Added tutorials for using thrust.
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CMAKE_MINIMUM_REQUIRED(VERSION 2.8)
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FIND_PACKAGE(CUDA REQUIRED)
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INCLUDE_DIRECTORIES(${CUDA_INCLUDE_DIRS})
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FIND_PACKAGE(OpenCV REQUIRED COMPONENTS core)
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INCLUDE_DIRECTORIES(${OpenCV_INCLUDE_DIRS})
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CUDA_ADD_EXECUTABLE(opencv_thrust main.cu)
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TARGET_LINK_LIBRARIES(opencv_thrust ${OpenCV_LIBS})
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#pragma once
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#include <opencv2/core/cuda.hpp>
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#include <thrust/iterator/permutation_iterator.h>
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#include <thrust/iterator/transform_iterator.h>
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#include <thrust/iterator/counting_iterator.h>
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#include <thrust/device_ptr.h>
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template<typename T> struct
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CV_TYPE
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{
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static const int DEPTH;
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};
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template<> static const int CV_TYPE<float>::DEPTH = CV_32F;
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template<> static const int CV_TYPE<double>::DEPTH = CV_64F;
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template<> static const int CV_TYPE<int>::DEPTH = CV_32S;
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template<> static const int CV_TYPE<uchar>::DEPTH = CV_8U;
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template<> static const int CV_TYPE<char>::DEPTH = CV_8S;
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template<> static const int CV_TYPE<ushort>::DEPTH = CV_16U;
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template<> static const int CV_TYPE<short>::DEPTH = CV_16S;
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template<typename T> struct step_functor : public thrust::unary_function<int, int>
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{
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int columns;
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int step;
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int channels;
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__host__ __device__ step_functor(int columns_, int step_, int channels_ = 1) : columns(columns_), step(step_), channels(channels_) { };
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__host__ step_functor(cv::cuda::GpuMat& mat)
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{
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CV_Assert(mat.depth() == CV_TYPE<T>::DEPTH);
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columns = mat.cols;
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step = mat.step / sizeof(T);
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channels = mat.channels();
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}
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__host__ __device__
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int operator()(int x) const
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{
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int row = x / columns;
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int idx = (row * step) + (x % columns)*channels;
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return idx;
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}
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};
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/*
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@Brief GpuMatBeginItr returns a thrust compatible iterator to the beginning of a GPU mat's memory.
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@Param mat is the input matrix
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@Param channel is the channel of the matrix that the iterator is accessing. If set to -1, the iterator will access every element in sequential order
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*/
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template<typename T>
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thrust::permutation_iterator<thrust::device_ptr<T>, thrust::transform_iterator<step_functor<T>, thrust::counting_iterator<int>>> GpuMatBeginItr(cv::cuda::GpuMat mat, int channel = 0)
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{
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if (channel == -1)
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mat = mat.reshape(1);
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CV_Assert(mat.depth() == CV_TYPE<T>::DEPTH);
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CV_Assert(channel < mat.channels());
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return thrust::make_permutation_iterator(thrust::device_pointer_cast(mat.ptr<T>(0) + channel),
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thrust::make_transform_iterator(thrust::make_counting_iterator(0), step_functor<T>(mat.cols, mat.step / sizeof(T), mat.channels())));
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}
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/*
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@Brief GpuMatEndItr returns a thrust compatible iterator to the end of a GPU mat's memory.
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@Param mat is the input matrix
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@Param channel is the channel of the matrix that the iterator is accessing. If set to -1, the iterator will access every element in sequential order
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*/
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template<typename T>
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thrust::permutation_iterator<thrust::device_ptr<T>, thrust::transform_iterator<step_functor<T>, thrust::counting_iterator<int>>> GpuMatEndItr(cv::cuda::GpuMat mat, int channel = 0)
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{
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if (channel == -1)
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mat = mat.reshape(1);
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CV_Assert(mat.depth() == CV_TYPE<T>::DEPTH);
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CV_Assert(channel < mat.channels());
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return thrust::make_permutation_iterator(thrust::device_pointer_cast(mat.ptr<T>(0) + channel),
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thrust::make_transform_iterator(thrust::make_counting_iterator(mat.rows*mat.cols), step_functor<T>(mat.cols, mat.step / sizeof(T), mat.channels())));
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}
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samples/cpp/tutorial_code/gpu/gpu-thrust-interop/main.cu
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88
samples/cpp/tutorial_code/gpu/gpu-thrust-interop/main.cu
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#include "Thrust_interop.hpp"
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#include <thrust/transform.h>
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#include <thrust/random.h>
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#include <thrust/sort.h>
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struct prg
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{
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float a, b;
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__host__ __device__
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prg(float _a = 0.f, float _b = 1.f) : a(_a), b(_b) {};
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__host__ __device__
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float operator()(const unsigned int n) const
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{
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thrust::default_random_engine rng;
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thrust::uniform_real_distribution<float> dist(a, b);
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rng.discard(n);
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return dist(rng);
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}
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};
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template<typename T> struct pred_eq
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{
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T value;
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int channel;
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__host__ __device__
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pred_eq(T value_, int channel_ = 0) :value(value_), channel(channel_){}
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__host__ __device__
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bool operator()(const T val) const
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{
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return val == value;
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}
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template<int N>
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__host__ __device__ bool operator()(const cv::Vec<T, N>& val)
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{
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if (channel < N)
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return val.val[channel] == value;
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return false;
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}
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};
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int main(void)
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{
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// Generate a 2 channel row matrix with 100 elements. Set the first channel to be the element index, and the second to be a randomly
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// generated value. Sort by the randomly generated value while maintaining index association.
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{
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cv::cuda::GpuMat d_idx(1, 100, CV_32SC2);
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auto keyBegin = GpuMatBeginItr<int>(d_idx, 1);
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auto keyEnd = GpuMatEndItr<int>(d_idx, 1);
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auto idxBegin = GpuMatBeginItr<int>(d_idx, 0);
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auto idxEnd = GpuMatEndItr<int>(d_idx, 0);
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thrust::sequence(idxBegin, idxEnd);
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thrust::transform(idxBegin, idxEnd, keyBegin, prg(0, 10));
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thrust::sort_by_key(keyBegin, keyEnd, idxBegin);
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cv::Mat h_idx(d_idx);
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}
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// Randomly fill a row matrix with 100 elements between -1 and 1
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{
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cv::cuda::GpuMat d_value(1, 100, CV_32F);
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auto valueBegin = GpuMatBeginItr<float>(d_value);
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auto valueEnd = GpuMatEndItr<float>(d_value);
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thrust::transform(thrust::make_counting_iterator(0), thrust::make_counting_iterator(d_value.cols), valueBegin, prg(-1, 1));
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cv::Mat h_value(d_value);
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}
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// OpenCV has count non zero, but what if you want to count a specific value?
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{
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cv::cuda::GpuMat d_value(1, 100, CV_32S);
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d_value.setTo(cv::Scalar(0));
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d_value.colRange(10, 50).setTo(cv::Scalar(15));
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auto count = thrust::count(GpuMatBeginItr<int>(d_value), GpuMatEndItr<int>(d_value), 15);
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std::cout << count << std::endl;
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}
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return 0;
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}
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