.unlockCanvasAndPost(canvas);
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